Glorious /vg/ Lighting Port (#66)

* fuck

* [CANT WAKE UP]

* AAAAAAAAAHHHHHHHHHHHH

* SAAAAVE MEEEEEEEEEEEEEEEE

* this is so bad how can i even call myself a coder

* thanks fam

* hello darkness my old friend

i've come to talk with you again

* ugh go away

* OH

* much less broken

* ayy

* aaaaa

* OH YEAAAAAAAAHHHHHHHHHHH

* aaaa

* k

* dfgjtxkytkjyd

* debug

* dangerously cheesy

* mm

* OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA

* oH YEAH

* Some final touches and cleanup of the lighting port.

* One more

* More fixes.

* varedit hack for easy modification

* fixed

* C O L O R

* slym

* fffff

* oh great what the fuck is wrong now

* Revert "oh great what the fuck is wrong now"

This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e.

* fu

* will it blend

* aaaaaaaaaaaaaaaaaaaa

* this is why im bad at porting

falalalala, lala la la

* k

* yeh

* can't forget majestic fire
This commit is contained in:
L.E.D
2016-11-06 09:51:16 -05:00
committed by TalkingCactus
parent 9b07cb4798
commit e1956df149
141 changed files with 1508 additions and 958 deletions
@@ -400,9 +400,9 @@
/obj/structure/clockwork/powered/interdiction_lens/toggle(fast_process, mob/living/user)
..()
if(active)
SetLuminosity(4,2)
set_light(4,2)
else
SetLuminosity(0)
set_light(0)
/obj/structure/clockwork/powered/interdiction_lens/attack_hand(mob/living/user)
if(user.canUseTopic(src, BE_CLOSE))
@@ -519,7 +519,7 @@
recharging = world.time + recharge_time
flick("interdiction_lens_discharged", src)
icon_state = "interdiction_lens_inactive"
SetLuminosity(2,1)
set_light(2,1)
disabled = TRUE
+2 -2
View File
@@ -52,7 +52,7 @@
/mob/living/simple_animal/hostile/clockwork/fragment/New()
..()
SetLuminosity(2,1)
set_light(2,1)
if(prob(1))
name = "anime fragment"
real_name = name
@@ -128,7 +128,7 @@
..()
combattimer = 0
true_name = pick(possible_true_names)
SetLuminosity(2,1)
set_light(2,1)
/mob/living/simple_animal/hostile/clockwork/marauder/Life()
..()
@@ -156,7 +156,7 @@
..()
START_PROCESSING(SSobj, src)
clockwork_caches++
SetLuminosity(2,1)
set_light(2,1)
/obj/structure/clockwork/cache/Destroy()
clockwork_caches--
@@ -755,7 +755,7 @@
/obj/effect/clockwork/sigil/submission/New()
..()
SetLuminosity(glow_light,glow_falloff)
set_light(glow_light,glow_falloff)
/obj/effect/clockwork/sigil/submission/proc/post_channel(mob/living/L)
+3 -3
View File
@@ -19,7 +19,7 @@
/obj/machinery/dominator/New()
..()
SetLuminosity(2)
set_light(2)
poi_list |= src
spark_system = new
spark_system.set_up(5, 1, src)
@@ -113,7 +113,7 @@
gang.message_gangtools("Hostile takeover cancelled: Dominator is no longer operational.[gang.dom_attempts ? " You have [gang.dom_attempts] attempt remaining." : " The station network will have likely blocked any more attempts by us."]",1,1)
SetLuminosity(0)
set_light(0)
icon_state = "dominator-broken"
cut_overlays()
operating = 0
@@ -201,7 +201,7 @@
countdown.text_color = gang.color_hex
countdown.start()
SetLuminosity(3)
set_light(3)
START_PROCESSING(SSmachine, src)
gang.message_gangtools("Hostile takeover in progress: Estimated [time] minutes until victory.[gang.dom_attempts ? "" : " This is your final attempt."]")
@@ -549,9 +549,9 @@
/mob/living/simple_animal/hostile/swarmer/proc/ToggleLight()
if(!luminosity)
SetLuminosity(3)
set_light(3)
else
SetLuminosity(0)
set_light(0)
/mob/living/simple_animal/hostile/swarmer/proc/ContactSwarmers()
var/message = input(src, "Announce to other swarmers", "Swarmer contact")