Glorious /vg/ Lighting Port (#66)
* fuck * [CANT WAKE UP] * AAAAAAAAAHHHHHHHHHHHH * SAAAAVE MEEEEEEEEEEEEEEEE * this is so bad how can i even call myself a coder * thanks fam * hello darkness my old friend i've come to talk with you again * ugh go away * OH * much less broken * ayy * aaaaa * OH YEAAAAAAAAHHHHHHHHHHH * aaaa * k * dfgjtxkytkjyd * debug * dangerously cheesy * mm * OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA * oH YEAH * Some final touches and cleanup of the lighting port. * One more * More fixes. * varedit hack for easy modification * fixed * C O L O R * slym * fffff * oh great what the fuck is wrong now * Revert "oh great what the fuck is wrong now" This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e. * fu * will it blend * aaaaaaaaaaaaaaaaaaaa * this is why im bad at porting falalalala, lala la la * k * yeh * can't forget majestic fire
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@@ -400,9 +400,9 @@
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/obj/structure/clockwork/powered/interdiction_lens/toggle(fast_process, mob/living/user)
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..()
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if(active)
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SetLuminosity(4,2)
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set_light(4,2)
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else
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SetLuminosity(0)
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set_light(0)
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/obj/structure/clockwork/powered/interdiction_lens/attack_hand(mob/living/user)
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if(user.canUseTopic(src, BE_CLOSE))
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@@ -519,7 +519,7 @@
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recharging = world.time + recharge_time
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flick("interdiction_lens_discharged", src)
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icon_state = "interdiction_lens_inactive"
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SetLuminosity(2,1)
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set_light(2,1)
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disabled = TRUE
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@@ -52,7 +52,7 @@
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/mob/living/simple_animal/hostile/clockwork/fragment/New()
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..()
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SetLuminosity(2,1)
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set_light(2,1)
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if(prob(1))
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name = "anime fragment"
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real_name = name
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@@ -128,7 +128,7 @@
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..()
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combattimer = 0
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true_name = pick(possible_true_names)
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SetLuminosity(2,1)
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set_light(2,1)
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/mob/living/simple_animal/hostile/clockwork/marauder/Life()
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..()
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@@ -156,7 +156,7 @@
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..()
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START_PROCESSING(SSobj, src)
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clockwork_caches++
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SetLuminosity(2,1)
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set_light(2,1)
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/obj/structure/clockwork/cache/Destroy()
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clockwork_caches--
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@@ -755,7 +755,7 @@
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/obj/effect/clockwork/sigil/submission/New()
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..()
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SetLuminosity(glow_light,glow_falloff)
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set_light(glow_light,glow_falloff)
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/obj/effect/clockwork/sigil/submission/proc/post_channel(mob/living/L)
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@@ -19,7 +19,7 @@
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/obj/machinery/dominator/New()
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..()
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SetLuminosity(2)
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set_light(2)
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poi_list |= src
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spark_system = new
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spark_system.set_up(5, 1, src)
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@@ -113,7 +113,7 @@
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gang.message_gangtools("Hostile takeover cancelled: Dominator is no longer operational.[gang.dom_attempts ? " You have [gang.dom_attempts] attempt remaining." : " The station network will have likely blocked any more attempts by us."]",1,1)
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SetLuminosity(0)
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set_light(0)
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icon_state = "dominator-broken"
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cut_overlays()
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operating = 0
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@@ -201,7 +201,7 @@
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countdown.text_color = gang.color_hex
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countdown.start()
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SetLuminosity(3)
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set_light(3)
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START_PROCESSING(SSmachine, src)
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gang.message_gangtools("Hostile takeover in progress: Estimated [time] minutes until victory.[gang.dom_attempts ? "" : " This is your final attempt."]")
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@@ -549,9 +549,9 @@
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/mob/living/simple_animal/hostile/swarmer/proc/ToggleLight()
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if(!luminosity)
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SetLuminosity(3)
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set_light(3)
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else
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SetLuminosity(0)
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set_light(0)
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/mob/living/simple_animal/hostile/swarmer/proc/ContactSwarmers()
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var/message = input(src, "Announce to other swarmers", "Swarmer contact")
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