Glorious /vg/ Lighting Port (#66)
* fuck * [CANT WAKE UP] * AAAAAAAAAHHHHHHHHHHHH * SAAAAVE MEEEEEEEEEEEEEEEE * this is so bad how can i even call myself a coder * thanks fam * hello darkness my old friend i've come to talk with you again * ugh go away * OH * much less broken * ayy * aaaaa * OH YEAAAAAAAAHHHHHHHHHHH * aaaa * k * dfgjtxkytkjyd * debug * dangerously cheesy * mm * OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA * oH YEAH * Some final touches and cleanup of the lighting port. * One more * More fixes. * varedit hack for easy modification * fixed * C O L O R * slym * fffff * oh great what the fuck is wrong now * Revert "oh great what the fuck is wrong now" This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e. * fu * will it blend * aaaaaaaaaaaaaaaaaaaa * this is why im bad at porting falalalala, lala la la * k * yeh * can't forget majestic fire
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@@ -15,6 +15,10 @@
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var/computer_health = 25
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var/clockwork = FALSE
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use_auto_lights = 1
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light_power_on = 1
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light_range_on = 3
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/obj/machinery/computer/New(location, obj/item/weapon/circuitboard/C)
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..(location)
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if(C && istype(C))
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@@ -82,15 +86,13 @@
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add_overlay(icon_keyboard)
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if(stat & BROKEN)
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add_overlay("[icon_state]_broken")
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set_light(l_color = LIGHT_COLOR_BLUE)
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else
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add_overlay(icon_screen)
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set_light(l_color = initial(light_color))
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/obj/machinery/computer/power_change()
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..()
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if(stat & NOPOWER)
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SetLuminosity(0)
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else
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SetLuminosity(brightness_on)
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update_icon()
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return
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