Glorious /vg/ Lighting Port (#66)
* fuck * [CANT WAKE UP] * AAAAAAAAAHHHHHHHHHHHH * SAAAAVE MEEEEEEEEEEEEEEEE * this is so bad how can i even call myself a coder * thanks fam * hello darkness my old friend i've come to talk with you again * ugh go away * OH * much less broken * ayy * aaaaa * OH YEAAAAAAAAHHHHHHHHHHH * aaaa * k * dfgjtxkytkjyd * debug * dangerously cheesy * mm * OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA * oH YEAH * Some final touches and cleanup of the lighting port. * One more * More fixes. * varedit hack for easy modification * fixed * C O L O R * slym * fffff * oh great what the fuck is wrong now * Revert "oh great what the fuck is wrong now" This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e. * fu * will it blend * aaaaaaaaaaaaaaaaaaaa * this is why im bad at porting falalalala, lala la la * k * yeh * can't forget majestic fire
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@@ -14,7 +14,7 @@
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/obj/effect/anomaly/New()
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..()
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poi_list |= src
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SetLuminosity(initial(luminosity))
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set_light(initial(luminosity))
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aSignal = new(src)
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aSignal.code = rand(1,100)
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@@ -34,7 +34,7 @@ obj/effect/glowshroom/glowcap
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/obj/effect/glowshroom/New()
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..()
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SetLuminosity(round(potency/10))
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set_light(round(potency/10))
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setDir(CalcDir())
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var/base_icon_state = initial(icon_state)
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if(!floor)
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