Glorious /vg/ Lighting Port (#66)
* fuck * [CANT WAKE UP] * AAAAAAAAAHHHHHHHHHHHH * SAAAAVE MEEEEEEEEEEEEEEEE * this is so bad how can i even call myself a coder * thanks fam * hello darkness my old friend i've come to talk with you again * ugh go away * OH * much less broken * ayy * aaaaa * OH YEAAAAAAAAHHHHHHHHHHH * aaaa * k * dfgjtxkytkjyd * debug * dangerously cheesy * mm * OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA * oH YEAH * Some final touches and cleanup of the lighting port. * One more * More fixes. * varedit hack for easy modification * fixed * C O L O R * slym * fffff * oh great what the fuck is wrong now * Revert "oh great what the fuck is wrong now" This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e. * fu * will it blend * aaaaaaaaaaaaaaaaaaaa * this is why im bad at porting falalalala, lala la la * k * yeh * can't forget majestic fire
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@@ -308,7 +308,7 @@
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if(new_value == null) return
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if(variable=="luminosity")
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O.SetLuminosity(new_value)
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O.set_light(new_value)
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else
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O.vars[variable] = new_value
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@@ -317,7 +317,7 @@
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for(var/mob/M in mob_list)
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if ( istype(M , O.type) )
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if(variable=="luminosity")
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M.SetLuminosity(new_value)
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M.set_light(new_value)
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else
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M.vars[variable] = O.vars[variable]
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CHECK_TICK
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@@ -326,7 +326,7 @@
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for(var/obj/A in world)
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if ( istype(A , O.type) )
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if(variable=="luminosity")
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A.SetLuminosity(new_value)
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A.set_light(new_value)
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else
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A.vars[variable] = O.vars[variable]
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CHECK_TICK
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@@ -335,7 +335,7 @@
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for(var/turf/A in world)
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if ( istype(A , O.type) )
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if(variable=="luminosity")
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A.SetLuminosity(new_value)
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A.set_light(new_value)
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else
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A.vars[variable] = O.vars[variable]
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CHECK_TICK
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@@ -345,7 +345,7 @@
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for(var/mob/M in mob_list)
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if (M.type == O.type)
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if(variable=="luminosity")
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M.SetLuminosity(new_value)
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M.set_light(new_value)
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else
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M.vars[variable] = O.vars[variable]
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CHECK_TICK
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@@ -354,7 +354,7 @@
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for(var/obj/A in world)
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if (A.type == O.type)
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if(variable=="luminosity")
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A.SetLuminosity(new_value)
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A.set_light(new_value)
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else
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A.vars[variable] = O.vars[variable]
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CHECK_TICK
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@@ -363,7 +363,7 @@
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for(var/turf/A in world)
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if (A.type == O.type)
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if(variable=="luminosity")
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A.SetLuminosity(new_value)
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A.set_light(new_value)
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else
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A.vars[variable] = O.vars[variable]
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CHECK_TICK
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