Glorious /vg/ Lighting Port (#66)

* fuck

* [CANT WAKE UP]

* AAAAAAAAAHHHHHHHHHHHH

* SAAAAVE MEEEEEEEEEEEEEEEE

* this is so bad how can i even call myself a coder

* thanks fam

* hello darkness my old friend

i've come to talk with you again

* ugh go away

* OH

* much less broken

* ayy

* aaaaa

* OH YEAAAAAAAAHHHHHHHHHHH

* aaaa

* k

* dfgjtxkytkjyd

* debug

* dangerously cheesy

* mm

* OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA

* oH YEAH

* Some final touches and cleanup of the lighting port.

* One more

* More fixes.

* varedit hack for easy modification

* fixed

* C O L O R

* slym

* fffff

* oh great what the fuck is wrong now

* Revert "oh great what the fuck is wrong now"

This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e.

* fu

* will it blend

* aaaaaaaaaaaaaaaaaaaa

* this is why im bad at porting

falalalala, lala la la

* k

* yeh

* can't forget majestic fire
This commit is contained in:
L.E.D
2016-11-06 09:51:16 -05:00
committed by TalkingCactus
parent 9b07cb4798
commit e1956df149
141 changed files with 1508 additions and 958 deletions
+5 -5
View File
@@ -110,7 +110,7 @@
for(var/obj/effect/spacevine/SV in src)
qdel(SV)
..()
UpdateAffectingLights()
reconsider_lights()
/datum/spacevine_mutation/space_covering/on_grow(obj/effect/spacevine/holder)
if(istype(holder.loc, /turf/open/space))
@@ -144,7 +144,7 @@
/datum/spacevine_mutation/light/on_grow(obj/effect/spacevine/holder)
if(holder.energy)
holder.SetLuminosity(severity, 3)
holder.set_light(severity, 3)
/datum/spacevine_mutation/toxicity
name = "toxic"
@@ -219,7 +219,7 @@
quality = POSITIVE
/datum/spacevine_mutation/transparency/on_grow(obj/effect/spacevine/holder)
holder.SetOpacity(0)
holder.set_opacity(0)
holder.alpha = 125
/datum/spacevine_mutation/oxy_eater
@@ -359,7 +359,7 @@
KZ.potency = min(100, master.mutativness * 10)
KZ.production = (master.spread_cap / initial(master.spread_cap)) * 50
mutations = list()
SetOpacity(0)
set_opacity(0)
if(has_buckled_mobs())
unbuckle_all_mobs(force=1)
return ..()
@@ -519,7 +519,7 @@
if(!energy)
src.icon_state = pick("Med1", "Med2", "Med3")
energy = 1
SetOpacity(1)
set_opacity(1)
else
src.icon_state = pick("Hvy1", "Hvy2", "Hvy3")
energy = 2