Glorious /vg/ Lighting Port (#66)
* fuck * [CANT WAKE UP] * AAAAAAAAAHHHHHHHHHHHH * SAAAAVE MEEEEEEEEEEEEEEEE * this is so bad how can i even call myself a coder * thanks fam * hello darkness my old friend i've come to talk with you again * ugh go away * OH * much less broken * ayy * aaaaa * OH YEAAAAAAAAHHHHHHHHHHH * aaaa * k * dfgjtxkytkjyd * debug * dangerously cheesy * mm * OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA * oH YEAH * Some final touches and cleanup of the lighting port. * One more * More fixes. * varedit hack for easy modification * fixed * C O L O R * slym * fffff * oh great what the fuck is wrong now * Revert "oh great what the fuck is wrong now" This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e. * fu * will it blend * aaaaaaaaaaaaaaaaaaaa * this is why im bad at porting falalalala, lala la la * k * yeh * can't forget majestic fire
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@@ -511,6 +511,9 @@
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var/atom/mark = null
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var/marked_image = null
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/obj/item/weapon/twohanded/required/mining_hammer/New()
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set_light(luminosity)
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/obj/item/projectile/destabilizer
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name = "destabilizing force"
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icon_state = "pulse1"
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@@ -581,11 +584,3 @@
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charged = 1
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icon_state = "mining_hammer1"
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playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
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/obj/item/weapon/twohanded/required/mining_hammer/pickup(mob/user)
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..()
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user.AddLuminosity(luminosity)
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/obj/item/weapon/twohanded/required/mining_hammer/dropped(mob/user)
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..()
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user.AddLuminosity(-luminosity)
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@@ -5,6 +5,7 @@
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shuttleId = "laborcamp"
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possible_destinations = "laborcamp_home;laborcamp_away"
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req_access = list(access_brig)
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light_color = LIGHT_COLOR_CYAN
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/obj/machinery/computer/shuttle/labor/one_way
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@@ -24,4 +25,4 @@
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if(S && S.name == "laborcamp_away")
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usr << "<span class='warning'>Shuttle is already at the outpost!</span>"
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return 0
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..()
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..()
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@@ -57,6 +57,7 @@
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shuttleId = "mining"
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possible_destinations = "mining_home;mining_away"
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no_destination_swap = 1
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light_color = LIGHT_COLOR_CYAN
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/*********************Pickaxe & Drills**************************/
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@@ -638,4 +639,4 @@
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if(cell)
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user << text("<span class='notice'>[src] has [cellcharge]/[cellmaxcharge] charge remaining.</span>")
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else
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user << text("<span class='notice'>[src] has no power supply installed.</span>")
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user << text("<span class='notice'>[src] has no power supply installed.</span>")
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