Glorious /vg/ Lighting Port (#66)

* fuck

* [CANT WAKE UP]

* AAAAAAAAAHHHHHHHHHHHH

* SAAAAVE MEEEEEEEEEEEEEEEE

* this is so bad how can i even call myself a coder

* thanks fam

* hello darkness my old friend

i've come to talk with you again

* ugh go away

* OH

* much less broken

* ayy

* aaaaa

* OH YEAAAAAAAAHHHHHHHHHHH

* aaaa

* k

* dfgjtxkytkjyd

* debug

* dangerously cheesy

* mm

* OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA

* oH YEAH

* Some final touches and cleanup of the lighting port.

* One more

* More fixes.

* varedit hack for easy modification

* fixed

* C O L O R

* slym

* fffff

* oh great what the fuck is wrong now

* Revert "oh great what the fuck is wrong now"

This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e.

* fu

* will it blend

* aaaaaaaaaaaaaaaaaaaa

* this is why im bad at porting

falalalala, lala la la

* k

* yeh

* can't forget majestic fire
This commit is contained in:
L.E.D
2016-11-06 09:51:16 -05:00
committed by TalkingCactus
parent 9b07cb4798
commit e1956df149
141 changed files with 1508 additions and 958 deletions
+3 -8
View File
@@ -511,6 +511,9 @@
var/atom/mark = null
var/marked_image = null
/obj/item/weapon/twohanded/required/mining_hammer/New()
set_light(luminosity)
/obj/item/projectile/destabilizer
name = "destabilizing force"
icon_state = "pulse1"
@@ -581,11 +584,3 @@
charged = 1
icon_state = "mining_hammer1"
playsound(src.loc, 'sound/weapons/kenetic_reload.ogg', 60, 1)
/obj/item/weapon/twohanded/required/mining_hammer/pickup(mob/user)
..()
user.AddLuminosity(luminosity)
/obj/item/weapon/twohanded/required/mining_hammer/dropped(mob/user)
..()
user.AddLuminosity(-luminosity)
@@ -5,6 +5,7 @@
shuttleId = "laborcamp"
possible_destinations = "laborcamp_home;laborcamp_away"
req_access = list(access_brig)
light_color = LIGHT_COLOR_CYAN
/obj/machinery/computer/shuttle/labor/one_way
@@ -24,4 +25,4 @@
if(S && S.name == "laborcamp_away")
usr << "<span class='warning'>Shuttle is already at the outpost!</span>"
return 0
..()
..()
+2 -1
View File
@@ -57,6 +57,7 @@
shuttleId = "mining"
possible_destinations = "mining_home;mining_away"
no_destination_swap = 1
light_color = LIGHT_COLOR_CYAN
/*********************Pickaxe & Drills**************************/
@@ -638,4 +639,4 @@
if(cell)
user << text("<span class='notice'>[src] has [cellcharge]/[cellmaxcharge] charge remaining.</span>")
else
user << text("<span class='notice'>[src] has no power supply installed.</span>")
user << text("<span class='notice'>[src] has no power supply installed.</span>")