Glorious /vg/ Lighting Port (#66)
* fuck * [CANT WAKE UP] * AAAAAAAAAHHHHHHHHHHHH * SAAAAVE MEEEEEEEEEEEEEEEE * this is so bad how can i even call myself a coder * thanks fam * hello darkness my old friend i've come to talk with you again * ugh go away * OH * much less broken * ayy * aaaaa * OH YEAAAAAAAAHHHHHHHHHHH * aaaa * k * dfgjtxkytkjyd * debug * dangerously cheesy * mm * OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA * oH YEAH * Some final touches and cleanup of the lighting port. * One more * More fixes. * varedit hack for easy modification * fixed * C O L O R * slym * fffff * oh great what the fuck is wrong now * Revert "oh great what the fuck is wrong now" This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e. * fu * will it blend * aaaaaaaaaaaaaaaaaaaa * this is why im bad at porting falalalala, lala la la * k * yeh * can't forget majestic fire
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@@ -738,7 +738,7 @@ var/list/ai_list = list()
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src << "Camera lights deactivated."
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for (var/obj/machinery/camera/C in lit_cameras)
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C.SetLuminosity(0)
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C.set_light(0)
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lit_cameras = list()
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return
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@@ -1148,7 +1148,7 @@
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update_headlamp()
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/mob/living/silicon/robot/proc/update_headlamp(var/turn_off = 0, var/cooldown = 100)
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SetLuminosity(0)
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set_light(0)
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if(lamp_intensity && (turn_off || stat || low_power_mode))
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src << "<span class='danger'>Your headlamp has been deactivated.</span>"
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@@ -1157,7 +1157,7 @@
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spawn(cooldown) //10 seconds by default, if the source of the deactivation does not keep stat that long.
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lamp_recharging = 0
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else
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AddLuminosity(lamp_intensity)
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set_light(lamp_intensity)
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if(lamp_button)
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lamp_button.icon_state = "lamp[lamp_intensity]"
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