Glorious /vg/ Lighting Port (#66)

* fuck

* [CANT WAKE UP]

* AAAAAAAAAHHHHHHHHHHHH

* SAAAAVE MEEEEEEEEEEEEEEEE

* this is so bad how can i even call myself a coder

* thanks fam

* hello darkness my old friend

i've come to talk with you again

* ugh go away

* OH

* much less broken

* ayy

* aaaaa

* OH YEAAAAAAAAHHHHHHHHHHH

* aaaa

* k

* dfgjtxkytkjyd

* debug

* dangerously cheesy

* mm

* OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA

* oH YEAH

* Some final touches and cleanup of the lighting port.

* One more

* More fixes.

* varedit hack for easy modification

* fixed

* C O L O R

* slym

* fffff

* oh great what the fuck is wrong now

* Revert "oh great what the fuck is wrong now"

This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e.

* fu

* will it blend

* aaaaaaaaaaaaaaaaaaaa

* this is why im bad at porting

falalalala, lala la la

* k

* yeh

* can't forget majestic fire
This commit is contained in:
L.E.D
2016-11-06 09:51:16 -05:00
committed by TalkingCactus
parent 9b07cb4798
commit e1956df149
141 changed files with 1508 additions and 958 deletions
+2 -12
View File
@@ -102,12 +102,7 @@ var/next_mob_id = 0
msg = blind_message
else
continue
else if(T.lighting_object)
if(T.lighting_object.invisibility <= M.see_invisible && !T.lighting_object.luminosity)
if(blind_message) //if the light object is dark and not invisible to us, we see blind_message/nothing
msg = blind_message
else
continue
M.show_message(msg,1,blind_message,2)
/mob/proc/get_top_level_mob()
@@ -140,12 +135,7 @@ proc/get_top_level_mob(var/mob/S)
msg = blind_message
else
continue
else if(T.lighting_object)
if(T.lighting_object.invisibility <= M.see_invisible && !T.lighting_object.luminosity) //the light object is dark and not invisible to us
if(blind_message)
msg = blind_message
else
continue
M.show_message(msg,1,blind_message,2)
// Show a message to all mobs in earshot of this one