Glorious /vg/ Lighting Port (#66)

* fuck

* [CANT WAKE UP]

* AAAAAAAAAHHHHHHHHHHHH

* SAAAAVE MEEEEEEEEEEEEEEEE

* this is so bad how can i even call myself a coder

* thanks fam

* hello darkness my old friend

i've come to talk with you again

* ugh go away

* OH

* much less broken

* ayy

* aaaaa

* OH YEAAAAAAAAHHHHHHHHHHH

* aaaa

* k

* dfgjtxkytkjyd

* debug

* dangerously cheesy

* mm

* OH YEAAAAAAAAAAAAAAAAAAAAAAAAAA

* oH YEAH

* Some final touches and cleanup of the lighting port.

* One more

* More fixes.

* varedit hack for easy modification

* fixed

* C O L O R

* slym

* fffff

* oh great what the fuck is wrong now

* Revert "oh great what the fuck is wrong now"

This reverts commit e589ad51facb5464e107ca515317d41136dd1e5e.

* fu

* will it blend

* aaaaaaaaaaaaaaaaaaaa

* this is why im bad at porting

falalalala, lala la la

* k

* yeh

* can't forget majestic fire
This commit is contained in:
L.E.D
2016-11-06 09:51:16 -05:00
committed by TalkingCactus
parent 9b07cb4798
commit e1956df149
141 changed files with 1508 additions and 958 deletions
+4 -21
View File
@@ -283,7 +283,7 @@ obj/item/weapon/gun/proc/newshot()
return
user << "<span class='notice'>You click [S] into place on [src].</span>"
if(S.on)
SetLuminosity(0)
set_light(0)
F = S
I.loc = src
update_icon()
@@ -332,21 +332,12 @@ obj/item/weapon/gun/proc/newshot()
/obj/item/weapon/gun/proc/update_gunlight(mob/user = null)
if(F)
if(F.on)
if(loc == user)
user.AddLuminosity(F.brightness_on)
else if(isturf(loc))
SetLuminosity(F.brightness_on)
set_light(F.brightness_on)
else
if(loc == user)
user.AddLuminosity(-F.brightness_on)
else if(isturf(loc))
SetLuminosity(0)
set_light(0)
update_icon()
else
if(loc == user)
user.AddLuminosity(-5)
else if(isturf(loc))
SetLuminosity(0)
set_light(0)
for(var/X in actions)
var/datum/action/A = X
A.UpdateButtonIcon()
@@ -354,19 +345,11 @@ obj/item/weapon/gun/proc/newshot()
/obj/item/weapon/gun/pickup(mob/user)
..()
if(F)
if(F.on)
user.AddLuminosity(F.brightness_on)
SetLuminosity(0)
if(azoom)
azoom.Grant(user)
/obj/item/weapon/gun/dropped(mob/user)
..()
if(F)
if(F.on)
user.AddLuminosity(-F.brightness_on)
SetLuminosity(F.brightness_on)
zoom(user,FALSE)
if(azoom)
azoom.Remove(user)
@@ -72,7 +72,7 @@
/obj/effect/nettingportal/New()
..()
SetLuminosity(3)
set_light(3)
var/obj/item/device/radio/beacon/teletarget = null
for(var/obj/machinery/computer/teleporter/com in machines)
if(com.target)