fixes lone ops and ninjas
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@@ -642,6 +642,9 @@
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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if(isturf(L.loc))
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spawn_locs += L.loc
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for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
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if(isturf(L.loc))
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spawn_locs += L.loc
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if(!spawn_locs.len)
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return FALSE
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spawn_loc = pick(spawn_locs)
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@@ -313,6 +313,11 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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name = "carpspawn"
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icon_state = "carp_spawn"
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// lone op (optional)
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/obj/effect/landmark/loneopspawn
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name = "loneop+ninjaspawn"
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icon_state = "snukeop_spawn"
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// observer-start.
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/obj/effect/landmark/observer_start
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name = "Observer-Start"
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@@ -19,6 +19,8 @@
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var/list/spawn_locs = list()
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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spawn_locs += L.loc
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for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
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spawn_locs += L.loc
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if(!spawn_locs.len)
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return MAP_ERROR
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@@ -41,6 +41,9 @@ Contents:
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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if(isturf(L.loc))
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spawn_locs += L.loc
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for(var/obj/effect/landmark/loneopspawn/L in GLOB.landmarks_list)
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if(isturf(L.loc))
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spawn_locs += L.loc
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if(!spawn_locs.len)
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return kill()
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spawn_loc = pick(spawn_locs)
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