From e1998e1bab6de5d1104d950f0387134ee317e642 Mon Sep 17 00:00:00 2001 From: Ghommie <42542238+Ghommie@users.noreply.github.com> Date: Thu, 12 Dec 2019 23:16:06 +0100 Subject: [PATCH] set the sub areas fire var before the fire alarms update their icons. --- code/game/area/areas.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index e1d6cd82cc..43a35b9b51 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -355,6 +355,9 @@ GLOBAL_LIST_EMPTY(teleportlocs) /area/proc/set_fire_alarm_effects(boolean) fire = boolean + for(var/i in sub_areas) + var/area/A = i + A.fire = boolean mouse_opacity = MOUSE_OPACITY_TRANSPARENT for(var/alarm in firealarms) var/obj/machinery/firealarm/F = alarm @@ -362,9 +365,6 @@ GLOBAL_LIST_EMPTY(teleportlocs) F.update_icon() for(var/obj/machinery/light/L in get_sub_areas_contents(src)) L.update() - for(var/i in sub_areas) - var/area/A = i - A.fire = boolean /area/proc/updateicon() var/weather_icon