Merge branch 'master' into spike-loot-differentces
This commit is contained in:
@@ -0,0 +1,200 @@
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/**
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* CLICKDELAY HANDLING SYSTEM
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* How this works is mobs can never do actions until their next_action is at or below world.time, but things can specify extra cooldown
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* to check for either from the time of last_action or from the end of next_action.
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*
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* Clickdelay should always be checked via [CheckActionCooldown()], never manually!
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*/
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/mob
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// CLICKDELAY AND RELATED
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// Generic clickdelay - Hybrid time-since-last-attack and time-to-next-attack system.
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// next_action is a hard cooldown, as Click()s will not pass unless it is passed.
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// last_action is not a hard cooldown and different items can check for different delays.
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/// Generic clickdelay variable. Marks down the last world.time we did something that should cause or impact generic clickdelay. This should be directly set or set using [DelayNextAction()]. This should only be checked using [CheckActionCooldown()].
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var/last_action = 0
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/**
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* The difference between the above and this is this is set immediately before even the pre-attack begins to ensure clickdelay is respected.
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* Then, it is flushed or discarded using [FlushLastAttack()] or [DiscardLastAttack()] respectively.
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*/
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var/last_action_immediate = 0
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/// Generic clickdelay variable. Next world.time we should be able to do something that respects generic clickdelay. This should be set using [DelayNextAction()] This should only be checked using [CheckActionCooldown()].
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var/next_action = 0
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/// Ditto
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var/next_action_immediate = 0
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/// Default clickdelay for an UnarmedAttack() that successfully passes. Respects action_cooldown_mod.
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var/unarmed_attack_speed = CLICK_CD_MELEE
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/// Simple modification variable multiplied to next action modifier on adjust and on checking time since last action using [CheckActionCooldown()].
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/// This should only be manually modified using multipliers.
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var/action_cooldown_mod = 1
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/// Simple modification variable added to amount on adjust and on checking time since last action using [CheckActionCooldown()].
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/// This should only be manually modified via addition.
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var/action_cooldown_adjust = 0
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// Resisting - While resisting will give generic clickdelay, it is also on its own resist delay system. However, resisting does not check generic movedelay.
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// Resist cooldown should only be set at the start of a resist chain - whether this is clicking an alert button, pressing or hotkeying the resist button, or moving to resist out of a locker.
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/*
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* Special clickdelay variable for resisting. Last time we did a special action like resisting. This should only be set using [MarkResistTime()].
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* Use [CheckResistCooldown()] to check cooldowns, this should only be used for the resist action bar visual.
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*/
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var/last_resist = 0
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/// How long we should wait before allowing another resist. This should only be manually modified using multipliers.
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var/resist_cooldown = CLICK_CD_RESIST
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/// Minimum world time for another resist. This should only be checked using [CheckResistCooldown()].
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var/next_resist = 0
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/**
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* Applies a delay to next_action before we can do our next action.
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*
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* @params
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* * amount - Amount to delay by
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* * ignore_mod - ignores next action adjust and mult
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* * considered_action - Defaults to TRUE - If TRUE, sets last_action to world.time.
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* * immediate - defaults to TRUE - if TRUE, writes to cached/last_attack_immediate instead of last_attack. This ensures it can't collide with any delay checks in the actual attack.
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* * flush - defaults to FALSE - Use this while using this proc outside of clickcode to ensure everything is set properly. This should never be set to TRUE if this is called from clickcode.
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*/
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/mob/proc/DelayNextAction(amount = 0, ignore_mod = FALSE, considered_action = TRUE, immediate = TRUE, flush = FALSE)
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if(immediate)
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if(considered_action)
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last_action_immediate = world.time
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next_action_immediate = max(next_action, world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust())))
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else
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if(considered_action)
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last_action = world.time
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next_action = max(next_action, world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust())))
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if(flush)
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FlushCurrentAction()
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else
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hud_used?.clickdelay?.mark_dirty()
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/**
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* Get estimated time of next attack.
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*/
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/mob/proc/EstimatedNextActionTime()
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var/attack_speed = unarmed_attack_speed * GetActionCooldownMod() + GetActionCooldownAdjust()
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var/obj/item/I = get_active_held_item()
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if(I)
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attack_speed = I.GetEstimatedAttackSpeed()
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if(!I.clickdelay_mod_bypass)
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attack_speed = attack_speed * GetActionCooldownMod() + GetActionCooldownAdjust()
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return max(next_action, next_action_immediate, max(last_action, last_action_immediate) + attack_speed)
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/**
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* Sets our next action to. The difference is DelayNextAction cannot reduce next_action under any circumstances while this can.
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*/
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/mob/proc/SetNextAction(amount = 0, ignore_mod = FALSE, considered_action = TRUE, immediate = TRUE, flush = FALSE)
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if(immediate)
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if(considered_action)
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last_action_immediate = world.time
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next_action_immediate = world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust()))
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else
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if(considered_action)
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last_action = world.time
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next_action = world.time + (ignore_mod? amount : (amount * GetActionCooldownMod() + GetActionCooldownAdjust()))
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if(flush)
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FlushCurrentAction()
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else
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hud_used?.clickdelay?.mark_dirty()
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/**
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* Checks if we can do another action.
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* Returns TRUE if we can and FALSE if we cannot.
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*
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* @params
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* * cooldown - Time required since last action. Defaults to 0.5
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* * from_next_action - Defaults to FALSE. Should we check from the tail end of next_action instead of last_action?
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* * ignore_mod - Defaults to FALSE. Ignore all adjusts and multipliers. Do not use this unless you know what you are doing and have a good reason.
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* * ignore_next_action - Defaults to FALSE. Ignore next_action and only care about cooldown param and everything else. Generally unused.
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* * immediate - Defaults to FALSE. Checks last action using immediate, used on the head end of an attack. This is to prevent colliding attacks in case of sleep. Not that you should sleep() in an attack but.. y'know.
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*/
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/mob/proc/CheckActionCooldown(cooldown = 0.5, from_next_action = FALSE, ignore_mod = FALSE, ignore_next_action = FALSE, immediate = FALSE)
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return (ignore_next_action || (world.time >= (immediate? next_action_immediate : next_action))) && \
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(world.time >= ((from_next_action? (immediate? next_action_immediate : next_action) : (immediate? last_action_immediate : last_action)) + max(0, ignore_mod? cooldown : (cooldown * GetActionCooldownMod() + GetActionCooldownAdjust()))))
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/**
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* Gets action_cooldown_mod.
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*/
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/mob/proc/GetActionCooldownMod()
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return action_cooldown_mod
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/**
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* Gets action_cooldown_adjust
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*/
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/mob/proc/GetActionCooldownAdjust()
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return action_cooldown_adjust
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/**
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* Flushes last_action and next_action
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*/
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/mob/proc/FlushCurrentAction()
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last_action = last_action_immediate
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next_action = next_action_immediate
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hud_used?.clickdelay?.mark_dirty()
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/**
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* Discards last_action and next_action
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*/
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/mob/proc/DiscardCurrentAction()
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last_action_immediate = last_action
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next_action_immediate = next_action
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hud_used?.clickdelay?.mark_dirty()
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/**
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* Checks if we can resist again.
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*/
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/mob/proc/CheckResistCooldown()
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return (world.time >= next_resist)
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/**
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* Mark the last resist as now.
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*
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* @params
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* * extra_cooldown - Extra cooldown to apply to next_resist. Defaults to this mob's resist_cooldown.
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* * override - Defaults to FALSE - if TRUE, extra_cooldown will replace the old next_resist even if the old is longer.
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*/
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/mob/proc/MarkResistTime(extra_cooldown = resist_cooldown, override = FALSE)
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last_resist = world.time
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next_resist = override? (world.time + extra_cooldown) : max(next_resist, world.time + extra_cooldown)
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hud_used?.resistdelay?.mark_dirty()
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/atom
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// Standard clickdelay variables
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// These 3 are all handled at base of atom/attack_hand so uh.. yeah. Make sure that's called.
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/// Amount of time to check for from a mob's last attack to allow an attack_hand().
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var/attack_hand_speed = CLICK_CD_MELEE
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/// Amount of time to hard stagger (no clicking at all) the mob post attack_hand(). Lower = better
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var/attack_hand_unwieldlyness = 0
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/// Should we set last action for attack hand? This implies that attack_hands to this atom should flush to clickdelay buffers instead of discarding.
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var/attack_hand_is_action = FALSE
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/obj/item
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// Standard clickdelay variables
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/// Amount of time to check for from a mob's last attack, checked before an attack happens. Lower = faster attacks
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var/attack_speed = CLICK_CD_MELEE
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/// Amount of time to hard-stagger (no clicking at all) the mob when attacking. Lower = better
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var/attack_unwieldlyness = 0
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/// This item bypasses any click delay mods
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var/clickdelay_mod_bypass = FALSE
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/// This item checks clickdelay from a user's delayed next action variable rather than the last time they attacked.
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var/clickdelay_from_next_action = FALSE
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/// This item ignores next action delays.
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var/clickdelay_ignores_next_action = FALSE
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/**
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* Checks if a user's clickdelay is met for a standard attack, this is called before an attack happens.
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*/
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/obj/item/proc/CheckAttackCooldown(mob/user, atom/target)
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return user.CheckActionCooldown(attack_speed, clickdelay_from_next_action, clickdelay_mod_bypass, clickdelay_ignores_next_action)
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/**
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* Called after a successful attack to set a mob's clickdelay.
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*/
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/obj/item/proc/ApplyAttackCooldown(mob/user, atom/target, attackchain_flags)
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user.DelayNextAction(attack_unwieldlyness, clickdelay_mod_bypass, !(attackchain_flags & ATTACK_IGNORE_ACTION))
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/**
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* Get estimated time that a user has to not attack for to use us
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*/
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/obj/item/proc/GetEstimatedAttackSpeed()
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return attack_speed
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@@ -68,7 +68,7 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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set category = "OOC"
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set name = "Server Hop!"
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set desc= "Jump to the other server"
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if(notransform)
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if(mob_transforming)
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return
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var/list/csa = CONFIG_GET(keyed_list/cross_server)
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var/pick
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@@ -93,9 +93,9 @@ INITIALIZE_IMMEDIATE(/mob/dead)
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to_chat(C, "<span class='notice'>Sending you to [pick].</span>")
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new /obj/screen/splash(C)
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notransform = TRUE
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mob_transforming = TRUE
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sleep(29) //let the animation play
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notransform = FALSE
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mob_transforming = FALSE
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if(!C)
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return
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@@ -398,7 +398,7 @@
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humanc = character //Let's retypecast the var to be human,
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if(humanc) //These procs all expect humans
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GLOB.data_core.manifest_inject(humanc)
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GLOB.data_core.manifest_inject(humanc, humanc.client, humanc.client.prefs)
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if(SSshuttle.arrivals)
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SSshuttle.arrivals.QueueAnnounce(humanc, rank)
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else
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@@ -412,6 +412,8 @@
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give_guns(humanc)
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if(GLOB.summon_magic_triggered)
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give_magic(humanc)
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if(GLOB.curse_of_madness_triggered)
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give_madness(humanc, GLOB.curse_of_madness_triggered)
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GLOB.joined_player_list += character.ckey
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GLOB.latejoiners += character
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@@ -556,12 +558,25 @@
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client.prefs.random_character()
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client.prefs.real_name = client.prefs.pref_species.random_name(gender,1)
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client.prefs.copy_to(H)
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var/cur_scar_index = client.prefs.scars_index
|
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if(client.prefs.persistent_scars && client.prefs.scars_list["[cur_scar_index]"])
|
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var/scar_string = client.prefs.scars_list["[cur_scar_index]"]
|
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var/valid_scars = ""
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for(var/scar_line in splittext(scar_string, ";"))
|
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if(H.load_scar(scar_line))
|
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valid_scars += "[scar_line];"
|
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|
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client.prefs.scars_list["[cur_scar_index]"] = valid_scars
|
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client.prefs.save_character()
|
||||
|
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client.prefs.copy_to(H)
|
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H.dna.update_dna_identity()
|
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if(mind)
|
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if(transfer_after)
|
||||
mind.late_joiner = TRUE
|
||||
mind.active = 0 //we wish to transfer the key manually
|
||||
mind.transfer_to(H) //won't transfer key since the mind is not active
|
||||
mind.original_character = H
|
||||
|
||||
H.name = real_name
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||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
/datum/notificationpanel/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.observer_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "notificationpanel", "Notification Preferences", 270, 360, master_ui, state)
|
||||
ui = new(user, src, ui_key, "NotificationPreferences", "Notification Preferences", 270, 360, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/notificationpanel/ui_data(mob/user)
|
||||
|
||||
@@ -54,6 +54,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
// Used for displaying in ghost chat, without changing the actual name
|
||||
// of the mob
|
||||
var/deadchat_name
|
||||
var/datum/orbit_menu/orbit_menu
|
||||
var/datum/spawners_menu/spawners_menu
|
||||
|
||||
/mob/dead/observer/Initialize(mapload, mob/body)
|
||||
@@ -161,6 +162,7 @@ GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
|
||||
|
||||
updateallghostimages()
|
||||
|
||||
QDEL_NULL(orbit_menu)
|
||||
QDEL_NULL(spawners_menu)
|
||||
return ..()
|
||||
|
||||
@@ -490,10 +492,10 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
set name = "Orbit" // "Haunt"
|
||||
set desc = "Follow and orbit a mob."
|
||||
|
||||
var/list/mobs = getpois(skip_mindless=1)
|
||||
var/input = input("Please, select a mob!", "Haunt", null, null) as null|anything in mobs
|
||||
var/mob/target = mobs[input]
|
||||
ManualFollow(target)
|
||||
if(!orbit_menu)
|
||||
orbit_menu = new(src)
|
||||
|
||||
orbit_menu.ui_interact(src)
|
||||
|
||||
// This is the ghost's follow verb with an argument
|
||||
/mob/dead/observer/proc/ManualFollow(atom/movable/target)
|
||||
@@ -837,13 +839,13 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
/mob/dead/observer/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
switch(var_name)
|
||||
if("icon")
|
||||
if(NAMEOF(src, icon))
|
||||
ghostimage_default.icon = icon
|
||||
ghostimage_simple.icon = icon
|
||||
if("icon_state")
|
||||
if(NAMEOF(src, icon_state))
|
||||
ghostimage_default.icon_state = icon_state
|
||||
ghostimage_simple.icon_state = icon_state
|
||||
if("fun_verbs")
|
||||
if(NAMEOF(src, fun_verbs))
|
||||
if(fun_verbs)
|
||||
verbs += /mob/dead/observer/verb/boo
|
||||
verbs += /mob/dead/observer/verb/possess
|
||||
@@ -925,7 +927,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
/mob/dead/observer/vv_edit_var(var_name, var_value)
|
||||
. = ..()
|
||||
if(var_name == "invisibility")
|
||||
if(var_name == NAMEOF(src, invisibility))
|
||||
set_invisibility(invisibility) // updates light
|
||||
|
||||
/proc/set_observer_default_invisibility(amount, message=null)
|
||||
|
||||
@@ -0,0 +1,78 @@
|
||||
/datum/orbit_menu
|
||||
var/mob/dead/observer/owner
|
||||
|
||||
/datum/orbit_menu/New(mob/dead/observer/new_owner)
|
||||
if(!istype(new_owner))
|
||||
qdel(src)
|
||||
owner = new_owner
|
||||
|
||||
/datum/orbit_menu/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.observer_state)
|
||||
if (!ui)
|
||||
ui = new(user, src, ui_key, "Orbit", "Orbit", 350, 700, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/orbit_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
|
||||
if (..())
|
||||
return
|
||||
|
||||
if (action == "orbit")
|
||||
var/list/pois = getpois(skip_mindless = 1)
|
||||
var/atom/movable/poi = pois[params["name"]]
|
||||
if (poi != null)
|
||||
owner.ManualFollow(poi)
|
||||
ui.close()
|
||||
|
||||
/datum/orbit_menu/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
|
||||
var/list/alive = list()
|
||||
var/list/antagonists = list()
|
||||
var/list/dead = list()
|
||||
var/list/ghosts = list()
|
||||
var/list/misc = list()
|
||||
var/list/npcs = list()
|
||||
|
||||
var/list/pois = getpois(skip_mindless = 1)
|
||||
for (var/name in pois)
|
||||
var/list/serialized = list()
|
||||
serialized["name"] = name
|
||||
|
||||
var/poi = pois[name]
|
||||
|
||||
var/mob/M = poi
|
||||
if (istype(M))
|
||||
if (isobserver(M))
|
||||
ghosts += list(serialized)
|
||||
else if (M.stat == DEAD)
|
||||
dead += list(serialized)
|
||||
else if (M.mind == null)
|
||||
npcs += list(serialized)
|
||||
else
|
||||
var/number_of_orbiters = M.orbiters?.orbiters?.len
|
||||
if (number_of_orbiters)
|
||||
serialized["orbiters"] = number_of_orbiters
|
||||
|
||||
var/datum/mind/mind = M.mind
|
||||
var/was_antagonist = FALSE
|
||||
|
||||
for (var/_A in mind.antag_datums)
|
||||
var/datum/antagonist/A = _A
|
||||
if (A.show_to_ghosts)
|
||||
was_antagonist = TRUE
|
||||
serialized["antag"] = A.name
|
||||
antagonists += list(serialized)
|
||||
break
|
||||
|
||||
if (!was_antagonist)
|
||||
alive += list(serialized)
|
||||
else
|
||||
misc += list(serialized)
|
||||
|
||||
data["alive"] = alive
|
||||
data["antagonists"] = antagonists
|
||||
data["dead"] = dead
|
||||
data["ghosts"] = ghosts
|
||||
data["misc"] = misc
|
||||
data["npcs"] = npcs
|
||||
|
||||
return data
|
||||
@@ -5,13 +5,11 @@
|
||||
/mob/proc/get_active_held_item()
|
||||
return get_item_for_held_index(active_hand_index)
|
||||
|
||||
|
||||
//Finds the opposite limb for the active one (eg: upper left arm will find the item in upper right arm)
|
||||
//So we're treating each "pair" of limbs as a team, so "both" refers to them
|
||||
/mob/proc/get_inactive_held_item()
|
||||
return get_item_for_held_index(get_inactive_hand_index())
|
||||
|
||||
|
||||
//Finds the opposite index for the active one (eg: upper left arm will find the item in upper right arm)
|
||||
//So we're treating each "pair" of limbs as a team, so "both" refers to them
|
||||
/mob/proc/get_inactive_hand_index()
|
||||
@@ -24,12 +22,9 @@
|
||||
other_hand = 0
|
||||
return other_hand
|
||||
|
||||
|
||||
/mob/proc/get_item_for_held_index(i)
|
||||
if(i > 0 && i <= held_items.len)
|
||||
return held_items[i]
|
||||
return FALSE
|
||||
|
||||
|
||||
//Odd = left. Even = right
|
||||
/mob/proc/held_index_to_dir(i)
|
||||
@@ -37,17 +32,14 @@
|
||||
return "r"
|
||||
return "l"
|
||||
|
||||
|
||||
//Check we have an organ for this hand slot (Dismemberment), Only relevant for humans
|
||||
/mob/proc/has_hand_for_held_index(i)
|
||||
return TRUE
|
||||
|
||||
|
||||
//Check we have an organ for our active hand slot (Dismemberment),Only relevant for humans
|
||||
/mob/proc/has_active_hand()
|
||||
return has_hand_for_held_index(active_hand_index)
|
||||
|
||||
|
||||
//Finds the first available (null) index OR all available (null) indexes in held_items based on a side.
|
||||
//Lefts: 1, 3, 5, 7...
|
||||
//Rights:2, 4, 6, 8...
|
||||
@@ -158,7 +150,7 @@
|
||||
|
||||
//Returns if a certain item can be equipped to a certain slot.
|
||||
// Currently invalid for two-handed items - call obj/item/mob_can_equip() instead.
|
||||
/mob/proc/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
/mob/proc/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning)
|
||||
return FALSE
|
||||
|
||||
/mob/proc/can_put_in_hand(I, hand_index)
|
||||
@@ -338,50 +330,63 @@
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//This is a SAFE proc. Use this instead of equip_to_slot()!
|
||||
//set qdel_on_fail to have it delete W if it fails to equip
|
||||
//set disable_warning to disable the 'you are unable to equip that' warning.
|
||||
//unset redraw_mob to prevent the mob from being redrawn at the end.
|
||||
/mob/proc/equip_to_slot_if_possible(obj/item/W, slot, qdel_on_fail = FALSE, disable_warning = FALSE, redraw_mob = TRUE, bypass_equip_delay_self = FALSE, clothing_check = FALSE)
|
||||
if(!istype(W))
|
||||
return FALSE
|
||||
var/list/warning = list("<span class='warning'>You are unable to equip that!</span>")
|
||||
if(!W.mob_can_equip(src, null, slot, disable_warning, bypass_equip_delay_self, clothing_check, warning))
|
||||
if(qdel_on_fail)
|
||||
qdel(W)
|
||||
else if(!disable_warning)
|
||||
to_chat(src, warning[1])
|
||||
return FALSE
|
||||
equip_to_slot(W, slot, redraw_mob) //This proc should not ever fail.
|
||||
return TRUE
|
||||
|
||||
//This is an UNSAFE proc. It merely handles the actual job of equipping. All the checks on whether you can or can't equip need to be done before! Use mob_can_equip() for that task.
|
||||
//In most cases you will want to use equip_to_slot_if_possible()
|
||||
/mob/proc/equip_to_slot(obj/item/W, slot)
|
||||
return
|
||||
|
||||
//This is just a commonly used configuration for the equip_to_slot_if_possible() proc, used to equip people when the round starts and when events happen and such.
|
||||
//Also bypasses equip delay checks, since the mob isn't actually putting it on.
|
||||
/mob/proc/equip_to_slot_or_del(obj/item/W, slot)
|
||||
return equip_to_slot_if_possible(W, slot, TRUE, TRUE, FALSE, TRUE)
|
||||
|
||||
//puts the item "W" into an appropriate slot in a human's inventory
|
||||
//returns 0 if it cannot, 1 if successful
|
||||
/mob/proc/equip_to_appropriate_slot(obj/item/W, clothing_check = FALSE)
|
||||
if(!istype(W))
|
||||
return 0
|
||||
var/slot_priority = W.slot_equipment_priority
|
||||
|
||||
if(!slot_priority)
|
||||
slot_priority = list( \
|
||||
SLOT_BACK, SLOT_WEAR_ID,\
|
||||
SLOT_W_UNIFORM, SLOT_WEAR_SUIT,\
|
||||
SLOT_WEAR_MASK, SLOT_HEAD, SLOT_NECK,\
|
||||
SLOT_SHOES, SLOT_GLOVES,\
|
||||
SLOT_EARS, SLOT_GLASSES,\
|
||||
SLOT_BELT, SLOT_S_STORE,\
|
||||
SLOT_L_STORE, SLOT_R_STORE,\
|
||||
SLOT_GENERC_DEXTROUS_STORAGE\
|
||||
)
|
||||
|
||||
for(var/slot in slot_priority)
|
||||
if(equip_to_slot_if_possible(W, slot, FALSE, TRUE, TRUE, FALSE, clothing_check)) //qdel_on_fail = 0; disable_warning = 1; redraw_mob = 1
|
||||
return 1
|
||||
|
||||
return 0
|
||||
|
||||
//Outdated but still in use apparently. This should at least be a human proc.
|
||||
//Daily reminder to murder this - Remie.
|
||||
/mob/living/proc/get_equipped_items(include_pockets = FALSE)
|
||||
return
|
||||
|
||||
/mob/living/carbon/get_equipped_items(include_pockets = FALSE)
|
||||
var/list/items = list()
|
||||
if(back)
|
||||
items += back
|
||||
if(head)
|
||||
items += head
|
||||
if(wear_mask)
|
||||
items += wear_mask
|
||||
if(wear_neck)
|
||||
items += wear_neck
|
||||
return items
|
||||
|
||||
/mob/living/carbon/human/get_equipped_items(include_pockets = FALSE)
|
||||
var/list/items = ..()
|
||||
if(belt)
|
||||
items += belt
|
||||
if(ears)
|
||||
items += ears
|
||||
if(glasses)
|
||||
items += glasses
|
||||
if(gloves)
|
||||
items += gloves
|
||||
if(shoes)
|
||||
items += shoes
|
||||
if(wear_id)
|
||||
items += wear_id
|
||||
if(wear_suit)
|
||||
items += wear_suit
|
||||
if(w_uniform)
|
||||
items += w_uniform
|
||||
if(include_pockets)
|
||||
if(l_store)
|
||||
items += l_store
|
||||
if(r_store)
|
||||
items += r_store
|
||||
if(s_store)
|
||||
items += s_store
|
||||
return items
|
||||
|
||||
/mob/living/proc/unequip_everything()
|
||||
var/list/items = list()
|
||||
items |= get_equipped_items(TRUE)
|
||||
@@ -394,7 +399,7 @@
|
||||
to_chat(M, "<span class='warning'>You are not holding anything to equip!</span>")
|
||||
return FALSE
|
||||
|
||||
if(M.equip_to_appropriate_slot(src))
|
||||
if(M.equip_to_appropriate_slot(src, TRUE))
|
||||
M.update_inv_hands()
|
||||
return TRUE
|
||||
else
|
||||
|
||||
@@ -5,44 +5,43 @@
|
||||
#define EXOTIC_BLEED_MULTIPLIER 4 //Multiplies the actually bled amount by this number for the purposes of turf reaction calculations.
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/suppress_bloodloss(amount)
|
||||
if(bleedsuppress)
|
||||
/mob/living/carbon/monkey/handle_blood()
|
||||
if(bodytemperature <= TCRYO || (HAS_TRAIT(src, TRAIT_HUSK))) //cryosleep or husked people do not pump the blood.
|
||||
return
|
||||
else
|
||||
bleedsuppress = TRUE
|
||||
addtimer(CALLBACK(src, .proc/resume_bleeding), amount)
|
||||
|
||||
var/temp_bleed = 0
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
temp_bleed += BP.get_bleed_rate()
|
||||
BP.generic_bleedstacks = max(0, BP.generic_bleedstacks - 1)
|
||||
if(temp_bleed)
|
||||
bleed(temp_bleed)
|
||||
|
||||
//Blood regeneration if there is some space
|
||||
if(blood_volume < BLOOD_VOLUME_NORMAL)
|
||||
blood_volume += 0.1 // regenerate blood VERY slowly
|
||||
if(blood_volume < BLOOD_VOLUME_OKAY)
|
||||
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
|
||||
|
||||
/mob/living/carbon/human/proc/resume_bleeding()
|
||||
bleedsuppress = 0
|
||||
if(stat != DEAD && bleed_rate)
|
||||
if(stat != DEAD && is_bleeding())
|
||||
to_chat(src, "<span class='warning'>The blood soaks through your bandage.</span>")
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/handle_blood()
|
||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
|
||||
//Blood regeneration if there is some space
|
||||
if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio))
|
||||
blood_volume += 0.1 // regenerate blood VERY slowly
|
||||
if(blood_volume < (BLOOD_VOLUME_OKAY * blood_ratio))
|
||||
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
|
||||
|
||||
// Takes care blood loss and regeneration
|
||||
/mob/living/carbon/human/handle_blood()
|
||||
|
||||
if(NOBLOOD in dna.species.species_traits)
|
||||
bleed_rate = 0
|
||||
if(NOBLOOD in dna.species.species_traits || bleedsuppress || (HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
return
|
||||
|
||||
if(bleed_rate < 0)
|
||||
bleed_rate = 0
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_NOMARROW)) //Bloodsuckers don't need to be here.
|
||||
return
|
||||
|
||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_NOCLONE))) //cryosleep or husked people do not pump the blood.
|
||||
if(bodytemperature >= TCRYO && !(HAS_TRAIT(src, TRAIT_HUSK))) //cryosleep or husked people do not pump the blood.
|
||||
|
||||
//Blood regeneration if there is some space
|
||||
if(blood_volume < (BLOOD_VOLUME_NORMAL * blood_ratio) && !HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
if(blood_volume < BLOOD_VOLUME_NORMAL && !HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
var/nutrition_ratio = 0
|
||||
switch(nutrition)
|
||||
if(0 to NUTRITION_LEVEL_STARVING)
|
||||
@@ -55,22 +54,27 @@
|
||||
nutrition_ratio = 0.8
|
||||
else
|
||||
nutrition_ratio = 1
|
||||
if(HAS_TRAIT(src, TRAIT_HIGH_BLOOD))
|
||||
nutrition_ratio *= 1.2
|
||||
if(satiety > 80)
|
||||
nutrition_ratio *= 1.25
|
||||
adjust_nutrition(-nutrition_ratio * HUNGER_FACTOR)
|
||||
blood_volume = min((BLOOD_VOLUME_NORMAL * blood_ratio), blood_volume + 0.5 * nutrition_ratio)
|
||||
blood_volume = min(BLOOD_VOLUME_NORMAL, blood_volume + 0.5 * nutrition_ratio)
|
||||
|
||||
//Effects of bloodloss
|
||||
var/word = pick("dizzy","woozy","faint")
|
||||
switch(blood_volume * INVERSE(blood_ratio))
|
||||
switch(blood_volume)
|
||||
if(BLOOD_VOLUME_EXCESS to BLOOD_VOLUME_MAX_LETHAL)
|
||||
if(prob(15))
|
||||
to_chat(src, "<span class='userdanger'>Blood starts to tear your skin apart. You're going to burst!</span>")
|
||||
gib()
|
||||
if(BLOOD_VOLUME_MAXIMUM to BLOOD_VOLUME_EXCESS)
|
||||
if(prob(10))
|
||||
to_chat(src, "<span class='warning'>You feel terribly bloated.</span>")
|
||||
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
|
||||
if(prob(5))
|
||||
to_chat(src, "<span class='warning'>You feel [word].</span>")
|
||||
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.01, 1))
|
||||
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.01, 1))
|
||||
if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
|
||||
adjustOxyLoss(round(((BLOOD_VOLUME_NORMAL * blood_ratio) - blood_volume) * 0.02, 1))
|
||||
adjustOxyLoss(round((BLOOD_VOLUME_NORMAL - blood_volume) * 0.02, 1))
|
||||
if(prob(5))
|
||||
blur_eyes(6)
|
||||
to_chat(src, "<span class='warning'>You feel very [word].</span>")
|
||||
@@ -87,22 +91,11 @@
|
||||
//Bleeding out
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
var/brutedamage = BP.brute_dam
|
||||
temp_bleed += BP.get_bleed_rate()
|
||||
BP.generic_bleedstacks = max(0, BP.generic_bleedstacks - 1)
|
||||
|
||||
if(BP.status == BODYPART_ROBOTIC) //for the moment, synth limbs won't bleed, but soon, my pretty.
|
||||
continue
|
||||
|
||||
//We want an accurate reading of .len
|
||||
listclearnulls(BP.embedded_objects)
|
||||
temp_bleed += 0.5 * BP.embedded_objects.len
|
||||
|
||||
if(brutedamage >= 20)
|
||||
temp_bleed += (brutedamage * 0.013)
|
||||
|
||||
bleed_rate = max(bleed_rate - 0.5, temp_bleed)//if no wounds, other bleed effects (heparin) naturally decreases
|
||||
|
||||
if(bleed_rate && !bleedsuppress && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
bleed(bleed_rate)
|
||||
if(temp_bleed)
|
||||
bleed(temp_bleed)
|
||||
|
||||
//Makes a blood drop, leaking amt units of blood from the mob
|
||||
/mob/living/carbon/proc/bleed(amt)
|
||||
@@ -126,9 +119,11 @@
|
||||
/mob/living/proc/restore_blood()
|
||||
blood_volume = initial(blood_volume)
|
||||
|
||||
/mob/living/carbon/human/restore_blood()
|
||||
/mob/living/carbon/restore_blood()
|
||||
blood_volume = (BLOOD_VOLUME_NORMAL * blood_ratio)
|
||||
bleed_rate = 0
|
||||
for(var/i in bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
BP.generic_bleedstacks = 0
|
||||
|
||||
/****************************************************
|
||||
BLOOD TRANSFERS
|
||||
@@ -186,7 +181,7 @@
|
||||
blood_data["viruses"] += D.Copy()
|
||||
|
||||
blood_data["blood_DNA"] = dna.unique_enzymes
|
||||
blood_data["bloodcolor"] = bloodtype_to_color(dna.blood_type)
|
||||
blood_data["bloodcolor"] = dna.species.exotic_blood_color
|
||||
if(disease_resistances && disease_resistances.len)
|
||||
blood_data["resistances"] = disease_resistances.Copy()
|
||||
var/list/temp_chem = list()
|
||||
|
||||
@@ -37,10 +37,10 @@
|
||||
C.put_in_hands(B1)
|
||||
C.put_in_hands(B2)
|
||||
C.regenerate_icons()
|
||||
src.notransform = TRUE
|
||||
src.mob_transforming = TRUE
|
||||
spawn(0)
|
||||
bloodpool_sink(B)
|
||||
src.notransform = FALSE
|
||||
src.mob_transforming = FALSE
|
||||
return 1
|
||||
|
||||
/mob/living/proc/bloodpool_sink(obj/effect/decal/cleanable/B)
|
||||
@@ -155,7 +155,7 @@
|
||||
addtimer(CALLBACK(src, /atom/.proc/remove_atom_colour, TEMPORARY_COLOUR_PRIORITY, newcolor), 6 SECONDS)
|
||||
|
||||
/mob/living/proc/phasein(obj/effect/decal/cleanable/B)
|
||||
if(src.notransform)
|
||||
if(src.mob_transforming)
|
||||
to_chat(src, "<span class='warning'>Finish eating first!</span>")
|
||||
return 0
|
||||
B.visible_message("<span class='warning'>[B] starts to bubble...</span>")
|
||||
|
||||
@@ -39,7 +39,9 @@
|
||||
laws.set_laws_config()
|
||||
|
||||
/obj/item/mmi/attackby(obj/item/O, mob/user, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
user.DelayNextAction()
|
||||
if(istype(O, /obj/item/organ/brain)) //Time to stick a brain in it --NEO
|
||||
var/obj/item/organ/brain/newbrain = O
|
||||
if(brain)
|
||||
|
||||
@@ -100,3 +100,9 @@
|
||||
client.mouse_pointer_icon = M.mouse_pointer
|
||||
if (client && ranged_ability && ranged_ability.ranged_mousepointer)
|
||||
client.mouse_pointer_icon = ranged_ability.ranged_mousepointer
|
||||
|
||||
/mob/living/brain/proc/get_traumas()
|
||||
. = list()
|
||||
if(istype(loc, /obj/item/organ/brain))
|
||||
var/obj/item/organ/brain/B = loc
|
||||
. = B.traumas
|
||||
|
||||
@@ -76,9 +76,6 @@
|
||||
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, C)
|
||||
C.update_hair()
|
||||
|
||||
/obj/item/organ/brain/prepare_eat()
|
||||
return // Too important to eat.
|
||||
|
||||
/obj/item/organ/brain/proc/transfer_identity(mob/living/L)
|
||||
name = "[L.name]'s brain"
|
||||
if(brainmob)
|
||||
@@ -105,7 +102,7 @@
|
||||
to_chat(brainmob, "<span class='notice'>You feel slightly disoriented. That's normal when you're just a brain.</span>")
|
||||
|
||||
/obj/item/organ/brain/attackby(obj/item/O, mob/user, params)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if(brainmob)
|
||||
O.attack(brainmob, user) //Oh noooeeeee
|
||||
|
||||
@@ -334,6 +331,8 @@
|
||||
max_traumas = TRAUMA_LIMIT_BASIC
|
||||
if(TRAUMA_RESILIENCE_SURGERY)
|
||||
max_traumas = TRAUMA_LIMIT_SURGERY
|
||||
if(TRAUMA_RESILIENCE_WOUND)
|
||||
max_traumas = TRAUMA_LIMIT_WOUND
|
||||
if(TRAUMA_RESILIENCE_LOBOTOMY)
|
||||
max_traumas = TRAUMA_LIMIT_LOBOTOMY
|
||||
if(TRAUMA_RESILIENCE_MAGIC)
|
||||
@@ -392,7 +391,7 @@
|
||||
return
|
||||
|
||||
var/trauma_type = pick(possible_traumas)
|
||||
gain_trauma(trauma_type, resilience)
|
||||
return gain_trauma(trauma_type, resilience)
|
||||
|
||||
//Cure a random trauma of a certain resilience level
|
||||
/obj/item/organ/brain/proc/cure_trauma_type(brain_trauma_type = /datum/brain_trauma, resilience = TRAUMA_RESILIENCE_BASIC)
|
||||
|
||||
@@ -1,11 +1,7 @@
|
||||
|
||||
/mob/living/brain/Life()
|
||||
set invisibility = 0
|
||||
if (notransform)
|
||||
/mob/living/brain/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!loc)
|
||||
return
|
||||
. = ..()
|
||||
handle_emp_damage()
|
||||
|
||||
/mob/living/brain/update_stat()
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
status_flags = CANUNCONSCIOUS|CANPUSH
|
||||
|
||||
var/heat_protection = 0.5
|
||||
heat_protection = 0.5
|
||||
var/leaping = 0
|
||||
gib_type = /obj/effect/decal/cleanable/blood/gibs/xeno
|
||||
unique_name = 1
|
||||
|
||||
@@ -8,9 +8,6 @@
|
||||
/mob/living/carbon/alien/hitby(atom/movable/AM, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
|
||||
return ..(AM, skipcatch = TRUE, hitpush = FALSE)
|
||||
|
||||
/mob/living/carbon/alien/can_embed(obj/item/I)
|
||||
return FALSE
|
||||
|
||||
/*Code for aliens attacking aliens. Because aliens act on a hivemind, I don't see them as very aggressive with each other.
|
||||
As such, they can either help or harm other aliens. Help works like the human help command while harm is a simple nibble.
|
||||
In all, this is a lot like the monkey code. /N
|
||||
@@ -48,12 +45,14 @@ In all, this is a lot like the monkey code. /N
|
||||
return attack_alien(L)
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/carbon/alien/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
switch(M.a_intent)
|
||||
if(INTENT_HELP)
|
||||
if(M == src && check_self_for_injuries())
|
||||
return
|
||||
help_shake_act(M)
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
@@ -75,7 +74,6 @@ In all, this is a lot like the monkey code. /N
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
apply_damage(rand(1, 3), BRUTE, affecting)
|
||||
|
||||
|
||||
/mob/living/carbon/alien/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
if(.)
|
||||
|
||||
@@ -57,8 +57,17 @@
|
||||
|
||||
/mob/living/carbon/alien/humanoid/Topic(href, href_list)
|
||||
..()
|
||||
//strip panel
|
||||
//strip panel & embeds
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(href_list["embedded_object"])
|
||||
var/obj/item/bodypart/L = locate(href_list["embedded_limb"]) in bodyparts
|
||||
if(!L)
|
||||
return
|
||||
var/obj/item/I = locate(href_list["embedded_object"]) in L.embedded_objects
|
||||
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the alien anymore
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_CARBON_EMBED_RIP, I, L)
|
||||
return
|
||||
if(href_list["pouches"])
|
||||
visible_message("<span class='danger'>[usr] tries to empty [src]'s pouches.</span>", \
|
||||
"<span class='userdanger'>[usr] tries to empty [src]'s pouches.</span>")
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
"<span class='userdanger'>[user] has [hitverb] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/alien/humanoid/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/carbon/alien/humanoid/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
|
||||
@@ -1,5 +0,0 @@
|
||||
/mob/living/carbon/alien/humanoid/doUnEquip(obj/item/I)
|
||||
. = ..()
|
||||
if(!. || !I)
|
||||
return
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/carbon/alien/larva/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(. || M.a_intent == INTENT_HELP || M.a_intent == INTENT_GRAB)
|
||||
return
|
||||
|
||||
@@ -1,14 +1,10 @@
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/Life()
|
||||
set invisibility = 0
|
||||
if (notransform)
|
||||
/mob/living/carbon/alien/larva/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(..()) //not dead
|
||||
// GROW!
|
||||
if(amount_grown < max_grown)
|
||||
amount_grown++
|
||||
update_icons()
|
||||
// GROW!
|
||||
if(amount_grown < max_grown)
|
||||
amount_grown++
|
||||
update_icons()
|
||||
|
||||
|
||||
/mob/living/carbon/alien/larva/update_stat()
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
/mob/living/carbon/alien/Life()
|
||||
/mob/living/carbon/alien/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
findQueen()
|
||||
return..()
|
||||
|
||||
/mob/living/carbon/alien/check_breath(datum/gas_mixture/breath)
|
||||
if(status_flags & GODMODE)
|
||||
@@ -12,26 +13,23 @@
|
||||
|
||||
var/toxins_used = 0
|
||||
var/tox_detect_threshold = 0.02
|
||||
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
|
||||
var/list/breath_gases = breath.gases
|
||||
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.return_temperature())/BREATH_VOLUME
|
||||
|
||||
//Partial pressure of the toxins in our breath
|
||||
var/Toxins_pp = (breath_gases[/datum/gas/plasma]/breath.total_moles())*breath_pressure
|
||||
var/Toxins_pp = (breath.get_moles(/datum/gas/plasma)/breath.total_moles())*breath_pressure
|
||||
|
||||
if(Toxins_pp > tox_detect_threshold) // Detect toxins in air
|
||||
adjustPlasma(breath_gases[/datum/gas/plasma]*250)
|
||||
adjustPlasma(breath.get_moles(/datum/gas/plasma)*250)
|
||||
throw_alert("alien_tox", /obj/screen/alert/alien_tox)
|
||||
|
||||
toxins_used = breath_gases[/datum/gas/plasma]
|
||||
toxins_used = breath.get_moles(/datum/gas/plasma)
|
||||
|
||||
else
|
||||
clear_alert("alien_tox")
|
||||
|
||||
//Breathe in toxins and out oxygen
|
||||
breath_gases[/datum/gas/plasma] -= toxins_used
|
||||
breath_gases[/datum/gas/oxygen] += toxins_used
|
||||
|
||||
GAS_GARBAGE_COLLECT(breath.gases)
|
||||
breath.adjust_moles(/datum/gas/plasma, -toxins_used)
|
||||
breath.adjust_moles(/datum/gas/oxygen, toxins_used)
|
||||
|
||||
//BREATH TEMPERATURE
|
||||
handle_breath_temperature(breath)
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
/obj/item/organ/alien
|
||||
icon_state = "xgibmid2"
|
||||
food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/toxin/acid = 10)
|
||||
var/list/alien_powers = list()
|
||||
organ_flags = ORGAN_NO_SPOIL
|
||||
organ_flags = ORGAN_NO_SPOIL|ORGAN_EDIBLE
|
||||
|
||||
/obj/item/organ/alien/Initialize()
|
||||
. = ..()
|
||||
@@ -26,12 +27,6 @@
|
||||
owner.RemoveAbility(P)
|
||||
..()
|
||||
|
||||
/obj/item/organ/alien/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.reagents.add_reagent(/datum/reagent/toxin/acid, 10)
|
||||
return S
|
||||
|
||||
|
||||
/obj/item/organ/alien/plasmavessel
|
||||
name = "plasma vessel"
|
||||
icon_state = "plasma"
|
||||
@@ -39,17 +34,13 @@
|
||||
zone = BODY_ZONE_CHEST
|
||||
slot = "plasmavessel"
|
||||
alien_powers = list(/obj/effect/proc_holder/alien/plant, /obj/effect/proc_holder/alien/transfer)
|
||||
food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/toxin/plasma = 10)
|
||||
|
||||
var/storedPlasma = 100
|
||||
var/max_plasma = 250
|
||||
var/heal_rate = 5
|
||||
var/plasma_rate = 10
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.reagents.add_reagent(/datum/reagent/toxin/plasma, storedPlasma/10)
|
||||
return S
|
||||
|
||||
/obj/item/organ/alien/plasmavessel/large
|
||||
name = "large plasma vessel"
|
||||
icon_state = "plasma_large"
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
name = "alien embryo"
|
||||
icon = 'icons/mob/alien.dmi'
|
||||
icon_state = "larva0_dead"
|
||||
food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/toxin/acid = 10)
|
||||
var/stage = 0
|
||||
var/bursting = FALSE
|
||||
|
||||
@@ -16,11 +17,6 @@
|
||||
if(prob(10))
|
||||
AttemptGrow(0)
|
||||
|
||||
/obj/item/organ/body_egg/alien_embryo/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.reagents.add_reagent(/datum/reagent/toxin/acid, 10)
|
||||
return S
|
||||
|
||||
/obj/item/organ/body_egg/alien_embryo/on_life()
|
||||
. = ..()
|
||||
if(!owner)
|
||||
@@ -92,7 +88,7 @@
|
||||
ghost.transfer_ckey(new_xeno, FALSE)
|
||||
SEND_SOUND(new_xeno, sound('sound/voice/hiss5.ogg',0,0,0,100)) //To get the player's attention
|
||||
new_xeno.Paralyze(6)
|
||||
new_xeno.notransform = TRUE
|
||||
new_xeno.mob_transforming = TRUE
|
||||
new_xeno.invisibility = INVISIBILITY_MAXIMUM
|
||||
|
||||
sleep(6)
|
||||
@@ -102,7 +98,7 @@
|
||||
|
||||
if(new_xeno)
|
||||
new_xeno.SetParalyzed(0)
|
||||
new_xeno.notransform = FALSE
|
||||
new_xeno.mob_transforming = FALSE
|
||||
new_xeno.invisibility = 0
|
||||
|
||||
var/mob/living/carbon/old_owner = owner
|
||||
|
||||
@@ -58,8 +58,7 @@
|
||||
/obj/item/clothing/mask/facehugger/attack_alien(mob/user) //can be picked up by aliens
|
||||
return attack_hand(user)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/clothing/mask/facehugger/attack_hand(mob/user)
|
||||
/obj/item/clothing/mask/facehugger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if((stat == CONSCIOUS && !sterile) && !isalien(user))
|
||||
if(Leap(user))
|
||||
return
|
||||
@@ -88,6 +87,7 @@
|
||||
Die()
|
||||
|
||||
/obj/item/clothing/mask/facehugger/equipped(mob/M)
|
||||
. = ..()
|
||||
Attach(M)
|
||||
|
||||
/obj/item/clothing/mask/facehugger/Crossed(atom/target)
|
||||
@@ -254,7 +254,7 @@
|
||||
return FALSE
|
||||
if(AmBloodsucker(M))
|
||||
return FALSE
|
||||
|
||||
|
||||
if(ismonkey(M))
|
||||
return 1
|
||||
|
||||
|
||||
@@ -47,16 +47,13 @@
|
||||
|
||||
|
||||
/mob/living/carbon/swap_hand(held_index)
|
||||
. = ..()
|
||||
if(!.)
|
||||
var/obj/item/held_item = get_active_held_item()
|
||||
to_chat(usr, "<span class='warning'>Your other hand is too busy holding [held_item].</span>")
|
||||
return
|
||||
if(!held_index)
|
||||
held_index = (active_hand_index % held_items.len)+1
|
||||
|
||||
var/obj/item/item_in_hand = src.get_active_held_item()
|
||||
if(item_in_hand) //this segment checks if the item in your hand is twohanded.
|
||||
var/obj/item/twohanded/TH = item_in_hand
|
||||
if(istype(TH))
|
||||
if(TH.wielded == 1)
|
||||
to_chat(usr, "<span class='warning'>Your other hand is too busy holding [TH]</span>")
|
||||
return
|
||||
var/oindex = active_hand_index
|
||||
active_hand_index = held_index
|
||||
if(hud_used)
|
||||
@@ -91,11 +88,32 @@
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user,user.a_intent))
|
||||
return 1
|
||||
|
||||
if(!all_wounds || !(user.a_intent == INTENT_HELP || user == src))
|
||||
return ..()
|
||||
|
||||
// The following priority/nonpriority searching is so that if we have two wounds on a limb that use the same item for treatment (gauze can bandage cuts AND splint broken bones),
|
||||
// we prefer whichever wound is not already treated (ignore the splinted broken bone for the open cut). If there's no priority wounds that this can treat, go through the
|
||||
// non-priority ones randomly.
|
||||
var/list/nonpriority_wounds = list()
|
||||
for(var/datum/wound/W in shuffle(all_wounds))
|
||||
if(!W.treat_priority)
|
||||
nonpriority_wounds += W
|
||||
else if(W.treat_priority && W.try_treating(I, user))
|
||||
return 1
|
||||
|
||||
for(var/datum/wound/W in shuffle(nonpriority_wounds))
|
||||
if(W.try_treating(I, user))
|
||||
return 1
|
||||
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
|
||||
. = ..()
|
||||
var/hurt = TRUE
|
||||
var/extra_speed = 0
|
||||
if(throwingdatum.thrower != src)
|
||||
extra_speed = min(max(0, throwingdatum.speed - initial(throw_speed)), 3)
|
||||
if(GetComponent(/datum/component/tackler))
|
||||
return
|
||||
if(throwingdatum?.thrower && iscyborg(throwingdatum.thrower))
|
||||
@@ -105,18 +123,18 @@
|
||||
if(hit_atom.density && isturf(hit_atom))
|
||||
if(hurt)
|
||||
DefaultCombatKnockdown(20)
|
||||
take_bodypart_damage(10)
|
||||
take_bodypart_damage(10 + 5 * extra_speed, check_armor = TRUE, wound_bonus = extra_speed * 5)
|
||||
if(iscarbon(hit_atom) && hit_atom != src)
|
||||
var/mob/living/carbon/victim = hit_atom
|
||||
if(victim.movement_type & FLYING)
|
||||
return
|
||||
if(hurt)
|
||||
victim.take_bodypart_damage(10)
|
||||
take_bodypart_damage(10)
|
||||
victim.take_bodypart_damage(10 + 5 * extra_speed, check_armor = TRUE, wound_bonus = extra_speed * 5)
|
||||
take_bodypart_damage(10 + 5 * extra_speed, check_armor = TRUE, wound_bonus = extra_speed * 5)
|
||||
victim.DefaultCombatKnockdown(20)
|
||||
DefaultCombatKnockdown(20)
|
||||
visible_message("<span class='danger'>[src] crashes into [victim], knocking them both over!</span>",\
|
||||
"<span class='userdanger'>You violently crash into [victim]!</span>")
|
||||
visible_message("<span class='danger'>[src] crashes into [victim] [extra_speed ? "really hard" : ""], knocking them both over!</span>",\
|
||||
"<span class='userdanger'>You violently crash into [victim] [extra_speed ? "extra hard" : ""]!</span>")
|
||||
playsound(src,'sound/weapons/punch1.ogg',50,1)
|
||||
|
||||
|
||||
@@ -156,6 +174,7 @@
|
||||
if(IS_STAMCRIT(src))
|
||||
to_chat(src, "<span class='warning'>You're too exhausted.</span>")
|
||||
return
|
||||
|
||||
var/random_turn = a_intent == INTENT_HARM
|
||||
//END OF CIT CHANGES
|
||||
|
||||
@@ -182,7 +201,7 @@
|
||||
to_chat(src, "<span class='notice'>You gently let go of [throwable_mob].</span>")
|
||||
return
|
||||
|
||||
adjustStaminaLossBuffered(25)//CIT CHANGE - throwing an entire person shall be very tiring
|
||||
adjustStaminaLossBuffered(STAM_COST_THROW_MOB * ((throwable_mob.mob_size+1)**2))// throwing an entire person shall be very tiring
|
||||
var/turf/start_T = get_turf(loc) //Get the start and target tile for the descriptors
|
||||
var/turf/end_T = get_turf(target)
|
||||
if(start_T && end_T)
|
||||
@@ -199,12 +218,18 @@
|
||||
adjustStaminaLossBuffered(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST))
|
||||
|
||||
if(thrown_thing)
|
||||
visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
|
||||
log_message("has thrown [thrown_thing]", LOG_ATTACK)
|
||||
var/power_throw = 0
|
||||
if(HAS_TRAIT(src, TRAIT_HULK))
|
||||
power_throw++
|
||||
if(pulling && grab_state >= GRAB_NECK)
|
||||
power_throw++
|
||||
visible_message("<span class='danger'>[src] throws [thrown_thing][power_throw ? " really hard!" : "."]</span>", \
|
||||
"<span class='danger'>You throw [thrown_thing][power_throw ? " really hard!" : "."]</span>")
|
||||
log_message("has thrown [thrown_thing] [power_throw ? "really hard" : ""]", LOG_ATTACK)
|
||||
do_attack_animation(target, no_effect = 1)
|
||||
playsound(loc, 'sound/weapons/punchmiss.ogg', 50, 1, -1)
|
||||
newtonian_move(get_dir(target, src))
|
||||
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed, src, null, null, null, move_force, random_turn)
|
||||
thrown_thing.safe_throw_at(target, thrown_thing.throw_range, thrown_thing.throw_speed + power_throw, src, null, null, null, move_force, random_turn)
|
||||
|
||||
/mob/living/carbon/restrained(ignore_grab)
|
||||
. = (handcuffed || (!ignore_grab && pulledby && pulledby.grab_state >= GRAB_AGGRESSIVE))
|
||||
@@ -247,7 +272,7 @@
|
||||
/mob/living/carbon/Topic(href, href_list)
|
||||
..()
|
||||
//strip panel
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY))
|
||||
if(usr.canUseTopic(src, BE_CLOSE))
|
||||
if(href_list["internal"] && !HAS_TRAIT(src, TRAIT_NO_INTERNALS))
|
||||
var/slot = text2num(href_list["internal"])
|
||||
var/obj/item/ITEM = get_item_by_slot(slot)
|
||||
@@ -267,7 +292,15 @@
|
||||
visible_message("<span class='danger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>", \
|
||||
"<span class='userdanger'>[usr] [internal ? "opens" : "closes"] the valve on your [ITEM.name].</span>", \
|
||||
target = usr, target_message = "<span class='danger'>You [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>")
|
||||
|
||||
if(href_list["embedded_object"] && usr.canUseTopic(src, BE_CLOSE))
|
||||
var/obj/item/bodypart/L = locate(href_list["embedded_limb"]) in bodyparts
|
||||
if(!L)
|
||||
return
|
||||
var/obj/item/I = locate(href_list["embedded_object"]) in L.embedded_objects
|
||||
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
|
||||
return
|
||||
SEND_SIGNAL(src, COMSIG_CARBON_EMBED_RIP, I, L)
|
||||
return
|
||||
|
||||
/mob/living/carbon/fall(forced)
|
||||
loc.handle_fall(src, forced)//it's loc so it doesn't call the mob's handle_fall which does nothing
|
||||
@@ -287,14 +320,11 @@
|
||||
return
|
||||
if(restrained())
|
||||
// too soon.
|
||||
if(last_special > world.time)
|
||||
return
|
||||
var/buckle_cd = 600
|
||||
if(handcuffed)
|
||||
var/obj/item/restraints/O = src.get_item_by_slot(SLOT_HANDCUFFED)
|
||||
buckle_cd = O.breakouttime
|
||||
changeNext_move(min(CLICK_CD_BREAKOUT, buckle_cd))
|
||||
last_special = world.time + min(CLICK_CD_BREAKOUT, buckle_cd)
|
||||
MarkResistTime()
|
||||
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
|
||||
"<span class='notice'>You attempt to unbuckle yourself... (This will take around [round(buckle_cd/600,1)] minute\s, and you need to stay still.)</span>")
|
||||
if(do_after(src, buckle_cd, 0, target = src, required_mobility_flags = MOBILITY_RESIST))
|
||||
@@ -308,39 +338,26 @@
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
|
||||
/mob/living/carbon/resist_fire()
|
||||
if(last_special > world.time)
|
||||
return
|
||||
fire_stacks -= 5
|
||||
DefaultCombatKnockdown(60, TRUE, TRUE)
|
||||
spin(32,2)
|
||||
visible_message("<span class='danger'>[src] rolls on the floor, trying to put [p_them()]self out!</span>", \
|
||||
"<span class='notice'>You stop, drop, and roll!</span>")
|
||||
last_special = world.time + 30
|
||||
MarkResistTime(30)
|
||||
sleep(30)
|
||||
if(fire_stacks <= 0)
|
||||
visible_message("<span class='danger'>[src] has successfully extinguished [p_them()]self!</span>", \
|
||||
"<span class='notice'>You extinguish yourself.</span>")
|
||||
ExtinguishMob()
|
||||
|
||||
/mob/living/carbon/resist_restraints(ignore_delay = FALSE)
|
||||
/mob/living/carbon/resist_restraints()
|
||||
var/obj/item/I = null
|
||||
var/type = 0
|
||||
if(!ignore_delay && (last_special > world.time))
|
||||
to_chat(src, "<span class='warning'>You don't have the energy to resist your restraints that fast!</span>")
|
||||
return
|
||||
if(handcuffed)
|
||||
I = handcuffed
|
||||
type = 1
|
||||
else if(legcuffed)
|
||||
I = legcuffed
|
||||
type = 2
|
||||
if(I)
|
||||
if(type == 1)
|
||||
changeNext_move(min(CLICK_CD_BREAKOUT, I.breakouttime))
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(type == 2)
|
||||
changeNext_move(min(CLICK_CD_RANGE, I.breakouttime))
|
||||
last_special = world.time + CLICK_CD_RANGE
|
||||
MarkResistTime()
|
||||
cuff_resist(I)
|
||||
|
||||
/mob/living/carbon/proc/cuff_resist(obj/item/I, breakouttime = 600, cuff_break = 0)
|
||||
@@ -385,7 +402,7 @@
|
||||
if (W)
|
||||
W.layer = initial(W.layer)
|
||||
W.plane = initial(W.plane)
|
||||
changeNext_move(0)
|
||||
SetNextAction(0)
|
||||
if (legcuffed)
|
||||
var/obj/item/W = legcuffed
|
||||
legcuffed = null
|
||||
@@ -398,7 +415,7 @@
|
||||
if (W)
|
||||
W.layer = initial(W.layer)
|
||||
W.plane = initial(W.plane)
|
||||
changeNext_move(0)
|
||||
SetNextAction(0)
|
||||
update_equipment_speed_mods() // In case cuffs ever change speed
|
||||
|
||||
/mob/living/carbon/proc/clear_cuffs(obj/item/I, cuff_break)
|
||||
@@ -887,6 +904,9 @@
|
||||
var/datum/disease/D = thing
|
||||
if(D.severity != DISEASE_SEVERITY_POSITIVE)
|
||||
D.cure(FALSE)
|
||||
for(var/thing in all_wounds)
|
||||
var/datum/wound/W = thing
|
||||
W.remove_wound()
|
||||
if(admin_revive)
|
||||
regenerate_limbs()
|
||||
regenerate_organs()
|
||||
@@ -977,6 +997,10 @@
|
||||
if(SANITY_NEUTRAL to SANITY_GREAT)
|
||||
. *= 0.90
|
||||
|
||||
for(var/i in status_effects)
|
||||
var/datum/status_effect/S = i
|
||||
. *= S.interact_speed_modifier()
|
||||
|
||||
|
||||
/mob/living/carbon/proc/create_internal_organs()
|
||||
for(var/X in internal_organs)
|
||||
@@ -1152,3 +1176,60 @@
|
||||
dna.features["body_model"] = MALE
|
||||
if(update_icon)
|
||||
update_body()
|
||||
|
||||
/mob/living/carbon/check_obscured_slots()
|
||||
if(head)
|
||||
if(head.flags_inv & HIDEMASK)
|
||||
LAZYOR(., SLOT_WEAR_MASK)
|
||||
if(head.flags_inv & HIDEEYES)
|
||||
LAZYOR(., SLOT_GLASSES)
|
||||
if(head.flags_inv & HIDEEARS)
|
||||
LAZYOR(., SLOT_EARS)
|
||||
|
||||
if(wear_mask)
|
||||
if(wear_mask.flags_inv & HIDEEYES)
|
||||
LAZYOR(., SLOT_GLASSES)
|
||||
|
||||
// if any of our bodyparts are bleeding
|
||||
/mob/living/carbon/proc/is_bleeding()
|
||||
for(var/i in bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
if(BP.get_bleed_rate())
|
||||
return TRUE
|
||||
|
||||
// get our total bleedrate
|
||||
/mob/living/carbon/proc/get_total_bleed_rate()
|
||||
var/total_bleed_rate = 0
|
||||
for(var/i in bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
total_bleed_rate += BP.get_bleed_rate()
|
||||
|
||||
return total_bleed_rate
|
||||
|
||||
/**
|
||||
* generate_fake_scars()- for when you want to scar someone, but you don't want to hurt them first. These scars don't count for temporal scarring (hence, fake)
|
||||
*
|
||||
* If you want a specific wound scar, pass that wound type as the second arg, otherwise you can pass a list like WOUND_LIST_CUT to generate a random cut scar.
|
||||
*
|
||||
* Arguments:
|
||||
* * num_scars- A number for how many scars you want to add
|
||||
* * forced_type- Which wound or category of wounds you want to choose from, WOUND_LIST_BONE, WOUND_LIST_CUT, or WOUND_LIST_BURN (or some combination). If passed a list, picks randomly from the listed wounds. Defaults to all 3 types
|
||||
*/
|
||||
/mob/living/carbon/proc/generate_fake_scars(num_scars, forced_type)
|
||||
for(var/i in 1 to num_scars)
|
||||
var/datum/scar/S = new
|
||||
var/obj/item/bodypart/BP = pick(bodyparts)
|
||||
|
||||
var/wound_type
|
||||
if(forced_type)
|
||||
if(islist(forced_type))
|
||||
wound_type = pick(forced_type)
|
||||
else
|
||||
wound_type = forced_type
|
||||
else
|
||||
wound_type = pick(WOUND_LIST_BONE + WOUND_LIST_CUT + WOUND_LIST_BURN)
|
||||
|
||||
var/datum/wound/W = new wound_type
|
||||
S.generate(BP, W)
|
||||
S.fake = TRUE
|
||||
QDEL_NULL(W)
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
/mob/living/carbon/check_unarmed_parry_activation_special()
|
||||
return ..() && length(get_empty_held_indexes())
|
||||
@@ -65,32 +65,21 @@
|
||||
throw_mode_off()
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/embed_item(obj/item/I)
|
||||
throw_alert("embeddedobject", /obj/screen/alert/embeddedobject)
|
||||
var/obj/item/bodypart/L = pick(bodyparts)
|
||||
L.embedded_objects |= I
|
||||
I.add_mob_blood(src)//it embedded itself in you, of course it's bloody!
|
||||
I.forceMove(src)
|
||||
I.embedded()
|
||||
L.receive_damage(I.w_class*I.embedding.embedded_impact_pain_multiplier)
|
||||
visible_message("<span class='danger'>[I] embeds itself in [src]'s [L.name]!</span>","<span class='userdanger'>[I] embeds itself in your [L.name]!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
|
||||
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
|
||||
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
|
||||
var/list/block_return = list()
|
||||
if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ((attackchain_flags & ATTACKCHAIN_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, block_return) & BLOCK_SUCCESS))
|
||||
if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, block_return) & BLOCK_SUCCESS))
|
||||
return FALSE
|
||||
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(impacting_zone)
|
||||
if(!affecting) //missing limb? we select the first bodypart (you can never have zero, because of chest)
|
||||
affecting = bodyparts[1]
|
||||
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
|
||||
send_item_attack_message(I, user, affecting.name)
|
||||
send_item_attack_message(I, user, affecting.name, totitemdamage)
|
||||
I.do_stagger_action(src, user, totitemdamage)
|
||||
if(I.force)
|
||||
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
apply_damage(totitemdamage, I.damtype, affecting, wound_bonus = I.wound_bonus, bare_wound_bonus = I.bare_wound_bonus, sharpness = I.get_sharpness()) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
|
||||
var/basebloodychance = affecting.brute_dam + totitemdamage
|
||||
if(prob(basebloodychance))
|
||||
@@ -122,8 +111,7 @@
|
||||
/mob/living/carbon/attack_drone(mob/living/simple_animal/drone/user)
|
||||
return //so we don't call the carbon's attack_hand().
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
|
||||
/mob/living/carbon/on_attack_hand(mob/living/carbon/human/user, act_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.) //was the attack blocked?
|
||||
return
|
||||
@@ -138,11 +126,14 @@
|
||||
ContactContractDisease(D)
|
||||
|
||||
if(lying && surgeries.len)
|
||||
if(user.a_intent == INTENT_HELP || user.a_intent == INTENT_DISARM)
|
||||
if(act_intent == INTENT_HELP || act_intent == INTENT_DISARM)
|
||||
for(var/datum/surgery/S in surgeries)
|
||||
if(S.next_step(user, user.a_intent))
|
||||
if(S.next_step(user, act_intent))
|
||||
return TRUE
|
||||
|
||||
for(var/datum/wound/W in all_wounds)
|
||||
if(W.try_handling(user))
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
|
||||
|
||||
@@ -159,15 +150,13 @@
|
||||
|
||||
if(M.a_intent == INTENT_HELP)
|
||||
help_shake_act(M)
|
||||
return 0
|
||||
return TRUE
|
||||
|
||||
. = ..()
|
||||
if(.) //successful monkey bite.
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
ForceContractDisease(D)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/attack_slime(mob/living/simple_animal/slime/M)
|
||||
. = ..()
|
||||
@@ -274,6 +263,9 @@
|
||||
to_chat(M, "<span class='warning'>You can't put [p_them()] out with just your bare hands!</span>")
|
||||
return
|
||||
|
||||
if(M == src && check_self_for_injuries())
|
||||
return
|
||||
|
||||
if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
var/friendly_check = FALSE
|
||||
if(mob_run_block(M, 0, M.name, ATTACK_TYPE_UNARMED, 0, null, null, null))
|
||||
@@ -303,12 +295,12 @@
|
||||
target_message = "<span class='notice'>[M] gives you a pat on the head to make you feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
|
||||
friendly_check = TRUE
|
||||
if(S?.can_wag_tail(src) && !dna.species.is_wagging_tail())
|
||||
var/static/list/many_tails = list("tail_human", "tail_lizard", "mam_tail")
|
||||
for(var/T in many_tails)
|
||||
if(S.mutant_bodyparts[T] && dna.features[T] != "None")
|
||||
emote("wag")
|
||||
break
|
||||
if(!(client?.prefs.cit_toggles & NO_AUTO_WAG))
|
||||
if(S?.can_wag_tail(src) && !dna.species.is_wagging_tail())
|
||||
var/static/list/many_tails = list("tail_human", "tail_lizard", "mam_tail")
|
||||
for(var/T in many_tails)
|
||||
if(S.mutant_bodyparts[T] && dna.features[T] != "None")
|
||||
emote("wag")
|
||||
|
||||
else if(check_zone(M.zone_selected) == BODY_ZONE_R_ARM || check_zone(M.zone_selected) == BODY_ZONE_L_ARM)
|
||||
M.visible_message( \
|
||||
@@ -341,6 +333,26 @@
|
||||
update_mobility()
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
/// Check ourselves to see if we've got any shrapnel, return true if we do. This is a much simpler version of what humans do, we only indicate we're checking ourselves if there's actually shrapnel
|
||||
/mob/living/carbon/proc/check_self_for_injuries()
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
var/embeds = FALSE
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/LB = X
|
||||
for(var/obj/item/I in LB.embedded_objects)
|
||||
if(!embeds)
|
||||
embeds = TRUE
|
||||
// this way, we only visibly try to examine ourselves if we have something embedded, otherwise we'll still hug ourselves :)
|
||||
visible_message("<span class='notice'>[src] examines [p_them()]self.</span>", \
|
||||
"<span class='notice'>You check yourself for shrapnel.</span>")
|
||||
if(I.isEmbedHarmless())
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] stuck to your [LB.name]!</a>")
|
||||
else
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
|
||||
|
||||
return embeds
|
||||
|
||||
/mob/living/carbon/flash_act(intensity = 1, override_blindness_check = 0, affect_silicon = 0, visual = 0)
|
||||
. = ..()
|
||||
@@ -455,3 +467,8 @@
|
||||
if (BP.status < 2)
|
||||
amount += BP.burn_dam
|
||||
return amount
|
||||
|
||||
/mob/living/carbon/proc/get_interaction_efficiency(zone)
|
||||
var/obj/item/bodypart/limb = get_bodypart(zone)
|
||||
if(!limb)
|
||||
return
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
var/obj/item/head = null
|
||||
|
||||
var/obj/item/gloves = null //only used by humans
|
||||
var/obj/item/shoes = null //only used by humans.
|
||||
var/obj/item/clothing/shoes/shoes = null //only used by humans.
|
||||
var/obj/item/clothing/glasses/glasses = null //only used by humans.
|
||||
var/obj/item/ears = null //only used by humans.
|
||||
|
||||
@@ -64,3 +64,17 @@
|
||||
|
||||
var/drunkenness = 0 //Overall drunkenness - check handle_alcohol() in life.dm for effects
|
||||
var/tackling = FALSE //Whether or not we are tackling, this will prevent the knock into effects for carbons
|
||||
|
||||
/// All of the wounds a carbon has afflicted throughout their limbs
|
||||
var/list/all_wounds
|
||||
/// All of the scars a carbon has afflicted throughout their limbs
|
||||
var/list/all_scars
|
||||
|
||||
/// Protection (insulation) from the heat, Value 0-1 corresponding to the percentage of protection
|
||||
var/heat_protection = 0 // No heat protection
|
||||
/// Protection (insulation) from the cold, Value 0-1 corresponding to the percentage of protection
|
||||
var/cold_protection = 0 // No cold protection
|
||||
|
||||
/// Timer id of any transformation
|
||||
var/transformation_timer
|
||||
|
||||
|
||||
@@ -1,32 +1,33 @@
|
||||
|
||||
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
/mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!forced && hit_percent <= 0)
|
||||
return 0
|
||||
|
||||
var/obj/item/bodypart/BP = null
|
||||
if(isbodypart(def_zone)) //we specified a bodypart object
|
||||
BP = def_zone
|
||||
else
|
||||
if(!def_zone)
|
||||
def_zone = ran_zone(def_zone)
|
||||
BP = get_bodypart(check_zone(def_zone))
|
||||
if(!BP)
|
||||
BP = bodyparts[1]
|
||||
if(!spread_damage)
|
||||
if(isbodypart(def_zone)) //we specified a bodypart object
|
||||
BP = def_zone
|
||||
else
|
||||
if(!def_zone)
|
||||
def_zone = ran_zone(def_zone)
|
||||
BP = get_bodypart(check_zone(def_zone))
|
||||
if(!BP)
|
||||
BP = bodyparts[1]
|
||||
|
||||
var/damage_amount = forced ? damage : damage * hit_percent
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(damage_amount) : BP.heal_damage(abs(damage_amount), 0))
|
||||
if(BP.receive_damage(damage_amount, 0, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, sharpness = sharpness))
|
||||
update_damage_overlays()
|
||||
else //no bodypart, we deal damage with a more general method.
|
||||
adjustBruteLoss(damage_amount, forced = forced)
|
||||
if(BURN)
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount)))
|
||||
if(BP.receive_damage(0, damage_amount, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, sharpness = sharpness))
|
||||
update_damage_overlays()
|
||||
else
|
||||
adjustFireLoss(damage_amount, forced = forced)
|
||||
@@ -201,12 +202,12 @@
|
||||
//Damages ONE bodypart randomly selected from damagable ones.
|
||||
//It automatically updates damage overlays if necessary
|
||||
//It automatically updates health status
|
||||
/mob/living/carbon/take_bodypart_damage(brute = 0, burn = 0, stamina = 0)
|
||||
/mob/living/carbon/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
var/list/obj/item/bodypart/parts = get_damageable_bodyparts()
|
||||
if(!parts.len)
|
||||
return
|
||||
var/obj/item/bodypart/picked = pick(parts)
|
||||
if(picked.receive_damage(brute, burn, stamina))
|
||||
if(picked.receive_damage(brute, burn, stamina,check_armor ? run_armor_check(picked, (brute ? "melee" : burn ? "fire" : stamina ? "bullet" : null)) : FALSE, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, sharpness = sharpness))
|
||||
update_damage_overlays()
|
||||
|
||||
//Heal MANY bodyparts, in random order
|
||||
@@ -234,12 +235,12 @@
|
||||
update_damage_overlays()
|
||||
update_stamina() //CIT CHANGE - makes sure update_stamina() always gets called after a health update
|
||||
|
||||
// damage MANY bodyparts, in random order
|
||||
/mob/living/carbon/take_overall_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
|
||||
/// damage MANY bodyparts, in random order
|
||||
/mob/living/carbon/take_overall_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status)
|
||||
if(status_flags & GODMODE)
|
||||
return //godmode
|
||||
|
||||
var/list/obj/item/bodypart/parts = get_damageable_bodyparts()
|
||||
var/list/obj/item/bodypart/parts = get_damageable_bodyparts(required_status)
|
||||
var/update = 0
|
||||
while(parts.len && (brute > 0 || burn > 0 || stamina > 0))
|
||||
var/obj/item/bodypart/picked = pick(parts)
|
||||
@@ -252,7 +253,7 @@
|
||||
var/stamina_was = picked.stamina_dam
|
||||
|
||||
|
||||
update |= picked.receive_damage(brute_per_part, burn_per_part, stamina_per_part, FALSE)
|
||||
update |= picked.receive_damage(brute_per_part, burn_per_part, stamina_per_part, FALSE, required_status, wound_bonus = CANT_WOUND) // disabling wounds from these for now cuz your entire body snapping cause your heart stopped would suck
|
||||
|
||||
brute = round(brute - (picked.brute_dam - brute_was), DAMAGE_PRECISION)
|
||||
burn = round(burn - (picked.burn_dam - burn_was), DAMAGE_PRECISION)
|
||||
@@ -265,45 +266,11 @@
|
||||
update_damage_overlays()
|
||||
update_stamina()
|
||||
|
||||
/* TO_REMOVE
|
||||
/mob/living/carbon/getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
. = 0
|
||||
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
. = B.get_brain_damage()
|
||||
|
||||
//Some sources of brain damage shouldn't be deadly
|
||||
/mob/living/carbon/adjustOrganLoss(ORGAN_SLOT_BRAIN, amount, maximum = BRAIN_DAMAGE_DEATH)
|
||||
if(status_flags & GODMODE)
|
||||
return FALSE
|
||||
var/prev_brainloss = getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(!B)
|
||||
return
|
||||
B.adjust_brain_damage(amount, maximum)
|
||||
if(amount <= 0) //cut this early
|
||||
return
|
||||
var/brainloss = getOrganLoss(ORGAN_SLOT_BRAIN)
|
||||
if(brainloss > BRAIN_DAMAGE_MILD)
|
||||
if(prob(amount * ((2 * (100 + brainloss - BRAIN_DAMAGE_MILD)) / 100))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 2%
|
||||
gain_trauma_type(BRAIN_TRAUMA_MILD)
|
||||
if(brainloss > BRAIN_DAMAGE_SEVERE)
|
||||
if(prob(amount * ((2 * (100 + brainloss - BRAIN_DAMAGE_SEVERE)) / 100))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 2%
|
||||
if(prob(20))
|
||||
gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
|
||||
else
|
||||
gain_trauma_type(BRAIN_TRAUMA_SEVERE)
|
||||
|
||||
if(prev_brainloss < BRAIN_DAMAGE_MILD && brainloss >= BRAIN_DAMAGE_MILD)
|
||||
to_chat(src, "<span class='warning'>You feel lightheaded.</span>")
|
||||
else if(prev_brainloss < BRAIN_DAMAGE_SEVERE && brainloss >= BRAIN_DAMAGE_SEVERE)
|
||||
to_chat(src, "<span class='warning'>You feel less in control of your thoughts.</span>")
|
||||
else if(prev_brainloss < (BRAIN_DAMAGE_DEATH - 20) && brainloss >= (BRAIN_DAMAGE_DEATH - 20))
|
||||
to_chat(src, "<span class='warning'>You can feel your mind flickering on and off...</span>")
|
||||
|
||||
/mob/living/carbon/setBrainLoss(amount)
|
||||
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
|
||||
if(B)
|
||||
var/adjusted_amount = amount - B.get_brain_damage()
|
||||
B.adjust_brain_damage(adjusted_amount, null)
|
||||
*/
|
||||
///Returns a list of bodyparts with wounds (in case someone has a wound on an otherwise fully healed limb)
|
||||
/mob/living/carbon/proc/get_wounded_bodyparts(brute = FALSE, burn = FALSE, stamina = FALSE, status)
|
||||
var/list/obj/item/bodypart/parts = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(LAZYLEN(BP.wounds))
|
||||
parts += BP
|
||||
return parts
|
||||
|
||||
@@ -31,14 +31,37 @@
|
||||
else if(get_bodypart(BODY_ZONE_HEAD))
|
||||
. += "<span class='deadsay'>It appears that [t_his] brain is missing...</span>"
|
||||
|
||||
var/list/missing = get_missing_limbs()
|
||||
var/list/msg = list("<span class='warning'>")
|
||||
var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_R_LEG, BODY_ZONE_L_LEG)
|
||||
var/list/disabled = list()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
if(BP.disabled)
|
||||
disabled += BP
|
||||
missing -= BP.body_zone
|
||||
for(var/obj/item/I in BP.embedded_objects)
|
||||
if(I.isEmbedHarmless())
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!</B>\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
||||
for(var/datum/wound/W in BP.wounds)
|
||||
msg += "[W.get_examine_description(user)]\n"
|
||||
|
||||
for(var/X in disabled)
|
||||
var/obj/item/bodypart/BP = X
|
||||
var/damage_text
|
||||
if(!(BP.get_damage(include_stamina = FALSE) >= BP.max_damage)) //Stamina is disabling the limb
|
||||
damage_text = "limp and lifeless"
|
||||
else
|
||||
damage_text = (BP.brute_dam >= BP.burn_dam) ? BP.heavy_brute_msg : BP.heavy_burn_msg
|
||||
msg += "<B>[capitalize(t_his)] [BP.name] is [damage_text]!</B>\n"
|
||||
|
||||
for(var/t in missing)
|
||||
if(t==BODY_ZONE_HEAD)
|
||||
. += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B></span>"
|
||||
msg += "<span class='deadsay'><B>[t_His] [parse_zone(t)] is missing!</B></span>\n"
|
||||
continue
|
||||
. += "<span class='warning'><B>[t_His] [parse_zone(t)] is missing!</B></span>"
|
||||
msg += "<span class='warning'><B>[t_His] [parse_zone(t)] is missing!</B></span>\n"
|
||||
|
||||
var/list/msg = list()
|
||||
var/temp = getBruteLoss()
|
||||
if(!(user == src && src.hal_screwyhud == SCREWYHUD_HEALTHY)) //fake healthy
|
||||
if(temp)
|
||||
@@ -78,6 +101,22 @@
|
||||
if(pulledby && pulledby.grab_state)
|
||||
msg += "[t_He] [t_is] restrained by [pulledby]'s grip.\n"
|
||||
|
||||
var/scar_severity = 0
|
||||
for(var/i in all_scars)
|
||||
var/datum/scar/S = i
|
||||
if(S.is_visible(user))
|
||||
scar_severity += S.severity
|
||||
|
||||
switch(scar_severity)
|
||||
if(1 to 2)
|
||||
msg += "<span class='smallnotice'>[t_He] [t_has] visible scarring, you can look again to take a closer look...</span>\n"
|
||||
if(3 to 4)
|
||||
msg += "<span class='notice'><i>[t_He] [t_has] several bad scars, you can look again to take a closer look...</i></span>\n"
|
||||
if(5 to 6)
|
||||
msg += "<span class='notice'><b><i>[t_He] [t_has] significantly disfiguring scarring, you can look again to take a closer look...</i></b></span>\n"
|
||||
if(7 to INFINITY)
|
||||
msg += "<span class='notice'><b><i>[t_He] [t_is] just absolutely fucked up, you can look again to take a closer look...</i></b></span>\n"
|
||||
|
||||
if(msg.len)
|
||||
. += "<span class='warning'>[msg.Join("")]</span>"
|
||||
|
||||
@@ -114,3 +153,25 @@
|
||||
. += "[t_He] look[p_s()] ecstatic."
|
||||
SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .)
|
||||
. += "*---------*</span>"
|
||||
|
||||
/mob/living/carbon/examine_more(mob/user)
|
||||
if(!all_scars)
|
||||
return ..()
|
||||
|
||||
var/list/visible_scars
|
||||
for(var/i in all_scars)
|
||||
var/datum/scar/S = i
|
||||
if(S.is_visible(user))
|
||||
LAZYADD(visible_scars, S)
|
||||
|
||||
if(!visible_scars)
|
||||
return ..()
|
||||
|
||||
var/msg = list("<span class='notice'><i>You examine [src] closer, and note the following...</i></span>")
|
||||
for(var/i in visible_scars)
|
||||
var/datum/scar/S = i
|
||||
var/scar_text = S.get_examine_description(user)
|
||||
if(scar_text)
|
||||
msg += "[scar_text]"
|
||||
|
||||
return msg
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
// depending on the species, it will run the corresponding apply_damage code there
|
||||
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced, spread_damage, wound_bonus, bare_wound_bonus, sharpness)
|
||||
|
||||
/mob/living/carbon/human/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
// depending on the species, it will run the corresponding apply_damage code there
|
||||
return dna.species.apply_damage(damage, damagetype, def_zone, blocked, src, forced)
|
||||
|
||||
@@ -4,6 +4,10 @@
|
||||
status_flags = GODMODE|CANPUSH
|
||||
mouse_drag_pointer = MOUSE_INACTIVE_POINTER
|
||||
var/in_use = FALSE
|
||||
vore_flags = NO_VORE
|
||||
|
||||
/mob/living/carbon/human/vore
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
|
||||
INITIALIZE_IMMEDIATE(/mob/living/carbon/human/dummy)
|
||||
|
||||
|
||||
@@ -159,17 +159,22 @@
|
||||
disabled += BP
|
||||
missing -= BP.body_zone
|
||||
for(var/obj/item/I in BP.embedded_objects)
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
||||
if(I.isEmbedHarmless())
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] stuck to [t_his] [BP.name]!</B>\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_has] \a [icon2html(I, user)] [I] embedded in [t_his] [BP.name]!</B>\n"
|
||||
for(var/datum/wound/W in BP.wounds)
|
||||
msg += "[W.get_examine_description(user)]\n"
|
||||
|
||||
for(var/X in disabled)
|
||||
var/obj/item/bodypart/BP = X
|
||||
var/damage_text
|
||||
if(!(BP.get_damage(include_stamina = FALSE) >= BP.max_damage)) //Stamina is disabling the limb
|
||||
damage_text = "limp and lifeless"
|
||||
else
|
||||
damage_text = (BP.brute_dam >= BP.burn_dam) ? BP.heavy_brute_msg : BP.heavy_burn_msg
|
||||
msg += "<B>[capitalize(t_his)] [BP.name] is [damage_text]!</B>\n"
|
||||
|
||||
if(BP.is_disabled() != BODYPART_DISABLED_WOUND) // skip if it's disabled by a wound (cuz we'll be able to see the bone sticking out!)
|
||||
if(!(BP.get_damage(include_stamina = FALSE) >= BP.max_damage)) //we don't care if it's stamcritted
|
||||
damage_text = "limp and lifeless"
|
||||
else
|
||||
damage_text = (BP.brute_dam >= BP.burn_dam) ? BP.heavy_brute_msg : BP.heavy_burn_msg
|
||||
msg += "<B>[capitalize(t_his)] [BP.name] is [damage_text]!</B>\n"
|
||||
//stores missing limbs
|
||||
var/l_limbs_missing = 0
|
||||
var/r_limbs_missing = 0
|
||||
@@ -243,16 +248,40 @@
|
||||
if(DISGUST_LEVEL_DISGUSTED to INFINITY)
|
||||
msg += "[t_He] look[p_s()] extremely disgusted.\n"
|
||||
|
||||
if(ShowAsPaleExamine())
|
||||
msg += "[t_He] [t_has] pale skin.\n"
|
||||
var/apparent_blood_volume = blood_volume
|
||||
if(dna.species.use_skintones && skin_tone == "albino")
|
||||
apparent_blood_volume -= 150 // enough to knock you down one tier
|
||||
switch(apparent_blood_volume)
|
||||
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)
|
||||
msg += "[t_He] [t_has] pale skin.\n"
|
||||
if(BLOOD_VOLUME_BAD to BLOOD_VOLUME_OKAY)
|
||||
msg += "<b>[t_He] look[p_s()] like pale death.</b>\n"
|
||||
if(-INFINITY to BLOOD_VOLUME_BAD)
|
||||
msg += "<span class='deadsay'><b>[t_He] resemble[p_s()] a crushed, empty juice pouch.</b></span>\n"
|
||||
|
||||
if(bleedsuppress)
|
||||
msg += "[t_He] [t_is] bandaged with something.\n"
|
||||
else if(bleed_rate)
|
||||
if(bleed_rate >= 8) //8 is the rate at which heparin causes you to bleed
|
||||
msg += "<b>[t_He] [t_is] bleeding uncontrollably!</b>\n"
|
||||
else
|
||||
msg += "<B>[t_He] [t_is] bleeding!</B>\n"
|
||||
msg += "[t_He] [t_is] embued with a power that defies bleeding.\n" // only statues and highlander sword can cause this so whatever
|
||||
else if(is_bleeding())
|
||||
var/list/obj/item/bodypart/bleeding_limbs = list()
|
||||
|
||||
for(var/i in bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
if(BP.get_bleed_rate())
|
||||
bleeding_limbs += BP
|
||||
|
||||
var/num_bleeds = LAZYLEN(bleeding_limbs)
|
||||
var/bleed_text = "<B>[t_He] [t_is] bleeding from [t_his]"
|
||||
switch(num_bleeds)
|
||||
if(1 to 2)
|
||||
bleed_text += " [bleeding_limbs[1].name][num_bleeds == 2 ? " and [bleeding_limbs[2].name]" : ""]"
|
||||
if(3 to INFINITY)
|
||||
for(var/i in 1 to (num_bleeds - 1))
|
||||
var/obj/item/bodypart/BP = bleeding_limbs[i]
|
||||
bleed_text += " [BP.name],"
|
||||
bleed_text += " and [bleeding_limbs[num_bleeds].name]"
|
||||
|
||||
bleed_text += "!</B>\n"
|
||||
msg += bleed_text
|
||||
|
||||
if(reagents.has_reagent(/datum/reagent/teslium))
|
||||
msg += "[t_He] [t_is] emitting a gentle blue glow!\n"
|
||||
@@ -328,6 +357,21 @@
|
||||
if(digitalcamo)
|
||||
msg += "[t_He] [t_is] moving [t_his] body in an unnatural and blatantly inhuman manner.\n"
|
||||
|
||||
var/scar_severity = 0
|
||||
for(var/i in all_scars)
|
||||
var/datum/scar/S = i
|
||||
if(S.is_visible(user))
|
||||
scar_severity += S.severity
|
||||
|
||||
switch(scar_severity)
|
||||
if(1 to 2)
|
||||
msg += "<span class='smallnotice'>[t_He] [t_has] visible scarring, you can look again to take a closer look...</span>\n"
|
||||
if(3 to 4)
|
||||
msg += "<span class='notice'><i>[t_He] [t_has] several bad scars, you can look again to take a closer look...</i></span>\n"
|
||||
if(5 to 6)
|
||||
msg += "<span class='notice'><b><i>[t_He] [t_has] significantly disfiguring scarring, you can look again to take a closer look...</i></b></span>\n"
|
||||
if(7 to INFINITY)
|
||||
msg += "<span class='notice'><b><i>[t_He] [t_is] just absolutely fucked up, you can look again to take a closer look...</i></b></span>\n"
|
||||
|
||||
if (length(msg))
|
||||
. += "<span class='warning'>[msg.Join("")]</span>"
|
||||
|
||||
@@ -33,6 +33,7 @@
|
||||
enable_intentional_sprint_mode()
|
||||
|
||||
RegisterSignal(src, COMSIG_COMPONENT_CLEAN_ACT, /atom.proc/clean_blood)
|
||||
GLOB.human_list += src
|
||||
|
||||
|
||||
/mob/living/carbon/human/ComponentInitialize()
|
||||
@@ -47,6 +48,7 @@
|
||||
/mob/living/carbon/human/Destroy()
|
||||
QDEL_NULL(physiology)
|
||||
QDEL_NULL_LIST(vore_organs) // CITADEL EDIT belly stuff
|
||||
GLOB.human_list -= src
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/prepare_data_huds()
|
||||
@@ -152,8 +154,12 @@
|
||||
|
||||
dat += "<tr><td> </td></tr>"
|
||||
|
||||
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=[REF(src)];item=[SLOT_WEAR_SUIT]'>[(wear_suit && !(wear_suit.item_flags & ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Exosuit:</B></td><td><A href='?src=[REF(src)];item=[SLOT_WEAR_SUIT]'>[(wear_suit && !(wear_suit.item_flags & ABSTRACT)) ? wear_suit : "<font color=grey>Empty</font>"]</A>"
|
||||
if(wear_suit)
|
||||
if(istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
|
||||
var/hardsuit_head = head && istype(head, /obj/item/clothing/head/helmet/space/hardsuit)
|
||||
dat += " <A href='?src=[REF(src)];toggle_helmet=[SLOT_WEAR_SUIT]'>[hardsuit_head ? "Retract Helmet" : "Extend Helmet"]</A>"
|
||||
dat += "</td></tr>"
|
||||
dat += "<tr><td> ↳<B>Suit Storage:</B></td><td><A href='?src=[REF(src)];item=[SLOT_S_STORE]'>[(s_store && !(s_store.item_flags & ABSTRACT)) ? s_store : "<font color=grey>Empty</font>"]</A>"
|
||||
if(has_breathable_mask && istype(s_store, /obj/item/tank))
|
||||
dat += " <A href='?src=[REF(src)];internal=[SLOT_S_STORE]'>[internal ? "Disable Internals" : "Set Internals"]</A>"
|
||||
@@ -164,7 +170,11 @@
|
||||
if(SLOT_SHOES in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Shoes:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
else
|
||||
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=[REF(src)];item=[SLOT_SHOES]'>[(shoes && !(shoes.item_flags & ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A></td></tr>"
|
||||
dat += "<tr><td><B>Shoes:</B></td><td><A href='?src=[REF(src)];item=[SLOT_SHOES]'>[(shoes && !(shoes.item_flags & ABSTRACT)) ? shoes : "<font color=grey>Empty</font>"]</A>"
|
||||
if(shoes && shoes.can_be_tied && shoes.tied != SHOES_KNOTTED)
|
||||
dat += " <A href='?src=[REF(src)];shoes=[SLOT_SHOES]'>[shoes.tied ? "Untie shoes" : "Knot shoes"]</A>"
|
||||
|
||||
dat += "</td></tr>"
|
||||
|
||||
if(SLOT_GLOVES in obscured)
|
||||
dat += "<tr><td><font color=grey><B>Gloves:</B></font></td><td><font color=grey>Obscured</font></td></tr>"
|
||||
@@ -220,30 +230,30 @@
|
||||
var/obj/item/I = locate(href_list["embedded_object"]) in L.embedded_objects
|
||||
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
|
||||
return
|
||||
var/time_taken = I.embedding.embedded_unsafe_removal_time/I.w_class //Citadel Change from * to /
|
||||
usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from [usr.p_their()] [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [DisplayTimeText(time_taken)].)</span>")
|
||||
if(do_after(usr, time_taken, needhand = 1, target = src))
|
||||
remove_embedded_unsafe(L, I, usr)
|
||||
/* CITADEL EDIT: remove_embedded_unsafe replaces this code
|
||||
if(!I || !L || I.loc != src || !(I in L.embedded_objects))
|
||||
return
|
||||
L.embedded_objects -= I
|
||||
L.receive_damage(I.embedding.embedded_unsafe_removal_pain_multiplier*I.w_class)//It hurts to rip it out, get surgery you dingus.
|
||||
I.forceMove(get_turf(src))
|
||||
usr.put_in_hands(I)
|
||||
usr.emote("scream")
|
||||
usr.visible_message("[usr] successfully rips [I] out of [usr.p_their()] [L.name]!","<span class='notice'>You successfully remove [I] from your [L.name].</span>")
|
||||
if(!has_embedded_objects())
|
||||
clear_alert("embeddedobject")
|
||||
SEND_SIGNAL(usr, COMSIG_CLEAR_MOOD_EVENT, "embedded") */
|
||||
SEND_SIGNAL(src, COMSIG_CARBON_EMBED_RIP, I, L)
|
||||
return
|
||||
if(href_list["toggle_helmet"])
|
||||
if(!istype(head, /obj/item/clothing/head/helmet/space/hardsuit))
|
||||
return
|
||||
var/obj/item/clothing/head/helmet/space/hardsuit/hardsuit_head = head
|
||||
visible_message("<span class='danger'>[usr] tries to [hardsuit_head ? "retract" : "extend"] [src]'s helmet.</span>", \
|
||||
"<span class='userdanger'>[usr] tries to [hardsuit_head ? "retract" : "extend"] [src]'s helmet.</span>", \
|
||||
target = usr, target_message = "<span class='danger'>You try to [hardsuit_head ? "retract" : "extend"] [src]'s helmet.</span>")
|
||||
if(!do_mob(usr, src, hardsuit_head ? head.strip_delay : POCKET_STRIP_DELAY))
|
||||
return
|
||||
if(!istype(wear_suit, /obj/item/clothing/suit/space/hardsuit) || (hardsuit_head ? (!head || head != hardsuit_head) : head))
|
||||
return
|
||||
var/obj/item/clothing/suit/space/hardsuit/hardsuit = wear_suit //This should be an hardsuit given all our checks
|
||||
if(hardsuit.ToggleHelmet(FALSE))
|
||||
visible_message("<span class='danger'>[usr] [hardsuit_head ? "retract" : "extend"] [src]'s helmet</span>", \
|
||||
"<span class='userdanger'>[usr] [hardsuit_head ? "retract" : "extend"] [src]'s helmet</span>", \
|
||||
target = usr, target_message = "<span class='danger'>You [hardsuit_head ? "retract" : "extend"] [src]'s helmet.</span>")
|
||||
return
|
||||
|
||||
if(href_list["item"])
|
||||
var/slot = text2num(href_list["item"])
|
||||
if(slot in check_obscured_slots())
|
||||
to_chat(usr, "<span class='warning'>You can't reach that! Something is covering it.</span>")
|
||||
return
|
||||
|
||||
if(href_list["pockets"])
|
||||
var/strip_mod = 1
|
||||
var/strip_silence = FALSE
|
||||
@@ -288,6 +298,12 @@
|
||||
if (!strip_silence)
|
||||
to_chat(src, "<span class='warning'>You feel your [pocket_side] pocket being fumbled with!</span>")
|
||||
|
||||
if(usr.canUseTopic(src, BE_CLOSE, NO_DEXTERY, null, FALSE))
|
||||
// separate from first canusetopic
|
||||
var/mob/living/user = usr
|
||||
if(istype(user) && href_list["shoes"] && (user.mobility_flags & MOBILITY_USE)) // we need to be on the ground, so we'll be a bit looser
|
||||
shoes.handle_tying(usr)
|
||||
|
||||
..() //CITADEL CHANGE - removes a tab from behind this ..() so that flavortext can actually be examined
|
||||
|
||||
|
||||
@@ -384,7 +400,7 @@
|
||||
// Checks the user has security clearence before allowing them to change arrest status via hud, comment out to enable all access
|
||||
var/allowed_access = null
|
||||
var/obj/item/clothing/glasses/G = H.glasses
|
||||
if (!(G.obj_flags |= EMAGGED))
|
||||
if (!(G.obj_flags & EMAGGED))
|
||||
if(H.wear_id)
|
||||
var/list/access = H.wear_id.GetAccess()
|
||||
if(ACCESS_SEC_DOORS in access)
|
||||
@@ -526,33 +542,15 @@
|
||||
// Might need re-wording.
|
||||
to_chat(user, "<span class='alert'>There is no exposed flesh or thin material [above_neck(target_zone) ? "on [p_their()] head" : "on [p_their()] body"].</span>")
|
||||
|
||||
/mob/living/carbon/human/proc/check_obscured_slots()
|
||||
var/list/obscured = list()
|
||||
|
||||
/mob/living/carbon/human/check_obscured_slots()
|
||||
. = ..()
|
||||
if(wear_suit)
|
||||
if(wear_suit.flags_inv & HIDEGLOVES)
|
||||
obscured |= SLOT_GLOVES
|
||||
LAZYOR(., SLOT_GLOVES)
|
||||
if(wear_suit.flags_inv & HIDEJUMPSUIT)
|
||||
obscured |= SLOT_W_UNIFORM
|
||||
LAZYOR(., SLOT_W_UNIFORM)
|
||||
if(wear_suit.flags_inv & HIDESHOES)
|
||||
obscured |= SLOT_SHOES
|
||||
|
||||
if(head)
|
||||
if(head.flags_inv & HIDEMASK)
|
||||
obscured |= SLOT_WEAR_MASK
|
||||
if(head.flags_inv & HIDEEYES)
|
||||
obscured |= SLOT_GLASSES
|
||||
if(head.flags_inv & HIDEEARS)
|
||||
obscured |= SLOT_EARS
|
||||
|
||||
if(wear_mask)
|
||||
if(wear_mask.flags_inv & HIDEEYES)
|
||||
obscured |= SLOT_GLASSES
|
||||
|
||||
if(obscured.len)
|
||||
return obscured
|
||||
else
|
||||
return null
|
||||
LAZYOR(., SLOT_SHOES)
|
||||
|
||||
/mob/living/carbon/human/assess_threat(judgement_criteria, lasercolor = "", datum/callback/weaponcheck=null)
|
||||
if(judgement_criteria & JUDGE_EMAGGED)
|
||||
@@ -747,8 +745,7 @@
|
||||
|
||||
/mob/living/carbon/human/resist_restraints()
|
||||
if(wear_suit && wear_suit.breakouttime)
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
MarkResistTime()
|
||||
cuff_resist(wear_suit)
|
||||
else
|
||||
..()
|
||||
@@ -997,7 +994,7 @@
|
||||
if(target.incapacitated(FALSE, TRUE) || incapacitated(FALSE, TRUE))
|
||||
target.visible_message("<span class='warning'>[target] can't hang onto [src]!</span>")
|
||||
return
|
||||
buckle_mob(target, TRUE, TRUE, FALSE, 0, 2, FALSE)
|
||||
buckle_mob(target, TRUE, TRUE, FALSE, 1, 2, FALSE)
|
||||
else
|
||||
visible_message("<span class='warning'>[target] fails to climb onto [src]!</span>")
|
||||
else
|
||||
@@ -1043,12 +1040,6 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/clear_shove_slowdown()
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/shove)
|
||||
var/active_item = get_active_held_item()
|
||||
if(is_type_in_typecache(active_item, GLOB.shove_disarming_types))
|
||||
visible_message("<span class='warning'>[src.name] regains their grip on \the [active_item]!</span>", "<span class='warning'>You regain your grip on \the [active_item]</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
|
||||
/mob/living/carbon/human/updatehealth()
|
||||
. = ..()
|
||||
|
||||
@@ -1069,10 +1060,21 @@
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
|
||||
|
||||
|
||||
/mob/living/carbon/human/do_after_coefficent()
|
||||
. = ..()
|
||||
. *= physiology.do_after_speed
|
||||
|
||||
/mob/living/carbon/human/is_bleeding()
|
||||
if(NOBLOOD in dna.species.species_traits || bleedsuppress)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/get_total_bleed_rate()
|
||||
if(NOBLOOD in dna.species.species_traits)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/species
|
||||
var/race = null
|
||||
|
||||
|
||||
@@ -34,6 +34,19 @@
|
||||
protection += physiology.armor.getRating(d_type)
|
||||
return protection
|
||||
|
||||
///Get all the clothing on a specific body part
|
||||
/mob/living/carbon/human/proc/clothingonpart(obj/item/bodypart/def_zone)
|
||||
var/list/covering_part = list()
|
||||
var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id, wear_neck) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor)
|
||||
for(var/bp in body_parts)
|
||||
if(!bp)
|
||||
continue
|
||||
if(bp && istype(bp , /obj/item/clothing))
|
||||
var/obj/item/clothing/C = bp
|
||||
if(C.body_parts_covered & def_zone.body_part)
|
||||
covering_part += C
|
||||
return covering_part
|
||||
|
||||
/mob/living/carbon/human/on_hit(obj/item/projectile/P)
|
||||
if(dna && dna.species)
|
||||
dna.species.on_hit(P, src)
|
||||
@@ -52,11 +65,6 @@
|
||||
return martial_art_result
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/can_embed(obj/item/I)
|
||||
if(I.get_sharpness() || is_pointed(I) || is_type_in_typecache(I, GLOB.can_embed_types))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/check_martial_melee_block()
|
||||
if(mind)
|
||||
if(mind.martial_art && prob(mind.martial_art.block_chance) && mind.martial_art.can_use(src) && in_throw_mode && !incapacitated(FALSE, TRUE))
|
||||
@@ -111,18 +119,21 @@
|
||||
visible_message("<span class='danger'>[user] [hulk_verb_continous] [src]!</span>", \
|
||||
"<span class='userdanger'>[user] [hulk_verb_continous] you!</span>", null, COMBAT_MESSAGE_RANGE, null, user,
|
||||
"<span class='danger'>You [hulk_verb_simple] [src]!</span>")
|
||||
adjustBruteLoss(15)
|
||||
apply_damage(15, BRUTE, wound_bonus=10)
|
||||
return 1
|
||||
|
||||
/mob/living/carbon/human/attack_hand(mob/user)
|
||||
/mob/living/carbon/human/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
dna.species.spec_attack_hand(H, src)
|
||||
dna.species.spec_attack_hand(H, src, null, act_intent, unarmed_attack_flags)
|
||||
|
||||
/mob/living/carbon/human/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(!M.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
M.DelayNextAction()
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(dam_zone))
|
||||
if(!affecting)
|
||||
@@ -222,16 +233,17 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor = run_armor_check(affecting, "melee", armour_penetration = M.armour_penetration)
|
||||
apply_damage(damage, M.melee_damage_type, affecting, armor)
|
||||
|
||||
apply_damage(damage, M.melee_damage_type, affecting, armor, wound_bonus = M.wound_bonus, bare_wound_bonus = M.bare_wound_bonus, sharpness = M.sharpness)
|
||||
|
||||
/mob/living/carbon/human/attack_slime(mob/living/simple_animal/slime/M)
|
||||
. = ..()
|
||||
if(!.) //unsuccessful slime attack
|
||||
return
|
||||
var/damage = rand(5, 25)
|
||||
var/wound_mod = -45 // 25^1.4=90, 90-45=45
|
||||
if(M.is_adult)
|
||||
damage = rand(10, 35)
|
||||
wound_mod = -90 // 35^1.4=145, 145-90=55
|
||||
|
||||
var/dam_zone = dismembering_strike(M, pick(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG))
|
||||
if(!dam_zone) //Dismemberment successful
|
||||
@@ -241,7 +253,7 @@
|
||||
if(!affecting)
|
||||
affecting = get_bodypart(BODY_ZONE_CHEST)
|
||||
var/armor_block = run_armor_check(affecting, "melee")
|
||||
apply_damage(damage, BRUTE, affecting, armor_block)
|
||||
apply_damage(damage, BRUTE, affecting, armor_block, wound_bonus=wound_mod)
|
||||
|
||||
/mob/living/carbon/human/mech_melee_attack(obj/mecha/M)
|
||||
if(M.occupant.a_intent == INTENT_HARM)
|
||||
@@ -619,14 +631,48 @@
|
||||
no_damage = TRUE
|
||||
to_send += "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name] [HAS_TRAIT(src, TRAIT_SELF_AWARE) ? "has" : "is"] [status].</span>\n"
|
||||
|
||||
for(var/thing in LB.wounds)
|
||||
var/datum/wound/W = thing
|
||||
var/msg
|
||||
switch(W.severity)
|
||||
if(WOUND_SEVERITY_TRIVIAL)
|
||||
msg = "\t <span class='danger'>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)].</span>"
|
||||
if(WOUND_SEVERITY_MODERATE)
|
||||
msg = "\t <span class='warning'>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!</span>"
|
||||
if(WOUND_SEVERITY_SEVERE)
|
||||
msg = "\t <span class='warning'><b>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!</b></span>"
|
||||
if(WOUND_SEVERITY_CRITICAL)
|
||||
msg = "\t <span class='warning'><b>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!!</b></span>"
|
||||
to_chat(src, msg)
|
||||
|
||||
for(var/obj/item/I in LB.embedded_objects)
|
||||
to_send += "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>\n"
|
||||
if(I.isEmbedHarmless())
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] stuck to your [LB.name]!</a>")
|
||||
else
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
|
||||
|
||||
for(var/t in missing)
|
||||
to_send += "<span class='boldannounce'>Your [parse_zone(t)] is missing!</span>\n"
|
||||
|
||||
if(bleed_rate)
|
||||
to_send += "<span class='danger'>You are bleeding!</span>\n"
|
||||
if(is_bleeding())
|
||||
var/list/obj/item/bodypart/bleeding_limbs = list()
|
||||
for(var/i in bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
if(BP.get_bleed_rate())
|
||||
bleeding_limbs += BP
|
||||
|
||||
var/num_bleeds = LAZYLEN(bleeding_limbs)
|
||||
var/bleed_text = "<span class='danger'>You are bleeding from your"
|
||||
switch(num_bleeds)
|
||||
if(1 to 2)
|
||||
bleed_text += " [bleeding_limbs[1].name][num_bleeds == 2 ? " and [bleeding_limbs[2].name]" : ""]"
|
||||
if(3 to INFINITY)
|
||||
for(var/i in 1 to (num_bleeds - 1))
|
||||
var/obj/item/bodypart/BP = bleeding_limbs[i]
|
||||
bleed_text += " [BP.name],"
|
||||
bleed_text += " and [bleeding_limbs[num_bleeds].name]"
|
||||
bleed_text += "!</span>"
|
||||
to_chat(src, bleed_text)
|
||||
if(getStaminaLoss())
|
||||
if(getStaminaLoss() > 30)
|
||||
to_send += "<span class='info'>You're completely exhausted.</span>\n"
|
||||
@@ -719,6 +765,89 @@
|
||||
|
||||
..()
|
||||
|
||||
/mob/living/carbon/human/check_self_for_injuries()
|
||||
if(stat == DEAD || stat == UNCONSCIOUS)
|
||||
return
|
||||
|
||||
visible_message("<span class='notice'>[src] examines [p_them()]self.</span>", \
|
||||
"<span class='notice'>You check yourself for injuries.</span>")
|
||||
|
||||
var/list/missing = list(BODY_ZONE_HEAD, BODY_ZONE_CHEST, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/LB = X
|
||||
missing -= LB.body_zone
|
||||
if(LB.is_pseudopart) //don't show injury text for fake bodyparts; ie chainsaw arms or synthetic armblades
|
||||
continue
|
||||
var/self_aware = FALSE
|
||||
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
|
||||
self_aware = TRUE
|
||||
var/limb_max_damage = LB.max_damage
|
||||
var/status = ""
|
||||
var/brutedamage = LB.brute_dam
|
||||
var/burndamage = LB.burn_dam
|
||||
if(hallucination)
|
||||
if(prob(30))
|
||||
brutedamage += rand(30,40)
|
||||
if(prob(30))
|
||||
burndamage += rand(30,40)
|
||||
|
||||
if(HAS_TRAIT(src, TRAIT_SELF_AWARE))
|
||||
status = "[brutedamage] brute damage and [burndamage] burn damage"
|
||||
if(!brutedamage && !burndamage)
|
||||
status = "no damage"
|
||||
|
||||
else
|
||||
if(brutedamage > 0)
|
||||
status = LB.light_brute_msg
|
||||
if(brutedamage > (limb_max_damage*0.4))
|
||||
status = LB.medium_brute_msg
|
||||
if(brutedamage > (limb_max_damage*0.8))
|
||||
status = LB.heavy_brute_msg
|
||||
if(brutedamage > 0 && burndamage > 0)
|
||||
status += " and "
|
||||
|
||||
if(burndamage > (limb_max_damage*0.8))
|
||||
status += LB.heavy_burn_msg
|
||||
else if(burndamage > (limb_max_damage*0.2))
|
||||
status += LB.medium_burn_msg
|
||||
else if(burndamage > 0)
|
||||
status += LB.light_burn_msg
|
||||
|
||||
if(status == "")
|
||||
status = "OK"
|
||||
var/no_damage
|
||||
if(status == "OK" || status == "no damage")
|
||||
no_damage = TRUE
|
||||
var/isdisabled = " "
|
||||
if(LB.is_disabled())
|
||||
isdisabled = " is disabled "
|
||||
if(no_damage)
|
||||
isdisabled += " but otherwise "
|
||||
else
|
||||
isdisabled += " and "
|
||||
to_chat(src, "\t <span class='[no_damage ? "notice" : "warning"]'>Your [LB.name][isdisabled][self_aware ? " has " : " is "][status].</span>")
|
||||
|
||||
for(var/thing in LB.wounds)
|
||||
var/datum/wound/W = thing
|
||||
var/msg
|
||||
switch(W.severity)
|
||||
if(WOUND_SEVERITY_TRIVIAL)
|
||||
msg = "\t <span class='danger'>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)].</span>"
|
||||
if(WOUND_SEVERITY_MODERATE)
|
||||
msg = "\t <span class='warning'>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!</span>"
|
||||
if(WOUND_SEVERITY_SEVERE)
|
||||
msg = "\t <span class='warning'><b>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!</b></span>"
|
||||
if(WOUND_SEVERITY_CRITICAL)
|
||||
msg = "\t <span class='warning'><b>Your [LB.name] is suffering [W.a_or_from] [lowertext(W.name)]!!</b></span>"
|
||||
to_chat(src, msg)
|
||||
|
||||
for(var/obj/item/I in LB.embedded_objects)
|
||||
if(I.isEmbedHarmless())
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] stuck to your [LB.name]!</a>")
|
||||
else
|
||||
to_chat(src, "\t <a href='?src=[REF(src)];embedded_object=[REF(I)];embedded_limb=[REF(LB)]' class='warning'>There is \a [I] embedded in your [LB.name]!</a>")
|
||||
|
||||
|
||||
/mob/living/carbon/human/damage_clothes(damage_amount, damage_type = BRUTE, damage_flag = 0, def_zone)
|
||||
if(damage_type != BRUTE && damage_type != BURN)
|
||||
|
||||
@@ -7,12 +7,14 @@
|
||||
buckle_lying = FALSE
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
/// Enable stamina combat
|
||||
combat_flags = COMBAT_FLAGS_DEFAULT
|
||||
combat_flags = COMBAT_FLAGS_DEFAULT | COMBAT_FLAG_UNARMED_PARRY
|
||||
status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH|CANSTAGGER
|
||||
has_field_of_vision = FALSE //Handled by species.
|
||||
|
||||
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
|
||||
|
||||
block_parry_data = /datum/block_parry_data/unarmed/human
|
||||
|
||||
//Hair colour and style
|
||||
var/hair_color = "000"
|
||||
var/hair_style = "Bald"
|
||||
@@ -49,7 +51,6 @@
|
||||
|
||||
var/special_voice = "" // For changing our voice. Used by a symptom.
|
||||
|
||||
var/bleed_rate = 0 //how much are we bleeding
|
||||
var/bleedsuppress = 0 //for stopping bloodloss, eventually this will be limb-based like bleeding
|
||||
|
||||
var/blood_state = BLOOD_STATE_NOT_BLOODY
|
||||
@@ -71,3 +72,45 @@
|
||||
var/lastpuke = 0
|
||||
var/account_id
|
||||
var/last_fire_update
|
||||
|
||||
/// Unarmed parry data for human
|
||||
/datum/block_parry_data/unarmed/human
|
||||
parry_respect_clickdelay = TRUE
|
||||
parry_stamina_cost = 4
|
||||
parry_attack_types = ATTACK_TYPE_UNARMED
|
||||
parry_flags = PARRY_DEFAULT_HANDLE_FEEDBACK | PARRY_LOCK_ATTACKING
|
||||
|
||||
parry_time_windup = 0
|
||||
parry_time_spindown = 1
|
||||
parry_time_active = 5
|
||||
|
||||
parry_time_perfect = 1
|
||||
parry_time_perfect_leeway = 1
|
||||
parry_imperfect_falloff_percent = 20
|
||||
parry_efficiency_perfect = 100
|
||||
|
||||
parry_efficiency_considered_successful = 0.01
|
||||
parry_efficiency_to_counterattack = 0.01
|
||||
parry_max_attacks = 3
|
||||
parry_cooldown = 30
|
||||
parry_failed_stagger_duration = 0
|
||||
parry_failed_clickcd_duration = 0.4
|
||||
|
||||
parry_data = list( // yeah it's snowflake
|
||||
"HUMAN_PARRY_STAGGER" = 3 SECONDS,
|
||||
"HUMAN_PARRY_PUNCH" = TRUE,
|
||||
"HUMAN_PARRY_MININUM_EFFICIENCY" = 0.9
|
||||
)
|
||||
|
||||
/mob/living/carbon/human/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
var/datum/block_parry_data/D = return_block_parry_datum(block_parry_data)
|
||||
if(!owner.Adjacent(attacker))
|
||||
return ..()
|
||||
if(parry_efficiency < D.parry_data["HUMAN_PARRY_MINIMUM_EFFICIENCY"])
|
||||
return ..()
|
||||
visible_message("<span class='warning'>[src] strikes back perfectly at [attacker], staggering them!</span>")
|
||||
if(D.parry_data["HUMAN_PARRY_PUNCH"])
|
||||
UnarmedAttack(attacker, TRUE, INTENT_HARM, ATTACK_IS_PARRY_COUNTERATTACK | ATTACK_IGNORE_ACTION | ATTACK_IGNORE_CLICKDELAY | NO_AUTO_CLICKDELAY_HANDLING)
|
||||
var/mob/living/L = attacker
|
||||
if(istype(L))
|
||||
L.Stagger(D.parry_data["HUMAN_PARRY_STAGGER"])
|
||||
|
||||
@@ -151,3 +151,22 @@
|
||||
if(blood_dna.len)
|
||||
last_bloodtype = blood_dna[blood_dna[blood_dna.len]]//trust me this works
|
||||
last_blood_DNA = blood_dna[blood_dna.len]*/
|
||||
|
||||
/// For use formatting all of the scars this human has for saving for persistent scarring
|
||||
/mob/living/carbon/human/proc/format_scars()
|
||||
if(!all_scars)
|
||||
return
|
||||
var/scars = ""
|
||||
for(var/i in all_scars)
|
||||
var/datum/scar/S = i
|
||||
scars += "[S.format()];"
|
||||
return scars
|
||||
|
||||
/// Takes a single scar from the persistent scar loader and recreates it from the saved data
|
||||
/mob/living/carbon/human/proc/load_scar(scar_line)
|
||||
var/list/scar_data = splittext(scar_line, "|")
|
||||
if(LAZYLEN(scar_data) != 4)
|
||||
return // invalid, should delete
|
||||
var/obj/item/bodypart/BP = get_bodypart("[scar_data[SCAR_SAVE_ZONE]]")
|
||||
var/datum/scar/S = new
|
||||
return S.load(BP, scar_data[SCAR_SAVE_DESC], scar_data[SCAR_SAVE_PRECISE_LOCATION], text2num(scar_data[SCAR_SAVE_SEVERITY]))
|
||||
|
||||
@@ -36,8 +36,9 @@
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/human/experience_pressure_difference()
|
||||
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
|
||||
/mob/living/carbon/human/experience_pressure_difference(pressure_difference, direction, pressure_resistance_prob_delta = 0, throw_target)
|
||||
if(prob(pressure_difference * 2.5))
|
||||
playsound(src, 'sound/effects/space_wind.ogg', 50, 1)
|
||||
if(shoes && istype(shoes, /obj/item/clothing))
|
||||
var/obj/item/clothing/S = shoes
|
||||
if (S.clothing_flags & NOSLIP)
|
||||
@@ -58,7 +59,7 @@
|
||||
. = ..()
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_move(NewLoc)
|
||||
if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_MOVE|MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && !pulledby)
|
||||
if(. && (combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && !(movement_type & FLYING) && CHECK_ALL_MOBILITY(src, MOBILITY_MOVE|MOBILITY_STAND) && m_intent == MOVE_INTENT_RUN && has_gravity(loc) && (!pulledby || (pulledby.pulledby == src)))
|
||||
if(!HAS_TRAIT(src, TRAIT_FREESPRINT))
|
||||
doSprintLossTiles(1)
|
||||
if((oldpseudoheight - pseudo_z_axis) >= 8)
|
||||
@@ -77,7 +78,7 @@
|
||||
var/turf/T = get_turf(src)
|
||||
if(S.bloody_shoes && S.bloody_shoes[S.blood_state])
|
||||
var/obj/effect/decal/cleanable/blood/footprints/oldFP = locate(/obj/effect/decal/cleanable/blood/footprints) in T
|
||||
if(oldFP && (oldFP.blood_state == S.blood_state && oldFP.color == bloodtype_to_color(S.last_bloodtype)))
|
||||
if(oldFP && (oldFP.blood_state == S.blood_state && oldFP.color == S.last_blood_color))
|
||||
return
|
||||
S.bloody_shoes[S.blood_state] = max(0, S.bloody_shoes[S.blood_state] - BLOOD_LOSS_PER_STEP)
|
||||
var/obj/effect/decal/cleanable/blood/footprints/FP = new /obj/effect/decal/cleanable/blood/footprints(T)
|
||||
@@ -85,7 +86,11 @@
|
||||
FP.entered_dirs |= dir
|
||||
FP.bloodiness = S.bloody_shoes[S.blood_state]
|
||||
if(S.last_bloodtype)
|
||||
FP.blood_DNA += list(S.last_blood_DNA = S.last_bloodtype)
|
||||
FP.blood_DNA[S.last_blood_DNA] = S.last_bloodtype
|
||||
if(!FP.blood_DNA["color"])
|
||||
FP.blood_DNA["color"] = S.last_blood_color
|
||||
else
|
||||
FP.blood_DNA["color"] = BlendRGB(FP.blood_DNA["color"], S.last_blood_color)
|
||||
FP.update_icon()
|
||||
update_inv_shoes()
|
||||
//End bloody footprints
|
||||
|
||||
@@ -1,5 +1,32 @@
|
||||
/mob/living/carbon/human/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
return dna.species.can_equip(I, slot, disable_warning, src, bypass_equip_delay_self)
|
||||
/mob/living/carbon/human/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning)
|
||||
return dna.species.can_equip(I, slot, disable_warning, src, bypass_equip_delay_self, clothing_check, return_warning)
|
||||
|
||||
/mob/living/carbon/human/get_equipped_items(include_pockets = FALSE)
|
||||
var/list/items = ..()
|
||||
if(belt)
|
||||
items += belt
|
||||
if(ears)
|
||||
items += ears
|
||||
if(glasses)
|
||||
items += glasses
|
||||
if(gloves)
|
||||
items += gloves
|
||||
if(shoes)
|
||||
items += shoes
|
||||
if(wear_id)
|
||||
items += wear_id
|
||||
if(wear_suit)
|
||||
items += wear_suit
|
||||
if(w_uniform)
|
||||
items += w_uniform
|
||||
if(include_pockets)
|
||||
if(l_store)
|
||||
items += l_store
|
||||
if(r_store)
|
||||
items += r_store
|
||||
if(s_store)
|
||||
items += s_store
|
||||
return items
|
||||
|
||||
// Return the item currently in the slot ID
|
||||
/mob/living/carbon/human/get_item_by_slot(slot_id)
|
||||
|
||||
@@ -18,36 +18,21 @@
|
||||
#define THERMAL_PROTECTION_HAND_LEFT 0.025
|
||||
#define THERMAL_PROTECTION_HAND_RIGHT 0.025
|
||||
|
||||
/mob/living/carbon/human/Life(seconds, times_fired)
|
||||
set invisibility = 0
|
||||
if (notransform)
|
||||
/mob/living/carbon/human/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
handle_active_genes()
|
||||
//heart attack stuff
|
||||
handle_heart()
|
||||
dna.species.spec_life(src) // for mutantraces
|
||||
return (stat != DEAD) && !QDELETED(src)
|
||||
|
||||
. = ..()
|
||||
|
||||
if (QDELETED(src))
|
||||
return 0
|
||||
|
||||
if(.) //not dead
|
||||
handle_active_genes()
|
||||
|
||||
if(stat != DEAD)
|
||||
//heart attack stuff
|
||||
handle_heart()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Stuff jammed in your limbs hurts
|
||||
handle_embedded_objects()
|
||||
|
||||
/mob/living/carbon/human/PhysicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
//Update our name based on whether our face is obscured/disfigured
|
||||
name = get_visible_name()
|
||||
|
||||
dna.species.spec_life(src) // for mutantraces
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
|
||||
|
||||
/mob/living/carbon/human/calculate_affecting_pressure(pressure)
|
||||
var/headless = !get_bodypart(BODY_ZONE_HEAD) //should the mob be perennially headless (see dullahans), we only take the suit into account, so they can into space.
|
||||
if (wear_suit && istype(wear_suit, /obj/item/clothing) && (headless || (head && istype(head, /obj/item/clothing))))
|
||||
@@ -303,25 +288,6 @@
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/carbon/human/proc/handle_embedded_objects()
|
||||
for(var/X in bodyparts)
|
||||
var/obj/item/bodypart/BP = X
|
||||
for(var/obj/item/I in BP.embedded_objects)
|
||||
if(prob(I.embedding.embedded_pain_chance))
|
||||
BP.receive_damage(I.w_class*I.embedding.embedded_pain_multiplier)
|
||||
to_chat(src, "<span class='userdanger'>[I] embedded in your [BP.name] hurts!</span>")
|
||||
|
||||
if(prob(I.embedding.embedded_fall_chance))
|
||||
BP.receive_damage(I.w_class*I.embedding.embedded_fall_pain_multiplier)
|
||||
BP.embedded_objects -= I
|
||||
I.forceMove(drop_location())
|
||||
I.unembedded()
|
||||
visible_message("<span class='danger'>[I] falls out of [name]'s [BP.name]!</span>","<span class='userdanger'>[I] falls out of your [BP.name]!</span>")
|
||||
if(!has_embedded_objects())
|
||||
clear_alert("embeddedobject")
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "embedded")
|
||||
|
||||
/mob/living/carbon/human/proc/handle_active_genes()
|
||||
if(HAS_TRAIT(src, TRAIT_MUTATION_STASIS))
|
||||
return
|
||||
|
||||
@@ -91,6 +91,7 @@
|
||||
return " (as [get_id_name("Unknown")])"
|
||||
|
||||
/mob/living/carbon/human/proc/forcesay(list/append) //this proc is at the bottom of the file because quote fuckery makes notepad++ cri
|
||||
set waitfor = FALSE // WINGET IS A SLEEP. DO. NOT. SLEEP.
|
||||
if(stat == CONSCIOUS)
|
||||
if(client)
|
||||
var/temp = winget(client, "input", "text")
|
||||
|
||||
@@ -7,7 +7,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this
|
||||
var/limbs_id //this is used if you want to use a different species limb sprites. Mainly used for angels as they look like humans.
|
||||
var/name // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
|
||||
var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
|
||||
var/default_color = "#FFFFFF" // if alien colors are disabled, this is the color that will be used by that race
|
||||
|
||||
var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
|
||||
var/has_field_of_vision = TRUE
|
||||
@@ -39,6 +39,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/use_skintones = NO_SKINTONES // does it use skintones or not? (spoiler alert this is only used by humans)
|
||||
var/exotic_blood = "" // If your race wants to bleed something other than bog standard blood, change this to reagent id.
|
||||
var/exotic_bloodtype = "" //If your race uses a non standard bloodtype (A+, O-, AB-, etc)
|
||||
var/exotic_blood_color = BLOOD_COLOR_HUMAN //assume human as the default blood colour, override this default by species subtypes
|
||||
var/meat = /obj/item/reagent_containers/food/snacks/meat/slab/human //What the species drops on gibbing
|
||||
var/list/gib_types = list(/obj/effect/gibspawner/human, /obj/effect/gibspawner/human/bodypartless)
|
||||
var/skinned_type
|
||||
@@ -72,7 +73,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/datum/outfit/outfit_important_for_life // A path to an outfit that is important for species life e.g. plasmaman outfit
|
||||
|
||||
// species-only traits. Can be found in DNA.dm
|
||||
var/list/species_traits = list()
|
||||
var/list/species_traits = list(CAN_SCAR) //by default they can scar unless set to something else
|
||||
// generic traits tied to having the species
|
||||
var/list/inherent_traits = list()
|
||||
var/inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
@@ -104,6 +105,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/whitelisted = 0 //Is this species restricted to certain players?
|
||||
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
|
||||
var/icon_limbs //Overrides the icon used for the limbs of this species. Mainly for downstream, and also because hardcoded icons disgust me. Implemented and maintained as a favor in return for a downstream's implementation of synths.
|
||||
var/species_type
|
||||
|
||||
var/tail_type //type of tail i.e. mam_tail
|
||||
var/wagging_type //type of wagging i.e. waggingtail_lizard
|
||||
|
||||
/// Our default override for typing indicator state
|
||||
var/typing_indicator_state
|
||||
@@ -112,14 +117,12 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
// PROCS //
|
||||
///////////
|
||||
|
||||
|
||||
/datum/species/New()
|
||||
|
||||
if(!limbs_id) //if we havent set a limbs id to use, just use our own id
|
||||
limbs_id = id
|
||||
..()
|
||||
|
||||
|
||||
/proc/generate_selectable_species(clear = FALSE)
|
||||
if(clear)
|
||||
GLOB.roundstart_races = list()
|
||||
@@ -381,7 +384,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
//keep it at the right spot, so we can't have people taking shortcuts
|
||||
var/location = C.dna.mutation_index.Find(inert_mutation)
|
||||
C.dna.mutation_index[location] = new_species.inert_mutation
|
||||
C.dna.default_mutation_genes[location] = C.dna.mutation_index[location]
|
||||
C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation)
|
||||
C.dna.default_mutation_genes[new_species.inert_mutation] = C.dna.mutation_index[new_species.inert_mutation]
|
||||
|
||||
if(!new_species.has_field_of_vision && has_field_of_vision && ishuman(C) && CONFIG_GET(flag/use_field_of_vision))
|
||||
var/datum/component/field_of_vision/F = C.GetComponent(/datum/component/field_of_vision)
|
||||
@@ -851,10 +856,10 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/g = (H.dna.features["body_model"] == FEMALE) ? "f" : "m"
|
||||
var/list/colorlist = list()
|
||||
var/husk = HAS_TRAIT(H, TRAIT_HUSK)
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor"]]0")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") :ReadRGB("[H.dna.features["mcolor2"]]0")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]0")
|
||||
colorlist += list(0,0,0, hair_alpha)
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor"]]00")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor2"]]00")
|
||||
colorlist += husk ? ReadRGB("#a3a3a3") : ReadRGB("[H.dna.features["mcolor3"]]00")
|
||||
colorlist += husk ? list(0, 0, 0) : list(0, 0, 0, hair_alpha)
|
||||
for(var/index in 1 to colorlist.len)
|
||||
colorlist[index] /= 255
|
||||
|
||||
@@ -1028,7 +1033,6 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.apply_overlay(BODY_FRONT_LAYER)
|
||||
H.apply_overlay(HORNS_LAYER)
|
||||
|
||||
|
||||
/*
|
||||
* Equip the outfit required for life. Replaces items currently worn.
|
||||
*/
|
||||
@@ -1059,17 +1063,23 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.adjustBruteLoss(1)
|
||||
|
||||
/datum/species/proc/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
return
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/proc/auto_equip(mob/living/carbon/human/H)
|
||||
// handles the equipping of species-specific gear
|
||||
return
|
||||
|
||||
/datum/species/proc/can_equip(obj/item/I, slot, disable_warning, mob/living/carbon/human/H, bypass_equip_delay_self = FALSE)
|
||||
/datum/species/proc/can_equip(obj/item/I, slot, disable_warning, mob/living/carbon/human/H, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning)
|
||||
if(slot in no_equip)
|
||||
if(!I.species_exception || !is_type_in_list(src, I.species_exception))
|
||||
return FALSE
|
||||
|
||||
if(clothing_check && (slot in H.check_obscured_slots()))
|
||||
if(return_warning)
|
||||
return_warning[1] = "<span class='warning'>You are unable to equip that with your current garments in the way!</span>"
|
||||
return FALSE
|
||||
|
||||
var/num_arms = H.get_num_arms(FALSE)
|
||||
var/num_legs = H.get_num_legs(FALSE)
|
||||
|
||||
@@ -1131,8 +1141,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
|
||||
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
|
||||
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
|
||||
if(!disable_warning)
|
||||
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
|
||||
if(return_warning)
|
||||
return_warning[1] = "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>"
|
||||
return FALSE
|
||||
if(!(I.slot_flags & ITEM_SLOT_BELT))
|
||||
return
|
||||
@@ -1173,8 +1183,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!CHECK_BITFIELD(I.item_flags, NO_UNIFORM_REQUIRED))
|
||||
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_CHEST)
|
||||
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
|
||||
if(!disable_warning)
|
||||
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
|
||||
if(return_warning)
|
||||
return_warning[1] = "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>"
|
||||
return FALSE
|
||||
if( !(I.slot_flags & ITEM_SLOT_ID) )
|
||||
return FALSE
|
||||
@@ -1188,8 +1198,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_L_LEG)
|
||||
|
||||
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
|
||||
if(!disable_warning)
|
||||
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
|
||||
if(return_warning)
|
||||
return_warning[1] = "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>"
|
||||
return FALSE
|
||||
if(I.slot_flags & ITEM_SLOT_DENYPOCKET)
|
||||
return FALSE
|
||||
@@ -1204,8 +1214,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/obj/item/bodypart/O = H.get_bodypart(BODY_ZONE_R_LEG)
|
||||
|
||||
if(!H.w_uniform && !nojumpsuit && (!O || O.status != BODYPART_ROBOTIC))
|
||||
if(!disable_warning)
|
||||
to_chat(H, "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>")
|
||||
if(return_warning)
|
||||
return_warning[1] = "<span class='warning'>You need a jumpsuit before you can attach this [I.name]!</span>"
|
||||
return FALSE
|
||||
if(I.slot_flags & ITEM_SLOT_DENYPOCKET)
|
||||
return FALSE
|
||||
@@ -1218,16 +1228,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(H.s_store)
|
||||
return FALSE
|
||||
if(!H.wear_suit)
|
||||
if(!disable_warning)
|
||||
to_chat(H, "<span class='warning'>You need a suit before you can attach this [I.name]!</span>")
|
||||
if(return_warning)
|
||||
return_warning[1] = "<span class='warning'>You need a suit before you can attach this [I.name]!</span>"
|
||||
return FALSE
|
||||
if(!H.wear_suit.allowed)
|
||||
if(!disable_warning)
|
||||
to_chat(H, "You somehow have a suit with no defined allowed items for suit storage, stop that.")
|
||||
if(return_warning)
|
||||
return_warning[1] = "You somehow have a suit with no defined allowed items for suit storage, stop that."
|
||||
return FALSE
|
||||
if(I.w_class > WEIGHT_CLASS_BULKY)
|
||||
if(!disable_warning)
|
||||
to_chat(H, "The [I.name] is too big to attach.") //should be src?
|
||||
if(return_warning)
|
||||
return_warning[1] = "The [I.name] is too big to attach."
|
||||
return FALSE
|
||||
if( istype(I, /obj/item/pda) || istype(I, /obj/item/pen) || is_type_in_list(I, H.wear_suit.allowed) )
|
||||
return TRUE
|
||||
@@ -1277,9 +1287,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/proc/check_weakness(obj/item, mob/living/attacker)
|
||||
return FALSE
|
||||
|
||||
////////
|
||||
//LIFE//
|
||||
////////
|
||||
/////////////
|
||||
////LIFE////
|
||||
////////////
|
||||
|
||||
/datum/species/proc/handle_digestion(mob/living/carbon/human/H)
|
||||
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
@@ -1438,7 +1448,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target.grabbedby(user)
|
||||
return 1
|
||||
|
||||
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
/datum/species/proc/harm(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style, attackchain_flags = NONE)
|
||||
if(!attacker_style && HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='warning'>You don't want to harm [target]!</span>")
|
||||
return FALSE
|
||||
@@ -1450,10 +1460,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target_message = "<span class='warning'>[target] blocks your attack!</span>")
|
||||
return FALSE
|
||||
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
|
||||
user.adjustStaminaLossBuffered(1.5)
|
||||
else
|
||||
user.adjustStaminaLossBuffered(3.5)
|
||||
if(!(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK))
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
|
||||
user.adjustStaminaLossBuffered(1.5)
|
||||
else
|
||||
user.adjustStaminaLossBuffered(3.5)
|
||||
|
||||
if(attacker_style && attacker_style.harm_act(user,target))
|
||||
return TRUE
|
||||
@@ -1481,23 +1492,26 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
//CITADEL CHANGES - makes resting and disabled combat mode reduce punch damage, makes being out of combat mode result in you taking more damage
|
||||
if(!SEND_SIGNAL(target, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
damage *= 1.5
|
||||
damage *= 1.2
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
damage *= 0.5
|
||||
damage *= 0.8
|
||||
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
damage *= 0.25
|
||||
damage *= 0.8
|
||||
//END OF CITADEL CHANGES
|
||||
|
||||
var/obj/item/bodypart/affecting = target.get_bodypart(ran_zone(user.zone_selected))
|
||||
|
||||
var/miss_chance = 100//calculate the odds that a punch misses entirely. considers stamina and brute damage of the puncher. punches miss by default to prevent weird cases
|
||||
if(user.dna.species.punchdamagelow)
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists have a flat 10% miss chance
|
||||
miss_chance = 10
|
||||
if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
|
||||
miss_chance = 0
|
||||
else
|
||||
miss_chance = min(10 + ((puncherstam + puncherbrute)*0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
|
||||
if(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)
|
||||
miss_chance = 0
|
||||
else
|
||||
if(user.dna.species.punchdamagelow)
|
||||
if(atk_verb == ATTACK_EFFECT_KICK) //kicks never miss (provided your species deals more than 0 damage)
|
||||
miss_chance = 0
|
||||
else if(HAS_TRAIT(user, TRAIT_PUGILIST)) //pugilists have a flat 10% miss chance
|
||||
miss_chance = 10
|
||||
else
|
||||
miss_chance = min(10 + max(puncherstam * 0.5, puncherbrute * 0.5), 100) //probability of miss has a base of 10, and modified based on half brute total. Capped at max 100 to prevent weirdness in prob()
|
||||
|
||||
if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
|
||||
playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
|
||||
@@ -1675,7 +1689,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/proc/spec_hitby(atom/movable/AM, mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
/datum/species/proc/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, attackchain_flags)
|
||||
if(!istype(M))
|
||||
return
|
||||
CHECK_DNA_AND_SPECIES(M)
|
||||
@@ -1687,7 +1701,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
attacker_style = M.mind.martial_art
|
||||
if(attacker_style?.pacifism_check && HAS_TRAIT(M, TRAIT_PACIFISM)) // most martial arts are quite harmful, alas.
|
||||
attacker_style = null
|
||||
switch(M.a_intent)
|
||||
switch(act_intent)
|
||||
if("help")
|
||||
help(M, H, attacker_style)
|
||||
|
||||
@@ -1695,7 +1709,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
grab(M, H, attacker_style)
|
||||
|
||||
if("harm")
|
||||
harm(M, H, attacker_style)
|
||||
harm(M, H, attacker_style, attackchain_flags)
|
||||
|
||||
if("disarm")
|
||||
disarm(M, H, attacker_style)
|
||||
@@ -1705,7 +1719,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
// Allows you to put in item-specific reactions based on species
|
||||
if(user != H)
|
||||
var/list/block_return = list()
|
||||
if(H.mob_run_block(I, totitemdamage, "the [I.name]", ((attackchain_flags & ATTACKCHAIN_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, block_return) & BLOCK_SUCCESS)
|
||||
if(H.mob_run_block(I, totitemdamage, "the [I.name]", ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, block_return) & BLOCK_SUCCESS)
|
||||
return 0
|
||||
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
|
||||
if(H.check_martial_melee_block())
|
||||
@@ -1722,11 +1736,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/armor_block = H.run_armor_check(affecting, "melee", "<span class='notice'>Your armor has protected your [hit_area].</span>", "<span class='notice'>Your armor has softened a hit to your [hit_area].</span>",I.armour_penetration)
|
||||
armor_block = min(90,armor_block) //cap damage reduction at 90%
|
||||
var/Iforce = I.force //to avoid runtimes on the forcesay checks at the bottom. Some items might delete themselves if you drop them. (stunning yourself, ninja swords)
|
||||
var/Iwound_bonus = I.wound_bonus
|
||||
|
||||
// this way, you can't wound with a surgical tool on help intent if they have a surgery active and are laying down, so a misclick with a circular saw on the wrong limb doesn't bleed them dry (they still get hit tho)
|
||||
if((I.item_flags & SURGICAL_TOOL) && user.a_intent == INTENT_HELP && (H.mobility_flags & ~MOBILITY_STAND) && (LAZYLEN(H.surgeries) > 0))
|
||||
Iwound_bonus = CANT_WOUND
|
||||
|
||||
var/weakness = H.check_weakness(I, user)
|
||||
apply_damage(totitemdamage * weakness, I.damtype, def_zone, armor_block, H) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
apply_damage(totitemdamage * weakness, I.damtype, def_zone, armor_block, H, wound_bonus = Iwound_bonus, bare_wound_bonus = I.bare_wound_bonus, sharpness = I.get_sharpness())
|
||||
|
||||
H.send_item_attack_message(I, user, hit_area)
|
||||
|
||||
H.send_item_attack_message(I, user, hit_area, totitemdamage)
|
||||
|
||||
I.do_stagger_action(H, user, totitemdamage)
|
||||
|
||||
@@ -1810,6 +1830,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return TRUE
|
||||
CHECK_DNA_AND_SPECIES(M)
|
||||
CHECK_DNA_AND_SPECIES(H)
|
||||
if(!M.CheckActionCooldown())
|
||||
return
|
||||
M.DelayNextAction(CLICK_CD_MELEE)
|
||||
|
||||
if(!istype(M)) //sanity check for drones.
|
||||
return TRUE
|
||||
@@ -1919,11 +1942,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
target.visible_message("<span class='danger'>[user.name] shoves [target.name]!</span>",
|
||||
"<span class='danger'>[user.name] shoves you!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
user, "<span class='danger'>You shove [target.name]!</span>")
|
||||
target.Stagger(SHOVE_STAGGER_DURATION)
|
||||
var/obj/item/target_held_item = target.get_active_held_item()
|
||||
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
|
||||
target_held_item = null
|
||||
if(!target.has_movespeed_modifier(/datum/movespeed_modifier/shove))
|
||||
target.add_movespeed_modifier(/datum/movespeed_modifier/shove)
|
||||
if(!target.has_status_effect(STATUS_EFFECT_OFF_BALANCE))
|
||||
if(target_held_item)
|
||||
if(!HAS_TRAIT(target_held_item, TRAIT_NODROP))
|
||||
target.visible_message("<span class='danger'>[target.name]'s grip on \the [target_held_item] loosens!</span>",
|
||||
@@ -1931,43 +1954,43 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
append_message += ", loosening their grip on [target_held_item]"
|
||||
else
|
||||
append_message += ", but couldn't loose their grip on [target_held_item]"
|
||||
addtimer(CALLBACK(target, /mob/living/carbon/human/proc/clear_shove_slowdown), SHOVE_SLOWDOWN_LENGTH)
|
||||
else if(target_held_item)
|
||||
if(target.dropItemToGround(target_held_item))
|
||||
target.visible_message("<span class='danger'>[target.name] drops \the [target_held_item]!!</span>",
|
||||
"<span class='danger'>You drop \the [target_held_item]!!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
append_message += ", causing them to drop [target_held_item]"
|
||||
target.ShoveOffBalance(SHOVE_OFFBALANCE_DURATION)
|
||||
log_combat(user, target, "shoved", append_message)
|
||||
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone)
|
||||
/datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
SEND_SIGNAL(H, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone, wound_bonus, bare_wound_bonus, sharpness) // make sure putting wound_bonus here doesn't screw up other signals or uses for this signal
|
||||
var/hit_percent = (100-(blocked+armor))/100
|
||||
hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100
|
||||
if(!forced && hit_percent <= 0)
|
||||
return 0
|
||||
|
||||
var/obj/item/bodypart/BP = null
|
||||
if(isbodypart(def_zone))
|
||||
if(damagetype == STAMINA && istype(def_zone, /obj/item/bodypart/head))
|
||||
BP = H.get_bodypart(check_zone(BODY_ZONE_CHEST))
|
||||
if(!spread_damage)
|
||||
if(isbodypart(def_zone))
|
||||
if(damagetype == STAMINA && istype(def_zone, /obj/item/bodypart/head))
|
||||
BP = H.get_bodypart(check_zone(BODY_ZONE_CHEST))
|
||||
else
|
||||
BP = def_zone
|
||||
else
|
||||
BP = def_zone
|
||||
else
|
||||
if(!def_zone)
|
||||
def_zone = ran_zone(def_zone)
|
||||
if(damagetype == STAMINA && def_zone == BODY_ZONE_HEAD)
|
||||
def_zone = BODY_ZONE_CHEST
|
||||
BP = H.get_bodypart(check_zone(def_zone))
|
||||
|
||||
if(!BP)
|
||||
BP = H.bodyparts[1]
|
||||
if(!def_zone)
|
||||
def_zone = ran_zone(def_zone)
|
||||
if(damagetype == STAMINA && def_zone == BODY_ZONE_HEAD)
|
||||
def_zone = BODY_ZONE_CHEST
|
||||
BP = H.get_bodypart(check_zone(def_zone))
|
||||
if(!BP)
|
||||
BP = H.bodyparts[1]
|
||||
|
||||
switch(damagetype)
|
||||
if(BRUTE)
|
||||
H.damageoverlaytemp = 20
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * brutemod * H.physiology.brute_mod
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(damage_amount, 0) : BP.heal_damage(abs(damage_amount), 0))
|
||||
if(BP.receive_damage(damage_amount, 0, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, sharpness = sharpness))
|
||||
H.update_damage_overlays()
|
||||
if(HAS_TRAIT(H, TRAIT_MASO) && prob(damage_amount))
|
||||
H.mob_climax(forced_climax=TRUE)
|
||||
@@ -1978,7 +2001,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.damageoverlaytemp = 20
|
||||
var/damage_amount = forced ? damage : damage * hit_percent * burnmod * H.physiology.burn_mod
|
||||
if(BP)
|
||||
if(damage > 0 ? BP.receive_damage(0, damage_amount) : BP.heal_damage(0, abs(damage_amount)))
|
||||
if(BP.receive_damage(0, damage_amount, wound_bonus = wound_bonus, bare_wound_bonus = bare_wound_bonus, sharpness = sharpness))
|
||||
H.update_damage_overlays()
|
||||
else
|
||||
H.adjustFireLoss(damage_amount)
|
||||
@@ -2208,12 +2231,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
/datum/species/proc/ExtinguishMob(mob/living/carbon/human/H)
|
||||
return
|
||||
|
||||
|
||||
////////////
|
||||
//Stun//
|
||||
////////////
|
||||
|
||||
/datum/species/proc/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
. = stunmod * H.physiology.stun_mod * amount
|
||||
|
||||
//////////////
|
||||
@@ -2231,11 +2256,30 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
////////////////
|
||||
|
||||
/datum/species/proc/can_wag_tail(mob/living/carbon/human/H)
|
||||
return FALSE
|
||||
if(!tail_type || !wagging_type)
|
||||
return FALSE
|
||||
else
|
||||
return mutant_bodyparts[tail_type] || mutant_bodyparts[wagging_type]
|
||||
|
||||
/datum/species/proc/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return FALSE
|
||||
return mutant_bodyparts[wagging_type]
|
||||
|
||||
/datum/species/proc/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(tail_type && wagging_type)
|
||||
if(mutant_bodyparts[tail_type])
|
||||
mutant_bodyparts[wagging_type] = mutant_bodyparts[tail_type]
|
||||
mutant_bodyparts -= tail_type
|
||||
if(tail_type == "tail_lizard") //special lizard thing
|
||||
mutant_bodyparts["waggingspines"] = mutant_bodyparts["spines"]
|
||||
mutant_bodyparts -= "spines"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/proc/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(tail_type && wagging_type)
|
||||
if(mutant_bodyparts[wagging_type])
|
||||
mutant_bodyparts[tail_type] = mutant_bodyparts[wagging_type]
|
||||
mutant_bodyparts -= wagging_type
|
||||
if(tail_type == "tail_lizard") //special lizard thing
|
||||
mutant_bodyparts["spines"] = mutant_bodyparts["waggingspines"]
|
||||
mutant_bodyparts -= "waggingspines"
|
||||
H.update_body()
|
||||
|
||||
@@ -3,9 +3,10 @@
|
||||
id = "abductor"
|
||||
say_mod = "gibbers"
|
||||
sexes = FALSE
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL)
|
||||
species_traits = list(NOBLOOD,NOEYES,NOGENITALS,NOAROUSAL,CAN_SCAR)
|
||||
inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_CHUNKYFINGERS,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
mutanttongue = /obj/item/organ/tongue/abductor
|
||||
species_type = "alien"
|
||||
|
||||
/datum/species/abductor/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
limbs_id = "synth"
|
||||
species_type = "robotic"
|
||||
|
||||
/datum/species/android/on_species_gain(mob/living/carbon/C)
|
||||
. = ..()
|
||||
|
||||
@@ -2,13 +2,14 @@
|
||||
name = "Angel"
|
||||
id = "angel"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,CAN_SCAR)
|
||||
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "wings" = "Angel")
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
no_equip = list(SLOT_BACK)
|
||||
blacklisted = 1
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
species_type = "human" //they're a kind of human
|
||||
|
||||
var/datum/action/innate/flight/fly
|
||||
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
/datum/species/insect
|
||||
name = "Anthromorphic Insect"
|
||||
id = "insect"
|
||||
say_mod = "chitters"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR)
|
||||
species_traits = list(LIPS,EYECOLOR,HAIR,FACEHAIR,MUTCOLORS,HORNCOLOR,WINGCOLOR,CAN_SCAR)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
|
||||
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None",
|
||||
"insect_wings" = "None", "insect_fluff" = "None", "mam_snouts" = "None", "taur" = "None", "insect_markings" = "None")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
@@ -13,33 +14,9 @@
|
||||
liked_food = MEAT | FRUIT
|
||||
disliked_food = TOXIC
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
exotic_bloodtype = "BUG"
|
||||
exotic_blood_color = BLOOD_COLOR_BUG
|
||||
|
||||
/datum/species/insect/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/insect/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/insect/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/insect/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/insect/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/insect/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/insect/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "insect"
|
||||
@@ -17,4 +17,5 @@
|
||||
species_traits = list(NOBLOOD,EYECOLOR,NOGENITALS)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER)
|
||||
sexes = 0
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
species_type = "robotic"
|
||||
@@ -3,7 +3,7 @@
|
||||
id = "dullahan"
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH,CAN_SCAR)
|
||||
mutant_bodyparts = list("tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
mutant_brain = /obj/item/organ/brain/dullahan
|
||||
@@ -14,6 +14,7 @@
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
has_field_of_vision = FALSE //Too much of a trouble, their vision is already bound to their severed head.
|
||||
species_type = "undead"
|
||||
var/pumpkin = FALSE
|
||||
|
||||
var/obj/item/dullahan_relay/myhead
|
||||
|
||||
@@ -6,7 +6,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
name = "Dwarf"
|
||||
id = "dwarf" //Also called Homo sapiens pumilionis
|
||||
default_color = "FFFFFF"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS)
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,CAN_SCAR)
|
||||
inherent_traits = list(TRAIT_DWARF,TRAIT_SNOB)
|
||||
limbs_id = "human"
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
@@ -18,6 +18,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
|
||||
mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
|
||||
species_language_holder = /datum/language_holder/dwarf
|
||||
species_type = "human" //a kind of human
|
||||
|
||||
/mob/living/carbon/human/species/dwarf //species admin spawn path
|
||||
race = /datum/species/dwarf //and the race the path is set to.
|
||||
@@ -89,11 +90,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
//These count in on_life ticks which should be 2 seconds per every increment of 1 in a perfect world.
|
||||
var/dwarf_eth_ticker = 0 //Currently set =< 1, that means this will fire the proc around every 2 seconds
|
||||
var/last_alcohol_spam
|
||||
|
||||
/obj/item/organ/dwarfgland/prepare_eat()
|
||||
var/obj/S = ..()
|
||||
S.reagents.add_reagent(/datum/reagent/consumable/ethanol, stored_alcohol/10)
|
||||
return S
|
||||
food_reagents = list(/datum/reagent/consumable/nutriment = 5, /datum/reagent/consumable/ethanol = 10)
|
||||
|
||||
/obj/item/organ/dwarfgland/on_life() //Primary loop to hook into to start delayed loops for other loops..
|
||||
. = ..()
|
||||
|
||||
@@ -9,37 +9,9 @@
|
||||
mutantears = /obj/item/organ/ears/cat
|
||||
mutanttail = /obj/item/organ/tail/cat
|
||||
|
||||
/datum/species/human/felinid/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
//Curiosity killed the cat's wagging tail.
|
||||
/datum/species/human/felinid/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/human/felinid/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
|
||||
/datum/species/human/felinid/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/human/felinid/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/human/felinid/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/human/felinid/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "furry"
|
||||
|
||||
/datum/species/human/felinid/on_species_gain(mob/living/carbon/C, datum/species/old_species, pref_load)
|
||||
if(ishuman(C))
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Anthromorphic Fly"
|
||||
id = "fly"
|
||||
say_mod = "buzzes"
|
||||
species_traits = list(NOEYES)
|
||||
species_traits = list(NOEYES,CAN_SCAR)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BUG
|
||||
mutanttongue = /obj/item/organ/tongue/fly
|
||||
mutantliver = /obj/item/organ/liver/fly
|
||||
@@ -11,6 +11,8 @@
|
||||
disliked_food = null
|
||||
liked_food = GROSS
|
||||
exotic_bloodtype = "BUG"
|
||||
exotic_blood_color = BLOOD_COLOR_BUG
|
||||
species_type = "insect"
|
||||
|
||||
/datum/species/fly/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
|
||||
if(istype(chem, /datum/reagent/toxin/pestkiller))
|
||||
|
||||
@@ -3,9 +3,9 @@
|
||||
id = "mammal"
|
||||
default_color = "4B4B4B"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,HAIR,HORNCOLOR,WINGCOLOR,CAN_SCAR)
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_BEAST
|
||||
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "deco_wings" = "None",
|
||||
"mam_body_markings" = "Husky", "taur" = "None", "horns" = "None", "legs" = "Plantigrade", "meat_type" = "Mammalian")
|
||||
attack_verb = "claw"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
@@ -14,67 +14,6 @@
|
||||
liked_food = MEAT | FRIED
|
||||
disliked_food = TOXIC
|
||||
|
||||
//Curiosity killed the cat's wagging tail.
|
||||
/datum/species/mammal/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/mammal/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/mammal/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/mammal/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/mammal/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/mammal/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
|
||||
/datum/species/mammal/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
|
||||
//Alien//
|
||||
/datum/species/xeno
|
||||
// A cloning mistake, crossing human and xenomorph DNA
|
||||
name = "Xenomorph Hybrid"
|
||||
id = "xeno"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS)
|
||||
mutant_bodyparts = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
gib_types = list(/obj/effect/gibspawner/xeno/xenoperson, /obj/effect/gibspawner/xeno/xenoperson/bodypartless)
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "X*"
|
||||
damage_overlay_type = "xeno"
|
||||
liked_food = MEAT
|
||||
|
||||
//Praise the Omnissiah, A challange worthy of my skills - HS
|
||||
|
||||
//EXOTIC//
|
||||
//These races will likely include lots of downsides and upsides. Keep them relatively balanced.//
|
||||
|
||||
//misc
|
||||
/mob/living/carbon/human/dummy
|
||||
vore_flags = NO_VORE
|
||||
|
||||
/mob/living/carbon/human/vore
|
||||
vore_flags = DEVOURABLE | DIGESTABLE | FEEDING
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "furry"
|
||||
|
||||
@@ -32,6 +32,8 @@
|
||||
var/special_name_chance = 5
|
||||
var/owner //dobby is a free golem
|
||||
|
||||
species_type = "golem"
|
||||
|
||||
/datum/species/golem/random_name(gender,unique,lastname)
|
||||
var/golem_surname = pick(GLOB.golem_names)
|
||||
// 3% chance that our golem has a human surname, because
|
||||
@@ -422,9 +424,9 @@
|
||||
else
|
||||
reactive_teleport(H)
|
||||
|
||||
/datum/species/golem/bluespace/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
/datum/species/golem/bluespace/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, unarmed_attack_flags)
|
||||
..()
|
||||
if(world.time > last_teleport + teleport_cooldown && M != H && M.a_intent != INTENT_HELP)
|
||||
if(world.time > last_teleport + teleport_cooldown && M != H && act_intent != INTENT_HELP)
|
||||
reactive_teleport(H)
|
||||
|
||||
/datum/species/golem/bluespace/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
|
||||
@@ -519,9 +521,9 @@
|
||||
var/golem_name = "[uppertext(clown_name)]"
|
||||
return golem_name
|
||||
|
||||
/datum/species/golem/bananium/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
/datum/species/golem/bananium/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, unarmed_attack_flags)
|
||||
..()
|
||||
if(world.time > last_banana + banana_cooldown && M != H && M.a_intent != INTENT_HELP)
|
||||
if(world.time > last_banana + banana_cooldown && M != H && act_intent != INTENT_HELP)
|
||||
new/obj/item/grown/bananapeel/specialpeel(get_turf(H))
|
||||
last_banana = world.time
|
||||
|
||||
@@ -830,9 +832,9 @@
|
||||
if(world.time > last_gong_time + gong_cooldown)
|
||||
gong(H)
|
||||
|
||||
/datum/species/golem/bronze/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style)
|
||||
/datum/species/golem/bronze/spec_attack_hand(mob/living/carbon/human/M, mob/living/carbon/human/H, datum/martial_art/attacker_style, act_intent, unarmed_attack_flags)
|
||||
..()
|
||||
if(world.time > last_gong_time + gong_cooldown && M.a_intent != INTENT_HELP)
|
||||
if(world.time > last_gong_time + gong_cooldown && act_intent != INTENT_HELP)
|
||||
gong(H)
|
||||
|
||||
/datum/species/golem/bronze/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
|
||||
|
||||
@@ -3,15 +3,16 @@
|
||||
id = "human"
|
||||
default_color = "FFFFFF"
|
||||
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR)
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS_PARTSONLY,WINGCOLOR,CAN_SCAR)
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF","tail_human" = "None", "ears" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
disliked_food = GROSS | RAW
|
||||
liked_food = JUNKFOOD | FRIED
|
||||
|
||||
/datum/species/human/qualifies_for_rank(rank, list/features)
|
||||
return TRUE //Pure humans are always allowed in all roles.
|
||||
tail_type = "tail_human"
|
||||
wagging_type = "waggingtail_human"
|
||||
species_type = "human"
|
||||
|
||||
/datum/species/human/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
@@ -21,21 +22,3 @@
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/human/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["tail_human"] || mutant_bodyparts["waggingtail_human"]
|
||||
|
||||
/datum/species/human/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["waggingtail_human"]
|
||||
|
||||
/datum/species/human/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["tail_human"])
|
||||
mutant_bodyparts["waggingtail_human"] = mutant_bodyparts["tail_human"]
|
||||
mutant_bodyparts -= "tail_human"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/human/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["waggingtail_human"])
|
||||
mutant_bodyparts["tail_human"] = mutant_bodyparts["waggingtail_human"]
|
||||
mutant_bodyparts -= "waggingtail_human"
|
||||
H.update_body()
|
||||
|
||||
@@ -20,6 +20,8 @@
|
||||
mutanteyes = /obj/item/organ/eyes/ipc
|
||||
|
||||
exotic_bloodtype = "HF"
|
||||
exotic_blood_color = BLOOD_COLOR_OIL
|
||||
species_type = "robotic"
|
||||
|
||||
var/datum/action/innate/monitor_change/screen
|
||||
|
||||
|
||||
@@ -7,12 +7,13 @@
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,WINGCOLOR)
|
||||
mutantlungs = /obj/item/organ/lungs/slime
|
||||
mutant_heart = /obj/item/organ/heart/slime
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_snouts" = "None", "taur" = "None", "deco_wings" = "None")
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/slime
|
||||
gib_types = list(/obj/effect/gibspawner/slime, /obj/effect/gibspawner/slime/bodypartless)
|
||||
exotic_blood = /datum/reagent/blood/jellyblood
|
||||
exotic_bloodtype = "GEL"
|
||||
exotic_blood_color = "BLOOD_COLOR_SLIME"
|
||||
damage_overlay_type = ""
|
||||
var/datum/action/innate/regenerate_limbs/regenerate_limbs
|
||||
var/datum/action/innate/slime_change/slime_change //CIT CHANGE
|
||||
@@ -22,6 +23,17 @@
|
||||
heatmod = 0.5 // = 1/4x heat damage
|
||||
burnmod = 0.5 // = 1/2x generic burn damage
|
||||
species_language_holder = /datum/language_holder/jelly
|
||||
mutant_brain = /obj/item/organ/brain/jelly
|
||||
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "jelly"
|
||||
|
||||
/obj/item/organ/brain/jelly
|
||||
name = "slime nucleus"
|
||||
desc = "A slimey membranous mass from a slime person"
|
||||
icon_state = "brain-slime"
|
||||
|
||||
|
||||
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
|
||||
if(regenerate_limbs)
|
||||
@@ -41,6 +53,11 @@
|
||||
slime_change.Grant(C) //CIT CHANGE
|
||||
C.faction |= "slime"
|
||||
|
||||
/datum/species/jelly/handle_body(mob/living/carbon/human/H)
|
||||
. = ..()
|
||||
//update blood color to body color
|
||||
exotic_blood_color = "#" + H.dna.features["mcolor"]
|
||||
|
||||
/datum/species/jelly/spec_life(mob/living/carbon/human/H)
|
||||
if(H.stat == DEAD || HAS_TRAIT(H, TRAIT_NOMARROW)) //can't farm slime jelly from a dead slime/jelly person indefinitely, and no regeneration for blooduskers
|
||||
return
|
||||
@@ -115,33 +132,6 @@
|
||||
return
|
||||
to_chat(H, "<span class='warning'>...but there is not enough of you to go around! You must attain more mass to heal!</span>")
|
||||
|
||||
/datum/species/jelly/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/jelly/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/jelly/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/jelly/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/jelly/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/jelly/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////SLIMEPEOPLE///////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -239,7 +229,7 @@
|
||||
"<span class='notice'>You focus intently on moving your body while \
|
||||
standing perfectly still...</span>")
|
||||
|
||||
H.notransform = TRUE
|
||||
H.mob_transforming = TRUE
|
||||
|
||||
if(do_after(owner, delay=60, needhand=FALSE, target=owner, progress=TRUE))
|
||||
if(H.blood_volume >= BLOOD_VOLUME_SLIME_SPLIT)
|
||||
@@ -249,7 +239,7 @@
|
||||
else
|
||||
to_chat(H, "<span class='warning'>...but fail to stand perfectly still!</span>")
|
||||
|
||||
H.notransform = FALSE
|
||||
H.mob_transforming = FALSE
|
||||
|
||||
/datum/action/innate/split_body/proc/make_dupe()
|
||||
var/mob/living/carbon/human/H = owner
|
||||
@@ -267,7 +257,7 @@
|
||||
spare.Move(get_step(H.loc, pick(NORTH,SOUTH,EAST,WEST)))
|
||||
|
||||
H.blood_volume *= 0.45
|
||||
H.notransform = 0
|
||||
H.mob_transforming = 0
|
||||
|
||||
var/datum/species/jelly/slime/origin_datum = H.dna.species
|
||||
origin_datum.bodies |= spare
|
||||
@@ -301,7 +291,7 @@
|
||||
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "slime_swap_body", name, 400, 400, master_ui, state)
|
||||
ui = new(user, src, ui_key, "SlimeBodySwapper", name, 400, 400, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/action/innate/swap_body/ui_data(mob/user)
|
||||
@@ -430,7 +420,7 @@
|
||||
default_color = "00FFFF"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR)
|
||||
inherent_traits = list(TRAIT_TOXINLOVER)
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "mcolor2" = "FFF","mcolor3" = "FFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_tail" = "None", "mam_ears" = "None", "mam_body_markings" = "Plain", "mam_snouts" = "None", "taur" = "None")
|
||||
say_mod = "says"
|
||||
hair_color = "mutcolor"
|
||||
hair_alpha = 160 //a notch brighter so it blends better.
|
||||
@@ -466,8 +456,9 @@
|
||||
if(new_color)
|
||||
var/temp_hsv = RGBtoHSV(new_color)
|
||||
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright
|
||||
H.dna.features["mcolor"] = sanitize_hexcolor(new_color)
|
||||
H.dna.features["mcolor"] = sanitize_hexcolor(new_color, 6)
|
||||
H.update_body()
|
||||
H.update_hair()
|
||||
else
|
||||
to_chat(H, "<span class='notice'>Invalid color. Your color is not bright enough.</span>")
|
||||
else if(select_alteration == "Hair Style")
|
||||
@@ -533,7 +524,7 @@
|
||||
H.update_body()
|
||||
|
||||
else if (select_alteration == "Markings")
|
||||
var/list/snowflake_markings_list = list()
|
||||
var/list/snowflake_markings_list = list("None")
|
||||
for(var/path in GLOB.mam_body_markings_list)
|
||||
var/datum/sprite_accessory/mam_body_markings/instance = GLOB.mam_body_markings_list[path]
|
||||
if(istype(instance, /datum/sprite_accessory))
|
||||
@@ -544,8 +535,6 @@
|
||||
new_mam_body_markings = input(H, "Choose your character's body markings:", "Marking Alteration") as null|anything in snowflake_markings_list
|
||||
if(new_mam_body_markings)
|
||||
H.dna.features["mam_body_markings"] = new_mam_body_markings
|
||||
if(new_mam_body_markings == "None")
|
||||
H.dna.features["mam_body_markings"] = "Plain"
|
||||
for(var/X in H.bodyparts) //propagates the markings changes
|
||||
var/obj/item/bodypart/BP = X
|
||||
BP.update_limb(FALSE, H)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
id = "lizard"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,HAIR,FACEHAIR,LIPS,HORNCOLOR,WINGCOLOR,CAN_SCAR)
|
||||
mutant_bodyparts = list("tail_lizard", "snout", "spines", "horns", "frills", "body_markings", "legs", "taur", "deco_wings")
|
||||
inherent_biotypes = MOB_ORGANIC|MOB_HUMANOID|MOB_REPTILE
|
||||
mutanttongue = /obj/item/organ/tongue/lizard
|
||||
@@ -21,11 +21,16 @@
|
||||
gib_types = list(/obj/effect/gibspawner/lizard, /obj/effect/gibspawner/lizard/bodypartless)
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/lizard
|
||||
exotic_bloodtype = "L"
|
||||
exotic_blood_color = BLOOD_COLOR_LIZARD
|
||||
disliked_food = GRAIN | DAIRY
|
||||
liked_food = GROSS | MEAT
|
||||
inert_mutation = FIREBREATH
|
||||
species_language_holder = /datum/language_holder/lizard
|
||||
|
||||
tail_type = "tail_lizard"
|
||||
wagging_type = "waggingtail_lizard"
|
||||
species_type = "lizard"
|
||||
|
||||
/datum/species/lizard/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
return random_unique_lizard_name(gender)
|
||||
@@ -37,41 +42,6 @@
|
||||
|
||||
return randname
|
||||
|
||||
/datum/species/lizard/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
//I wag in death
|
||||
/datum/species/lizard/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/lizard/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/lizard/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["tail_lizard"] || mutant_bodyparts["waggingtail_lizard"]
|
||||
|
||||
/datum/species/lizard/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["waggingtail_lizard"]
|
||||
|
||||
/datum/species/lizard/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["tail_lizard"])
|
||||
mutant_bodyparts["waggingtail_lizard"] = mutant_bodyparts["tail_lizard"]
|
||||
mutant_bodyparts["waggingspines"] = mutant_bodyparts["spines"]
|
||||
mutant_bodyparts -= "tail_lizard"
|
||||
mutant_bodyparts -= "spines"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/lizard/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["waggingtail_lizard"])
|
||||
mutant_bodyparts["tail_lizard"] = mutant_bodyparts["waggingtail_lizard"]
|
||||
mutant_bodyparts["spines"] = mutant_bodyparts["waggingspines"]
|
||||
mutant_bodyparts -= "waggingtail_lizard"
|
||||
mutant_bodyparts -= "waggingspines"
|
||||
H.update_body()
|
||||
|
||||
/*
|
||||
Lizard subspecies: ASHWALKERS
|
||||
*/
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
nojumpsuit = TRUE
|
||||
|
||||
say_mod = "poofs" //what does a mushroom sound like
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL)
|
||||
species_traits = list(MUTCOLORS, NOEYES, NO_UNDERWEAR,NOGENITALS,NOAROUSAL,CAN_SCAR)
|
||||
inherent_traits = list(TRAIT_NOBREATH)
|
||||
speedmod = 1.5 //faster than golems but not by much
|
||||
|
||||
@@ -21,6 +21,8 @@
|
||||
burnmod = 1.25
|
||||
heatmod = 1.5
|
||||
|
||||
species_type = "plant"
|
||||
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/mushroom
|
||||
var/datum/martial_art/mushpunch/mush
|
||||
species_language_holder = /datum/language_holder/mushroom
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
liked_food = VEGETABLES
|
||||
outfit_important_for_life = /datum/outfit/plasmaman
|
||||
|
||||
species_type = "skeleton"
|
||||
|
||||
/datum/species/plasmaman/spec_life(mob/living/carbon/human/H)
|
||||
var/datum/gas_mixture/environment = H.loc.return_air()
|
||||
var/atmos_sealed = FALSE
|
||||
@@ -33,7 +35,7 @@
|
||||
if((!istype(H.w_uniform, /obj/item/clothing/under/plasmaman) || !istype(H.head, /obj/item/clothing/head/helmet/space/plasmaman)) && !atmos_sealed)
|
||||
if(environment)
|
||||
if(environment.total_moles())
|
||||
if(environment.gases[/datum/gas/oxygen] && (environment.gases[/datum/gas/oxygen]) >= 1) //Same threshhold that extinguishes fire
|
||||
if(environment.get_moles(/datum/gas/oxygen) >= 1) //Same threshhold that extinguishes fire
|
||||
H.adjust_fire_stacks(0.5)
|
||||
if(!H.on_fire && H.fire_stacks > 0)
|
||||
H.visible_message("<span class='danger'>[H]'s body reacts with the atmosphere and bursts into flames!</span>","<span class='userdanger'>Your body reacts with the atmosphere and bursts into flame!</span>")
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
name = "Anthromorphic Plant"
|
||||
id = "pod"
|
||||
default_color = "59CE00"
|
||||
species_traits = list(MUTCOLORS,EYECOLOR)
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,CAN_SCAR)
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slice.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
@@ -19,6 +19,8 @@
|
||||
var/light_burnheal = -1
|
||||
var/light_bruteheal = -1
|
||||
|
||||
species_type = "plant"
|
||||
|
||||
/datum/species/pod/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
C.faction |= "plants"
|
||||
@@ -64,36 +66,12 @@
|
||||
name = "Anthromorphic Plant"
|
||||
id = "podweak"
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
|
||||
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF","mcolor2" = "FFFFFF","mcolor3" = "FFFFFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
|
||||
limbs_id = "pod"
|
||||
light_nutrition_gain_factor = 3
|
||||
light_bruteheal = -0.2
|
||||
light_burnheal = -0.2
|
||||
light_toxheal = -0.7
|
||||
|
||||
/datum/species/pod/pseudo_weak/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/pod/pseudo_weak/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/pod/pseudo_weak/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/pod/pseudo_weak/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/pod/pseudo_weak/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/pod/pseudo_weak/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
|
||||
@@ -9,12 +9,14 @@
|
||||
blacklisted = 1
|
||||
ignored_by = list(/mob/living/simple_animal/hostile/faithless)
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
species_traits = list(NOBLOOD,NOEYES)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_NOBREATH)
|
||||
species_traits = list(NOBLOOD,NOEYES,CAN_SCAR)
|
||||
inherent_traits = list(TRAIT_RADIMMUNE,TRAIT_VIRUSIMMUNE,TRAIT_NOBREATH,CAN_SCAR)
|
||||
|
||||
dangerous_existence = 1
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision
|
||||
|
||||
species_type = "shadow"
|
||||
|
||||
/datum/species/shadow/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
C.AddElement(/datum/element/photosynthesis, 1, 1, 0, 0, 0, 0, SHADOW_SPECIES_LIGHT_THRESHOLD, SHADOW_SPECIES_LIGHT_THRESHOLD)
|
||||
|
||||
@@ -1,20 +1,30 @@
|
||||
/datum/species/skeleton
|
||||
// 2spooky
|
||||
name = "Spooky Scary Skeleton"
|
||||
name = "Skeleton"
|
||||
id = "skeleton"
|
||||
say_mod = "rattles"
|
||||
blacklisted = 0
|
||||
sexes = 0
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/skeleton
|
||||
species_traits = list(NOBLOOD,NOGENITALS,NOAROUSAL)
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
inherent_traits = list(TRAIT_NOBREATH,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutanttongue = /obj/item/organ/tongue/bone
|
||||
damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
|
||||
disliked_food = NONE
|
||||
liked_food = GROSS | MEAT | RAW | DAIRY
|
||||
brutemod = 1.25
|
||||
burnmod = 1.25
|
||||
|
||||
/datum/species/skeleton/check_roundstart_eligible()
|
||||
species_type = "skeleton" //they have their own category that's disassociated from undead, paired with plasmapeople
|
||||
|
||||
/datum/species/skeleton/New()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN]) //skeletons are stronger during the spooky season!
|
||||
inherent_traits |= list(TRAIT_RESISTHEAT,TRAIT_RESISTCOLD)
|
||||
brutemod = 1
|
||||
burnmod = 1
|
||||
..()
|
||||
|
||||
/datum/species/skeleton/greater/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
return TRUE
|
||||
return ..()
|
||||
@@ -27,4 +37,4 @@
|
||||
inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NOHUNGER,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT, TRAIT_FAKEDEATH, TRAIT_CALCIUM_HEALER)
|
||||
|
||||
/datum/species/skeleton/space/check_roundstart_eligible()
|
||||
return FALSE
|
||||
return FALSE
|
||||
|
||||
@@ -18,35 +18,8 @@
|
||||
mutanteyes = /obj/item/organ/eyes/ipc
|
||||
|
||||
exotic_bloodtype = "S"
|
||||
exotic_blood_color = BLOOD_COLOR_OIL
|
||||
|
||||
|
||||
/datum/species/synthliz/qualifies_for_rank(rank, list/features)
|
||||
return TRUE
|
||||
|
||||
//I wag in death
|
||||
/datum/species/synthliz/spec_death(gibbed, mob/living/carbon/human/H)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
|
||||
/datum/species/synthliz/spec_stun(mob/living/carbon/human/H,amount)
|
||||
if(H)
|
||||
stop_wagging_tail(H)
|
||||
. = ..()
|
||||
|
||||
/datum/species/synthliz/can_wag_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_tail"] || mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/synthliz/is_wagging_tail(mob/living/carbon/human/H)
|
||||
return mutant_bodyparts["mam_waggingtail"]
|
||||
|
||||
/datum/species/synthliz/start_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_tail"])
|
||||
mutant_bodyparts["mam_waggingtail"] = mutant_bodyparts["mam_tail"]
|
||||
mutant_bodyparts -= "mam_tail"
|
||||
H.update_body()
|
||||
|
||||
/datum/species/synthliz/stop_wagging_tail(mob/living/carbon/human/H)
|
||||
if(mutant_bodyparts["mam_waggingtail"])
|
||||
mutant_bodyparts["mam_tail"] = mutant_bodyparts["mam_waggingtail"]
|
||||
mutant_bodyparts -= "mam_waggingtail"
|
||||
H.update_body()
|
||||
tail_type = "mam_tail"
|
||||
wagging_type = "mam_waggingtail"
|
||||
species_type = "robotic"
|
||||
@@ -17,6 +17,7 @@
|
||||
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
|
||||
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
species_type = "robotic"
|
||||
|
||||
/datum/species/synth/military
|
||||
name = "Military Synth"
|
||||
@@ -43,7 +44,6 @@
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
|
||||
/datum/species/synth/proc/assume_disguise(datum/species/S, mob/living/carbon/human/H)
|
||||
if(S && !istype(S, type))
|
||||
name = S.name
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,DRINKSBLOOD)
|
||||
inherent_traits = list(TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutant_bodyparts = list("mcolor" = "FFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
mutant_bodyparts = list("mcolor" = "FFFFFF", "tail_human" = "None", "ears" = "None", "deco_wings" = "None")
|
||||
exotic_bloodtype = "U"
|
||||
use_skintones = USE_SKINTONES_GRAYSCALE_CUSTOM
|
||||
mutant_heart = /obj/item/organ/heart/vampire
|
||||
@@ -14,6 +14,7 @@
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
var/info_text = "You are a <span class='danger'>Vampire</span>. You will slowly but constantly lose blood if outside of a coffin. If inside a coffin, you will slowly heal. You may gain more blood by grabbing a live victim and using your drain ability."
|
||||
species_type = "undead"
|
||||
|
||||
/datum/species/vampire/check_roundstart_eligible()
|
||||
if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
/datum/species/xeno
|
||||
// A cloning mistake, crossing human and xenomorph DNA
|
||||
name = "Xenomorph Hybrid"
|
||||
id = "xeno"
|
||||
say_mod = "hisses"
|
||||
default_color = "00FF00"
|
||||
icon_limbs = DEFAULT_BODYPART_ICON_CITADEL
|
||||
species_traits = list(MUTCOLORS,EYECOLOR,LIPS,CAN_SCAR)
|
||||
mutant_bodyparts = list("xenotail"="Xenomorph Tail","xenohead"="Standard","xenodorsal"="Standard", "mam_body_markings" = "Xeno","mcolor" = "0F0","mcolor2" = "0F0","mcolor3" = "0F0","taur" = "None", "legs" = "Digitigrade")
|
||||
attack_verb = "slash"
|
||||
attack_sound = 'sound/weapons/slash.ogg'
|
||||
miss_sound = 'sound/weapons/slashmiss.ogg'
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
gib_types = list(/obj/effect/gibspawner/xeno/xenoperson, /obj/effect/gibspawner/xeno/xenoperson/bodypartless)
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/xeno
|
||||
exotic_bloodtype = "X*"
|
||||
damage_overlay_type = "xeno"
|
||||
liked_food = MEAT
|
||||
species_type = "alien"
|
||||
@@ -8,13 +8,14 @@
|
||||
sexes = 0
|
||||
blacklisted = 1
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/zombie
|
||||
species_traits = list(NOBLOOD,NOZOMBIE,NOTRANSSTING)
|
||||
species_traits = list(NOBLOOD,NOZOMBIE,NOTRANSSTING,CAN_SCAR)
|
||||
inherent_traits = list(TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_RADIMMUNE,TRAIT_EASYDISMEMBER,TRAIT_LIMBATTACHMENT,TRAIT_NOBREATH,TRAIT_NODEATH,TRAIT_FAKEDEATH)
|
||||
inherent_biotypes = MOB_UNDEAD|MOB_HUMANOID
|
||||
mutanttongue = /obj/item/organ/tongue/zombie
|
||||
var/static/list/spooks = list('sound/hallucinations/growl1.ogg','sound/hallucinations/growl2.ogg','sound/hallucinations/growl3.ogg','sound/hallucinations/veryfar_noise.ogg','sound/hallucinations/wail.ogg')
|
||||
disliked_food = NONE
|
||||
liked_food = GROSS | MEAT | RAW
|
||||
species_type = "undead"
|
||||
|
||||
/datum/species/zombie/notspaceproof
|
||||
id = "notspaceproofzombie"
|
||||
@@ -33,7 +34,7 @@
|
||||
limbs_id = "zombie"
|
||||
mutanthands = /obj/item/zombie_hand
|
||||
armor = 20 // 120 damage to KO a zombie, which kills it
|
||||
speedmod = 1.6
|
||||
speedmod = 1.6 // they're very slow
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/zombie
|
||||
var/heal_rate = 1
|
||||
var/regen_cooldown = 0
|
||||
@@ -41,11 +42,10 @@
|
||||
/datum/species/zombie/infectious/check_roundstart_eligible()
|
||||
return FALSE
|
||||
|
||||
|
||||
/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
|
||||
. = min(20, amount)
|
||||
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE)
|
||||
/datum/species/zombie/infectious/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
. = ..()
|
||||
if(.)
|
||||
regen_cooldown = world.time + REGENERATION_DELAY
|
||||
@@ -62,6 +62,10 @@
|
||||
heal_amt *= 2
|
||||
C.heal_overall_damage(heal_amt,heal_amt)
|
||||
C.adjustToxLoss(-heal_amt)
|
||||
for(var/i in C.all_wounds)
|
||||
var/datum/wound/W = i
|
||||
if(prob(4-W.severity))
|
||||
W.remove_wound()
|
||||
if(!C.InCritical() && prob(4))
|
||||
playsound(C, pick(spooks), 50, TRUE, 10)
|
||||
|
||||
@@ -85,6 +89,11 @@
|
||||
infection = new()
|
||||
infection.Insert(C)
|
||||
|
||||
//make their bodyparts stamina-resistant
|
||||
var/incoming_stam_mult = 0.7
|
||||
for(var/obj/item/bodypart/part in C.bodyparts)
|
||||
part.incoming_stam_mult = incoming_stam_mult
|
||||
//todo: add negative wound resistance to all parts when wounds is merged (zombies are physically weak in terms of limbs)
|
||||
|
||||
// Your skin falls off
|
||||
/datum/species/krokodil_addict
|
||||
|
||||
@@ -117,6 +117,18 @@
|
||||
if(!QDELETED(src))
|
||||
update_inv_legcuffed()
|
||||
|
||||
/mob/living/carbon/get_equipped_items(include_pockets = FALSE)
|
||||
var/list/items = list()
|
||||
if(back)
|
||||
items += back
|
||||
if(head)
|
||||
items += head
|
||||
if(wear_mask)
|
||||
items += wear_mask
|
||||
if(wear_neck)
|
||||
items += wear_neck
|
||||
return items
|
||||
|
||||
//handle stuff to update when a mob equips/unequips a mask.
|
||||
/mob/living/proc/wear_mask_update(obj/item/clothing/C, toggle_off = 1)
|
||||
update_inv_wear_mask()
|
||||
|
||||
@@ -1,29 +1,27 @@
|
||||
/mob/living/carbon/Life()
|
||||
set invisibility = 0
|
||||
|
||||
if(notransform)
|
||||
return
|
||||
|
||||
if(damageoverlaytemp)
|
||||
damageoverlaytemp = 0
|
||||
update_damage_hud()
|
||||
|
||||
/mob/living/carbon/BiologicalLife(seconds, times_fired)
|
||||
//Updates the number of stored chemicals for powers
|
||||
handle_changeling()
|
||||
//Handles the unique mentabolism of bloodsuckers, look at /datum/antagonist/bloodsucker/proc/LifeTick()
|
||||
handle_bloodsucker()
|
||||
//Reagent processing needs to come before breathing, to prevent edge cases.
|
||||
handle_organs()
|
||||
|
||||
. = ..()
|
||||
|
||||
if (QDELETED(src))
|
||||
. = ..() // if . is false, we are dead.
|
||||
if(stat == DEAD)
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
handle_death()
|
||||
rot()
|
||||
. = FALSE
|
||||
if(!.)
|
||||
return
|
||||
|
||||
if(.) //not dead
|
||||
handle_blood()
|
||||
|
||||
handle_blood()
|
||||
// handle_blood *could* kill us.
|
||||
// we should probably have a better system for if we need to check for death or something in the future hmw
|
||||
if(stat != DEAD)
|
||||
var/bprv = handle_bodyparts()
|
||||
if(bprv & BODYPART_LIFE_UPDATE_HEALTH)
|
||||
updatehealth()
|
||||
update_stamina()
|
||||
doSprintBufferRegen()
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_brain_damage()
|
||||
@@ -31,16 +29,13 @@
|
||||
if(stat != DEAD)
|
||||
handle_liver()
|
||||
|
||||
if(stat == DEAD)
|
||||
stop_sound_channel(CHANNEL_HEARTBEAT)
|
||||
handle_death()
|
||||
rot()
|
||||
|
||||
//Updates the number of stored chemicals for powers
|
||||
handle_changeling()
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
/mob/living/carbon/PhysicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(damageoverlaytemp)
|
||||
damageoverlaytemp = 0
|
||||
update_damage_hud()
|
||||
|
||||
//Procs called while dead
|
||||
/mob/living/carbon/proc/handle_death()
|
||||
@@ -169,12 +164,11 @@
|
||||
var/SA_para_min = 1
|
||||
var/SA_sleep_min = 5
|
||||
var/oxygen_used = 0
|
||||
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.temperature)/BREATH_VOLUME
|
||||
var/breath_pressure = (breath.total_moles()*R_IDEAL_GAS_EQUATION*breath.return_temperature())/BREATH_VOLUME
|
||||
|
||||
var/list/breath_gases = breath.gases
|
||||
var/O2_partialpressure = (breath_gases[/datum/gas/oxygen]/breath.total_moles())*breath_pressure
|
||||
var/Toxins_partialpressure = (breath_gases[/datum/gas/plasma]/breath.total_moles())*breath_pressure
|
||||
var/CO2_partialpressure = (breath_gases[/datum/gas/carbon_dioxide]/breath.total_moles())*breath_pressure
|
||||
var/O2_partialpressure = (breath.get_moles(/datum/gas/oxygen)/breath.total_moles())*breath_pressure
|
||||
var/Toxins_partialpressure = (breath.get_moles(/datum/gas/plasma)/breath.total_moles())*breath_pressure
|
||||
var/CO2_partialpressure = (breath.get_moles(/datum/gas/carbon_dioxide)/breath.total_moles())*breath_pressure
|
||||
|
||||
|
||||
//OXYGEN
|
||||
@@ -198,7 +192,7 @@
|
||||
var/ratio = 1 - O2_partialpressure/safe_oxy_min
|
||||
adjustOxyLoss(min(5*ratio, 3))
|
||||
failed_last_breath = 1
|
||||
oxygen_used = breath_gases[/datum/gas/oxygen]*ratio
|
||||
oxygen_used = breath.get_moles(/datum/gas/oxygen)*ratio
|
||||
else
|
||||
adjustOxyLoss(3)
|
||||
failed_last_breath = 1
|
||||
@@ -210,12 +204,12 @@
|
||||
o2overloadtime = 0 //reset our counter for this too
|
||||
if(health >= crit_threshold)
|
||||
adjustOxyLoss(-5)
|
||||
oxygen_used = breath_gases[/datum/gas/oxygen]
|
||||
oxygen_used = breath.get_moles(/datum/gas/oxygen)
|
||||
clear_alert("not_enough_oxy")
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "suffocation")
|
||||
|
||||
breath_gases[/datum/gas/oxygen] -= oxygen_used
|
||||
breath_gases[/datum/gas/carbon_dioxide] += oxygen_used
|
||||
breath.adjust_moles(/datum/gas/oxygen, -oxygen_used)
|
||||
breath.adjust_moles(/datum/gas/carbon_dioxide, oxygen_used)
|
||||
|
||||
//CARBON DIOXIDE
|
||||
if(CO2_partialpressure > safe_co2_max)
|
||||
@@ -234,15 +228,15 @@
|
||||
|
||||
//TOXINS/PLASMA
|
||||
if(Toxins_partialpressure > safe_tox_max)
|
||||
var/ratio = (breath_gases[/datum/gas/plasma]/safe_tox_max) * 10
|
||||
var/ratio = (breath.get_moles(/datum/gas/plasma)/safe_tox_max) * 10
|
||||
adjustToxLoss(clamp(ratio, MIN_TOXIC_GAS_DAMAGE, MAX_TOXIC_GAS_DAMAGE))
|
||||
throw_alert("too_much_tox", /obj/screen/alert/too_much_tox)
|
||||
else
|
||||
clear_alert("too_much_tox")
|
||||
|
||||
//NITROUS OXIDE
|
||||
if(breath_gases[/datum/gas/nitrous_oxide])
|
||||
var/SA_partialpressure = (breath_gases[/datum/gas/nitrous_oxide]/breath.total_moles())*breath_pressure
|
||||
if(breath.get_moles(/datum/gas/nitrous_oxide))
|
||||
var/SA_partialpressure = (breath.get_moles(/datum/gas/nitrous_oxide)/breath.total_moles())*breath_pressure
|
||||
if(SA_partialpressure > SA_para_min)
|
||||
Unconscious(60)
|
||||
if(SA_partialpressure > SA_sleep_min)
|
||||
@@ -255,26 +249,26 @@
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "chemical_euphoria")
|
||||
|
||||
//BZ (Facepunch port of their Agent B)
|
||||
if(breath_gases[/datum/gas/bz])
|
||||
var/bz_partialpressure = (breath_gases[/datum/gas/bz]/breath.total_moles())*breath_pressure
|
||||
if(breath.get_moles(/datum/gas/bz))
|
||||
var/bz_partialpressure = (breath.get_moles(/datum/gas/bz)/breath.total_moles())*breath_pressure
|
||||
if(bz_partialpressure > 1)
|
||||
hallucination += 10
|
||||
else if(bz_partialpressure > 0.01)
|
||||
hallucination += 5
|
||||
|
||||
//TRITIUM
|
||||
if(breath_gases[/datum/gas/tritium])
|
||||
var/tritium_partialpressure = (breath_gases[/datum/gas/tritium]/breath.total_moles())*breath_pressure
|
||||
if(breath.get_moles(/datum/gas/tritium))
|
||||
var/tritium_partialpressure = (breath.get_moles(/datum/gas/tritium)/breath.total_moles())*breath_pressure
|
||||
radiation += tritium_partialpressure/10
|
||||
|
||||
//NITRYL
|
||||
if(breath_gases[/datum/gas/nitryl])
|
||||
var/nitryl_partialpressure = (breath_gases[/datum/gas/nitryl]/breath.total_moles())*breath_pressure
|
||||
if(breath.get_moles(/datum/gas/nitryl))
|
||||
var/nitryl_partialpressure = (breath.get_moles(/datum/gas/nitryl)/breath.total_moles())*breath_pressure
|
||||
adjustFireLoss(nitryl_partialpressure/4)
|
||||
|
||||
//MIASMA
|
||||
if(breath_gases[/datum/gas/miasma])
|
||||
var/miasma_partialpressure = (breath_gases[/datum/gas/miasma]/breath.total_moles())*breath_pressure
|
||||
if(breath.get_moles(/datum/gas/miasma))
|
||||
var/miasma_partialpressure = (breath.get_moles(/datum/gas/miasma)/breath.total_moles())*breath_pressure
|
||||
if(miasma_partialpressure > MINIMUM_MOLES_DELTA_TO_MOVE)
|
||||
|
||||
if(prob(0.05 * miasma_partialpressure))
|
||||
@@ -314,11 +308,6 @@
|
||||
else
|
||||
SEND_SIGNAL(src, COMSIG_CLEAR_MOOD_EVENT, "smell")
|
||||
|
||||
|
||||
|
||||
|
||||
GAS_GARBAGE_COLLECT(breath.gases)
|
||||
|
||||
//BREATH TEMPERATURE
|
||||
handle_breath_temperature(breath)
|
||||
|
||||
@@ -377,9 +366,9 @@
|
||||
|
||||
var/datum/gas_mixture/stank = new
|
||||
|
||||
stank.gases[/datum/gas/miasma] = 0.1
|
||||
stank.set_moles(/datum/gas/miasma,0.1)
|
||||
|
||||
stank.temperature = BODYTEMP_NORMAL
|
||||
stank.set_temperature(BODYTEMP_NORMAL)
|
||||
|
||||
miasma_turf.assume_air(stank)
|
||||
|
||||
@@ -417,6 +406,12 @@
|
||||
if(stat != DEAD || D.process_dead)
|
||||
D.stage_act()
|
||||
|
||||
/mob/living/carbon/handle_wounds()
|
||||
for(var/thing in all_wounds)
|
||||
var/datum/wound/W = thing
|
||||
if(W.processes) // meh
|
||||
W.handle_process()
|
||||
|
||||
//todo generalize this and move hud out
|
||||
/mob/living/carbon/proc/handle_changeling()
|
||||
if(mind && hud_used && hud_used.lingchemdisplay)
|
||||
@@ -429,6 +424,12 @@
|
||||
hud_used.lingchemdisplay.invisibility = INVISIBILITY_ABSTRACT
|
||||
|
||||
|
||||
/mob/living/carbon/proc/handle_bloodsucker()
|
||||
if(mind && AmBloodsucker(src))
|
||||
var/datum/antagonist/bloodsucker/B = mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)
|
||||
B.LifeTick()
|
||||
|
||||
|
||||
/mob/living/carbon/handle_mutations_and_radiation()
|
||||
if(dna && dna.temporary_mutations.len)
|
||||
for(var/mut in dna.temporary_mutations)
|
||||
@@ -524,7 +525,7 @@ GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
..()
|
||||
if(getStaminaLoss() && !SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE)) //CIT CHANGE - prevents stamina regen while combat mode is active
|
||||
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? ((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) ? -7.5 : -6) : -3)//CIT CHANGE - decreases adjuststaminaloss to stop stamina damage from being such a joke
|
||||
adjustStaminaLoss(!CHECK_MOBILITY(src, MOBILITY_STAND) ? ((combat_flags & COMBAT_FLAG_HARD_STAMCRIT) ? STAM_RECOVERY_STAM_CRIT : STAM_RECOVERY_RESTING) : STAM_RECOVERY_NORMAL)
|
||||
|
||||
if(!(combat_flags & COMBAT_FLAG_HARD_STAMCRIT) && incomingstammult != 1)
|
||||
incomingstammult = max(0.01, incomingstammult)
|
||||
|
||||
@@ -81,7 +81,7 @@
|
||||
/mob/living/carbon/monkey/proc/pickup_and_wear(obj/item/I)
|
||||
if(QDELETED(I) || I.loc != src)
|
||||
return
|
||||
equip_to_appropriate_slot(I)
|
||||
equip_to_appropriate_slot(I, TRUE)
|
||||
|
||||
/mob/living/carbon/monkey/resist_restraints()
|
||||
var/obj/item/I = null
|
||||
@@ -90,8 +90,7 @@
|
||||
else if(legcuffed)
|
||||
I = legcuffed
|
||||
if(I)
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
MarkResistTime()
|
||||
cuff_resist(I)
|
||||
|
||||
/mob/living/carbon/monkey/proc/should_target(var/mob/living/L)
|
||||
@@ -354,7 +353,7 @@
|
||||
battle_screech()
|
||||
a_intent = INTENT_HARM
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/L)
|
||||
/mob/living/carbon/monkey/on_attack_hand(mob/living/L)
|
||||
if(L.a_intent == INTENT_HARM && prob(MONKEY_RETALIATE_HARM_PROB))
|
||||
retaliate(L)
|
||||
else if(L.a_intent == INTENT_DISARM && prob(MONKEY_RETALIATE_DISARM_PROB))
|
||||
|
||||
@@ -1,4 +1,9 @@
|
||||
/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE)
|
||||
/mob/living/carbon/monkey/can_equip(obj/item/I, slot, disable_warning = FALSE, bypass_equip_delay_self = FALSE, clothing_check = FALSE, list/return_warning)
|
||||
if(clothing_check && (slot in check_obscured_slots()))
|
||||
if(return_warning)
|
||||
return_warning[1] = "<span class='warning'>You are unable to equip that with your current garments in the way!</span>"
|
||||
return FALSE
|
||||
|
||||
switch(slot)
|
||||
if(SLOT_HANDS)
|
||||
if(get_empty_held_indexes())
|
||||
|
||||
@@ -3,30 +3,26 @@
|
||||
/mob/living/carbon/monkey
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/Life()
|
||||
set invisibility = 0
|
||||
|
||||
if (notransform)
|
||||
/mob/living/carbon/monkey/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
|
||||
if(..())
|
||||
|
||||
if(!client)
|
||||
if(stat == CONSCIOUS)
|
||||
if(on_fire || buckled || restrained() || (!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(src, MOBILITY_MOVE))) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
|
||||
if(!resisting && prob(MONKEY_RESIST_PROB))
|
||||
resisting = TRUE
|
||||
walk_to(src,0)
|
||||
resist()
|
||||
else if(resisting)
|
||||
resisting = FALSE
|
||||
else if((mode == MONKEY_IDLE && !pickupTarget && !prob(MONKEY_SHENANIGAN_PROB)) || !handle_combat())
|
||||
if(prob(25) && CHECK_MOBILITY(src, MOBILITY_MOVE) && isturf(loc) && !pulledby)
|
||||
step(src, pick(GLOB.cardinals))
|
||||
else if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
else
|
||||
if(client)
|
||||
return
|
||||
if(stat == CONSCIOUS)
|
||||
if(on_fire || buckled || restrained() || (!CHECK_MOBILITY(src, MOBILITY_STAND) && CHECK_MOBILITY(src, MOBILITY_MOVE))) //CIT CHANGE - makes it so monkeys attempt to resist if they're resting)
|
||||
if(!resisting && prob(MONKEY_RESIST_PROB))
|
||||
resisting = TRUE
|
||||
walk_to(src,0)
|
||||
resist()
|
||||
else if(resisting)
|
||||
resisting = FALSE
|
||||
else if((mode == MONKEY_IDLE && !pickupTarget && !prob(MONKEY_SHENANIGAN_PROB)) || !handle_combat())
|
||||
if(prob(25) && CHECK_MOBILITY(src, MOBILITY_MOVE) && isturf(loc) && !pulledby)
|
||||
step(src, pick(GLOB.cardinals))
|
||||
else if(prob(1))
|
||||
emote(pick("scratch","jump","roll","tail"))
|
||||
else
|
||||
walk_to(src,0)
|
||||
|
||||
/mob/living/carbon/monkey/handle_mutations_and_radiation()
|
||||
if(radiation)
|
||||
@@ -50,8 +46,8 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/monkey/handle_breath_temperature(datum/gas_mixture/breath)
|
||||
if(abs(BODYTEMP_NORMAL - breath.temperature) > 50)
|
||||
switch(breath.temperature)
|
||||
if(abs(BODYTEMP_NORMAL - breath.return_temperature()) > 50)
|
||||
switch(breath.return_temperature())
|
||||
if(-INFINITY to 120)
|
||||
adjustFireLoss(3)
|
||||
if(120 to 200)
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
adjustBruteLoss(15)
|
||||
return TRUE
|
||||
|
||||
/mob/living/carbon/monkey/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/carbon/monkey/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //To allow surgery to return properly.
|
||||
return
|
||||
|
||||
@@ -26,16 +26,19 @@
|
||||
//These have to be after the parent new to ensure that the monkey
|
||||
//bodyparts are actually created before we try to equip things to
|
||||
//those slots
|
||||
if(ancestor_chain > 1)
|
||||
generate_fake_scars(rand(ancestor_chain, ancestor_chain * 4))
|
||||
if(relic_hat)
|
||||
equip_to_slot_or_del(new relic_hat, SLOT_HEAD)
|
||||
if(relic_mask)
|
||||
equip_to_slot_or_del(new relic_mask, SLOT_WEAR_MASK)
|
||||
|
||||
/mob/living/carbon/monkey/punpun/Life()
|
||||
/mob/living/carbon/monkey/punpun/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(!stat && SSticker.current_state == GAME_STATE_FINISHED && !memory_saved)
|
||||
Write_Memory(FALSE, FALSE)
|
||||
memory_saved = TRUE
|
||||
..()
|
||||
|
||||
/mob/living/carbon/monkey/punpun/death(gibbed)
|
||||
if(!memory_saved)
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
overlays_standing[cache_index] = null
|
||||
|
||||
/mob/living/carbon/regenerate_icons()
|
||||
if(notransform)
|
||||
if(mob_transforming)
|
||||
return 1
|
||||
update_inv_hands()
|
||||
update_inv_handcuffed()
|
||||
@@ -68,7 +68,7 @@
|
||||
var/dam_colors = "#E62525"
|
||||
if(ishuman(src))
|
||||
var/mob/living/carbon/human/H = src
|
||||
dam_colors = bloodtype_to_color(H.dna.blood_type)
|
||||
dam_colors = H.dna.species.exotic_blood_color
|
||||
|
||||
var/mutable_appearance/damage_overlay = mutable_appearance('icons/mob/dam_mob.dmi', "blank", -DAMAGE_LAYER, color = dam_colors)
|
||||
overlays_standing[DAMAGE_LAYER] = damage_overlay
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
/mob/living/GetActionCooldownMod()
|
||||
. = ..()
|
||||
for(var/datum/status_effect/S in status_effects)
|
||||
. *= S.action_cooldown_mod()
|
||||
@@ -1,14 +1,20 @@
|
||||
|
||||
/*
|
||||
apply_damage(a,b,c)
|
||||
args
|
||||
a:damage - How much damage to take
|
||||
b:damage_type - What type of damage to take, brute, burn
|
||||
c:def_zone - Where to take the damage if its brute or burn
|
||||
Returns
|
||||
standard 0 if fail
|
||||
*/
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
/**
|
||||
* Applies damage to this mob
|
||||
*
|
||||
* Sends [COMSIG_MOB_APPLY_DAMGE]
|
||||
*
|
||||
* Arguuments:
|
||||
* * damage - amount of damage
|
||||
* * damagetype - one of [BRUTE], [BURN], [TOX], [OXY], [CLONE], [STAMINA]
|
||||
* * def_zone - zone that is being hit if any
|
||||
* * blocked - armor value applied
|
||||
* * forced - bypass hit percentage
|
||||
* * spread_damage - used in overrides
|
||||
*
|
||||
* Returns TRUE if damage applied
|
||||
*/
|
||||
/mob/living/proc/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, spread_damage = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (hit_percent <= 0))
|
||||
return 0
|
||||
@@ -239,7 +245,7 @@
|
||||
update_stamina()
|
||||
|
||||
// damage ONE external organ, organ gets randomly selected from damaged ones.
|
||||
/mob/living/proc/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE)
|
||||
/mob/living/proc/take_bodypart_damage(brute = 0, burn = 0, stamina = 0, updating_health = TRUE, required_status, check_armor = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
adjustBruteLoss(brute, FALSE) //zero as argument for no instant health update
|
||||
adjustFireLoss(burn, FALSE)
|
||||
adjustStaminaLoss(stamina, FALSE)
|
||||
|
||||
@@ -226,7 +226,7 @@
|
||||
'sound/voice/catpeople/nyahehe.ogg'),
|
||||
50, 1)
|
||||
return
|
||||
else if(ismoth(C))
|
||||
else if(isinsect(C))
|
||||
playsound(C, 'sound/voice/moth/mothlaugh.ogg', 50, 1)
|
||||
else if(ishumanbasic(C))
|
||||
if(user.gender == FEMALE)
|
||||
@@ -244,7 +244,7 @@
|
||||
. = ..()
|
||||
if(. && iscarbon(user)) //Citadel Edit because this is hilarious
|
||||
var/mob/living/carbon/C = user
|
||||
if(ismoth(C))
|
||||
if(isinsect(C))
|
||||
playsound(C, 'sound/voice/moth/mothchitter.ogg', 50, 1)
|
||||
|
||||
/datum/emote/living/look
|
||||
@@ -457,6 +457,7 @@
|
||||
message = params
|
||||
if(type_override)
|
||||
emote_type = type_override
|
||||
message = user.say_emphasis(message)
|
||||
. = ..()
|
||||
message = null
|
||||
emote_type = EMOTE_VISIBLE
|
||||
|
||||
@@ -1,12 +1,20 @@
|
||||
/**
|
||||
* Called by SSmobs at (hopefully) an interval of 1 second.
|
||||
* Splits off into PhysicalLife() and BiologicalLife(). Override those instead of this.
|
||||
*/
|
||||
/mob/living/proc/Life(seconds, times_fired)
|
||||
set waitfor = FALSE
|
||||
set invisibility = 0
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
if(mob_transforming)
|
||||
return
|
||||
|
||||
if(digitalinvis)
|
||||
handle_diginvis() //AI becomes unable to see mob
|
||||
. = SEND_SIGNAL(src, COMSIG_LIVING_LIFE, seconds, times_fired)
|
||||
if(!(. & COMPONENT_INTERRUPT_LIFE_PHYSICAL))
|
||||
PhysicalLife(seconds, times_fired)
|
||||
if(!(. & COMPONENT_INTERRUPT_LIFE_BIOLOGICAL))
|
||||
BiologicalLife(seconds, times_fired)
|
||||
|
||||
if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating
|
||||
float(on = TRUE)
|
||||
// CODE BELOW SHOULD ONLY BE THINGS THAT SHOULD HAPPEN NO MATTER WHAT AND CAN NOT BE SUSPENDED!
|
||||
// Otherwise, it goes into one of the two split Life procs!
|
||||
|
||||
if (client)
|
||||
var/turf/T = get_turf(src)
|
||||
@@ -30,28 +38,56 @@
|
||||
log_game("Z-TRACKING: [src] of type [src.type] has a Z-registration despite not having a client.")
|
||||
update_z(null)
|
||||
|
||||
if (notransform)
|
||||
return
|
||||
if(!loc)
|
||||
return
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Breathing, if applicable
|
||||
handle_breathing(times_fired)
|
||||
|
||||
/**
|
||||
* Handles biological life processes like chemical metabolism, breathing, etc
|
||||
* Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.
|
||||
*/
|
||||
/mob/living/proc/BiologicalLife(seconds, times_fired)
|
||||
handle_diseases()// DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
|
||||
|
||||
if (QDELETED(src)) // diseases can qdel the mob via transformations
|
||||
return
|
||||
handle_wounds()
|
||||
|
||||
if(stat != DEAD)
|
||||
//Random events (vomiting etc)
|
||||
handle_random_events()
|
||||
// Everything after this shouldn't process while dead (as of the time of writing)
|
||||
if(stat == DEAD)
|
||||
return FALSE
|
||||
|
||||
//Mutations and radiation
|
||||
handle_mutations_and_radiation()
|
||||
|
||||
//Breathing, if applicable
|
||||
handle_breathing(times_fired)
|
||||
|
||||
if (QDELETED(src)) // diseases can qdel the mob via transformations
|
||||
return FALSE
|
||||
|
||||
//Random events (vomiting etc)
|
||||
handle_random_events()
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
handle_block_parry(seconds)
|
||||
|
||||
// These two MIGHT need to be moved to base Life() if we get any in the future that's a "physical" effect that needs to fire even while in stasis.
|
||||
handle_traits() // eye, ear, brain damages
|
||||
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Handles physical life processes like being on fire. Don't ask why this is considered "Life".
|
||||
* Returns TRUE or FALSE based on if we were interrupted. This is used by overridden variants to check if they should stop.
|
||||
*/
|
||||
/mob/living/proc/PhysicalLife(seconds, times_fired)
|
||||
if(digitalinvis)
|
||||
handle_diginvis() //AI becomes unable to see mob
|
||||
|
||||
if((movement_type & FLYING) && !(movement_type & FLOATING)) //TODO: Better floating
|
||||
INVOKE_ASYNC(src, /atom/movable.proc/float, TRUE)
|
||||
|
||||
if(!loc)
|
||||
return FALSE
|
||||
|
||||
var/datum/gas_mixture/environment = loc.return_air()
|
||||
|
||||
//Handle temperature/pressure differences between body and environment
|
||||
if(environment)
|
||||
@@ -59,23 +95,11 @@
|
||||
|
||||
handle_fire()
|
||||
|
||||
//stuff in the stomach
|
||||
handle_stomach()
|
||||
|
||||
handle_gravity()
|
||||
|
||||
handle_block_parry(seconds)
|
||||
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
|
||||
if(stat != DEAD)
|
||||
handle_traits() // eye, ear, brain damages
|
||||
if(stat != DEAD)
|
||||
handle_status_effects() //all special effects, stun, knockdown, jitteryness, hallucination, sleeping, etc
|
||||
|
||||
if(stat != DEAD)
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/handle_breathing(times_fired)
|
||||
return
|
||||
@@ -87,6 +111,9 @@
|
||||
/mob/living/proc/handle_diseases()
|
||||
return
|
||||
|
||||
/mob/living/proc/handle_wounds()
|
||||
return
|
||||
|
||||
/mob/living/proc/handle_diginvis()
|
||||
if(!digitaldisguise)
|
||||
src.digitaldisguise = image(loc = src)
|
||||
@@ -112,7 +139,7 @@
|
||||
ExtinguishMob()
|
||||
return
|
||||
var/datum/gas_mixture/G = loc.return_air() // Check if we're standing in an oxygenless environment
|
||||
if(G.gases[/datum/gas/oxygen] < 1)
|
||||
if(!G.get_moles(/datum/gas/oxygen, 1))
|
||||
ExtinguishMob() //If there's no oxygen in the tile we're on, put out the fire
|
||||
return
|
||||
var/turf/location = get_turf(src)
|
||||
@@ -168,4 +195,4 @@
|
||||
/mob/living/proc/handle_high_gravity(gravity)
|
||||
if(gravity >= GRAVITY_DAMAGE_TRESHOLD) //Aka gravity values of 3 or more
|
||||
var/grav_stregth = gravity - GRAVITY_DAMAGE_TRESHOLD
|
||||
adjustBruteLoss(min(grav_stregth,3))
|
||||
adjustBruteLoss(min(grav_stregth,3))
|
||||
|
||||
@@ -273,7 +273,7 @@
|
||||
return
|
||||
stop_pulling()
|
||||
|
||||
changeNext_move(CLICK_CD_GRABBING)
|
||||
DelayNextAction(CLICK_CD_GRABBING)
|
||||
|
||||
if(AM.pulledby)
|
||||
if(!supress_message)
|
||||
@@ -636,7 +636,7 @@
|
||||
TH.transfer_mob_blood_dna(src)
|
||||
|
||||
/mob/living/carbon/human/makeTrail(turf/T)
|
||||
if((NOBLOOD in dna.species.species_traits) || !bleed_rate || bleedsuppress)
|
||||
if((NOBLOOD in dna.species.species_traits) || !is_bleeding() || bleedsuppress)
|
||||
return
|
||||
..()
|
||||
|
||||
@@ -676,7 +676,7 @@
|
||||
..(pressure_difference, direction, pressure_resistance_prob_delta)
|
||||
|
||||
/mob/living/can_resist()
|
||||
return !((next_move > world.time) || !CHECK_MOBILITY(src, MOBILITY_RESIST))
|
||||
return CheckResistCooldown() && CHECK_MOBILITY(src, MOBILITY_RESIST)
|
||||
|
||||
/// Resist verb for attempting to get out of whatever is restraining your motion. Gives you resist clickdelay if do_resist() returns true.
|
||||
/mob/living/verb/resist()
|
||||
@@ -687,10 +687,12 @@
|
||||
return
|
||||
|
||||
if(do_resist())
|
||||
changeNext_move(CLICK_CD_RESIST)
|
||||
MarkResistTime()
|
||||
DelayNextAction(CLICK_CD_RESIST)
|
||||
|
||||
/// The actual proc for resisting. Return TRUE to give clickdelay.
|
||||
/// The actual proc for resisting. Return TRUE to give CLICK_CD_RESIST clickdelay.
|
||||
/mob/living/proc/do_resist()
|
||||
set waitfor = FALSE // some of these sleep.
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_RESIST, src)
|
||||
//resisting grabs (as if it helps anyone...)
|
||||
// only works if you're not cuffed.
|
||||
@@ -701,7 +703,7 @@
|
||||
return old_gs? TRUE : FALSE
|
||||
|
||||
// unbuckling yourself. stops the chain if you try it.
|
||||
if(buckled && last_special <= world.time)
|
||||
if(buckled)
|
||||
log_combat(src, buckled, "resisted buckle")
|
||||
return resist_buckle()
|
||||
|
||||
@@ -730,13 +732,12 @@
|
||||
|
||||
if(CHECK_MOBILITY(src, MOBILITY_USE) && resist_embedded()) //Citadel Change for embedded removal memes - requires being able to use items.
|
||||
// DO NOT GIVE DEFAULT CLICKDELAY - This is a combat action.
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
return FALSE
|
||||
|
||||
if(last_special <= world.time)
|
||||
resist_restraints() //trying to remove cuffs.
|
||||
// DO NOT GIVE CLICKDELAY - last_special handles this.
|
||||
return FALSE
|
||||
resist_restraints() //trying to remove cuffs.
|
||||
// DO NOT GIVE CLICKDELAY
|
||||
return FALSE
|
||||
|
||||
/// Proc to resist a grab. moving_resist is TRUE if this began by someone attempting to move. Return FALSE if still grabbed/failed to break out. Use this instead of resist_grab() directly.
|
||||
/mob/proc/attempt_resist_grab(moving_resist, forced, log = TRUE)
|
||||
@@ -802,7 +803,7 @@
|
||||
else
|
||||
throw_alert("gravity", /obj/screen/alert/weightless)
|
||||
if(!override && !is_flying())
|
||||
float(!has_gravity)
|
||||
INVOKE_ASYNC(src, /atom/movable.proc/float, !has_gravity)
|
||||
|
||||
/mob/living/float(on)
|
||||
if(throwing)
|
||||
@@ -914,7 +915,7 @@
|
||||
floating_need_update = TRUE
|
||||
|
||||
/mob/living/proc/get_temperature(datum/gas_mixture/environment)
|
||||
var/loc_temp = environment ? environment.temperature : T0C
|
||||
var/loc_temp = environment ? environment.return_temperature() : T0C
|
||||
if(isobj(loc))
|
||||
var/obj/oloc = loc
|
||||
var/obj_temp = oloc.return_temperature()
|
||||
@@ -1196,30 +1197,29 @@
|
||||
|
||||
/mob/living/vv_edit_var(var_name, var_value)
|
||||
switch(var_name)
|
||||
if ("maxHealth")
|
||||
if (NAMEOF(src, maxHealth))
|
||||
if (!isnum(var_value) || var_value <= 0)
|
||||
return FALSE
|
||||
if("stat")
|
||||
if(NAMEOF(src, stat))
|
||||
if((stat == DEAD) && (var_value < DEAD))//Bringing the dead back to life
|
||||
GLOB.dead_mob_list -= src
|
||||
GLOB.alive_mob_list += src
|
||||
if((stat < DEAD) && (var_value == DEAD))//Kill he
|
||||
GLOB.alive_mob_list -= src
|
||||
GLOB.dead_mob_list += src
|
||||
if(NAMEOF(src, health)) //this doesn't work. gotta use procs instead.
|
||||
return FALSE
|
||||
. = ..()
|
||||
switch(var_name)
|
||||
if("eye_blind")
|
||||
if(NAMEOF(src, eye_blind))
|
||||
set_blindness(var_value)
|
||||
if("eye_damage")
|
||||
var/obj/item/organ/eyes/E = getorganslot(ORGAN_SLOT_EYES)
|
||||
E?.setOrganDamage(var_value)
|
||||
if("eye_blurry")
|
||||
if(NAMEOF(src, eye_blurry))
|
||||
set_blurriness(var_value)
|
||||
if("maxHealth")
|
||||
if(NAMEOF(src, maxHealth))
|
||||
updatehealth()
|
||||
if("resize")
|
||||
if(NAMEOF(src, resize))
|
||||
update_transform()
|
||||
if("lighting_alpha")
|
||||
if(NAMEOF(src, lighting_alpha))
|
||||
sync_lighting_plane_alpha()
|
||||
|
||||
/mob/living/proc/do_adrenaline(
|
||||
|
||||
@@ -10,18 +10,17 @@
|
||||
REMOVE_TRAIT(src, TRAIT_SPRINT_LOCKED, ACTIVE_BLOCK_TRAIT)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/active_block)
|
||||
var/datum/block_parry_data/data = I.get_block_parry_data()
|
||||
if(timeToNextMove() < data.block_end_click_cd_add)
|
||||
changeNext_move(data.block_end_click_cd_add)
|
||||
DelayNextAction(data.block_end_click_cd_add)
|
||||
return TRUE
|
||||
|
||||
/mob/living/proc/start_active_blocking(obj/item/I)
|
||||
/mob/living/proc/ACTIVE_BLOCK_START(obj/item/I)
|
||||
if(combat_flags & (COMBAT_FLAG_ACTIVE_BLOCK_STARTING | COMBAT_FLAG_ACTIVE_BLOCKING))
|
||||
return FALSE
|
||||
if(!(I in held_items))
|
||||
return FALSE
|
||||
var/datum/block_parry_data/data = I.get_block_parry_data()
|
||||
if(!istype(data)) //Typecheck because if an admin/coder screws up varediting or something we do not want someone being broken forever, the CRASH logs feedback so we know what happened.
|
||||
CRASH("start_active_blocking called with an item with no valid data: [I] --> [I.block_parry_data]!")
|
||||
CRASH("ACTIVE_BLOCK_START called with an item with no valid data: [I] --> [I.block_parry_data]!")
|
||||
combat_flags |= COMBAT_FLAG_ACTIVE_BLOCKING
|
||||
active_block_item = I
|
||||
if(data.block_lock_attacking)
|
||||
@@ -83,15 +82,21 @@
|
||||
return FALSE
|
||||
// QOL: Instead of trying to just block with held item, grab first available item.
|
||||
var/obj/item/I = find_active_block_item()
|
||||
if(!I)
|
||||
to_chat(src, "<span class='warning'>You can't block with your bare hands!</span>")
|
||||
var/list/other_items = list()
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_ACTIVE_BLOCK_START, I, other_items) & COMPONENT_PREVENT_BLOCK_START)
|
||||
to_chat(src, "<span class='warning'>Something is preventing you from blocking!</span>")
|
||||
return
|
||||
if(!I)
|
||||
if(!length(other_items))
|
||||
to_chat(src, "<span class='warning'>You can't block with your bare hands!</span>")
|
||||
return
|
||||
I = other_items[1]
|
||||
if(!I.can_active_block())
|
||||
to_chat(src, "<span class='warning'>[I] is either not capable of being used to actively block, or is not currently in a state that can! (Try wielding it if it's twohanded, for example.)</span>")
|
||||
return
|
||||
// QOL: Attempt to toggle on combat mode if it isn't already
|
||||
SEND_SIGNAL(src, COMSIG_ENABLE_COMBAT_MODE)
|
||||
if(!SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
|
||||
if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
to_chat(src, "<span class='warning'>You must be in combat mode to actively block!</span>")
|
||||
return FALSE
|
||||
var/datum/block_parry_data/data = I.get_block_parry_data()
|
||||
@@ -104,7 +109,7 @@
|
||||
animate(src, pixel_x = get_standard_pixel_x_offset(), pixel_y = get_standard_pixel_y_offset(), time = 2.5, FALSE, SINE_EASING | EASE_IN, ANIMATION_END_NOW)
|
||||
return
|
||||
combat_flags &= ~(COMBAT_FLAG_ACTIVE_BLOCK_STARTING)
|
||||
start_active_blocking(I)
|
||||
ACTIVE_BLOCK_START(I)
|
||||
|
||||
/**
|
||||
* Gets the first item we can that can block, but if that fails, default to active held item.COMSIG_ENABLE_COMBAT_MODE
|
||||
@@ -115,7 +120,8 @@
|
||||
for(var/obj/item/I in held_items - held)
|
||||
if(I.can_active_block())
|
||||
return I
|
||||
return held
|
||||
else
|
||||
return held
|
||||
|
||||
/**
|
||||
* Proc called by keybindings to stop active blocking.
|
||||
|
||||
@@ -24,35 +24,49 @@
|
||||
// yanderedev else if time
|
||||
var/obj/item/using_item = get_active_held_item()
|
||||
var/datum/block_parry_data/data
|
||||
var/datum/tool
|
||||
var/method
|
||||
if(using_item?.can_active_parry())
|
||||
data = using_item.block_parry_data
|
||||
method = ITEM_PARRY
|
||||
tool = using_item
|
||||
else if(mind?.martial_art?.can_martial_parry)
|
||||
data = mind.martial_art.block_parry_data
|
||||
method = MARTIAL_PARRY
|
||||
else if(combat_flags & COMBAT_FLAG_UNARMED_PARRY)
|
||||
tool = mind.martial_art
|
||||
else if((combat_flags & COMBAT_FLAG_UNARMED_PARRY) && check_unarmed_parry_activation_special())
|
||||
data = block_parry_data
|
||||
method = UNARMED_PARRY
|
||||
tool = src
|
||||
else
|
||||
// QOL: If none of the above work, try to find another item.
|
||||
var/obj/item/backup = find_backup_parry_item()
|
||||
if(!backup)
|
||||
to_chat(src, "<span class='warning'>You have nothing to parry with!</span>")
|
||||
return FALSE
|
||||
data = backup.block_parry_data
|
||||
using_item = backup
|
||||
if(backup)
|
||||
tool = backup
|
||||
data = backup.block_parry_data
|
||||
using_item = backup
|
||||
method = ITEM_PARRY
|
||||
var/list/other_items = list()
|
||||
if(SEND_SIGNAL(src, COMSIG_LIVING_ACTIVE_PARRY_START, method, tool, other_items) & COMPONENT_PREVENT_PARRY_START)
|
||||
to_chat(src, "<span class='warning'>Something is preventing you from parrying!</span>")
|
||||
return
|
||||
if(!using_item && !method && length(other_items))
|
||||
using_item = other_items[1]
|
||||
method = ITEM_PARRY
|
||||
data = using_item.block_parry_data
|
||||
if(!method)
|
||||
to_chat(src, "<span class='warning'>You have nothing to parry with!</span>")
|
||||
return FALSE
|
||||
//QOL: Try to enable combat mode if it isn't already
|
||||
SEND_SIGNAL(src, COMSIG_ENABLE_COMBAT_MODE)
|
||||
if(!SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
|
||||
if(SEND_SIGNAL(src, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
to_chat(src, "<span class='warning'>You must be in combat mode to parry!</span>")
|
||||
return FALSE
|
||||
data = return_block_parry_datum(data)
|
||||
var/full_parry_duration = data.parry_time_windup + data.parry_time_active + data.parry_time_spindown
|
||||
// no system in place to "fallback" if out of the 3 the top priority one can't parry due to constraints but something else can.
|
||||
// can always implement it later, whatever.
|
||||
if((data.parry_respect_clickdelay && (next_move > world.time)) || ((parry_end_time_last + data.parry_cooldown) > world.time))
|
||||
if((data.parry_respect_clickdelay && !CheckActionCooldown()) || ((parry_end_time_last + data.parry_cooldown) > world.time))
|
||||
to_chat(src, "<span class='warning'>You are not ready to parry (again)!</span>")
|
||||
return
|
||||
// Point of no return, make sure everything is set.
|
||||
@@ -79,6 +93,12 @@
|
||||
if(I.can_active_parry())
|
||||
return I
|
||||
|
||||
/**
|
||||
* Check if we can unarmed parry
|
||||
*/
|
||||
/mob/living/proc/check_unarmed_parry_activation_special()
|
||||
return TRUE
|
||||
|
||||
/**
|
||||
* Called via timer when the parry sequence ends.
|
||||
*/
|
||||
@@ -101,7 +121,7 @@
|
||||
Stagger(data.parry_failed_stagger_duration)
|
||||
effect_text += "staggering themselves"
|
||||
if(data.parry_failed_clickcd_duration)
|
||||
changeNext_move(data.parry_failed_clickcd_duration)
|
||||
DelayNextAction(data.parry_failed_clickcd_duration, flush = TRUE)
|
||||
effect_text += "throwing themselves off balance"
|
||||
handle_parry_ending_effects(data, effect_text)
|
||||
parrying = NOT_PARRYING
|
||||
@@ -140,17 +160,17 @@
|
||||
/**
|
||||
* Called when an attack is parried using this, whether or not the parry was successful.
|
||||
*/
|
||||
/obj/item/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, parry_efficiency, parry_time)
|
||||
/obj/item/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
|
||||
/**
|
||||
* Called when an attack is parried innately, whether or not the parry was successful.
|
||||
*/
|
||||
/mob/living/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, parry_efficiency, parry_time)
|
||||
/mob/living/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
|
||||
/**
|
||||
* Called when an attack is parried using this, whether or not the parry was successful.
|
||||
*/
|
||||
/datum/martial_art/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, final_block_chance, list/block_return, parry_efficiency, parry_time)
|
||||
/datum/martial_art/proc/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
|
||||
/**
|
||||
* Called when an attack is parried and block_parra_data indicates to use a proc to handle counterattack.
|
||||
@@ -236,7 +256,7 @@
|
||||
var/datum/block_parry_data/data = get_parry_data()
|
||||
if(data.parry_sounds)
|
||||
playsound(src, pick(data.parry_sounds), 75)
|
||||
visible_message("<span class='danger'>[src] parries \the [attack_text][length(effect_text)? ", [english_list(effect_text)] [attacker]" : ""]!</span>")
|
||||
visible_message("<span class='danger'>[src] parries [attack_text][length(effect_text)? ", [english_list(effect_text)] [attacker]" : ""]!</span>")
|
||||
|
||||
/// Run counterattack if any
|
||||
/mob/living/proc/run_parry_countereffects(atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/return_list = list(), parry_efficiency)
|
||||
@@ -257,7 +277,7 @@
|
||||
if(data.parry_data[PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN])
|
||||
switch(parrying)
|
||||
if(ITEM_PARRY)
|
||||
active_parry_item.melee_attack_chain(src, attacker, null, ATTACKCHAIN_PARRY_COUNTERATTACK, data.parry_data[PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN])
|
||||
active_parry_item.melee_attack_chain(src, attacker, null, ATTACK_IS_PARRY_COUNTERATTACK | ATTACK_IGNORE_CLICKDELAY | ATTACK_IGNORE_ACTION | NO_AUTO_CLICKDELAY_HANDLING, data.parry_data[PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN])
|
||||
effect_text += "reflexively counterattacking with [active_parry_item]"
|
||||
if(UNARMED_PARRY) // WARNING: If you are using these two, the attackchain parry counterattack flags and damage multipliers are unimplemented. Be careful with how you handle this.
|
||||
UnarmedAttack(attacker)
|
||||
|
||||
@@ -126,6 +126,8 @@ GLOBAL_LIST_EMPTY(block_parry_data)
|
||||
var/list/parry_imperfect_falloff_percent_override
|
||||
/// Efficiency in percent on perfect parry.
|
||||
var/parry_efficiency_perfect = 120
|
||||
/// Override for attack types, list("[ATTACK_TYPE_DEFINE]" = perecntage) for perfect efficiency.
|
||||
var/parry_efficiency_perfect_override
|
||||
/// Parry effect data.
|
||||
var/list/parry_data = list(
|
||||
PARRY_COUNTERATTACK_MELEE_ATTACK_CHAIN = 1
|
||||
@@ -180,7 +182,11 @@ GLOBAL_LIST_EMPTY(block_parry_data)
|
||||
if(isnull(leeway))
|
||||
leeway = parry_time_perfect_leeway
|
||||
difference -= leeway
|
||||
. = parry_efficiency_perfect
|
||||
var/perfect = attack_type_list_scan(parry_efficiency_perfect_override, attack_type)
|
||||
if(isnull(perfect))
|
||||
. = parry_efficiency_perfect
|
||||
else
|
||||
. = perfect
|
||||
if(difference <= 0)
|
||||
return
|
||||
var/falloff = attack_type_list_scan(parry_imperfect_falloff_percent_override, attack_type)
|
||||
@@ -276,6 +282,7 @@ GLOBAL_LIST_EMPTY(block_parry_data)
|
||||
RENDER_VARIABLE_SIMPLE(parry_imperfect_falloff_percent, "Linear falloff in percent per decisecond for attacks parried outside of perfect window.")
|
||||
RENDER_OVERRIDE_LIST(parry_imperfect_falloff_percent_override, "Override for the above for each attack type")
|
||||
RENDER_VARIABLE_SIMPLE(parry_efficiency_perfect, "Efficiency in percentage a parry in the perfect window is considered.")
|
||||
RENDER_OVERRIDE_LIST(parry_efficiency_perfect_override, "Override for the above for each attack type")
|
||||
// parry_data
|
||||
dat += ""
|
||||
RENDER_VARIABLE_SIMPLE(parry_efficiency_considered_successful, "Minimum parry efficiency to be considered a successful parry.")
|
||||
|
||||
@@ -1,7 +1,10 @@
|
||||
|
||||
/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = "Your armor absorbs the blow!", soften_text = "Your armor softens the blow!", armour_penetration, penetrated_text = "Your armor was penetrated!")
|
||||
/mob/living/proc/run_armor_check(def_zone = null, attack_flag = "melee", absorb_text = "Your armor absorbs the blow!", soften_text = "Your armor softens the blow!", armour_penetration, penetrated_text = "Your armor was penetrated!", silent=FALSE)
|
||||
var/armor = getarmor(def_zone, attack_flag)
|
||||
|
||||
if(silent)
|
||||
return max(0, armor - armour_penetration)
|
||||
|
||||
//the if "armor" check is because this is used for everything on /living, including humans
|
||||
if(armor && armour_penetration)
|
||||
armor = max(0, armor - armour_penetration)
|
||||
@@ -74,6 +77,7 @@
|
||||
final_percent = returnlist[BLOCK_RETURN_PROJECTILE_BLOCK_PERCENTAGE]
|
||||
if(returned & BLOCK_SHOULD_REDIRECT)
|
||||
handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD])
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
if(returned & BLOCK_REDIRECTED)
|
||||
return BULLET_ACT_FORCE_PIERCE
|
||||
if(returned & BLOCK_SUCCESS)
|
||||
@@ -82,7 +86,7 @@
|
||||
totaldamage = block_calculate_resultant_damage(totaldamage, returnlist)
|
||||
var/armor = run_armor_check(def_zone, P.flag, null, null, P.armour_penetration, null)
|
||||
if(!P.nodamage)
|
||||
apply_damage(totaldamage, P.damage_type, def_zone, armor)
|
||||
apply_damage(totaldamage, P.damage_type, def_zone, armor, wound_bonus=P.wound_bonus, bare_wound_bonus=P.bare_wound_bonus, sharpness=P.sharpness)
|
||||
if(P.dismemberment)
|
||||
check_projectile_dismemberment(P, def_zone)
|
||||
var/missing = 100 - final_percent
|
||||
@@ -105,12 +109,6 @@
|
||||
/mob/living/proc/catch_item(obj/item/I, skip_throw_mode_check = FALSE)
|
||||
return FALSE
|
||||
|
||||
/mob/living/proc/embed_item(obj/item/I)
|
||||
return
|
||||
|
||||
/mob/living/proc/can_embed(obj/item/I)
|
||||
return FALSE
|
||||
|
||||
/mob/living/hitby(atom/movable/AM, skipcatch, hitpush = TRUE, blocked = FALSE, datum/thrownthing/throwingdatum)
|
||||
// Throwingdatum can be null if someone had an accident() while slipping with an item in hand.
|
||||
var/obj/item/I
|
||||
@@ -126,35 +124,22 @@
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
total_damage = block_calculate_resultant_damage(total_damage, block_return)
|
||||
else if(I && I.throw_speed >= EMBED_THROWSPEED_THRESHOLD && can_embed(I, src) && prob(I.embedding.embed_chance) && !HAS_TRAIT(src, TRAIT_PIERCEIMMUNE) && (!HAS_TRAIT(src, TRAIT_AUTO_CATCH_ITEM) || incapacitated() || get_active_held_item()))
|
||||
embed_item(I)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE //can't catch the now embedded item
|
||||
if(I)
|
||||
var/nosell_hit = SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, impacting_zone, throwingdatum, FALSE, blocked)
|
||||
if(nosell_hit)
|
||||
skipcatch = TRUE
|
||||
hitpush = FALSE
|
||||
if(!skipcatch && isturf(I.loc) && catch_item(I))
|
||||
return TRUE
|
||||
var/dtype = BRUTE
|
||||
var/volume = I.get_volume_by_throwforce_and_or_w_class()
|
||||
SEND_SIGNAL(I, COMSIG_MOVABLE_IMPACT_ZONE, src, impacting_zone)
|
||||
|
||||
dtype = I.damtype
|
||||
|
||||
if (I.throwforce > 0) //If the weapon's throwforce is greater than zero...
|
||||
if (I.throwhitsound) //...and throwhitsound is defined...
|
||||
playsound(loc, I.throwhitsound, volume, 1, -1) //...play the weapon's throwhitsound.
|
||||
else if(I.hitsound) //Otherwise, if the weapon's hitsound is defined...
|
||||
playsound(loc, I.hitsound, volume, 1, -1) //...play the weapon's hitsound.
|
||||
else if(!I.throwhitsound) //Otherwise, if throwhitsound isn't defined...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg',volume, 1, -1) //...play genhit.ogg.
|
||||
|
||||
else if(!I.throwhitsound && I.throwforce > 0) //Otherwise, if the item doesn't have a throwhitsound and has a throwforce greater than zero...
|
||||
playsound(loc, 'sound/weapons/genhit.ogg', volume, 1, -1)//...play genhit.ogg
|
||||
if(!I.throwforce)// Otherwise, if the item's throwforce is 0...
|
||||
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
|
||||
if(!blocked)
|
||||
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
|
||||
"<span class='userdanger'>You have been hit by [I].</span>")
|
||||
var/armor = run_armor_check(impacting_zone, "melee", "Your armor has protected your [parse_zone(impacting_zone)].", "Your armor has softened hit to your [parse_zone(impacting_zone)].",I.armour_penetration)
|
||||
apply_damage(total_damage, dtype, impacting_zone, armor)
|
||||
apply_damage(total_damage, dtype, impacting_zone, armor, sharpness=I.sharpness)
|
||||
if(I.thrownby)
|
||||
log_combat(I.thrownby, src, "threw and hit", I)
|
||||
else
|
||||
@@ -231,8 +216,8 @@
|
||||
//proc to upgrade a simple pull into a more aggressive grab.
|
||||
/mob/living/proc/grippedby(mob/living/carbon/user, instant = FALSE)
|
||||
if(user.grab_state < GRAB_KILL)
|
||||
user.changeNext_move(CLICK_CD_GRABBING)
|
||||
playsound(src.loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
user.DelayNextAction(CLICK_CD_GRABBING, flush = TRUE)
|
||||
playsound(src, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if(user.grab_state) //only the first upgrade is instantaneous
|
||||
var/old_grab_state = user.grab_state
|
||||
@@ -286,10 +271,10 @@
|
||||
user.set_pull_offsets(src, grab_state)
|
||||
return 1
|
||||
|
||||
/mob/living/attack_hand(mob/user)
|
||||
/mob/living/on_attack_hand(mob/user, act_intent = user.a_intent, attackchain_flags)
|
||||
..() //Ignoring parent return value here.
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
|
||||
if((user != src) && user.a_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
|
||||
if((user != src) && act_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE | ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE), null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
|
||||
log_combat(user, src, "attempted to touch")
|
||||
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>",
|
||||
"<span class='warning'>[user] attempted to touch you!</span>", target = user,
|
||||
@@ -339,6 +324,9 @@
|
||||
|
||||
/mob/living/attack_animal(mob/living/simple_animal/M)
|
||||
M.face_atom(src)
|
||||
if(!M.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
M.DelayNextAction()
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.visible_message("<span class='notice'>\The [M] [M.friendly_verb_continuous] [src]!</span>",
|
||||
"<span class='notice'>You [M.friendly_verb_simple] [src]!</span>", target = src,
|
||||
@@ -354,7 +342,7 @@
|
||||
return 0
|
||||
damage = block_calculate_resultant_damage(damage, return_list)
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
playsound(src, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>\The [M] [M.attack_verb_continuous] [src]!</span>", \
|
||||
"<span class='userdanger'>\The [M] [M.attack_verb_continuous] you!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
@@ -363,6 +351,9 @@
|
||||
return damage
|
||||
|
||||
/mob/living/attack_paw(mob/living/carbon/monkey/M)
|
||||
if(!M.CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
M.DelayNextAction()
|
||||
if (M.a_intent == INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
@@ -384,6 +375,7 @@
|
||||
visible_message("<span class='danger'>[M.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
M, "<span class='danger'>You have attempted to bite [src]!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
|
||||
@@ -53,7 +53,6 @@
|
||||
|
||||
var/hallucination = 0 //Directly affects how long a mob will hallucinate for
|
||||
|
||||
var/last_special = 0 //Used by the resist verb, likely used to prevent players from bypassing next_move by logging in/out.
|
||||
var/timeofdeath = 0
|
||||
|
||||
//Allows mobs to move through dense areas without restriction. For instance, in space or out of holder objects.
|
||||
|
||||
@@ -96,7 +96,13 @@
|
||||
mobility_flags &= ~MOBILITY_STAND
|
||||
setMovetype(movement_type | CRAWLING)
|
||||
if(!lying) //force them on the ground
|
||||
lying = pick(90, 270)
|
||||
switch(dir)
|
||||
if(NORTH, SOUTH)
|
||||
lying = pick(90, 270)
|
||||
if(EAST)
|
||||
lying = 90
|
||||
else //West
|
||||
lying = 270
|
||||
if(has_gravity() && !buckled)
|
||||
playsound(src, "bodyfall", 20, 1)
|
||||
else
|
||||
|
||||
@@ -88,11 +88,22 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
|
||||
var/static/list/one_character_prefix = list(MODE_HEADSET = TRUE, MODE_ROBOT = TRUE, MODE_WHISPER = TRUE)
|
||||
|
||||
var/ic_blocked = FALSE
|
||||
/*
|
||||
if(client && !forced && config.ic_filter_regex && findtext(message, config.ic_filter_regex))
|
||||
//The filter doesn't act on the sanitized message, but the raw message.
|
||||
ic_blocked = TRUE
|
||||
*/
|
||||
if(sanitize)
|
||||
message = trim(copytext_char(sanitize(message), 1, MAX_MESSAGE_LEN))
|
||||
if(!message || message == "")
|
||||
return
|
||||
|
||||
if(ic_blocked)
|
||||
//The filter warning message shows the sanitized message though.
|
||||
to_chat(src, "<span class='warning'>That message contained a word prohibited in IC chat! Consider reviewing the server rules.\n<span replaceRegex='show_filtered_ic_chat'>\"[message]\"</span></span>")
|
||||
return
|
||||
|
||||
var/datum/saymode/saymode = SSradio.saymodes[talk_key]
|
||||
var/message_mode = get_message_mode(message)
|
||||
var/original_message = message
|
||||
|
||||
@@ -3,48 +3,48 @@
|
||||
#define POWER_RESTORATION_SEARCH_APC 2
|
||||
#define POWER_RESTORATION_APC_FOUND 3
|
||||
|
||||
/mob/living/silicon/ai/Life()
|
||||
if (stat == DEAD)
|
||||
/mob/living/silicon/ai/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
else //I'm not removing that shitton of tabs, unneeded as they are. -- Urist
|
||||
//I'm not removing that shitton of tabs, unneeded as they are. -- Urist
|
||||
//Being dead doesn't mean your temperature never changes
|
||||
|
||||
update_gravity(mob_has_gravity())
|
||||
update_gravity(mob_has_gravity())
|
||||
|
||||
handle_status_effects()
|
||||
handle_status_effects()
|
||||
|
||||
if(malfhack && malfhack.aidisabled)
|
||||
deltimer(malfhacking)
|
||||
// This proc handles cleanup of screen notifications and
|
||||
// messenging the client
|
||||
malfhacked(malfhack)
|
||||
if(malfhack && malfhack.aidisabled)
|
||||
deltimer(malfhacking)
|
||||
// This proc handles cleanup of screen notifications and
|
||||
// messenging the client
|
||||
malfhacked(malfhack)
|
||||
|
||||
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
|
||||
view_core()
|
||||
if(isturf(loc) && (QDELETED(eyeobj) || !eyeobj.loc))
|
||||
view_core()
|
||||
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
if(machine)
|
||||
machine.check_eye(src)
|
||||
|
||||
// Handle power damage (oxy)
|
||||
if(aiRestorePowerRoutine)
|
||||
// Lost power
|
||||
adjustOxyLoss(1)
|
||||
else
|
||||
// Gain Power
|
||||
if(getOxyLoss())
|
||||
adjustOxyLoss(-1)
|
||||
// Handle power damage (oxy)
|
||||
if(aiRestorePowerRoutine)
|
||||
// Lost power
|
||||
adjustOxyLoss(1)
|
||||
else
|
||||
// Gain Power
|
||||
if(getOxyLoss())
|
||||
adjustOxyLoss(-1)
|
||||
|
||||
if(!lacks_power())
|
||||
var/area/home = get_area(src)
|
||||
if(home.powered(EQUIP))
|
||||
home.use_power(1000, EQUIP)
|
||||
if(!lacks_power())
|
||||
var/area/home = get_area(src)
|
||||
if(home.powered(EQUIP))
|
||||
home.use_power(1000, EQUIP)
|
||||
|
||||
if(aiRestorePowerRoutine >= POWER_RESTORATION_SEARCH_APC)
|
||||
ai_restore_power()
|
||||
return
|
||||
if(aiRestorePowerRoutine >= POWER_RESTORATION_SEARCH_APC)
|
||||
ai_restore_power()
|
||||
return
|
||||
|
||||
else if(!aiRestorePowerRoutine)
|
||||
ai_lose_power()
|
||||
else if(!aiRestorePowerRoutine)
|
||||
ai_lose_power()
|
||||
|
||||
/mob/living/silicon/ai/proc/lacks_power()
|
||||
var/turf/T = get_turf(src)
|
||||
|
||||
@@ -0,0 +1,74 @@
|
||||
/datum/robot_control
|
||||
var/mob/living/silicon/ai/owner
|
||||
|
||||
/datum/robot_control/New(mob/living/silicon/ai/new_owner)
|
||||
if(!istype(new_owner))
|
||||
qdel(src)
|
||||
owner = new_owner
|
||||
|
||||
/datum/robot_control/proc/is_interactable(mob/user)
|
||||
if(user != owner || owner.incapacitated())
|
||||
return FALSE
|
||||
if(owner.control_disabled)
|
||||
to_chat(user, "<span class='warning'>Wireless control is disabled.</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/datum/robot_control/ui_status(mob/user)
|
||||
if(is_interactable(user))
|
||||
return ..()
|
||||
return UI_CLOSE
|
||||
|
||||
/datum/robot_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
|
||||
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.always_state)
|
||||
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
|
||||
if(!ui)
|
||||
ui = new(user, src, ui_key, "RemoteRobotControl", "Remote Robot Control", 500, 500, master_ui, state)
|
||||
ui.open()
|
||||
|
||||
/datum/robot_control/ui_data(mob/user)
|
||||
if(!owner || user != owner)
|
||||
return
|
||||
var/list/data = list()
|
||||
var/turf/ai_current_turf = get_turf(owner)
|
||||
var/ai_zlevel = ai_current_turf.z
|
||||
|
||||
data["robots"] = list()
|
||||
for(var/mob/living/simple_animal/bot/B in GLOB.bots_list)
|
||||
if(B.z != ai_zlevel || B.remote_disabled) //Only non-emagged bots on the same Z-level are detected!
|
||||
continue
|
||||
var/list/robot_data = list(
|
||||
name = B.name,
|
||||
model = B.model,
|
||||
mode = B.get_mode(),
|
||||
hacked = B.hacked,
|
||||
location = get_area_name(B, TRUE),
|
||||
ref = REF(B)
|
||||
)
|
||||
data["robots"] += list(robot_data)
|
||||
|
||||
return data
|
||||
|
||||
/datum/robot_control/ui_act(action, params)
|
||||
if(..())
|
||||
return
|
||||
if(!is_interactable(usr))
|
||||
return
|
||||
|
||||
switch(action)
|
||||
if("callbot") //Command a bot to move to a selected location.
|
||||
if(owner.call_bot_cooldown > world.time)
|
||||
to_chat(usr, "<span class='danger'>Error: Your last call bot command is still processing, please wait for the bot to finish calculating a route.</span>")
|
||||
return
|
||||
owner.Bot = locate(params["ref"]) in GLOB.bots_list
|
||||
if(!owner.Bot || owner.Bot.remote_disabled || owner.control_disabled)
|
||||
return
|
||||
owner.waypoint_mode = TRUE
|
||||
to_chat(usr, "<span class='notice'>Set your waypoint by clicking on a valid location free of obstructions.</span>")
|
||||
. = TRUE
|
||||
if("interface") //Remotely connect to a bot!
|
||||
owner.Bot = locate(params["ref"]) in GLOB.bots_list
|
||||
if(!owner.Bot || owner.Bot.remote_disabled || owner.control_disabled)
|
||||
return
|
||||
owner.Bot.attack_ai(usr)
|
||||
. = TRUE
|
||||
@@ -1,5 +1,5 @@
|
||||
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE)
|
||||
/mob/living/silicon/apply_damage(damage = 0,damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE, wound_bonus = 0, bare_wound_bonus = 0, sharpness = FALSE)
|
||||
var/hit_percent = (100-blocked)/100
|
||||
if(!damage || (!forced && hit_percent <= 0))
|
||||
return 0
|
||||
|
||||
@@ -146,10 +146,11 @@
|
||||
if(possible_chassis[chassis])
|
||||
AddElement(/datum/element/mob_holder, chassis, 'icons/mob/pai_item_head.dmi', 'icons/mob/pai_item_rh.dmi', 'icons/mob/pai_item_lh.dmi', ITEM_SLOT_HEAD)
|
||||
|
||||
/mob/living/silicon/pai/Life()
|
||||
/mob/living/silicon/pai/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
if(hacking)
|
||||
process_hack()
|
||||
return ..()
|
||||
|
||||
/mob/living/silicon/pai/proc/process_hack()
|
||||
|
||||
@@ -282,17 +283,19 @@
|
||||
. = ..()
|
||||
. += "A personal AI in holochassis mode. Its master ID string seems to be [master]."
|
||||
|
||||
/mob/living/silicon/pai/Life()
|
||||
if(stat == DEAD)
|
||||
return
|
||||
/mob/living/silicon/pai/PhysicalLife()
|
||||
. = ..()
|
||||
if(cable)
|
||||
if(get_dist(src, cable) > 1)
|
||||
var/turf/T = get_turf(src.loc)
|
||||
T.visible_message("<span class='warning'>[src.cable] rapidly retracts back into its spool.</span>", "<span class='italics'>You hear a click and the sound of wire spooling rapidly.</span>")
|
||||
qdel(src.cable)
|
||||
cable = null
|
||||
|
||||
/mob/living/silicon/pai/BiologicalLife()
|
||||
if(!(. = ..()))
|
||||
return
|
||||
silent = max(silent - 1, 0)
|
||||
. = ..()
|
||||
|
||||
/mob/living/silicon/pai/updatehealth()
|
||||
if(status_flags & GODMODE)
|
||||
|
||||
@@ -28,8 +28,7 @@
|
||||
fold_in(force = 1)
|
||||
DefaultCombatKnockdown(200)
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
|
||||
/mob/living/silicon/pai/on_attack_hand(mob/living/carbon/human/user)
|
||||
switch(user.a_intent)
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>",
|
||||
|
||||
@@ -565,7 +565,6 @@
|
||||
dat += "Unable to obtain a reading.<br>"
|
||||
else
|
||||
var/datum/gas_mixture/environment = T.return_air()
|
||||
var/list/env_gases = environment.gases
|
||||
|
||||
var/pressure = environment.return_pressure()
|
||||
var/total_moles = environment.total_moles()
|
||||
@@ -573,11 +572,11 @@
|
||||
dat += "Air Pressure: [round(pressure,0.1)] kPa<br>"
|
||||
|
||||
if (total_moles)
|
||||
for(var/id in env_gases)
|
||||
var/gas_level = env_gases[id]/total_moles
|
||||
for(var/id in environment.get_gases())
|
||||
var/gas_level = environment.get_moles(id)/total_moles
|
||||
if(gas_level > 0.01)
|
||||
dat += "[GLOB.meta_gas_names[id]]: [round(gas_level*100)]%<br>"
|
||||
dat += "Temperature: [round(environment.temperature-T0C)]°C<br>"
|
||||
dat += "Temperature: [round(environment.return_temperature()-T0C)]°C<br>"
|
||||
dat += "<a href='byond://?src=[REF(src)];software=atmosensor;sub=0'>Refresh Reading</a> <br>"
|
||||
dat += "<br>"
|
||||
return dat
|
||||
|
||||
@@ -2,11 +2,20 @@
|
||||
//as they handle all relevant stuff like adding it to the player's screen and such
|
||||
|
||||
//Returns the thing in our active hand (whatever is in our active module-slot, in this case)
|
||||
//This proc has been butchered into a proc that overrides borg item holding for the sake of making grippers work.
|
||||
//I'd be immensely thankful if anyone can figure out a less obtuse way of making grippers work without breaking functionality.
|
||||
/mob/living/silicon/robot/get_active_held_item()
|
||||
var/item = module_active
|
||||
if(istype(item, /obj/item/weapon/gripper))
|
||||
var/obj/item/weapon/gripper/G = item
|
||||
if(G.wrapped)
|
||||
if(G.wrapped.loc != G)
|
||||
G.wrapped = null
|
||||
return module_active
|
||||
item = G.wrapped
|
||||
return item
|
||||
return module_active
|
||||
|
||||
|
||||
|
||||
/mob/living/silicon/robot/proc/uneq_module(obj/item/O)
|
||||
if(!O)
|
||||
return 0
|
||||
|
||||
@@ -1,9 +1,6 @@
|
||||
/mob/living/silicon/robot/Life()
|
||||
set invisibility = 0
|
||||
if (src.notransform)
|
||||
/mob/living/silicon/robot/BiologicalLife(seconds, times_fired)
|
||||
if(!(. = ..()))
|
||||
return
|
||||
|
||||
..()
|
||||
adjustOxyLoss(-10) //we're a robot!
|
||||
handle_robot_hud_updates()
|
||||
handle_robot_cell()
|
||||
|
||||
@@ -289,7 +289,7 @@
|
||||
|
||||
/mob/living/silicon/robot/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/weldingtool) && (user.a_intent != INTENT_HARM || user == src))
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if (!getBruteLoss())
|
||||
to_chat(user, "<span class='warning'>[src] is already in good condition!</span>")
|
||||
return
|
||||
@@ -311,11 +311,11 @@
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && wiresexposed)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if (getFireLoss() > 0 || getToxLoss() > 0)
|
||||
if(src == user)
|
||||
to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
|
||||
if(!W.use_tool(src, user, 50, 1, max_level = JOB_SKILL_TRAINED))
|
||||
if(!W.use_tool(src, user, 50, 1, skill_gain_mult = TRIVIAL_USE_TOOL_MULT))
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
return
|
||||
adjustFireLoss(-10)
|
||||
|
||||
@@ -62,8 +62,7 @@
|
||||
|
||||
return
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/mob/living/silicon/robot/attack_hand(mob/living/carbon/human/user)
|
||||
/mob/living/silicon/robot/on_attack_hand(mob/living/carbon/human/user)
|
||||
add_fingerprint(user)
|
||||
if(opened && !wiresexposed && cell && !issilicon(user))
|
||||
cell.update_icon()
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
S.source = get_or_create_estorage(/datum/robot_energy_storage/wrapping_paper)
|
||||
|
||||
if(S && S.source)
|
||||
S.custom_materials = null
|
||||
S.set_custom_materials(null)
|
||||
S.is_cyborg = 1
|
||||
|
||||
if(I.loc != src)
|
||||
@@ -259,7 +259,7 @@
|
||||
var/prev_locked_down = R.locked_down
|
||||
sleep(1)
|
||||
flick("[cyborg_base_icon]_transform", R)
|
||||
R.notransform = TRUE
|
||||
R.mob_transforming = TRUE
|
||||
R.SetLockdown(1)
|
||||
R.anchored = TRUE
|
||||
sleep(1)
|
||||
@@ -270,7 +270,7 @@
|
||||
R.SetLockdown(0)
|
||||
R.setDir(SOUTH)
|
||||
R.anchored = FALSE
|
||||
R.notransform = FALSE
|
||||
R.mob_transforming = FALSE
|
||||
R.update_headlamp()
|
||||
R.notify_ai(NEW_MODULE)
|
||||
if(R.hud_used)
|
||||
@@ -324,7 +324,7 @@
|
||||
/obj/item/crowbar/cyborg,
|
||||
/obj/item/healthanalyzer,
|
||||
/obj/item/reagent_containers/borghypo,
|
||||
/obj/item/reagent_containers/glass/beaker/large,
|
||||
/obj/item/weapon/gripper/medical,
|
||||
/obj/item/reagent_containers/dropper,
|
||||
/obj/item/reagent_containers/syringe,
|
||||
/obj/item/surgical_drapes,
|
||||
@@ -334,13 +334,15 @@
|
||||
/obj/item/surgicaldrill,
|
||||
/obj/item/scalpel,
|
||||
/obj/item/circular_saw,
|
||||
/obj/item/bonesetter,
|
||||
/obj/item/roller/robo,
|
||||
/obj/item/borg/cyborghug/medical,
|
||||
/obj/item/stack/medical/gauze/cyborg,
|
||||
/obj/item/stack/medical/bone_gel/cyborg,
|
||||
/obj/item/organ_storage,
|
||||
/obj/item/borg/lollipop,
|
||||
/obj/item/sensor_device,
|
||||
/obj/item/twohanded/shockpaddles/cyborg)
|
||||
/obj/item/shockpaddles/cyborg)
|
||||
emag_modules = list(/obj/item/reagent_containers/borghypo/hacked)
|
||||
ratvar_modules = list(
|
||||
/obj/item/clockwork/slab/cyborg/medical,
|
||||
@@ -359,8 +361,7 @@
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmed"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamed"),
|
||||
"Eyebot" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "eyebotmed"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymed"),
|
||||
"Zoomba" = image(icon = 'icons/mob/robots.dmi', icon_state = "zoomba_med")
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymed")
|
||||
)
|
||||
var/list/L = list("Medihound" = "medihound", "Medihound Dark" = "medihounddark", "Vale" = "valemed")
|
||||
for(var/a in L)
|
||||
@@ -376,8 +377,6 @@
|
||||
switch(med_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "medical"
|
||||
if("Zoomba")
|
||||
cyborg_base_icon = "zoomba_med"
|
||||
if("Droid")
|
||||
cyborg_base_icon = "medical"
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
@@ -444,7 +443,7 @@
|
||||
/obj/item/t_scanner,
|
||||
/obj/item/analyzer,
|
||||
/obj/item/storage/part_replacer/cyborg,
|
||||
/obj/item/holosign_creator/atmos,
|
||||
/obj/item/holosign_creator/combifan,
|
||||
/obj/item/weapon/gripper,
|
||||
/obj/item/lightreplacer/cyborg,
|
||||
/obj/item/geiger_counter/cyborg,
|
||||
@@ -479,8 +478,7 @@
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "caneng"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinaeng"),
|
||||
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidereng"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyeng"),
|
||||
"Zoomba" = image(icon = 'icons/mob/robots.dmi', icon_state = "zoomba_engi")
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyeng")
|
||||
)
|
||||
var/list/L = list("Pup Dozer" = "pupdozer", "Vale" = "valeeng")
|
||||
for(var/a in L)
|
||||
@@ -496,8 +494,6 @@
|
||||
switch(engi_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "engineer"
|
||||
if("Zoomba")
|
||||
cyborg_base_icon = "zoomba_engi"
|
||||
if("Default - Treads")
|
||||
cyborg_base_icon = "engi-tread"
|
||||
special_light_key = "engineer"
|
||||
@@ -578,8 +574,7 @@
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "cansec"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinasec"),
|
||||
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidersec"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavysec"),
|
||||
"Zoomba" = image(icon = 'icons/mob/robots.dmi', icon_state = "zoomba_sec")
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavysec")
|
||||
)
|
||||
var/list/L = list("K9" = "k9", "Vale" = "valesec", "K9 Dark" = "k9dark")
|
||||
for(var/a in L)
|
||||
@@ -595,8 +590,6 @@
|
||||
switch(sec_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "sec"
|
||||
if("Zoomba")
|
||||
cyborg_base_icon = "zoomba_sec"
|
||||
if("Default - Treads")
|
||||
cyborg_base_icon = "sec-tread"
|
||||
special_light_key = "sec"
|
||||
@@ -779,9 +772,8 @@
|
||||
/obj/item/toy/crayon/spraycan/borg,
|
||||
/obj/item/hand_labeler/borg,
|
||||
/obj/item/razor,
|
||||
/obj/item/rsf,
|
||||
/obj/item/instrument/violin,
|
||||
/obj/item/instrument/guitar,
|
||||
/obj/item/rsf/cyborg,
|
||||
/obj/item/instrument/piano_synth,
|
||||
/obj/item/reagent_containers/dropper,
|
||||
/obj/item/lighter,
|
||||
/obj/item/storage/bag/tray,
|
||||
@@ -835,8 +827,7 @@
|
||||
"(Janitor) Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinajan"),
|
||||
"(Janitor) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekjan"),
|
||||
"(Janitor) Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canjan"),
|
||||
"(Janitor) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyjan"),
|
||||
"Zoomba" = image(icon = 'icons/mob/robots.dmi', icon_state = "zoomba_jani")
|
||||
"(Janitor) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyjan")
|
||||
)
|
||||
var/list/L = list("(Service) DarkK9" = "k50", "(Service) Vale" = "valeserv", "(Service) ValeDark" = "valeservdark",
|
||||
"(Janitor) Scrubpuppy" = "scrubpup")
|
||||
@@ -851,8 +842,6 @@
|
||||
service_icons = sortList(service_icons)
|
||||
var/service_robot_icon = show_radial_menu(R, R , service_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(service_robot_icon)
|
||||
if("Zoomba")
|
||||
cyborg_base_icon = "zoomba_jani"
|
||||
if("(Service) Waitress")
|
||||
cyborg_base_icon = "service_f"
|
||||
special_light_key = "service"
|
||||
@@ -923,7 +912,7 @@
|
||||
/obj/item/borg/sight/meson,
|
||||
/obj/item/storage/bag/ore/cyborg,
|
||||
/obj/item/pickaxe/drill/cyborg,
|
||||
/obj/item/twohanded/kinetic_crusher/cyborg,
|
||||
/obj/item/kinetic_crusher/cyborg,
|
||||
/obj/item/weldingtool/mini,
|
||||
/obj/item/storage/bag/sheetsnatcher/borg,
|
||||
/obj/item/t_scanner/adv_mining_scanner,
|
||||
@@ -955,8 +944,7 @@
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmin"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamin"),
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canmin"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymin"),
|
||||
"Zoomba" = image(icon = 'icons/mob/robots.dmi', icon_state = "zoomba_miner")
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymin")
|
||||
)
|
||||
var/list/L = list("Blade" = "blade", "Vale" = "valemine")
|
||||
for(var/a in L)
|
||||
@@ -1000,8 +988,6 @@
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
sleeper_overlay = "valeminesleeper"
|
||||
dogborg = TRUE
|
||||
if("Zoomba")
|
||||
cyborg_base_icon = "zoomba_miner"
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
@@ -1043,7 +1029,7 @@
|
||||
/obj/item/extinguisher/mini,
|
||||
/obj/item/crowbar/cyborg,
|
||||
/obj/item/reagent_containers/borghypo/syndicate,
|
||||
/obj/item/twohanded/shockpaddles/syndicate,
|
||||
/obj/item/shockpaddles/syndicate,
|
||||
/obj/item/healthanalyzer/advanced,
|
||||
/obj/item/surgical_drapes/advanced,
|
||||
/obj/item/retractor,
|
||||
@@ -1051,6 +1037,8 @@
|
||||
/obj/item/cautery,
|
||||
/obj/item/surgicaldrill,
|
||||
/obj/item/scalpel,
|
||||
/obj/item/bonesetter,
|
||||
/obj/item/stack/medical/bone_gel,
|
||||
/obj/item/melee/transforming/energy/sword/cyborg/saw,
|
||||
/obj/item/roller/robo,
|
||||
/obj/item/card/emag,
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/silicon/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
|
||||
|
||||
/mob/living/simple_animal/attack_hand(mob/living/carbon/human/M)
|
||||
/mob/living/simple_animal/on_attack_hand(mob/living/carbon/human/M)
|
||||
. = ..()
|
||||
if(.) //the attack was blocked
|
||||
return
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user