Merge branch 'master' into spike-loot-differentces

This commit is contained in:
Trilbyspaceclone
2020-08-03 10:53:08 -04:00
committed by GitHub
2245 changed files with 150873 additions and 463893 deletions
+2 -9
View File
@@ -463,17 +463,10 @@
if(total_matching_reagents == total_required_reagents && total_matching_catalysts == total_required_catalysts && matching_container && matching_other && meets_temp_requirement && can_special_react)
possible_reactions += C
sortTim(possible_reactions, /proc/cmp_chemical_reactions_default, FALSE)
if(possible_reactions.len)
var/datum/chemical_reaction/selected_reaction = possible_reactions[1]
//select the reaction with the most extreme temperature requirements
for(var/V in possible_reactions)
var/datum/chemical_reaction/competitor = V
if(selected_reaction.is_cold_recipe)
if(competitor.required_temp <= selected_reaction.required_temp)
selected_reaction = competitor
else
if(competitor.required_temp >= selected_reaction.required_temp) //will return with the hotter reacting first.
selected_reaction = competitor
var/list/cached_required_reagents = selected_reaction.required_reagents//update reagents list
var/list/cached_results = selected_reaction.results//resultant chemical list
var/special_react_result = selected_reaction.check_special_react(src)
@@ -32,7 +32,6 @@
var/nopower_state = "dispenser_nopower"
var/has_panel_overlay = TRUE
var/obj/item/reagent_containers/beaker = null
//dispensable_reagents is copypasted in plumbing synthesizers. Please update accordingly. (I didn't make it global because that would limit custom chem dispensers)
var/list/dispensable_reagents = list(
/datum/reagent/hydrogen,
/datum/reagent/lithium,
@@ -182,7 +181,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_dispenser", name, 565, 550, master_ui, state)
ui = new(user, src, ui_key, "ChemDispenser", name, 565, 550, master_ui, state)
if(user.hallucinating())
ui.set_autoupdate(FALSE) //to not ruin the immersion by constantly changing the fake chemicals
ui.open()
@@ -103,7 +103,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_heater", name, 275, 400, master_ui, state)
ui = new(user, src, ui_key, "ChemHeater", name, 300, 400, master_ui, state)
ui.open()
/obj/machinery/chem_heater/ui_data()
@@ -155,4 +155,4 @@
if("eject")
on = FALSE
replace_beaker(usr)
. = TRUE
. = TRUE
@@ -32,7 +32,7 @@
for (var/x in 1 to PILL_STYLE_COUNT)
var/list/SL = list()
SL["id"] = x
SL["htmltag"] = assets.icon_class_name("pill[x]")
SL["className"] = assets.icon_class_name("pill[x]")
pillStyles += list(SL)
. = ..()
@@ -154,19 +154,20 @@
bottle?.forceMove(A)
return ..()
//Insert our custom spritesheet css link into the html
/obj/machinery/chem_master/ui_base_html(html)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/machinery/chem_master/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
assets.send(user)
ui = new(user, src, ui_key, "chem_master", name, 500, 550, master_ui, state)
ui.open()
//Insert our custom spritesheet css link into the html
/obj/machinery/chem_master/ui_base_html(html)
var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
ui = new(user, src, ui_key, "ChemMaster", name, 520, 550, master_ui, state)
ui.open()
/obj/machinery/chem_master/ui_data(mob/user)
var/list/data = list()
@@ -258,9 +259,9 @@
var/amount = text2num(params["amount"])
if(amount == null)
amount = text2num(input(usr,
"Max 10. Buffer content will be split evenly.",
"Max 20. Buffer content will be split evenly.",
"How many to make?", 1))
amount = clamp(round(amount), 0, 10)
amount = clamp(round(amount), 0, 20)
if (amount <= 0)
return FALSE
// Get units per item
@@ -386,7 +387,8 @@
return FALSE
if("analyze")
var/datum/reagent/R = GLOB.name2reagent[params["id"]]
var/reagent = GLOB.name2reagent[params["id"]]
var/datum/reagent/R = GLOB.chemical_reagents_list[reagent]
if(R)
var/state = "Unknown"
if(initial(R.reagent_state) == 1)
@@ -399,13 +401,9 @@
var/T = initial(R.metabolization_rate) * (60 / P)
if(istype(R, /datum/reagent/fermi))
fermianalyze = TRUE
var/datum/chemical_reaction/Rcr = get_chemical_reaction(R)
var/datum/chemical_reaction/Rcr = get_chemical_reaction(reagent)
var/pHpeakCache = (Rcr.OptimalpHMin + Rcr.OptimalpHMax)/2
var/datum/reagent/targetReagent = reagents.has_reagent(R)
if(!targetReagent)
CRASH("Tried to find a reagent that doesn't exist in the chem_master!")
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = targetReagent.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold), "purityF" = R.purity, "inverseRatioF" = initial(R.inverse_chem_val), "purityE" = initial(Rcr.PurityMin), "minTemp" = initial(Rcr.OptimalTempMin), "maxTemp" = initial(Rcr.OptimalTempMax), "eTemp" = initial(Rcr.ExplodeTemp), "pHpeak" = pHpeakCache)
else
fermianalyze = FALSE
analyzeVars = list("name" = initial(R.name), "state" = state, "color" = initial(R.color), "description" = initial(R.description), "metaRate" = T, "overD" = initial(R.overdose_threshold), "addicD" = initial(R.addiction_threshold))
@@ -16,7 +16,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "chem_synthesizer", name, 390, 330, master_ui, state)
ui = new(user, src, ui_key, "ChemDebugSynthesizer", name, 390, 330, master_ui, state)
ui.open()
/obj/machinery/chem_dispenser/chem_synthesizer/ui_act(action, params)
@@ -123,7 +123,7 @@
/obj/machinery/computer/pandemic/ui_interact(mob/user, ui_key = "main", datum/tgui/ui, force_open = FALSE, datum/tgui/master_ui, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "pandemic", name, 520, 550, master_ui, state)
ui = new(user, src, ui_key, "Pandemic", name, 520, 550, master_ui, state)
ui.open()
/obj/machinery/computer/pandemic/ui_data(mob/user)
@@ -104,7 +104,7 @@
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "smoke_machine", name, 350, 350, master_ui, state)
ui = new(user, src, ui_key, "SmokeMachine", name, 350, 350, master_ui, state)
ui.open()
/obj/machinery/smoke_machine/ui_data(mob/user)
@@ -1962,12 +1962,12 @@ All effects don't start immediately, but rather get worse over time; the rate is
/datum/reagent/consumable/ethanol/bug_spray/on_mob_life(mob/living/carbon/M)
//Bugs should not drink Bug spray.
if(ismoth(M) || isflyperson(M))
if(isinsect(M) || isflyperson(M))
M.adjustToxLoss(1,0)
return ..()
/datum/reagent/consumable/ethanol/bug_spray/on_mob_add(mob/living/carbon/M)
if(ismoth(M) || isflyperson(M))
if(isinsect(M) || isflyperson(M))
M.emote("scream")
return ..()
@@ -2270,59 +2270,52 @@ All effects don't start immediately, but rather get worse over time; the rate is
////////////////////
//Race-Base-Drinks//
////////////////////
/datum/reagent/consumable/ethanol/species_drink
var/species_required
var/disgust = 25
boozepwr = 50
/datum/reagent/consumable/ethanol/coldscales
/datum/reagent/consumable/ethanol/species_drink/on_mob_life(mob/living/carbon/C)
if(C.dna.species && C.dna.species.species_type == species_required) //species have a species_type variable that refers to one of the drinks
quality = RACE_DRINK
else
C.adjust_disgust(disgust)
/datum/reagent/consumable/ethanol/species_drink/coldscales
name = "Coldscales"
color = "#5AEB52" //(90, 235, 82)
description = "A cold looking drink made for people with scales."
boozepwr = 50 //strong!
taste_description = "dead flies"
glass_icon_state = "coldscales"
glass_name = "glass of Coldscales"
glass_desc = "A soft green drink that looks inviting!"
/datum/reagent/consumable/ethanol/coldscales/on_mob_life(mob/living/carbon/M)
if(islizard(M))
quality = RACE_DRINK
else
M.adjust_disgust(25)
return ..()
species_required = "lizard"
/datum/reagent/consumable/ethanol/oil_drum
/datum/reagent/consumable/ethanol/species_drink/oil_drum
name = "Oil Drum"
color = "#000000" //(0, 0, 0)
description = "Industeral grade oil mixed with some ethanol to make it a drink. Somehow not known to be toxic."
description = "Industrial grade oil mixed with some ethanol to make it a drink. Somehow not known to be toxic."
boozepwr = 45
taste_description = "oil spill"
glass_icon_state = "oil_drum"
glass_name = "Drum of oil"
glass_desc = "A gray can of booze and oil..."
/datum/reagent/consumable/ethanol/oil_drum/on_mob_life(mob/living/carbon/M)
if(isipcperson(M) || issynthliz(M))
quality = RACE_DRINK
else
M.adjust_disgust(25)
return ..()
species_required = "robot"
/datum/reagent/consumable/ethanol/nord_king
/datum/reagent/consumable/ethanol/species_drink/nord_king
name = "Nord King"
color = "#EB1010" //(235, 16, 16)
description = "Strong mead mixed with more honey and ethanol. Known to beloved by most palettes."
boozepwr = 50 //strong!
description = "Strong mead mixed with more honey and ethanol. Beloved by its human patrons."
taste_description = "honey and red wine"
glass_icon_state = "nord_king"
glass_name = "Keg of Nord King"
glass_desc = "A dripping keg of red mead."
/datum/reagent/consumable/ethanol/nord_king/on_mob_life(mob/living/carbon/M)
if(ishumanbasic(M) || isdwarf(M) || isangel(M)) //Humans and angel races are rare
quality = RACE_DRINK
else
M.adjust_disgust(25)
return ..()
species_required = "basic"
/datum/reagent/consumable/ethanol/velvet_kiss
/datum/reagent/consumable/ethanol/species_drink/velvet_kiss
name = "Velvet Kiss"
color = "#EB1010" //(235, 16, 16)
description = "A bloody drink mixed with wine."
@@ -2332,14 +2325,9 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of Velvet Kiss"
glass_desc = "Red and white drink for the upper classes or undead."
/datum/reagent/consumable/ethanol/velvet_kiss/on_mob_life(mob/living/carbon/M)
if(iszombie(M) || isvampire(M) || isdullahan(M)) //Rare races!
quality = RACE_DRINK
else
M.adjust_disgust(25)
return ..()
species_required = "undead"
/datum/reagent/consumable/ethanol/abduction_fruit
/datum/reagent/consumable/ethanol/species_drink/abduction_fruit
name = "Abduction Fruit"
color = "#DEFACD" //(222, 250, 205)
description = "Mixing of juices to make an alien taste."
@@ -2347,33 +2335,23 @@ All effects don't start immediately, but rather get worse over time; the rate is
taste_description = "grass and lime"
glass_icon_state = "abduction_fruit"
glass_name = "glass of Abduction Fruit"
glass_desc = "Mixed fruits that were never ment to be mixed..."
glass_desc = "Mixed fruits that were never meant to be mixed..."
/datum/reagent/consumable/ethanol/abduction_fruit/on_mob_life(mob/living/carbon/M)
if(isabductor(M) || isxenoperson(M))
quality = RACE_DRINK
else
M.adjust_disgust(25)
return ..()
species_required = "alien"
/datum/reagent/consumable/ethanol/bug_zapper
/datum/reagent/consumable/ethanol/species_drink/bug_zapper
name = "Bug Zapper"
color = "#F5882A" //(222, 250, 205)
description = "Metals and lemon juice. Hardly even a drink."
description = "Copper and lemon juice. Hardly even a drink."
boozepwr = 5 //No booze really
taste_description = "copper and AC power"
glass_icon_state = "bug_zapper"
glass_name = "glass of Bug Zapper"
glass_desc = "An odd mix of copper, lemon juice and power meant for non-human consumption."
/datum/reagent/consumable/ethanol/bug_zapper/on_mob_life(mob/living/carbon/M)
if(isinsect(M) || isflyperson(M) || ismoth(M))
quality = RACE_DRINK
else
M.adjust_disgust(25)
return ..()
species_required = "bug"
/datum/reagent/consumable/ethanol/mush_crush
/datum/reagent/consumable/ethanol/species_drink/mush_crush
name = "Mush Crush"
color = "#F5882A" //(222, 250, 205)
description = "Soil in a glass."
@@ -2381,16 +2359,11 @@ All effects don't start immediately, but rather get worse over time; the rate is
taste_description = "dirt and iron"
glass_icon_state = "mush_crush"
glass_name = "glass of Mush Crush"
glass_desc = "Popular among people that want to grow their own food rather then drink the soil."
glass_desc = "Popular among people that want to grow their own food rather than drink the soil."
/datum/reagent/consumable/ethanol/mush_crush/on_mob_life(mob/living/carbon/M)
if(ispodperson(M) || ismush(M))
quality = RACE_DRINK
else
M.adjust_disgust(25)
return ..()
species_required = "plant"
/datum/reagent/consumable/ethanol/darkbrew
/datum/reagent/consumable/ethanol/species_drink/darkbrew
name = "Darkbrew"
color = "#000000" //(0, 0, 0)
description = "Contained dark matter mixed with coffee."
@@ -2400,31 +2373,21 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of Darkbrew"
glass_desc = "A pitch black drink that's commonly confused with a type of coffee."
/datum/reagent/consumable/ethanol/darkbrew/on_mob_life(mob/living/carbon/M)
if(isshadow(M))
quality = RACE_DRINK
else
M.adjust_disgust(25)
return ..()
species_required = "shadow"
/datum/reagent/consumable/ethanol/hollow_bone
/datum/reagent/consumable/ethanol/species_drink/hollow_bone
name = "Hollow Bone"
color = "#FCF7D4" //(252, 247, 212)
description = "Shockingly none-harmful mix of toxins and milk."
description = "Shockingly non-harmful mix of toxins and milk."
boozepwr = 15
taste_description = "Milk and salt"
glass_icon_state = "hollow_bone"
glass_name = "skull of Hollow Bone"
glass_desc = "Mixing of milk and bone hurting juice for enjoyment for rather skinny people."
glass_desc = "Mixing of milk and bone hurting juice for the enjoyment of rather skinny people."
/datum/reagent/consumable/ethanol/hollow_bone/on_mob_life(mob/living/carbon/M)
if(isplasmaman(M) || isskeleton(M))
quality = RACE_DRINK
else
M.adjust_disgust(25)
return ..()
species_required = "skeleton"
/datum/reagent/consumable/ethanol/frisky_kitty
/datum/reagent/consumable/ethanol/species_drink/frisky_kitty
name = "Frisky Kitty"
color = "#FCF7D4" //(252, 247, 212)
description = "Warm milk mixed with a catnip."
@@ -2434,14 +2397,9 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "cup of Drisky Kitty"
glass_desc = "Warm milk and some catnip."
/datum/reagent/consumable/ethanol/frisky_kitty/on_mob_life(mob/living/carbon/M)
if(ismammal(M) || iscatperson(M)) //well its not to bad for mammals
quality = RACE_DRINK
else
M.adjust_disgust(25)
return ..()
species_required = "furry"
/datum/reagent/consumable/ethanol/jell_wyrm
/datum/reagent/consumable/ethanol/species_drink/jell_wyrm
name = "Jell Wyrm"
color = "#FF6200" //(255, 98, 0)
description = "Horrible mix of Co2, toxins and heat. Meant for slime based life."
@@ -2451,15 +2409,9 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of Jell Wyrm"
glass_desc = "A bubbly drink that is rather inviting to those that don't know who it's meant for."
/datum/reagent/consumable/ethanol/jell_wyrm/on_mob_life(mob/living/carbon/M)
if(isjellyperson(M) || isstartjelly(M) || isslimeperson(M) || isluminescent(M))
quality = RACE_DRINK
else
M.adjust_disgust(25)
M.adjustToxLoss(1, 0) //Low tox do to being carp + jell toxins.
return ..()
species_required = "jelly"
/datum/reagent/consumable/ethanol/laval_spit //Yes Laval
/datum/reagent/consumable/ethanol/species_drink/laval_spit //Yes Laval
name = "Laval Spit"
color = "#DE3009" //(222, 48, 9)
description = "Heat minerals and some mauna loa. Meant for rock based life."
@@ -2469,15 +2421,10 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_name = "glass of Laval Spit"
glass_desc = "Piping hot drink for those who can stomach the heat of lava."
/datum/reagent/consumable/ethanol/laval_spit/on_mob_life(mob/living/carbon/M)
if(isgolem(M))
quality = RACE_DRINK
else
M.adjust_disgust(25)
return ..()
species_required = "golem"
///////////////
//Barrle Wine//
//Barrel Wine//
///////////////
/datum/reagent/consumable/ethanol/fruit_wine
@@ -999,3 +999,18 @@
glass_name = "glass of bungo juice"
glass_desc = "Exotic! You feel like you are on vacation already."
value = REAGENT_VALUE_COMMON
/datum/reagent/consumable/aloejuice
name = "Aloe Juice"
color = "#A3C48B"
description = "A healthy and refreshing juice."
taste_description = "vegetable"
glass_icon_state = "glass_yellow"
glass_name = "glass of aloe juice"
glass_desc = "A healthy and refreshing juice."
/datum/reagent/consumable/aloejuice/on_mob_life(mob/living/M)
if(M.getToxLoss() && prob(30))
M.adjustToxLoss(-1, 0)
..()
. = TRUE
@@ -467,7 +467,7 @@
/datum/reagent/drug/skooma/on_mob_metabolize(mob/living/L)
. = ..()
L.add_movespeed_modifier(/datum/movespeed_modifier/reagent/skooma)
L.next_move_modifier *= 2
L.action_cooldown_mod *= 2
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.physiology)
@@ -480,7 +480,7 @@
/datum/reagent/drug/skooma/on_mob_end_metabolize(mob/living/L)
. = ..()
L.remove_movespeed_modifier(/datum/movespeed_modifier/reagent/skooma)
L.next_move_modifier *= 0.5
L.action_cooldown_mod *= 0.5
if(ishuman(L))
var/mob/living/carbon/human/H = L
if(H.physiology)
@@ -542,13 +542,13 @@
/datum/reagent/syndicateadrenals/on_mob_metabolize(mob/living/M)
. = ..()
if(istype(M))
M.next_move_modifier *= 0.5
M.action_cooldown_mod *= 0.5
to_chat(M, "<span class='notice'>You feel an intense surge of energy rushing through your veins.</span>")
/datum/reagent/syndicateadrenals/on_mob_end_metabolize(mob/living/M)
. = ..()
if(istype(M))
M.next_move_modifier *= 2
M.action_cooldown_mod *= 2
to_chat(M, "<span class='notice'>You feel as though the world around you is going faster.</span>")
/datum/reagent/syndicateadrenals/overdose_start(mob/living/M)
@@ -115,11 +115,11 @@
/datum/reagent/consumable/cooking_oil/reaction_obj(obj/O, reac_volume)
if(holder && holder.chem_temp >= fry_temperature)
if(isitem(O) && !istype(O, /obj/item/reagent_containers/food/snacks/deepfryholder) && !(O.resistance_flags & (FIRE_PROOF|INDESTRUCTIBLE)))
if(isitem(O) && !O.GetComponent(/datum/component/fried) && !(O.resistance_flags & (FIRE_PROOF|INDESTRUCTIBLE)) && (!O.reagents || isfood(O))) //don't fry stuff we shouldn't
O.loc.visible_message("<span class='warning'>[O] rapidly fries as it's splashed with hot oil! Somehow.</span>")
var/obj/item/reagent_containers/food/snacks/deepfryholder/F = new(O.drop_location(), O)
F.fry(volume)
F.reagents.add_reagent(/datum/reagent/consumable/cooking_oil, reac_volume)
O.fry(volume)
if(O.reagents)
O.reagents.add_reagent(/datum/reagent/consumable/cooking_oil, reac_volume)
/datum/reagent/consumable/cooking_oil/reaction_mob(mob/living/M, method = TOUCH, reac_volume, show_message = 1, touch_protection = 0)
if(!istype(M))
@@ -132,8 +132,8 @@
"<span class='userdanger'>You're covered in boiling oil!</span>")
M.emote("scream")
playsound(M, 'sound/machines/fryer/deep_fryer_emerge.ogg', 25, TRUE)
var/oil_damage = (holder.chem_temp / fry_temperature) * 0.33 //Damage taken per unit
M.adjustFireLoss(min(35, oil_damage * reac_volume)) //Damage caps at 35
var/oil_damage = max((holder.chem_temp / fry_temperature) * 0.33,1) //Damage taken per unit
M.adjustFireLoss(oil_damage * max(reac_volume,20)) //Damage caps at 20
else
..()
return TRUE
@@ -141,10 +141,9 @@
/datum/reagent/consumable/cooking_oil/reaction_turf(turf/open/T, reac_volume)
if(!istype(T) || isgroundlessturf(T))
return
if(reac_volume >= 5)
if(reac_volume >= 5 && holder && holder.chem_temp >= fry_temperature)
T.MakeSlippery(TURF_WET_LUBE, min_wet_time = 10 SECONDS, wet_time_to_add = reac_volume * 1.5 SECONDS)
T.name = "deep-fried [initial(T.name)]"
T.add_atom_colour(color, TEMPORARY_COLOUR_PRIORITY)
T.fry(reac_volume/4)
/datum/reagent/consumable/sugar
name = "Sugar"
@@ -271,7 +270,7 @@
if(isopenturf(T))
var/turf/open/OT = T
OT.MakeSlippery(wet_setting=TURF_WET_ICE, min_wet_time=100, wet_time_to_add=reac_volume SECONDS) // Is less effective in high pressure/high heat capacity environments. More effective in low pressure.
OT.air.temperature -= MOLES_CELLSTANDARD*100*reac_volume/OT.air.heat_capacity() // reduces environment temperature by 5K per unit.
OT.air.set_temperature(OT.air.return_temperature() - MOLES_CELLSTANDARD*100*reac_volume/OT.air.heat_capacity()) // reduces environment temperature by 5K per unit.
/datum/reagent/consumable/condensedcapsaicin
name = "Condensed Capsaicin"
@@ -506,7 +505,7 @@
var/obj/effect/hotspot/hotspot = (locate(/obj/effect/hotspot) in T)
if(hotspot)
var/datum/gas_mixture/lowertemp = T.remove_air(T.air.total_moles())
lowertemp.temperature = max( min(lowertemp.temperature-2000,lowertemp.temperature / 2) ,0)
lowertemp.set_temperature(max( min(lowertemp.return_temperature()-2000,lowertemp.return_temperature() / 2) ,0))
lowertemp.react(src)
T.assume_air(lowertemp)
qdel(hotspot)
@@ -866,4 +865,4 @@
taste_mult = 2
taste_description = "fizzy sweetness"
value = REAGENT_VALUE_COMMON
@@ -144,6 +144,9 @@
M.adjustFireLoss(-power, 0)
M.adjustToxLoss(-power, 0, TRUE) //heals TOXINLOVERs
M.adjustCloneLoss(-power, 0)
for(var/i in M.all_wounds)
var/datum/wound/W = i
W.on_xadone(power)
REMOVE_TRAIT(M, TRAIT_DISFIGURED, TRAIT_GENERIC) //fixes common causes for disfiguration
. = 1
metabolization_rate = REAGENTS_METABOLISM * (0.00001 * (M.bodytemperature ** 2) + 0.5)
@@ -192,6 +195,9 @@
M.adjustFireLoss(-1.5 * power, 0)
M.adjustToxLoss(-power, 0, TRUE)
M.adjustCloneLoss(-power, 0)
for(var/i in M.all_wounds)
var/datum/wound/W = i
W.on_xadone(power)
REMOVE_TRAIT(M, TRAIT_DISFIGURED, TRAIT_GENERIC)
. = 1
..()
@@ -231,7 +237,7 @@
/datum/reagent/medicine/spaceacillin
name = "Spaceacillin"
description = "Spaceacillin will prevent a patient from conventionally spreading any diseases they are currently infected with."
description = "Spaceacillin will prevent a patient from conventionally spreading any diseases they are currently infected with. Also reduces infection in serious burns."
color = "#f2f2f2"
metabolization_rate = 0.1 * REAGENTS_METABOLISM
pH = 8.1
@@ -403,7 +409,7 @@
/datum/reagent/medicine/mine_salve
name = "Miner's Salve"
description = "A powerful painkiller. Restores bruising and burns in addition to making the patient believe they are fully healed."
description = "A powerful painkiller. Restores bruising and burns in addition to making the patient believe they are fully healed. Also great for treating severe burn wounds in a pinch."
reagent_state = LIQUID
color = "#6D6374"
metabolization_rate = 0.4 * REAGENTS_METABOLISM
@@ -432,7 +438,7 @@
// +10% success propability on each step, useful while operating in less-than-perfect conditions
if(show_message)
to_chat(M, "<span class='danger'>You feel your wounds fade away to nothing!</span>" )
to_chat(M, "<span class='danger'>You feel your injuries fade away to nothing!</span>" )
..()
/datum/reagent/medicine/mine_salve/on_mob_end_metabolize(mob/living/M)
@@ -453,10 +459,10 @@
/datum/reagent/medicine/synthflesh/reaction_mob(mob/living/M, method=TOUCH, reac_volume, show_message = 1)
if(iscarbon(M))
if (M.stat == DEAD)
var/mob/living/carbon/C = M
if(M.stat == DEAD)
show_message = 0
if(method in list(INGEST, VAPOR))
var/mob/living/carbon/C = M
C.losebreath++
C.emote("cough")
to_chat(M, "<span class='danger'>You feel your throat closing up!</span>")
@@ -465,6 +471,8 @@
else if(method in list(PATCH, TOUCH))
M.adjustBruteLoss(-1 * reac_volume)
M.adjustFireLoss(-1 * reac_volume)
for(var/datum/wound/burn/burn_wound in C.all_wounds)
burn_wound.regenerate_flesh(reac_volume)
if(show_message)
to_chat(M, "<span class='danger'>You feel your burns and bruises healing! It stings like hell!</span>")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "painful_medicine", /datum/mood_event/painful_medicine)
@@ -928,10 +936,18 @@
M.adjustOxyLoss(-20, 0)
M.adjustToxLoss(-20, 0)
M.updatehealth()
var/tplus = world.time - M.timeofdeath
if(M.revive())
M.grab_ghost()
M.emote("gasp")
log_combat(M, M, "revived", src)
var/list/policies = CONFIG_GET(keyed_list/policyconfig)
var/timelimit = CONFIG_GET(number/defib_cmd_time_limit)
var/late = timelimit && (tplus > timelimit)
var/policy = late? policies[POLICYCONFIG_ON_DEFIB_LATE] : policies[POLICYCONFIG_ON_DEFIB_INTACT]
if(policy)
to_chat(M, policy)
M.log_message("revived using strange reagent, [tplus] deciseconds from time of death, considered [late? "late" : "memory-intact"] revival under configured policy limits.", LOG_GAME)
..()
@@ -1544,10 +1560,6 @@
/datum/reagent/medicine/polypyr/on_mob_life(mob/living/carbon/M) //I wanted a collection of small positive effects, this is as hard to obtain as coniine after all.
M.adjustOrganLoss(ORGAN_SLOT_LUNGS, -0.25)
M.adjustBruteLoss(-0.35, 0)
if(prob(50))
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.bleed_rate = max(H.bleed_rate - 1, 0)
..()
. = 1
@@ -1563,3 +1575,27 @@
M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5)
..()
. = 1
/datum/reagent/medicine/liquid_wisdom
name = "liquid wisdom"
description = "the physical representation of wisdom, in liquid form"
taste_mult = 4
can_synth = FALSE
overdose_threshold = 30
value = REAGENT_VALUE_UNCOMMON // while it's 'rare', it can be milked from the wisdom cow
/datum/reagent/medicine/liquid_wisdom/on_mob_life(mob/living/carbon/C) //slightly stronger mannitol, from the wisdom cow
C.adjustOrganLoss(ORGAN_SLOT_BRAIN, -3*REM)
if(prob(20))
C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC)
if(prob(3))
to_chat(C, "[pick(GLOB.wisdoms)]") //give them a random wisdom
..()
// handled in cut wounds process
/datum/reagent/medicine/coagulant
name = "Sanguirite"
description = "A coagulant used to help open cuts clot faster."
reagent_state = LIQUID
color = "#bb2424"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
@@ -70,6 +70,10 @@
B = new(T)
if(data["blood_DNA"])
B.blood_DNA[data["blood_DNA"]] = data["blood_type"]
if(!B.blood_DNA["color"])
B.blood_DNA["color"] = data["bloodcolor"]
else
B.blood_DNA["color"] = BlendRGB(B.blood_DNA["color"], data["bloodcolor"])
if(B.reagents)
B.reagents.add_reagent(type, reac_volume)
B.update_icon()
@@ -77,7 +81,7 @@
/datum/reagent/blood/on_new(list/data)
if(istype(data))
SetViruses(src, data)
color = bloodtype_to_color(data["blood_type"])
color = data["bloodcolor"]
if(data["blood_type"] == "SY")
name = "Synthetic Blood"
taste_description = "oil"
@@ -259,7 +263,7 @@
if(hotspot && !isspaceturf(T))
if(T.air)
var/datum/gas_mixture/G = T.air
G.temperature = max(min(G.temperature-(CT*1000),G.temperature/CT),TCMB)
G.set_temperature(max(min(G.return_temperature()-(CT*1000),G.return_temperature()/CT),TCMB))
G.react(src)
qdel(hotspot)
var/obj/effect/acid/A = (locate(/obj/effect/acid) in T)
@@ -1150,6 +1154,13 @@
/mob/living/proc/bluespace_shuffle()
do_teleport(src, get_turf(src), 5, asoundin = 'sound/effects/phasein.ogg', channel = TELEPORT_CHANNEL_BLUESPACE)
/datum/reagent/telecrystal
name = "Telecrystal Dust"
description = "A blood-red dust comprised of something that was much more useful when it was intact."
reagent_state = SOLID
color = "#660000" // rgb: 102, 0, 0.
taste_description = "contraband"
/datum/reagent/aluminium
name = "Aluminium"
description = "A silvery white and ductile member of the boron group of chemical elements."
@@ -2336,3 +2347,94 @@
S = new(T)
if(data["blood_DNA"])
S.add_blood_DNA(list(data["blood_DNA"] = data["blood_type"]))
/datum/reagent/determination
name = "Determination"
description = "For when you need to push on a little more. Do NOT allow near plants."
reagent_state = LIQUID
color = "#D2FFFA"
metabolization_rate = 0.75 * REAGENTS_METABOLISM // 5u (WOUND_DETERMINATION_CRITICAL) will last for ~17 ticks
/// Whether we've had at least WOUND_DETERMINATION_SEVERE (2.5u) of determination at any given time. No damage slowdown immunity or indication we're having a second wind if it's just a single moderate wound
var/significant = FALSE
/datum/reagent/determination/on_mob_end_metabolize(mob/living/carbon/M)
if(significant)
var/stam_crash = 0
for(var/thing in M.all_wounds)
var/datum/wound/W = thing
stam_crash += (W.severity + 1) * 3 // spike of 3 stam damage per wound severity (moderate = 6, severe = 9, critical = 12) when the determination wears off if it was a combat rush
M.adjustStaminaLoss(stam_crash)
M.remove_status_effect(STATUS_EFFECT_DETERMINED)
..()
/datum/reagent/determination/on_mob_life(mob/living/carbon/M)
if(!significant && volume >= WOUND_DETERMINATION_SEVERE)
significant = TRUE
M.apply_status_effect(STATUS_EFFECT_DETERMINED) // in addition to the slight healing, limping cooldowns are divided by 4 during the combat high
volume = min(volume, WOUND_DETERMINATION_MAX)
for(var/thing in M.all_wounds)
var/datum/wound/W = thing
var/obj/item/bodypart/wounded_part = W.limb
if(wounded_part)
wounded_part.heal_damage(0.25, 0.25)
M.adjustStaminaLoss(-0.25*REM) // the more wounds, the more stamina regen
..()
/datum/reagent/cellulose
name = "Cellulose Fibers"
description = "A crystaline polydextrose polymer, plants swear by this stuff."
reagent_state = SOLID
color = "#E6E6DA"
taste_mult = 0
/datum/reagent/hairball
name = "Hairball"
description = "A bundle of keratinous bits and fibers, not easily digestible."
reagent_state = SOLID
can_synth = FALSE
metabolization_rate = 0.05 * REAGENTS_METABOLISM
taste_description = "wet hair"
var/amount = 0
var/knotted = FALSE
/datum/reagent/hairball/on_mob_life(mob/living/carbon/M)
amount = M.reagents.get_reagent_amount(/datum/reagent/hairball)
if(amount < 10)
if(prob(10))
M.losebreath += 1
M.emote("cough")
to_chat(M, "<span class='notice'>You clear your throat.</span>")
else
if(!knotted)
to_chat(M, "<span class='notice'>You feel a knot in your stomach.</span>")
knotted = TRUE
if(prob(5 + amount * 0.5)) // don't want this to cause too much damage
M.losebreath += 2
to_chat(M, "<span class='notice'>You feel a knot in your throat.</span>")
M.emote("cough")
else if(prob(amount - 4))
to_chat(M, "<span class='warning'>Your stomach feels awfully bloated.</span>")
playsound(M,'sound/voice/catpeople/distressed.ogg', 50, FALSE)
M.visible_message("<span class='warning'>[M] seems distressed!.</span>", ignored_mobs=M)
else if(prob(amount - 8))
knotted = FALSE
playsound(M,'sound/voice/catpeople/puking.ogg', 110, FALSE)
M.Immobilize(30)
sleep(30) //snowflake but it works, don't wanna proc this
if(QDELETED(M) || QDELETED(src)) //this handles race conditions about m or src not existing.
return
M.visible_message("<span class='warning'>[M] throws up a hairball! Disgusting!</span>", ignored_mobs=M)
new /obj/item/toy/plush/hairball(get_turf(M))
to_chat(M, "<span class='notice'>Aaaah that's better!</span>")
SEND_SIGNAL(M, COMSIG_ADD_MOOD_EVENT, "cleared_stomach", /datum/mood_event/cleared_stomach, name)
M.reagents.del_reagent(/datum/reagent/hairball)
return
..()
@@ -281,8 +281,8 @@
if(hotspot && !isspaceturf(T))
if(T.air)
var/datum/gas_mixture/G = T.air
if(G.temperature > T20C)
G.temperature = max(G.temperature/2,T20C)
if(G.return_temperature() > T20C)
G.set_temperature(max(G.return_temperature()/2,T20C))
G.react(src)
qdel(hotspot)
@@ -154,6 +154,11 @@
pH = 12
value = REAGENT_VALUE_RARE
/datum/reagent/toxin/carpotoxin/on_mob_life(mob/living/carbon/M)
. = ..()
for(var/i in M.all_scars)
qdel(i)
/datum/reagent/toxin/zombiepowder
name = "Zombie Powder"
description = "A strong neurotoxin that puts the subject into a death-like state."
@@ -520,25 +525,6 @@
taste_description = "bad cooking"
value = REAGENT_VALUE_NONE
/datum/reagent/toxin/condensed_cooking_oil
name = "Condensed Cooking Oil"
description = "Taste the consequences of your mistakes."
reagent_state = LIQUID
color = "#d6d6d8"
metabolization_rate = 0.25 * REAGENTS_METABOLISM
toxpwr = 0
taste_mult = -2
taste_description = "awful cooking"
value = REAGENT_VALUE_NONE
/datum/reagent/toxin/condensed_cooking_oil/on_mob_life(mob/living/carbon/M)
if(prob(5))
M.vomit()
else
if(prob(40))
M.adjustOrganLoss(ORGAN_SLOT_HEART, 0.5) //For reference, bungotoxin does 3
..()
/datum/reagent/toxin/itching_powder
name = "Itching Powder"
description = "A powder that induces itching upon contact with the skin. Causes the victim to scratch at their itches and has a very low chance to decay into Histamine."
@@ -736,22 +722,13 @@
/datum/reagent/toxin/heparin //Based on a real-life anticoagulant. I'm not a doctor, so this won't be realistic.
name = "Heparin"
description = "A powerful anticoagulant. Victims will bleed uncontrollably and suffer scaling bruising."
description = "A powerful anticoagulant. All open cut wounds on the victim will open up and bleed much faster"
reagent_state = LIQUID
color = "#C8C8C8" //RGB: 200, 200, 200
metabolization_rate = 0.2 * REAGENTS_METABOLISM
toxpwr = 0
value = REAGENT_VALUE_VERY_RARE
/datum/reagent/toxin/heparin/on_mob_life(mob/living/carbon/M)
if(ishuman(M))
var/mob/living/carbon/human/H = M
H.bleed_rate = min(H.bleed_rate + 2, 8)
H.adjustBruteLoss(1, 0) //Brute damage increases with the amount they're bleeding
. = 1
return ..() || .
/datum/reagent/toxin/rotatium //Rotatium. Fucks up your rotation and is hilarious
name = "Rotatium"
description = "A constantly swirling, oddly colourful fluid. Causes the consumer's sense of direction and hand-eye coordination to become wild."
@@ -5,6 +5,9 @@
var/list/required_reagents = new/list()
var/list/required_catalysts = new/list()
/// Higher is higher priority, determines which order reactions are checked.
var/priority = CHEMICAL_REACTION_PRIORITY_DEFAULT
// Both of these variables are mostly going to be used with slime cores - but if you want to, you can use them for other things
var/required_container = null // the exact container path required for the reaction to happen
var/required_other = 0 // an integer required for the reaction to happen
@@ -318,3 +318,19 @@
id = /datum/reagent/medicine/psicodine
results = list(/datum/reagent/medicine/psicodine = 5)
required_reagents = list( /datum/reagent/medicine/mannitol = 2, /datum/reagent/water = 2, /datum/reagent/impedrezene = 1)
/datum/chemical_reaction/medsuture
required_reagents = list(/datum/reagent/cellulose = 10, /datum/reagent/toxin/formaldehyde = 20, /datum/reagent/medicine/polypyr = 15) //This might be a bit much, reagent cost should be reviewed after implementation.
/datum/chemical_reaction/medsuture/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/stack/medical/suture/medicated(location)
/datum/chemical_reaction/medmesh
required_reagents = list(/datum/reagent/cellulose = 20, /datum/reagent/consumable/aloejuice = 20, /datum/reagent/space_cleaner/sterilizine = 10)
/datum/chemical_reaction/medmesh/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
for(var/i = 1, i <= created_volume, i++)
new /obj/item/stack/medical/mesh/advanced(location)
@@ -87,7 +87,7 @@
new /obj/item/stack/sheet/mineral/uranium(location)
/datum/chemical_reaction/bluespacecrystalifaction
name = "Crystal Bluespace"
name = "Crystallized Bluespace"
id = "crystalbluespace"
required_reagents = list(/datum/reagent/consumable/frostoil = 5, /datum/reagent/bluespace = 20, /datum/reagent/iron = 1)
mob_react = FALSE
@@ -704,6 +704,14 @@
required_reagents = list(/datum/reagent/liquid_dark_matter = 5, /datum/reagent/medicine/synaptizine = 10, /datum/reagent/medicine/oculine = 10, /datum/reagent/mutationtoxin = 1)
required_temp = 600
/datum/chemical_reaction/slime_extractification
required_reagents = list(/datum/reagent/toxin/slimejelly = 30, /datum/reagent/consumable/frostoil = 5, /datum/reagent/toxin/plasma = 5)
mix_message = "The mixture condenses into a ball."
/datum/chemical_reaction/slime_extractification/on_reaction(datum/reagents/holder, created_volume)
var/location = get_turf(holder.my_atom)
new /obj/item/slime_extract/grey(location)
// Liquid Carpets
/datum/chemical_reaction/carpet
@@ -825,3 +833,8 @@
required_reagents = list(/datum/reagent/medicine/salglu_solution = 1, /datum/reagent/iron = 1, /datum/reagent/stable_plasma = 1)
mix_message = "The mixture congeals and gives off a faint copper scent."
required_temp = 350
/datum/chemical_reaction/cellulose_carbonization
results = list(/datum/reagent/carbon = 1)
required_reagents = list(/datum/reagent/cellulose = 1)
required_temp = 512
@@ -280,6 +280,7 @@
/datum/chemical_reaction/smoke_powder
name = "smoke_powder"
id = /datum/reagent/smoke_powder
priority = CHEMICAL_REACTION_PRIORITY_SMOKE
results = list(/datum/reagent/smoke_powder = 3)
required_reagents = list(/datum/reagent/potassium = 1, /datum/reagent/consumable/sugar = 1, /datum/reagent/phosphorus = 1)
@@ -165,10 +165,7 @@
var/chosen = getbork()
var/obj/B = new chosen(T)
if(prob(5))//Fry it!
var/obj/item/reagent_containers/food/snacks/deepfryholder/fried
fried = new(T, B)
fried.fry() // actually set the name and colour it
B = fried
B.fry() // actually set the name and colour it
if(prob(50))
for(var/j in 1 to rand(1, 3))
step(B, pick(NORTH,SOUTH,EAST,WEST))
+2 -1
View File
@@ -69,7 +69,8 @@
to_chat(user, "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>")
return
/obj/item/reagent_containers/attack(mob/M, mob/user, def_zone)
/obj/item/reagent_containers/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
. = ..()
if(user.a_intent == INTENT_HARM)
return ..()
@@ -13,7 +13,7 @@
/obj/item/reagent_containers/blood/Initialize()
. = ..()
if(blood_type != null)
reagents.add_reagent(/datum/reagent/blood, 200, list("donor"=null,"viruses"=null,"blood_DNA"=null,"blood_colour"=color, "blood_type"=blood_type,"resistances"=null,"trace_chem"=null))
reagents.add_reagent(/datum/reagent/blood, 200, list("donor"=null,"viruses"=null,"blood_DNA"=null,"bloodcolor"=bloodtype_to_color(blood_type), "blood_type"=blood_type,"resistances"=null,"trace_chem"=null))
update_icon()
/obj/item/reagent_containers/blood/on_reagent_change(changetype)
@@ -0,0 +1,51 @@
/obj/item/reagent_containers/chem_pack
name = "intravenous medicine bag"
desc = "A plastic pressure bag, or 'chem pack', for IV administration of drugs. It is fitted with a thermosealing strip."
icon = 'icons/obj/bloodpack.dmi'
icon_state = "chempack"
volume = 100
reagent_flags = OPENCONTAINER
spillable = TRUE
obj_flags = UNIQUE_RENAME
resistance_flags = ACID_PROOF
var/sealed = FALSE
/obj/item/reagent_containers/chem_pack/on_reagent_change(changetype)
update_icon()
/obj/item/reagent_containers/chem_pack/update_icon()
cut_overlays()
var/v = min(round(reagents.total_volume / volume * 10), 10)
if(v > 0)
var/mutable_appearance/filling = mutable_appearance('icons/obj/reagentfillings.dmi', "chempack1")
filling.icon_state = "chempack[v]"
filling.color = mix_color_from_reagents(reagents.reagent_list)
add_overlay(filling)
/obj/item/reagent_containers/chem_pack/AltClick(mob/living/user)
if(user.canUseTopic(src, BE_CLOSE, NO_DEXTERY) && !sealed)
if(iscarbon(user) && (HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)))
to_chat(user, "<span class='warning'>Uh... whoops! You accidentally spill the content of the bag onto yourself.</span>")
SplashReagents(user)
return
else
DISABLE_BITFIELD(reagents.reagents_holder_flags, OPENCONTAINER)
ENABLE_BITFIELD(reagents.reagents_holder_flags, DRAWABLE |INJECTABLE )
spillable = FALSE
sealed = TRUE
to_chat(user, "<span class='notice'>You seal the bag.</span>")
/obj/item/reagent_containers/chem_pack/examine()
. = ..()
if(sealed)
. += "<span class='notice'>The bag is sealed shut.</span>"
else
. += "<span class='notice'>Alt-click to seal it.</span>"
obj/item/reagent_containers/chem_pack/attack_self(mob/user)
if(sealed)
return
..()
@@ -9,6 +9,11 @@
container_HP = 2
/obj/item/reagent_containers/glass/attack(mob/M, mob/user, obj/target)
// WARNING: This entire section is shitcode and prone to breaking at any time.
INVOKE_ASYNC(src, .proc/attempt_feed, M, user, target) // for example, the arguments in this proc are wrong
// but i don't have time to properly fix it right now.
/obj/item/reagent_containers/glass/proc/attempt_feed(mob/M, mob/user, obj/target)
if(!canconsume(M, user))
return
@@ -386,6 +391,20 @@
/obj/item/reagent_containers/glass/beaker/waterbottle/large/empty
list_reagents = list()
/obj/item/reagent_containers/glass/beaker/waterbottle/wataur
name = "Bottled Wataur"
desc = "Finally, a bottle as proportionate as you."
icon = 'icons/obj/drinks.dmi'
icon_state = "wataur"
custom_materials = list(/datum/material/plastic=0)
list_reagents = list(/datum/reagent/water = 100)
volume = 100
amount_per_transfer_from_this = 20
possible_transfer_amounts = list(5,10,15,20,25,30,50, 100)
container_flags = TEMP_WEAK|APTFT_ALTCLICK|APTFT_VERB
container_HP = 1
cached_icon = "wataur"
/obj/item/reagent_containers/glass/get_belt_overlay()
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', "bottle")
@@ -90,12 +90,12 @@
item_state = "medipen"
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
amount_per_transfer_from_this = 13
volume = 13
amount_per_transfer_from_this = 15
volume = 15
ignore_flags = 1 //so you can medipen through hardsuits
reagent_flags = DRAWABLE
flags_1 = null
list_reagents = list(/datum/reagent/medicine/epinephrine = 10, /datum/reagent/preservahyde = 3)
list_reagents = list(/datum/reagent/medicine/epinephrine = 10, /datum/reagent/preservahyde = 3, /datum/reagent/medicine/coagulant = 2)
custom_premium_price = PRICE_ALMOST_EXPENSIVE
/obj/item/reagent_containers/hypospray/medipen/suicide_act(mob/living/carbon/user)
@@ -133,6 +133,13 @@
else
. += "<span class='notice'>It is spent.</span>"
/obj/item/reagent_containers/hypospray/medipen/ekit
name = "emergency first-aid autoinjector"
desc = "An epinephrine medipen with trace amounts of coagulants and antibiotics to help stabilize bad cuts and burns."
volume = 15
amount_per_transfer_from_this = 15
list_reagents = list(/datum/reagent/medicine/epinephrine = 12, /datum/reagent/medicine/coagulant = 2.5, /datum/reagent/medicine/spaceacillin = 0.5)
/obj/item/reagent_containers/hypospray/medipen/stimulants
name = "illegal stimpack medipen"
desc = "A highly illegal medipen due to its load and small injections, allow for five uses before being drained"
@@ -354,13 +361,17 @@
obj_flags |= EMAGGED
return TRUE
/obj/item/hypospray/mkii/attack_hand(mob/user)
/obj/item/hypospray/mkii/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..() //Don't bother changing this or removing it from containers will break.
/obj/item/hypospray/mkii/attack(obj/item/I, mob/user, params)
return
/obj/item/hypospray/mkii/afterattack(atom/target, mob/user, proximity)
. = ..()
INVOKE_ASYNC(src, .proc/attempt_inject, target, user, proximity)
/obj/item/hypospray/mkii/proc/attempt_inject(atom/target, mob/user, proximity)
if(!vial || !proximity || !isliving(target))
return
var/mob/living/L = target
@@ -88,7 +88,7 @@
user.visible_message("<span class='notice'>[user] inserts a power cell into [src].</span>", "<span class='notice'>You insert the power cell into [src].</span>")
update_icon()
/obj/item/reagent_containers/glass/maunamug/attack_hand(mob/living/user)
/obj/item/reagent_containers/glass/maunamug/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
if(cell && open)
cell.update_icon()
user.put_in_hands(cell)
@@ -11,8 +11,8 @@
grind_results = list()
var/apply_type = INGEST
var/apply_method = "swallow"
var/roundstart = 0
var/self_delay = 0 //pills are instant, this is because patches inheret their aplication from pills
var/roundstart = FALSE
var/self_delay = FALSE //pills are instant, this is because patches inheret their aplication from pills
var/dissolvable = TRUE
/obj/item/reagent_containers/pill/Initialize()
@@ -28,22 +28,24 @@
/obj/item/reagent_containers/pill/get_w_volume() // DEFAULT_VOLUME_TINY at 25u, DEFAULT_VOLUME_SMALL at 50u
return DEFAULT_VOLUME_TINY/2 + reagents.total_volume / reagents.maximum_volume * DEFAULT_VOLUME_TINY
/obj/item/reagent_containers/pill/attack(mob/M, mob/user, def_zone)
/obj/item/reagent_containers/pill/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
INVOKE_ASYNC(src, .proc/attempt_feed, M, user)
/obj/item/reagent_containers/pill/proc/attempt_feed(mob/living/M, mob/living/user)
if(!canconsume(M, user))
return 0
return FALSE
if(M == user)
M.visible_message("<span class='notice'>[user] attempts to [apply_method] [src].</span>")
if(self_delay)
if(!do_mob(user, M, self_delay))
return 0
return FALSE
to_chat(M, "<span class='notice'>You [apply_method] [src].</span>")
else
M.visible_message("<span class='danger'>[user] attempts to force [M] to [apply_method] [src].</span>", \
"<span class='userdanger'>[user] attempts to force [M] to [apply_method] [src].</span>")
if(!do_mob(user, M))
return 0
return FALSE
M.visible_message("<span class='danger'>[user] forces [M] to [apply_method] [src].</span>", \
"<span class='userdanger'>[user] forces [M] to [apply_method] [src].</span>")
@@ -56,8 +58,7 @@
reagents.reaction(M, apply_type)
reagents.trans_to(M, reagents.total_volume)
qdel(src)
return 1
return TRUE
/obj/item/reagent_containers/pill/afterattack(obj/target, mob/user , proximity)
. = ..()
@@ -77,125 +78,133 @@
"<span class='notice'>You dissolve [src] in [target].</span>", vision_distance = 2)
reagents.trans_to(target, reagents.total_volume)
qdel(src)
return STOP_ATTACK_PROC_CHAIN
/obj/item/reagent_containers/pill/tox
name = "toxins pill"
desc = "Highly toxic."
icon_state = "pill5"
list_reagents = list(/datum/reagent/toxin = 50)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/cyanide
name = "cyanide pill"
desc = "Don't swallow this."
icon_state = "pill5"
list_reagents = list(/datum/reagent/toxin/cyanide = 50)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/adminordrazine
name = "adminordrazine pill"
desc = "It's magic. We don't have to explain it."
icon_state = "pill16"
list_reagents = list(/datum/reagent/medicine/adminordrazine = 50)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/morphine
name = "morphine pill"
desc = "Commonly used to treat insomnia."
icon_state = "pill8"
list_reagents = list(/datum/reagent/medicine/morphine = 30)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/stimulant
name = "stimulant pill"
desc = "Often taken by overworked employees, athletes, and the inebriated. You'll snap to attention immediately!"
icon_state = "pill19"
list_reagents = list(/datum/reagent/medicine/ephedrine = 10, /datum/reagent/medicine/antihol = 10, /datum/reagent/consumable/coffee = 30)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/salbutamol
name = "salbutamol pill"
desc = "Used to treat oxygen deprivation."
icon_state = "pill16"
list_reagents = list(/datum/reagent/medicine/salbutamol = 30)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/charcoal
name = "charcoal pill"
desc = "Neutralizes many common toxins."
icon_state = "pill17"
list_reagents = list(/datum/reagent/medicine/charcoal = 10)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/epinephrine
name = "epinephrine pill"
desc = "Used to stabilize patients."
icon_state = "pill5"
list_reagents = list(/datum/reagent/medicine/epinephrine = 15)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/mannitol
name = "mannitol pill"
desc = "Used to treat brain damage."
icon_state = "pill17"
list_reagents = list(/datum/reagent/medicine/mannitol = 25)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/mutadone
name = "mutadone pill"
desc = "Used to treat genetic damage."
icon_state = "pill20"
list_reagents = list(/datum/reagent/medicine/mutadone = 25)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/salicyclic
name = "salicylic acid pill"
desc = "Used to dull pain."
icon_state = "pill9"
list_reagents = list(/datum/reagent/medicine/sal_acid = 24)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/oxandrolone
name = "oxandrolone pill"
desc = "Used to stimulate burn healing."
icon_state = "pill11"
list_reagents = list(/datum/reagent/medicine/oxandrolone = 24)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/insulin
name = "insulin pill"
desc = "Handles hyperglycaemic coma."
icon_state = "pill18"
list_reagents = list(/datum/reagent/medicine/insulin = 50)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/psicodine
name = "psicodine pill"
desc = "Used to treat mental instability and traumas."
desc = "Used to treat mental instability and phobias."
list_reagents = list(/datum/reagent/medicine/psicodine = 10)
icon_state = "pill22"
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/antirad
name = "potassium iodide pill"
desc = "Used to treat radition used to counter radiation poisoning."
icon_state = "pill18"
list_reagents = list(/datum/reagent/medicine/potass_iodide = 50)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/antirad_plus
name = "prussian blue pill"
desc = "Used to treat heavy radition poisoning."
icon_state = "prussian_blue"
list_reagents = list(/datum/reagent/medicine/prussian_blue = 25)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/mutarad
name = "radiation treatment deluxe pill"
desc = "Used to treat heavy radition poisoning and genetic defects."
icon_state = "anit_rad_fixgene"
list_reagents = list(/datum/reagent/medicine/prussian_blue = 10, /datum/reagent/medicine/potass_iodide = 10, /datum/reagent/medicine/mutadone = 5)
roundstart = 1
roundstart = TRUE
/obj/item/reagent_containers/pill/neurine
name = "neurine pill"
desc = "Used to treat non-severe mental traumas."
list_reagents = list("neurine" = 10)
icon_state = "pill22"
roundstart = TRUE
///////////////////////////////////////// this pill is used only in a legion mob drop
/obj/item/reagent_containers/pill/shadowtoxin
@@ -36,26 +36,29 @@
var/reagentlist = pretty_string_from_reagent_list(reagents)
var/log_object = "a damp rag containing [reagentlist]"
if(user.a_intent == INTENT_HARM && !C.is_mouth_covered())
reagents.reaction(C, INGEST)
reagents.trans_to(C, 5)
C.visible_message("<span class='danger'>[user] has smothered \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] has smothered you with \the [src]!</span>", "<span class='italics'>You hear some struggling and muffled cries of surprise.</span>")
log_combat(user, C, "smothered", log_object)
C.visible_message("<span class='danger'>[user] is trying to smother \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] is trying to smother you with \the [src]!</span>", "<span class='italics'>You hear some struggling and muffled cries of surprise.</span>")
if(do_after(user, 20, target = C))
reagents.reaction(C, INGEST)
reagents.trans_to(C, 5)
C.visible_message("<span class='danger'>[user] has smothered \the [C] with \the [src]!</span>", "<span class='userdanger'>[user] has smothered you with \the [src]!</span>", "<span class='italics'>You hear some struggling and a heavy breath taken.</span>")
log_combat(user, C, "smothered", log_object)
else
reagents.reaction(C, TOUCH)
reagents.remove_all(5)
C.visible_message("<span class='notice'>[user] has touched \the [C] with \the [src].</span>")
log_combat(user, C, "touched", log_object)
C.visible_message("<span class='notice'>[user] is trying to wipe \the [C] with \the [src].</span>")
if(do_after(user, 20, target = C))
reagents.reaction(C, TOUCH)
reagents.remove_all(5)
C.visible_message("<span class='notice'>[user] has wiped \the [C] with \the [src].</span>")
log_combat(user, C, "touched", log_object)
else if(istype(A) && (src in user))
user.visible_message("[user] starts to wipe down [A] with [src]!", "<span class='notice'>You start to wipe down [A] with [src]...</span>")
if(do_after(user, action_speed, target = A))
user.visible_message("[user] finishes wiping off [A]!", "<span class='notice'>You finish wiping off [A].</span>")
SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM)
return
/obj/item/reagent_containers/rag/alt_pre_attack(mob/living/M, mob/living/user, params)
if(istype(M) && user.a_intent == INTENT_HELP)
user.changeNext_move(CLICK_CD_MELEE)
user.DelayNextAction(CLICK_CD_MELEE)
if(M.on_fire)
user.visible_message("<span class='warning'>\The [user] uses \the [src] to pat out [M == user ? "[user.p_their()]" : "\the [M]'s"] flames!</span>")
if(hitsound)
@@ -189,4 +192,4 @@
extinguish_efficiency = 5
action_speed = 15
damp_threshold = 0.8
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 50, "acid" = 50) //items don't provide armor to wearers unlike clothing yet.
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 20, "bio" = 20, "rad" = 20, "fire" = 50, "acid" = 50) //items don't provide armor to wearers unlike clothing yet.
@@ -27,6 +27,8 @@
/obj/item/reagent_containers/spray/afterattack(atom/A, mob/user)
. = ..()
if(!user.CheckActionCooldown(CLICK_CD_MELEE))
return
if(istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
return
@@ -50,7 +52,7 @@
spray(A)
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
user.changeNext_move(CLICK_CD_RANGE*2)
user.last_action = world.time
user.newtonian_move(get_dir(A, user))
var/turf/T = get_turf(src)
if(reagents.has_reagent(/datum/reagent/toxin/acid))
@@ -42,8 +42,7 @@
mode = !mode
update_icon()
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/reagent_containers/syringe/attack_hand()
/obj/item/reagent_containers/syringe/on_attack_hand()
. = ..()
update_icon()
@@ -53,8 +52,11 @@
/obj/item/reagent_containers/syringe/attackby(obj/item/I, mob/user, params)
return
/obj/item/reagent_containers/syringe/afterattack(atom/target, mob/user , proximity)
/obj/item/reagent_containers/syringe/afterattack(atom/target, mob/user, proximity)
. = ..()
INVOKE_ASYNC(src, .proc/attempt_inject, target, user, proximity)
/obj/item/reagent_containers/syringe/proc/attempt_inject(atom/target, mob/user, proximity)
if(busy)
return
if(!proximity)
+40 -1
View File
@@ -79,7 +79,7 @@
else
. += "There are no paper cups left."
/obj/structure/reagent_dispensers/water_cooler/attack_hand(mob/living/user)
/obj/structure/reagent_dispensers/water_cooler/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
. = ..()
if(.)
return
@@ -247,3 +247,42 @@
icon_state = "bluekeg"
reagent_id = /datum/reagent/consumable/ethanol/gargle_blaster
tank_volume = 100
//kegs given by the travelling trader's bartender subtype
/obj/structure/reagent_dispensers/keg/quintuple_sec
name = "keg of quintuple sec"
desc = "A keg of pure justice."
icon_state = "redkeg"
reagent_id = /datum/reagent/consumable/ethanol/quintuple_sec
tank_volume = 250
/obj/structure/reagent_dispensers/keg/narsour
name = "keg of narsour"
desc = "A keg of eldritch terrors."
icon_state = "redkeg"
reagent_id = /datum/reagent/consumable/ethanol/narsour
tank_volume = 250
/obj/structure/reagent_dispensers/keg/red_queen
name = "keg of red queen"
desc = "A strange keg, filled with a kind of tea."
icon_state = "redkeg"
reagent_id = /datum/reagent/consumable/red_queen
tank_volume = 250
/obj/structure/reagent_dispensers/keg/hearty_punch
name = "keg of hearty punch"
desc = "A keg that will get you right back on your feet."
icon_state = "redkeg"
reagent_id = /datum/reagent/consumable/ethanol/hearty_punch
tank_volume = 100 //this usually has a 15:1 ratio when being made, so we provide less of it
/obj/structure/reagent_dispensers/keg/neurotoxin
name = "keg of neurotoxin"
desc = "A keg of the sickly substance known as 'neurotoxin'."
icon_state = "bluekeg"
reagent_id = /datum/reagent/consumable/ethanol/neurotoxin
tank_volume = 100 //2.5x less than the other kegs because it's harder to get