From e21cb4e67b501f5214dca986e5b58ec4e790e418 Mon Sep 17 00:00:00 2001 From: kappa-sama <44128284+kappa-sama@users.noreply.github.com> Date: Fri, 10 Jan 2020 22:28:55 -0500 Subject: [PATCH] shocking --- .../items/devices/radio/electropack.dm | 84 +++++++++++++++++++ 1 file changed, 84 insertions(+) diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index b74b0fa3d4..231818be77 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -142,3 +142,87 @@ Code: user << browse(dat, "window=radio") onclose(user, "radio") return + +/obj/item/electropack/shockcollar + name = "shock collar" + desc = "A reinforced metal collar. It seems to have some form of wiring near the front. Strange.." + icon = 'modular_citadel/icons/obj/clothing/cit_neck.dmi' + alternate_worn_icon = 'modular_citadel/icons/mob/citadel/neck.dmi' + icon_state = "shockcollar" + item_state = "shockcollar" + body_parts_covered = NECK + slot_flags = ITEM_SLOT_NECK | ITEM_SLOT_DENYPOCKET //no more pocket shockers + w_class = WEIGHT_CLASS_SMALL + strip_delay = 60 + equip_delay_other = 60 + materials = list(MAT_METAL=5000, MAT_GLASS=2000) + var/tagname = null + +/datum/design/electropack/shockcollar + name = "Shockcollar" + id = "shockcollar" + build_type = AUTOLATHE + build_path = /obj/item/electropack/shockcollar + materials = list(MAT_METAL=5000, MAT_GLASS=2000) + category = list("hacked", "Misc") + +/obj/item/electropack/shockcollar/attack_hand(mob/user) + if(loc == user && user.get_item_by_slot(SLOT_NECK)) + to_chat(user, "The collar is fastened tight! You'll need help taking this off!") + return + ..() + +/obj/item/electropack/shockcollar/receive_signal(datum/signal/signal) + if(!signal || signal.data["code"] != code) + return + + if(isliving(loc) && on) + if(shock_cooldown != 0) + return + shock_cooldown = 1 + spawn(100) + shock_cooldown = 0 + var/mob/living/L = loc + step(L, pick(GLOB.cardinals)) + + to_chat(L, "You feel a sharp shock from the collar!") + var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread + s.set_up(3, 1, L) + s.start() + + L.Knockdown(100) + + if(master) + master.receive_signal() + return + +/obj/item/electropack/shockcollar/attack_self(mob/user) //Turns out can't fully source this from the parent item, spritepath gets confused if power toggled. Will come back to this when I know how to code better and readd powertoggle.. + var/option = "Change Name" + option = input(user, "What do you want to do?", "[src]", option) as null|anything in list("Change Name", "Change Frequency") + switch(option) + if("Change Name") + var/t = input(user, "Would you like to change the name on the tag?", "Name your new pet", tagname ? tagname : "Spot") as null|text + if(t) + tagname = copytext(sanitize(t), 1, MAX_NAME_LEN) + name = "[initial(name)] - [tagname]" + if("Change Frequency") + if(!ishuman(user)) + return + user.set_machine(src) + var/dat = {"
+ Frequency/Code for shock collar:
+ Frequency: + - + - [format_frequency(frequency)] + + + +
+ Code: + - + - [code] + + + +
+
"} + + user << browse(dat, "window=radio") + onclose(user, "radio") + return