diff --git a/code/game/objects/items/grenades/flashbang.dm b/code/game/objects/items/grenades/flashbang.dm
index 9b2cd0eb2b..c7b9656dad 100644
--- a/code/game/objects/items/grenades/flashbang.dm
+++ b/code/game/objects/items/grenades/flashbang.dm
@@ -1,41 +1,34 @@
-/obj/item/grenade/flashbang
- name = "flashbang"
- icon_state = "flashbang"
- item_state = "flashbang"
- lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
- righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
-
-/obj/item/grenade/flashbang/prime()
- update_mob()
- var/flashbang_turf = get_turf(src)
- if(!flashbang_turf)
- return
- for(var/mob/living/M in get_hearers_in_view(7, flashbang_turf))
- bang(get_turf(M), M)
-
- //START OF CIT CHANGES - makes flashbangs damage blobs
- for(var/obj/structure/blob/B in get_hear(8,flashbang_turf)) //Blob damage here
- var/distance = get_dist(B, get_turf(src))
- var/damage = round(100/(distance*distance)+1)
- B.take_damage(damage, BURN, "energy")
- //END OF CIT CHANGES
-
- qdel(src)
-
-/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
- if(M.stat == DEAD) //They're dead!
- return
- M.show_message("BANG", 2)
- playsound(loc, 'sound/weapons/flashbang.ogg', 100, 1)
- var/distance = max(0,get_dist(get_turf(src),T))
-
-//Flash
- if(M.flash_act(affect_silicon = 1))
- M.Knockdown(max(200/max(1,distance), 60))
-//Bang
- if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
- M.Knockdown(200)
- M.soundbang_act(1, 200, 10, 15)
-
- else
- M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))
+/obj/item/grenade/flashbang
+ name = "flashbang"
+ icon_state = "flashbang"
+ item_state = "flashbang"
+ lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi'
+ righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi'
+
+/obj/item/grenade/flashbang/prime()
+ update_mob()
+ var/flashbang_turf = get_turf(src)
+ if(!flashbang_turf)
+ return
+ for(var/mob/living/M in get_hearers_in_view(7, flashbang_turf))
+ bang(get_turf(M), M)
+
+ qdel(src)
+
+/obj/item/grenade/flashbang/proc/bang(turf/T , mob/living/M)
+ if(M.stat == DEAD) //They're dead!
+ return
+ M.show_message("BANG", 2)
+ playsound(loc, 'sound/weapons/flashbang.ogg', 100, 1)
+ var/distance = max(0,get_dist(get_turf(src),T))
+
+//Flash
+ if(M.flash_act(affect_silicon = 1))
+ M.Knockdown(max(200/max(1,distance), 60))
+//Bang
+ if(!distance || loc == M || loc == M.loc) //Stop allahu akbarring rooms with this.
+ M.Knockdown(200)
+ M.soundbang_act(1, 200, 10, 15)
+
+ else
+ M.soundbang_act(1, max(200/max(1,distance), 60), rand(0, 5))