Two more types of Legion and makes environment_smash levels into defines
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@@ -115,7 +115,7 @@
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melee_damage_upper = 30
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attacktext = "smashes their armored gauntlet into"
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speed = 3
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environment_smash = 2
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environment_smash = ENVIRONMENT_SMASH_WALLS
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attack_sound = 'sound/weapons/punch3.ogg'
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status_flags = 0
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mob_size = MOB_SIZE_LARGE
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@@ -126,7 +126,7 @@
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/mob/living/simple_animal/hostile/construct/armored/hostile //actually hostile, will move around, hit things
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AIStatus = AI_ON
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environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
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/mob/living/simple_animal/hostile/construct/armored/bullet_act(obj/item/projectile/P)
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if(istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam))
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@@ -218,7 +218,7 @@
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retreat_distance = 10
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minimum_distance = 10 //AI artificers will flee like fuck
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attacktext = "rams"
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environment_smash = 2
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environment_smash = ENVIRONMENT_SMASH_WALLS
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attack_sound = 'sound/weapons/punch2.ogg'
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construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
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/obj/effect/proc_holder/spell/aoe_turf/conjure/floor,
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@@ -272,7 +272,7 @@
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/mob/living/simple_animal/hostile/construct/builder/hostile //actually hostile, will move around, hit things, heal other constructs
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AIStatus = AI_ON
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environment_smash = 1 //only token destruction, don't smash the cult wall NO STOP
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES //only token destruction, don't smash the cult wall NO STOP
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/////////////////////////////Non-cult Artificer/////////////////////////
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/mob/living/simple_animal/hostile/construct/builder/noncult
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