addresses code suggestions from Deltafire
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@@ -625,7 +625,7 @@
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say_mod = "clicks"
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limbs_id = "clockgolem"
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info_text = "<span class='bold alloy'>As a </span><span class='bold brass'>Clockwork Golem</span><span class='bold alloy'>, you are faster than other types of golems, and are capable of using guns. On death, you will break down into scrap.</span>"
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL)
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species_traits = list(NOBLOOD,NO_UNDERWEAR,NOEYES,NOGENITALS,NOAROUSAL,ROBOTIC_LIMBS)
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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inherent_traits = list(TRAIT_RESISTHEAT,TRAIT_NOBREATH,TRAIT_RESISTCOLD,TRAIT_RESISTHIGHPRESSURE,TRAIT_RESISTLOWPRESSURE,TRAIT_NOFIRE,TRAIT_RADIMMUNE,TRAIT_PIERCEIMMUNE,TRAIT_NODISMEMBER)
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inherent_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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@@ -514,7 +514,7 @@
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/mob/living/ratvar_act()
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if(status_flags & GODMODE)
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return
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if(is_servant_of_ratvar(src))
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if(stat != DEAD && !is_servant_of_ratvar(src))
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return
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if (is_eligible_servant(src))
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add_servant_of_ratvar(src)
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@@ -525,8 +525,10 @@
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adjustFireLoss(35)
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IgniteMob()
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if(iscultist(src))
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to_chat(src, "<span class='ratvar'>\"[text2ratvar("DIE, BLOODSLAVE!")]\"</span>")
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dust()
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to_chat(src, "<span class='userdanger'>You resist Ratvar's influence... but not all of it! <i>Run!</i></span>")
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adjustFireLoss(35)
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if(src && reagents)
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reagents.add_reagent(/datum/reagent/fuel/holyoil, 5)
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return FALSE
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