Merge branch 'master' into policy
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@@ -2291,7 +2291,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/oil_drum
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name = "Oil Drum"
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color = "#000000" //(0, 0, 0)
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description = "Industeral grade oil mixed with some ethanol to make it a drink. Somehow not known to be toxic."
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description = "Industrial grade oil mixed with some ethanol to make it a drink. Somehow not known to be toxic."
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boozepwr = 45
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taste_description = "oil spill"
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glass_icon_state = "oil_drum"
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@@ -2308,7 +2308,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/nord_king
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name = "Nord King"
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color = "#EB1010" //(235, 16, 16)
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description = "Strong mead mixed with more honey and ethanol. Known to beloved by most palettes."
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description = "Strong mead mixed with more honey and ethanol. Beloved by its human patrons."
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boozepwr = 50 //strong!
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taste_description = "honey and red wine"
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glass_icon_state = "nord_king"
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@@ -2347,7 +2347,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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taste_description = "grass and lime"
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glass_icon_state = "abduction_fruit"
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glass_name = "glass of Abduction Fruit"
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glass_desc = "Mixed fruits that were never ment to be mixed..."
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glass_desc = "Mixed fruits that were never meant to be mixed..."
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/datum/reagent/consumable/ethanol/abduction_fruit/on_mob_life(mob/living/carbon/M)
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if(isabductor(M) || isxenoperson(M))
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@@ -2359,7 +2359,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/bug_zapper
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name = "Bug Zapper"
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color = "#F5882A" //(222, 250, 205)
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description = "Metals and lemon juice. Hardly even a drink."
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description = "Copper and lemon juice. Hardly even a drink."
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boozepwr = 5 //No booze really
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taste_description = "copper and AC power"
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glass_icon_state = "bug_zapper"
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@@ -2381,7 +2381,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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taste_description = "dirt and iron"
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glass_icon_state = "mush_crush"
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glass_name = "glass of Mush Crush"
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glass_desc = "Popular among people that want to grow their own food rather then drink the soil."
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glass_desc = "Popular among people that want to grow their own food rather than drink the soil."
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/datum/reagent/consumable/ethanol/mush_crush/on_mob_life(mob/living/carbon/M)
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if(ispodperson(M) || ismush(M))
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@@ -2456,7 +2456,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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quality = RACE_DRINK
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else
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M.adjust_disgust(25)
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M.adjustToxLoss(1, 0) //Low tox do to being carp + jell toxins.
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M.adjustToxLoss(1, 0) //Low tox due to being carp + jell toxins.
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return ..()
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/datum/reagent/consumable/ethanol/laval_spit //Yes Laval
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@@ -70,6 +70,8 @@
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B = new(T)
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if(data["blood_DNA"])
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B.blood_DNA[data["blood_DNA"]] = data["blood_type"]
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if(!B.blood_DNA["color"])
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B.blood_DNA["color"] = list(data["bloodcolor"])
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if(B.reagents)
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B.reagents.add_reagent(type, reac_volume)
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B.update_icon()
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@@ -77,7 +79,7 @@
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/datum/reagent/blood/on_new(list/data)
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if(istype(data))
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SetViruses(src, data)
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color = bloodtype_to_color(data["blood_type"])
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color = data["bloodcolor"]
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if(data["blood_type"] == "SY")
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name = "Synthetic Blood"
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taste_description = "oil"
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@@ -87,7 +87,7 @@
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new /obj/item/stack/sheet/mineral/uranium(location)
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/datum/chemical_reaction/bluespacecrystalifaction
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name = "Crystal Bluespace"
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name = "Crystallized Bluespace"
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id = "crystalbluespace"
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required_reagents = list(/datum/reagent/consumable/frostoil = 5, /datum/reagent/bluespace = 20, /datum/reagent/iron = 1)
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mob_react = FALSE
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@@ -11,8 +11,8 @@
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grind_results = list()
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var/apply_type = INGEST
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var/apply_method = "swallow"
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var/roundstart = 0
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var/self_delay = 0 //pills are instant, this is because patches inheret their aplication from pills
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var/roundstart = FALSE
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var/self_delay = FALSE //pills are instant, this is because patches inheret their aplication from pills
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var/dissolvable = TRUE
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/obj/item/reagent_containers/pill/Initialize()
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@@ -83,119 +83,126 @@
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desc = "Highly toxic."
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icon_state = "pill5"
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list_reagents = list(/datum/reagent/toxin = 50)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/cyanide
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name = "cyanide pill"
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desc = "Don't swallow this."
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icon_state = "pill5"
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list_reagents = list(/datum/reagent/toxin/cyanide = 50)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/adminordrazine
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name = "adminordrazine pill"
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desc = "It's magic. We don't have to explain it."
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icon_state = "pill16"
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list_reagents = list(/datum/reagent/medicine/adminordrazine = 50)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/morphine
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name = "morphine pill"
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desc = "Commonly used to treat insomnia."
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icon_state = "pill8"
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list_reagents = list(/datum/reagent/medicine/morphine = 30)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/stimulant
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name = "stimulant pill"
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desc = "Often taken by overworked employees, athletes, and the inebriated. You'll snap to attention immediately!"
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icon_state = "pill19"
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list_reagents = list(/datum/reagent/medicine/ephedrine = 10, /datum/reagent/medicine/antihol = 10, /datum/reagent/consumable/coffee = 30)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/salbutamol
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name = "salbutamol pill"
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desc = "Used to treat oxygen deprivation."
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icon_state = "pill16"
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list_reagents = list(/datum/reagent/medicine/salbutamol = 30)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/charcoal
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name = "charcoal pill"
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desc = "Neutralizes many common toxins."
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icon_state = "pill17"
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list_reagents = list(/datum/reagent/medicine/charcoal = 10)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/epinephrine
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name = "epinephrine pill"
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desc = "Used to stabilize patients."
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icon_state = "pill5"
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list_reagents = list(/datum/reagent/medicine/epinephrine = 15)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/mannitol
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name = "mannitol pill"
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desc = "Used to treat brain damage."
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icon_state = "pill17"
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list_reagents = list(/datum/reagent/medicine/mannitol = 25)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/mutadone
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name = "mutadone pill"
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desc = "Used to treat genetic damage."
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icon_state = "pill20"
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list_reagents = list(/datum/reagent/medicine/mutadone = 25)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/salicyclic
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name = "salicylic acid pill"
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desc = "Used to dull pain."
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icon_state = "pill9"
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list_reagents = list(/datum/reagent/medicine/sal_acid = 24)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/oxandrolone
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name = "oxandrolone pill"
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desc = "Used to stimulate burn healing."
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icon_state = "pill11"
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list_reagents = list(/datum/reagent/medicine/oxandrolone = 24)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/insulin
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name = "insulin pill"
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desc = "Handles hyperglycaemic coma."
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icon_state = "pill18"
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list_reagents = list(/datum/reagent/medicine/insulin = 50)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/psicodine
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name = "psicodine pill"
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desc = "Used to treat mental instability and traumas."
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desc = "Used to treat mental instability and phobias."
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list_reagents = list(/datum/reagent/medicine/psicodine = 10)
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icon_state = "pill22"
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/antirad
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name = "potassium iodide pill"
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desc = "Used to treat radition used to counter radiation poisoning."
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icon_state = "pill18"
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list_reagents = list(/datum/reagent/medicine/potass_iodide = 50)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/antirad_plus
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name = "prussian blue pill"
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desc = "Used to treat heavy radition poisoning."
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icon_state = "prussian_blue"
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list_reagents = list(/datum/reagent/medicine/prussian_blue = 25)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/mutarad
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name = "radiation treatment deluxe pill"
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desc = "Used to treat heavy radition poisoning and genetic defects."
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icon_state = "anit_rad_fixgene"
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list_reagents = list(/datum/reagent/medicine/prussian_blue = 10, /datum/reagent/medicine/potass_iodide = 10, /datum/reagent/medicine/mutadone = 5)
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roundstart = 1
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roundstart = TRUE
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/obj/item/reagent_containers/pill/neurine
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name = "neurine pill"
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desc = "Used to treat non-severe mental traumas."
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list_reagents = list("neurine" = 10)
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icon_state = "pill22"
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roundstart = TRUE
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///////////////////////////////////////// this pill is used only in a legion mob drop
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/obj/item/reagent_containers/pill/shadowtoxin
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