Removes old gangs, families is almost ready
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@@ -920,10 +920,10 @@
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else
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=alien;jobban4=[REF(M)]'>Alien</a></td>"
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//Gang
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if(jobban_isbanned(M, ROLE_GANG) || isbanned_dept)
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'><font color=red>Gang</font></a></td>"
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if(jobban_isbanned(M, ROLE_FAMILIES) || isbanned_dept)
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'><font color=red>Families</font></a></td>"
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else
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'>Gang</a></td>"
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=gang;jobban4=[REF(M)]'>Families</a></td>"
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//Bloodsucker
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if(jobban_isbanned(M, ROLE_BLOODSUCKER) || isbanned_dept)
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dat += "<td width='20%'><a href='?src=[REF(src)];[HrefToken()];jobban3=bloodsucker;jobban4=[REF(M)]'><font color=red>Bloodsucker</font></a></td>"
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@@ -1008,7 +1008,7 @@
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if("ghostroles")
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joblist += list(ROLE_PAI, ROLE_POSIBRAIN, ROLE_DRONE , ROLE_DEATHSQUAD, ROLE_LAVALAND, ROLE_SENTIENCE)
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if("teamantags")
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joblist += list(ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ABDUCTOR, ROLE_ALIEN, ROLE_GANG)
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joblist += list(ROLE_OPERATIVE, ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ABDUCTOR, ROLE_ALIEN, ROLE_FAMILIES)
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if("convertantags")
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joblist += list(ROLE_REV, ROLE_CULTIST, ROLE_SERVANT_OF_RATVAR, ROLE_ALIEN)
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if("otherroles")
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@@ -1345,12 +1345,12 @@
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desc = "The jacket of a mad dog."
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icon_state = "MajimaJacket"
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item_state = "MajimaJacket"
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body_parts_covered = ARMS
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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/obj/item/clothing/suit/dutch
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name = "dutch's jacket"
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desc = "For those long nights on the beach in Tahiti."
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icon_state = "DutchJacket"
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item_state = "DutchJacket"
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body_parts_covered = ARMS
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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@@ -110,11 +110,14 @@
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item_state = "telegram"
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body_parts_covered = CHEST|GROIN
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can_adjust = FALSE
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/obj/item/clothing/under/suit/beige
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name = "beige suit"
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desc = "An excellent light colored suit, experts in the field stress that it should not to be confused with the inferior tan suit."
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icon_state = "beige_suit"
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item_state = "beige_suit"
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/obj/item/clothing/under/suit/henchmen
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name = "henchmen jumpsuit"
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desc = "A very gaudy jumpsuit for a proper Henchman. Guild regulations, you understand."
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@@ -1890,11 +1890,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
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if(H.stat == CONSCIOUS && H != user && prob(I.force + ((100 - H.health) * 0.5))) // rev deconversion through blunt trauma.
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var/datum/antagonist/rev/rev = H.mind.has_antag_datum(/datum/antagonist/rev)
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var/datum/antagonist/gang/gang = H.mind.has_antag_datum(/datum/antagonist/gang && !/datum/antagonist/gang/boss)
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if(rev)
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rev.remove_revolutionary(FALSE, user)
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if(gang)
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H.mind.remove_antag_datum(/datum/antagonist/gang)
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if(bloody) //Apply blood
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if(H.wear_mask)
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