Merge branch 'master' into slime-puddle
This commit is contained in:
@@ -12,7 +12,7 @@
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||||
///////////////////////////////////////////////////////////////////////////////////////////////Panels
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||||
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/datum/admins/proc/show_player_panel(mob/M in GLOB.mob_list)
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set category = "Admin"
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set category = "Admin.Game"
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set name = "Show Player Panel"
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set desc="Edit player (respawn, ban, heal, etc)"
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@@ -211,7 +211,7 @@
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/datum/admins/proc/access_news_network() //MARKER
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set category = "Fun"
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set category = "Admin.Events"
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set name = "Access Newscaster Network"
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set desc = "Allows you to view, add and edit news feeds."
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@@ -6,7 +6,7 @@
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/client/proc/investigate_show()
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set name = "Investigate"
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set category = "Admin"
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set category = "Admin.Game"
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if(!holder)
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return
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@@ -348,7 +348,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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/client/proc/admin_ghost()
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set category = "Admin"
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set category = "Admin.Game"
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set name = "Aghost"
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if(!holder)
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return FALSE
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@@ -379,7 +379,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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/client/proc/invisimin()
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set name = "Invisimin"
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set category = "Admin"
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set category = "Admin.Game"
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set desc = "Toggles ghost-like invisibility (Don't abuse this)"
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if(holder && mob)
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if(mob.invisibility == INVISIBILITY_OBSERVER)
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@@ -391,7 +391,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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/client/proc/check_antagonists()
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set name = "Check Antagonists"
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set category = "Admin"
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set category = "Admin.Game"
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if(holder)
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holder.check_antagonists()
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log_admin("[key_name(usr)] checked antagonists.") //for tsar~
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@@ -411,14 +411,14 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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/client/proc/game_panel()
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set name = "Game Panel"
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set category = "Admin"
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set category = "Admin.Game"
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if(holder)
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holder.Game()
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Game Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/secrets()
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set name = "Secrets"
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set category = "Admin"
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set category = "Admin.Game"
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if (holder)
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holder.Secrets()
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Secrets Panel") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -472,7 +472,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Stealth Mode") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/drop_bomb()
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set category = "Special Verbs"
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set category = "Admin.Fun"
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set name = "Drop Bomb"
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set desc = "Cause an explosion of varying strength at your location."
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@@ -514,7 +514,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Bomb") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/drop_dynex_bomb()
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set category = "Special Verbs"
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set category = "Admin.Fun"
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set name = "Drop DynEx Bomb"
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set desc = "Cause an explosion of varying strength at your location."
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@@ -561,7 +561,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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message_admins("[key_name_admin(usr)] has modified Dynamic Explosion Scale: [ex_scale]")
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/client/proc/give_spell(mob/T in GLOB.mob_list)
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set category = "Fun"
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set category = "Admin.Fun"
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set name = "Give Spell"
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set desc = "Gives a spell to a mob."
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@@ -585,7 +585,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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message_admins("<span class='danger'>Spells given to mindless mobs will not be transferred in mindswap or cloning!</span>")
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/client/proc/remove_spell(mob/T in GLOB.mob_list)
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set category = "Fun"
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set category = "Admin.Fun"
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set name = "Remove Spell"
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set desc = "Remove a spell from the selected mob."
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@@ -598,7 +598,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Remove Spell") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/give_disease(mob/living/T in GLOB.mob_living_list)
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set category = "Fun"
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set category = "Admin.Fun"
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set name = "Give Disease"
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set desc = "Gives a Disease to a mob."
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if(!istype(T))
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@@ -613,7 +613,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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message_admins("<span class='adminnotice'>[key_name_admin(usr)] gave [key_name(T)] the disease [D].</span>")
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/client/proc/object_say(obj/O in world)
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set category = "Special Verbs"
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set category = "Admin.Events"
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set name = "OSay"
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set desc = "Makes an object say something."
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var/message = input(usr, "What do you want the message to be?", "Make Sound") as text | null
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@@ -625,7 +625,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Object Say") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/togglebuildmodeself()
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set name = "Toggle Build Mode Self"
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set category = "Special Verbs"
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set category = "Admin.Events"
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if (!(holder.rank.rights & R_BUILDMODE))
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return
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if(src.mob)
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@@ -634,7 +634,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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/client/proc/check_ai_laws()
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set name = "Check AI Laws"
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set category = "Admin"
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set category = "Admin.Game"
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if(holder)
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src.holder.output_ai_laws()
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@@ -717,7 +717,7 @@ GLOBAL_PROTECT(admin_verbs_hideable)
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/client/proc/toggle_AI_interact()
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set name = "Toggle Admin AI Interact"
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set category = "Admin"
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set category = "Admin.Game"
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set desc = "Allows you to interact with most machines as an AI would as a ghost"
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AI_Interact = !AI_Interact
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@@ -5,7 +5,7 @@
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/datum/verbs/menu/Admin/verb/playerpanel()
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set name = "Player Panel"
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set desc = "Player Panel"
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set category = "Admin"
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set category = "Admin.Game"
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if(usr.client.holder)
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usr.client.holder.player_panel_new()
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Player Panel New") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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@@ -1,7 +1,7 @@
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/client/proc/jumptoarea(area/A in GLOB.sortedAreas)
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set name = "Jump to Area"
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set desc = "Area to jump to"
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set category = "Admin"
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set category = "Admin.Game"
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.", confidential = TRUE)
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return
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@@ -28,7 +28,7 @@
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/client/proc/jumptoturf(turf/T in world)
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set name = "Jump to Turf"
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set category = "Admin"
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set category = "Admin.Game"
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.", confidential = TRUE)
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return
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@@ -40,7 +40,7 @@
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return
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/client/proc/jumptomob(mob/M in GLOB.mob_list)
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set category = "Admin"
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set category = "Admin.Game"
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set name = "Jump to Mob"
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if(!src.holder)
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@@ -59,7 +59,7 @@
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to_chat(A, "This mob is not located in the game world.", confidential = TRUE)
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/client/proc/jumptocoord(tx as num, ty as num, tz as num)
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set category = "Admin"
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set category = "Admin.Game"
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set name = "Jump to Coordinate"
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if (!holder)
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@@ -74,7 +74,7 @@
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message_admins("[key_name_admin(usr)] jumped to coordinates [tx], [ty], [tz]")
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/client/proc/jumptokey()
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set category = "Admin"
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set category = "Admin.Game"
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set name = "Jump to Key"
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if(!src.holder)
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@@ -97,7 +97,7 @@
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Jump To Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/Getmob(mob/M in GLOB.mob_list - GLOB.dummy_mob_list)
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set category = "Admin"
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set category = "Admin.Game"
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set name = "Get Mob"
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set desc = "Mob to teleport"
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if(!src.holder)
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@@ -113,7 +113,7 @@
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Get Mob") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/Getkey()
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set category = "Admin"
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set category = "Admin.Game"
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set name = "Get Key"
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set desc = "Key to teleport"
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@@ -141,7 +141,7 @@
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Get Key") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/sendmob(mob/M in sortmobs())
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set category = "Admin"
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set category = "Admin.Game"
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set name = "Send Mob"
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if(!src.holder)
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to_chat(src, "Only administrators may use this command.", confidential = TRUE)
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@@ -1,5 +1,5 @@
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/datum/admins/proc/open_borgopanel(borgo in GLOB.silicon_mobs)
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set category = "Admin"
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set category = "Admin.Game"
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set name = "Show Borg Panel"
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set desc = "Show borg panel"
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@@ -1,6 +1,6 @@
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/client/proc/cinematic()
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set name = "cinematic"
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set category = "Fun"
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set category = "Admin.Fun"
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set desc = "Shows a cinematic." // Intended for testing but I thought it might be nice for events on the rare occasion Feel free to comment it out if it's not wanted.
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set hidden = 1
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if(!SSticker)
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@@ -1,5 +1,5 @@
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/client/proc/dsay(msg as text)
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set category = "Special Verbs"
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set category = "Admin.Game"
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set name = "Dsay"
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set hidden = 1
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if(!holder)
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@@ -27,7 +27,7 @@
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Air Status In Location") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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/client/proc/cmd_admin_robotize(mob/M in GLOB.mob_list)
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set category = "Fun"
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set category = "Admin.Fun"
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set name = "Make Robot"
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|
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if(!SSticker.HasRoundStarted())
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@@ -43,7 +43,7 @@
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alert("Invalid mob")
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/client/proc/cmd_admin_blobize(mob/M in GLOB.mob_list)
|
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set category = "Fun"
|
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set category = "Admin.Fun"
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set name = "Make Blob"
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|
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if(!SSticker.HasRoundStarted())
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@@ -58,7 +58,7 @@
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|
||||
|
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/client/proc/cmd_admin_animalize(mob/M in GLOB.mob_list)
|
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set category = "Fun"
|
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set category = "Admin.Fun"
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set name = "Make Simple Animal"
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|
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if(!SSticker.HasRoundStarted())
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@@ -79,7 +79,7 @@
|
||||
|
||||
|
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/client/proc/makepAI(turf/T in GLOB.mob_list)
|
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set category = "Fun"
|
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set category = "Admin.Fun"
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set name = "Make pAI"
|
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set desc = "Specify a location to spawn a pAI device, then specify a key to play that pAI"
|
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|
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@@ -106,7 +106,7 @@
|
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SSblackbox.record_feedback("tally", "admin_verb", 1, "Make pAI") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
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/client/proc/cmd_admin_alienize(mob/M in GLOB.mob_list)
|
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set category = "Fun"
|
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set category = "Admin.Fun"
|
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set name = "Make Alien"
|
||||
|
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if(!SSticker.HasRoundStarted())
|
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@@ -121,7 +121,7 @@
|
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alert("Invalid mob")
|
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|
||||
/client/proc/cmd_admin_slimeize(mob/M in GLOB.mob_list)
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Make slime"
|
||||
|
||||
if(!SSticker.HasRoundStarted())
|
||||
@@ -211,7 +211,7 @@
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] has granted [M.key] full access.</span>")
|
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|
||||
/client/proc/cmd_assume_direct_control(mob/M in GLOB.mob_list)
|
||||
set category = "Admin"
|
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set category = "Admin.Game"
|
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set name = "Assume direct control"
|
||||
set desc = "Direct intervention"
|
||||
|
||||
@@ -229,6 +229,33 @@
|
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qdel(adminmob)
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Assume Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_give_direct_control(mob/M in GLOB.mob_list)
|
||||
set category = "Admin.Game"
|
||||
set name = "Give direct control"
|
||||
|
||||
if(!M)
|
||||
return
|
||||
if(M.ckey)
|
||||
if(alert("This mob is being controlled by [M.key]. Are you sure you wish to give someone else control of it? [M.key] will be made a ghost.",,"Yes","No") != "Yes")
|
||||
return
|
||||
var/client/newkey = input(src, "Pick the player to put in control.", "New player") as null|anything in sortList(GLOB.clients)
|
||||
var/mob/oldmob = newkey.mob
|
||||
var/delmob = FALSE
|
||||
if((isobserver(oldmob) || alert("Do you want to delete [newkey]'s old mob?","Delete?","Yes","No") != "No"))
|
||||
delmob = TRUE
|
||||
if(!M || QDELETED(M))
|
||||
to_chat(usr, "<span class='warning'>The target mob no longer exists, aborting.</span>")
|
||||
return
|
||||
if(M.ckey)
|
||||
M.ghostize(FALSE)
|
||||
M.ckey = newkey.key
|
||||
M.client?.init_verbs()
|
||||
if(delmob)
|
||||
qdel(oldmob)
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] gave away direct control of [M] to [newkey].</span>")
|
||||
log_admin("[key_name(usr)] gave away direct control of [M] to [newkey].")
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Give Direct Control") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_test_atmos_controllers()
|
||||
set category = "Mapping"
|
||||
set name = "Test Atmos Monitoring Consoles"
|
||||
@@ -455,7 +482,7 @@
|
||||
cmd_admin_areatest(FALSE)
|
||||
|
||||
/client/proc/cmd_admin_dress(mob/M in GLOB.mob_list)
|
||||
set category = "Fun"
|
||||
set category = "Admin.Events"
|
||||
set name = "Select equipment"
|
||||
if(!(ishuman(M) || isobserver(M)))
|
||||
alert("Invalid mob")
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/client/proc/roll_dices()
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Roll Dice"
|
||||
if(!check_rights(R_FUN))
|
||||
return
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/client/proc/one_click_antag()
|
||||
set name = "Create Antagonist"
|
||||
set desc = "Auto-create an antagonist of your choice"
|
||||
set category = "Admin"
|
||||
set category = "Admin.Events"
|
||||
|
||||
if(holder)
|
||||
holder.one_click_antag()
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/client/proc/play_sound(S as sound)
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Play Global Sound"
|
||||
if(!check_rights(R_SOUNDS))
|
||||
return
|
||||
@@ -42,7 +42,7 @@
|
||||
|
||||
|
||||
/client/proc/play_local_sound(S as sound)
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Play Local Sound"
|
||||
if(!check_rights(R_SOUNDS))
|
||||
return
|
||||
@@ -53,7 +53,7 @@
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Play Local Sound") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/play_web_sound()
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Play Internet Sound"
|
||||
if(!check_rights(R_SOUNDS))
|
||||
return
|
||||
@@ -136,7 +136,7 @@
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Play Internet Sound")
|
||||
|
||||
/client/proc/manual_play_web_sound()
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Manual Play Internet Sound"
|
||||
if(!check_rights(R_SOUNDS))
|
||||
return
|
||||
@@ -182,7 +182,7 @@
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Manual Play Internet Sound")
|
||||
|
||||
/client/proc/set_round_end_sound(S as sound)
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Set Round End Sound"
|
||||
if(!check_rights(R_SOUNDS))
|
||||
return
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Drop Everything") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_subtle_message(mob/M in GLOB.mob_list)
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Events"
|
||||
set name = "Subtle Message"
|
||||
|
||||
if(!ismob(M))
|
||||
@@ -46,7 +46,7 @@
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Subtle Message") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_headset_message(mob/M in GLOB.mob_list)
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Events"
|
||||
set name = "Headset Message"
|
||||
|
||||
admin_headset_message(M)
|
||||
@@ -128,7 +128,7 @@
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Modify Antagonist Reputation") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_world_narrate()
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Events"
|
||||
set name = "Global Narrate"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -144,7 +144,7 @@
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Global Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_direct_narrate(mob/M)
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Events"
|
||||
set name = "Direct Narrate"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -169,7 +169,7 @@
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Direct Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_local_narrate(atom/A)
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Events"
|
||||
set name = "Local Narrate"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -190,7 +190,7 @@
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Local Narrate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_godmode(mob/M in GLOB.mob_list)
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Game"
|
||||
set name = "Godmode"
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
@@ -335,7 +335,7 @@ Works kind of like entering the game with a new character. Character receives a
|
||||
Traitors and the like can also be revived with the previous role mostly intact.
|
||||
/N */
|
||||
/client/proc/respawn_character()
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Game"
|
||||
set name = "Respawn Character"
|
||||
set desc = "Respawn a person that has been gibbed/dusted/killed. They must be a ghost for this to work and preferably should not have a body to go back into."
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -503,7 +503,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
return new_character
|
||||
|
||||
/client/proc/cmd_admin_add_freeform_ai_law()
|
||||
set category = "Fun"
|
||||
set category = "Admin.Events"
|
||||
set name = "Add Custom AI law"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -546,7 +546,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Rejuvinate") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_create_centcom_report()
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Events"
|
||||
set name = "Create Command Report"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -572,7 +572,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Create Command Report") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_change_command_name()
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Events"
|
||||
set name = "Change Command Name"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -595,7 +595,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
admin_delete(A)
|
||||
|
||||
/client/proc/cmd_admin_list_open_jobs()
|
||||
set category = "Admin"
|
||||
set category = "Admin.Game"
|
||||
set name = "Manage Job Slots"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -604,7 +604,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Manage Job Slots") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_explosion(atom/O as obj|mob|turf in world)
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Explosion"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -640,7 +640,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
return
|
||||
|
||||
/client/proc/cmd_admin_emp(atom/O as obj|mob|turf in world)
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Fun"
|
||||
set name = "EM Pulse"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -656,7 +656,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "EM Pulse") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_gib(mob/M in GLOB.mob_list)
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Gib"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -683,7 +683,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
/client/proc/cmd_admin_gib_self()
|
||||
set name = "Gibself"
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
|
||||
var/confirm = alert(src, "You sure?", "Confirm", "Yes", "No")
|
||||
if(confirm == "Yes")
|
||||
@@ -702,7 +702,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Check Contents") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/toggle_view_range()
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Game"
|
||||
set name = "Change View Range"
|
||||
set desc = "switches between 1x and custom views"
|
||||
|
||||
@@ -717,8 +717,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Change View Range", "[view]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/admin_call_shuttle()
|
||||
|
||||
set category = "Admin"
|
||||
set category = "Admin.Events"
|
||||
set name = "Call Shuttle"
|
||||
|
||||
if(EMERGENCY_AT_LEAST_DOCKED)
|
||||
@@ -738,7 +737,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
return
|
||||
|
||||
/client/proc/admin_cancel_shuttle()
|
||||
set category = "Admin"
|
||||
set category = "Admin.Events"
|
||||
set name = "Cancel Shuttle"
|
||||
if(!check_rights(0))
|
||||
return
|
||||
@@ -754,9 +753,51 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] admin-recalled the emergency shuttle.</span>")
|
||||
|
||||
return
|
||||
/*
|
||||
/client/proc/admin_disable_shuttle()
|
||||
set category = "Admin.Events"
|
||||
set name = "Disable Shuttle"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(SSshuttle.emergency.mode == SHUTTLE_DISABLED)
|
||||
to_chat(usr, "<span class='warning'>Error, shuttle is already disabled.</span>")
|
||||
return
|
||||
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes")
|
||||
return
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] disabled the shuttle.</span>")
|
||||
SSshuttle.lastMode = SSshuttle.emergency.mode
|
||||
SSshuttle.lastCallTime = SSshuttle.emergency.timeLeft(1)
|
||||
SSshuttle.adminEmergencyNoRecall = TRUE
|
||||
SSshuttle.emergency.setTimer(0)
|
||||
SSshuttle.emergency.mode = SHUTTLE_DISABLED
|
||||
priority_announce("Warning: Emergency Shuttle uplink failure, shuttle disabled until further notice.", "Emergency Shuttle Uplink Alert", 'sound/misc/announce_dig.ogg')
|
||||
|
||||
/client/proc/admin_enable_shuttle()
|
||||
set category = "Admin - Events"
|
||||
set category = "Admin.Events"
|
||||
set name = "Enable Shuttle"
|
||||
|
||||
if(!check_rights(R_ADMIN))
|
||||
return
|
||||
if(SSshuttle.emergency.mode != SHUTTLE_DISABLED)
|
||||
to_chat(usr, "<span class='warning'>Error, shuttle not disabled.</span>")
|
||||
return
|
||||
if(alert(src, "You sure?", "Confirm", "Yes", "No") != "Yes")
|
||||
return
|
||||
message_admins("<span class='adminnotice'>[key_name_admin(usr)] enabled the emergency shuttle.</span>")
|
||||
SSshuttle.adminEmergencyNoRecall = FALSE
|
||||
SSshuttle.emergencyNoRecall = FALSE
|
||||
if(SSshuttle.lastMode == SHUTTLE_DISABLED) //If everything goes to shit, fix it.
|
||||
SSshuttle.lastMode = SHUTTLE_IDLE
|
||||
SSshuttle.emergency.mode = SSshuttle.lastMode
|
||||
if(SSshuttle.lastCallTime < 10 SECONDS && SSshuttle.lastMode != SHUTTLE_IDLE)
|
||||
SSshuttle.lastCallTime = 10 SECONDS //Make sure no insta departures.
|
||||
SSshuttle.emergency.setTimer(SSshuttle.lastCallTime)
|
||||
priority_announce("Warning: Emergency Shuttle uplink reestablished, shuttle enabled.", "Emergency Shuttle Uplink Alert", 'sound/misc/announce_dig.ogg')
|
||||
*/
|
||||
/client/proc/everyone_random()
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Make Everyone Random"
|
||||
set desc = "Make everyone have a random appearance. You can only use this before rounds!"
|
||||
|
||||
@@ -804,7 +845,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
|
||||
/client/proc/admin_change_sec_level()
|
||||
set category = "Special Verbs"
|
||||
set category = "Admin.Events"
|
||||
set name = "Set Security Level"
|
||||
set desc = "Changes the security level. Announcement only, i.e. setting to Delta won't activate nuke"
|
||||
|
||||
@@ -821,7 +862,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
|
||||
|
||||
/client/proc/toggle_nuke(obj/machinery/nuclearbomb/N in GLOB.nuke_list)
|
||||
set name = "Toggle Nuke"
|
||||
set category = "Fun"
|
||||
set category = "Admin.Events"
|
||||
set popup_menu = 0
|
||||
if(!check_rights(R_DEBUG))
|
||||
return
|
||||
@@ -1016,7 +1057,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
usr << browse(dat, "window=dressup;size=550x600")
|
||||
|
||||
/client/proc/toggle_combo_hud()
|
||||
set category = "Admin"
|
||||
set category = "Admin.Game"
|
||||
set name = "Toggle Combo HUD"
|
||||
set desc = "Toggles the Admin Combo HUD (antag, sci, med, eng)"
|
||||
|
||||
@@ -1051,7 +1092,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
|
||||
|
||||
/client/proc/run_weather()
|
||||
set category = "Fun"
|
||||
set category = "Admin.Events"
|
||||
set name = "Run Weather"
|
||||
set desc = "Triggers a weather on the z-level you choose."
|
||||
|
||||
@@ -1075,7 +1116,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Run Weather")
|
||||
|
||||
/client/proc/mass_zombie_infection()
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Mass Zombie Infection"
|
||||
set desc = "Infects all humans with a latent organ that will zombify \
|
||||
them on death."
|
||||
@@ -1095,7 +1136,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Mass Zombie Infection")
|
||||
|
||||
/client/proc/mass_zombie_cure()
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Mass Zombie Cure"
|
||||
set desc = "Removes the zombie infection from all humans, returning them to normal."
|
||||
if(!check_rights(R_ADMIN))
|
||||
@@ -1113,7 +1154,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
SSblackbox.record_feedback("tally", "admin_verb", 1, "Mass Zombie Cure")
|
||||
|
||||
/client/proc/polymorph_all()
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Polymorph All"
|
||||
set desc = "Applies the effects of the bolt of change to every single mob."
|
||||
|
||||
@@ -1203,7 +1244,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Toggled Hub Visibility", "[GLOB.hub_visibility ? "Enabled" : "Disabled"]")) //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
|
||||
|
||||
/client/proc/cmd_admin_toggle_fov()
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
set name = "Enable/Disable Field of Vision"
|
||||
|
||||
var/static/busy_toggling_fov = FALSE
|
||||
@@ -1256,7 +1297,7 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
|
||||
|
||||
/client/proc/smite(mob/living/carbon/human/target as mob)
|
||||
set name = "Smite"
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
if(!check_rights(R_ADMIN) || !check_rights(R_FUN))
|
||||
return
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/datum/admins/proc/open_shuttlepanel()
|
||||
set category = "Admin"
|
||||
set category = "Admin.Events"
|
||||
set name = "Shuttle Manipulator"
|
||||
set desc = "Opens the shuttle manipulator UI."
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/client/proc/triple_ai()
|
||||
set category = "Fun"
|
||||
set category = "Admin.Events"
|
||||
set name = "Create AI Triumvirate"
|
||||
|
||||
if(SSticker.current_state > GAME_STATE_PREGAME)
|
||||
|
||||
@@ -180,10 +180,12 @@
|
||||
button.screen_loc = DEFAULT_BLOODSPELLS
|
||||
button.moved = DEFAULT_BLOODSPELLS
|
||||
button.ordered = FALSE
|
||||
|
||||
/datum/action/bloodsucker/passive/Destroy()
|
||||
if(owner)
|
||||
Remove(owner)
|
||||
target = null
|
||||
return ..()
|
||||
|
||||
/////////////////////////////////// TARGETTED POWERS ///////////////////////////////////
|
||||
|
||||
|
||||
@@ -456,6 +456,7 @@
|
||||
|
||||
/obj/structure/bloodsucker/candelabrum/Destroy()
|
||||
STOP_PROCESSING(SSobj, src)
|
||||
return ..() //return a hint
|
||||
|
||||
/obj/structure/bloodsucker/candelabrum/update_icon_state()
|
||||
icon_state = "candelabrum[lit ? "_lit" : ""]"
|
||||
|
||||
@@ -38,8 +38,9 @@
|
||||
var/mimicing = ""
|
||||
var/canrespec = 0
|
||||
var/changeling_speak = 0
|
||||
var/loudfactor = 0 //Used for blood tests. At 4, blood tests will succeed. At 10, blood tests will result in an explosion.
|
||||
var/bloodtestwarnings = 0 //Used to track if the ling has been notified that they will pass blood tests.
|
||||
var/loudfactor = 0 //Used for blood tests. This is is the average loudness of the ling's abilities calculated with the below two vars
|
||||
var/loudtotal = 0 //Used to keep track of the sum of the ling's loudness
|
||||
var/totalpurchases = 0 //Used to keep track of how many purchases the ling's made after free abilities have been added
|
||||
var/datum/dna/chosen_dna
|
||||
var/obj/effect/proc_holder/changeling/sting/chosen_sting
|
||||
var/datum/cellular_emporium/cellular_emporium
|
||||
@@ -139,8 +140,6 @@
|
||||
/datum/antagonist/changeling/proc/reset_powers()
|
||||
if(purchasedpowers)
|
||||
remove_changeling_powers()
|
||||
loudfactor = 0
|
||||
bloodtestwarnings = 0
|
||||
//Repurchase free powers.
|
||||
for(var/path in all_powers)
|
||||
var/obj/effect/proc_holder/changeling/S = new path()
|
||||
@@ -148,6 +147,9 @@
|
||||
if(!has_sting(S))
|
||||
purchasedpowers += S
|
||||
S.on_purchase(owner.current,TRUE)
|
||||
loudfactor = 0
|
||||
loudtotal = 0
|
||||
totalpurchases = 0
|
||||
|
||||
/datum/antagonist/changeling/proc/has_sting(obj/effect/proc_holder/changeling/power)
|
||||
for(var/obj/effect/proc_holder/changeling/P in purchasedpowers)
|
||||
@@ -192,13 +194,18 @@
|
||||
geneticpoints -= thepower.dna_cost
|
||||
purchasedpowers += thepower
|
||||
thepower.on_purchase(owner.current)
|
||||
loudfactor += thepower.loudness
|
||||
if(loudfactor >= 4 && !bloodtestwarnings)
|
||||
to_chat(owner.current, "<span class='warning'>Our blood is growing flammable. Our blood will react violently to heat.</span>")
|
||||
bloodtestwarnings = 1
|
||||
if(loudfactor >= 10 && bloodtestwarnings < 2)
|
||||
to_chat(owner.current, "<span class='warning'>Our blood has grown extremely flammable. Our blood will react explosively to heat.</span>")
|
||||
bloodtestwarnings = 2
|
||||
loudtotal += thepower.loudness
|
||||
totalpurchases++
|
||||
var/oldloudness = loudfactor
|
||||
loudfactor = loudtotal/max(totalpurchases,1)
|
||||
if(loudfactor >= LINGBLOOD_DETECTION_THRESHOLD && oldloudness < LINGBLOOD_DETECTION_THRESHOLD)
|
||||
to_chat(owner.current, "<span class='warning'>Our blood has grown flammable. Our blood will now react violently to heat.</span>")
|
||||
else if(loudfactor < LINGBLOOD_DETECTION_THRESHOLD && oldloudness >= LINGBLOOD_DETECTION_THRESHOLD)
|
||||
to_chat(owner.current, "<span class='notice'>Our blood has stabilized, and will no longer react violently to heat.</span>")
|
||||
if(loudfactor > LINGBLOOD_EXPLOSION_THRESHOLD && oldloudness <= LINGBLOOD_EXPLOSION_THRESHOLD)
|
||||
to_chat(owner.current, "<span class='warning'>Our blood has grown extremely flammable. Our blood will now react explosively to heat.</span>")
|
||||
else if(loudfactor <= LINGBLOOD_EXPLOSION_THRESHOLD && oldloudness > LINGBLOOD_EXPLOSION_THRESHOLD)
|
||||
to_chat(owner.current, "<span class='notice'>Our blood has slightly stabilized, and will no longer explode when exposed to heat.</span>")
|
||||
|
||||
/datum/antagonist/changeling/proc/readapt()
|
||||
if(!ishuman(owner.current))
|
||||
|
||||
@@ -247,7 +247,8 @@
|
||||
if(LH.target && LH.target.stat == DEAD)
|
||||
to_chat(carbon_user,"<span class='danger'>Your patrons accepts your offer...</span>")
|
||||
var/mob/living/carbon/human/H = LH.target
|
||||
H.become_husk()
|
||||
H.become_husk("burn") //Husks the target with removable husking, but causes a bunch of additional burn damage to prevent it from being 'too easy' to do
|
||||
H.adjustFireLoss(200)
|
||||
LH.target = null
|
||||
var/datum/antagonist/heretic/EC = carbon_user.mind.has_antag_datum(/datum/antagonist/heretic)
|
||||
|
||||
|
||||
@@ -390,7 +390,7 @@
|
||||
if(old_key)
|
||||
for(var/mob/M in GLOB.dead_mob_list)
|
||||
if(M.client && M.client.key == old_key) //Only recreates the mob if the mob the client is in is dead
|
||||
M.transfer_ckey(revenant.key, FALSE)
|
||||
M.transfer_ckey(revenant, FALSE)
|
||||
key_of_revenant = TRUE
|
||||
break
|
||||
if(!key_of_revenant)
|
||||
@@ -403,7 +403,7 @@
|
||||
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
|
||||
return
|
||||
var/mob/C = pick(candidates)
|
||||
C.transfer_ckey(revenant.key, FALSE)
|
||||
C.transfer_ckey(revenant, FALSE)
|
||||
if(!revenant.key)
|
||||
qdel(revenant)
|
||||
message_admins("No ckey was found for the new revenant. Oh well!")
|
||||
@@ -411,8 +411,8 @@
|
||||
visible_message("<span class='revenwarning'>[src] settles down and seems lifeless.</span>")
|
||||
return
|
||||
|
||||
message_admins("[key_of_revenant] has been [old_key == revenant.key ? "re":""]made into a revenant by reforming ectoplasm.")
|
||||
log_game("[key_of_revenant] was [old_key == revenant.key ? "re":""]made as a revenant by reforming ectoplasm.")
|
||||
message_admins("[revenant.key] has been [old_key == revenant.key ? "re":""]made into a revenant by reforming ectoplasm.")
|
||||
log_game("[revenant.key] was [old_key == revenant.key ? "re":""]made as a revenant by reforming ectoplasm.")
|
||||
visible_message("<span class='revenboldnotice'>[src] suddenly rises into the air before fading away.</span>")
|
||||
|
||||
revenant.essence = essence
|
||||
|
||||
@@ -134,6 +134,19 @@ GLOBAL_LIST_INIT(meta_gas_fusions, meta_gas_fusion_list())
|
||||
/datum/gas_mixture/proc/set_volume(new_volume)
|
||||
/datum/gas_mixture/proc/get_moles(gas_type)
|
||||
/datum/gas_mixture/proc/set_moles(gas_type, moles)
|
||||
|
||||
// VV WRAPPERS - EXTOOLS HOOKED PROCS DO NOT TAKE ARGUMENTS FROM CALL() FOR SOME REASON.
|
||||
/datum/gas_mixture/proc/vv_set_moles(gas_type, moles)
|
||||
return set_moles(gas_type, moles)
|
||||
/datum/gas_mixture/proc/vv_get_moles(gas_type)
|
||||
return get_moles(gas_type)
|
||||
/datum/gas_mixture/proc/vv_set_temperature(new_temp)
|
||||
return set_temperature(new_temp)
|
||||
/datum/gas_mixture/proc/vv_set_volume(new_volume)
|
||||
return set_volume(new_volume)
|
||||
/datum/gas_mixture/proc/vv_react(datum/holder)
|
||||
return react(holder)
|
||||
|
||||
/datum/gas_mixture/proc/scrub_into(datum/gas_mixture/target, list/gases)
|
||||
/datum/gas_mixture/proc/mark_immutable()
|
||||
/datum/gas_mixture/proc/get_gases()
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
/client/proc/centcom_podlauncher() //Creates a verb for admins to open up the ui
|
||||
set name = "Config/Launch Supplypod"
|
||||
set desc = "Configure and launch a CentCom supplypod full of whatever your heart desires!"
|
||||
set category = "Admin"
|
||||
set category = "Admin.Events"
|
||||
var/datum/centcom_podlauncher/plaunch = new(usr)//create the datum
|
||||
plaunch.ui_interact(usr)//datum has a tgui component, here we open the window
|
||||
|
||||
|
||||
@@ -351,6 +351,10 @@
|
||||
name = "Black Carpet Single-Pack"
|
||||
contains = list(/obj/item/stack/tile/carpet/black/fifty)
|
||||
|
||||
/datum/supply_pack/misc/carpet/arcade
|
||||
name = "Arcade Carpet Single-Pack"
|
||||
contains = list(/obj/item/stack/tile/carpet/arcade/fifty)
|
||||
|
||||
/datum/supply_pack/misc/carpet/premium
|
||||
name = "Monochrome Carpet Single-Pack"
|
||||
desc = "Exotic carpets for all your decorating needs. This 30 units stack of extra soft carpet will tie any room together."
|
||||
|
||||
@@ -98,6 +98,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/use_custom_skin_tone = FALSE
|
||||
var/left_eye_color = "000000" //Eye color
|
||||
var/right_eye_color = "000000"
|
||||
var/eye_type = DEFAULT_EYES_TYPE //Eye type
|
||||
var/split_eye_colors = FALSE
|
||||
var/datum/species/pref_species = new /datum/species/human() //Mutant race
|
||||
var/list/features = list("mcolor" = "FFFFFF",
|
||||
@@ -287,7 +288,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
/datum/preferences/proc/ShowChoices(mob/user)
|
||||
if(!user || !user.client)
|
||||
return
|
||||
update_preview_icon(current_tab != 2)
|
||||
update_preview_icon(current_tab)
|
||||
var/list/dat = list("<center>")
|
||||
|
||||
dat += "<a href='?_src_=prefs;preference=tab;tab=0' [current_tab == 0 ? "class='linkOn'" : ""]>Character Settings</a>"
|
||||
@@ -474,25 +475,28 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if (CONFIG_GET(number/body_size_min) != CONFIG_GET(number/body_size_max))
|
||||
dat += "<b>Sprite Size:</b> <a href='?_src_=prefs;preference=body_size;task=input'>[features["body_size"]*100]%</a><br>"
|
||||
|
||||
if((EYECOLOR in pref_species.species_traits) && !(NOEYES in pref_species.species_traits))
|
||||
if(!use_skintones && !mutant_colors)
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
if(left_eye_color != right_eye_color)
|
||||
split_eye_colors = TRUE
|
||||
dat += "<h3>Heterochromia</h3>"
|
||||
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=toggle_split_eyes;task=input'>[split_eye_colors ? "Enabled" : "Disabled"]</a>"
|
||||
if(!split_eye_colors)
|
||||
dat += "<h3>Eye Color</h3>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[left_eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a>"
|
||||
if(!(NOEYES in pref_species.species_traits))
|
||||
dat += "<h3>Eye Type</h3>"
|
||||
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=eye_type;task=input'>[eye_type]</a><BR>"
|
||||
if((EYECOLOR in pref_species.species_traits))
|
||||
if(!use_skintones && !mutant_colors)
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
if(left_eye_color != right_eye_color)
|
||||
split_eye_colors = TRUE
|
||||
dat += "<h3>Heterochromia</h3>"
|
||||
dat += "</b><a style='display:block;width:100px' href='?_src_=prefs;preference=toggle_split_eyes;task=input'>[split_eye_colors ? "Enabled" : "Disabled"]</a>"
|
||||
if(!split_eye_colors)
|
||||
dat += "<h3>Eye Color</h3>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[left_eye_color];'> </span> <a href='?_src_=prefs;preference=eyes;task=input'>Change</a>"
|
||||
dat += "</td>"
|
||||
else
|
||||
dat += "<h3>Left Eye Color</h3>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[left_eye_color];'> </span> <a href='?_src_=prefs;preference=eye_left;task=input'>Change</a>"
|
||||
dat += "<h3>Right Eye Color</h3>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[right_eye_color];'> </span> <a href='?_src_=prefs;preference=eye_right;task=input'>Change</a><BR>"
|
||||
dat += "</td>"
|
||||
else if(use_skintones || mutant_colors)
|
||||
dat += "</td>"
|
||||
else
|
||||
dat += "<h3>Left Eye Color</h3>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[left_eye_color];'> </span> <a href='?_src_=prefs;preference=eye_left;task=input'>Change</a>"
|
||||
dat += "<h3>Right Eye Color</h3>"
|
||||
dat += "<span style='border: 1px solid #161616; background-color: #[right_eye_color];'> </span> <a href='?_src_=prefs;preference=eye_right;task=input'>Change</a><BR>"
|
||||
dat += "</td>"
|
||||
else if(use_skintones || mutant_colors)
|
||||
dat += "</td>"
|
||||
|
||||
dat += APPEARANCE_CATEGORY_COLUMN
|
||||
dat += "<h2>Speech preferences</h2>"
|
||||
@@ -1584,6 +1588,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(new_eyes)
|
||||
right_eye_color = sanitize_hexcolor(new_eyes, 6)
|
||||
|
||||
if("eye_type")
|
||||
var/new_eye_type = input(user, "Choose your character's eye type.", "Character Preference") as null|anything in GLOB.eye_types
|
||||
if(new_eye_type)
|
||||
eye_type = new_eye_type
|
||||
|
||||
if("toggle_split_eyes")
|
||||
split_eye_colors = !split_eye_colors
|
||||
right_eye_color = left_eye_color
|
||||
@@ -1617,6 +1626,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
if(features["mcolor3"] == "#000000" || (!(MUTCOLORS_PARTSONLY in pref_species.species_traits) && ReadHSV(temp_hsv)[3] < ReadHSV("#202020")[3]))
|
||||
features["mcolor3"] = pref_species.default_color
|
||||
|
||||
//switch to the type of eyes the species uses
|
||||
eye_type = pref_species.eye_type
|
||||
|
||||
if("custom_species")
|
||||
var/new_species = reject_bad_name(input(user, "Choose your species subtype, if unique. This will show up on examinations and health scans. Do not abuse this:", "Character Preference", custom_species) as null|text)
|
||||
if(new_species)
|
||||
@@ -1630,7 +1642,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
||||
if(new_mutantcolor == "#000000")
|
||||
features["mcolor"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
features["mcolor"] = sanitize_hexcolor(new_mutantcolor, 6)
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -1641,7 +1653,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
||||
if(new_mutantcolor == "#000000")
|
||||
features["mcolor2"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
features["mcolor2"] = sanitize_hexcolor(new_mutantcolor, 6)
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -1652,7 +1664,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/temp_hsv = RGBtoHSV(new_mutantcolor)
|
||||
if(new_mutantcolor == "#000000")
|
||||
features["mcolor3"] = pref_species.default_color
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
else if((MUTCOLORS_PARTSONLY in pref_species.species_traits) || ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3]) // mutantcolors must be bright, but only if they affect the skin
|
||||
features["mcolor3"] = sanitize_hexcolor(new_mutantcolor, 6)
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -1968,7 +1980,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/temp_hsv = RGBtoHSV(new_cockcolor)
|
||||
if(new_cockcolor == "#000000")
|
||||
features["cock_color"] = pref_species.default_color
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3])
|
||||
features["cock_color"] = sanitize_hexcolor(new_cockcolor, 6)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2008,7 +2020,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/temp_hsv = RGBtoHSV(new_ballscolor)
|
||||
if(new_ballscolor == "#000000")
|
||||
features["balls_color"] = pref_species.default_color
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3])
|
||||
features["balls_color"] = sanitize_hexcolor(new_ballscolor, 6)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2035,7 +2047,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/temp_hsv = RGBtoHSV(new_breasts_color)
|
||||
if(new_breasts_color == "#000000")
|
||||
features["breasts_color"] = pref_species.default_color
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3])
|
||||
features["breasts_color"] = sanitize_hexcolor(new_breasts_color, 6)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2057,7 +2069,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
var/temp_hsv = RGBtoHSV(new_vagcolor)
|
||||
if(new_vagcolor == "#000000")
|
||||
features["vag_color"] = pref_species.default_color
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV("#202020")[3])
|
||||
else if(ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3])
|
||||
features["vag_color"] = sanitize_hexcolor(new_vagcolor, 6)
|
||||
else
|
||||
to_chat(user,"<span class='danger'>Invalid color. Your color is not bright enough.</span>")
|
||||
@@ -2601,6 +2613,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
character.dna.features = features.Copy()
|
||||
character.set_species(chosen_species, icon_update = FALSE, pref_load = TRUE)
|
||||
character.dna.species.eye_type = eye_type
|
||||
if(chosen_limb_id && (chosen_limb_id in character.dna.species.allowed_limb_ids))
|
||||
character.dna.species.mutant_bodyparts["limbs_id"] = chosen_limb_id
|
||||
character.dna.real_name = character.real_name
|
||||
@@ -2639,9 +2652,9 @@ GLOBAL_LIST_EMPTY(preferences_datums)
|
||||
|
||||
//limb stuff, only done when initially spawning in
|
||||
if(initial_spawn)
|
||||
//delete any existing prosthetic limbs to make sure no remnant prosthetics are left over
|
||||
//delete any existing prosthetic limbs to make sure no remnant prosthetics are left over - But DO NOT delete those that are species-related
|
||||
for(var/obj/item/bodypart/part in character.bodyparts)
|
||||
if(part.status == BODYPART_ROBOTIC)
|
||||
if(part.status == BODYPART_ROBOTIC && !part.render_like_organic)
|
||||
qdel(part)
|
||||
character.regenerate_limbs() //regenerate limbs so now you only have normal limbs
|
||||
for(var/modified_limb in modified_limbs)
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
// You do not need to raise this if you are adding new values that have sane defaults.
|
||||
// Only raise this value when changing the meaning/format/name/layout of an existing value
|
||||
// where you would want the updater procs below to run
|
||||
#define SAVEFILE_VERSION_MAX 36
|
||||
#define SAVEFILE_VERSION_MAX 37
|
||||
|
||||
/*
|
||||
SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Carn
|
||||
@@ -204,10 +204,19 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
if(S["species"] == "lizard")
|
||||
features["mam_snouts"] = features["snout"]
|
||||
|
||||
if(current_version < 36)
|
||||
if(current_version < 36) //introduction of heterochromia
|
||||
left_eye_color = S["eye_color"]
|
||||
right_eye_color = S["eye_color"]
|
||||
|
||||
if(current_version < 37) //introduction of chooseable eye types/sprites
|
||||
if(S["species"] == "insect")
|
||||
left_eye_color = "#000000"
|
||||
right_eye_color = "#000000"
|
||||
if(chosen_limb_id == "moth" || chosen_limb_id == "moth_not_greyscale") //these actually have slightly different eyes!
|
||||
eye_type = "moth"
|
||||
else
|
||||
eye_type = "insect"
|
||||
|
||||
/datum/preferences/proc/load_path(ckey,filename="preferences.sav")
|
||||
if(!ckey)
|
||||
return
|
||||
@@ -509,6 +518,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
S["age"] >> age
|
||||
S["hair_color"] >> hair_color
|
||||
S["facial_hair_color"] >> facial_hair_color
|
||||
S["eye_type"] >> eye_type
|
||||
S["left_eye_color"] >> left_eye_color
|
||||
S["right_eye_color"] >> right_eye_color
|
||||
S["use_custom_skin_tone"] >> use_custom_skin_tone
|
||||
@@ -692,6 +702,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
age = sanitize_integer(age, AGE_MIN, AGE_MAX, initial(age))
|
||||
hair_color = sanitize_hexcolor(hair_color, 6, FALSE)
|
||||
facial_hair_color = sanitize_hexcolor(facial_hair_color, 6, FALSE)
|
||||
eye_type = sanitize_inlist(eye_type, GLOB.eye_types, DEFAULT_EYES_TYPE)
|
||||
left_eye_color = sanitize_hexcolor(left_eye_color, 6, FALSE)
|
||||
right_eye_color = sanitize_hexcolor(right_eye_color, 6, FALSE)
|
||||
|
||||
@@ -822,6 +833,7 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
|
||||
WRITE_FILE(S["age"] , age)
|
||||
WRITE_FILE(S["hair_color"] , hair_color)
|
||||
WRITE_FILE(S["facial_hair_color"] , facial_hair_color)
|
||||
WRITE_FILE(S["eye_type"] , eye_type)
|
||||
WRITE_FILE(S["left_eye_color"] , left_eye_color)
|
||||
WRITE_FILE(S["right_eye_color"] , right_eye_color)
|
||||
WRITE_FILE(S["use_custom_skin_tone"] , use_custom_skin_tone)
|
||||
|
||||
@@ -386,7 +386,7 @@ GLOBAL_LIST_INIT(ghost_orbits, list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
|
||||
//Admin Preferences
|
||||
/client/proc/toggleadminhelpsound()
|
||||
set name = "Hear/Silence Adminhelps"
|
||||
set category = "Preferences"
|
||||
set category = "Preferences.Admin"
|
||||
set desc = "Toggle hearing a notification when admin PMs are received"
|
||||
if(!holder)
|
||||
return
|
||||
@@ -397,7 +397,7 @@ GLOBAL_LIST_INIT(ghost_orbits, list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
|
||||
|
||||
/client/proc/toggleannouncelogin()
|
||||
set name = "Do/Don't Announce Login"
|
||||
set category = "Preferences"
|
||||
set category = "Preferences.Admin"
|
||||
set desc = "Toggle if you want an announcement to admins when you login during a round"
|
||||
if(!holder)
|
||||
return
|
||||
@@ -408,7 +408,7 @@ GLOBAL_LIST_INIT(ghost_orbits, list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
|
||||
|
||||
/client/proc/toggle_hear_radio()
|
||||
set name = "Show/Hide Radio Chatter"
|
||||
set category = "Preferences"
|
||||
set category = "Preferences.Admin"
|
||||
set desc = "Toggle seeing radiochatter from nearby radios and speakers"
|
||||
if(!holder)
|
||||
return
|
||||
@@ -419,7 +419,7 @@ GLOBAL_LIST_INIT(ghost_orbits, list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
|
||||
|
||||
/client/proc/deadchat()
|
||||
set name = "Show/Hide Deadchat"
|
||||
set category = "Preferences"
|
||||
set category = "Preferences.Admin"
|
||||
set desc ="Toggles seeing deadchat"
|
||||
prefs.chat_toggles ^= CHAT_DEAD
|
||||
prefs.save_preferences()
|
||||
@@ -428,7 +428,7 @@ GLOBAL_LIST_INIT(ghost_orbits, list(GHOST_ORBIT_CIRCLE,GHOST_ORBIT_TRIANGLE,GHOS
|
||||
|
||||
/client/proc/toggleprayers()
|
||||
set name = "Show/Hide Prayers"
|
||||
set category = "Preferences"
|
||||
set category = "Preferences.Admin"
|
||||
set desc = "Toggles seeing prayers"
|
||||
prefs.chat_toggles ^= CHAT_PRAYER
|
||||
prefs.save_preferences()
|
||||
|
||||
@@ -111,16 +111,16 @@ GLOBAL_VAR_INIT(normal_ooc_colour, "#002eb8")
|
||||
/client/proc/set_ooc(newColor as color)
|
||||
set name = "Set Player OOC Color"
|
||||
set desc = "Modifies player OOC Color"
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
GLOB.OOC_COLOR = sanitize_ooccolor(newColor)
|
||||
|
||||
/client/proc/reset_ooc()
|
||||
set name = "Reset Player OOC Color"
|
||||
set desc = "Returns player OOC Color to default"
|
||||
set category = "Fun"
|
||||
set category = "Admin.Fun"
|
||||
GLOB.OOC_COLOR = null
|
||||
|
||||
/client/verb/colorooc()
|
||||
/client/verb/colorooc() //this is admin and people who bought byond.
|
||||
set name = "Set Your OOC Color"
|
||||
set category = "Preferences"
|
||||
|
||||
|
||||
@@ -190,7 +190,7 @@
|
||||
/obj/item/clothing/head/wig
|
||||
name = "wig"
|
||||
desc = "A bunch of hair without a head attached."
|
||||
icon = 'icons/mob/human_face.dmi' // default icon for all hairs
|
||||
icon = 'icons/mob/hair.dmi' // default icon for all hairs
|
||||
icon_state = "hair_vlong"
|
||||
flags_inv = HIDEHAIR
|
||||
color = "#000"
|
||||
|
||||
@@ -130,9 +130,13 @@
|
||||
/obj/item/reagent_containers/pill = 2,
|
||||
/obj/item/clothing/shoes = 8,
|
||||
/obj/item/clothing/head = 3,
|
||||
/obj/item/reagent_containers/food/snacks = 3,
|
||||
/obj/item/reagent_containers/food/snacks = 5,
|
||||
/obj/item/reagent_containers/syringe/dart = 2,
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans = 5)
|
||||
/obj/item/reagent_containers/food/drinks/soda_cans = 5,
|
||||
/obj/item/reagent_containers/food/drinks/drinkingglass = 4,
|
||||
/obj/item/reagent_containers/food/drinks = 6,
|
||||
/obj/item/reagent_containers/food/snacks/grown/apple = 1,
|
||||
/obj/item/reagent_containers/food/snacks/grown/banana = 2)
|
||||
if(length >= 5)
|
||||
return TRUE
|
||||
//var/metalist = pickweight(GLOB.maintenance_loot)
|
||||
|
||||
@@ -48,8 +48,8 @@
|
||||
var/progression = list() //Keep track of where people are in the story.
|
||||
var/active = TRUE //Turn this to false to keep normal mob behavour
|
||||
var/cached_z
|
||||
/// I'm busy chatting, don't move.
|
||||
var/busy_chatting = FALSE
|
||||
/// I'm busy, don't move.
|
||||
var/busy = FALSE
|
||||
|
||||
/mob/living/simple_animal/jacq/Initialize()
|
||||
..()
|
||||
@@ -68,11 +68,14 @@
|
||||
playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
|
||||
var/mob/living/simple_animal/jacq/Jacq = new src.type(loc)
|
||||
Jacq.progression = progression
|
||||
if(ckey) //transfer over any ghost posessions
|
||||
Jacq.key = key
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/jacq/death() //What is alive may never die
|
||||
visible_message("<b>[src]</b> cackles, <span class='spooky'>\"You'll nae get rid a me that easily!\"</span>")
|
||||
playsound(loc, 'sound/spookoween/ahaha.ogg', 100, 0.25)
|
||||
fully_heal(FALSE)
|
||||
health = 25
|
||||
poof()
|
||||
|
||||
@@ -81,9 +84,9 @@
|
||||
say("Hello there [gender_check(M)]!")
|
||||
return ..()
|
||||
if(!ckey)
|
||||
busy_chatting = FALSE
|
||||
stopmove()
|
||||
chit_chat(M)
|
||||
busy_chatting = TRUE
|
||||
canmove()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/jacq/attack_paw(mob/living/carbon/monkey/M)
|
||||
@@ -91,11 +94,28 @@
|
||||
say("Hello there [gender_check(M)]!")
|
||||
return ..()
|
||||
if(!ckey)
|
||||
busy_chatting = FALSE
|
||||
stopmove()
|
||||
chit_chat(M)
|
||||
busy_chatting = TRUE
|
||||
canmove()
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/canmove()
|
||||
busy = FALSE
|
||||
update_mobility()
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/stopmove()
|
||||
if(ckey) //if someone is in her, don't disable her movement!
|
||||
canmove()
|
||||
return
|
||||
busy = TRUE
|
||||
update_mobility()
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/jacqrunes(message, mob/living/carbon/C) //Displays speechtext over Jacq for the user only.
|
||||
var/atom/hearer = C
|
||||
var/list/spans = list("spooky")
|
||||
new /datum/chatmessage(message, src, hearer, spans)
|
||||
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/poof()
|
||||
last_poof = world.realtime
|
||||
var/datum/reagents/R = new/datum/reagents(100)//Hey, just in case.
|
||||
@@ -104,7 +124,7 @@
|
||||
s.set_up(R, 0, loc)
|
||||
s.start()
|
||||
visible_message("<b>[src]</b> disappears in a puff of smoke!")
|
||||
busy_chatting = TRUE
|
||||
canmove()
|
||||
health = 25
|
||||
|
||||
//Try to go to populated areas
|
||||
@@ -120,7 +140,7 @@
|
||||
continue
|
||||
targets += H
|
||||
|
||||
if(!targets)
|
||||
if(!targets.len)
|
||||
targets = GLOB.generic_event_spawns
|
||||
|
||||
for(var/i in 1 to 6) //Attempts a jump up to 6 times.
|
||||
@@ -151,14 +171,16 @@
|
||||
|
||||
if(!progression["[C.real_name]"] || !(progression["[C.real_name]"] & JACQ_HELLO))
|
||||
visible_message("<b>[src]</b> smiles ominously at [C], <span class='spooky'>\"Well halo there [gender]! Ah'm Jacqueline, tae great Pumpqueen, great tae meet ye.\"</span>")
|
||||
jacqrunes("Well halo there [gender]! Ah'm Jacqueline, tae great Pumpqueen, great tae meet ye.", C)
|
||||
sleep(20)
|
||||
visible_message("<b>[src]</b> continues, <span class='spooky'>\"Ah'm sure yae well stunned, but ah've got nae taem fer that. Ah'm after the candies around this station. If yae get mae enoof o the wee buggers, Ah'll give ye a treat, or if yae feeling bold, Ah ken trick ye instead.</span>\" giving [C] a wide grin.")
|
||||
jacqrunes("Ah'm sure yae well stunned, but ah've got nae taem fer that. Ah'm after the candies around this station. If yae get mae enoof o the wee buggers, Ah'll give ye a treat, or if yae feeling bold, Ah ken trick ye instead.", C)
|
||||
if(!progression["[C.real_name]"])
|
||||
progression["[C.real_name]"] = NONE //TO MAKE SURE THAT THE LIST ENTRY EXISTS.
|
||||
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_HELLO
|
||||
|
||||
var/choices = list("Trick", "Treat", "How do I get candies?")
|
||||
var/choices = list("Trick", "Treat", "How do I get candies?", "Do I know you from somewhere?")
|
||||
var/choice = input(C, "Trick or Treat?", "Trick or Treat?") in choices
|
||||
switch(choice)
|
||||
if("Trick")
|
||||
@@ -168,14 +190,20 @@
|
||||
if(check_candies(C))
|
||||
treat(C, gender)
|
||||
else
|
||||
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"You've nae got any candies Ah want! They're the orange round ones, now bugger off an go get em first.\"</span>")
|
||||
visible_message("<b>[src]</b> raises aneyebrow, <span class='spooky'>\"You've nae got any candies Ah want! They're the orange round ones, now bugger off an go get em first.\"</span>")
|
||||
jacqrunes("You've nae got any candies Ah want! They're the orange round ones, now bugger off an go get em first.", C)
|
||||
return
|
||||
if("How do I get candies?")
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"Gae find my familiar; Bartholomew. Ee's tendin the cauldron which ken bring oot t' magic energy in items scattered aroond. Knowing him, ee's probably gone tae somewhere with books.\"</span>")
|
||||
jacqrunes("Gae find my familiar; Bartholomew. Ee's tendin the cauldron which ken bring oot t' magic energy in items scattered aroond. Knowing him, ee's probably gone tae somewhere with books.", C)
|
||||
return
|
||||
if("Do I know you from somewhere?")
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"Aye ye micht dae, ah was kicking aboot round 'ere aboot a year ago when ah had a wee... altercation wit the witch academy n' ran oot here tae crash oan me sis's floor. Course she pushed me tae git it a' sorted oot lik', bit nae before ah hud a wee bit o' fun oan this station. Or maybe ye jest recognise me ma's prized pumpkin atop me nonce.\"</span>")
|
||||
jacqrunes("Aye ye micht dae, ah was kicking aboot round 'ere aboot a year ago when ah had a wee... altercation wit the witch academy n' ran oot here tae crash oan me sis's floor. Course she pushed me tae git it a' sorted oot lik', bit nae before ah hud a wee bit o' fun oan this station. Or maybe ye jest recognise me ma's prized pumpkin atop me nonce.", C)
|
||||
|
||||
/mob/living/simple_animal/jacq/proc/treat(mob/living/carbon/C, gender)
|
||||
visible_message("<b>[src]</b> gives off a glowing smile, <span class='spooky'>\"What ken Ah offer ye? I can magic up an object, a potion or a plushie fer ye.\"</span>")
|
||||
jacqrunes("What ken Ah offer ye? I can magic up an object, a potion or a plushie fer ye.", C)
|
||||
var/choices_reward = list("Object - 3 candies", "Potion - 2 candies", "Jacqueline Tracker - 2 candies", "Plushie - 1 candy", "Can I get to know you instead?", "Become a pumpkinhead dullahan (perma) - 4 candies")
|
||||
var/choice_reward = input(usr, "Trick or Treat?", "Trick or Treat?") in choices_reward
|
||||
|
||||
@@ -184,8 +212,10 @@
|
||||
if("Become a pumpkinhead dullahan (perma) - 4 candies")
|
||||
if(!take_candies(C, 4))
|
||||
visible_message("<b>[src]</b> raises an eyebrown, <span class='spooky'>\"It's 4 candies for that [gender]! Thems the rules!\"</span>")
|
||||
jacqrunes("It's 4 candies for that [gender]! Thems the rules!", C)
|
||||
return
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"Off comes your head, a pumpkin taking it's stead!\"</span>")
|
||||
jacqrunes("Off comes your head, a pumpkin taking it's stead!", C)
|
||||
C.reagents.add_reagent(/datum/reagent/mutationtoxin/pumpkinhead, 5)
|
||||
sleep(20)
|
||||
poof()
|
||||
@@ -194,6 +224,7 @@
|
||||
if("Object - 3 candies")
|
||||
if(!take_candies(C, 3))
|
||||
visible_message("<b>[src]</b> raises an eyebrown, <span class='spooky'>\"It's 3 candies per trinket [gender]! Thems the rules!\"</span>")
|
||||
jacqrunes("It's 3 candies per trinket [gender]! Thems the rules!", C)
|
||||
return
|
||||
|
||||
var/new_obj = pick(subtypesof(/obj))
|
||||
@@ -203,36 +234,43 @@
|
||||
var/reward = new new_obj(C.loc)
|
||||
C.put_in_hands(reward)
|
||||
visible_message("<b>[src]</b> waves her hands, magicking up a [reward] from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
jacqrunes("There ye are [gender], enjoy!", C)
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
if("Potion - 2 candies")
|
||||
if(!take_candies(C, 2))
|
||||
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"It's 2 candies per potion [gender]! Thems the rules!\"</span>")
|
||||
jacqrunes("It's 2 candies per potion [gender]! Thems the rules!", C)
|
||||
return
|
||||
|
||||
var/reward = new /obj/item/reagent_containers/potion_container(C.loc)
|
||||
C.put_in_hands(reward)
|
||||
visible_message("<b>[src]</b> waves her hands, magicking up a [reward] from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
jacqrunes("There ye are [gender], enjoy!", C)
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
if("Plushie - 1 candy")
|
||||
if(!take_candies(C, 1))
|
||||
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"It's 1 candy per plushie [gender]! Thems the rules!\"</span>")
|
||||
jacqrunes("It's 1 candy per plushie [gender]! Thems the rules!", C)
|
||||
return
|
||||
|
||||
new /obj/item/toy/plush/random(C.loc)
|
||||
visible_message("<b>[src]</b> waves her hands, magicking up a plushie from thin air, <span class='spooky'>\"There ye are [gender], enjoy! \"</span>")
|
||||
jacqrunes("There ye are [gender], enjoy!", C)
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
if("Jacqueline Tracker - 2 candies")
|
||||
if(!take_candies(C, 2))
|
||||
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"It's 1 candy per plushie [gender]! Thems the rules!\"</span>")
|
||||
jacqrunes("It's 1 candy per plushie [gender]! Thems the rules!", C)
|
||||
return
|
||||
new /obj/item/pinpointer/jacq(C.loc)
|
||||
visible_message("<b>[src]</b> waves her hands, magicking up a tracker from thin air, <span class='spooky'>\"Feels weird to magic up a tracker fer meself but, here ye are [gender], enjoy! \"</span>")
|
||||
jacqrunes("Feels weird to magic up a tracker fer meself but, here ye are [gender], enjoy!", C)
|
||||
sleep(20)
|
||||
poof()
|
||||
return
|
||||
@@ -252,7 +290,7 @@
|
||||
choices += "What is that on your head?"
|
||||
if(!(progression["[C.real_name]"] & JACQ_EXPELL))
|
||||
if(progression["[C.real_name]"] & JACQ_WITCH)
|
||||
choices += "So you got ex-spell-ed?"
|
||||
choices += "What is it like being a witch?"
|
||||
else
|
||||
choices += "Are you a witch?"
|
||||
|
||||
@@ -270,47 +308,79 @@
|
||||
//If you've nothing to ask
|
||||
if(!LAZYLEN(choices))
|
||||
visible_message("<b>[src]</b> sighs, <span class='spooky'>\"Ah'm all questioned oot fer noo, [gender].\"</span>")
|
||||
jacqrunes("Ah'm all questioned oot fer noo, [gender]", C)
|
||||
return
|
||||
//Otherwise, lets go!
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"A question? Sure, it'll cost you a candy though!\"</span>")
|
||||
jacqrunes("A question? Sure, it'll cost you a candy though!", C)
|
||||
choices += "Nevermind"
|
||||
//Candies for chitchats
|
||||
var/choice = input(C, "What do you want to ask?", "What do you want to ask?") in choices
|
||||
if(!take_candies(C, 1))
|
||||
visible_message("<b>[src]</b> raises an eyebrow, <span class='spooky'>\"It's a candy per question [gender]! Thems the rules!\"</span>")
|
||||
jacqrunes("It's a candy per question [gender]! Thems the rules!", C)
|
||||
return
|
||||
//Talking
|
||||
switch(choice)
|
||||
if("Why do you want the candies?")
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"Ave ye tried them? They're full of all sorts of reagents. Ah'm after them so ah ken magic em up an hopefully find rare stuff fer me brews. Honestly it's a lot easier magicking up tatt fer ye lot than runnin aroond on me own like. I'd ask me familiars but most a my familiars are funny fellows 'n constantly bugger off on adventures when given simple objectives like; Go grab me a tea cake or watch over me cauldron. Ah mean, ye might run into Bartholomew my cat. Ee's supposed tae be tending my cauldron, but I've nae idea where ee's got tae.\"</span>")
|
||||
jacqrunes("Ave ye tried them? They're full of all sorts of reagents. Ah'm after them so ah ken magic em up an hopefully find rare stuff fer me brews. Honestly it's a lot easier magicking up tatt fer ye lot than runnin aroond on me own like. I'd ask me familiars but most a my familiars are funny fellows 'n constantly bugger off on adventures when given simple objectives like; Go grab me a tea cake or watch over me cauldron. Ah mean, ye might run into Bartholomew my cat. Ee's supposed tae be tending my cauldron, but I've nae idea where ee's got tae.", C)
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_CANDIES
|
||||
sleep(30)
|
||||
|
||||
if("You really came all this way for candy?")
|
||||
visible_message("<b>[src]</b> l ooks tae the side sheepishly, <span class='spooky'>\"Aye, well, tae be honest, Ah'm here tae see me sis, but dunnae let her knew that. She's an alchemist too like, but she dunnae use a caldron like mae, she buggered off like tae her posh ivory tower tae learn bloody chemistry instead!\"</span> <b>[src]</b> scowls, <span class='spooky'>\"She's tae black sheep o' the family too, so we dunnae see eye tae eye sometimes on alchemy. Ah mean, she puts <i> moles </i> in her brews! Ye dunnae put moles in yer brews! Yae threw your brews at tae wee bastards an blew em up!\"</span> <b>[src]</b> sighs, <span class='spooky'>\"But she's a heart o gold so.. Ah wanted tae see her an check up oon her, make sure she's okay.\"</span>")
|
||||
visible_message("<b>[src]</b> looks to the side sheepishly, <span class='spooky'>\"Aye, well, tae be honest, Ah'm here tae see me sis, but dunnae let her knew that. She's an alchemist too like, but she dunnae use a caldron like mae, she buggered off like tae her posh ivory tower tae learn bloody chemistry instead!\"</span> <b>[src]</b> scowls, <span class='spooky'>\"She's tae black sheep o' the family too, so we dunnae see eye tae eye sometimes on alchemy. Ah mean, she puts <i> moles </i> in her brews! Ye dunnae put moles in yer brews! Yae threw your brews at tae wee bastards an blew em up!\"</span> <b>[src]</b> sighs, <span class='spooky'>\"But she's a heart o gold so.. Ah wanted tae see her an check up oon her, make sure she's okay.\"</span>")
|
||||
jacqrunes("Aye, well, tae be honest, Ah'm here tae see me sis, but dunnae let her knew that. She's an alchemist too like, but she dunnae use a caldron like mae, she buggered off like tae her posh ivory tower tae learn bloody chemistry instead", C)
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_FAR
|
||||
sleep(30)
|
||||
sleep(10)
|
||||
jacqrunes("She's tae black sheep o' the family too, so we dunnae see eye tae eye sometimes on alchemy. Ah mean, she puts moles in her brews! Ye dunnae put moles in yer brews! Yae threw your brews at tae wee bastards an blew em up!", C)
|
||||
sleep(10)
|
||||
jacqrunes("But she's a heart o gold so.. Ah wanted tae see her an check up oon her, make sure she's okay.", C)
|
||||
sleep(10)
|
||||
|
||||
if("What is that on your head?")
|
||||
visible_message("<b>[src]</b> pats the pumpkin atop her head, <span class='spooky'>\"This thing? This ain't nae ordinary pumpkin! Me Ma grew this monster ooer a year o love, dedication an hard work. Honestly it felt like she loved this thing more than any of us, which Ah knew ain't true an it's not like she was hartless or anything but.. well, we had a falling oot when Ah got back home with all me stuff in tow. An all she had done is sent me owl after owl over t' last year aboot this bloody pumpkin and ah had enough. So ah took it, an put it on me head. You know, as ye do. Ah am the great Pumpqueen after all, Ah deserve this.\"</span>")
|
||||
visible_message("<b>[src]</b> pats the pumpkin atop her head, <span class='spooky'>\"This thing? This ain't nae ordinary pumpkin! Me Ma grew this monster ooer a year o love, dedication an hard work. Honestly I got bloody sick o'er harpin' on aboot it, all she had done is sent me owl after owl over aboot this bloody pumpkin since i left the nest and ah had enough after a ... mild altercation like. So I nabbed it last halloween. Caught bloody hell fer it ah did, course me sis talked to me ma and, well, simmered her doon. We've all but made up noo, but seein' as ah'm the great Pumpqueen after all, I cannae be seen withoot it like.\"</span>")
|
||||
jacqrunes("This thing? This ain't nae ordinary pumpkin! Me Ma grew this monster ooer a year o love, dedication an hard work. Honestly I got bloody sick o'er harpin' on aboot it, all she had done is sent me owl after owl over aboot this bloody pumpkin since i left the nest and ah had enough after a ... mild altercation like. So I nabbed it last halloween. Caught bloody hell fer it ah did, course me sis talked to me ma and, well, simmered her doon. We've all but made up noo, but seein' as ah'm the great Pumpqueen after all, I cannae be seen withoot it like.", C)
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_HEAD
|
||||
sleep(30)
|
||||
|
||||
//Year 1 answer: for anyone who is interested!
|
||||
/*This thing? This ain't nae ordinary pumpkin! Me Ma grew this monster ooer a year o love, dedication an hard work. Honestly it felt like she loved this thing more than any of us, which Ah knew ain't true an it's not like she was hartless or anything but.. well, we had a falling oot when Ah got back home with all me stuff in tow. An all she had done is sent me owl after owl over t' last year aboot this bloody pumpkin and ah had enough. So ah took it, an put it on me head. You know, as ye do. Ah am the great Pumpqueen after all, Ah deserve this.*/
|
||||
|
||||
if("Are you a witch?")
|
||||
visible_message("<b>[src]</b> grumbles, <span class='spooky'>\"If ye must know, Ah got kicked oot of the witch academy fer being too much of a \"loose cannon\". A bloody loose cannon? Nae they were just pissed off Ah had the brass tae proclaim myself as the Pumpqueen! And also maybe the time Ah went and blew up one of the towers by trying tae make a huge batch of astrogen might've had something tae do with it. Ah mean it would've worked fine if the cauldrons weren't so shite and were actually upgraded by the faculty. So technically no, I'm not a witch.\"</span>")
|
||||
visible_message("<b>[src]</b> smirks, <span class='spooky'>\"Weel, after getting kicked oot over a <i>very minor</i> explosion last year, ah wis able tae git back in 'n' finish me witching degree thanks tae me sis! 'twas bloody brutal finishing th' degree though, ah will tell ye, ye take a peek o'er at t' other witches all prim 'n' proper like 'n' it gets in yer heid, ye'r nae as guid. But ah bloody well ended up summoning Nar'Sie last year for the lot o' yous. Aye a'm a loose cannon - but ah get results.\"</span> thumping her chest with pride as she finishes speaking.")
|
||||
jacqrunes("Weel, after getting kicked oot over a very minor explosion last year, ah wis able tae git back in 'n' finish me witching degree thanks tae me sis! 'twas bloody brutal finishing th' degree though, ah will tell ye, ye take a peek o'er at t' other witches all prim 'n' proper like 'n' it gets in yer heid, ye'r nae as guid. But ah bloody well ended up summoning Nar'Sie last year for the lot o' yous. Aye a'm a loose cannon - but ah get results." , C)
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_WITCH
|
||||
sleep(30)
|
||||
|
||||
if("So you got ex-spell-ed?")
|
||||
visible_message("<b>[src]</b> Gives you a blank look at the pun, before continuing, <span class='spooky'>\"Not quite, Ah know Ah ken get back into the academy, it's only an explosion, they happen all the time, but, tae be fair it's my fault that things came tae their explosive climax. You don't know what it's like when you're after a witch doctorate, everyone else is doing well, everyone's making new spells and the like, and I'm just good at making explosions really, or fireworks. So, Ah did something Ah knew was dangerous, because Ah had tae do something tae stand oot, but Ah know this life ain't fer me, Ah don't want tae be locked up in dusty towers, grinding reagent after reagent together, trying tae find new reactions, some of the wizards in there haven't left fer years. Ah want tae live, Ah want tae fly around on a broom, turn people into cats fer a day and disappear cackling! That's what got me into witchcraft!\"</span> she throws her arms up in the arm, spinning the pumpkin upon her head slightly. She carefully spins it back to face you, giving oot a soft sigh, <span class='spooky'>\"Ah know my mother's obsession with this dumb thing on my head is just her trying tae fill the void of me and my sis moving oot, and it really shouldn't be on my head. And Ah know that I'm really here tae get help from my sis.. She's the sensible one, and she gives good hugs.\"</span>")
|
||||
sleep(30)
|
||||
//Year 1 answer for anyone who is interested:
|
||||
/* Are you a witch?
|
||||
If ye must know, Ah got kicked oot of the witch academy fer being too much of a \"loose cannon\". A bloody loose cannon? Nae they were just pissed off Ah had the brass tae proclaim myself as the Pumpqueen! And also maybe the time Ah went and blew up one of the towers by trying tae make a huge batch of astrogen might've had something tae do with it. Ah mean it would've worked fine if the cauldrons weren't so shite and were actually upgraded by the faculty. So technically no, I'm not a witch.*/
|
||||
|
||||
if("What is it like being a witch?") //What is it like being a witch?
|
||||
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"Tae be honest, ah dunnae. Ah mean ah have a piece o’ paper that implies that a’m, ‘n’ a few folk who seem keen in shoving me back in their magic tower, but I don’t know if that’s fer me really.\" </span> she gives the back of her pumpkin a quick scratch as she continues <span class='spooky'> \"What draws me tae witchcraft is the chaos, ah live tae see th’ utter madness that comes fae the spells ah cast ‘n’ th’ like, ‘n’ ah know you do tae, it’s why you’re ‘ere, aye? Ah kin conjure some utterly chaotic things, and ah love tae do it, just tae see what I’ll git! It’s why visiting here is so fun, ye wee lot scurrying about, getting me candies, hoping I’ll conjure up something utterly chaotic!\" </span> she throws her arms up in the arm with a laugh, spinning the pumpkin upon her head slightly. She carefully spins it back to face you, <span class='spooky'> \"But o’ course life ain’t that easy, ye can’t just go around being a pure agent o’ chaos, ‘n’ ah feel like the reality o’ the world be trying tae dull me, to shove me in a boring dusty auld room where ah spend t’ rest o’ me days researching some boggin’ magic till ah die. Ah want tae bloody well change t’ world, ah want to do something that leaves an impact, but ah dunnae want t’ kill people doing it.\"</span> she gives out a soft sigh, \"Who knows, maybe I’ll bugger off ‘n’ make some pumkinmobiles or something daft like that.\" </span>")
|
||||
jacqrunes("Tae be honest, ah dunnae. Ah mean ah have a piece o’ paper that implies that a’m, ‘n’ a few folk who seem keen in shoving me back in their magic tower, but I don’t know if that’s fer me really." , C)
|
||||
sleep(10)
|
||||
jacqrunes("What draws me tae witchcraft is the chaos, ah live tae see th’ utter madness that comes fae the spells ah cast ‘n’ th’ like, ‘n’ ah know you do tae, it’s why you’re ‘ere, aye? Ah kin conjure some utterly chaotic things, and ah love tae do it, just tae see what I’ll git! It’s why visiting here is so fun, ye wee lot scurrying about, getting me candies, hoping I’ll conjure up something utterly chaotic!" , C)
|
||||
sleep(10)
|
||||
jacqrunes("But o’ course life ain’t that easy, ye can’t just go around being a pure agent o’ chaos, ‘n’ ah feel like the reality o’ the world be trying tae dull me, to shove me in a boring dusty auld room where ah spend t’ rest o’ me days researching some boggin’ magic till ah die. Ah want tae bloody well change t’ world, ah want to do something that leaves an impact, but ah dunnae want t’ kill people doing it.", C)
|
||||
sleep(10)
|
||||
jacqrunes("Who knows, maybe I’ll bugger off ‘n’ make some pumkinmobiles or something daft like that.", C)
|
||||
sleep(25)
|
||||
visible_message("<b>[src]</b> says, <span class='spooky'>\"Thanks [C], Ah guess Ah didn't realise Ah needed someone tae talk tae but, I'm glad ye spent all your candies talking tae me. Funny how things seem much worse in yer head.\"</span>")
|
||||
jacqrunes("Thanks [C], Ah guess Ah didn't realise Ah needed someone tae talk tae but, I'm glad ye spent all your candies talking tae me. Funny how things seem much worse in yer head." , C)
|
||||
progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_EXPELL
|
||||
sleep(30)
|
||||
|
||||
//Year 1 answer for anyone who is interested:
|
||||
/*"So you got ex-spell-ed?"
|
||||
Gives you a blank look at the pun, before continuing, <span class='spooky'>\"Not quite, Ah know Ah ken get back into the academy, it's only an explosion, they happen all the time, but, tae be fair it's my fault that things came tae their explosive climax. You don't know what it's like when you're after a witch doctorate, everyone else is doing well, everyone's making new spells and the like, and I'm just good at making explosions really, or fireworks. So, Ah did something Ah knew was dangerous, because Ah had tae do something tae stand oot, but Ah know this life ain't fer me, Ah don't want tae be locked up in dusty towers, grinding reagent after reagent together, trying tae find new reactions, some of the wizards in there haven't left fer years. Ah want tae live, Ah want tae fly around on a broom, turn people into cats fer a day and disappear cackling! That's what got me into witchcraft!\"</span> she throws her arms up in the arm, spinning the pumpkin upon her head slightly. She carefully spins it back to face you, giving oot a soft sigh, <span class='spooky'>\"Ah know my mother's obsession with this dumb thing on my head is just her trying tae fill the void of me and my sis moving oot, and it really shouldn't be on my head. And Ah know that I'm really here tae get help from my sis.. She's the sensible one, and she gives good hugs.
|
||||
*/
|
||||
|
||||
if("Can I take you out on a date?")
|
||||
visible_message("<b>[src]</b> blushes, <span class='spooky'>\"...You want tae ask me oot on a date? Me? After all that nonsense Ah just said? It seems a waste of a candy honestly.\"</span>")
|
||||
//progression["[C.real_name]"] = progression["[C.real_name]"] | JACQ_DATE
|
||||
jacqrunes("...You want tae ask me oot on a date? Me? After all that nonsense Ah just said? It seems a waste of a candy honestly." , C)
|
||||
visible_message("<b>[src]</b> looks to the side, deep in thought.</span>")
|
||||
dating_start(C, gender)
|
||||
|
||||
@@ -328,15 +398,18 @@
|
||||
switch(option)
|
||||
if(1)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"Hocus pocus, making friends is now your focus!\"</span>")
|
||||
jacqrunes("Hocus pocus, making friends is now your focus!", C)
|
||||
var/message = pick("make a tasty sandwich for", "compose a poem for", "aquire a nice outfit to give to", "strike up a conversation about pumpkins with", "write a letter and deliver it to", "give a nice hat to")
|
||||
var/mob/living/L2 = pick(GLOB.player_list)
|
||||
message += " [L2.name]."
|
||||
to_chat(C, "<span class='big warning'> You feel an overwhelming desire to [message]")
|
||||
if(2)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"If only you had a better upbringing, your ears are now full of my singing!\"</span>")
|
||||
C.client.tgui_panel?.play_music("https://puu.sh/ExBbv.mp4")
|
||||
jacqrunes("If only you had a better upbringing, your ears are now full of my singing!", C)
|
||||
C.client.tgui_panel?.play_music("https://katlin.dog/v/spooky.mp4")
|
||||
if(3)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"You're cute little bumpkin, On your head is a pumpkin!\"</span>")
|
||||
jacqrunes("You're cute little bumpkin, On your head is a pumpkin!", C)
|
||||
if(C.head)
|
||||
var/obj/item/W = C.head
|
||||
C.dropItemToGround(W, TRUE)
|
||||
@@ -344,12 +417,15 @@
|
||||
C.equip_to_slot(jaqc_latern, SLOT_HEAD, 1, 1)
|
||||
if(4)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"In your body there's something amiss, you'll find it's a chem made by my sis!\"</span>")
|
||||
jacqrunes("In your body there's something amiss, you'll find it's a chem made by my sis!", C)
|
||||
C.reagents.add_reagent(/datum/reagent/fermi/eigenstate, 30)
|
||||
if(5)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"A new familiar for me, and you'll see it's thee!\"</span>")
|
||||
C.reagents.add_reagent("secretcatchem", 30)
|
||||
jacqrunes("A new familiar for me, and you'll see it's thee!", C)
|
||||
C.reagents.add_reagent(/datum/reagent/fermi/secretcatchem, 30)
|
||||
if(6)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"While you may not be a ghost, for this sheet you'll always be it's host.\"</span>")
|
||||
jacqrunes("While you may not be a ghost, for this sheet you'll always be it's host.", C)
|
||||
var/mob/living/carbon/human/H = C
|
||||
if(H.wear_suit)
|
||||
var/obj/item/W = H.wear_suit
|
||||
@@ -370,22 +446,30 @@
|
||||
message_admins("[C2]/[C2.key] has agreed to go on a date with [C] as Jacqueline.")
|
||||
log_game("HALLOWEEN: [C2]/[C2.key] has agreed to go on a date with [C] as Jacqueline")
|
||||
to_chat(src, "<span class='big spooky'>You are Jacqueline the great pumpqueen, witch Extraordinaire! You're a very Scottish lass with a kind heart, but also a little crazy. You also blew up the wizarding school and you're suspended for a while, so you visited the station before heading home. On your head lies the prize pumpkin of your Mother's pumpkin patch. You're currently on a date with [C] and well, I didn't think anyone would get this far. <i> Please be good so I can do events like this in the future. </i> </span>")
|
||||
return
|
||||
canmove()
|
||||
return TRUE
|
||||
else
|
||||
candies =- C2
|
||||
visible_message("<b>[src]</b> looks to the side, <span class='spooky'>\"Look, Ah like ye but, Ah don't think Ah can right now. If ye can't tell, the stations covered in volatile candies, I've a few other laddies and lassies running after me treats, and tae top it all off, I've the gods breathing down me neck, watching every treat Ah make fer the lot of yous.\" she sighs, \"But that's not a no, right? That's.. just a nae right noo.\"</span>")
|
||||
jacqrunes("Look, Ah like ye but, Ah don't think Ah can right now. If ye can't tell, the stations covered in volatile candies, I've a few other laddies and lassies running after me treats, and tae top it all off, I've the gods breathing down me neck, watching every treat Ah make fer the lot of yous.", C)
|
||||
sleep(20)
|
||||
jacqrunes("But that's not a no, right? That's.. just a nae right noo.", C)
|
||||
visible_message("<b>[src]</b> takes off the pumpkin on her head, a rich blush on her cheeks. She leans over planting a kiss upon your forehead quickly befere popping the pumpkin back on her head.")
|
||||
sleep(10)
|
||||
sleep(20)
|
||||
visible_message("<b>[src]</b> waves their arms around, <span class='spooky'>\"There, that aught tae be worth a candy.\"</span>")
|
||||
jacqrunes("There, that aught tae be worth a candy.", C)
|
||||
sleep(20)
|
||||
poof()
|
||||
|
||||
/mob/living/simple_animal/jacq/update_mobility()
|
||||
. = ..()
|
||||
if(busy_chatting)
|
||||
if(busy)
|
||||
DISABLE_BITFIELD(., MOBILITY_MOVE)
|
||||
mobility_flags = .
|
||||
else
|
||||
ENABLE_BITFIELD(., MOBILITY_MOVE)
|
||||
mobility_flags = .
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/head/hardhat/pumpkinhead/jaqc
|
||||
name = "Jacq o' latern"
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
plantname = "Fairygrass"
|
||||
product = /obj/item/reagent_containers/food/snacks/grown/grass/fairy
|
||||
icon_grow = "fairygrass-grow"
|
||||
icon_dead = "fairygrass-dead"
|
||||
icon_dead = "grass-dead"
|
||||
genes = list(/datum/plant_gene/trait/repeated_harvest, /datum/plant_gene/trait/glow/blue)
|
||||
mutatelist = list (/obj/item/seeds/grass/carpet)
|
||||
reagents_add = list(/datum/reagent/consumable/nutriment = 0.02, /datum/reagent/hydrogen = 0.05, /datum/reagent/drug/space_drugs = 0.15)
|
||||
|
||||
@@ -193,6 +193,8 @@
|
||||
growthstages = 3
|
||||
genes = list(/datum/plant_gene/trait/plant_type/fungal_metabolism)
|
||||
growing_icon = 'icons/obj/hydroponics/growing_mushrooms.dmi'
|
||||
icon_grow = "chanter-grow"
|
||||
icon_dead = "chanter-dead"
|
||||
reagents_add = list(/datum/reagent/consumable/nutriment = 0.1)
|
||||
mutatelist = list(/obj/item/seeds/chanterelle/jupitercup)
|
||||
|
||||
|
||||
@@ -285,7 +285,7 @@
|
||||
else
|
||||
plant_overlay.icon_state = myseed.icon_harvest
|
||||
else
|
||||
var/t_growthstate = min(round((age / myseed.maturation) * myseed.growthstages), myseed.growthstages)
|
||||
var/t_growthstate = clamp(round((age / myseed.maturation) * myseed.growthstages), 1, myseed.growthstages)
|
||||
plant_overlay.icon_state = "[myseed.icon_grow][t_growthstate]"
|
||||
add_overlay(plant_overlay)
|
||||
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
|
||||
/datum/keybinding/living/toggle_sprint/down(client/user)
|
||||
var/mob/living/L = user.mob
|
||||
L.default_toggle_sprint(TRUE)
|
||||
L.default_toggle_sprint()
|
||||
return TRUE
|
||||
|
||||
/datum/keybinding/mob/toggle_move_intent
|
||||
|
||||
@@ -134,12 +134,13 @@
|
||||
return num;
|
||||
}
|
||||
window.onload = function() {
|
||||
var datas = \[[jointext(datas, ",")]]
|
||||
if(!window.HTMLCanvasElement){
|
||||
//something has gone horribly wrong!
|
||||
if(!window.HTMLCanvasElement) {
|
||||
var label = document.getElementById("label-1");
|
||||
label.textContent = "<h1>WARNING! HTMLCanvasElement not found!</h1>"
|
||||
return false
|
||||
}
|
||||
for(var i = 0; i < [length(minimaps)]; i++){
|
||||
var datas = \[[jointext(datas, ",")]]
|
||||
for(var i = 0; i < [length(minimaps)]; i++) {
|
||||
//the fuck is this wrapped?
|
||||
var data = datas\[i];
|
||||
var img = document.getElementById("map-" + (i + 1));
|
||||
@@ -160,13 +161,16 @@
|
||||
ctx.drawImage(document.getElementById("map-" + (i+1) + "-meta"), 0, 0);
|
||||
|
||||
var imagedata = ctx.getImageData(0, 0, img.width, img.height);
|
||||
var label = document.getElementById("label-" + (i+1));
|
||||
|
||||
canvas.onmousemove = function(e){
|
||||
var rect = canvas.getBoundingClientRect();
|
||||
var x = Math.floor(e.offsetX * img.width / rect.width);
|
||||
var y = Math.floor(e.offsetY * img.height / rect.height);
|
||||
|
||||
var color_idx = x * 4 + (y * 4 * imagedata.width);
|
||||
var color = "#" + hexify(imagedata.data\[color_idx]) + hexify(imagedata.data\[color_idx+1]) + hexify(imagedata.data\[color_idx+2]);
|
||||
var label = document.getElementById("label-" + (i+1)); //label-String(n)
|
||||
|
||||
label.textContent = data\[color];
|
||||
canvas.title = data\[color];
|
||||
}
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
/obj/item/survivalcapsule
|
||||
name = "bluespace shelter capsule"
|
||||
desc = "An emergency shelter stored within a pocket of bluespace."
|
||||
icon_state = "capsule"
|
||||
icon = 'icons/obj/mining.dmi'
|
||||
icon_state = "capsule"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
var/template_id = "shelter_alpha"
|
||||
var/datum/map_template/shelter/template
|
||||
@@ -72,9 +72,10 @@
|
||||
/obj/item/survivalcapsule/luxury
|
||||
name = "luxury bluespace shelter capsule"
|
||||
desc = "An exorbitantly expensive luxury suite stored within a pocket of bluespace."
|
||||
icon_state = "capsule-lux"
|
||||
template_id = "shelter_beta"
|
||||
|
||||
/obj/item/survivalcapsule/luxuryelite
|
||||
/obj/item/survivalcapsule/luxury/elitebar
|
||||
name = "luxury elite bar capsule"
|
||||
desc = "A luxury bar in a capsule. Bartender required and not included."
|
||||
template_id = "shelter_charlie"
|
||||
|
||||
@@ -42,7 +42,7 @@
|
||||
new /datum/data/mining_equipment("Fulton Pack", /obj/item/extraction_pack, 1000),
|
||||
new /datum/data/mining_equipment("Lazarus Injector", /obj/item/lazarus_injector, 1000),
|
||||
new /datum/data/mining_equipment("Silver Pickaxe", /obj/item/pickaxe/silver, 1000),
|
||||
new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffelbag/mining_conscript, 1000),
|
||||
new /datum/data/mining_equipment("Mining Conscription Kit", /obj/item/storage/backpack/duffelbag/mining/conscript, 1000),
|
||||
new /datum/data/mining_equipment("1000 Point Transfer Card", /obj/item/card/mining_point_card/mp1000, 1000),
|
||||
new /datum/data/mining_equipment("1500 Point Transfer Card", /obj/item/card/mining_point_card/mp1500, 1500),
|
||||
new /datum/data/mining_equipment("2000 Point Transfer Card", /obj/item/card/mining_point_card/mp2000, 2000),
|
||||
@@ -55,7 +55,7 @@
|
||||
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
|
||||
new /datum/data/mining_equipment("Ice hiking boots", /obj/item/clothing/shoes/winterboots/ice_boots, 2500),
|
||||
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
|
||||
new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxuryelite, 10000),
|
||||
new /datum/data/mining_equipment("Luxury Bar Capsule", /obj/item/survivalcapsule/luxury/elitebar, 10000),
|
||||
new /datum/data/mining_equipment("Nanotrasen Minebot", /mob/living/simple_animal/hostile/mining_drone, 800),
|
||||
new /datum/data/mining_equipment("Minebot Melee Upgrade", /obj/item/mine_bot_upgrade, 400),
|
||||
new /datum/data/mining_equipment("Minebot Armor Upgrade", /obj/item/mine_bot_upgrade/health, 400),
|
||||
@@ -70,9 +70,10 @@
|
||||
new /datum/data/mining_equipment("KA Damage Increase", /obj/item/borg/upgrade/modkit/damage, 1000),
|
||||
new /datum/data/mining_equipment("KA Cooldown Decrease", /obj/item/borg/upgrade/modkit/cooldown, 1000),
|
||||
new /datum/data/mining_equipment("KA AoE Damage", /obj/item/borg/upgrade/modkit/aoe/mobs, 2000),
|
||||
new /datum/data/mining_equipment("Miner Full Replacement", /obj/item/storage/backpack/duffelbag/mining_cloned, 3000),
|
||||
new /datum/data/mining_equipment("Miner Full Replacement", /obj/item/storage/backpack/duffelbag/mining/cloned, 3000),
|
||||
new /datum/data/mining_equipment("Premium Accelerator", /obj/item/gun/energy/kinetic_accelerator/premiumka, 8000),
|
||||
new /datum/data/mining_equipment("Kinetic Glaive", /obj/item/kinetic_crusher/glaive, 2250),
|
||||
new /datum/data/mining_equipment("Kinetic Glaive Kit", /obj/item/storage/backpack/duffelbag/mining/glaivekit, 2250),
|
||||
new /datum/data/mining_equipment("Survival Dagger", /obj/item/kitchen/knife/combat/survival/knuckledagger, 550),
|
||||
)
|
||||
|
||||
/datum/data/mining_equipment
|
||||
@@ -222,7 +223,7 @@
|
||||
new /obj/item/extinguisher/mini(drop_location)
|
||||
new /obj/item/kinetic_crusher(drop_location)
|
||||
if("Mining Conscription Kit")
|
||||
new /obj/item/storage/backpack/duffelbag/mining_conscript(drop_location)
|
||||
new /obj/item/storage/backpack/duffelbag/mining/conscript(drop_location)
|
||||
|
||||
SSblackbox.record_feedback("tally", "mining_voucher_redeemed", 1, selection)
|
||||
qdel(voucher)
|
||||
@@ -328,11 +329,11 @@
|
||||
to_chat(user, "You upgrade [I] with mining access.")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/mining_conscript
|
||||
/obj/item/storage/backpack/duffelbag/mining/conscript
|
||||
name = "mining conscription kit"
|
||||
desc = "A kit containing everything a crewmember needs to support a shaft miner in the field."
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/mining_conscript/PopulateContents()
|
||||
/obj/item/storage/backpack/duffelbag/mining/conscript/PopulateContents()
|
||||
new /obj/item/pickaxe/mini(src)
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
|
||||
@@ -347,11 +348,11 @@
|
||||
|
||||
//CITADEL ADDITIONS BELOW
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/mining_cloned
|
||||
/obj/item/storage/backpack/duffelbag/mining/cloned
|
||||
name = "mining replacement kit"
|
||||
desc = "A large bag that has advance tools and a spare jumpsuit, boots, and gloves for a newly cloned miner to get back in the field. Even has a new ID!"
|
||||
desc = "A large bag that has advanced tools and a spare jumpsuit, boots, and gloves for a newly cloned miner to get back in the field. Even has a new ID!"
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/mining_cloned/PopulateContents()
|
||||
/obj/item/storage/backpack/duffelbag/mining/cloned/PopulateContents()
|
||||
new /obj/item/pickaxe/mini(src)
|
||||
new /obj/item/clothing/under/rank/cargo/miner/lavaland(src)
|
||||
new /obj/item/clothing/shoes/workboots/mining(src)
|
||||
@@ -369,6 +370,12 @@
|
||||
new /obj/item/storage/bag/ore(src)
|
||||
new /obj/item/clothing/glasses/meson/prescription(src)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/mining/glaivekit
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/mining/glaivekit/PopulateContents()
|
||||
new /obj/item/kinetic_crusher/glaive(src)
|
||||
new /obj/item/kitchen/knife/combat/survival/knuckledagger(src)
|
||||
|
||||
/obj/machinery/mineral/equipment_vendor/proc/RedeemSVoucher(obj/item/suit_voucher/voucher, mob/redeemer)
|
||||
var/items = list( "Exo-suit" = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "exo"),
|
||||
"SEVA suit" = image(icon = 'icons/obj/clothing/suits.dmi', icon_state = "seva"))
|
||||
|
||||
@@ -26,7 +26,8 @@
|
||||
features = random_features(pref_species?.id, gender)
|
||||
age = rand(AGE_MIN,AGE_MAX)
|
||||
|
||||
/datum/preferences/proc/update_preview_icon(equip_job = TRUE)
|
||||
/datum/preferences/proc/update_preview_icon(current_tab)
|
||||
var/equip_job = (current_tab != 2)
|
||||
// Determine what job is marked as 'High' priority, and dress them up as such.
|
||||
var/datum/job/previewJob = get_highest_job()
|
||||
|
||||
@@ -45,9 +46,13 @@
|
||||
mannequin.add_overlay(mutable_appearance('modular_citadel/icons/ui/backgrounds.dmi', bgstate, layer = SPACE_LAYER))
|
||||
copy_to(mannequin, initial_spawn = TRUE)
|
||||
|
||||
if(previewJob && equip_job)
|
||||
mannequin.job = previewJob.title
|
||||
previewJob.equip(mannequin, TRUE, preference_source = parent)
|
||||
if(current_tab == 3)
|
||||
//give it its loadout if not on the appearance tab
|
||||
SSjob.equip_loadout(parent.mob, mannequin, FALSE, bypass_prereqs = TRUE, can_drop = FALSE)
|
||||
else
|
||||
if(previewJob && equip_job)
|
||||
mannequin.job = previewJob.title
|
||||
previewJob.equip(mannequin, TRUE, preference_source = parent)
|
||||
|
||||
COMPILE_OVERLAYS(mannequin)
|
||||
parent.show_character_previews(new /mutable_appearance(mannequin))
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Facial Hair Definitions //
|
||||
/////////////////////////////
|
||||
/datum/sprite_accessory/facial_hair
|
||||
icon = 'icons/mob/human_face.dmi'
|
||||
icon = 'icons/mob/hair.dmi'
|
||||
gender = MALE // barf (unless you're a dorf, dorfs dig chix w/ beards :P)
|
||||
|
||||
// please make sure they're sorted alphabetically and categorized
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
// Hair Definitions //
|
||||
//////////////////////
|
||||
/datum/sprite_accessory/hair
|
||||
icon = 'icons/mob/human_face.dmi' // default icon for all hairs
|
||||
icon = 'icons/mob/hair.dmi' // default icon for all hairs
|
||||
|
||||
// please make sure they're sorted alphabetically and, where needed, categorized
|
||||
// try to capitalize the names please~
|
||||
|
||||
@@ -117,6 +117,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
//the ids you can use for your species, if empty, it means default only and not changeable
|
||||
var/list/allowed_limb_ids
|
||||
|
||||
//the type of eyes this species has
|
||||
var/eye_type = "normal"
|
||||
|
||||
///////////
|
||||
// PROCS //
|
||||
///////////
|
||||
@@ -512,7 +515,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/mutable_appearance/hair_overlay = mutable_appearance(layer = -HAIR_LAYER)
|
||||
if(!hair_hidden && !H.getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
|
||||
if(!(NOBLOOD in species_traits))
|
||||
hair_overlay.icon = 'icons/mob/human_face.dmi'
|
||||
hair_overlay.icon = 'icons/mob/hair.dmi'
|
||||
hair_overlay.icon_state = "debrained"
|
||||
|
||||
else if(H.hair_style && (HAIR in species_traits))
|
||||
@@ -571,7 +574,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(HD && !(HAS_TRAIT(H, TRAIT_HUSK)))
|
||||
// lipstick
|
||||
if(H.lip_style && (LIPS in species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[H.lip_style]", -BODY_LAYER)
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/lips.dmi', "lips_[H.lip_style]", -BODY_LAYER)
|
||||
lip_overlay.color = H.lip_color
|
||||
|
||||
if(OFFSET_LIPS in H.dna.species.offset_features)
|
||||
@@ -584,10 +587,17 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!(NOEYES in species_traits))
|
||||
var/has_eyes = H.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!has_eyes)
|
||||
standing += mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER)
|
||||
standing += mutable_appearance('icons/mob/eyes.dmi', "eyes_missing", -BODY_LAYER)
|
||||
else
|
||||
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER)
|
||||
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER)
|
||||
var/left_state = DEFAULT_LEFT_EYE_STATE
|
||||
var/right_state = DEFAULT_RIGHT_EYE_STATE
|
||||
message_admins("okay so our eye type is [eye_type] and we can index it to know [GLOB.eye_types[eye_type]]")
|
||||
if(eye_type in GLOB.eye_types)
|
||||
message_admins("to know that it's in!")
|
||||
left_state = eye_type + "_left_eye"
|
||||
right_state = eye_type + "_right_eye"
|
||||
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/eyes.dmi', left_state, -BODY_LAYER)
|
||||
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/eyes.dmi', right_state, -BODY_LAYER)
|
||||
if((EYECOLOR in species_traits) && has_eyes)
|
||||
left_eye.color = "#" + H.left_eye_color
|
||||
right_eye.color = "#" + H.right_eye_color
|
||||
|
||||
@@ -21,3 +21,5 @@
|
||||
species_type = "insect"
|
||||
|
||||
allowed_limb_ids = list("insect","apid","moth","moth_not_greyscale")
|
||||
|
||||
eye_type = "insect"
|
||||
|
||||
@@ -292,7 +292,17 @@
|
||||
\"steps out\" of [H.p_them()].</span>",
|
||||
"<span class='notice'>...and after a moment of disorentation, \
|
||||
you're besides yourself!</span>")
|
||||
|
||||
if(H != spare && isslimeperson(spare) && isslimeperson(H))
|
||||
// transfer the swap-body ui if it's open
|
||||
var/datum/action/innate/swap_body/this_swap = origin_datum.swap_body
|
||||
var/datum/action/innate/swap_body/other_swap = spare_datum.swap_body
|
||||
var/datum/tgui/ui = SStgui.get_open_ui(H, this_swap, "main") || SStgui.get_open_ui(spare, this_swap, "main")
|
||||
if(ui)
|
||||
SStgui.on_close(ui) // basically removes it from lists is all this proc does.
|
||||
ui.user = spare
|
||||
ui.src_object = other_swap
|
||||
SStgui.on_open(ui) // stick it back on the lists
|
||||
ui.process(force = TRUE)
|
||||
|
||||
/datum/action/innate/swap_body
|
||||
name = "Swap Body"
|
||||
@@ -345,6 +355,8 @@
|
||||
stat = "Conscious"
|
||||
if(UNCONSCIOUS)
|
||||
stat = "Unconscious"
|
||||
if(SOFT_CRIT)
|
||||
stat = "Barely Conscious"
|
||||
if(DEAD)
|
||||
stat = "Dead"
|
||||
var/occupied
|
||||
@@ -391,7 +403,6 @@
|
||||
var/mob/living/carbon/human/selected = locate(params["ref"]) in SS.bodies
|
||||
if(!can_swap(selected))
|
||||
return
|
||||
SStgui.close_uis(src)
|
||||
swap_to_dupe(H.mind, selected)
|
||||
|
||||
/datum/action/innate/swap_body/proc/can_swap(mob/living/carbon/human/dupe)
|
||||
@@ -425,6 +436,7 @@
|
||||
/datum/action/innate/swap_body/proc/swap_to_dupe(datum/mind/M, mob/living/carbon/human/dupe)
|
||||
if(!can_swap(dupe)) //sanity check
|
||||
return
|
||||
var/mob/living/carbon/human/old = M.current
|
||||
if(M.current.stat == CONSCIOUS)
|
||||
M.current.visible_message("<span class='notice'>[M.current] \
|
||||
stops moving and starts staring vacantly into space.</span>",
|
||||
@@ -436,7 +448,20 @@
|
||||
dupe.visible_message("<span class='notice'>[dupe] blinks and looks \
|
||||
around.</span>",
|
||||
"<span class='notice'>...and move this one instead.</span>")
|
||||
|
||||
if(old != M.current && dupe == M.current && isslimeperson(dupe))
|
||||
var/datum/species/jelly/slime/other_spec = dupe.dna.species
|
||||
var/datum/action/innate/swap_body/other_swap = other_spec.swap_body
|
||||
// theoretically the transfer_to proc is supposed to transfer the ui from the mob.
|
||||
// so I try to get the UI from one of the two mobs and schlump it over to the new action button
|
||||
var/datum/tgui/ui = SStgui.get_open_ui(old, src, "main") || SStgui.get_open_ui(dupe, src, "main")
|
||||
if(ui)
|
||||
// transfer the UI over. This code is slightly hacky but it fixes the problem
|
||||
// I'd use SStgui.on_transfer but that doesn't let you transfer the src_object as well s
|
||||
SStgui.on_close(ui) // basically removes it from lists is all this proc does.
|
||||
ui.user = dupe
|
||||
ui.src_object = other_swap
|
||||
SStgui.on_open(ui) // stick it back on the lists
|
||||
ui.process(force = TRUE)
|
||||
|
||||
////////////////////////////////////////////////////////Round Start Slimes///////////////////////////////////////////////////////////////////
|
||||
|
||||
@@ -484,7 +509,7 @@
|
||||
var/new_color = input(owner, "Choose your skin color:", "Race change","#"+H.dna.features["mcolor"]) as color|null
|
||||
if(new_color)
|
||||
var/temp_hsv = RGBtoHSV(new_color)
|
||||
if(ReadHSV(temp_hsv)[3] >= ReadHSV("#7F7F7F")[3]) // mutantcolors must be bright
|
||||
if(ReadHSV(temp_hsv)[3] >= ReadHSV(MINIMUM_MUTANT_COLOR)[3]) // mutantcolors must be bright
|
||||
H.dna.features["mcolor"] = sanitize_hexcolor(new_color, 6)
|
||||
H.update_body()
|
||||
H.update_hair()
|
||||
|
||||
@@ -735,54 +735,62 @@ use_mob_overlay_icon: if FALSE, it will always use the default_icon_file even if
|
||||
|
||||
// Only renders the head of the human
|
||||
/mob/living/carbon/human/proc/update_body_parts_head_only()
|
||||
if (!dna)
|
||||
if(!dna)
|
||||
return
|
||||
|
||||
if (!dna.species)
|
||||
if(!dna.species)
|
||||
return
|
||||
|
||||
if(dna.species.should_render())
|
||||
var/obj/item/bodypart/HD = get_bodypart("head")
|
||||
return
|
||||
|
||||
var/obj/item/bodypart/HD = get_bodypart("head")
|
||||
if(!istype(HD))
|
||||
return
|
||||
|
||||
if (!istype(HD))
|
||||
return
|
||||
HD.update_limb()
|
||||
|
||||
HD.update_limb()
|
||||
add_overlay(HD.get_limb_icon())
|
||||
update_damage_overlays()
|
||||
|
||||
add_overlay(HD.get_limb_icon())
|
||||
update_damage_overlays()
|
||||
if(HD && !(HAS_TRAIT(src, TRAIT_HUSK)))
|
||||
// lipstick
|
||||
if(lip_style && (LIPS in dna.species.species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/lips.dmi', "lips_[lip_style]", -BODY_LAYER)
|
||||
lip_overlay.color = lip_color
|
||||
if(OFFSET_LIPS in dna.species.offset_features)
|
||||
lip_overlay.pixel_x += dna.species.offset_features[OFFSET_LIPS][1]
|
||||
lip_overlay.pixel_y += dna.species.offset_features[OFFSET_LIPS][2]
|
||||
add_overlay(lip_overlay)
|
||||
|
||||
if(HD && !(HAS_TRAIT(src, TRAIT_HUSK)))
|
||||
// lipstick
|
||||
if(lip_style && (LIPS in dna.species.species_traits))
|
||||
var/mutable_appearance/lip_overlay = mutable_appearance('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER)
|
||||
lip_overlay.color = lip_color
|
||||
if(OFFSET_LIPS in dna.species.offset_features)
|
||||
lip_overlay.pixel_x += dna.species.offset_features[OFFSET_LIPS][1]
|
||||
lip_overlay.pixel_y += dna.species.offset_features[OFFSET_LIPS][2]
|
||||
add_overlay(lip_overlay)
|
||||
|
||||
// eyes
|
||||
if(!(NOEYES in dna.species.species_traits))
|
||||
var/has_eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!has_eyes)
|
||||
add_overlay(mutable_appearance('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER))
|
||||
else
|
||||
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER)
|
||||
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER)
|
||||
if((EYECOLOR in dna.species.species_traits) && has_eyes)
|
||||
left_eye.color = "#" + left_eye_color
|
||||
right_eye.color = "#" + right_eye_color
|
||||
if(OFFSET_EYES in dna.species.offset_features)
|
||||
left_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
left_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
right_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
right_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
add_overlay(left_eye)
|
||||
add_overlay(right_eye)
|
||||
// eyes
|
||||
if(!(NOEYES in dna.species.species_traits))
|
||||
var/has_eyes = getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!has_eyes)
|
||||
add_overlay(mutable_appearance('icons/mob/eyes.dmi', "eyes_missing", -BODY_LAYER))
|
||||
else
|
||||
var/left_state = DEFAULT_LEFT_EYE_STATE
|
||||
var/right_state = DEFAULT_RIGHT_EYE_STATE
|
||||
if(dna.species)
|
||||
var/eye_type = dna.species.eye_type
|
||||
if(GLOB.eye_types[eye_type])
|
||||
left_state = eye_type + "_left_eye"
|
||||
right_state = eye_type + "_right_eye"
|
||||
var/mutable_appearance/left_eye = mutable_appearance('icons/mob/eyes.dmi', left_state, -BODY_LAYER)
|
||||
var/mutable_appearance/right_eye = mutable_appearance('icons/mob/eyes.dmi', right_state, -BODY_LAYER)
|
||||
if((EYECOLOR in dna.species.species_traits) && has_eyes)
|
||||
left_eye.color = "#" + left_eye_color
|
||||
right_eye.color = "#" + right_eye_color
|
||||
if(OFFSET_EYES in dna.species.offset_features)
|
||||
left_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
left_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
right_eye.pixel_x += dna.species.offset_features[OFFSET_EYES][1]
|
||||
right_eye.pixel_y += dna.species.offset_features[OFFSET_EYES][2]
|
||||
add_overlay(left_eye)
|
||||
add_overlay(right_eye)
|
||||
|
||||
|
||||
dna.species.handle_hair(src)
|
||||
dna.species.handle_hair(src)
|
||||
|
||||
update_inv_head()
|
||||
update_inv_wear_mask()
|
||||
update_inv_head()
|
||||
update_inv_wear_mask()
|
||||
|
||||
@@ -34,7 +34,7 @@
|
||||
hair_hidden = 1
|
||||
if(!hair_hidden)
|
||||
if(!getorgan(/obj/item/organ/brain)) //Applies the debrained overlay if there is no brain
|
||||
overlays_standing[HAIR_LAYER] = mutable_appearance('icons/mob/human_face.dmi', "debrained", -HAIR_LAYER)
|
||||
overlays_standing[HAIR_LAYER] = mutable_appearance('icons/mob/human_parts.dmi', "debrained", -HAIR_LAYER)
|
||||
apply_overlay(HAIR_LAYER)
|
||||
|
||||
|
||||
|
||||
@@ -244,7 +244,14 @@
|
||||
if((return_list[BLOCK_RETURN_MITIGATION_PERCENT] >= 100) || (damage <= 0))
|
||||
. |= BLOCK_SUCCESS
|
||||
var/list/effect_text
|
||||
if(efficiency >= data.parry_efficiency_to_counterattack)
|
||||
var/pacifist_counter_check = TRUE
|
||||
if(HAS_TRAIT(src, TRAIT_PACIFISM))
|
||||
switch(parrying)
|
||||
if(ITEM_PARRY)
|
||||
pacifist_counter_check = (!active_parry_item.force || active_parry_item.damtype == STAMINA)
|
||||
else
|
||||
pacifist_counter_check = FALSE //Both martial and unarmed counter attacks generally are harmful, so no need to have the same line twice.
|
||||
if(efficiency >= data.parry_efficiency_to_counterattack && pacifist_counter_check)
|
||||
effect_text = run_parry_countereffects(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency)
|
||||
if(data.parry_flags & PARRY_DEFAULT_HANDLE_FEEDBACK)
|
||||
handle_parry_feedback(object, damage, attack_text, attack_type, armour_penetration, attacker, def_zone, return_list, efficiency, effect_text)
|
||||
|
||||
@@ -454,10 +454,12 @@
|
||||
if(U.action(src))
|
||||
to_chat(user, "<span class='notice'>You apply the upgrade to [src].</span>")
|
||||
if(U.one_use)
|
||||
U.afterInstall(src)
|
||||
qdel(U)
|
||||
else
|
||||
U.forceMove(src)
|
||||
upgrades += U
|
||||
U.afterInstall(src)
|
||||
else
|
||||
to_chat(user, "<span class='danger'>Upgrade error.</span>")
|
||||
U.forceMove(drop_location())
|
||||
|
||||
@@ -22,7 +22,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
icon_state = "magicbase"
|
||||
icon_living = "magicbase"
|
||||
icon_dead = "magicbase"
|
||||
speed = 0
|
||||
speed = -0.5
|
||||
blood_volume = 0
|
||||
a_intent = INTENT_HARM
|
||||
stop_automated_movement = 1
|
||||
@@ -511,7 +511,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
var/used_message = "<span class='holoparasite'>All the cards seem to be blank now.</span>"
|
||||
var/failure_message = "<span class='holoparasite bold'>..And draw a card! It's...blank? Maybe you should try again later.</span>"
|
||||
var/ling_failure = "<span class='holoparasite bold'>The deck refuses to respond to a souless creature such as you.</span>"
|
||||
var/list/possible_guardians = list("Assassin", "Chaos", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
|
||||
var/list/possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
|
||||
var/random = TRUE
|
||||
var/allowmultiple = FALSE
|
||||
var/allowling = TRUE
|
||||
@@ -559,6 +559,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
if("Chaos")
|
||||
pickedtype = /mob/living/simple_animal/hostile/guardian/fire
|
||||
|
||||
if("Gravitokinetic")
|
||||
pickedtype = /mob/living/simple_animal/hostile/guardian/gravitokinetic
|
||||
|
||||
if("Standard")
|
||||
pickedtype = /mob/living/simple_animal/hostile/guardian/punch
|
||||
|
||||
@@ -615,10 +618,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
random = FALSE
|
||||
|
||||
/obj/item/guardiancreator/choose/dextrous
|
||||
possible_guardians = list("Assassin", "Chaos", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
|
||||
possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
|
||||
|
||||
/obj/item/guardiancreator/choose/wizard
|
||||
possible_guardians = list("Assassin", "Chaos", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard")
|
||||
possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard")
|
||||
allowmultiple = TRUE
|
||||
|
||||
/obj/item/guardiancreator/tech
|
||||
@@ -634,7 +637,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
ling_failure = "<span class='holoparasite bold'>The holoparasites recoil in horror. They want nothing to do with a creature like you.</span>"
|
||||
|
||||
/obj/item/guardiancreator/tech/choose/traitor
|
||||
possible_guardians = list("Assassin", "Chaos", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
|
||||
possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
|
||||
allowling = FALSE
|
||||
|
||||
/obj/item/guardiancreator/tech/choose/traitor/check_uplink_validity()
|
||||
@@ -644,10 +647,10 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
random = FALSE
|
||||
|
||||
/obj/item/guardiancreator/tech/choose/dextrous
|
||||
possible_guardians = list("Assassin", "Chaos", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
|
||||
possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Dextrous", "Explosive", "Lightning", "Protector", "Ranged", "Standard", "Support")
|
||||
|
||||
/obj/item/guardiancreator/tech/choose/nukie // lacks support and protector as encouraging nukies to play turtle isnt fun and dextrous is epic
|
||||
possible_guardians = list("Assassin", "Chaos", "Charger", "Dextrous", "Explosive", "Lightning", "Ranged", "Standard")
|
||||
possible_guardians = list("Assassin", "Chaos", "Gravitokinetic", "Charger", "Dextrous", "Explosive", "Lightning", "Ranged", "Standard")
|
||||
|
||||
/obj/item/guardiancreator/tech/choose/nukie/check_uplink_validity()
|
||||
return !used
|
||||
@@ -666,6 +669,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
<br>
|
||||
<b>Explosive</b>: High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.<br>
|
||||
<br>
|
||||
<b>Gravitokinetic</b>: Attacks will apply crushing gravity to the target. Can target the ground as well to slow targets advancing on you, but this will affect the user.<br>
|
||||
<br>
|
||||
<b>Lightning</b>: Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.<br>
|
||||
<br>
|
||||
<b>Protector</b>: Causes you to teleport to it when out of range, unlike other parasites. Has two modes; Combat, where it does and takes medium damage, and Protection, where it does and takes almost no damage but moves slightly slower.<br>
|
||||
@@ -695,6 +700,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
<br>
|
||||
<b>Explosive</b>: High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.<br>
|
||||
<br>
|
||||
<b>Gravitokinetic</b>: Attacks will apply crushing gravity to the target. Can target the ground as well to slow targets advancing on you, but this will affect the user.<br>
|
||||
<br>
|
||||
<b>Lightning</b>: Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.<br>
|
||||
<br>
|
||||
<b>Protector</b>: Causes you to teleport to it when out of range, unlike other parasites. Has two modes; Combat, where it does and takes medium damage, and Protection, where it does and takes almost no damage but moves slightly slower.<br>
|
||||
@@ -720,6 +727,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
<br>
|
||||
<b>Explosive</b>: High damage resist and medium power attack that may explosively teleport targets. Can turn any object, including objects too large to pick up, into a bomb, dealing explosive damage to the next person to touch it. The object will return to normal after the trap is triggered or after a delay.<br>
|
||||
<br>
|
||||
<b>Gravitokinetic</b>: Attacks will apply crushing gravity to the target. Can target the ground as well to slow targets advancing on you, but this will affect the user.<br>
|
||||
<br>
|
||||
<b>Lightning</b>: Attacks apply lightning chains to targets. Has a lightning chain to the user. Lightning chains shock everything near them, doing constant damage.<br>
|
||||
<br>
|
||||
<b>Ranged</b>: Has two modes. Ranged; which fires a constant stream of weak, armor-ignoring projectiles. Scout; Cannot attack, but can move through walls and is quite hard to see. Can lay surveillance snares, which alert it when crossed, in either mode.<br>
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
//Assassin
|
||||
/mob/living/simple_animal/hostile/guardian/assassin
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attack_verb_continuous = "slashes"
|
||||
attack_verb_simple = "slash"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
//Charger
|
||||
/mob/living/simple_animal/hostile/guardian/charger
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
ranged = 1 //technically
|
||||
ranged_message = "charges"
|
||||
ranged_cooldown_time = 20
|
||||
speed = -1
|
||||
damage_coeff = list(BRUTE = 0.2, BURN = 0.5, TOX = 0.5, CLONE = 0.5, STAMINA = 0, OXY = 0.5)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>charger</b> type you do medium damage, take half damage, have near immunity to brute damage, move very fast, and can charge at a location, damaging any target hit and forcing them to drop any items they are holding.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Hunter, an alien master of rapid assault.</span>"
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
//Bomb
|
||||
/mob/living/simple_animal/hostile/guardian/bomb
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
damage_coeff = list(BRUTE = 0.6, BURN = 0.6, TOX = 0.6, CLONE = 0.6, STAMINA = 0, OXY = 0.6)
|
||||
playstyle_string = "<span class='holoparasite'>As an <b>explosive</b> type, you have moderate close combat abilities, take half damage, may explosively teleport targets on attack, and are capable of converting nearby items and objects into disguised bombs via alt click.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Scientist, master of explosive death.</span>"
|
||||
|
||||
@@ -0,0 +1,73 @@
|
||||
//gravitokinetic
|
||||
/mob/living/simple_animal/hostile/guardian/gravitokinetic
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
damage_coeff = list(BRUTE = 0.75, BURN = 0.75, TOX = 0.75, CLONE = 0.75, STAMINA = 0, OXY = 0.75)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>gravitokinetic</b> type, you can alt click to make the gravity on the ground stronger, and punching applies this effect to a target.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the Singularity, an anomalous force of terror.</span>"
|
||||
tech_fluff_string = "<span class='holoparasite'>Boot sequence complete. Gravitokinetic modules loaded. Holoparasite swarm online.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! Caught one! It's a gravitokinetic carp! Now do you understand the gravity of the situation?</span>"
|
||||
var/list/gravito_targets = list()
|
||||
var/gravity_power_range = 10 //how close the stand must stay to the target to keep the heavy gravity
|
||||
|
||||
///Removes gravity from affected mobs upon guardian death to prevent permanent effects
|
||||
/mob/living/simple_animal/hostile/guardian/gravitokinetic/death()
|
||||
. = ..()
|
||||
for(var/i in gravito_targets)
|
||||
remove_gravity(i)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/gravitokinetic/AttackingTarget()
|
||||
. = ..()
|
||||
if(isliving(target) && target != src && target != summoner)
|
||||
to_chat(src, "<span class='danger'><B>Your punch has applied heavy gravity to [target]!</span></B>")
|
||||
add_gravity(target, 5)
|
||||
to_chat(target, "<span class='userdanger'>Everything feels really heavy!</span>")
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/gravitokinetic/AltClickOn(atom/A)
|
||||
if(isopenturf(A) && is_deployed() && stat != DEAD && in_range(src, A) && !incapacitated())
|
||||
var/turf/T = A
|
||||
if(isspaceturf(T))
|
||||
to_chat(src, "<span class='warning'>You cannot add gravity to space!</span>")
|
||||
return
|
||||
visible_message("<span class='danger'>[src] slams their fist into the [T]!</span>", "<span class='notice'>You modify the gravity of the [T].</span>")
|
||||
do_attack_animation(T)
|
||||
add_gravity(T, 3)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/gravitokinetic/Recall(forced)
|
||||
. = ..()
|
||||
to_chat(src, "<span class='danger'><B>You have released your gravitokinetic powers!</span></B>")
|
||||
for(var/i in gravito_targets)
|
||||
remove_gravity(i)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/gravitokinetic/Manifest(forced)
|
||||
. = ..()
|
||||
//just make sure to reapply a gravity immunity wherever you summon. it can be overridden but not by you at least
|
||||
summoner.AddElement(/datum/element/forced_gravity, 1)
|
||||
AddElement(/datum/element/forced_gravity, 1)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/gravitokinetic/Moved(oldLoc, dir)
|
||||
. = ..()
|
||||
for(var/i in gravito_targets)
|
||||
if(get_dist(src, i) > gravity_power_range)
|
||||
remove_gravity(i)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/gravitokinetic/proc/add_gravity(atom/A, new_gravity = 3)
|
||||
if(gravito_targets[A])
|
||||
return
|
||||
A.AddElement(/datum/element/forced_gravity, new_gravity)
|
||||
gravito_targets[A] = new_gravity
|
||||
RegisterSignal(A, COMSIG_MOVABLE_MOVED, .proc/__distance_check)
|
||||
playsound(src, 'sound/effects/gravhit.ogg', 100, TRUE)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/gravitokinetic/proc/remove_gravity(atom/target)
|
||||
if(isnull(gravito_targets[target]))
|
||||
return
|
||||
UnregisterSignal(target, COMSIG_MOVABLE_MOVED)
|
||||
target.RemoveElement(/datum/element/forced_gravity, gravito_targets[target])
|
||||
gravito_targets -= target
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/gravitokinetic/proc/__distance_check(atom/movable/AM, OldLoc, Dir, Forced)
|
||||
if(get_dist(src, AM) > gravity_power_range)
|
||||
remove_gravity(AM)
|
||||
@@ -1,5 +1,7 @@
|
||||
//Protector
|
||||
/mob/living/simple_animal/hostile/guardian/protector
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
range = 15 //worse for it due to how it leashes
|
||||
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>protector</b> type you cause your summoner to leash to you instead of you leashing to them and have two modes; Combat Mode, where you do and take medium damage, and Protection Mode, where you do and take almost no damage, but move slightly slower.</span>"
|
||||
@@ -31,9 +33,10 @@
|
||||
cooldown = world.time + 10
|
||||
if(toggle)
|
||||
cut_overlays()
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
speed = 0
|
||||
add_overlay(cooloverlay) //readd the guardian's colors
|
||||
melee_damage_lower = initial(melee_damage_lower)
|
||||
melee_damage_upper = initial(melee_damage_upper)
|
||||
speed = initial(speed)
|
||||
damage_coeff = list(BRUTE = 0.4, BURN = 0.4, TOX = 0.4, CLONE = 0.4, STAMINA = 0, OXY = 0.4)
|
||||
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
|
||||
toggle = FALSE
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
friendly_verb_continuous = "heals"
|
||||
friendly_verb_simple = "heal"
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you have 30% damage reduction and may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the CMO, a potent force of life... and death.</span>"
|
||||
carp_fluff_string = "<span class='holoparasite'>CARP CARP CARP! You caught a support carp. It's a kleptocarp!</span>"
|
||||
@@ -43,15 +45,15 @@
|
||||
if(src.loc == summoner)
|
||||
if(toggle)
|
||||
a_intent = INTENT_HARM
|
||||
speed = 0
|
||||
speed = initial(speed)
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
melee_damage_lower = initial(melee_damage_lower)
|
||||
melee_damage_upper = initial(melee_damage_upper)
|
||||
to_chat(src, "<span class='danger'><B>You switch to combat mode.</span></B>")
|
||||
toggle = FALSE
|
||||
else
|
||||
a_intent = INTENT_HELP
|
||||
speed = 1
|
||||
speed = initial(speed)
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
|
||||
melee_damage_lower = 0
|
||||
melee_damage_upper = 0
|
||||
|
||||
@@ -59,12 +59,12 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/ghost/proc/give_hair()
|
||||
if(ghost_hair_style != null)
|
||||
ghost_hair = mutable_appearance('icons/mob/human_face.dmi', "hair_[ghost_hair_style]", -HAIR_LAYER)
|
||||
ghost_hair = mutable_appearance('icons/mob/hair.dmi', "hair_[ghost_hair_style]", -HAIR_LAYER)
|
||||
ghost_hair.alpha = 200
|
||||
ghost_hair.color = ghost_hair_color
|
||||
add_overlay(ghost_hair)
|
||||
if(ghost_facial_hair_style != null)
|
||||
ghost_facial_hair = mutable_appearance('icons/mob/human_face.dmi', "facial_[ghost_facial_hair_style]", -HAIR_LAYER)
|
||||
ghost_facial_hair = mutable_appearance('icons/mob/hair.dmi', "facial_[ghost_facial_hair_style]", -HAIR_LAYER)
|
||||
ghost_facial_hair.alpha = 200
|
||||
ghost_facial_hair.color = ghost_facial_hair_color
|
||||
add_overlay(ghost_facial_hair)
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
gender = PLURAL //placeholder
|
||||
///How much blud it has for bloodsucking
|
||||
blood_volume = 550
|
||||
rad_flags = RAD_NO_CONTAMINATE
|
||||
|
||||
status_flags = CANPUSH
|
||||
|
||||
|
||||
@@ -491,7 +491,6 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
if (!(client.prefs.chat_toggles & CHAT_OOC) && isdead(new_mob))
|
||||
client.prefs.chat_toggles ^= CHAT_OOC
|
||||
client.change_view(CONFIG_GET(string/default_view))
|
||||
new_mob.ckey = ckey
|
||||
if(send_signal)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_KEY_CHANGE, new_mob, src)
|
||||
|
||||
@@ -85,9 +85,14 @@
|
||||
. += "[get_ammo(0,0)] of those are live rounds."
|
||||
|
||||
/obj/item/gun/ballistic/revolver/syndicate
|
||||
obj_flags = UNIQUE_RENAME
|
||||
unique_reskin = list("Default" = "revolver",
|
||||
"Silver" = "russianrevolver",
|
||||
"Robust" = "revolvercit")
|
||||
"Robust" = "revolvercit",
|
||||
"Bulky" = "revolverhakita",
|
||||
"Polished" = "revolvertoriate",
|
||||
"Soulless" = "revolveroldflip",
|
||||
"Soul" = "revolverold")
|
||||
|
||||
/obj/item/gun/ballistic/revolver/detective
|
||||
name = "\improper .38 Mars Special"
|
||||
|
||||
@@ -105,10 +105,20 @@
|
||||
holds_charge = TRUE
|
||||
unique_frequency = TRUE
|
||||
|
||||
/obj/item/gun/energy/kinetic_accelerator/cyborg/Destroy()
|
||||
for(var/obj/item/borg/upgrade/modkit/M in modkits)
|
||||
M.uninstall(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg
|
||||
holds_charge = TRUE
|
||||
unique_frequency = TRUE
|
||||
|
||||
/obj/item/gun/energy/kinetic_accelerator/premiumka/cyborg/Destroy()
|
||||
for(var/obj/item/borg/upgrade/modkit/M in modkits)
|
||||
M.uninstall(src)
|
||||
return ..()
|
||||
|
||||
/obj/item/gun/energy/kinetic_accelerator/minebot
|
||||
trigger_guard = TRIGGER_GUARD_ALLOW_ALL
|
||||
overheat_time = 20
|
||||
@@ -284,11 +294,11 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/item/borg/upgrade/modkit/action(mob/living/silicon/robot/R)
|
||||
. = ..()
|
||||
if (.)
|
||||
for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/H in R.module.modules)
|
||||
return install(H, usr)
|
||||
/obj/item/borg/upgrade/modkit/afterInstall(mob/living/silicon/robot/R)
|
||||
for(var/obj/item/gun/energy/kinetic_accelerator/H in R.module.modules)
|
||||
if(install(H, R)) //It worked
|
||||
return
|
||||
to_chat(R, "<span class='alert'>Upgrade error - Aborting Kinetic Accelerator linking.</span>") //No applicable KA found, insufficient capacity, or some other problem.
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/install(obj/item/gun/energy/kinetic_accelerator/KA, mob/user)
|
||||
. = TRUE
|
||||
@@ -323,12 +333,6 @@
|
||||
to_chat(user, "<span class='notice'>You don't have room(<b>[KA.get_remaining_mod_capacity()]%</b> remaining, [cost]% needed) to install this modkit. Use a crowbar to remove existing modkits.</span>")
|
||||
. = FALSE
|
||||
|
||||
/obj/item/borg/upgrade/modkit/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
if (.)
|
||||
for(var/obj/item/gun/energy/kinetic_accelerator/cyborg/KA in R.module.modules)
|
||||
uninstall(KA)
|
||||
|
||||
/obj/item/borg/upgrade/modkit/proc/uninstall(obj/item/gun/energy/kinetic_accelerator/KA, forcemove = TRUE)
|
||||
KA.modkits -= src
|
||||
if(forcemove)
|
||||
|
||||
@@ -565,7 +565,7 @@
|
||||
var/diff_len = length(GLOB.skin_tones - GLOB.nonstandard_skin_tones)
|
||||
H.skin_tone = GLOB.skin_tones[min(diff_len, GLOB.skin_tones.Find(H.skin_tone) + 1)]
|
||||
else
|
||||
H.skin_tone = H.dna.skin_tone_override = tan_mutant_color(H.dna.skin_tone_override, "#202020")
|
||||
H.skin_tone = H.dna.skin_tone_override = tan_mutant_color(H.dna.skin_tone_override, MINIMUM_MUTANT_COLOR)
|
||||
if(MUTCOLORS in H.dna.species.species_traits) //take current alien color and darken it slightly
|
||||
H.dna.features["mcolor"] = tan_mutant_color(H.dna.features["mcolor"])
|
||||
H.update_body()
|
||||
@@ -576,7 +576,7 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/datum/reagent/spraytan/proc/tan_mutant_color(color, limit = "#7F7F7F")
|
||||
/datum/reagent/spraytan/proc/tan_mutant_color(color, limit = MINIMUM_MUTANT_COLOR)
|
||||
var/newcolor = ""
|
||||
var/len = length(color)
|
||||
var/char = ""
|
||||
@@ -1978,6 +1978,11 @@
|
||||
color = "#363636"
|
||||
carpet_type = /turf/open/floor/carpet/black
|
||||
|
||||
/datum/reagent/carpet/arcade
|
||||
name = "Liquid Arcade Carpet"
|
||||
color = "#b51d05"
|
||||
carpet_type = /turf/open/floor/carpet/arcade
|
||||
|
||||
/datum/reagent/carpet/blackred
|
||||
name = "Liquid Red Black Carpet"
|
||||
color = "#342125"
|
||||
|
||||
@@ -757,6 +757,12 @@
|
||||
results = list(/datum/reagent/carpet/black = 2)
|
||||
required_reagents = list(/datum/reagent/carpet = 1, /datum/reagent/carbon = 1)
|
||||
|
||||
/datum/chemical_reaction/carpet/arcade
|
||||
name = "liquid arcade carpet"
|
||||
id = /datum/reagent/carpet/arcade
|
||||
results = list(/datum/reagent/carpet/arcade = 2)
|
||||
required_reagents = list(/datum/reagent/carpet = 1, /datum/reagent/consumable/pwr_game = 1)
|
||||
|
||||
/datum/chemical_reaction/carpet/blackred
|
||||
name = "liquid red black carpet"
|
||||
id = /datum/reagent/carpet/blackred
|
||||
|
||||
@@ -484,12 +484,12 @@
|
||||
return FALSE
|
||||
var/list/D = holder.get_data("blood")
|
||||
if(D && D["changeling_loudness"])
|
||||
return (D["changeling_loudness"] >= 4 ? D["changeling_loudness"] : FALSE)
|
||||
return (D["changeling_loudness"] >= LINGBLOOD_DETECTION_THRESHOLD ? D["changeling_loudness"] : FALSE)
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/datum/chemical_reaction/reagent_explosion/lingblood/on_reaction(datum/reagents/holder, multiplier, specialreact)
|
||||
if(specialreact >= 10)
|
||||
if(specialreact > LINGBLOOD_EXPLOSION_THRESHOLD)
|
||||
return ..()
|
||||
else
|
||||
return FALSE
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
/////////// skelter items
|
||||
|
||||
/obj/item/paper/fluff/ruins/skelter/cloner
|
||||
info = "You may be wondering why your pay has been cut, but rest assured - it's because we're investing in YOU! Should you meet your untimely demise, this machine can bring you back to life with as little as your brain! It also means death is no longer an acceptable excuse for neglecting your duties, so get back to work! <BR>\n<BR>\n-HQ"
|
||||
@@ -36,6 +36,7 @@
|
||||
icon_state = "anvil"
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
var/busy = FALSE //If someone is already interacting with this anvil
|
||||
var/workpiece_state = FALSE
|
||||
var/datum/material/workpiece_material
|
||||
var/anvilquality = 0
|
||||
@@ -84,7 +85,7 @@
|
||||
currentquality = anvilquality
|
||||
var/skillmod = 0
|
||||
if(user.mind.skill_holder)
|
||||
skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/2
|
||||
skillmod = user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/2
|
||||
currentquality += skillmod
|
||||
qdel(notsword)
|
||||
else
|
||||
@@ -93,12 +94,14 @@
|
||||
return
|
||||
else if(istype(I, /obj/item/melee/smith/hammer))
|
||||
var/obj/item/melee/smith/hammer/hammertime = I
|
||||
if(workpiece_state == WORKPIECE_PRESENT || workpiece_state == WORKPIECE_INPROGRESS)
|
||||
do_shaping(user, hammertime.qualitymod)
|
||||
return
|
||||
else
|
||||
to_chat(user, "You can't work an empty anvil!")
|
||||
return FALSE
|
||||
if(!(workpiece_state == WORKPIECE_PRESENT || workpiece_state == WORKPIECE_INPROGRESS))
|
||||
to_chat(user, "You can't work an empty anvil!")
|
||||
return FALSE
|
||||
if(busy)
|
||||
to_chat(user, "This anvil is already being worked!")
|
||||
return FALSE
|
||||
do_shaping(user, hammertime.qualitymod)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/structure/anvil/wrench_act(mob/living/user, obj/item/I)
|
||||
@@ -108,16 +111,18 @@
|
||||
|
||||
|
||||
/obj/structure/anvil/proc/do_shaping(mob/user, var/qualitychange)
|
||||
busy = TRUE
|
||||
currentquality += qualitychange
|
||||
var/list/shapingsteps = list("weak hit", "strong hit", "heavy hit", "fold", "draw", "shrink", "bend", "punch", "upset") //weak/strong/heavy hit affect strength. All the other steps shape.
|
||||
workpiece_state = WORKPIECE_INPROGRESS
|
||||
var/stepdone = input(user, "How would you like to work the metal?") in shapingsteps
|
||||
var/steptime = 50
|
||||
if(user.mind.skill_holder)
|
||||
var/skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/10 + 1
|
||||
var/skillmod = user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/10 + 1
|
||||
steptime = 50 / skillmod
|
||||
playsound(src, 'sound/effects/clang2.ogg',40, 2)
|
||||
if(!do_after(user, steptime, target = src))
|
||||
busy = FALSE
|
||||
return FALSE
|
||||
switch(stepdone)
|
||||
if("weak hit")
|
||||
@@ -162,16 +167,17 @@
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/effects/clang2.ogg', 40, 2), 15)
|
||||
if(length(stepsdone) >= 3)
|
||||
tryfinish(user)
|
||||
busy = FALSE
|
||||
|
||||
/obj/structure/anvil/proc/tryfinish(mob/user)
|
||||
var/artifactchance = 0
|
||||
if(!artifactrolled)
|
||||
artifactchance = (1+(user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/4))/2500
|
||||
artifactchance = (1+(user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/4))/2500
|
||||
artifactrolled = TRUE
|
||||
var/artifact = max(prob(artifactchance), debug)
|
||||
var/finalfailchance = outrightfailchance
|
||||
if(user.mind.skill_holder)
|
||||
var/skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/10 + 1
|
||||
var/skillmod = user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/10 + 1
|
||||
finalfailchance = max(0, finalfailchance / skillmod) //lv 2 gives 20% less to fail, 3 30%, etc
|
||||
if((currentsteps > 10 || (rng && prob(finalfailchance))) && !artifact)
|
||||
to_chat(user, "<span class='warning'>You overwork the metal, causing it to turn into useless slag!</span>")
|
||||
@@ -184,7 +190,7 @@
|
||||
outrightfailchance = 1
|
||||
artifactrolled = FALSE
|
||||
if(user.mind.skill_holder)
|
||||
user.mind.auto_gain_experience(/datum/skill/level/dorfy/blacksmithing, 25, 400, silent = FALSE)
|
||||
user.mind.auto_gain_experience(/datum/skill/level/dwarfy/blacksmithing, 25, 400, silent = FALSE)
|
||||
for(var/i in smithrecipes)
|
||||
if(i == stepsdone)
|
||||
var/turf/T = get_turf(user)
|
||||
@@ -217,7 +223,7 @@
|
||||
outrightfailchance = 1
|
||||
artifactrolled = FALSE
|
||||
if(user.mind.skill_holder)
|
||||
user.mind.auto_gain_experience(/datum/skill/level/dorfy/blacksmithing, 50, 10000000, silent = FALSE)
|
||||
user.mind.auto_gain_experience(/datum/skill/level/dwarfy/blacksmithing, 50, 10000000, silent = FALSE)
|
||||
break
|
||||
|
||||
/obj/structure/anvil/debugsuper
|
||||
|
||||
@@ -35,7 +35,7 @@
|
||||
if(G.max_heat_protection_temperature)
|
||||
prot = (G.max_heat_protection_temperature > 360)
|
||||
else
|
||||
prot = 1
|
||||
prot = 0
|
||||
if(prot > 0 || HAS_TRAIT(user, TRAIT_RESISTHEAT) || HAS_TRAIT(user, TRAIT_RESISTHEATHANDS))
|
||||
to_chat(user, "<span class='notice'>You pick up the [src].</span>")
|
||||
return ..()
|
||||
|
||||
@@ -581,7 +581,7 @@
|
||||
C = owner
|
||||
no_update = FALSE
|
||||
|
||||
if(HAS_TRAIT(C, TRAIT_HUSK) && is_organic_limb())
|
||||
if(HAS_TRAIT(C, TRAIT_HUSK) && (is_organic_limb() || render_like_organic))
|
||||
species_id = "husk" //overrides species_id
|
||||
dmg_overlay_type = "" //no damage overlay shown when husked
|
||||
should_draw_gender = FALSE
|
||||
@@ -619,7 +619,10 @@
|
||||
skin_tone = ""
|
||||
|
||||
body_gender = H.dna.features["body_model"]
|
||||
should_draw_gender = S.sexes
|
||||
if(GLOB.nongendered_limb_types[species_id])
|
||||
should_draw_gender = FALSE
|
||||
else
|
||||
should_draw_gender = S.sexes
|
||||
|
||||
var/mut_colors = (MUTCOLORS in S.species_traits)
|
||||
if(mut_colors)
|
||||
|
||||
@@ -434,5 +434,8 @@
|
||||
var/datum/scar/scaries = new
|
||||
var/datum/wound/loss/phantom_loss = new // stolen valor, really
|
||||
scaries.generate(L, phantom_loss)
|
||||
if(HAS_TRAIT(src, ROBOTIC_LIMBS)) //Snowflake trait moment, but needed.
|
||||
L.render_like_organic = TRUE
|
||||
L.change_bodypart_status(BODYPART_ROBOTIC, FALSE, TRUE) //Haha what if IPC-lings actually regenerated the right limbs instead of organic ones? That'd be pretty cool, right?
|
||||
L.attach_limb(src, 1)
|
||||
return TRUE
|
||||
|
||||
@@ -161,7 +161,7 @@
|
||||
debrain_overlay.icon = 'icons/mob/animal_parts.dmi'
|
||||
debrain_overlay.icon_state = "debrained_larva"
|
||||
else if(!(NOBLOOD in species_flags_list))
|
||||
debrain_overlay.icon = 'icons/mob/human_face.dmi'
|
||||
debrain_overlay.icon = 'icons/mob/human_parts.dmi'
|
||||
debrain_overlay.icon_state = "debrained"
|
||||
. += debrain_overlay
|
||||
else
|
||||
@@ -175,21 +175,31 @@
|
||||
|
||||
// lipstick
|
||||
if(lip_style)
|
||||
var/image/lips_overlay = image('icons/mob/human_face.dmi', "lips_[lip_style]", -BODY_LAYER, SOUTH)
|
||||
var/image/lips_overlay = image('icons/mob/lips.dmi', "lips_[lip_style]", -BODY_LAYER, SOUTH)
|
||||
lips_overlay.color = lip_color
|
||||
. += lips_overlay
|
||||
|
||||
// eyes
|
||||
if(eyes)
|
||||
var/image/left_eye = image('icons/mob/human_face.dmi', "left_eye", -BODY_LAYER, SOUTH)
|
||||
var/image/right_eye = image('icons/mob/human_face.dmi', "right_eye", -BODY_LAYER, SOUTH)
|
||||
if(eyes.left_eye_color && eyes.right_eye_color)
|
||||
left_eye.color = "#" + eyes.left_eye_color
|
||||
right_eye.color = "#" + eyes.right_eye_color
|
||||
. += left_eye
|
||||
. += right_eye
|
||||
var/left_state = DEFAULT_LEFT_EYE_STATE
|
||||
var/right_state = DEFAULT_RIGHT_EYE_STATE
|
||||
if(owner && owner.dna.species)
|
||||
var/eye_type = owner.dna.species.eye_type
|
||||
if(GLOB.eye_types[eye_type])
|
||||
left_state = eye_type + "_left_eye"
|
||||
right_state = eye_type + "_right_eye"
|
||||
if(left_state != DEFAULT_NO_EYE_STATE)
|
||||
var/image/left_eye = image('icons/mob/hair.dmi', left_state, -BODY_LAYER, SOUTH)
|
||||
if(eyes.left_eye_color)
|
||||
left_eye.color = "#" + eyes.left_eye_color
|
||||
. += left_eye
|
||||
if(right_state != DEFAULT_NO_EYE_STATE)
|
||||
var/image/right_eye = image('icons/mob/hair.dmi', right_state, -BODY_LAYER, SOUTH)
|
||||
if(eyes.right_eye_color)
|
||||
right_eye.color = "#" + eyes.right_eye_color
|
||||
. += right_eye
|
||||
else
|
||||
var/eyes_overlay = image('icons/mob/human_face.dmi', "eyes_missing", -BODY_LAYER, SOUTH)
|
||||
var/eyes_overlay = image('icons/mob/hair.dmi', "eyes_missing", -BODY_LAYER, SOUTH)
|
||||
. += eyes_overlay
|
||||
|
||||
/obj/item/bodypart/head/monkey
|
||||
|
||||
@@ -248,7 +248,7 @@
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/Initialize()
|
||||
. = ..()
|
||||
mob_overlay = image('icons/mob/human_face.dmi', "eyes_glow_gs")
|
||||
mob_overlay = image('icons/mob/eyes.dmi', "eyes_glow_gs")
|
||||
|
||||
/obj/item/organ/eyes/robotic/glow/Destroy()
|
||||
terminate_effects()
|
||||
|
||||
@@ -529,7 +529,7 @@ GLOBAL_LIST_EMPTY(vending_products)
|
||||
if(5) // limb squish!
|
||||
for(var/i in C.bodyparts)
|
||||
var/obj/item/bodypart/squish_part = i
|
||||
if(squish_part.is_organic_limb())
|
||||
if(squish_part.is_organic_limb() || squish_part.render_like_organic)
|
||||
var/type_wound = pick(list(/datum/wound/blunt/critical, /datum/wound/blunt/severe, /datum/wound/blunt/moderate))
|
||||
squish_part.force_wound_upwards(type_wound)
|
||||
else
|
||||
|
||||
@@ -342,21 +342,23 @@
|
||||
to_chat(src, "<span class='warning'>You can't do that so fast, slow down.</span>")
|
||||
return
|
||||
|
||||
var/list/choices
|
||||
DelayNextAction(CLICK_CD_MELEE, flush = TRUE)
|
||||
|
||||
var/list/lickable = list()
|
||||
for(var/mob/living/L in view(1))
|
||||
if(L != src && (!L.ckey || L.client?.prefs.vore_flags & LICKABLE) && Adjacent(L))
|
||||
LAZYADD(choices, L)
|
||||
LAZYADD(lickable, L)
|
||||
for(var/mob/living/listed in lickable)
|
||||
lickable[listed] = new /mutable_appearance(listed)
|
||||
|
||||
if(!choices)
|
||||
if(!lickable)
|
||||
return
|
||||
|
||||
var/mob/living/tasted = input(src, "Who would you like to lick? (Excluding yourself and those with the preference disabled)", "Licking") as null|anything in choices
|
||||
var/mob/living/tasted = show_radial_menu(src, src, lickable, radius = 40, require_near = TRUE)
|
||||
|
||||
if(QDELETED(tasted) || (tasted.ckey && !(tasted.client?.prefs.vore_flags & LICKABLE)) || !Adjacent(tasted) || incapacitated(ignore_restraints = TRUE))
|
||||
return
|
||||
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
|
||||
visible_message("<span class='warning'>[src] licks [tasted]!</span>","<span class='notice'>You lick [tasted]. They taste rather like [tasted.get_taste_message()].</span>","<b>Slurp!</b>")
|
||||
|
||||
/mob/living/proc/get_taste_message(allow_generic = TRUE, datum/species/mrace)
|
||||
|
||||
@@ -46,6 +46,7 @@
|
||||
/datum/vore_look/Destroy()
|
||||
loop = null
|
||||
selected = null
|
||||
..() //this is a must
|
||||
return QDEL_HINT_HARDDEL
|
||||
|
||||
/datum/vore_look/Topic(href,href_list[])
|
||||
@@ -660,7 +661,7 @@
|
||||
if(href_list["saveprefs"])
|
||||
if(!(user.client?.prefs))
|
||||
return FALSE
|
||||
if(!user.client.prefs.save_character())
|
||||
if(!user.copy_to_prefs_vr() || !user.client.prefs.save_character())
|
||||
to_chat(user, "<span class='warning'>Belly Preferences not saved!</span>")
|
||||
log_admin("Could not save vore prefs on USER: [user].")
|
||||
else
|
||||
|
||||
Reference in New Issue
Block a user