Merge branch 'master' into NeuroFix

This commit is contained in:
Fermi
2019-08-12 00:00:28 +01:00
127 changed files with 776 additions and 570 deletions

View File

@@ -161,11 +161,13 @@
throwforce = 0 //Just to be on the safe side
throw_range = 0
throw_speed = 0
armour_penetration = 20
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
sharpness = IS_SHARP
var/can_drop = FALSE
var/fake = FALSE
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/melee/arm_blade/Initialize(mapload,silent,synthetic)
. = ..()

View File

@@ -224,7 +224,7 @@
. = ..()
/datum/clockwork_scripture/abscond/scripture_effects()
var/mob/living/pulled_mob = invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)
var/mob/living/pulled_mob = (invoker.pulling && isliving(invoker.pulling) && get_clockwork_power(ABSCOND_ABDUCTION_COST)) ? invoker.pulling : null
var/turf/T
if(GLOB.ark_of_the_clockwork_justiciar)
T = get_step(GLOB.ark_of_the_clockwork_justiciar, SOUTH)

View File

@@ -131,9 +131,7 @@
if(!M || !M.current)
continue
if(isliving(M.current) && M.current.stat != DEAD)
var/turf/t_turf
if(isAI(M.current))
t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
var/turf/t_turf = isAI(M.current) ? get_step(get_step(src, NORTH),NORTH) : get_turf(src) // AI too fat, must make sure it always ends up a 2 tiles north instead of on the ark.
do_teleport(M, t_turf, channel = TELEPORT_CHANNEL_CULT, forced = TRUE)
M.current.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
M.current.clear_fullscreen("flash", 5)

View File

@@ -105,7 +105,6 @@
inhand_x_dimension = 64
inhand_y_dimension = 64
actions_types = list()
item_flags = SLOWS_WHILE_IN_HAND
var/datum/action/innate/dash/cult/jaunt
var/datum/action/innate/cult/spin2win/linked_action
var/spinning = FALSE

View File

@@ -433,12 +433,12 @@ structure_check() searches for nearby cultist structures required for the invoca
continue
if(!A.anchored)
movedsomething = TRUE
if(do_teleport(A, T, forceMove = TRUE, channel = TELEPORT_CHANNEL_CULT))
if(do_teleport(A, target, forceMove = TRUE, channel = TELEPORT_CHANNEL_CULT))
movesuccess = TRUE
if(movedsomething)
..()
if(moveuserlater)
if(do_teleport(user, T, channel = TELEPORT_CHANNEL_CULT))
if(do_teleport(user, target, channel = TELEPORT_CHANNEL_CULT))
movesuccess = TRUE
if(movesuccess)
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")

View File

@@ -5,6 +5,7 @@
#define CHALLENGE_SHUTTLE_DELAY 15000 // 25 minutes, so the ops have at least 5 minutes before the shuttle is callable.
GLOBAL_LIST_EMPTY(jam_on_wardec)
GLOBAL_VAR_INIT(war_declared, FALSE)
/obj/item/nuclear_challenge
name = "Declaration of War (Challenge Mode)"
@@ -61,11 +62,13 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
for(var/obj/machinery/computer/camera_advanced/shuttle_docker/D in GLOB.jam_on_wardec)
D.jammed = TRUE
GLOB.war_declared = TRUE
var/list/nukeops = get_antag_minds(/datum/antagonist/nukeop)
var/actual_players = GLOB.joined_player_list.len - nukeops.len
new uplink_type(get_turf(user), user.key, CHALLENGE_TELECRYSTALS + CEILING(PLAYER_SCALING * actual_players, 1))
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
SSblackbox.record_feedback("amount", "nuclear_challenge_mode", 1)

View File

@@ -373,6 +373,11 @@
S.switch_mode_to(TRACK_INFILTRATOR)
countdown.start()
set_security_level("delta")
if(GLOB.war_declared)
var/area/A = get_area(src)
priority_announce("Alert: Unexpected increase in radiation levels near [A.name] ([src.x],[src.y],[src.z]). Please send an authorized radiation specialist to investigate.", "Sensory Nuclear Indexer Telemetry Calculation Helper")
else
detonation_timer = null
set_security_level(previous_level)

View File

@@ -244,10 +244,12 @@
to_chat(owner.current, "<span class='userdanger'>Your target has been framed for [crime], and you have been tasked with eliminating them to prevent them defending themselves in court.</span>")
to_chat(owner.current, "<B><font size=5 color=red>Any damage you cause will be a further embarrassment to Nanotrasen, so you have no limits on collateral damage.</font></B>")
to_chat(owner.current, "<span class='userdanger'> You have been provided with a standard uplink to accomplish your task. </span>")
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
else
to_chat(owner.current, "<span class='userdanger'>Your target is suspected of [crime], and you have been tasked with eliminating them by any means necessary to avoid a costly and embarrassing public trial.</span>")
to_chat(owner.current, "<B><font size=5 color=red>While you have a license to kill, unneeded property damage or loss of employee life will lead to your contract being terminated.</font></B>")
to_chat(owner.current, "<span class='userdanger'>For the sake of plausible deniability, you have been equipped with an array of captured Syndicate weaponry available via uplink.</span>")
to_chat(owner.current, "<span class='userdanger'>By no means reveal that you, or any other NT employees, are undercover agents.</span>")
to_chat(owner.current, "<span class='userdanger'>Finally, watch your back. Your target has friends in high places, and intel suggests someone may have taken out a contract of their own to protect them.</span>")
owner.announce_objectives()

View File

@@ -24,7 +24,6 @@
armour_penetration = 1000
resistance_flags = INDESTRUCTIBLE
anchored = TRUE
item_flags = SLOWS_WHILE_IN_HAND
var/team = WHITE_TEAM
var/reset_cooldown = 0
var/anyonecanpickup = TRUE

View File

@@ -72,11 +72,11 @@ GLOBAL_LIST_EMPTY(preferences_datums)
var/gender = MALE //gender of character (well duh)
var/age = 30 //age of character
var/underwear = "Nude" //underwear type
var/undie_color = "#FFFFFF"
var/undie_color = "FFF"
var/undershirt = "Nude" //undershirt type
var/shirt_color = "#FFFFFF"
var/shirt_color = "FFF"
var/socks = "Nude" //socks type
var/socks_color = "#FFFFFF"
var/socks_color = "FFF"
var/backbag = DBACKPACK //backpack type
var/jumpsuit_style = PREF_SUIT //suit/skirt
var/hair_style = "Bald" //Hair type
@@ -1534,7 +1534,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("undie_color")
var/n_undie_color = input(user, "Choose your underwear's color.", "Character Preference", undie_color) as color|null
if(n_undie_color)
undie_color = sanitize_hexcolor(n_undie_color, include_crunch= TRUE)
undie_color = sanitize_hexcolor(n_undie_color)
if("undershirt")
var/new_undershirt = input(user, "Choose your character's undershirt:", "Character Preference") as null|anything in GLOB.undershirt_list
@@ -1544,7 +1544,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("shirt_color")
var/n_shirt_color = input(user, "Choose your undershirt's color.", "Character Preference", shirt_color) as color|null
if(n_shirt_color)
shirt_color = sanitize_hexcolor(n_shirt_color, include_crunch= TRUE)
shirt_color = sanitize_hexcolor(n_shirt_color)
if("socks")
var/new_socks = input(user, "Choose your character's socks:", "Character Preference") as null|anything in GLOB.socks_list
@@ -1554,7 +1554,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
if("socks_color")
var/n_socks_color = input(user, "Choose your socks' color.", "Character Preference", socks_color) as color|null
if(n_socks_color)
socks_color = sanitize_hexcolor(n_socks_color, include_crunch= TRUE)
socks_color = sanitize_hexcolor(n_socks_color)
if("eyes")
var/new_eyes = input(user, "Choose your character's eye colour:", "Character Preference","#"+eye_color) as color|null

View File

@@ -437,7 +437,7 @@
item_state = "gas_alt"
resistance_flags = NONE
armor = list("melee" = 5, "bullet" = 5, "laser" = 5, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01

View File

@@ -72,9 +72,30 @@
M.adjustStaminaLoss(-2) //Restore 2/3 of the stamina used assuming empty stam buffer. With proper stamina buffer management, this results in a net gain of +.5 stamina per click.
if(warcry)
M.say("[warcry]", ignore_spam = TRUE, forced = "north star warcry")
.= FALSE
/obj/item/clothing/gloves/rapid/attack_self(mob/user)
var/input = stripped_input(user,"What do you want your battlecry to be? Max length of 6 characters.", ,"", 7)
if(input)
warcry = input
/obj/item/clothing/gloves/rapid/hug
name = "Hugs of the North Star"
desc = "Just looking at these fills you with an urge to hug the shit out of people"
warcry = "owo" //Shouldn't ever come into play
/obj/item/clothing/gloves/rapid/hug/Touch(mob/living/target,proximity = TRUE)
var/mob/living/M = loc
if(M.a_intent == INTENT_HELP)
if(target.health >= 0 && !HAS_TRAIT(target, TRAIT_FAKEDEATH)) //Can't hug people who are dying/dead
if(target.on_fire || target.lying ) //No spamming extinguishing, helping them up, or other non-hugging/patting help interactions
return
else
M.changeNext_move(CLICK_CD_RAPID)
. = FALSE
/obj/item/clothing/gloves/rapid/hug/attack_self(mob/user)
return FALSE

View File

@@ -4,8 +4,8 @@
icon_state = "breath"
item_state = "m_mask"
body_parts_covered = 0
clothing_flags = MASKINTERNALS
visor_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
visor_flags = ALLOWINTERNALS
w_class = WEIGHT_CLASS_SMALL
gas_transfer_coefficient = 0.1
permeability_coefficient = 0.5

View File

@@ -2,7 +2,7 @@
name = "gas mask"
desc = "A face-covering mask that can be connected to an air supply. While good for concealing your identity, it isn't good for blocking gas flow." //More accurate
icon_state = "gas_alt"
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE|HIDEFACIALHAIR|HIDESNOUT
w_class = WEIGHT_CLASS_NORMAL
item_state = "gas_alt"
@@ -59,7 +59,7 @@
/obj/item/clothing/mask/gas/clown_hat
name = "clown wig and mask"
desc = "A true prankster's facial attire. A clown is incomplete without his wig and mask."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "clown"
item_state = "clown_hat"
flags_cover = MASKCOVERSEYES
@@ -91,7 +91,7 @@
/obj/item/clothing/mask/gas/sexyclown
name = "sexy-clown wig and mask"
desc = "A feminine clown mask for the dabbling crossdressers or female entertainers."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "sexyclown"
item_state = "sexyclown"
flags_cover = MASKCOVERSEYES
@@ -100,7 +100,7 @@
/obj/item/clothing/mask/gas/mime
name = "mime mask"
desc = "The traditional mime's mask. It has an eerie facial posture."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "mime"
item_state = "mime"
flags_cover = MASKCOVERSEYES
@@ -132,7 +132,7 @@
/obj/item/clothing/mask/gas/monkeymask
name = "monkey mask"
desc = "A mask used when acting as a monkey."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "monkeymask"
item_state = "monkeymask"
flags_cover = MASKCOVERSEYES
@@ -141,7 +141,7 @@
/obj/item/clothing/mask/gas/sexymime
name = "sexy mime mask"
desc = "A traditional female mime's mask."
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
icon_state = "sexymime"
item_state = "sexymime"
flags_cover = MASKCOVERSEYES
@@ -162,7 +162,7 @@
name = "owl mask"
desc = "Twoooo!"
icon_state = "owl"
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
flags_cover = MASKCOVERSEYES
resistance_flags = FLAMMABLE

View File

@@ -7,10 +7,10 @@
actions_types = list(/datum/action/item_action/halt, /datum/action/item_action/adjust)
icon_state = "sechailer"
item_state = "sechailer"
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
clothing_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
flags_inv = HIDEFACIALHAIR|HIDEFACE
w_class = WEIGHT_CLASS_SMALL
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
visor_flags_inv = HIDEFACE
flags_cover = MASKCOVERSMOUTH
visor_flags_cover = MASKCOVERSMOUTH

View File

@@ -4,7 +4,7 @@
name = "space helmet"
icon_state = "spaceold"
desc = "A special helmet with solar UV shielding to protect your eyes from harmful rays."
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL
clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
item_state = "spaceold"
permeability_coefficient = 0.01
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 100, "rad" = 50, "fire" = 80, "acid" = 70)

View File

@@ -15,6 +15,12 @@
var/list/wave_type
var/wave_name = "normal"
/datum/round_event/meteor_wave/setup()
announceWhen = 1
startWhen = rand(300, 600) //Yeah for SOME REASON this is measured in seconds and not deciseconds???
endWhen = startWhen + 60
/datum/round_event/meteor_wave/New()
..()
if(!wave_type)
@@ -46,7 +52,7 @@
kill()
/datum/round_event/meteor_wave/announce(fake)
priority_announce("Meteors have been detected on collision course with the station.", "Meteor Alert", 'sound/ai/meteors.ogg')
priority_announce("Meteors have been detected on collision course with the station. Estimated time until impact: [round(startWhen/60)] minutes.", "Meteor Alert", 'sound/ai/meteors.ogg')
/datum/round_event/meteor_wave/tick()
if(ISMULTIPLE(activeFor, 3))

View File

@@ -573,4 +573,14 @@
name = "Maintenance Peaches"
desc = "I have a mouth and I must eat."
icon_state = "peachcanmaint"
tastes = list("peaches" = 1, "tin" = 7)
tastes = list("peaches" = 1, "tin" = 7)
/obj/item/reagent_containers/food/snacks/chocolatestrawberry
name = "Chocolate dipped strawberries"
desc = "A strawberry dipped in a bit of chocolate."
icon_state = "chocolatestrawberry"
list_reagents = list("sugar" = 5, "nutriment" = 2)
filling_color = "#ffdf26"
w_class = WEIGHT_CLASS_NORMAL
tastes = list("strawberries" = 5, "chocolate" = 3)
foodtype = FRUIT | SUGAR

View File

@@ -308,7 +308,6 @@
tastes = list("bread" = 1, "egg" = 1, "cheese" = 1)
foodtype = GRAIN | MEAT | DAIRY
/obj/item/reagent_containers/food/snacks/sugarcookie
name = "sugar cookie"
desc = "Just like your little sister used to make."
@@ -369,6 +368,16 @@
tastes = list("cake" = 3, "blue cherry" = 1)
foodtype = GRAIN | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/strawberrycupcake
name = "Strawberry cupcake"
desc = "Strawberry inside a delicious cupcake."
icon_state = "strawberrycupcake"
bonus_reagents = list("nutriment" = 1, "vitamin" = 3)
list_reagents = list("nutriment" = 5, "vitamin" = 1)
filling_color = "#F0E68C"
tastes = list("cake" = 2, "strawberry" = 1)
foodtype = GRAIN | FRUIT | SUGAR
/obj/item/reagent_containers/food/snacks/honeybun
name = "honey bun"
desc = "A sticky pastry bun glazed with honey."

View File

@@ -315,4 +315,12 @@
filling_color = "#1E90FF"
list_reagents = list("nutriment" = 2, "vitamin" = 4)
tastes = list("nuts" = 1, "pie" = 1)
foodtype = GRAIN
foodtype = GRAIN
/obj/item/reagent_containers/food/snacks/pie/strawberrypie
name = "strawberry pie"
desc = "A strawberry.pie."
icon_state = "strawberrypie"
bonus_reagents = list("nutriment" = 6, "vitamin" = 6)
tastes = list("strawberry" = 1, "pie" = 1)
foodtype = GRAIN | FRUIT | SUGAR

View File

@@ -332,3 +332,12 @@
)
result = /obj/item/reagent_containers/food/snacks/riceball
subcategory = CAT_MISCFOOD
/datum/crafting_recipe/food/chocolatestrawberry
name = "Chocolate Strawberry"
reqs = list(
/obj/item/reagent_containers/food/snacks/chocolatebar = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberries = 1
)
result = /obj/item/reagent_containers/food/snacks/chocolatestrawberry
subcategory = CAT_MISCFOOD

View File

@@ -325,6 +325,15 @@ datum/crafting_recipe/food/donut/meat
result = /obj/item/reagent_containers/food/snacks/bluecherrycupcake
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/strawberrycupcake
name = "Strawberry cherry cupcake"
reqs = list(
/obj/item/reagent_containers/food/snacks/pastrybase = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberries = 1
)
result = /obj/item/reagent_containers/food/snacks/strawberrycupcake
subcategory = CAT_PASTRY
/datum/crafting_recipe/food/honeybun
name = "Honey bun"
reqs = list(

View File

@@ -160,6 +160,15 @@
result = /obj/item/reagent_containers/food/snacks/pie/frostypie
subcategory = CAT_PIE
/datum/crafting_recipe/food/strawberrypie
name = "Strawberry pie"
reqs = list(
/obj/item/reagent_containers/food/snacks/pie/plain = 1,
/obj/item/reagent_containers/food/snacks/grown/strawberries = 1
)
result = /obj/item/reagent_containers/food/snacks/pie/strawberrypie
subcategory = CAT_PIE
/datum/crafting_recipe/food/baklava
name = "Baklava pie"
reqs = list(

View File

@@ -215,3 +215,22 @@
filling_color = "#7FFF00"
tastes = list("green grape" = 1)
distill_reagent = "cognac"
// Strawberry
/obj/item/seeds/strawberries
name = "pack of green grape seeds"
desc = "These seeds grow into strawberries vines."
icon_state = "seed-strawberry"
species = "strawberry"
plantname = "Strawberry Vine"
product = /obj/item/reagent_containers/food/snacks/grown/strawberries
reagents_add = list("vitamin" = 0.07, "nutriment" = 0.1, "sugar" = 0.1)
mutatelist = list()
/obj/item/reagent_containers/food/snacks/grown/strawberries
seed = /obj/item/seeds/strawberries
name = "strawberry"
icon_state = "strawberries"
filling_color = "#7FFF00"
tastes = list("strawberries" = 1)
wine_power = 20

View File

@@ -43,7 +43,7 @@
name = "explorer gas mask"
desc = "A military-grade gas mask that can be connected to an air supply."
icon_state = "gas_mining"
visor_flags = BLOCK_GAS_SMOKE_EFFECT | MASKINTERNALS
visor_flags = BLOCK_GAS_SMOKE_EFFECT | ALLOWINTERNALS
visor_flags_inv = HIDEFACIALHAIR
visor_flags_cover = MASKCOVERSMOUTH
actions_types = list(/datum/action/item_action/adjust)

View File

@@ -641,6 +641,8 @@
nemesis_factions = list("mining", "boss")
var/transform_cooldown
var/swiping = FALSE
total_mass = 2.75
total_mass_on = 5
/obj/item/melee/transforming/cleaving_saw/examine(mob/user)
..()

View File

@@ -15,7 +15,7 @@
icon_state = "facehugger"
item_state = "facehugger"
w_class = WEIGHT_CLASS_TINY //note: can be picked up by aliens unlike most other items of w_class below 4
clothing_flags = MASKINTERNALS
clothing_flags = ALLOWINTERNALS
throw_range = 5
tint = 3
flags_cover = MASKCOVERSEYES | MASKCOVERSMOUTH

View File

@@ -239,7 +239,7 @@
if(href_list["internal"])
var/slot = text2num(href_list["internal"])
var/obj/item/ITEM = get_item_by_slot(slot)
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & MASKINTERNALS))
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS))
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
if(do_mob(usr, src, POCKET_STRIP_DELAY))
@@ -247,7 +247,7 @@
internal = null
update_internals_hud_icon(0)
else if(ITEM && istype(ITEM, /obj/item/tank))
if((wear_mask && (wear_mask.clothing_flags & MASKINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if((wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS)) || getorganslot(ORGAN_SLOT_BREATHING_TUBE))
internal = ITEM
update_internals_hud_icon(1)

View File

@@ -500,7 +500,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
if(B)
var/mutable_appearance/MA = mutable_appearance(B.icon, B.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(B))
MA.color = H.undie_color
MA.color = "#[H.undie_color]"
standing += MA
if(H.undershirt)
@@ -516,7 +516,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
else
MA = mutable_appearance(T.icon, T.icon_state, -BODY_LAYER)
if(UNDIE_COLORABLE(T))
MA.color = H.shirt_color
MA.color = "#[H.shirt_color]"
standing += MA
if(H.socks && H.get_num_legs(FALSE) >= 2)
@@ -529,7 +529,7 @@ GLOBAL_LIST_EMPTY(roundstart_races)
var/digilegs = (DIGITIGRADE in species_traits) ? "_d" : ""
var/mutable_appearance/MA = mutable_appearance(S.icon, "[S.icon_state][digilegs]", -BODY_LAYER)
if(UNDIE_COLORABLE(S))
MA.color = H.socks_color
MA.color = "[H.socks_color]"
standing += MA
if(standing.len)

View File

@@ -174,6 +174,7 @@
item_flags = ABSTRACT | DROPDEL
w_class = WEIGHT_CLASS_HUGE
sharpness = IS_SHARP
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/light_eater/Initialize()
. = ..()

View File

@@ -308,11 +308,17 @@
return
/mob/living/carbon/proc/get_breath_from_internal(volume_needed)
var/obj/item/clothing/check
var/internals = FALSE
for(check in GET_INTERNAL_SLOTS(src))
if(CHECK_BITFIELD(check.clothing_flags, ALLOWINTERNALS))
internals = TRUE
if(internal)
if(internal.loc != src)
internal = null
update_internals_hud_icon(0)
else if ((!wear_mask || !(wear_mask.clothing_flags & MASKINTERNALS)) && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
else if (!internals && !getorganslot(ORGAN_SLOT_BREATHING_TUBE))
internal = null
update_internals_hud_icon(0)
else

View File

@@ -187,7 +187,7 @@
clear_alert("legcuffed")
if(legcuffed)
var/mutable_appearance/legcuffs = mutable_appearance('icons/mob/restraints.dmi', legcuffed.item_state, -LEGCUFF_LAYER)
legcuffs.color = handcuffed.color
legcuffs.color = legcuffed.color
overlays_standing[HANDCUFF_LAYER] = legcuffs
apply_overlay(LEGCUFF_LAYER)

View File

@@ -43,7 +43,7 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
var/list/guardian_overlays[GUARDIAN_TOTAL_LAYERS]
var/reset = 0 //if the summoner has reset the guardian already
var/cooldown = 0
var/mob/living/summoner
var/mob/living/carbon/summoner
var/range = 10 //how far from the user the spirit can be
var/toggle_button_type = /obj/screen/guardian/ToggleMode/Inactive //what sort of toggle button the hud uses
var/datum/guardianname/namedatum = new/datum/guardianname()
@@ -149,6 +149,9 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
death(TRUE)
qdel(src)
snapback()
if(HAS_TRAIT(summoner, TRAIT_NODEATH) && (istype(summoner.wear_neck, /obj/item/clothing/neck/necklace/memento_mori)))
REMOVE_TRAIT(summoner, TRAIT_NODEATH, "memento_mori")
to_chat(summoner,"<span class='danger'>You feel incredibly vulnerable as the memento mori pulls your life force in one too many directions!")
/mob/living/simple_animal/hostile/guardian/Stat()
..()

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@@ -116,17 +116,19 @@
// vision_distance (optional) define how many tiles away the message can be seen.
// ignored_mob (optional) doesn't show any message to a given mob if TRUE.
/atom/proc/visible_message(message, self_message, blind_message, vision_distance, ignored_mob, no_ghosts = FALSE)
/atom/proc/visible_message(message, self_message, blind_message, vision_distance, list/ignored_mobs, no_ghosts = FALSE)
var/turf/T = get_turf(src)
if(!T)
return
if(!islist(ignored_mobs))
ignored_mobs = list(ignored_mobs)
var/range = 7
if(vision_distance)
range = vision_distance
for(var/mob/M in get_hearers_in_view(range, src))
if(!M.client)
continue
if(M == ignored_mob)
if(M in ignored_mobs)
continue
var/msg = message
if(isobserver(M) && no_ghosts)

View File

@@ -15,6 +15,7 @@
recharge_rate = 1
ammo_type = /obj/item/ammo_casing/magic/bloodchill
fire_sound = 'sound/effects/attackblob.ogg'
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/gun/magic/bloodchill/Initialize()
. = ..()

View File

@@ -17,10 +17,14 @@
time = 155
/datum/surgery_step/ground_nerves/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] starts splicing together [target]'s nerves.", "<span class='notice'>You start splicing together [target]'s nerves.</span>")
display_results(user, target, "<span class='notice'>You start rerouting [target]'s nerves.</span>",
"[user] starts rerouting [target]'s nerves.",
"[user] starts manipulating [target]'s nervous system.")
/datum/surgery_step/ground_nerves/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] successfully splices [target]'s nervous system!", "<span class='notice'>You successfully splice [target]'s nervous system!</span>")
display_results(user, target, "<span class='notice'>You successfully reroute [target]'s nervous system!</span>",
"[user] successfully reroutes [target]'s nervous system!",
"[user] finishes manipulating [target]'s nervous system.")
new /datum/bioware/grounded_nerves(target)
return TRUE
@@ -37,4 +41,4 @@
/datum/bioware/grounded_nerves/on_lose()
..()
owner.physiology.siemens_coeff = prev_coeff
owner.physiology.siemens_coeff = prev_coeff

View File

@@ -10,17 +10,20 @@
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_NERVES
/datum/surgery_step/splice_nerves
name = "splice nerves"
accept_hand = TRUE
time = 155
/datum/surgery_step/splice_nerves/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] starts splicing together [target]'s nerves.", "<span class='notice'>You start splicing together [target]'s nerves.</span>")
display_results(user, target, "<span class='notice'>You start splicing together [target]'s nerves.</span>",
"[user] starts splicing together [target]'s nerves.",
"[user] starts manipulating [target]'s nervous system.")
/datum/surgery_step/splice_nerves/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] successfully splices [target]'s nervous system!", "<span class='notice'>You successfully splice [target]'s nervous system!</span>")
display_results(user, target, "<span class='notice'>You successfully splice [target]'s nervous system!</span>",
"[user] successfully splices [target]'s nervous system!",
"[user] finishes manipulating [target]'s nervous system.")
new /datum/bioware/spliced_nerves(target)
return TRUE
@@ -28,11 +31,9 @@
name = "Spliced Nerves"
desc = "Nerves are connected to each other multiple times, greatly reducing the impact of stunning effects."
mod_type = BIOWARE_NERVES
/datum/bioware/spliced_nerves/on_gain()
..()
owner.physiology.stun_mod *= 0.5
/datum/bioware/spliced_nerves/on_lose()
..()
owner.physiology.stun_mod *= 2
owner.physiology.stun_mod *= 2

View File

@@ -10,17 +10,20 @@
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
bioware_target = BIOWARE_CIRCULATION
/datum/surgery_step/thread_veins
name = "thread veins"
accept_hand = TRUE
time = 125
/datum/surgery_step/thread_veins/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] starts weaving [target]'s circulatory system.", "<span class='notice'>You start weaving [target]'s circulatory system.</span>")
display_results(user, target, "<span class='notice'>You start weaving [target]'s circulatory system.</span>",
"[user] starts weaving [target]'s circulatory system.",
"[user] starts manipulating [target]'s circulatory system.")
/datum/surgery_step/thread_veins/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] weaves [target]'s circulatory system into a resistant mesh!", "<span class='notice'>You weave [target]'s circulatory system into a resistant mesh!</span>")
display_results(user, target, "<span class='notice'>You weave [target]'s circulatory system into a resistant mesh!</span>",
"[user] weaves [target]'s circulatory system into a resistant mesh!",
"[user] finishes manipulating [target]'s circulatory system.")
new /datum/bioware/threaded_veins(target)
return TRUE
@@ -28,11 +31,9 @@
name = "Threaded Veins"
desc = "The circulatory system is woven into a mesh, severely reducing the amount of blood lost from wounds."
mod_type = BIOWARE_CIRCULATION
/datum/bioware/threaded_veins/on_gain()
..()
owner.physiology.bleed_mod *= 0.25
/datum/bioware/threaded_veins/on_lose()
..()
owner.physiology.bleed_mod *= 4
owner.physiology.bleed_mod *= 4

View File

@@ -2,7 +2,6 @@
name = "Brainwashing Surgery Disk"
desc = "The disk provides instructions on how to impress an order on a brain, making it the primary objective of the patient."
surgeries = list(/datum/surgery/advanced/brainwashing)
/datum/surgery/advanced/brainwashing
name = "Brainwashing"
desc = "A surgical procedure which directly implants a directive into the patient's brain, making it their absolute priority. It can be cleared using a mindshield implant."
@@ -13,10 +12,9 @@
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/brainwash,
/datum/surgery_step/close)
species = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_HEAD)
/datum/surgery/advanced/brainwashing/can_start(mob/user, mob/living/carbon/target)
if(!..())
return FALSE
@@ -24,27 +22,29 @@
if(!B)
return FALSE
return TRUE
/datum/surgery_step/brainwash
name = "brainwash"
implements = list(/obj/item/hemostat = 85, TOOL_WIRECUTTER = 50, /obj/item/stack/packageWrap = 35, /obj/item/stack/cable_coil = 15)
time = 200
var/objective
/datum/surgery_step/brainwash/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
objective = stripped_input(user, "Choose the objective to imprint on your victim's brain.", "Brainwashing", null, MAX_MESSAGE_LEN)
if(!objective)
return -1
user.visible_message("[user] begins to tinker with [target]'s brain.", "<span class='notice'>You begin to brainwash [target]...</span>")
display_results(user, target, "<span class='notice'>You begin to brainwash [target]...</span>",
"[user] begins to fix [target]'s brain.",
"[user] begins to perform surgery on [target]'s brain.")
/datum/surgery_step/brainwash/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(!target.mind)
user.visible_message("[target] doesn't respond to the brainwashing, as if [target.p_they()] lacked a mind...")
to_chat(user, "<span class='warning'>[target] doesn't respond to the brainwashing, as if [target.p_they()] lacked a mind...</span>")
return FALSE
if(HAS_TRAIT(target, TRAIT_MINDSHIELD))
user.visible_message("You hear a faint buzzing from a device inside [target]'s brain, and the brainwashing is erased.")
to_chat(user, "<span class='warning'>You hear a faint buzzing from a device inside [target]'s brain, and the brainwashing is erased.</span>")
return FALSE
user.visible_message("[user] successfully brainwashes [target]!", "<span class='notice'>You succeed in brainwashing [target].</span>")
display_results(user, target, "<span class='notice'>You succeed in brainwashing [target].</span>",
"[user] successfully fixes [target]'s brain!",
"[user] completes the surgery on [target]'s brain.")
to_chat(target, "<span class='userdanger'>A new compulsion fills your mind... you feel forced to obey it!</span>")
brainwash(target, objective)
message_admins("[ADMIN_LOOKUPFLW(user)] surgically brainwashed [ADMIN_LOOKUPFLW(target)] with the objective '[objective]'.")
@@ -53,8 +53,10 @@
/datum/surgery_step/brainwash/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.getorganslot(ORGAN_SLOT_BRAIN))
user.visible_message("<span class='warning'>[user] damages some brain tissue!</span>", "<span class='warning'>You bruise some brain tissue!</span>")
display_results(user, target, "<span class='warning'>You screw up, bruising the brain tissue!</span>",
"<span class='warning'>[user] screws up, causing brain damage!</span>",
"[user] completes the surgery on [target]'s brain.")
target.adjustBrainLoss(40)
else
user.visible_message("<span class='warning'>[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.", "<span class='warning'>You suddenly notice that the brain you were working on is not there anymore.</span>")
return FALSE
return FALSE

View File

@@ -12,7 +12,6 @@
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_HEAD)
requires_bodypart_type = 0
/datum/surgery/advanced/lobotomy/can_start(mob/user, mob/living/carbon/target)
if(!..())
return FALSE
@@ -20,23 +19,25 @@
if(!B)
return FALSE
return TRUE
/datum/surgery_step/lobotomize
name = "perform lobotomy"
implements = list(/obj/item/scalpel = 85, /obj/item/melee/transforming/energy/sword = 55, /obj/item/kitchen/knife = 35,
/obj/item/shard = 25, /obj/item = 20)
time = 100
/datum/surgery_step/lobotomize/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.is_sharp())
return FALSE
return TRUE
/datum/surgery_step/lobotomize/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to cut a piece of [target]'s brain.", "<span class='notice'>You begin to cut a piece of [target]'s brain...</span>")
display_results(user, target, "<span class='notice'>You begin to perform a lobotomy on [target]'s brain...</span>",
"[user] begins to perform a lobotomy on [target]'s brain.",
"[user] begins to perform surgery on [target]'s brain.")
/datum/surgery_step/lobotomize/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] successfully lobotomizes [target]!", "<span class='notice'>You succeed in lobotomizing [target].</span>")
display_results(user, target, "<span class='notice'>You succeed in lobotomizing [target].</span>",
"[user] successfully lobotomizes [target]!",
"[user] completes the surgery on [target]'s brain.")
target.cure_all_traumas(TRAUMA_RESILIENCE_LOBOTOMY)
if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
@@ -51,7 +52,9 @@
/datum/surgery_step/lobotomize/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.getorganslot(ORGAN_SLOT_BRAIN))
user.visible_message("<span class='warning'>[user] removes the wrong part, causing more damage!</span>", "<span class='warning'>You remove the wrong part, causing more damage!</span>")
display_results(user, target, "<span class='warning'>You remove the wrong part, causing more damage!</span>",
"[user] successfully lobotomizes [target]!",
"[user] completes the surgery on [target]'s brain.")
target.adjustBrainLoss(80)
switch(rand(1,3))
if(1)
@@ -62,4 +65,4 @@
target.gain_trauma_type(BRAIN_TRAUMA_SPECIAL, TRAUMA_RESILIENCE_MAGIC)
else
user.visible_message("<span class='warning'>[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.", "<span class='warning'>You suddenly notice that the brain you were working on is not there anymore.</span>")
return FALSE
return FALSE

View File

@@ -7,9 +7,7 @@
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/bionecrosis,
/datum/surgery_step/close)
possible_locs = list(BODY_ZONE_HEAD)
/datum/surgery/advanced/necrotic_revival/can_start(mob/user, mob/living/carbon/target)
. = ..()
var/obj/item/organ/zombie_infection/ZI = target.getorganslot(ORGAN_SLOT_ZOMBIE)
@@ -19,16 +17,21 @@
/datum/surgery_step/bionecrosis
name = "start bionecrosis"
implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
implements = list(/obj/item/reagent_containers/syringe = 100, /obj/item/pen = 30)
time = 50
chems_needed = list("zombiepowder", "rezadone")
require_all_chems = FALSE
/datum/surgery_step/bionecrosis/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to stimulate [target]'s brain.", "<span class='notice'>You begin to stimulate [target]'s brain...</span>")
display_results(user, target, "<span class='notice'>You begin to grow a romerol tumor on [target]'s brain...</span>",
"[user] begins to tinker with [target]'s brain...",
"[user] begins to perform surgery on [target]'s brain.")
/datum/surgery_step/bionecrosis/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] successfully grows a necrotic tumor on [target]'s brain!", "<span class='notice'>You succeed in growing a necrotic tumor on [target]'s brain.</span>")
display_results(user, target, "<span class='notice'>You succeed in growing a romerol tumor on [target]'s brain.</span>",
"[user] successfully grows a romerol tumor on [target]'s brain!",
"[user] completes the surgery on [target]'s brain.")
if(!target.getorganslot(ORGAN_SLOT_ZOMBIE))
var/obj/item/organ/zombie_infection/ZI = new()
ZI.Insert(target)
return TRUE
return TRUE

View File

@@ -7,31 +7,34 @@
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/pacify,
/datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_HEAD)
requires_bodypart_type = 0
/datum/surgery/advanced/pacify/can_start(mob/user, mob/living/carbon/target)
. = ..()
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
if(!B)
return FALSE
/datum/surgery_step/pacify
name = "rewire brain"
implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15)
time = 40
/datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to reshape [target]'s brain.", "<span class='notice'>You begin to reshape [target]'s brain...</span>")
display_results(user, target, "<span class='notice'>You begin to pacify [target]...</span>",
"[user] begins to fix [target]'s brain.",
"[user] begins to perform surgery on [target]'s brain.")
/datum/surgery_step/pacify/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] reshapes [target]'s brain!", "<span class='notice'>You succeed in reshaping [target]'s brain.</span>")
display_results(user, target, "<span class='notice'>You succeed in neurologically pacifying [target].</span>",
"[user] successfully fixes [target]'s brain!",
"[user] completes the surgery on [target]'s brain.")
target.gain_trauma(/datum/brain_trauma/severe/pacifism, TRAUMA_RESILIENCE_LOBOTOMY)
return TRUE
/datum/surgery_step/pacify/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] reshapes [target]'s brain!", "<span class='notice'>You screwed up, and rewired [target]'s brain the wrong way around...</span>")
display_results(user, target, "<span class='notice'>You screw up, rewiring [target]'s brain the wrong way around...</span>",
"<span class='warning'>[user] screws up, causing brain damage!</span>",
"[user] completes the surgery on [target]'s brain.")
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
return FALSE
return FALSE

View File

@@ -8,11 +8,9 @@
/datum/surgery_step/incise,
/datum/surgery_step/revive,
/datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_HEAD)
requires_bodypart_type = 0
/datum/surgery/advanced/revival/can_start(mob/user, mob/living/carbon/target)
if(!..())
return FALSE
@@ -24,12 +22,10 @@
if(!B)
return FALSE
return TRUE
/datum/surgery_step/revive
name = "electrically stimulate brain"
implements = list(/obj/item/twohanded/shockpaddles = 100, /obj/item/abductor/gizmo = 100, /obj/item/melee/baton = 75, /obj/item/organ/cyberimp/arm/baton = 75, /obj/item/organ/cyberimp/arm/gun/taser = 60, /obj/item/gun/energy/e_gun/advtaser = 60, /obj/item/gun/energy/taser = 60)
time = 120
/datum/surgery_step/revive/tool_check(mob/user, obj/item/tool)
. = TRUE
if(istype(tool, /obj/item/twohanded/shockpaddles))
@@ -51,25 +47,33 @@
return FALSE
/datum/surgery_step/revive/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] prepares to shock [target]'s brain with [tool].", "<span class='notice'>You prepare to give [target]'s brain the spark of life with [tool].</span>")
display_results(user, target, "<span class='notice'>You prepare to give [target]'s brain the spark of life with [tool].</span>",
"[user] prepares to shock [target]'s brain with [tool].",
"[user] prepares to shock [target]'s brain with [tool].")
target.notify_ghost_cloning("Someone is trying to zap your brain. Re-enter your corpse if you want to be revived!", source = target)
/datum/surgery_step/revive/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] send a powerful shock to [target]'s brain with [tool]...", "<span class='notice'>You successfully shock [target]'s brain with [tool]...</span>")
display_results(user, target, "<span class='notice'>You successfully shock [target]'s brain with [tool]...</span>",
"[user] send a powerful shock to [target]'s brain with [tool]...",
"[user] send a powerful shock to [target]'s brain with [tool]...")
playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1)
target.adjustOxyLoss(-50, 0)
target.updatehealth()
if(target.revive())
user.visible_message("...[target] wakes up, alive and aware!", "<span class='notice'><b>IT'S ALIVE!</b></span>")
target.visible_message("...[target] wakes up, alive and aware!")
target.emote("gasp")
target.adjustBrainLoss(50, 199) //MAD SCIENCE
return TRUE
else
user.visible_message("...[target.p_they()] convulses, then lies still.")
target.visible_message("...[target.p_they()] convulses, then lies still.")
return FALSE
/datum/surgery_step/revive/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.", "<span class='notice'>You shock [target]'s brain with [tool], but [target.p_they()] doesn't react.</span>")
display_results(user, target, "<span class='notice'>You shock [target]'s brain with [tool], but [target.p_they()] doesn't react.</span>",
"[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.",
"[user] send a powerful shock to [target]'s brain with [tool], but [target.p_they()] doesn't react.")
playsound(get_turf(target), 'sound/magic/lightningbolt.ogg', 50, 1)
target.adjustBrainLoss(15, 199)
return FALSE
return FALSE

View File

@@ -7,17 +7,14 @@
/datum/surgery_step/incise,
/datum/surgery_step/viral_bond,
/datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_CHEST)
/datum/surgery/advanced/viral_bonding/can_start(mob/user, mob/living/carbon/target)
if(!..())
return FALSE
if(!LAZYLEN(target.diseases))
return FALSE
return TRUE
/datum/surgery_step/viral_bond
name = "viral bond"
implements = list(/obj/item/cautery = 100, TOOL_WELDER = 50, /obj/item = 30) // 30% success with any hot item.
@@ -27,15 +24,18 @@
/datum/surgery_step/viral_bond/tool_check(mob/user, obj/item/tool)
if(implement_type == TOOL_WELDER || implement_type == /obj/item)
return tool.is_hot()
return TRUE
/datum/surgery_step/viral_bond/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] starts heating [target]'s bone marrow with [tool]...", "<span class='notice'>You start heating [target]'s bone marrow with [tool]...</span>")
display_results(user, target, "<span class='notice'>You start heating [target]'s bone marrow with [tool]...</span>",
"[user] starts heating [target]'s bone marrow with [tool]...",
"[user] starts heating something in [target]'s chest with [tool]...")
/datum/surgery_step/viral_bond/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[target]'s bone marrow begins pulsing slowly.", "<span class='notice'>[target]'s bone marrow begins pulsing slowly. The viral bonding is complete.</span>")
display_results(user, target, "<span class='notice'>[target]'s bone marrow begins pulsing slowly. The viral bonding is complete.</span>",
"[target]'s bone marrow begins pulsing slowly.",
"[user] finishes the operation.")
for(var/X in target.diseases)
var/datum/disease/D = X
D.carrier = TRUE
return TRUE
return TRUE

View File

@@ -1,25 +1,25 @@
/datum/surgery/amputation
name = "amputation"
name = "Amputation"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/sever_limb)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD)
requires_bodypart_type = 0
/datum/surgery_step/sever_limb
name = "sever limb"
implements = list(/obj/item/scalpel = 100, /obj/item/circular_saw = 100, /obj/item/melee/transforming/energy/sword/cyborg/saw = 100, /obj/item/melee/arm_blade = 80, /obj/item/twohanded/required/chainsaw = 80, /obj/item/mounted_chainsaw = 80, /obj/item/twohanded/fireaxe = 50, /obj/item/hatchet = 40, /obj/item/kitchen/knife/butcher = 25)
time = 64
/datum/surgery_step/sever_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to sever [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You begin to sever [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to sever [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to sever [target]'s [parse_zone(target_zone)]!",
"[user] begins to sever [target]'s [parse_zone(target_zone)]!")
/datum/surgery_step/sever_limb/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/mob/living/carbon/human/L = target
user.visible_message("[user] severs [L]'s [parse_zone(target_zone)]!", "<span class='notice'>You sever [L]'s [parse_zone(target_zone)].</span>")
display_results(user, target, "<span class='notice'>You sever [L]'s [parse_zone(target_zone)].</span>",
"[user] severs [L]'s [parse_zone(target_zone)]!",
"[user] severs [L]'s [parse_zone(target_zone)]!")
if(surgery.operated_bodypart)
var/obj/item/bodypart/target_limb = surgery.operated_bodypart
target_limb.drop_limb()
return 1
return 1

View File

@@ -1,5 +1,5 @@
/datum/surgery/brain_surgery
name = "brain surgery"
name = "Brain surgery"
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
@@ -7,16 +7,13 @@
/datum/surgery_step/clamp_bleeders,
/datum/surgery_step/fix_brain,
/datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_HEAD)
requires_bodypart_type = 0
/datum/surgery_step/fix_brain
name = "fix brain"
implements = list(/obj/item/hemostat = 85, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15) //don't worry, pouring some alcohol on their open brain will get that chance to 100
time = 120 //long and complicated
/datum/surgery/brain_surgery/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN)
if(!B)
@@ -24,10 +21,14 @@
return TRUE
/datum/surgery_step/fix_brain/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to fix [target]'s brain.", "<span class='notice'>You begin to fix [target]'s brain...</span>")
display_results(user, target, "<span class='notice'>You begin to fix [target]'s brain...</span>",
"[user] begins to fix [target]'s brain.",
"[user] begins to perform surgery on [target]'s brain.")
/datum/surgery_step/fix_brain/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] successfully fixes [target]'s brain!", "<span class='notice'>You succeed in fixing [target]'s brain.</span>")
display_results(user, target, "<span class='notice'>You succeed in fixing [target]'s brain.</span>",
"[user] successfully fixes [target]'s brain!",
"[user] completes the surgery on [target]'s brain.")
if(target.mind && target.mind.has_antag_datum(/datum/antagonist/brainwashed))
target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
target.adjustBrainLoss(-60)
@@ -36,9 +37,11 @@
/datum/surgery_step/fix_brain/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.getorganslot(ORGAN_SLOT_BRAIN))
user.visible_message("<span class='warning'>[user] screws up, causing more damage!</span>", "<span class='warning'>You screw up, causing more damage!</span>")
display_results(user, target, "<span class='warning'>You screw up, causing more damage!</span>",
"<span class='warning'>[user] screws up, causing brain damage!</span>",
"[user] completes the surgery on [target]'s brain.")
target.adjustBrainLoss(60)
target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
else
user.visible_message("<span class='warning'>[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore.", "<span class='warning'>You suddenly notice that the brain you were working on is not there anymore.</span>")
return FALSE
return FALSE

View File

@@ -1,30 +1,32 @@
/datum/surgery/cavity_implant
name = "cavity implant"
name = "Cavity implant"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/incise, /datum/surgery_step/handle_cavity, /datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_CHEST)
//handle cavity
/datum/surgery_step/handle_cavity
name = "implant item"
accept_hand = 1
accept_any_item = 1
implements = list(/obj/item = 100)
repeatable = TRUE
time = 32
var/obj/item/IC = null
/datum/surgery_step/handle_cavity/tool_check(mob/user, obj/item/tool)
if(istype(tool, /obj/item/cautery) || istype(tool, /obj/item/gun/energy/laser))
return FALSE
return !tool.is_hot()
/datum/surgery_step/handle_cavity/preop(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/bodypart/chest/CH = target.get_bodypart(BODY_ZONE_CHEST)
IC = CH.cavity_item
if(tool)
if(istype(tool, /obj/item/surgical_drapes) || istype(tool, /obj/item/bedsheet))
var/obj/item/inactive = user.get_inactive_held_item()
if(istype(inactive, /obj/item/cautery) || istype(inactive, /obj/item/screwdriver) || iscyborg(user))
attempt_cancel_surgery(surgery, tool, target, user)
return -1
user.visible_message("[user] begins to insert [tool] into [target]'s [target_zone].", "<span class='notice'>You begin to insert [tool] into [target]'s [target_zone]...</span>")
display_results(user, target, "<span class='notice'>You begin to insert [tool] into [target]'s [target_zone]...</span>",
"[user] begins to insert [tool] into [target]'s [target_zone].",
"[user] begins to insert [tool.w_class > WEIGHT_CLASS_SMALL ? tool : "something"] into [target]'s [target_zone].")
else
user.visible_message("[user] checks for items in [target]'s [target_zone].", "<span class='notice'>You check for items in [target]'s [target_zone]...</span>")
display_results(user, target, "<span class='notice'>You check for items in [target]'s [target_zone]...</span>",
"[user] checks for items in [target]'s [target_zone].",
"[user] looks for something in [target]'s [target_zone].")
/datum/surgery_step/handle_cavity/success(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/bodypart/chest/CH = target.get_bodypart(BODY_ZONE_CHEST)
@@ -32,18 +34,18 @@
if(IC || tool.w_class > WEIGHT_CLASS_NORMAL || HAS_TRAIT(tool, TRAIT_NODROP) || istype(tool, /obj/item/organ))
to_chat(user, "<span class='warning'>You can't seem to fit [tool] in [target]'s [target_zone]!</span>")
return 0
var/obj/item/electronic_assembly/EA = tool
if(istype(EA) && EA.combat_circuits && tool.w_class > WEIGHT_CLASS_SMALL)
to_chat(user, "<span class='warning'>[tool] is too dangerous to put in [target]'s [target_zone]! Maybe if it was smaller...</span>")
return 0
else
user.visible_message("[user] stuffs [tool] into [target]'s [target_zone]!", "<span class='notice'>You stuff [tool] into [target]'s [target_zone].</span>")
display_results(user, target, "<span class='notice'>You stuff [tool] into [target]'s [target_zone].</span>",
"[user] stuffs [tool] into [target]'s [target_zone]!",
"[user] stuffs [tool.w_class > WEIGHT_CLASS_SMALL ? tool : "something"] into [target]'s [target_zone].")
user.transferItemToLoc(tool, target, TRUE)
CH.cavity_item = tool
return 1
else
if(IC)
user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>")
display_results(user, target, "<span class='notice'>You pull [IC] out of [target]'s [target_zone].</span>",
"[user] pulls [IC] out of [target]'s [target_zone]!",
"[user] pulls [IC.w_class > WEIGHT_CLASS_SMALL ? IC : "something"] out of [target]'s [target_zone].")
user.put_in_hands(IC)
CH.cavity_item = null
return 1

View File

@@ -1,5 +1,5 @@
/datum/surgery/core_removal
name = "core removal"
name = "Core removal"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/extract_core)
species = list(/mob/living/simple_animal/slime)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
@@ -8,7 +8,6 @@
if(target.stat == DEAD)
return 1
return 0
//extract brain
/datum/surgery_step/extract_core
name = "extract core"
@@ -16,13 +15,17 @@
time = 16
/datum/surgery_step/extract_core/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to extract a core from [target].", "<span class='notice'>You begin to extract a core from [target]...</span>")
display_results(user, target, "<span class='notice'>You begin to extract a core from [target]...</span>",
"[user] begins to extract a core from [target].",
"[user] begins to extract a core from [target].")
/datum/surgery_step/extract_core/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/mob/living/simple_animal/slime/slime = target
if(slime.cores > 0)
slime.cores--
user.visible_message("[user] successfully extracts a core from [target]!", "<span class='notice'>You successfully extract a core from [target]. [slime.cores] core\s remaining.</span>")
display_results(user, target, "<span class='notice'>You successfully extract a core from [target]. [slime.cores] core\s remaining.</span>",
"[user] successfully extracts a core from [target]!",
"[user] successfully extracts a core from [target]!")
new slime.coretype(slime.loc)
@@ -33,4 +36,4 @@
return 0
else
to_chat(user, "<span class='warning'>There aren't any cores left in [target]!</span>")
return 1
return 1

View File

@@ -1,16 +1,14 @@
/datum/surgery/eye_surgery
name = "eye surgery"
name = "Eye surgery"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/fix_eyes, /datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_PRECISE_EYES)
requires_bodypart_type = 0
//fix eyes
/datum/surgery_step/fix_eyes
name = "fix eyes"
implements = list(/obj/item/hemostat = 100, TOOL_SCREWDRIVER = 45, /obj/item/pen = 25)
time = 64
/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target)
var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES)
if(!E)
@@ -19,10 +17,14 @@
return TRUE
/datum/surgery_step/fix_eyes/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to fix [target]'s eyes.", "<span class='notice'>You begin to fix [target]'s eyes...</span>")
display_results(user, target, "<span class='notice'>You begin to fix [target]'s eyes...</span>",
"[user] begins to fix [target]'s eyes.",
"[user] begins to perform surgery on [target]'s eyes.")
/datum/surgery_step/fix_eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] successfully fixes [target]'s eyes!", "<span class='notice'>You succeed in fixing [target]'s eyes.</span>")
display_results(user, target, "<span class='notice'>You succeed in fixing [target]'s eyes.</span>",
"[user] successfully fixes [target]'s eyes!",
"[user] completes the surgery on [target]'s eyes.")
target.cure_blind(list(EYE_DAMAGE))
target.set_blindness(0)
target.cure_nearsighted(list(EYE_DAMAGE))
@@ -32,8 +34,12 @@
/datum/surgery_step/fix_eyes/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(target.getorgan(/obj/item/organ/brain))
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>", "<span class='warning'>You accidentally stab [target] right in the brain!</span>")
display_results(user, target, "<span class='warning'>You accidentally stab [target] right in the brain!</span>",
"<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>",
"<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>")
target.adjustBrainLoss(70)
else
user.visible_message("<span class='warning'>[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.</span>", "<span class='warning'>You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.</span>")
return FALSE
display_results(user, target, "<span class='warning'>You accidentally stab [target] right in the brain! Or would have, if [target] had a brain.</span>",
"<span class='warning'>[user] accidentally stabs [target] right in the brain! Or would have, if [target] had a brain.</span>",
"<span class='warning'>[user] accidentally stabs [target] right in the brain!</span>")
return FALSE

View File

@@ -65,7 +65,7 @@
if(S.ignore_clothes || get_location_accessible(M, selected_zone))
var/datum/surgery/procedure = new S.type(M, selected_zone, affecting)
user.visible_message("[user] drapes [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].", \
user.visible_message("[user] drapes [I] over [M]'s [parse_zone(selected_zone)] to prepare for surgery.", \
"<span class='notice'>You drape [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].</span>")
log_combat(user, M, "operated on", null, "(OPERATION TYPE: [procedure.name]) (TARGET AREA: [selected_zone])")
@@ -110,15 +110,22 @@
return 0.5
/proc/get_location_accessible(mob/living/M, location)
/proc/get_location_accessible(mob/M, location)
var/covered_locations = 0 //based on body_parts_covered
var/face_covered = 0 //based on flags_inv
var/eyesmouth_covered = 0 //based on flags_cover
for(var/A in M.get_equipped_items())
var/obj/item/I = A
covered_locations |= I.body_parts_covered
face_covered |= I.flags_inv
eyesmouth_covered |= I.flags_cover
if(iscarbon(M))
var/mob/living/carbon/C = M
for(var/obj/item/clothing/I in list(C.back, C.wear_mask, C.head))
covered_locations |= I.body_parts_covered
face_covered |= I.flags_inv
eyesmouth_covered |= I.flags_cover
if(ishuman(C))
var/mob/living/carbon/human/H = C
for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.ears))
covered_locations |= I.body_parts_covered
face_covered |= I.flags_inv
eyesmouth_covered |= I.flags_cover
switch(location)
if(BODY_ZONE_HEAD)
@@ -162,4 +169,3 @@
return 0
return 1

View File

@@ -3,27 +3,30 @@
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/extract_implant, /datum/surgery_step/close)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_CHEST)
//extract implant
/datum/surgery_step/extract_implant
name = "extract implant"
implements = list(/obj/item/hemostat = 100, TOOL_CROWBAR = 65)
time = 64
var/obj/item/implant/I = null
/datum/surgery_step/extract_implant/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
for(var/obj/item/O in target.implants)
I = O
break
if(I)
user.visible_message("[user] begins to extract [I] from [target]'s [target_zone].", "<span class='notice'>You begin to extract [I] from [target]'s [target_zone]...</span>")
display_results(user, target, "<span class='notice'>You begin to extract [I] from [target]'s [target_zone]...</span>",
"[user] begins to extract [I] from [target]'s [target_zone].",
"[user] begins to extract something from [target]'s [target_zone].")
else
user.visible_message("[user] looks for an implant in [target]'s [target_zone].", "<span class='notice'>You look for an implant in [target]'s [target_zone]...</span>")
display_results(user, target, "<span class='notice'>You look for an implant in [target]'s [target_zone]...</span>",
"[user] looks for an implant in [target]'s [target_zone].",
"[user] looks for something in [target]'s [target_zone].")
/datum/surgery_step/extract_implant/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(I)
user.visible_message("[user] successfully removes [I] from [target]'s [target_zone]!", "<span class='notice'>You successfully remove [I] from [target]'s [target_zone].</span>")
display_results(user, target, "<span class='notice'>You successfully remove [I] from [target]'s [target_zone].</span>",
"[user] successfully removes [I] from [target]'s [target_zone]!",
"[user] successfully removes something from [target]'s [target_zone]!")
I.removed(target)
var/obj/item/implantcase/case
@@ -36,14 +39,15 @@
case.imp = I
I.forceMove(case)
case.update_icon()
user.visible_message("[user] places [I] into [case]!", "<span class='notice'>You place [I] into [case].</span>")
display_results(user, target, "<span class='notice'>You place [I] into [case].</span>",
"[user] places [I] into [case]!",
"[user] places it into [case]!")
else
qdel(I)
else
to_chat(user, "<span class='warning'>You can't find anything in [target]'s [target_zone]!</span>")
return 1
/datum/surgery/implant_removal/mechanic
name = "implant removal"
requires_bodypart_type = BODYPART_ROBOTIC
@@ -53,4 +57,4 @@
/datum/surgery_step/mechanic_unwrench,
/datum/surgery_step/extract_implant,
/datum/surgery_step/mechanic_wrench,
/datum/surgery_step/mechanic_close)
/datum/surgery_step/mechanic_close)

View File

@@ -1,9 +1,5 @@
/////AUGMENTATION SURGERIES//////
//SURGERY STEPS
/datum/surgery_step/replace
name = "sever muscles"
implements = list(/obj/item/scalpel = 100, TOOL_WIRECUTTER = 55)
@@ -11,16 +7,15 @@
/datum/surgery_step/replace/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to sever the muscles on [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You begin to sever the muscles on [target]'s [parse_zone(user.zone_selected)]...</span>")
display_results(user, target, "<span class ='notice'>You begin to sever the muscles on [target]'s [parse_zone(user.zone_selected)]...</span>",
"[user] begins to sever the muscles on [target]'s [parse_zone(user.zone_selected)].",
"[user] begins an incision on [target]'s [parse_zone(user.zone_selected)].")
/datum/surgery_step/replace_limb
name = "replace limb"
implements = list(/obj/item/bodypart = 100, /obj/item/organ_storage = 100)
time = 32
var/obj/item/bodypart/L = null // L because "limb"
/datum/surgery_step/replace_limb/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(tool, /obj/item/organ_storage) && istype(tool.contents[1], /obj/item/bodypart))
tool = tool.contents[1]
@@ -33,22 +28,20 @@
return -1
L = surgery.operated_bodypart
if(L)
user.visible_message("[user] begins to augment [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You begin to augment [target]'s [parse_zone(user.zone_selected)]...</span>")
display_results(user, target, "<span class ='notice'>You begin to augment [target]'s [parse_zone(user.zone_selected)]...</span>",
"[user] begins to augment [target]'s [parse_zone(user.zone_selected)] with [aug].",
"[user] begins to augment [target]'s [parse_zone(user.zone_selected)].")
else
user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "<span class ='notice'>You look for [target]'s [parse_zone(user.zone_selected)]...</span>")
//ACTUAL SURGERIES
/datum/surgery/augmentation
name = "augmentation"
name = "Augmentation"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/replace, /datum/surgery_step/saw, /datum/surgery_step/replace_limb)
species = list(/mob/living/carbon/human)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
requires_real_bodypart = TRUE
//SURGERY STEP SUCCESSES
/datum/surgery_step/replace_limb/success(mob/user, mob/living/carbon/target, target_zone, obj/item/bodypart/tool, datum/surgery/surgery)
if(L)
if(istype(tool, /obj/item/organ_storage))
@@ -58,7 +51,9 @@
tool = tool.contents[1]
if(istype(tool) && user.temporarilyRemoveItemFromInventory(tool))
tool.replace_limb(target, TRUE)
user.visible_message("[user] successfully augments [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You successfully augment [target]'s [parse_zone(target_zone)].</span>")
display_results(user, target, "<span class='notice'>You successfully augment [target]'s [parse_zone(target_zone)].</span>",
"[user] successfully augments [target]'s [parse_zone(target_zone)] with [tool]!",
"[user] successfully augments [target]'s [parse_zone(target_zone)]!")
log_combat(user, target, "augmented", addition="by giving him new [parse_zone(target_zone)] INTENT: [uppertext(user.a_intent)]")
else
to_chat(user, "<span class='warning'>[target] has no organic [parse_zone(target_zone)] there!</span>")

View File

@@ -1,14 +1,11 @@
/datum/surgery/lipoplasty
name = "lipoplasty"
name = "Lipoplasty"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/cut_fat, /datum/surgery_step/remove_fat, /datum/surgery_step/close)
possible_locs = list(BODY_ZONE_CHEST)
/datum/surgery/lipoplasty/can_start(mob/user, mob/living/carbon/target)
if(HAS_TRAIT(target, TRAIT_FAT))
return 1
return 0
//cut fat
/datum/surgery_step/cut_fat
name = "cut excess fat"
@@ -16,10 +13,14 @@
time = 64
/datum/surgery_step/cut_fat/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to cut away [target]'s excess fat.", "<span class='notice'>You begin to cut away [target]'s excess fat...</span>")
display_results(user, target, "<span class='notice'>You begin to cut away [target]'s excess fat...</span>",
"[user] begins to cut away [target]'s excess fat.",
"[user] begins to cut [target]'s [target_zone] with [tool].")
/datum/surgery_step/cut_fat/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] cuts [target]'s excess fat loose!", "<span class='notice'>You cut [target]'s excess fat loose.</span>")
display_results(user, target, "<span class='notice'>You cut [target]'s excess fat loose.</span>",
"[user] cuts [target]'s excess fat loose!",
"[user] finishes the cut on [target]'s [target_zone].")
return 1
//remove fat
@@ -29,25 +30,27 @@
time = 32
/datum/surgery_step/remove_fat/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to extract [target]'s loose fat!", "<span class='notice'>You begin to extract [target]'s loose fat...</span>")
display_results(user, target, "<span class='notice'>You begin to extract [target]'s loose fat...</span>",
"[user] begins to extract [target]'s loose fat!",
"[user] begins to extract something from [target]'s [target_zone].")
/datum/surgery_step/remove_fat/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] extracts [target]'s fat!", "<span class='notice'>You extract [target]'s fat.</span>")
display_results(user, target, "<span class='notice'>You extract [target]'s fat.</span>",
"[user] extracts [target]'s fat!",
"[user] extracts [target]'s fat!")
target.overeatduration = 0 //patient is unfatted
var/removednutriment = target.nutrition
target.nutrition = NUTRITION_LEVEL_WELL_FED
removednutriment -= 450 //whatever was removed goes into the meat
var/mob/living/carbon/human/H = target
var/typeofmeat = /obj/item/reagent_containers/food/snacks/meat/slab/human
if(H.dna && H.dna.species)
typeofmeat = H.dna.species.meat
var/obj/item/reagent_containers/food/snacks/meat/slab/human/newmeat = new typeofmeat
newmeat.name = "fatty meat"
newmeat.desc = "Extremely fatty tissue taken from a patient."
newmeat.subjectname = H.real_name
newmeat.subjectjob = H.job
newmeat.reagents.add_reagent ("nutriment", (removednutriment / 15)) //To balance with nutriment_factor of nutriment
newmeat.reagents.add_reagent (/datum/reagent/consumable/nutriment, (removednutriment / 15)) //To balance with nutriment_factor of nutriment
newmeat.forceMove(target.loc)
return 1
return 1

View File

@@ -9,15 +9,14 @@
time = 24
/datum/surgery_step/mechanic_open/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to unscrew the shell of [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to unscrew the shell of [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to unscrew the shell of [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to unscrew the shell of [target]'s [parse_zone(target_zone)].",
"[user] begins to unscrew the shell of [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/mechanic_incise/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.is_sharp())
return FALSE
return TRUE
//close shell
/datum/surgery_step/mechanic_close
name = "screw shell"
@@ -29,15 +28,14 @@
time = 24
/datum/surgery_step/mechanic_close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to screw the shell of [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to screw the shell of [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to screw the shell of [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to screw the shell of [target]'s [parse_zone(target_zone)].",
"[user] begins to screw the shell of [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/mechanic_close/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.is_sharp())
return FALSE
return TRUE
//prepare electronics
/datum/surgery_step/prepare_electronics
name = "prepare electronics"
@@ -47,8 +45,9 @@
time = 24
/datum/surgery_step/prepare_electronics/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to prepare electronics in [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to prepare electronics in [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to prepare electronics in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to prepare electronics in [target]'s [parse_zone(target_zone)].",
"[user] begins to prepare electronics in [target]'s [parse_zone(target_zone)].")
//unwrench
/datum/surgery_step/mechanic_unwrench
@@ -59,8 +58,9 @@
time = 24
/datum/surgery_step/mechanic_unwrench/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to unwrench some bolts in [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to unwrench some bolts in [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to unwrench some bolts in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to unwrench some bolts in [target]'s [parse_zone(target_zone)].",
"[user] begins to unwrench some bolts in [target]'s [parse_zone(target_zone)].")
//wrench
/datum/surgery_step/mechanic_wrench
@@ -71,8 +71,9 @@
time = 24
/datum/surgery_step/mechanic_wrench/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to wrench some bolts in [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to wrench some bolts in [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to wrench some bolts in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to wrench some bolts in [target]'s [parse_zone(target_zone)].",
"[user] begins to wrench some bolts in [target]'s [parse_zone(target_zone)].")
//open hatch
/datum/surgery_step/open_hatch
@@ -81,5 +82,6 @@
time = 10
/datum/surgery_step/open_hatch/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to open the hatch holders in [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to open the hatch holders in [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to open the hatch holders in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to open the hatch holders in [target]'s [parse_zone(target_zone)].",
"[user] begins to open the hatch holders in [target]'s [parse_zone(target_zone)].")

View File

@@ -1,5 +1,5 @@
/datum/surgery/organ_manipulation
name = "organ manipulation"
name = "Organ manipulation"
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD)
requires_real_bodypart = 1
@@ -13,7 +13,6 @@
//there should be bone fixing
/datum/surgery_step/close
)
/datum/surgery/organ_manipulation/soft
possible_locs = list(BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
steps = list(
@@ -24,9 +23,8 @@
/datum/surgery_step/manipulate_organs,
/datum/surgery_step/close
)
/datum/surgery/organ_manipulation/alien
name = "alien organ manipulation"
name = "Alien organ manipulation"
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
species = list(/mob/living/carbon/alien/humanoid)
steps = list(
@@ -37,9 +35,8 @@
/datum/surgery_step/manipulate_organs,
/datum/surgery_step/close
)
/datum/surgery/organ_manipulation/mechanic
name = "prosthesis organ manipulation"
name = "Prosthesis organ manipulation"
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD)
requires_bodypart_type = BODYPART_ROBOTIC
steps = list(
@@ -51,7 +48,6 @@
/datum/surgery_step/mechanic_wrench,
/datum/surgery_step/mechanic_close
)
/datum/surgery/organ_manipulation/mechanic/soft
possible_locs = list(BODY_ZONE_PRECISE_GROIN, BODY_ZONE_PRECISE_EYES, BODY_ZONE_PRECISE_MOUTH, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM)
steps = list(
@@ -61,7 +57,6 @@
/datum/surgery_step/manipulate_organs,
/datum/surgery_step/mechanic_close
)
/datum/surgery_step/manipulate_organs
time = 64
name = "manipulate organs"
@@ -70,11 +65,9 @@
var/implements_extract = list(/obj/item/hemostat = 100, TOOL_CROWBAR = 55)
var/current_type
var/obj/item/organ/I = null
/datum/surgery_step/manipulate_organs/New()
..()
implements = implements + implements_extract
/datum/surgery_step/manipulate_organs/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
I = null
if(istype(tool, /obj/item/organ_storage))
@@ -92,9 +85,9 @@
if(target_zone != I.zone || target.getorganslot(I.slot))
to_chat(user, "<span class='notice'>There is no room for [I] in [target]'s [parse_zone(target_zone)]!</span>")
return -1
user.visible_message("[user] begins to insert [tool] into [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to insert [tool] into [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to insert [tool] into [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to insert [tool] into [target]'s [parse_zone(target_zone)].",
"[user] begins to insert something into [target]'s [parse_zone(target_zone)].")
else if(implement_type in implements_extract)
current_type = "extract"
@@ -107,21 +100,20 @@
O.on_find(user)
organs -= O
organs[O.name] = O
I = input("Remove which organ?", "Surgery", null, null) as null|anything in organs
if(I && user && target && user.Adjacent(target) && user.get_active_held_item() == tool)
I = organs[I]
if(!I)
return -1
user.visible_message("[user] begins to extract [I] from [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to extract [I] from [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to extract [I] from [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to extract [I] from [target]'s [parse_zone(target_zone)].",
"[user] begins to extract something from [target]'s [parse_zone(target_zone)].")
else
return -1
else if(istype(tool, /obj/item/reagent_containers/food/snacks/organ))
to_chat(user, "<span class='warning'>[tool] was bitten by someone! It's too damaged to use!</span>")
return -1
/datum/surgery_step/manipulate_organs/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(current_type == "insert")
if(istype(tool, /obj/item/organ_storage))
@@ -134,17 +126,20 @@
I = tool
user.temporarilyRemoveItemFromInventory(I, TRUE)
I.Insert(target)
user.visible_message("[user] inserts [tool] into [target]'s [parse_zone(target_zone)]!",
"<span class='notice'>You insert [tool] into [target]'s [parse_zone(target_zone)].</span>")
display_results(user, target, "<span class='notice'>You insert [tool] into [target]'s [parse_zone(target_zone)].</span>",
"[user] inserts [tool] into [target]'s [parse_zone(target_zone)]!",
"[user] inserts something into [target]'s [parse_zone(target_zone)]!")
else if(current_type == "extract")
if(I && I.owner == target)
user.visible_message("[user] successfully extracts [I] from [target]'s [parse_zone(target_zone)]!",
"<span class='notice'>You successfully extract [I] from [target]'s [parse_zone(target_zone)].</span>")
display_results(user, target, "<span class='notice'>You successfully extract [I] from [target]'s [parse_zone(target_zone)].</span>",
"[user] successfully extracts [I] from [target]'s [parse_zone(target_zone)]!",
"[user] successfully extracts something from [target]'s [parse_zone(target_zone)]!")
log_combat(user, target, "surgically removed [I.name] from", addition="INTENT: [uppertext(user.a_intent)]")
I.Remove(target)
I.forceMove(get_turf(target))
else
user.visible_message("[user] can't seem to extract anything from [target]'s [parse_zone(target_zone)]!",
"<span class='notice'>You can't extract anything from [target]'s [parse_zone(target_zone)]!</span>")
display_results(user, target, "<span class='notice'>You can't extract anything from [target]'s [parse_zone(target_zone)]!</span>",
"[user] can't seem to extract anything from [target]'s [parse_zone(target_zone)]!",
"[user] can't seem to extract anything from [target]'s [parse_zone(target_zone)]!")
return 0

View File

@@ -1,4 +1,3 @@
//make incision
/datum/surgery_step/incise
name = "make incision"
@@ -7,13 +6,22 @@
time = 16
/datum/surgery_step/incise/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to make an incision in [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to make an incision in [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to make an incision in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to make an incision in [target]'s [parse_zone(target_zone)].",
"[user] begins to make an incision in [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/incise/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.is_sharp())
return FALSE
return TRUE
/datum/surgery_step/incise/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if ishuman(target)
var/mob/living/carbon/human/H = target
if (!(NOBLOOD in H.dna.species.species_traits))
display_results(user, target, "<span class='notice'>Blood pools around the incision in [H]'s [parse_zone(target_zone)].</span>",
"Blood pools around the incision in [H]'s [parse_zone(target_zone)].",
"")
H.bleed_rate += 3
return TRUE
//clamp bleeders
@@ -23,15 +31,17 @@
time = 24
/datum/surgery_step/clamp_bleeders/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to clamp bleeders in [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to clamp bleeders in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].",
"[user] begins to clamp bleeders in [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/clamp_bleeders/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(locate(/datum/surgery_step/saw) in surgery.steps)
target.heal_bodypart_damage(20,0)
if (ishuman(target))
var/mob/living/carbon/human/H = target
H.bleed_rate = max( (H.bleed_rate - 3), 0)
return ..()
//retract skin
/datum/surgery_step/retract_skin
name = "retract skin"
@@ -39,8 +49,9 @@
time = 24
/datum/surgery_step/retract_skin/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to retract the skin in [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to retract the skin in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].",
"[user] begins to retract the skin in [target]'s [parse_zone(target_zone)].")
@@ -52,22 +63,21 @@
time = 24
/datum/surgery_step/close/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to mend the incision in [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to mend the incision in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].",
"[user] begins to mend the incision in [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/close/tool_check(mob/user, obj/item/tool)
if(implement_type == TOOL_WELDER || implement_type == /obj/item)
return tool.is_hot()
return TRUE
/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(locate(/datum/surgery_step/saw) in surgery.steps)
target.heal_bodypart_damage(45,0)
if (ishuman(target))
var/mob/living/carbon/human/H = target
H.bleed_rate = max( (H.bleed_rate - 3), 0)
return ..()
//saw bone
/datum/surgery_step/saw
name = "saw bone"
@@ -77,13 +87,15 @@
time = 54
/datum/surgery_step/saw/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to saw through the bone in [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to saw through the bone in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].",
"[user] begins to saw through the bone in [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/saw/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
target.apply_damage(50, BRUTE, "[target_zone]")
user.visible_message("[user] saws [target]'s [parse_zone(target_zone)] open!", "<span class='notice'>You saw [target]'s [parse_zone(target_zone)] open.</span>")
display_results(user, target, "<span class='notice'>You saw [target]'s [parse_zone(target_zone)] open.</span>",
"[user] saws [target]'s [parse_zone(target_zone)] open!",
"[user] saws [target]'s [parse_zone(target_zone)] open!")
return 1
//drill bone
@@ -93,10 +105,12 @@
time = 30
/datum/surgery_step/drill/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].",
"<span class='notice'>You begin to drill into the bone in [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class='notice'>You begin to drill into the bone in [target]'s [parse_zone(target_zone)]...</span>",
"[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].",
"[user] begins to drill into the bone in [target]'s [parse_zone(target_zone)].")
/datum/surgery_step/drill/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] drills into [target]'s [parse_zone(target_zone)]!",
"<span class='notice'>You drill into [target]'s [parse_zone(target_zone)].</span>")
display_results(user, target, "<span class='notice'>You drill into [target]'s [parse_zone(target_zone)].</span>",
"[user] drills into [target]'s [parse_zone(target_zone)]!",
"[user] drills into [target]'s [parse_zone(target_zone)]!")
return 1

View File

@@ -184,7 +184,7 @@
/obj/item/organ/eyes/robotic/glow/proc/terminate_effects()
if(owner && active)
deactivate()
deactivate(TRUE)
active = FALSE
clear_visuals(TRUE)
STOP_PROCESSING(SSfastprocess, src)
@@ -237,12 +237,6 @@
return
deactivate(silent = TRUE)
/obj/item/organ/eyes/robotic/glow/Remove(mob/living/carbon/M)
. = ..()
if(active)
UnregisterSignal(M, COMSIG_ATOM_DIR_CHANGE)
active = FALSE
/obj/item/organ/eyes/robotic/glow/proc/activate(silent = FALSE)
start_visuals()
if(!silent)

View File

@@ -1,8 +1,7 @@
/datum/surgery/plastic_surgery
name = "plastic surgery"
name = "Plastic surgery"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/retract_skin, /datum/surgery_step/reshape_face, /datum/surgery_step/close)
possible_locs = list(BODY_ZONE_HEAD)
//reshape_face
/datum/surgery_step/reshape_face
name = "reshape face"
@@ -10,12 +9,16 @@
time = 64
/datum/surgery_step/reshape_face/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to alter [target]'s appearance.", "<span class='notice'>You begin to alter [target]'s appearance...</span>")
display_results(user, target, "<span class='notice'>You begin to alter [target]'s appearance...</span>",
"[user] begins to alter [target]'s appearance.",
"[user] begins to make an incision in [target]'s face.")
/datum/surgery_step/reshape_face/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(HAS_TRAIT_FROM(target, TRAIT_DISFIGURED, TRAIT_GENERIC))
REMOVE_TRAIT(target, TRAIT_DISFIGURED, TRAIT_GENERIC)
user.visible_message("[user] successfully restores [target]'s appearance!", "<span class='notice'>You successfully restore [target]'s appearance.</span>")
display_results(user, target, "<span class='notice'>You successfully restore [target]'s appearance.</span>",
"[user] successfully restores [target]'s appearance!",
"[user] finishes the operation on [target]'s face.")
else
var/list/names = list()
if(!isabductor(user))
@@ -31,8 +34,18 @@
var/oldname = target.real_name
target.real_name = chosen_name
var/newname = target.real_name //something about how the code handles names required that I use this instead of target.real_name
user.visible_message("[user] alters [oldname]'s appearance completely, [target.p_they()] is now [newname]!", "<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] is now [newname].</span>")
display_results(user, target, "<span class='notice'>You alter [oldname]'s appearance completely, [target.p_they()] is now [newname].</span>",
"[user] alters [oldname]'s appearance completely, [target.p_they()] is now [newname]!",
"[user] finishes the operation on [target]'s face.")
if(ishuman(target))
var/mob/living/carbon/human/H = target
H.sec_hud_set_ID()
return 1
return TRUE
/datum/surgery_step/reshape_face/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, "<span class='warning'>You screw up, leaving [target]'s appearance disfigured!</span>",
"[user] screws up, disfiguring [target]'s appearance!",
"[user] finishes the operation on [target]'s face.")
ADD_TRAIT(target, TRAIT_DISFIGURED, TRAIT_GENERIC)
return FALSE

View File

@@ -1,26 +1,21 @@
/datum/surgery/prosthetic_replacement
name = "prosthetic replacement"
name = "Prosthetic replacement"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/add_prosthetic)
species = list(/mob/living/carbon/human, /mob/living/carbon/monkey)
possible_locs = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD)
requires_bodypart = FALSE //need a missing limb
requires_bodypart_type = 0
/datum/surgery/prosthetic_replacement/can_start(mob/user, mob/living/carbon/target)
if(!iscarbon(target))
return 0
var/mob/living/carbon/C = target
if(!C.get_bodypart(user.zone_selected)) //can only start if limb is missing
return 1
/datum/surgery_step/add_prosthetic
name = "add prosthetic"
implements = list(/obj/item/bodypart = 100, /obj/item/organ_storage = 100, /obj/item/twohanded/required/chainsaw = 100, /obj/item/melee/synthetic_arm_blade = 100)
time = 32
var/organ_rejection_dam = 0
/datum/surgery_step/add_prosthetic/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(tool, /obj/item/organ_storage))
if(!tool.contents.len)
@@ -48,16 +43,19 @@
organ_rejection_dam = 30
if(target_zone == BP.body_zone) //so we can't replace a leg with an arm, or a human arm with a monkey arm.
user.visible_message("[user] begins to replace [target]'s [parse_zone(target_zone)].", "<span class ='notice'>You begin to replace [target]'s [parse_zone(target_zone)]...</span>")
display_results(user, target, "<span class ='notice'>You begin to replace [target]'s [parse_zone(target_zone)] with [tool]...</span>",
"[user] begins to replace [target]'s [parse_zone(target_zone)] with [tool].",
"[user] begins to replace [target]'s [parse_zone(target_zone)].")
else
to_chat(user, "<span class='warning'>[tool] isn't the right type for [parse_zone(target_zone)].</span>")
return -1
else if(target_zone == BODY_ZONE_L_ARM || target_zone == BODY_ZONE_R_ARM)
user.visible_message("[user] begins to attach [tool] onto [target].", "<span class='notice'>You begin to attach [tool] onto [target]...</span>")
display_results(user, target, "<span class='notice'>You begin to attach [tool] onto [target]...</span>",
"[user] begins to attach [tool] onto [target]'s [parse_zone(target_zone)].",
"[user] begins to attach something onto [target]'s [parse_zone(target_zone)].")
else
to_chat(user, "<span class='warning'>[tool] must be installed onto an arm.</span>")
return -1
/datum/surgery_step/add_prosthetic/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(istype(tool, /obj/item/organ_storage))
tool.icon_state = initial(tool.icon_state)
@@ -69,13 +67,17 @@
L.attach_limb(target)
if(organ_rejection_dam)
target.adjustToxLoss(organ_rejection_dam)
user.visible_message("[user] successfully replaces [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You succeed in replacing [target]'s [parse_zone(target_zone)].</span>")
display_results(user, target, "<span class='notice'>You succeed in replacing [target]'s [parse_zone(target_zone)].</span>",
"[user] successfully replaces [target]'s [parse_zone(target_zone)] with [tool]!",
"[user] successfully replaces [target]'s [parse_zone(target_zone)]!")
return 1
else
var/obj/item/bodypart/L = target.newBodyPart(target_zone, FALSE, FALSE)
L.is_pseudopart = TRUE
L.attach_limb(target)
user.visible_message("[user] finishes attaching [tool]!", "<span class='notice'>You attach [tool].</span>")
display_results(user, target, "<span class='notice'>You attach [tool].</span>",
"[user] finishes attaching [tool]!",
"[user] finishes the attachment procedure!")
qdel(tool)
if(istype(tool, /obj/item/twohanded/required/chainsaw))
var/obj/item/mounted_chainsaw/new_arm = new(target)
@@ -85,4 +87,3 @@
var/obj/item/melee/arm_blade/new_arm = new(target,TRUE,TRUE)
target_zone == BODY_ZONE_R_ARM ? target.put_in_r_hand(new_arm) : target.put_in_l_hand(new_arm)
return 1

View File

@@ -2,23 +2,20 @@
name = "removal of embedded objects"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/remove_object)
possible_locs = list(BODY_ZONE_R_ARM,BODY_ZONE_L_ARM,BODY_ZONE_R_LEG,BODY_ZONE_L_LEG,BODY_ZONE_CHEST,BODY_ZONE_HEAD)
/datum/surgery_step/remove_object
name = "remove embedded objects"
time = 32
accept_hand = 1
var/obj/item/bodypart/L = null
/datum/surgery_step/remove_object/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
L = surgery.operated_bodypart
if(L)
user.visible_message("[user] looks for objects embedded in [target]'s [parse_zone(user.zone_selected)].", "<span class='notice'>You look for objects embedded in [target]'s [parse_zone(user.zone_selected)]...</span>")
display_results(user, target, "<span class='notice'>You look for objects embedded in [target]'s [parse_zone(user.zone_selected)]...</span>",
"[user] looks for objects embedded in [target]'s [parse_zone(user.zone_selected)].",
"[user] looks for something in [target]'s [parse_zone(user.zone_selected)].")
else
user.visible_message("[user] looks for [target]'s [parse_zone(user.zone_selected)].", "<span class='notice'>You look for [target]'s [parse_zone(user.zone_selected)]...</span>")
/datum/surgery_step/remove_object/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(L)
if(ishuman(target))
@@ -33,11 +30,12 @@
SEND_SIGNAL(H, COMSIG_CLEAR_MOOD_EVENT, "embedded")
if(objects > 0)
user.visible_message("[user] successfully removes [objects] objects from [H]'s [L]!", "<span class='notice'>You successfully remove [objects] objects from [H]'s [L.name].</span>")
display_results(user, target, "<span class='notice'>You successfully remove [objects] objects from [H]'s [L.name].</span>",
"[user] successfully removes [objects] objects from [H]'s [L]!",
"[user] successfully removes [objects] objects from [H]'s [L]!")
else
to_chat(user, "<span class='warning'>You find no objects embedded in [H]'s [L]!</span>")
else
to_chat(user, "<span class='warning'>You can't find [target]'s [parse_zone(user.zone_selected)], let alone any objects embedded in it!</span>")
return 1

View File

@@ -2,13 +2,12 @@
var/name
var/list/implements = list() //format is path = probability of success. alternatively
var/implement_type = null //the current type of implement used. This has to be stored, as the actual typepath of the tool may not match the list type.
var/accept_hand = 0 //does the surgery step require an open hand? If true, ignores implements. Compatible with accept_any_item.
var/accept_any_item = 0 //does the surgery step accept any item? If true, ignores implements. Compatible with require_hand.
var/accept_hand = FALSE //does the surgery step require an open hand? If true, ignores implements. Compatible with accept_any_item.
var/accept_any_item = FALSE //does the surgery step accept any item? If true, ignores implements. Compatible with require_hand.
var/time = 10 //how long does the step take?
var/repeatable = 0 //can this step be repeated? Make shure it isn't last step, or it used in surgery with `can_cancel = 1`. Or surgion will be stuck in the loop
var/repeatable = FALSE //can this step be repeated? Make shure it isn't last step, or it used in surgery with `can_cancel = 1`. Or surgion will be stuck in the loop
var/list/chems_needed = list() //list of chems needed to complete the step. Even on success, the step will have no effect if there aren't the chems required in the mob.
var/require_all_chems = TRUE //any on the list or all on the list?
/datum/surgery_step/proc/try_op(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
var/success = FALSE
if(accept_hand)
@@ -16,104 +15,87 @@
success = TRUE
if(iscyborg(user))
success = TRUE
if(accept_any_item)
if(tool && tool_check(user, tool))
success = TRUE
else if(tool)
for(var/key in implements)
var/match = FALSE
if(ispath(key) && istype(tool, key))
match = TRUE
else if(tool.tool_behaviour == key)
match = TRUE
if(match)
implement_type = key
if(tool_check(user, tool))
success = TRUE
break
if(success)
if(target_zone == surgery.location)
if(get_location_accessible(target, target_zone) || surgery.ignore_clothes)
initiate(user, target, target_zone, tool, surgery, try_to_fail)
return 1
return initiate(user, target, target_zone, tool, surgery, try_to_fail)
else
to_chat(user, "<span class='warning'>You need to expose [target]'s [parse_zone(target_zone)] to perform surgery on it!</span>")
return 1 //returns 1 so we don't stab the guy in the dick or wherever.
return TRUE //returns TRUE so we don't stab the guy in the dick or wherever.
if(repeatable)
var/datum/surgery_step/next_step = surgery.get_surgery_next_step()
if(next_step)
surgery.status++
if(next_step.try_op(user, target, user.zone_selected, user.get_active_held_item(), surgery))
return 1
return TRUE
else
surgery.status--
if(iscyborg(user) && user.a_intent != INTENT_HARM) //to save asimov borgs a LOT of heartache
return 1
return 0
return FALSE
/datum/surgery_step/proc/initiate(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, try_to_fail = FALSE)
surgery.step_in_progress = 1
surgery.step_in_progress = TRUE
var/speed_mod = 1
var/advance = FALSE
if(preop(user, target, target_zone, tool, surgery) == -1)
surgery.step_in_progress = 0
return
surgery.step_in_progress = FALSE
return FALSE
if(tool)
speed_mod = tool.toolspeed
if(do_after(user, time * speed_mod, target = target))
var/advance = 0
var/prob_chance = 100
if(implement_type) //this means it isn't a require hand or any item step.
prob_chance = implements[implement_type]
prob_chance *= surgery.get_propability_multiplier()
if((prob(prob_chance) || iscyborg(user)) && chem_check(target) && !try_to_fail)
if(success(user, target, target_zone, tool, surgery))
advance = 1
advance = TRUE
else
if(failure(user, target, target_zone, tool, surgery))
advance = 1
advance = TRUE
if(advance && !repeatable)
surgery.status++
if(surgery.status > surgery.steps.len)
surgery.complete()
surgery.step_in_progress = 0
surgery.step_in_progress = FALSE
return advance
/datum/surgery_step/proc/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] begins to perform surgery on [target].", "<span class='notice'>You begin to perform surgery on [target]...</span>")
display_results(user, target, "<span class='notice'>You begin to perform surgery on [target]...</span>",
"[user] begins to perform surgery on [target].",
"[user] begins to perform surgery on [target].")
/datum/surgery_step/proc/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("[user] succeeds!", "<span class='notice'>You succeed.</span>")
return 1
display_results(user, target, "<span class='notice'>You succeed.</span>",
"[user] succeeds!",
"[user] finishes.")
return TRUE
/datum/surgery_step/proc/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
user.visible_message("<span class='warning'>[user] screws up!</span>", "<span class='warning'>You screw up!</span>")
return 0
display_results(user, target, "<span class='warning'>You screw up!</span>",
"<span class='warning'>[user] screws up!</span>",
"[user] finishes.", TRUE) //By default the patient will notice if the wrong thing has been cut
return FALSE
/datum/surgery_step/proc/tool_check(mob/user, obj/item/tool)
return 1
return TRUE
/datum/surgery_step/proc/chem_check(mob/living/carbon/target)
if(!LAZYLEN(chems_needed))
return TRUE
if(require_all_chems)
. = TRUE
for(var/R in chems_needed)
@@ -124,7 +106,6 @@
for(var/R in chems_needed)
if(target.reagents.has_reagent(R))
return TRUE
/datum/surgery_step/proc/get_chem_list()
if(!LAZYLEN(chems_needed))
return
@@ -135,3 +116,11 @@
var/chemname = temp.name
chems += chemname
return english_list(chems, and_text = require_all_chems ? " and " : " or ")
//Replaces visible_message during operations so only people looking over the surgeon can tell what they're doing, allowing for shenanigans.
/datum/surgery_step/proc/display_results(mob/user, mob/living/carbon/target, self_message, detailed_message, vague_message, target_detailed = FALSE)
var/list/detailed_mobs = get_hearers_in_view(1, user) //Only the surgeon and people looking over his shoulder can see the operation clearly
if(!target_detailed)
detailed_mobs -= target //The patient can't see well what's going on, unless it's something like getting cut
user.visible_message(detailed_message, self_message, vision_distance = 1, ignored_mobs = target_detailed ? null : target)
user.visible_message(vague_message, "", ignored_mobs = detailed_mobs)

View File

@@ -13,6 +13,7 @@
hitsound = 'sound/hallucinations/growl1.ogg'
force = 21 // Just enough to break airlocks with melee attacks
damtype = "brute"
total_mass = TOTAL_MASS_HAND_REPLACEMENT
/obj/item/zombie_hand/Initialize()
. = ..()