UI objects should PIXEL_SCALE
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+10
-3
@@ -315,9 +315,16 @@ GLOBAL_LIST_INIT(ghost_others_options, list(GHOST_OTHERS_SIMPLE, GHOST_OTHERS_DE
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#define APPEARANCE_CONSIDER_ALPHA ~RESET_ALPHA
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#define APPEARANCE_LONG_GLIDE LONG_GLIDE
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// Consider these images/atoms as part of the UI/HUD
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#define APPEARANCE_UI_IGNORE_ALPHA RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA
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#define APPEARANCE_UI RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR
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#ifndef PIXEL_SCALE
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#define PIXEL_SCALE 0
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#if DM_VERSION >= 512
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#error HEY, PIXEL_SCALE probably exists now, remove this gross ass shim.
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#endif
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#endif
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// Consider these images/atoms as part of the UI/HUD
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#define APPEARANCE_UI_IGNORE_ALPHA RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA|PIXEL_SCALE
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#define APPEARANCE_UI RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR
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//Just space
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#define SPACE_ICON_STATE "[((x + y) ^ ~(x * y) + z) % 25]"
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@@ -1,11 +1,4 @@
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#ifndef PIXEL_SCALE
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#define PIXEL_SCALE 0
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#if DM_VERSION >= 512
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#error HEY, PIXEL_SCALE probably exists now, remove this gross ass shim.
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#endif
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#endif
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/atom/movable
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layer = OBJ_LAYER
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var/last_move = null
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