diff --git a/code/game/gamemodes/clock_cult/clock_cult.dm b/code/game/gamemodes/clock_cult/clock_cult.dm index 06a365a82c..d6513b5d40 100644 --- a/code/game/gamemodes/clock_cult/clock_cult.dm +++ b/code/game/gamemodes/clock_cult/clock_cult.dm @@ -131,9 +131,9 @@ Credit where due: config_tag = "clockwork_cult" antag_flag = ROLE_SERVANT_OF_RATVAR false_report_weight = 10 - required_players = 20 - required_enemies = 2 - recommended_enemies = 4 + required_players = 30 + required_enemies = 3 + recommended_enemies = 5 enemy_minimum_age = 7 protected_jobs = list("AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain") //Silicons can eventually be converted restricted_jobs = list("Chaplain", "Captain") diff --git a/code/game/gamemodes/cult/cult.dm b/code/game/gamemodes/cult/cult.dm index 782ad54e4c..7b492e3a95 100644 --- a/code/game/gamemodes/cult/cult.dm +++ b/code/game/gamemodes/cult/cult.dm @@ -37,9 +37,9 @@ false_report_weight = 10 restricted_jobs = list("Chaplain","AI", "Cyborg", "Security Officer", "Warden", "Detective", "Head of Security", "Captain", "Head of Personnel") protected_jobs = list() - required_players = 20 - required_enemies = 2 - recommended_enemies = 4 + required_players = 30 + required_enemies = 3 + recommended_enemies = 5 enemy_minimum_age = 7 announce_span = "cult"