From e3439f96f03faf5ff76a63ef97ed661ce4073219 Mon Sep 17 00:00:00 2001 From: Linzolle Date: Thu, 28 Nov 2019 18:06:18 -0600 Subject: [PATCH] strange reagent fix --- .../chemistry/reagents/medicine_reagents.dm | 52 +++++++++++-------- 1 file changed, 30 insertions(+), 22 deletions(-) diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index 6700c6c006..294292c359 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -881,40 +881,48 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) /datum/reagent/medicine/strange_reagent name = "Strange Reagent" id = "strange_reagent" - description = "A miracle drug capable of bringing the dead back to life. Only functions if the target has less than 100 brute and burn damage (independent of one another), and causes slight damage to the living." + description = "A miracle drug capable of bringing the dead back to life. Only functions when applied by patch or spray, if the target has less than 100 brute and burn damage (independent of one another) and hasn't been husked. Causes slight damage to the living." reagent_state = LIQUID color = "#A0E85E" metabolization_rate = 0.5 * REAGENTS_METABOLISM taste_description = "magnets" pH = 0 -/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/carbon/human/M, method=TOUCH, reac_volume) +/datum/reagent/medicine/strange_reagent/reaction_mob(mob/living/M, method=TOUCH, reac_volume) if(M.stat == DEAD) - if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100) - M.visible_message("[M]'s body convulses a bit, and then falls still once more.") + if(M.suiciding || M.hellbound) //they are never coming back + M.visible_message("[M]'s body does not react...") return - M.visible_message("[M]'s body convulses a bit.") - if(!M.suiciding && !(HAS_TRAIT(M, TRAIT_NOCLONE)) && !M.hellbound) - if(!M) - return - if(M.notify_ghost_cloning(source = M)) - spawn (100) //so the ghost has time to re-enter - return + if(M.getBruteLoss() >= 100 || M.getFireLoss() >= 100 || HAS_TRAIT(M, TRAIT_HUSK)) //body is too damaged to be revived + M.visible_message("[M]'s body convulses a bit, and then falls still once more.") + M.do_jitter_animation(10) + return + else + M.visible_message("[M]'s body starts convulsing!") + M.notify_ghost_cloning(source = M) + M.do_jitter_animation(10) + addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 40) //jitter immediately, then again after 4 and 8 seconds + addtimer(CALLBACK(M, /mob/living/carbon.proc/do_jitter_animation, 10), 80) + sleep(100) //so the ghost has time to re-enter - else - M.adjustOxyLoss(-20, 0) - M.adjustToxLoss(-20, 0) - var/mob/living/carbon/H = M - for(var/organ in H.internal_organs) + + if(iscarbon(M)) + var/mob/living/carbon/C = M + if(!(C.dna && C.dna.species && (NOBLOOD in C.dna.species.species_traits))) + C.blood_volume = max(C.blood_volume, BLOOD_VOLUME_NORMAL) //so you don't instantly re-die from a lack of blood + for(var/organ in C.internal_organs) var/obj/item/organ/O = organ - O.setOrganDamage(0) - M.updatehealth() + O.setOrganDamage(0) //so you don't near-instantly re-die because your heart has decayed to the point of complete failure - if(M.revive()) - M.emote("gasp") - log_combat(M, M, "revived", src) + M.adjustOxyLoss(-20, 0) + M.adjustToxLoss(-20, 0) + M.updatehealth() + if(M.revive(full_heal = FALSE, admin_revive = FALSE)) + M.emote("gasp") + log_combat(M, M, "revived", src) ..() + /datum/reagent/medicine/strange_reagent/on_mob_life(mob/living/carbon/M) M.adjustBruteLoss(0.5*REM, 0) M.adjustFireLoss(0.5*REM, 0) @@ -1509,5 +1517,5 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) /datum/reagent/medicine/polypyr/overdose_process(mob/living/M) M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5) ..() - . = 1 + . = 1