Conflict fix

This commit is contained in:
Artur
2020-01-24 23:06:32 +01:00
202 changed files with 15686 additions and 10893 deletions
+12
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@@ -254,6 +254,18 @@
#define PIPING_CARDINAL_AUTONORMALIZE (1<<3) //north/south east/west doesn't matter, auto normalize on build.
//HELPERS
#define PIPING_LAYER_SHIFT(T, PipingLayer) \
if(T.dir & NORTH || T.dir & SOUTH) { \
T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\
} \
if(T.dir & WEST || T.dir & EAST) { \
T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;\
}
#define PIPING_LAYER_DOUBLE_SHIFT(T, PipingLayer) \
T.pixel_x = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_X;\
T.pixel_y = (PipingLayer - PIPING_LAYER_DEFAULT) * PIPING_LAYER_P_Y;
#define THERMAL_ENERGY(gas) (gas.temperature * gas.heat_capacity())
#define QUANTIZE(variable) (round(variable,0.0000001))/*I feel the need to document what happens here. Basically this is used to catch most rounding errors, however it's previous value made it so that
once gases got hot enough, most procedures wouldnt occur due to the fact that the mole counts would get rounded away. Thus, we lowered it a few orders of magnititude */
+1
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@@ -123,6 +123,7 @@
#define COMSIG_TURF_MULTIZ_NEW "turf_multiz_new" //from base of turf/New(): (turf/source, direction)
// /atom/movable signals
#define COMSIG_MOVABLE_PRE_MOVE "movable_pre_move" //from base of atom/movable/Moved(): (/atom)
#define COMSIG_MOVABLE_MOVED "movable_moved" //from base of atom/movable/Moved(): (/atom, dir)
#define COMSIG_MOVABLE_CROSS "movable_cross" //from base of atom/movable/Cross(): (/atom/movable)
#define COMSIG_MOVABLE_CROSSED "movable_crossed" //from base of atom/movable/Crossed(): (/atom/movable)
+3 -1
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@@ -14,7 +14,9 @@
#define TOOL_DRILL "drill"
#define TOOL_SCALPEL "scalpel"
#define TOOL_SAW "saw"
//Glasswork Tools
#define TOOL_BLOW "blowing_rod"
#define TOOL_GLASS_CUT "glasskit"
// If delay between the start and the end of tool operation is less than MIN_TOOL_SOUND_DELAY,
// tool sound is only played when op is started. If not, it's played twice.
+1
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@@ -234,6 +234,7 @@
#define ABDUCTOR_ANTAGONIST "abductor-antagonist"
#define NUKEOP_ANTAGONIST "nukeop-antagonist"
#define MADE_UNCLONEABLE "made-uncloneable"
#define TIMESTOP_TRAIT "timestop"
#define NUKEOP_TRAIT "nuke-op"
#define MEGAFAUNA_TRAIT "megafauna"
#define DEATHSQUAD_TRAIT "deathsquad"