diff --git a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm index 0bfbe31fb1..043158da11 100644 --- a/code/__DEFINES/status_effects.dm +++ b/code/__DEFINES/status_effects.dm @@ -33,4 +33,8 @@ #define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark #define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run +#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor +#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go +#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets + #define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath. diff --git a/code/__DEFINES/status_effects.dm.rej b/code/__DEFINES/status_effects.dm.rej new file mode 100644 index 0000000000..929dfc37dc --- /dev/null +++ b/code/__DEFINES/status_effects.dm.rej @@ -0,0 +1,10 @@ +diff a/code/__DEFINES/status_effects.dm b/code/__DEFINES/status_effects.dm (rejected hunks) +@@ -33,4 +33,8 @@ + #define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark + #define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run + ++#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor ++#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go ++#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets ++ + #define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath. diff --git a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm index 8eec853047..9f6e481edb 100644 --- a/code/datums/status_effects/debuffs.dm +++ b/code/datums/status_effects/debuffs.dm @@ -76,3 +76,89 @@ /datum/status_effect/belligerent/on_remove() if(owner.m_intent == MOVE_INTENT_WALK) owner.toggle_move_intent() + + +/datum/status_effect/maniamotor + id = "maniamotor" + duration = -1 + tick_interval = 10 + status_type = STATUS_EFFECT_MULTIPLE + alert_type = null + var/obj/structure/destructible/clockwork/powered/mania_motor/motor + var/severity = 0 //goes up to a maximum of MAX_MANIA_SEVERITY + var/warned_turnoff = FALSE //if we've warned that the motor is off + var/warned_outofsight = FALSE //if we've warned that the target is out of sight of the motor + var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \ + "Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.", "Advance forward.", "Approach the transmitter.", "Touch the antennae.", \ + "Move towards the mania motor.", "Come closer.", "Get over here already!", "Keep your eyes on the motor.") + var/static/list/flee_messages = list("Oh, NOW you flee.", "Get back here!", "If you were smarter, you'd come back.", "Only fools run.", "You'll be back.") + var/static/list/turnoff_messages = list("Why would they turn it-", "What are these idi-", "Fools, fools, all of-", "Are they trying to c-", "All this effort just f-") + var/static/list/powerloss_messages = list("\"Oh, the id**ts di***t s***e en**** pow**...\"", "\"D*dn't **ey mak* an **te***c*i*n le**?\"", "\"The** f**ls for**t t* make a ***** *f-\"", \ + "\"No, *O, you **re so cl***-\"", "You hear a yell of frustration, cut off by static.") + +/datum/status_effect/maniamotor/Destroy() + motor = null + return ..() + +/datum/status_effect/maniamotor/tick() + var/is_servant = is_servant_of_ratvar(owner) + var/span_part = severity > 50 ? "" : "_small" //let's save like one check + if(QDELETED(motor)) + if(!is_servant) + to_chat(owner, "You feel a frustrated voice quietly fade from your mind...") + qdel(src) + return + if(!motor.active) //it being off makes it fall off much faster + if(!is_servant && !warned_turnoff) + if(motor.total_accessable_power() > motor.mania_cost) + to_chat(owner, "\"[text2ratvar(pick(turnoff_messages))]\"") + else + to_chat(owner, "[text2ratvar(pick(powerloss_messages))]") + warned_turnoff = TRUE + severity = max(severity - 2, 0) + if(!severity) + qdel(src) + return + else + if(prob(severity * 2)) + warned_turnoff = FALSE + if(!(owner in viewers(7, motor))) //not being in range makes it fall off slightly faster + if(!is_servant && !warned_outofsight) + to_chat(owner, "\"[text2ratvar(pick(flee_messages))]\"") + warned_outofsight = TRUE + severity = max(severity - 1, 0) + if(!severity) + qdel(src) + return + else if(prob(severity * 2)) + warned_outofsight = FALSE + if(is_servant) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion + if(owner.hallucination) + owner.hallucination = 0 + if(owner.druggy) + owner.adjust_drugginess(-owner.druggy) + if(owner.dizziness) + owner.dizziness = 0 + if(owner.confused) + owner.confused = 0 + severity = 0 + else if(!owner.null_rod_check() && owner.stat != DEAD && severity) + var/static/hum = get_sfx('sound/effects/screech.ogg') //same sound for every proc call + if(owner.getToxLoss() > MANIA_DAMAGE_TO_CONVERT) + if(is_eligible_servant(owner)) + to_chat(owner, "\"[text2ratvar("You are mine and his, now.")]\"") + add_servant_of_ratvar(owner) + owner.Paralyse(5) + else + if(prob(severity * 0.15)) + to_chat(owner, "\"[text2ratvar(pick(mania_messages))]\"") + owner.playsound_local(get_turf(motor), hum, severity, 1) + owner.adjust_drugginess(Clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1 + if(owner.hallucination < 50) + owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1 + if(owner.dizziness < 50) + owner.dizziness = min(owner.dizziness + round(severity * 0.05, 1), 50) //5% of severity per second above 10 severity + if(owner.confused < 25) + owner.confused = min(owner.confused + round(severity * 0.025, 1), 25) //2.5% of severity per second above 20 severity + owner.adjustToxLoss(severity * 0.02, TRUE, TRUE) //2% of severity per second + severity-- diff --git a/code/datums/status_effects/debuffs.dm.rej b/code/datums/status_effects/debuffs.dm.rej new file mode 100644 index 0000000000..c70c0c6eec --- /dev/null +++ b/code/datums/status_effects/debuffs.dm.rej @@ -0,0 +1,75 @@ +diff a/code/datums/status_effects/debuffs.dm b/code/datums/status_effects/debuffs.dm (rejected hunks) +@@ -108,20 +108,6 @@ + to_chat(owner, "You feel a frustrated voice quietly fade from your mind...") + qdel(src) + return +- if(!(owner in viewers(7, motor))) //not being in range makes it fall off much faster +- if(!is_servant && !warned_outofsight) +- to_chat(owner, "\"[text2ratvar(pick(flee_messages))]\"") +- warned_outofsight = TRUE +- if(severity) +- severity-- +- if(!severity) +- qdel(src) +- return +- else +- qdel(src) +- return +- else if(prob(severity * 2)) +- warned_outofsight = FALSE + if(!motor.active) //it being off makes it fall off much faster + if(!is_servant && !warned_turnoff) + if(motor.total_accessable_power() > motor.mania_cost) +@@ -129,20 +115,24 @@ + else + to_chat(owner, "[text2ratvar(pick(powerloss_messages))]") + warned_turnoff = TRUE +- if(severity) +- severity-- ++ severity = max(severity - 2, 0) ++ if(!severity) ++ qdel(src) ++ return ++ else ++ if(prob(severity * 2)) ++ warned_turnoff = FALSE ++ if(!(owner in viewers(7, motor))) //not being in range makes it fall off slightly faster ++ if(!is_servant && !warned_outofsight) ++ to_chat(owner, "\"[text2ratvar(pick(flee_messages))]\"") ++ warned_outofsight = TRUE ++ severity = max(severity - 1, 0) + if(!severity) + qdel(src) + return +- else +- qdel(src) +- return +- else if(prob(severity * 2)) +- warned_turnoff = FALSE ++ else if(prob(severity * 2)) ++ warned_outofsight = FALSE + if(is_servant) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion +- var/brainloss = owner.getBrainLoss() +- if(brainloss) +- owner.adjustBrainLoss(-brainloss) + if(owner.hallucination) + owner.hallucination = 0 + if(owner.druggy) +@@ -163,14 +153,12 @@ + if(prob(severity * 0.15)) + to_chat(owner, "\"[text2ratvar(pick(mania_messages))]\"") + owner.playsound_local(get_turf(motor), hum, severity, 1) +- if(owner.getBrainLoss() <= 50) +- owner.adjustBrainLoss(severity * 0.025) //2.5% of severity per second + owner.adjust_drugginess(Clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1 + if(owner.hallucination < 50) + owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1 +- if(owner.dizziness < 25) +- owner.dizziness = min(owner.dizziness + Floor(severity * 0.025), 25) //2.5% of severity per second above 20 severity ++ if(owner.dizziness < 50) ++ owner.dizziness = min(owner.dizziness + round(severity * 0.05, 1), 50) //5% of severity per second above 10 severity + if(owner.confused < 25) +- owner.confused = min(owner.confused + Floor(severity * 0.025), 25) //2.5% of severity per second above 20 severity ++ owner.confused = min(owner.confused + round(severity * 0.025, 1), 25) //2.5% of severity per second above 20 severity + owner.adjustToxLoss(severity * 0.02, TRUE, TRUE) //2% of severity per second + severity-- diff --git a/code/datums/status_effects/status_effect.dm b/code/datums/status_effects/status_effect.dm index 10dbd1a602..61c8607975 100644 --- a/code/datums/status_effects/status_effect.dm +++ b/code/datums/status_effects/status_effect.dm @@ -106,3 +106,11 @@ for(var/datum/status_effect/S in status_effects) if(initial(S1.id) == S.id) return S + +/mob/living/proc/has_status_effect_list(effect) //returns a list of effects with matching IDs that the mod owns; use for effects there can be multiple of + . = list() + if(status_effects) + var/datum/status_effect/S1 = effect + for(var/datum/status_effect/S in status_effects) + if(initial(S1.id) == S.id) + . += S diff --git a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm index c1b5c0cfff..aa1a07ac2f 100644 --- a/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm +++ b/code/game/gamemodes/clock_cult/clock_scriptures/scripture_applications.dm @@ -218,22 +218,22 @@ /datum/clockwork_scripture/create_object/mania_motor descname = "Powered Structure, Area Denial" name = "Mania Motor" - desc = "Creates a mania motor which will cause brain damage and hallucinations in nearby non-Servant humans. It will also try to convert humans directly adjecent to the motor." + desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion." invocations = list("May this transmitter...", "...break the will of all who oppose us!") channel_time = 80 consumed_components = list(GEIS_CAPACITOR = 5, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2) object_path = /obj/structure/destructible/clockwork/powered/mania_motor - creator_message = "You form a mania motor which will cause brain damage and hallucinations in nearby humans while active." + creator_message = "You form a mania motor, which causes minor damage and negative mental effects in non-Servants." observer_message = "A two-pronged machine rises from the ground!" invokers_required = 2 multiple_invokers_used = TRUE - usage_tip = "Eligible non-Servant humans next to the motor will be converted at an additional power cost. It will also cure hallucinations and brain damage in nearby Servants." + usage_tip = "It will also cure hallucinations and brain damage in nearby Servants." tier = SCRIPTURE_APPLICATION one_per_tile = TRUE primary_component = GEIS_CAPACITOR sort_priority = 8 quickbind = TRUE - quickbind_desc = "Creates a Mania Motor, which can convert adjacent non-Servants with power." + quickbind_desc = "Creates a Mania Motor, which causes minor damage and negative mental effects in non-Servants." //Tinkerer's Daemon: Creates an efficient machine that rapidly produces components at a power cost. diff --git a/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm b/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm index 09372044a9..dd26b5d404 100644 --- a/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm +++ b/code/game/gamemodes/clock_cult/clock_structures/mania_motor.dm @@ -1,8 +1,8 @@ -//Mania Motor: A pair of antenna that, while active, cause braindamage and hallucinations in nearby human mobs. +//Mania Motor: A pair of antenna that, while active, cause a variety of negative mental effects in nearby human mobs. /obj/structure/destructible/clockwork/powered/mania_motor name = "mania motor" desc = "A pair of antenna with what appear to be sockets around the base. It reminds you of an antlion." - clockwork_desc = "A transmitter that allows Sevtug to whisper into the minds of nearby non-servants, causing hallucinations and brain damage as long as it remains powered." + clockwork_desc = "A transmitter that allows Sevtug to whisper into the minds of nearby non-servants, causing a variety of negative mental effects, up to and including conversion." icon_state = "mania_motor_inactive" active_icon = "mania_motor" inactive_icon = "mania_motor_inactive" @@ -16,22 +16,11 @@ /obj/item/clockwork/alloy_shards/small = 2, \ /obj/item/clockwork/component/geis_capacitor/antennae = 1) var/mania_cost = 150 - var/convert_cost = 150 - var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \ - "Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.") - var/static/list/compel_messages = list("Come closer.", "Approach the transmitter.", "Touch the antennae.", "I always have to deal with idiots. Move towards the mania motor.", \ - "Advance forward and place your head between the antennae - that's all it's good for.", "If you were smarter, you'd be over here already.", "Move FORWARD, you fool.") - var/static/list/convert_messages = list("You won't do. Go to sleep while I tell these nitwits how to convert you.", "You are insufficient. I must instruct these idiots in the art of conversion.", \ - "Oh of course, someone we can't convert. These servants are fools.", "How hard is it to use a Sigil, anyway? All it takes is dragging someone onto it.", \ - "How do they fail to use a Sigil of Accession, anyway?", "Why is it that all servants are this inept?", "It's quite likely you'll be stuck here for a while.") - var/static/list/close_messages = list("Well, you can't reach the motor from THERE, you moron.", "Interesting location. I'd prefer if you went somewhere you could ACTUALLY TOUCH THE ANTENNAE!", \ - "Amazing. You somehow managed to wedge yourself somewhere you can't actually reach the motor from.", "Such a show of idiocy is unparalleled. Perhaps I should put you on display?", \ - "Did you do this on purpose? I can't imagine you doing so accidentally. Oh, wait, I can.", "How is it that such smart creatures can still do something AS STUPID AS THIS!") /obj/structure/destructible/clockwork/powered/mania_motor/examine(mob/user) ..() if(is_servant_of_ratvar(user) || isobserver(user)) - to_chat(user, "It requires [mania_cost]W to run, and at least [convert_cost]W to attempt to convert humans adjacent to it.") + to_chat(user, "It requires [mania_cost]W to run.") /obj/structure/destructible/clockwork/powered/mania_motor/forced_disable(bad_effects) if(active) @@ -60,82 +49,17 @@ if(!try_use_power(mania_cost)) forced_disable(FALSE) return - var/turf/T = get_turf(src) - var/hum = get_sfx('sound/effects/screech.ogg') //like playsound, same sound for everyone affected var/efficiency = get_efficiency_mod() for(var/mob/living/carbon/human/H in viewers(7, src)) - if(is_servant_of_ratvar(H)) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion - var/brainloss = H.getBrainLoss() - if(brainloss) - H.adjustBrainLoss(-brainloss) - if(H.hallucination) - H.hallucination = 0 - if(H.druggy) - H.adjust_drugginess(-H.druggy) - if(H.dizziness) - H.dizziness = 0 - if(H.confused) - H.confused = 0 - else if(!H.null_rod_check() && H.stat != DEAD) - var/distance = 0 + get_dist(T, get_turf(H)) - var/falloff_distance = min((110) - distance * 10, 80) - var/sound_distance = falloff_distance * 0.5 - var/targetbrainloss = H.getBrainLoss() - if(distance > 3 && prob(falloff_distance * 0.5)) - to_chat(H, "\"[text2ratvar(pick(mania_messages))]\"") - if(distance <= 1) - if(!H.Adjacent(src)) - to_chat(H, "\"[text2ratvar(pick(close_messages))]\"") - H.playsound_local(T, hum, sound_distance, 1) - else if(!try_use_power(convert_cost)) - visible_message("[src]'s antennae fizzle quietly.") - playsound(src, 'sound/effects/light_flicker.ogg', 50, 1) - else - H.playsound_local(T, hum, 80, 1) - if(!H.stat) - if(H.getBrainLoss() < 100) - H.adjustBrainLoss(20 * efficiency) - H.visible_message("[H] reaches out and touches [src].", "You touch [src] involuntarily.") - else - H.Paralyse(3) - else if(is_eligible_servant(H)) - to_chat(H, "\"[text2ratvar("You are mine and his, now.")]\"") - add_servant_of_ratvar(H) - H.Paralyse(5) - else - H.playsound_local(T, hum, sound_distance, 1) - switch(distance) - if(0 to 3) - if(prob(falloff_distance * 0.5)) - if(prob(falloff_distance)) - to_chat(H, "\"[text2ratvar(pick(mania_messages))]\"") - else - to_chat(H, "\"[text2ratvar(pick(compel_messages))]\"") - if(targetbrainloss <= 40) - H.adjustBrainLoss(3 * efficiency) - H.adjust_drugginess(Clamp(7 * efficiency, 0, 50 - H.druggy)) - H.hallucination = min(H.hallucination + (7 * efficiency), 50) - H.dizziness = min(H.dizziness + (3 * efficiency), 20) - H.confused = min(H.confused + (3 * efficiency), 20) - if(3 to 5) - if(targetbrainloss <= 20) - H.adjustBrainLoss(2 * efficiency) - H.adjust_drugginess(Clamp(5 * efficiency, 0, 25 - H.druggy)) - H.hallucination = min(H.hallucination + (5 * efficiency), 25) - H.dizziness = min(H.dizziness + (2 * efficiency), 10) - H.confused = min(H.confused + (2 * efficiency), 10) - if(5 to 6) - if(targetbrainloss <= 10) - H.adjustBrainLoss(1 * efficiency) - H.adjust_drugginess(Clamp(2 * efficiency, 0, 20 - H.druggy)) - H.hallucination = min(H.hallucination + (2 * efficiency), 20) - H.dizziness = min(H.dizziness + (2 * efficiency), 5) - H.confused = min(H.confused + (2 * efficiency), 5) - if(6 to 7) - if(targetbrainloss <= 5) - H.adjustBrainLoss(1 * efficiency) - H.adjust_drugginess(Clamp(2 * efficiency, 0, 10 - H.druggy)) - H.hallucination = min(H.hallucination + (2 * efficiency), 10) - if(7 to INFINITY) - H.adjust_drugginess(Clamp(2 * efficiency, 0, 5 - H.druggy)) - H.hallucination = min(H.hallucination + (2 * efficiency), 5) + if(is_servant_of_ratvar(H)) + continue + var/list/effects = H.has_status_effect_list(STATUS_EFFECT_MANIAMOTOR) + var/datum/status_effect/maniamotor/M + for(var/datum/status_effect/maniamotor/MM in effects) + if(MM.motor == src) + M = MM + break + if(!M) + M = H.apply_status_effect(STATUS_EFFECT_MANIAMOTOR) + M.motor = src + M.severity = Clamp(M.severity + ((11 - get_dist(src, H)) * efficiency * efficiency), 0, MAX_MANIA_SEVERITY)