Merge branch 'master' into upstream-merge-31128

This commit is contained in:
LetterJay
2017-10-01 15:46:15 -04:00
committed by GitHub
204 changed files with 73041 additions and 7044 deletions
+10
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@@ -0,0 +1,10 @@
//config files
#define CONFIG_DEF(X) /datum/config_entry/##X { resident_file = CURRENT_RESIDENT_FILE }; /datum/config_entry/##X
#define CONFIG_GET(X) global.config.Get(/datum/config_entry/##X)
#define CONFIG_SET(X, Y) global.config.Set(/datum/config_entry/##X, ##Y)
#define CONFIG_MAPS_FILE "maps.txt"
//flags
#define CONFIG_ENTRY_LOCKED 1 //can't edit
#define CONFIG_ENTRY_HIDDEN 2 //can't see value
+3
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@@ -53,6 +53,9 @@ GLOBAL_LIST_INIT(bitflags, list(1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 204
// TESLA_IGNORE grants immunity from being targeted by tesla-style electricity
#define TESLA_IGNORE_2 512
// Stops you from putting things like an RCD or other items into an ORM or protolathe for materials.
#define NO_MAT_REDEMPTION_2 1024
//turf-only flags
#define NOJAUNT_1 1
#define UNUSED_TRANSIT_TURF_1 2
+2
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@@ -7,6 +7,8 @@
#define PLANE_SPACE_PARALLAX -90
#define GAME_PLANE 0
#define SPACE_LAYER 1.8
#define ABOVE_SPACE_LAYER 1.9
//#define TURF_LAYER 2 //For easy recordkeeping; this is a byond define
#define MID_TURF_LAYER 2.02
#define HIGH_TURF_LAYER 2.03
+103 -14
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@@ -1,34 +1,123 @@
// /tg/station 13 server tools API v3.1
//CONFIGURATION
//use this define if you want to do configuration outside of this file
#ifndef SERVER_TOOLS_EXTERNAL_CONFIGURATION
//Comment this out once you've filled in the below
//#error /tg/station server tools interface unconfigured
//Required interfaces (fill in with your codebase equivalent):
//create a global variable named `Name` and set it to `Value`
//These globals must not be modifiable from anywhere outside of the server tools
#define SERVER_TOOLS_DEFINE_AND_SET_GLOBAL(Name, Value) GLOBAL_VAR_INIT(##Name, ##Value); GLOBAL_PROTECT(##Name)
//Read the value in the global variable `Name`
#define SERVER_TOOLS_READ_GLOBAL(Name) GLOB.##Name
//Set the value in the global variable `Name` to `Value`
#define SERVER_TOOLS_WRITE_GLOBAL(Name, Value) GLOB.##Name = ##Value
//display an announcement `message` from the server to all players
#define SERVER_TOOLS_WORLD_ANNOUNCE(message) to_chat(world, "<span class='boldannounce'>[html_encode(##message)]</span>")
//Write a string `message` to a server log
#define SERVER_TOOLS_LOG(message) log_world("SERVICE: [##message]")
//Notify current in-game administrators of a string `event`
#define SERVER_TOOLS_NOTIFY_ADMINS(event) message_admins(##event)
#endif
//Required hooks:
//Put this somewhere in /world/New() that is always run
#define SERVER_TOOLS_ON_NEW ServiceInit()
//Put this somewhere in /world/Topic(T, Addr, Master, Keys) that is always run before T is modified
#define SERVER_TOOLS_ON_TOPIC var/service_topic_return = ServiceCommand(params2list(T)); if(service_topic_return) return service_topic_return
//Put at the beginning of world/Reboot(reason)
#define SERVER_TOOLS_ON_REBOOT ServiceReboot()
//Optional callable functions:
//Returns the string version of the API
#define SERVER_TOOLS_API_VERSION ServiceAPIVersion()
//Returns TRUE if the world was launched under the server tools and the API matches, FALSE otherwise
//No function below this succeed if this is FALSE
#define SERVER_TOOLS_PRESENT RunningService()
//Gets the current version of the service running the server
#define SERVER_TOOLS_VERSION ServiceVersion()
//Forces a hard reboot of BYOND by ending the process
//unlike del(world) clients will try to reconnect
//If the service has not requested a shutdown, the world will reboot shortly after
#define SERVER_TOOLS_REBOOT_BYOND world.ServiceEndProcess()
/*
Gets the list of any testmerged github pull requests
"[PR Number]" => list(
"title" -> PR title
"commit" -> Full hash of commit merged
"author" -> Github username of the author of the PR
)
*/
#define SERVER_TOOLS_PR_LIST GetTestMerges()
//Sends a message to connected game chats
#define SERVER_TOOLS_CHAT_BROADCAST(message) world.ChatBroadcast(message)
//Sends a message to connected admin chats
#define SERVER_TOOLS_RELAY_BROADCAST(message) world.AdminBroadcast(message)
//IMPLEMENTATION
#define SERVICE_API_VERSION_STRING "3.1.0.0"
#define REBOOT_MODE_NORMAL 0
#define REBOOT_MODE_HARD 1
#define REBOOT_MODE_SHUTDOWN 2
#define IRC_STATUS_THROTTLE 5
#define PR_ANNOUNCEMENTS_PER_ROUND 5 //The number of unique PR announcements allowed per round
//This makes sure that a single person can only spam 3 reopens and 3 closes before being ignored
//keep these in sync with TGS3
#define SERVICE_WORLD_PARAM "server_service"
#define SERVICE_VERSION_PARAM "server_service_version"
#define SERVICE_PR_TEST_JSON "prtestjob.json"
#define SERVICE_PR_TEST_JSON_OLD "..\\..\\[SERVICE_PR_TEST_JSON]"
#define SERVICE_INTERFACE_DLL "TGServiceInterface.dll"
#define SERVICE_INTERFACE_FUNCTION "DDEntryPoint"
#define SERVICE_CMD_HARD_REBOOT "hard_reboot"
#define SERVICE_CMD_GRACEFUL_SHUTDOWN "graceful_shutdown"
#define SERVICE_CMD_WORLD_ANNOUNCE "world_announce"
#define SERVICE_CMD_IRC_CHECK "irc_check"
#define SERVICE_CMD_IRC_STATUS "irc_status"
#define SERVICE_CMD_ADMIN_MSG "adminmsg"
#define SERVICE_CMD_NAME_CHECK "namecheck"
#define SERVICE_CMD_ADMIN_WHO "adminwho"
#define SERVICE_CMD_LIST_CUSTOM "list_custom_commands"
#define SERVICE_CMD_PARAM_KEY "serviceCommsKey"
#define SERVICE_CMD_PARAM_COMMAND "command"
#define SERVICE_CMD_PARAM_MESSAGE "message"
#define SERVICE_CMD_PARAM_TARGET "target"
#define SERVICE_CMD_PARAM_SENDER "sender"
#define SERVICE_CMD_PARAM_CUSTOM "custom"
#define SERVICE_CMD_API_COMPATIBLE "api_compat"
#define SERVICE_JSON_PARAM_HELPTEXT "help_text"
#define SERVICE_JSON_PARAM_ADMINONLY "admin_only"
#define SERVICE_JSON_PARAM_REQUIREDPARAMETERS "required_parameters"
#define SERVICE_REQUEST_KILL_PROCESS "killme"
#define SERVICE_REQUEST_IRC_BROADCAST "irc"
#define SERVICE_REQUEST_IRC_ADMIN_CHANNEL_MESSAGE "send2irc"
#define SERVICE_REQUEST_WORLD_REBOOT "worldreboot"
#define SERVICE_REQUEST_API_VERSION "api_ver"
/*
The MIT License
Copyright (c) 2011 Dominic Tarr
Permission is hereby granted, free of charge,
to any person obtaining a copy of this software and
associated documentation files (the "Software"), to
deal in the Software without restriction, including
without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom
the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+21 -17
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@@ -26,74 +26,74 @@
/proc/log_admin(text)
GLOB.admin_log.Add(text)
if (config.log_admin)
if (CONFIG_GET(flag/log_admin))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ADMIN: [text]")
//Items using this proc are stripped from public logs - use with caution
/proc/log_admin_private(text)
GLOB.admin_log.Add(text)
if (config.log_admin)
if (CONFIG_GET(flag/log_admin))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ADMINPRIVATE: [text]")
/proc/log_adminsay(text)
if (config.log_adminchat)
if (CONFIG_GET(flag/log_adminchat))
log_admin_private("ASAY: [text]")
/proc/log_dsay(text)
if (config.log_adminchat)
if (CONFIG_GET(flag/log_adminchat))
log_admin("DSAY: [text]")
/proc/log_game(text)
if (config.log_game)
if (CONFIG_GET(flag/log_game))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]GAME: [text]")
/proc/log_vote(text)
if (config.log_vote)
if (CONFIG_GET(flag/log_vote))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]VOTE: [text]")
/proc/log_access(text)
if (config.log_access)
if (CONFIG_GET(flag/log_access))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]ACCESS: [text]")
/proc/log_say(text)
if (config.log_say)
if (CONFIG_GET(flag/log_say))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]SAY: [text]")
/proc/log_prayer(text)
if (config.log_prayer)
if (CONFIG_GET(flag/log_prayer))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]PRAY: [text]")
/proc/log_law(text)
if (config.log_law)
if (CONFIG_GET(flag/log_law))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]LAW: [text]")
/proc/log_ooc(text)
if (config.log_ooc)
if (CONFIG_GET(flag/log_ooc))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]OOC: [text]")
/proc/log_whisper(text)
if (config.log_whisper)
if (CONFIG_GET(flag/log_whisper))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]WHISPER: [text]")
/proc/log_emote(text)
if (config.log_emote)
if (CONFIG_GET(flag/log_emote))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]EMOTE: [text]")
/proc/log_attack(text)
if (config.log_attack)
if (CONFIG_GET(flag/log_attack))
WRITE_FILE(GLOB.world_attack_log, "\[[time_stamp()]]ATTACK: [text]")
/proc/log_pda(text)
if (config.log_pda)
if (CONFIG_GET(flag/log_pda))
WRITE_FILE(GLOB.world_pda_log, "\[[time_stamp()]]PDA: [text]")
/proc/log_comment(text)
if (config.log_pda)
if (CONFIG_GET(flag/log_pda))
//reusing the PDA option because I really don't think news comments are worth a config option
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]COMMENT: [text]")
/proc/log_chat(text)
if (config.log_pda)
if (CONFIG_GET(flag/log_pda))
WRITE_FILE(GLOB.world_game_log, "\[[time_stamp()]]CHAT: [text]")
/proc/log_qdel(text)
@@ -102,6 +102,10 @@
/proc/log_sql(text)
WRITE_FILE(GLOB.sql_error_log, "\[[time_stamp()]]SQL: [text]")
/proc/log_config(text)
WRITE_FILE(GLOB.config_error_log, text)
SEND_TEXT(world.log, text)
//This replaces world.log so it displays both in DD and the file
/proc/log_world(text)
WRITE_FILE(GLOB.world_runtime_log, text)
+3 -2
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@@ -314,10 +314,11 @@
// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
/proc/get_candidates(be_special_type, afk_bracket = config.inactivity_period, jobbanType)
/proc/get_candidates(be_special_type, afk_bracket = CONFIG_GET(number/inactivity_period), jobbanType)
var/list/candidates = list()
// Keep looping until we find a non-afk candidate within the time bracket (we limit the bracket to 10 minutes (6000))
while(!candidates.len && afk_bracket < config.afk_period)
var/afk_period = CONFIG_GET(number/afk_period)
while(!candidates.len && afk_bracket < afk_period)
for(var/mob/dead/observer/G in GLOB.player_list)
if(G.client != null)
if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
+115 -116
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@@ -1,116 +1,115 @@
//////////////////////////
/////Initial Building/////
//////////////////////////
/proc/make_datum_references_lists()
//hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/hair, GLOB.hair_styles_list, GLOB.hair_styles_male_list, GLOB.hair_styles_female_list)
//facial hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
//underwear
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
//undershirt
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
//socks
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list)
//lizard bodyparts (blizzard intensifies)
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, GLOB.tails_list_lizard)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/lizard, GLOB.animated_tails_list_lizard)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, GLOB.tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/human, GLOB.animated_tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts, GLOB.snouts_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/horns,GLOB.horns_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, GLOB.ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings_open, GLOB.wings_open_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/frills, GLOB.frills_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines, GLOB.spines_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines_animated, GLOB.animated_spines_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/legs, GLOB.legs_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.r_wings_list,roundstart = TRUE)
//citadel code
//mammal bodyparts (fucking furries)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails_animated, GLOB.mam_tails_animated_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/taur, GLOB.taur_list)
//avian bodyparts (i swear this isn't starbound)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/beaks/avian, GLOB.avian_beaks_list)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/avian, GLOB.avian_tails_list)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/avian_wings, GLOB.avian_wings_list)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/avian_open_wings, GLOB.avian_open_wings_list)
//xeno parts (hiss?)
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_head, GLOB.xeno_head_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_tail, GLOB.xeno_tail_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_dorsal, GLOB.xeno_dorsal_list)
//genitals
init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list)
for(var/K in GLOB.cock_shapes_list)
var/datum/sprite_accessory/penis/value = GLOB.cock_shapes_list[K]
GLOB.cock_shapes_icons[K] = value.icon_state
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
GLOB.breasts_size_list = list("a","b","c","d","e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
//Species
for(var/spath in subtypesof(/datum/species))
var/datum/species/S = new spath()
if(S.roundstart)
GLOB.roundstart_species[S.id] = S.type
GLOB.species_list[S.id] = S.type
//Surgeries
for(var/path in subtypesof(/datum/surgery))
GLOB.surgeries_list += new path()
//Materials
for(var/path in subtypesof(/datum/material))
var/datum/material/D = new path()
GLOB.materials_list[D.id] = D
//Techs
for(var/path in subtypesof(/datum/tech))
var/datum/tech/D = new path()
GLOB.tech_list[D.id] = D
//Emotes
for(var/path in subtypesof(/datum/emote))
var/datum/emote/E = new path()
E.emote_list[E.key] = E
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
/* // Uncomment to debug chemical reaction list.
/client/verb/debug_chemical_list()
for (var/reaction in chemical_reactions_list)
. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
if(islist(chemical_reactions_list[reaction]))
var/list/L = chemical_reactions_list[reaction]
for(var/t in L)
. += " has: [t]\n"
to_chat(world, .)
*/
//creates every subtype of prototype (excluding prototype) and adds it to list L.
//if no list/L is provided, one is created.
/proc/init_subtypes(prototype, list/L)
if(!istype(L))
L = list()
for(var/path in subtypesof(prototype))
L += new path()
return L
//returns a list of paths to every subtype of prototype (excluding prototype)
//if no list/L is provided, one is created.
/proc/init_paths(prototype, list/L)
if(!istype(L))
L = list()
for(var/path in subtypesof(prototype))
L+= path
return L
//////////////////////////
/////Initial Building/////
//////////////////////////
/proc/make_datum_references_lists()
//hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/hair, GLOB.hair_styles_list, GLOB.hair_styles_male_list, GLOB.hair_styles_female_list)
//facial hair
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
//underwear
init_sprite_accessory_subtypes(/datum/sprite_accessory/underwear, GLOB.underwear_list, GLOB.underwear_m, GLOB.underwear_f)
//undershirt
init_sprite_accessory_subtypes(/datum/sprite_accessory/undershirt, GLOB.undershirt_list, GLOB.undershirt_m, GLOB.undershirt_f)
//socks
init_sprite_accessory_subtypes(/datum/sprite_accessory/socks, GLOB.socks_list)
//lizard bodyparts (blizzard intensifies)
init_sprite_accessory_subtypes(/datum/sprite_accessory/body_markings, GLOB.body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/lizard, GLOB.tails_list_lizard)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/lizard, GLOB.animated_tails_list_lizard)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/human, GLOB.tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/tails_animated/human, GLOB.animated_tails_list_human)
init_sprite_accessory_subtypes(/datum/sprite_accessory/snouts, GLOB.snouts_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/horns,GLOB.horns_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/ears, GLOB.ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.wings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings_open, GLOB.wings_open_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/frills, GLOB.frills_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines, GLOB.spines_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/spines_animated, GLOB.animated_spines_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/legs, GLOB.legs_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/wings, GLOB.r_wings_list,roundstart = TRUE)
//citadel code
//mammal bodyparts (fucking furries)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_body_markings, GLOB.mam_body_markings_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails, GLOB.mam_tails_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_ears, GLOB.mam_ears_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/mam_tails_animated, GLOB.mam_tails_animated_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/taur, GLOB.taur_list)
//avian bodyparts (i swear this isn't starbound)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/beaks/avian, GLOB.avian_beaks_list)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/tails/avian, GLOB.avian_tails_list)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/avian_wings, GLOB.avian_wings_list)
// init_sprite_accessory_subtypes(/datum/sprite_accessory/avian_open_wings, GLOB.avian_open_wings_list)
//xeno parts (hiss?)
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_head, GLOB.xeno_head_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_tail, GLOB.xeno_tail_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/xeno_dorsal, GLOB.xeno_dorsal_list)
//genitals
init_sprite_accessory_subtypes(/datum/sprite_accessory/penis, GLOB.cock_shapes_list)
for(var/K in GLOB.cock_shapes_list)
var/datum/sprite_accessory/penis/value = GLOB.cock_shapes_list[K]
GLOB.cock_shapes_icons[K] = value.icon_state
init_sprite_accessory_subtypes(/datum/sprite_accessory/vagina, GLOB.vagina_shapes_list)
init_sprite_accessory_subtypes(/datum/sprite_accessory/breasts, GLOB.breasts_shapes_list)
GLOB.breasts_size_list = list("a","b","c","d","e") //We need the list to choose from initialized, but it's no longer a sprite_accessory thing.
//Species
for(var/spath in subtypesof(/datum/species))
var/datum/species/S = new spath()
GLOB.species_list[S.id] = spath
//Surgeries
for(var/path in subtypesof(/datum/surgery))
GLOB.surgeries_list += new path()
//Materials
for(var/path in subtypesof(/datum/material))
var/datum/material/D = new path()
GLOB.materials_list[D.id] = D
//Techs
for(var/path in subtypesof(/datum/tech))
var/datum/tech/D = new path()
GLOB.tech_list[D.id] = D
//Emotes
for(var/path in subtypesof(/datum/emote))
var/datum/emote/E = new path()
E.emote_list[E.key] = E
init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes)
/* // Uncomment to debug chemical reaction list.
/client/verb/debug_chemical_list()
for (var/reaction in chemical_reactions_list)
. += "chemical_reactions_list\[\"[reaction]\"\] = \"[chemical_reactions_list[reaction]]\"\n"
if(islist(chemical_reactions_list[reaction]))
var/list/L = chemical_reactions_list[reaction]
for(var/t in L)
. += " has: [t]\n"
to_chat(world, .)
*/
//creates every subtype of prototype (excluding prototype) and adds it to list L.
//if no list/L is provided, one is created.
/proc/init_subtypes(prototype, list/L)
if(!istype(L))
L = list()
for(var/path in subtypesof(prototype))
L += new path()
return L
//returns a list of paths to every subtype of prototype (excluding prototype)
//if no list/L is provided, one is created.
/proc/init_paths(prototype, list/L)
if(!istype(L))
L = list()
for(var/path in subtypesof(prototype))
L+= path
return L
-1
View File
@@ -220,7 +220,6 @@ GLOBAL_LIST_INIT(skin_tones, list(
))
GLOBAL_LIST_EMPTY(species_list)
GLOBAL_LIST_EMPTY(roundstart_species)
/proc/age2agedescription(age)
switch(age)
+248 -246
View File
@@ -1,246 +1,248 @@
#define ION_FILE "ion_laws.json"
/proc/lizard_name(gender)
if(gender == MALE)
return "[pick(GLOB.lizard_names_male)]-[pick(GLOB.lizard_names_male)]"
else
return "[pick(GLOB.lizard_names_female)]-[pick(GLOB.lizard_names_female)]"
/proc/plasmaman_name()
return "[pick(GLOB.plasmaman_names)] \Roman[rand(1,99)]"
/proc/church_name()
var/static/church_name
if (church_name)
return church_name
var/name = ""
name += pick("Holy", "United", "First", "Second", "Last")
if (prob(20))
name += " Space"
name += " " + pick("Church", "Cathedral", "Body", "Worshippers", "Movement", "Witnesses")
name += " of [religion_name()]"
return name
GLOBAL_VAR(command_name)
/proc/command_name()
if (GLOB.command_name)
return GLOB.command_name
var/name = "Central Command"
GLOB.command_name = name
return name
/proc/change_command_name(name)
GLOB.command_name = name
return name
/proc/religion_name()
var/static/religion_name
if (religion_name)
return religion_name
var/name = ""
name += pick("bee", "science", "edu", "captain", "assistant", "monkey", "alien", "space", "unit", "sprocket", "gadget", "bomb", "revolution", "beyond", "station", "goon", "robot", "ivor", "hobnob")
name += pick("ism", "ia", "ology", "istism", "ites", "ick", "ian", "ity")
return capitalize(name)
/proc/station_name()
if(!GLOB.station_name)
var/newname
if(config && config.station_name)
newname = config.station_name
else
newname = new_station_name()
set_station_name(newname)
return GLOB.station_name
/proc/set_station_name(newname)
GLOB.station_name = newname
if(config && config.server_name)
world.name = "[config.server_name][config.server_name==GLOB.station_name ? "" : ": [GLOB.station_name]"]"
else
world.name = GLOB.station_name
/proc/new_station_name()
var/random = rand(1,5)
var/name = ""
var/new_station_name = ""
//Rare: Pre-Prefix
if (prob(10))
name = pick(GLOB.station_prefixes)
new_station_name = name + " "
name = ""
// Prefix
for(var/holiday_name in SSevents.holidays)
if(holiday_name == "Friday the 13th")
random = 13
var/datum/holiday/holiday = SSevents.holidays[holiday_name]
name = holiday.getStationPrefix()
//get normal name
if(!name)
name = pick(GLOB.station_names)
if(name)
new_station_name += name + " "
// Suffix
name = pick(GLOB.station_suffixes)
new_station_name += name + " "
// ID Number
switch(random)
if(1)
new_station_name += "[rand(1, 99)]"
if(2)
new_station_name += pick(GLOB.greek_letters)
if(3)
new_station_name += "\Roman[rand(1,99)]"
if(4)
new_station_name += pick(GLOB.phonetic_alphabet)
if(5)
new_station_name += pick(GLOB.numbers_as_words)
if(13)
new_station_name += pick("13","XIII","Thirteen")
return new_station_name
/proc/syndicate_name()
var/static/syndicate_name
if (syndicate_name)
return syndicate_name
var/name = ""
// Prefix
name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib")
// Suffix
if (prob(80))
name += " "
// Full
if (prob(60))
name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Enterprises", "Family", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive")
// Broken
else
name += pick("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive")
name += pick("", "-")
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Code")
// Small
else
name += pick("-", "*", "")
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive")
syndicate_name = name
return name
//Traitors and traitor silicons will get these. Revs will not.
GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
/*
Should be expanded.
How this works:
Instead of "I'm looking for James Smith," the traitor would say "James Smith" as part of a conversation.
Another traitor may then respond with: "They enjoy running through the void-filled vacuum of the derelict."
The phrase should then have the words: James Smith.
The response should then have the words: run, void, and derelict.
This way assures that the code is suited to the conversation and is unpredicatable.
Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
Can probably be done through "{ }" but I don't really see the practical benefit.
One example of an earlier system is commented below.
/N
*/
/proc/generate_code_phrase(return_list=FALSE)//Proc is used for phrase and response in master_controller.dm
if(!return_list)
. = ""
else
. = list()
var/words = pick(//How many words there will be. Minimum of two. 2, 4 and 5 have a lesser chance of being selected. 3 is the most likely.
50; 2,
200; 3,
50; 4,
25; 5
)
var/list/safety = list(1,2,3)//Tells the proc which options to remove later on.
var/nouns = strings(ION_FILE, "ionabstract")
var/objects = strings(ION_FILE, "ionobjects")
var/adjectives = strings(ION_FILE, "ionadjectives")
var/threats = strings(ION_FILE, "ionthreats")
var/foods = strings(ION_FILE, "ionfood")
var/drinks = strings(ION_FILE, "iondrinks")
var/list/locations = GLOB.teleportlocs.len ? GLOB.teleportlocs : drinks //if null, defaults to drinks instead.
var/list/names = list()
for(var/datum/data/record/t in GLOB.data_core.general)//Picks from crew manifest.
names += t.fields["name"]
var/maxwords = words//Extra var to check for duplicates.
for(words,words>0,words--)//Randomly picks from one of the choices below.
if(words==1&&(1 in safety)&&(2 in safety))//If there is only one word remaining and choice 1 or 2 have not been selected.
safety = list(pick(1,2))//Select choice 1 or 2.
else if(words==1&&maxwords==2)//Else if there is only one word remaining (and there were two originally), and 1 or 2 were chosen,
safety = list(3)//Default to list 3
switch(pick(safety))//Chance based on the safety list.
if(1)//1 and 2 can only be selected once each to prevent more than two specific names/places/etc.
switch(rand(1,2))//Mainly to add more options later.
if(1)
if(names.len&&prob(70))
. += pick(names)
else
if(prob(10))
. += pick(lizard_name(MALE),lizard_name(FEMALE))
else
var/new_name = pick(pick(GLOB.first_names_male,GLOB.first_names_female))
new_name += " "
new_name += pick(GLOB.last_names)
. += new_name
if(2)
. += pick(get_all_jobs())//Returns a job.
safety -= 1
if(2)
switch(rand(1,3))//Food, drinks, or things. Only selectable once.
if(1)
. += lowertext(pick(drinks))
if(2)
. += lowertext(pick(foods))
if(3)
. += lowertext(pick(locations))
safety -= 2
if(3)
switch(rand(1,4))//Abstract nouns, objects, adjectives, threats. Can be selected more than once.
if(1)
. += lowertext(pick(nouns))
if(2)
. += lowertext(pick(objects))
if(3)
. += lowertext(pick(adjectives))
if(4)
. += lowertext(pick(threats))
if(!return_list)
if(words==1)
. += "."
else
. += ", "
#define ION_FILE "ion_laws.json"
/proc/lizard_name(gender)
if(gender == MALE)
return "[pick(GLOB.lizard_names_male)]-[pick(GLOB.lizard_names_male)]"
else
return "[pick(GLOB.lizard_names_female)]-[pick(GLOB.lizard_names_female)]"
/proc/plasmaman_name()
return "[pick(GLOB.plasmaman_names)] \Roman[rand(1,99)]"
/proc/church_name()
var/static/church_name
if (church_name)
return church_name
var/name = ""
name += pick("Holy", "United", "First", "Second", "Last")
if (prob(20))
name += " Space"
name += " " + pick("Church", "Cathedral", "Body", "Worshippers", "Movement", "Witnesses")
name += " of [religion_name()]"
return name
GLOBAL_VAR(command_name)
/proc/command_name()
if (GLOB.command_name)
return GLOB.command_name
var/name = "Central Command"
GLOB.command_name = name
return name
/proc/change_command_name(name)
GLOB.command_name = name
return name
/proc/religion_name()
var/static/religion_name
if (religion_name)
return religion_name
var/name = ""
name += pick("bee", "science", "edu", "captain", "assistant", "monkey", "alien", "space", "unit", "sprocket", "gadget", "bomb", "revolution", "beyond", "station", "goon", "robot", "ivor", "hobnob")
name += pick("ism", "ia", "ology", "istism", "ites", "ick", "ian", "ity")
return capitalize(name)
/proc/station_name()
if(!GLOB.station_name)
var/newname
var/config_station_name = CONFIG_GET(string/stationname)
if(config_station_name)
newname = config_station_name
else
newname = new_station_name()
set_station_name(newname)
return GLOB.station_name
/proc/set_station_name(newname)
GLOB.station_name = newname
var/config_server_name = CONFIG_GET(string/servername)
if(config_server_name)
world.name = "[config_server_name][config_server_name == GLOB.station_name ? "" : ": [GLOB.station_name]"]"
else
world.name = GLOB.station_name
/proc/new_station_name()
var/random = rand(1,5)
var/name = ""
var/new_station_name = ""
//Rare: Pre-Prefix
if (prob(10))
name = pick(GLOB.station_prefixes)
new_station_name = name + " "
name = ""
// Prefix
for(var/holiday_name in SSevents.holidays)
if(holiday_name == "Friday the 13th")
random = 13
var/datum/holiday/holiday = SSevents.holidays[holiday_name]
name = holiday.getStationPrefix()
//get normal name
if(!name)
name = pick(GLOB.station_names)
if(name)
new_station_name += name + " "
// Suffix
name = pick(GLOB.station_suffixes)
new_station_name += name + " "
// ID Number
switch(random)
if(1)
new_station_name += "[rand(1, 99)]"
if(2)
new_station_name += pick(GLOB.greek_letters)
if(3)
new_station_name += "\Roman[rand(1,99)]"
if(4)
new_station_name += pick(GLOB.phonetic_alphabet)
if(5)
new_station_name += pick(GLOB.numbers_as_words)
if(13)
new_station_name += pick("13","XIII","Thirteen")
return new_station_name
/proc/syndicate_name()
var/static/syndicate_name
if (syndicate_name)
return syndicate_name
var/name = ""
// Prefix
name += pick("Clandestine", "Prima", "Blue", "Zero-G", "Max", "Blasto", "Waffle", "North", "Omni", "Newton", "Cyber", "Bonk", "Gene", "Gib")
// Suffix
if (prob(80))
name += " "
// Full
if (prob(60))
name += pick("Syndicate", "Consortium", "Collective", "Corporation", "Group", "Holdings", "Biotech", "Industries", "Systems", "Products", "Chemicals", "Enterprises", "Family", "Creations", "International", "Intergalactic", "Interplanetary", "Foundation", "Positronics", "Hive")
// Broken
else
name += pick("Syndi", "Corp", "Bio", "System", "Prod", "Chem", "Inter", "Hive")
name += pick("", "-")
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Code")
// Small
else
name += pick("-", "*", "")
name += pick("Tech", "Sun", "Co", "Tek", "X", "Inc", "Gen", "Star", "Dyne", "Code", "Hive")
syndicate_name = name
return name
//Traitors and traitor silicons will get these. Revs will not.
GLOBAL_VAR(syndicate_code_phrase) //Code phrase for traitors.
GLOBAL_VAR(syndicate_code_response) //Code response for traitors.
/*
Should be expanded.
How this works:
Instead of "I'm looking for James Smith," the traitor would say "James Smith" as part of a conversation.
Another traitor may then respond with: "They enjoy running through the void-filled vacuum of the derelict."
The phrase should then have the words: James Smith.
The response should then have the words: run, void, and derelict.
This way assures that the code is suited to the conversation and is unpredicatable.
Obviously, some people will be better at this than others but in theory, everyone should be able to do it and it only enhances roleplay.
Can probably be done through "{ }" but I don't really see the practical benefit.
One example of an earlier system is commented below.
/N
*/
/proc/generate_code_phrase(return_list=FALSE)//Proc is used for phrase and response in master_controller.dm
if(!return_list)
. = ""
else
. = list()
var/words = pick(//How many words there will be. Minimum of two. 2, 4 and 5 have a lesser chance of being selected. 3 is the most likely.
50; 2,
200; 3,
50; 4,
25; 5
)
var/list/safety = list(1,2,3)//Tells the proc which options to remove later on.
var/nouns = strings(ION_FILE, "ionabstract")
var/objects = strings(ION_FILE, "ionobjects")
var/adjectives = strings(ION_FILE, "ionadjectives")
var/threats = strings(ION_FILE, "ionthreats")
var/foods = strings(ION_FILE, "ionfood")
var/drinks = strings(ION_FILE, "iondrinks")
var/list/locations = GLOB.teleportlocs.len ? GLOB.teleportlocs : drinks //if null, defaults to drinks instead.
var/list/names = list()
for(var/datum/data/record/t in GLOB.data_core.general)//Picks from crew manifest.
names += t.fields["name"]
var/maxwords = words//Extra var to check for duplicates.
for(words,words>0,words--)//Randomly picks from one of the choices below.
if(words==1&&(1 in safety)&&(2 in safety))//If there is only one word remaining and choice 1 or 2 have not been selected.
safety = list(pick(1,2))//Select choice 1 or 2.
else if(words==1&&maxwords==2)//Else if there is only one word remaining (and there were two originally), and 1 or 2 were chosen,
safety = list(3)//Default to list 3
switch(pick(safety))//Chance based on the safety list.
if(1)//1 and 2 can only be selected once each to prevent more than two specific names/places/etc.
switch(rand(1,2))//Mainly to add more options later.
if(1)
if(names.len&&prob(70))
. += pick(names)
else
if(prob(10))
. += pick(lizard_name(MALE),lizard_name(FEMALE))
else
var/new_name = pick(pick(GLOB.first_names_male,GLOB.first_names_female))
new_name += " "
new_name += pick(GLOB.last_names)
. += new_name
if(2)
. += pick(get_all_jobs())//Returns a job.
safety -= 1
if(2)
switch(rand(1,3))//Food, drinks, or things. Only selectable once.
if(1)
. += lowertext(pick(drinks))
if(2)
. += lowertext(pick(foods))
if(3)
. += lowertext(pick(locations))
safety -= 2
if(3)
switch(rand(1,4))//Abstract nouns, objects, adjectives, threats. Can be selected more than once.
if(1)
. += lowertext(pick(nouns))
if(2)
. += lowertext(pick(objects))
if(3)
. += lowertext(pick(adjectives))
if(4)
. += lowertext(pick(threats))
if(!return_list)
if(words==1)
. += "."
else
. += ", "
+2 -2
View File
@@ -19,7 +19,7 @@
return copytext(sqltext, 2, lentext(sqltext));//Quote() adds quotes around input, we already do that
/proc/format_table_name(table as text)
return global.sqlfdbktableprefix + table
return CONFIG_GET(string/feedback_tableprefix) + table
/*
* Text sanitization
@@ -594,7 +594,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
//in the json file and have it be reflected in the in game item/mob it came from.
//(That's what things like savefiles are for) Note that this list is not shuffled.
/proc/twitterize(list/proposed, filename, cullshort = 1, storemax = 1000)
if(!islist(proposed) || !filename || !config.log_twitter)
if(!islist(proposed) || !filename || !CONFIG_GET(flag/log_twitter))
return
//Regular expressions are, as usual, absolute magic
+21
View File
@@ -554,3 +554,24 @@
else
return /datum
return text2path(copytext(string_type, 1, last_slash))
//returns a string the last bit of a type, without the preceeding '/'
/proc/type2top(the_type)
//handle the builtins manually
if(!ispath(the_type))
return
switch(the_type)
if(/datum)
return "datum"
if(/atom)
return "atom"
if(/obj)
return "obj"
if(/mob)
return "mob"
if(/area)
return "area"
if(/turf)
return "turf"
else //regex everything else (works for /proc too)
return lowertext(replacetext("[the_type]", "[type2parent(the_type)]/", ""))
+1 -58
View File
@@ -1266,7 +1266,7 @@ proc/pick_closest_path(value, list/matches = get_fancy_list_of_atom_types())
#define QDEL_LIST(L) if(L) { for(var/I in L) qdel(I); L.Cut(); }
#define QDEL_LIST_IN(L, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/______qdel_list_wrapper, L), time, TIMER_STOPPABLE)
#define QDEL_LIST_ASSOC(L) if(L) { for(var/I in L) { qdel(L[I]); qdel(I); } L.Cut(); }
#define QDEL_LIST_ASSOC_VAL(L) if(L) { for(var/I in L) qel(L[I]); L.Cut(); }
#define QDEL_LIST_ASSOC_VAL(L) if(L) { for(var/I in L) qdel(L[I]); L.Cut(); }
/proc/______qdel_list_wrapper(list/L) //the underscores are to encourage people not to use this directly.
QDEL_LIST(L)
@@ -1364,63 +1364,6 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
return FALSE
return TRUE
//WHATEVER YOU USE THIS FOR MUST BE SANITIZED TO SHIT, IT USES SHELL
//It also sleeps
//Set this to TRUE before calling
//This prevents RCEs from badmins
//kevinz000 if you touch this I will hunt you down
GLOBAL_VAR_INIT(valid_HTTPSGet, FALSE)
GLOBAL_PROTECT(valid_HTTPSGet)
/proc/HTTPSGet(url) //tgs2 support
if(findtext(url, "\""))
GLOB.valid_HTTPSGet = FALSE
if(!GLOB.valid_HTTPSGet)
if(usr)
CRASH("[usr.ckey]([usr]) just attempted an invalid HTTPSGet on: [url]!")
else
CRASH("Invalid HTTPSGet call on: [url]")
GLOB.valid_HTTPSGet = FALSE
//"This has got to be the ugliest hack I have ever done"
//warning, here be dragons
/*
| @___oo
/\ /\ / (__,,,,|
) /^\) ^\/ _)
) /^\/ _)
) _ / / _)
/\ )/\/ || | )_)
< > |(,,) )__)
|| / \)___)\
| \____( )___) )___
\______(_______;;; __;;;
*/
var/temp_file = "data/HTTPSGetOutput.txt"
var/command
if(world.system_type == MS_WINDOWS)
command = "powershell -Command \"wget [url] -OutFile [temp_file]\""
else if(world.system_type == UNIX)
command = "wget -O [temp_file] [url]"
else
CRASH("Invalid world.system_type ([world.system_type])? Yell at Lummox.")
log_world("HTTPSGet: [url]")
var/result = shell(command)
if(result != 0)
log_world("Download failed: shell exited with code: [result]")
return
var/f = file(temp_file)
if(!f)
log_world("Download failed: Temp file not found")
return
. = file2text(f)
f = null
fdel(temp_file)
#define UNTIL(X) while(!(X)) stoplag()
/proc/pass()
+7 -3
View File
@@ -1,4 +1,4 @@
GLOBAL_REAL(config, /datum/configuration)
GLOBAL_REAL(config, /datum/controller/configuration)
GLOBAL_DATUM_INIT(revdata, /datum/getrev, new)
@@ -11,9 +11,7 @@ GLOBAL_VAR_INIT(hub_visibility, FALSE)
GLOBAL_VAR_INIT(ooc_allowed, TRUE) // used with admin verbs to disable ooc - not a config option apparently
GLOBAL_VAR_INIT(dooc_allowed, TRUE)
GLOBAL_VAR_INIT(abandon_allowed, TRUE)
GLOBAL_VAR_INIT(enter_allowed, TRUE)
GLOBAL_VAR_INIT(guests_allowed, TRUE)
GLOBAL_VAR_INIT(shuttle_frozen, FALSE)
GLOBAL_VAR_INIT(shuttle_left, FALSE)
GLOBAL_VAR_INIT(tinted_weldhelh, TRUE)
@@ -25,10 +23,16 @@ GLOBAL_VAR_INIT(Debug, FALSE) // global debug switch
GLOBAL_VAR_INIT(Debug2, FALSE)
//This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
//Protecting these because the proper way to edit them is with the config/secrets
GLOBAL_VAR_INIT(MAX_EX_DEVESTATION_RANGE, 3)
GLOBAL_PROTECT(MAX_EX_DEVESTATION_RANGE)
GLOBAL_VAR_INIT(MAX_EX_HEAVY_RANGE, 7)
GLOBAL_PROTECT(MAX_EX_HEAVY_RANGE)
GLOBAL_VAR_INIT(MAX_EX_LIGHT_RANGE, 14)
GLOBAL_PROTECT(MAX_EX_LIGHT_RANGE)
GLOBAL_VAR_INIT(MAX_EX_FLASH_RANGE, 14)
GLOBAL_PROTECT(MAX_EX_FLASH_RANGE)
GLOBAL_VAR_INIT(MAX_EX_FLAME_RANGE, 14)
GLOBAL_PROTECT(MAX_EX_FLAME_RANGE)
GLOBAL_VAR_INIT(DYN_EX_SCALE, 0.5)
-16
View File
@@ -1,16 +0,0 @@
//Server API key
GLOBAL_REAL_VAR(comms_key) = "default_pwd"
GLOBAL_REAL_VAR(comms_allowed) = FALSE //By default, the server does not allow messages to be sent to it, unless the key is strong enough (this is to prevent misconfigured servers from becoming vulnerable)
GLOBAL_REAL_VAR(medal_hub)
GLOBAL_REAL_VAR(medal_pass) = " "
GLOBAL_REAL_VAR(medals_enabled) = TRUE //will be auto set to false if the game fails contacting the medal hub to prevent unneeded calls.
// MySQL configuration
GLOBAL_REAL_VAR(sqladdress) = "localhost"
GLOBAL_REAL_VAR(sqlport) = "3306"
GLOBAL_REAL_VAR(sqlfdbkdb) = "test"
GLOBAL_REAL_VAR(sqlfdbklogin) = "root"
GLOBAL_REAL_VAR(sqlfdbkpass) = ""
GLOBAL_REAL_VAR(sqlfdbktableprefix) = ""
+1 -1
View File
@@ -538,7 +538,7 @@ so as to remain in compliance with the most up-to-date laws."
if(NOTIFY_JUMP)
var/turf/T = get_turf(target)
if(T && isturf(T))
G.loc = T
G.forceMove(T)
if(NOTIFY_ORBIT)
G.ManualFollow(target)
+91 -104
View File
@@ -1,104 +1,91 @@
/mob/dead/observer/DblClickOn(var/atom/A, var/params)
if(client.click_intercept)
if(call(client.click_intercept,"InterceptClickOn")(src,params,A))
return
if(can_reenter_corpse && mind && mind.current)
if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
return // seems legit.
// Things you might plausibly want to follow
if(ismovableatom(A))
ManualFollow(A)
// Otherwise jump
else if(A.loc)
loc = get_turf(A)
update_parallax_contents()
/mob/dead/observer/ClickOn(var/atom/A, var/params)
if(client.click_intercept)
if(call(client.click_intercept,"InterceptClickOn")(src,params,A))
return
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["middle"])
ShiftMiddleClickOn(A)
return
if(modifiers["shift"] && modifiers["ctrl"])
CtrlShiftClickOn(A)
return
if(modifiers["middle"])
MiddleClickOn(A)
return
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"])
AltClickOn(A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
return
if(world.time <= next_move)
return
// You are responsible for checking config.ghost_interaction when you override this function
// Not all of them require checking, see below
A.attack_ghost(src)
// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
/atom/proc/attack_ghost(mob/dead/observer/user)
if(user.client)
if(IsAdminGhost(user))
attack_ai(user)
if(user.client.prefs.inquisitive_ghost)
user.examinate(src)
// ---------------------------------------
// And here are some good things for free:
// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
/obj/machinery/teleport/hub/attack_ghost(mob/user)
var/atom/l = loc
var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(l.x - 2, l.y, l.z))
if(com && com.locked)
user.forceMove(get_turf(com.locked))
/obj/effect/portal/attack_ghost(mob/user)
if(linked)
user.forceMove(get_turf(linked))
/obj/machinery/gateway/centerstation/attack_ghost(mob/user)
if(awaygate)
user.forceMove(awaygate.loc)
else
to_chat(user, "[src] has no destination.")
/obj/machinery/gateway/centeraway/attack_ghost(mob/user)
if(stationgate)
user.forceMove(stationgate.loc)
else
to_chat(user, "[src] has no destination.")
/obj/item/storage/attack_ghost(mob/user)
orient2hud(user)
show_to(user)
/obj/machinery/teleport/hub/attack_ghost(mob/user)
if(power_station && power_station.engaged && power_station.teleporter_console && power_station.teleporter_console.target)
user.forceMove(get_turf(power_station.teleporter_console.target))
// -------------------------------------------
// This was supposed to be used by adminghosts
// I think it is a *terrible* idea
// but I'm leaving it here anyway
// commented out, of course.
/*
/atom/proc/attack_admin(mob/user as mob)
if(!user || !user.client || !user.client.holder)
return
attack_hand(user)
*/
/mob/dead/observer/DblClickOn(var/atom/A, var/params)
if(client.click_intercept)
if(call(client.click_intercept,"InterceptClickOn")(src,params,A))
return
if(can_reenter_corpse && mind && mind.current)
if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it
reenter_corpse() // (cloning scanner, body bag, closet, mech, etc)
return // seems legit.
// Things you might plausibly want to follow
if(ismovableatom(A))
ManualFollow(A)
// Otherwise jump
else if(A.loc)
loc = get_turf(A)
update_parallax_contents()
/mob/dead/observer/ClickOn(var/atom/A, var/params)
if(client.click_intercept)
if(call(client.click_intercept,"InterceptClickOn")(src,params,A))
return
var/list/modifiers = params2list(params)
if(modifiers["shift"] && modifiers["middle"])
ShiftMiddleClickOn(A)
return
if(modifiers["shift"] && modifiers["ctrl"])
CtrlShiftClickOn(A)
return
if(modifiers["middle"])
MiddleClickOn(A)
return
if(modifiers["shift"])
ShiftClickOn(A)
return
if(modifiers["alt"])
AltClickOn(A)
return
if(modifiers["ctrl"])
CtrlClickOn(A)
return
if(world.time <= next_move)
return
// You are responsible for checking config.ghost_interaction when you override this function
// Not all of them require checking, see below
A.attack_ghost(src)
// Oh by the way this didn't work with old click code which is why clicking shit didn't spam you
/atom/proc/attack_ghost(mob/dead/observer/user)
if(user.client)
if(IsAdminGhost(user))
attack_ai(user)
if(user.client.prefs.inquisitive_ghost)
user.examinate(src)
// ---------------------------------------
// And here are some good things for free:
// Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu
/obj/machinery/teleport/hub/attack_ghost(mob/user)
var/atom/l = loc
var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(l.x - 2, l.y, l.z))
if(com && com.locked)
user.forceMove(get_turf(com.locked))
/obj/effect/portal/attack_ghost(mob/user)
if(linked)
user.forceMove(get_turf(linked))
/obj/machinery/gateway/centerstation/attack_ghost(mob/user)
if(awaygate)
user.forceMove(awaygate.loc)
else
to_chat(user, "[src] has no destination.")
/obj/machinery/gateway/centeraway/attack_ghost(mob/user)
if(stationgate)
user.forceMove(stationgate.loc)
else
to_chat(user, "[src] has no destination.")
/obj/item/storage/attack_ghost(mob/user)
orient2hud(user)
show_to(user)
/obj/machinery/teleport/hub/attack_ghost(mob/user)
if(power_station && power_station.engaged && power_station.teleporter_console && power_station.teleporter_console.target)
user.forceMove(get_turf(power_station.teleporter_console.target))
+1 -1
View File
@@ -92,7 +92,7 @@
/obj/item/tk_grab/dropped(mob/user)
if(focus && user && loc != user && loc != user.loc) // drop_item() gets called when you tk-attack a table/closet with an item
if(focus.Adjacent(loc))
focus.loc = loc
focus.forceMove(loc)
. = ..()
//stops TK grabs being equipped anywhere but into hands
File diff suppressed because it is too large Load Diff
@@ -51,13 +51,7 @@
return FALSE
return ..()
/datum/config_entry/proc/VASProcCallGuard(str_val)
. = !(IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "ValidateAndSet" && GLOB.LastAdminCalledTargetRef == "\ref[src]")
if(!.)
log_admin_private("Config set of [type] to [str_val] attempted by [key_name(usr)]")
/datum/config_entry/proc/ValidateAndSet(str_val)
VASProcCallGuard(str_val)
CRASH("Invalid config entry type!")
/datum/config_entry/proc/ValidateKeyedList(str_val, list_mode, splitter)
@@ -98,8 +92,6 @@
return var_name != "auto_trim" && ..()
/datum/config_entry/string/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
value = auto_trim ? trim(str_val) : str_val
return TRUE
@@ -111,8 +103,6 @@
var/min_val = -INFINITY
/datum/config_entry/number/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
var/temp = text2num(trim(str_val))
if(!isnull(temp))
value = Clamp(integer ? round(temp) : temp, min_val, max_val)
@@ -130,8 +120,6 @@
abstract_type = /datum/config_entry/flag
/datum/config_entry/flag/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
value = text2num(trim(str_val)) != 0
return TRUE
@@ -140,8 +128,6 @@
value = list()
/datum/config_entry/number_list/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
str_val = trim(str_val)
var/list/new_list = list()
var/list/values = splittext(str_val," ")
@@ -161,8 +147,6 @@
dupes_allowed = TRUE
/datum/config_entry/keyed_flag_list/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
return ValidateKeyedList(str_val, LIST_MODE_FLAG, " ")
/datum/config_entry/keyed_number_list
@@ -175,8 +159,6 @@
return var_name != "splitter" && ..()
/datum/config_entry/keyed_number_list/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
return ValidateKeyedList(str_val, LIST_MODE_NUM, splitter)
/datum/config_entry/keyed_string_list
@@ -189,8 +171,6 @@
return var_name != "splitter" && ..()
/datum/config_entry/keyed_string_list/ValidateAndSet(str_val)
if(!VASProcCallGuard(str_val))
return FALSE
return ValidateKeyedList(str_val, LIST_MODE_TEXT, splitter)
#undef LIST_MODE_NUM
@@ -0,0 +1,22 @@
#define CURRENT_RESIDENT_FILE "comms.txt"
CONFIG_DEF(string/comms_key)
protection = CONFIG_ENTRY_HIDDEN
/datum/config_entry/string/comms_key/ValidateAndSet(str_val)
return str_val != "default_pwd" && length(str_val) > 6 && ..()
CONFIG_DEF(string/cross_server_address)
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/cross_server_address/ValidateAndSet(str_val)
return str_val != "byond:\\address:port" && ..()
CONFIG_DEF(string/cross_comms_name)
GLOBAL_VAR_INIT(medals_enabled, TRUE) //will be auto set to false if the game fails contacting the medal hub to prevent unneeded calls.
CONFIG_DEF(string/medal_hub_address)
CONFIG_DEF(string/medal_hub_password)
protection = CONFIG_ENTRY_HIDDEN
@@ -0,0 +1,387 @@
#define CURRENT_RESIDENT_FILE "config.txt"
CONFIG_DEF(flag/autoadmin) // if autoadmin is enabled
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/autoadmin_rank) // the rank for autoadmins
value = "Game Master"
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/servername) // server name (the name of the game window)
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/serversqlname) // short form server name used for the DB
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/stationname) // station name (the name of the station in-game)
CONFIG_DEF(number/lobby_countdown) // In between round countdown.
value = 120
min_val = 0
CONFIG_DEF(number/round_end_countdown) // Post round murder death kill countdown
value = 25
min_val = 0
CONFIG_DEF(flag/hub) // if the game appears on the hub or not
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_ooc) // log OOC channel
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_access) // log login/logout
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_say) // log client say
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_admin) // log admin actions
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_prayer) // log prayers
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_law) // log lawchanges
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_game) // log game events
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_vote) // log voting
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_whisper) // log client whisper
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_attack) // log attack messages
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_emote) // log emotes
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_adminchat) // log admin chat messages
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_pda) // log pda messages
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_twitter) // log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/log_world_topic) // log all world.Topic() calls
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/allow_admin_ooccolor) // Allows admins with relevant permissions to have their own ooc colour
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/allow_vote_restart) // allow votes to restart
CONFIG_DEF(flag/allow_vote_mode) // allow votes to change mode
CONFIG_DEF(number/vote_delay) // minimum time between voting sessions (deciseconds, 10 minute default)
value = 6000
min_val = 0
CONFIG_DEF(number/vote_period) // length of voting period (deciseconds, default 1 minute)
value = 600
min_val = 0
CONFIG_DEF(flag/default_no_vote) // vote does not default to nochange/norestart
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/no_dead_vote) // dead people can't vote
CONFIG_DEF(flag/allow_metadata) // Metadata is supported.
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/popup_admin_pm) // adminPMs to non-admins show in a pop-up 'reply' window when set
CONFIG_DEF(number/fps)
value = 20
min_val = 1
max_val = 100 //byond will start crapping out at 50, so this is just ridic
var/sync_validate = FALSE
/datum/config_entry/number/fps/ValidateAndSet(str_val)
. = ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/ticklag/TL = config.entries_by_type[/datum/config_entry/number/ticklag]
if(!TL.sync_validate)
TL.ValidateAndSet(10 / value)
sync_validate = FALSE
CONFIG_DEF(number/ticklag)
integer = FALSE
var/sync_validate = FALSE
/datum/config_entry/number/ticklag/New() //ticklag weirdly just mirrors fps
var/datum/config_entry/CE = /datum/config_entry/number/fps
value = 10 / initial(CE.value)
..()
/datum/config_entry/number/ticklag/ValidateAndSet(str_val)
. = text2num(str_val) > 0 && ..()
if(.)
sync_validate = TRUE
var/datum/config_entry/number/fps/FPS = config.entries_by_type[/datum/config_entry/number/fps]
if(!FPS.sync_validate)
FPS.ValidateAndSet(10 / value)
sync_validate = FALSE
CONFIG_DEF(flag/allow_holidays)
CONFIG_DEF(number/tick_limit_mc_init) //SSinitialization throttling
value = TICK_LIMIT_MC_INIT_DEFAULT
min_val = 0 //oranges warned us
integer = FALSE
CONFIG_DEF(flag/admin_legacy_system) //Defines whether the server uses the legacy admin system with admins.txt or the SQL system
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/hostedby)
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/norespawn)
CONFIG_DEF(flag/guest_jobban)
CONFIG_DEF(flag/usewhitelist)
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/ban_legacy_system) //Defines whether the server uses the legacy banning system with the files in /data or the SQL system.
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/use_age_restriction_for_jobs) //Do jobs use account age restrictions? --requires database
CONFIG_DEF(flag/use_account_age_for_jobs) //Uses the time they made the account for the job restriction stuff. New player joining alerts should be unaffected.
CONFIG_DEF(flag/use_exp_tracking)
CONFIG_DEF(flag/use_exp_restrictions_heads)
CONFIG_DEF(number/use_exp_restrictions_heads_hours)
value = 0
min_val = 0
CONFIG_DEF(flag/use_exp_restrictions_heads_department)
CONFIG_DEF(flag/use_exp_restrictions_other)
CONFIG_DEF(flag/use_exp_restrictions_admin_bypass)
CONFIG_DEF(string/server)
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/banappeals)
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/wikiurl)
protection = CONFIG_ENTRY_LOCKED
value = "http://www.tgstation13.org/wiki"
CONFIG_DEF(string/forumurl)
protection = CONFIG_ENTRY_LOCKED
value = "http://tgstation13.org/phpBB/index.php"
CONFIG_DEF(string/rulesurl)
protection = CONFIG_ENTRY_LOCKED
value = "http://www.tgstation13.org/wiki/Rules"
CONFIG_DEF(string/githuburl)
protection = CONFIG_ENTRY_LOCKED
value = "https://www.github.com/tgstation/-tg-station"
CONFIG_DEF(number/githubrepoid)
protection = CONFIG_ENTRY_LOCKED
value = null
min_val = 0
CONFIG_DEF(flag/guest_ban)
CONFIG_DEF(number/id_console_jobslot_delay)
value = 30
min_val = 0
CONFIG_DEF(number/inactivity_period) //time in ds until a player is considered inactive)
value = 3000
min_val = 0
/datum/config_entry/number/inactivity_period/ValidateAndSet(str_val)
. = ..()
if(.)
value *= 10 //documented as seconds in config.txt
CONFIG_DEF(number/afk_period) //time in ds until a player is considered inactive)
value = 3000
min_val = 0
/datum/config_entry/number/afk_period/ValidateAndSet(str_val)
. = ..()
if(.)
value *= 10 //documented as seconds in config.txt
CONFIG_DEF(flag/kick_inactive) //force disconnect for inactive players
CONFIG_DEF(flag/load_jobs_from_txt)
CONFIG_DEF(flag/forbid_singulo_possession)
CONFIG_DEF(flag/useircbot) //tgs2 support
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/automute_on) //enables automuting/spam prevention
CONFIG_DEF(string/panic_server_name)
protection = CONFIG_ENTRY_LOCKED
/datum/config_entry/string/panic_server_name/ValidateAndSet(str_val)
return str_val != "\[Put the name here\]" && ..()
CONFIG_DEF(string/panic_address) //Reconnect a player this linked server if this server isn't accepting new players
/datum/config_entry/string/panic_address/ValidateAndSet(str_val)
return str_val != "byond://address:port" && ..()
CONFIG_DEF(string/invoke_youtubedl)
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(flag/show_irc_name)
CONFIG_DEF(flag/see_own_notes) //Can players see their own admin notes (read-only)?
CONFIG_DEF(number/note_fresh_days)
value = null
min_val = 0
integer = FALSE
CONFIG_DEF(number/note_stale_days)
value = null
min_val = 0
integer = FALSE
CONFIG_DEF(flag/maprotation)
CONFIG_DEF(number/maprotatechancedelta)
value = 0.75
min_val = 0
max_val = 1
integer = FALSE
CONFIG_DEF(number/soft_popcap)
value = null
min_val = 0
CONFIG_DEF(number/hard_popcap)
value = null
min_val = 0
CONFIG_DEF(number/extreme_popcap)
value = null
min_val = 0
CONFIG_DEF(string/soft_popcap_message)
value = "Be warned that the server is currently serving a high number of users, consider using alternative game servers."
CONFIG_DEF(string/hard_popcap_message)
value = "The server is currently serving a high number of users, You cannot currently join. You may wait for the number of living crew to decline, observe, or find alternative servers."
CONFIG_DEF(string/extreme_popcap_message)
value = "The server is currently serving a high number of users, find alternative servers."
CONFIG_DEF(flag/panic_bunker) // prevents people the server hasn't seen before from connecting
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(number/notify_new_player_age) // how long do we notify admins of a new player
min_val = -1
CONFIG_DEF(number/notify_new_player_account_age) // how long do we notify admins of a new byond account
min_val = 0
CONFIG_DEF(flag/irc_first_connection_alert) // do we notify the irc channel when somebody is connecting for the first time?
CONFIG_DEF(flag/check_randomizer)
CONFIG_DEF(string/ipintel_email)
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
/datum/config_entry/string/ipintel_email/ValidateAndSet(str_val)
return str_val != "ch@nge.me" && ..()
CONFIG_DEF(number/ipintel_rating_bad)
value = 1
integer = FALSE
min_val = 0
max_val = 1
CONFIG_DEF(number/ipintel_save_good)
protection = CONFIG_ENTRY_LOCKED
value = 12
min_val = 0
CONFIG_DEF(number/ipintel_save_bad)
protection = CONFIG_ENTRY_LOCKED
value = 1
min_val = 0
CONFIG_DEF(string/ipintel_domain)
protection = CONFIG_ENTRY_LOCKED
value = "check.getipintel.net"
CONFIG_DEF(flag/aggressive_changelog)
CONFIG_DEF(flag/autoconvert_notes) //if all connecting player's notes should attempt to be converted to the database
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(flag/allow_webclient)
CONFIG_DEF(flag/webclient_only_byond_members)
CONFIG_DEF(flag/announce_admin_logout)
CONFIG_DEF(flag/announce_admin_login)
CONFIG_DEF(flag/allow_map_voting)
CONFIG_DEF(flag/generate_minimaps)
CONFIG_DEF(number/client_warn_version)
value = null
min_val = 500
max_val = DM_VERSION - 1
CONFIG_DEF(string/client_warn_message)
value = "Your version of byond may have issues or be blocked from accessing this server in the future."
CONFIG_DEF(number/client_error_version)
value = null
min_val = 500
max_val = DM_VERSION - 1
CONFIG_DEF(string/client_error_message)
value = "Your version of byond is too old, may have issues, and is blocked from accessing this server."
CONFIG_DEF(number/minute_topic_limit)
value = null
min_val = 0
CONFIG_DEF(number/second_topic_limit)
value = null
min_val = 0
CONFIG_DEF(number/error_cooldown) // The "cooldown" time for each occurrence of a unique error)
value = 600
min_val = 0
CONFIG_DEF(number/error_limit) // How many occurrences before the next will silence them
value = 50
CONFIG_DEF(number/error_silence_time) // How long a unique error will be silenced for
value = 6000
CONFIG_DEF(number/error_msg_delay) // How long to wait between messaging admins about occurrences of a unique error
value = 50
CONFIG_DEF(flag/irc_announce_new_game)
CONFIG_DEF(flag/debug_admin_hrefs)
@@ -0,0 +1,28 @@
#define CURRENT_RESIDENT_FILE "dbconfig.txt"
CONFIG_DEF(flag/sql_enabled) // for sql switching
protection = CONFIG_ENTRY_LOCKED
CONFIG_DEF(string/address)
value = "localhost"
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(number/port)
value = 3306
min_val = 0
max_val = 65535
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(string/feedback_database)
value = "test"
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(string/feedback_login)
value = "root"
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(string/feedback_password)
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
CONFIG_DEF(string/feedback_tableprefix)
protection = CONFIG_ENTRY_LOCKED | CONFIG_ENTRY_HIDDEN
@@ -0,0 +1,266 @@
#define CURRENT_RESIDENT_FILE "game_options.txt"
CONFIG_DEF(number_list/repeated_mode_adjust)
CONFIG_DEF(keyed_number_list/probability)
/datum/config_entry/keyed_number_list/probability/ValidateKeyName(key_name)
return key_name in config.modes
CONFIG_DEF(keyed_number_list/max_pop)
/datum/config_entry/keyed_number_list/max_pop/ValidateKeyName(key_name)
return key_name in config.modes
CONFIG_DEF(keyed_number_list/min_pop)
/datum/config_entry/keyed_number_list/min_pop/ValidateKeyName(key_name)
return key_name in config.modes
CONFIG_DEF(keyed_flag_list/continuous) // which roundtypes continue if all antagonists die
/datum/config_entry/keyed_flag_list/continuous/ValidateKeyName(key_name)
return key_name in config.modes
CONFIG_DEF(keyed_flag_list/midround_antag) // which roundtypes use the midround antagonist system
/datum/config_entry/keyed_flag_list/midround_antag/ValidateKeyName(key_name)
return key_name in config.modes
CONFIG_DEF(keyed_string_list/policy)
CONFIG_DEF(number/damage_multiplier)
value = 1
integer = FALSE
CONFIG_DEF(number/minimal_access_threshold) //If the number of players is larger than this threshold, minimal access will be turned on.
min_val = 0
CONFIG_DEF(flag/jobs_have_minimal_access) //determines whether jobs use minimal access or expanded access.
CONFIG_DEF(flag/assistants_have_maint_access)
CONFIG_DEF(flag/security_has_maint_access)
CONFIG_DEF(flag/everyone_has_maint_access)
CONFIG_DEF(flag/sec_start_brig) //makes sec start in brig instead of dept sec posts
CONFIG_DEF(flag/force_random_names)
CONFIG_DEF(flag/humans_need_surnames)
CONFIG_DEF(flag/allow_ai) // allow ai job
CONFIG_DEF(flag/disable_secborg) // disallow secborg module to be chosen.
CONFIG_DEF(flag/disable_peaceborg)
CONFIG_DEF(number/traitor_scaling_coeff) //how much does the amount of players get divided by to determine traitors
value = 6
min_val = 1
CONFIG_DEF(number/brother_scaling_coeff) //how many players per brother team
value = 25
min_val = 1
CONFIG_DEF(number/changeling_scaling_coeff) //how much does the amount of players get divided by to determine changelings
value = 6
min_val = 1
CONFIG_DEF(number/security_scaling_coeff) //how much does the amount of players get divided by to determine open security officer positions
value = 8
min_val = 1
CONFIG_DEF(number/abductor_scaling_coeff) //how many players per abductor team
value = 15
min_val = 1
CONFIG_DEF(number/traitor_objectives_amount)
value = 2
min_val = 0
CONFIG_DEF(number/brother_objectives_amount)
value = 2
min_val = 0
CONFIG_DEF(flag/reactionary_explosions) //If we use reactionary explosions, explosions that react to walls and doors
CONFIG_DEF(flag/protect_roles_from_antagonist) //If security and such can be traitor/cult/other
CONFIG_DEF(flag/protect_assistant_from_antagonist) //If assistants can be traitor/cult/other
CONFIG_DEF(flag/enforce_human_authority) //If non-human species are barred from joining as a head of staff
CONFIG_DEF(flag/allow_latejoin_antagonists) // If late-joining players can be traitor/changeling
CONFIG_DEF(number/midround_antag_time_check) // How late (in minutes) you want the midround antag system to stay on, setting this to 0 will disable the system
value = 60
min_val = 0
CONFIG_DEF(number/midround_antag_life_check) // A ratio of how many people need to be alive in order for the round not to immediately end in midround antagonist
value = 0.7
integer = FALSE
min_val = 0
max_val = 1
CONFIG_DEF(number/shuttle_refuel_delay)
value = 12000
min_val = 0
CONFIG_DEF(flag/show_game_type_odds) //if set this allows players to see the odds of each roundtype on the get revision screen
CONFIG_DEF(flag/join_with_mutant_race) //players can choose their mutant race before joining the game
CONFIG_DEF(keyed_flag_list/roundstart_races) //races you can play as from the get go. If left undefined the game's roundstart var for species is used
var/first_edit = TRUE
/datum/config_entry/keyed_flag_list/roundstart_races/New()
for(var/I in subtypesof(/datum/species))
var/datum/species/S = I
if(initial(S.roundstart))
value[initial(S.id)] = TRUE
..()
/datum/config_entry/keyed_flag_list/roundstart_races/ValidateAndSet(str_val)
var/list/old_val
if(first_edit)
old_val = value
old_val = old_val.Copy()
. = ..()
if(first_edit)
if(!.)
value = old_val
else
first_edit = FALSE
CONFIG_DEF(flag/join_with_mutant_humans) //players can pick mutant bodyparts for humans before joining the game
CONFIG_DEF(flag/no_summon_guns) //No
CONFIG_DEF(flag/no_summon_magic) //Fun
CONFIG_DEF(flag/no_summon_events) //Allowed
CONFIG_DEF(flag/no_intercept_report) //Whether or not to send a communications intercept report roundstart. This may be overriden by gamemodes.
CONFIG_DEF(number/arrivals_shuttle_dock_window) //Time from when a player late joins on the arrivals shuttle to when the shuttle docks on the station
value = 55
min_val = 30
CONFIG_DEF(flag/arrivals_shuttle_require_undocked) //Require the arrivals shuttle to be undocked before latejoiners can join
CONFIG_DEF(flag/arrivals_shuttle_require_safe_latejoin) //Require the arrivals shuttle to be operational in order for latejoiners to join
CONFIG_DEF(string/alert_green)
value = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
CONFIG_DEF(string/alert_blue_upto)
value = "The station has received reliable information about possible hostile activity on the station. Security staff may have weapons visible, random searches are permitted."
CONFIG_DEF(string/alert_blue_downto)
value = "The immediate threat has passed. Security may no longer have weapons drawn at all times, but may continue to have them visible. Random searches are still allowed."
CONFIG_DEF(string/alert_red_upto)
value = "There is an immediate serious threat to the station. Security may have weapons unholstered at all times. Random searches are allowed and advised."
CONFIG_DEF(string/alert_red_downto)
value = "The station's destruction has been averted. There is still however an immediate serious threat to the station. Security may have weapons unholstered at all times, random searches are allowed and advised."
CONFIG_DEF(string/alert_delta)
value = "Destruction of the station is imminent. All crew are instructed to obey all instructions given by heads of staff. Any violations of these orders can be punished by death. This is not a drill."
CONFIG_DEF(flag/revival_pod_plants)
CONFIG_DEF(flag/revival_cloning)
CONFIG_DEF(number/revival_brain_life)
value = -1
min_val = -1
CONFIG_DEF(flag/rename_cyborg)
CONFIG_DEF(flag/ooc_during_round)
CONFIG_DEF(flag/emojis)
CONFIG_DEF(number/run_delay) //Used for modifying movement speed for mobs.
CONFIG_DEF(number/walk_delay)
CONFIG_DEF(number/human_delay) //Mob specific modifiers. NOTE: These will affect different mob types in different ways
CONFIG_DEF(number/robot_delay)
CONFIG_DEF(number/monkey_delay)
CONFIG_DEF(number/alien_delay)
CONFIG_DEF(number/slime_delay)
CONFIG_DEF(number/animal_delay)
CONFIG_DEF(number/gateway_delay) //How long the gateway takes before it activates. Default is half an hour.
value = 18000
min_val = 0
CONFIG_DEF(flag/ghost_interaction)
CONFIG_DEF(flag/silent_ai)
CONFIG_DEF(flag/silent_borg)
CONFIG_DEF(flag/sandbox_autoclose) // close the sandbox panel after spawning an item, potentially reducing griff
CONFIG_DEF(number/default_laws) //Controls what laws the AI spawns with.
value = 0
min_val = 0
max_val = 3
CONFIG_DEF(number/silicon_max_law_amount)
value = 12
min_val = 0
CONFIG_DEF(keyed_flag_list/random_laws)
CONFIG_DEF(keyed_number_list/law_weight)
splitter = ","
CONFIG_DEF(number/assistant_cap)
value = -1
min_val = -1
CONFIG_DEF(flag/starlight)
CONFIG_DEF(flag/grey_assistants)
CONFIG_DEF(number/lavaland_budget)
value = 60
min_val = 0
CONFIG_DEF(number/space_budget)
value = 16
min_val = 0
CONFIG_DEF(flag/allow_random_events) // Enables random events mid-round when set
CONFIG_DEF(number/events_min_time_mul) // Multipliers for random events minimal starting time and minimal players amounts
value = 1
min_val = 0
integer = FALSE
CONFIG_DEF(number/events_min_players_mul)
value = 1
min_val = 0
integer = FALSE
CONFIG_DEF(number/mice_roundstart)
value = 10
min_val = 0
CONFIG_DEF(number/bombcap)
value = 14
min_val = 4
/datum/config_entry/number/bombcap/ValidateAndSet(str_val)
. = ..()
if(.)
GLOB.MAX_EX_DEVESTATION_RANGE = round(value / 4)
GLOB.MAX_EX_HEAVY_RANGE = round(value / 2)
GLOB.MAX_EX_LIGHT_RANGE = value
GLOB.MAX_EX_FLASH_RANGE = value
GLOB.MAX_EX_FLAME_RANGE = value
+2 -2
View File
@@ -169,7 +169,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/start_timeofday = REALTIMEOFDAY
// Initialize subsystems.
current_ticklimit = config.tick_limit_mc_init
current_ticklimit = CONFIG_GET(number/tick_limit_mc_init)
for (var/datum/controller/subsystem/SS in subsystems)
if (SS.flags & SS_NO_INIT)
continue
@@ -189,7 +189,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
sortTim(subsystems, /proc/cmp_subsystem_display)
// Set world options.
world.sleep_offline = 1
world.fps = config.fps
world.fps = CONFIG_GET(number/fps)
var/initialized_tod = REALTIMEOFDAY
sleep(1)
initializations_finished_with_no_players_logged_in = initialized_tod < REALTIMEOFDAY - 10
+1 -1
View File
@@ -38,7 +38,7 @@ SUBSYSTEM_DEF(blackbox)
var/datum/DBQuery/query_record_playercount = SSdbcore.NewQuery("INSERT INTO [format_table_name("legacy_population")] (playercount, admincount, time, server_ip, server_port, round_id) VALUES ([playercount], [admincount], '[SQLtime()]', INET_ATON(IF('[world.internet_address]' LIKE '', '0', '[world.internet_address]')), '[world.port]', '[GLOB.round_id]')")
query_record_playercount.Execute()
if(config.use_exp_tracking)
if(CONFIG_GET(flag/use_exp_tracking))
if((triggertime < 0) || (world.time > (triggertime +3000))) //subsystem fires once at roundstart then once every 10 minutes. a 5 min check skips the first fire. The <0 is midnight rollover check
update_exp(10,FALSE)
+9 -14
View File
@@ -54,32 +54,27 @@ SUBSYSTEM_DEF(dbcore)
if(failed_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to connect anymore.
return FALSE
if(!config.sql_enabled)
if(!CONFIG_GET(flag/sql_enabled))
return FALSE
var/user = global.sqlfdbklogin
var/pass = global.sqlfdbkpass
var/db = global.sqlfdbkdb
var/address = global.sqladdress
var/port = global.sqlport
var/user = CONFIG_GET(string/feedback_login)
var/pass = CONFIG_GET(string/feedback_password)
var/db = CONFIG_GET(string/feedback_database)
var/address = CONFIG_GET(string/address)
var/port = CONFIG_GET(number/port)
doConnect("dbi:mysql:[db]:[address]:[port]", user, pass)
_dm_db_connect(_db_con, "dbi:mysql:[db]:[address]:[port]", user, pass, Default_Cursor, null)
. = IsConnected()
if (!.)
log_sql("Connect() failed | [ErrorMsg()]")
++failed_connections
/datum/controller/subsystem/dbcore/proc/doConnect(dbi_handler, user_handler, password_handler)
if(!config.sql_enabled)
return FALSE
return _dm_db_connect(_db_con, dbi_handler, user_handler, password_handler, Default_Cursor, null)
/datum/controller/subsystem/dbcore/proc/Disconnect()
failed_connections = 0
return _dm_db_close(_db_con)
/datum/controller/subsystem/dbcore/proc/IsConnected()
if(!config.sql_enabled)
if(!CONFIG_GET(flag/sql_enabled))
return FALSE
return _dm_db_is_connected(_db_con)
@@ -87,7 +82,7 @@ SUBSYSTEM_DEF(dbcore)
return _dm_db_quote(_db_con, str)
/datum/controller/subsystem/dbcore/proc/ErrorMsg()
if(!config.sql_enabled)
if(!CONFIG_GET(flag/sql_enabled))
return "Database disabled by configuration"
return _dm_db_error_msg(_db_con)
+2 -2
View File
@@ -56,7 +56,7 @@ SUBSYSTEM_DEF(events)
//selects a random event based on whether it can occur and it's 'weight'(probability)
/datum/controller/subsystem/events/proc/spawnEvent()
set waitfor = FALSE //for the admin prompt
if(!config.allow_random_events)
if(!CONFIG_GET(flag/allow_random_events))
// var/datum/round_event_control/E = locate(/datum/round_event_control/dust) in control
// if(E) E.runEvent()
return
@@ -171,7 +171,7 @@ SUBSYSTEM_DEF(events)
//sets up the holidays and holidays list
/datum/controller/subsystem/events/proc/getHoliday()
if(!config.allow_holidays)
if(!CONFIG_GET(flag/allow_holidays))
return // Holiday stuff was not enabled in the config!
var/YY = text2num(time2text(world.timeofday, "YY")) // get the current year
+18 -14
View File
@@ -16,7 +16,7 @@ SUBSYSTEM_DEF(job)
/datum/controller/subsystem/job/Initialize(timeofday)
if(!occupations.len)
SetupOccupations()
if(config.load_jobs_from_txt)
if(CONFIG_GET(flag/load_jobs_from_txt))
LoadJobs()
..()
@@ -106,7 +106,7 @@ SUBSYSTEM_DEF(job)
if(player.mind && job.title in player.mind.restricted_roles)
Debug("FOC incompatible with antagonist role, Player: [player]")
continue
if(config.enforce_human_authority && !player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
if(CONFIG_GET(flag/enforce_human_authority) && !player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
Debug("FOC non-human failed, Player: [player]")
continue
if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
@@ -143,7 +143,7 @@ SUBSYSTEM_DEF(job)
Debug("GRJ incompatible with antagonist role, Player: [player], Job: [job.title]")
continue
if(config.enforce_human_authority && !player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
if(CONFIG_GET(flag/enforce_human_authority) && !player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
Debug("GRJ non-human failed, Player: [player]")
continue
@@ -245,11 +245,12 @@ SUBSYSTEM_DEF(job)
setup_officer_positions()
//Jobs will have fewer access permissions if the number of players exceeds the threshold defined in game_options.txt
if(config.minimal_access_threshold)
if(config.minimal_access_threshold > unassigned.len)
config.jobs_have_minimal_access = 0
var/mat = CONFIG_GET(number/minimal_access_threshold)
if(mat)
if(mat > unassigned.len)
CONFIG_SET(flag/jobs_have_minimal_access, FALSE)
else
config.jobs_have_minimal_access = 1
CONFIG_SET(flag/jobs_have_minimal_access, TRUE)
//Shuffle players and jobs
unassigned = shuffle(unassigned)
@@ -317,7 +318,7 @@ SUBSYSTEM_DEF(job)
Debug("DO incompatible with antagonist role, Player: [player], Job:[job.title]")
continue
if(config.enforce_human_authority && !player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
if(CONFIG_GET(flag/enforce_human_authority) && !player.client.prefs.pref_species.qualifies_for_rank(job.title, player.client.prefs.features))
Debug("DO non-human failed, Player: [player], Job:[job.title]")
continue
@@ -415,8 +416,8 @@ SUBSYSTEM_DEF(job)
to_chat(M, "<b>To speak on your departments radio, use the :h button. To see others, look closely at your headset.</b>")
if(job.req_admin_notify)
to_chat(M, "<b>You are playing a job that is important for Game Progression. If you have to disconnect, please notify the admins via adminhelp.</b>")
if(config.minimal_access_threshold)
to_chat(M, "<FONT color='blue'><B>As this station was initially staffed with a [config.jobs_have_minimal_access ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></font>")
if(CONFIG_GET(number/minimal_access_threshold))
to_chat(M, "<FONT color='blue'><B>As this station was initially staffed with a [CONFIG_GET(flag/jobs_have_minimal_access) ? "full crew, only your job's necessities" : "skeleton crew, additional access may"] have been added to your ID card.</B></font>")
if(job && H)
job.after_spawn(H, M)
@@ -429,9 +430,10 @@ SUBSYSTEM_DEF(job)
if(!J)
throw EXCEPTION("setup_officer_positions(): Security officer job is missing")
if(config.security_scaling_coeff > 0)
var/ssc = CONFIG_GET(number/security_scaling_coeff)
if(ssc > 0)
if(J.spawn_positions > 0)
var/officer_positions = min(12, max(J.spawn_positions, round(unassigned.len/config.security_scaling_coeff))) //Scale between configured minimum and 12 officers
var/officer_positions = min(12, max(J.spawn_positions, round(unassigned.len / ssc))) //Scale between configured minimum and 12 officers
Debug("Setting open security officer positions to [officer_positions]")
J.total_positions = officer_positions
J.spawn_positions = officer_positions
@@ -491,8 +493,10 @@ SUBSYSTEM_DEF(job)
SSblackbox.add_details("job_preferences",tmp_str)
/datum/controller/subsystem/job/proc/PopcapReached()
if(config.hard_popcap || config.extreme_popcap)
var/relevent_cap = max(config.hard_popcap, config.extreme_popcap)
var/hpc = CONFIG_GET(number/hard_popcap)
var/epc = CONFIG_GET(number/extreme_popcap)
if(hpc || epc)
var/relevent_cap = max(hpc, epc)
if((initial_players_to_assign - unassigned.len) >= relevent_cap)
return 1
return 0
+1 -1
View File
@@ -16,7 +16,7 @@ SUBSYSTEM_DEF(lighting)
/datum/controller/subsystem/lighting/Initialize(timeofday)
if(!initialized)
if (config.starlight)
if (CONFIG_GET(flag/starlight))
for(var/I in GLOB.sortedAreas)
var/area/A = I
if (A.dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
+5 -4
View File
@@ -43,7 +43,7 @@ SUBSYSTEM_DEF(mapping)
loading_ruins = TRUE
var/mining_type = config.minetype
if (mining_type == "lavaland")
seedRuins(list(ZLEVEL_LAVALAND), global.config.lavaland_budget, /area/lavaland/surface/outdoors/unexplored, lava_ruins_templates)
seedRuins(list(ZLEVEL_LAVALAND), CONFIG_GET(number/lavaland_budget), /area/lavaland/surface/outdoors/unexplored, lava_ruins_templates)
spawn_rivers()
// deep space ruins
@@ -55,7 +55,7 @@ SUBSYSTEM_DEF(mapping)
else
space_zlevels += i
seedRuins(space_zlevels, global.config.space_budget, /area/space, space_ruins_templates)
seedRuins(space_zlevels, CONFIG_GET(number/space_budget), /area/space, space_ruins_templates)
loading_ruins = FALSE
repopulate_sorted_areas()
// Set up Z-level transistions.
@@ -141,7 +141,8 @@ SUBSYSTEM_DEF(mapping)
var/players = GLOB.clients.len
var/list/mapvotes = list()
//count votes
if(global.config.allow_map_voting)
var/amv = CONFIG_GET(flag/allow_map_voting)
if(amv)
for (var/client/c in GLOB.clients)
var/vote = c.prefs.preferred_map
if (!vote)
@@ -174,7 +175,7 @@ SUBSYSTEM_DEF(mapping)
mapvotes.Remove(map)
continue
if(global.config.allow_map_voting)
if(amv)
mapvotes[map] = mapvotes[map]*VM.voteweight
var/pickedmap = pickweight(mapvotes)
+1 -1
View File
@@ -9,7 +9,7 @@ SUBSYSTEM_DEF(minimap)
/datum/controller/subsystem/minimap/Initialize(timeofday)
var/hash = md5(SSmapping.config.GetFullMapPath())
if(config.generate_minimaps)
if(CONFIG_GET(flag/generate_minimaps))
if(hash == trim(file2text(hash_path())))
for(var/z in z_levels) //We have these files cached, let's register them
register_asset("minimap_[z].png", fcopy_rsc(map_path(z)))
+12 -9
View File
@@ -10,7 +10,7 @@ SUBSYSTEM_DEF(server_maint)
var/list/currentrun
/datum/controller/subsystem/server_maint/Initialize(timeofday)
if (config.hub)
if (CONFIG_GET(flag/hub))
world.update_hub_visibility(TRUE)
..()
@@ -21,16 +21,19 @@ SUBSYSTEM_DEF(server_maint)
var/list/currentrun = src.currentrun
var/round_started = SSticker.HasRoundStarted()
var/kick_inactive = CONFIG_GET(flag/kick_inactive)
var/afk_period
if(kick_inactive)
afk_period = CONFIG_GET(number/afk_period)
for(var/I in currentrun)
var/client/C = I
//handle kicking inactive players
if(round_started && config.kick_inactive)
if(C.is_afk(config.afk_period))
var/cmob = C.mob
if(!(isobserver(cmob) || (isdead(cmob) && C.holder)))
log_access("AFK: [key_name(C)]")
to_chat(C, "<span class='danger'>You have been inactive for more than [DisplayTimeText(config.afk_period)] and have been disconnected.</span>")
qdel(C)
if(round_started && kick_inactive && C.is_afk(afk_period))
var/cmob = C.mob
if(!(isobserver(cmob) || (isdead(cmob) && C.holder)))
log_access("AFK: [key_name(C)]")
to_chat(C, "<span class='danger'>You have been inactive for more than [DisplayTimeText(afk_period)] and have been disconnected.</span>")
qdel(C)
if (!(!C || world.time - C.connection_time < PING_BUFFER_TIME || C.inactivity >= (wait-1)))
winset(C, null, "command=.update_ping+[world.time+world.tick_lag*TICK_USAGE_REAL/100]")
@@ -40,7 +43,7 @@ SUBSYSTEM_DEF(server_maint)
/datum/controller/subsystem/server_maint/Shutdown()
kick_clients_in_lobby("<span class='boldannounce'>The round came to an end with you in the lobby.</span>", TRUE) //second parameter ensures only afk clients are kicked
var/server = config.server
var/server = CONFIG_GET(string/server)
for(var/thing in GLOB.clients)
if(!thing)
continue
+3 -3
View File
@@ -176,9 +176,9 @@ SUBSYSTEM_DEF(shuttle)
Good luck.")
return
emergency = backup_shuttle
if(world.time - SSticker.round_start_time < config.shuttle_refuel_delay)
to_chat(user, "The emergency shuttle is refueling. Please wait [DisplayTimeText((world.time - SSticker.round_start_time) - config.shuttle_refuel_delay)] before trying again.")
var/srd = CONFIG_GET(number/shuttle_refuel_delay)
if(world.time - SSticker.round_start_time < srd)
to_chat(user, "The emergency shuttle is refueling. Please wait [DisplayTimeText(srd - (world.time - SSticker.round_start_time))] before trying again.")
return
switch(emergency.mode)
+1 -1
View File
@@ -10,7 +10,7 @@ SUBSYSTEM_DEF(squeak)
var/list/exposed_wires = list()
/datum/controller/subsystem/squeak/Initialize(timeofday)
trigger_migration(config.mice_roundstart)
trigger_migration(CONFIG_GET(number/mice_roundstart))
return ..()
/datum/controller/subsystem/squeak/proc/trigger_migration(num_mice=10)
+12 -9
View File
@@ -79,16 +79,18 @@ SUBSYSTEM_DEF(ticker)
if(!GLOB.syndicate_code_response)
GLOB.syndicate_code_response = generate_code_phrase()
..()
start_at = world.time + (config.lobby_countdown * 10)
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
/datum/controller/subsystem/ticker/fire()
switch(current_state)
if(GAME_STATE_STARTUP)
if(Master.initializations_finished_with_no_players_logged_in)
start_at = world.time + (config.lobby_countdown * 10)
start_at = world.time + (CONFIG_GET(number/lobby_countdown) * 10)
for(var/client/C in GLOB.clients)
window_flash(C, ignorepref = TRUE) //let them know lobby has opened up.
to_chat(world, "<span class='boldnotice'>Welcome to [station_name()]!</span>")
if(CONFIG_GET(flag/irc_announce_new_game))
SERVER_TOOLS_CHAT_BROADCAST("New round starting on [SSmapping.config.map_name]!")
current_state = GAME_STATE_PREGAME
//Everyone who wants to be an observer is now spawned
create_observers()
@@ -207,7 +209,7 @@ SUBSYSTEM_DEF(ticker)
else
mode.announce()
if(!config.ooc_during_round)
if(!CONFIG_GET(flag/ooc_during_round))
toggle_ooc(FALSE) // Turn it off
CHECK_TICK
@@ -429,7 +431,7 @@ SUBSYSTEM_DEF(ticker)
CHECK_TICK
if(config.cross_allowed)
if(CONFIG_GET(string/cross_server_address))
send_news_report()
CHECK_TICK
@@ -495,7 +497,8 @@ SUBSYSTEM_DEF(ticker)
to_chat(world, "<font color='purple'><b>Tip of the round: </b>[html_encode(m)]</font>")
/datum/controller/subsystem/ticker/proc/check_queue()
if(!queued_players.len || !config.hard_popcap)
var/hpc = CONFIG_GET(number/hard_popcap)
if(!queued_players.len || !hpc)
return
queue_delay++
@@ -503,7 +506,7 @@ SUBSYSTEM_DEF(ticker)
switch(queue_delay)
if(5) //every 5 ticks check if there is a slot available
if(living_player_count() < config.hard_popcap)
if(living_player_count() < hpc)
if(next_in_line && next_in_line.client)
to_chat(next_in_line, "<span class='userdanger'>A slot has opened! You have approximately 20 seconds to join. <a href='?src=\ref[next_in_line];late_join=override'>\>\>Join Game\<\<</a></span>")
SEND_SOUND(next_in_line, sound('sound/misc/notice1.ogg'))
@@ -517,7 +520,7 @@ SUBSYSTEM_DEF(ticker)
queue_delay = 0
/datum/controller/subsystem/ticker/proc/check_maprotate()
if (!config.maprotation)
if (!CONFIG_GET(flag/maprotation))
return
if (SSshuttle.emergency && SSshuttle.emergency.mode != SHUTTLE_ESCAPE || SSshuttle.canRecall())
return
@@ -527,7 +530,7 @@ SUBSYSTEM_DEF(ticker)
maprotatechecked = 1
//map rotate chance defaults to 75% of the length of the round (in minutes)
if (!prob((world.time/600)*config.maprotatechancedelta))
if (!prob((world.time/600)*CONFIG_GET(number/maprotatechancedelta)))
return
INVOKE_ASYNC(SSmapping, /datum/controller/subsystem/mapping/.proc/maprotate)
@@ -687,7 +690,7 @@ SUBSYSTEM_DEF(ticker)
return
if(!delay)
delay = config.round_end_countdown * 10
delay = CONFIG_GET(number/round_end_countdown) * 10
var/skip_delay = check_rights()
if(delay_end && !skip_delay)
+17 -14
View File
@@ -18,7 +18,7 @@ SUBSYSTEM_DEF(vote)
/datum/controller/subsystem/vote/fire() //called by master_controller
if(mode)
time_remaining = round((started_time + config.vote_period - world.time)/10)
time_remaining = round((started_time + CONFIG_GET(number/vote_period) - world.time)/10)
if(time_remaining < 0)
result()
@@ -54,7 +54,7 @@ SUBSYSTEM_DEF(vote)
if(votes > greatest_votes)
greatest_votes = votes
//default-vote for everyone who didn't vote
if(!config.vote_no_default && choices.len)
if(!CONFIG_GET(flag/default_no_vote) && choices.len)
var/list/non_voters = GLOB.directory.Copy()
non_voters -= voted
for (var/non_voter_ckey in non_voters)
@@ -146,7 +146,7 @@ SUBSYSTEM_DEF(vote)
/datum/controller/subsystem/vote/proc/submit_vote(vote)
if(mode)
if(config.vote_no_dead && usr.stat == DEAD && !usr.client.holder)
if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder)
return 0
if(!(usr.ckey in voted))
if(vote && 1<=vote && vote<=choices.len)
@@ -158,7 +158,7 @@ SUBSYSTEM_DEF(vote)
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key)
if(!mode)
if(started_time)
var/next_allowed_time = (started_time + config.vote_delay)
var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
if(mode)
to_chat(usr, "<span class='warning'>There is already a vote in progress! please wait for it to finish.</span>")
return 0
@@ -198,8 +198,9 @@ SUBSYSTEM_DEF(vote)
if(mode == "custom")
text += "\n[question]"
log_vote(text)
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [DisplayTimeText(config.vote_period)] to vote.</font>")
time_remaining = round(config.vote_period/10)
var/vp = CONFIG_GET(number/vote_period)
to_chat(world, "\n<font color='purple'><b>[text]</b>\nType <b>vote</b> or click <a href='?src=\ref[src]'>here</a> to place your votes.\nYou have [DisplayTimeText(vp)] to vote.</font>")
time_remaining = round(vp/10)
for(var/c in GLOB.clients)
var/client/C = c
var/datum/action/vote/V = new
@@ -238,20 +239,22 @@ SUBSYSTEM_DEF(vote)
else
. += "<h2>Start a vote:</h2><hr><ul><li>"
//restart
if(trialmin || config.allow_vote_restart)
var/avr = CONFIG_GET(flag/allow_vote_restart)
if(trialmin || avr)
. += "<a href='?src=\ref[src];vote=restart'>Restart</a>"
else
. += "<font color='grey'>Restart (Disallowed)</font>"
if(trialmin)
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[config.allow_vote_restart?"Allowed":"Disallowed"]</a>)"
. += "\t(<a href='?src=\ref[src];vote=toggle_restart'>[avr ? "Allowed" : "Disallowed"]</a>)"
. += "</li><li>"
//gamemode
if(trialmin || config.allow_vote_mode)
var/avm = CONFIG_GET(flag/allow_vote_mode)
if(trialmin || avm)
. += "<a href='?src=\ref[src];vote=gamemode'>GameMode</a>"
else
. += "<font color='grey'>GameMode (Disallowed)</font>"
if(trialmin)
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[config.allow_vote_mode?"Allowed":"Disallowed"]</a>)"
. += "\t(<a href='?src=\ref[src];vote=toggle_gamemode'>[avm ? "Allowed" : "Disallowed"]</a>)"
. += "</li>"
//custom
@@ -275,15 +278,15 @@ SUBSYSTEM_DEF(vote)
reset()
if("toggle_restart")
if(usr.client.holder)
config.allow_vote_restart = !config.allow_vote_restart
CONFIG_SET(flag/allow_vote_restart, !CONFIG_GET(flag/allow_vote_restart))
if("toggle_gamemode")
if(usr.client.holder)
config.allow_vote_mode = !config.allow_vote_mode
CONFIG_SET(flag/allow_vote_mode, !CONFIG_GET(flag/allow_vote_mode))
if("restart")
if(config.allow_vote_restart || usr.client.holder)
if(CONFIG_GET(flag/allow_vote_restart) || usr.client.holder)
initiate_vote("restart",usr.key)
if("gamemode")
if(config.allow_vote_mode || usr.client.holder)
if(CONFIG_GET(flag/allow_vote_mode) || usr.client.holder)
initiate_vote("gamemode",usr.key)
if("custom")
if(usr.client.holder)
+7 -13
View File
@@ -208,7 +208,8 @@
/* General ai_law functions */
/datum/ai_laws/proc/set_laws_config()
switch(config.default_laws)
var/list/law_ids = CONFIG_GET(keyed_flag_list/random_laws)
switch(CONFIG_GET(number/default_laws))
if(0)
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
@@ -220,7 +221,7 @@
var/list/randlaws = list()
for(var/lpath in subtypesof(/datum/ai_laws))
var/datum/ai_laws/L = lpath
if(initial(L.id) in config.lawids)
if(initial(L.id) in law_ids)
randlaws += lpath
var/datum/ai_laws/lawtype
if(randlaws.len)
@@ -234,21 +235,14 @@
if(3)
pick_weighted_lawset()
else:
log_law("Invalid law config. Please check silicon_laws.txt")
add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.")
add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.")
WARNING("Invalid custom AI laws, check silicon_laws.txt")
/datum/ai_laws/proc/pick_weighted_lawset()
var/datum/ai_laws/lawtype
while(!lawtype && config.law_weights.len)
var/possible_id = pickweight(config.law_weights)
var/list/law_weights = CONFIG_GET(keyed_number_list/law_weight)
while(!lawtype && law_weights.len)
var/possible_id = pickweight(law_weights)
lawtype = lawid_to_type(possible_id)
if(!lawtype)
config.law_weights -= possible_id
law_weights -= possible_id
WARNING("Bad lawid in game_options.txt: [possible_id]")
if(!lawtype)
+19 -19
View File
@@ -85,7 +85,7 @@
if(owner.assigned_role == "Clown")
var/mob/living/carbon/human/traitor_mob = owner.current
if(traitor_mob&&istype(traitor_mob))
if(!silent)
if(!silent)
to_chat(traitor_mob, "Your training has allowed you to overcome your clownish nature, allowing you to wield weapons without harming yourself.")
traitor_mob.dna.remove_mutation(CLOWNMUT)
@@ -138,10 +138,11 @@
assign_exchange_role(SSticker.mode.exchange_red)
assign_exchange_role(SSticker.mode.exchange_blue)
objective_count += 1 //Exchange counts towards number of objectives
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
var/toa = CONFIG_GET(number/traitor_objectives_amount)
for(var/i = objective_count, i < toa, i++)
forge_single_objective()
if(is_hijacker && objective_count <= config.traitor_objectives_amount) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
if(is_hijacker && objective_count <= toa) //Don't assign hijack if it would exceed the number of objectives set in config.traitor_objectives_amount
if (!(locate(/datum/objective/hijack) in owner.objectives))
var/datum/objective/hijack/hijack_objective = new
hijack_objective.owner = owner
@@ -173,18 +174,11 @@
if(prob(30))
objective_count += forge_single_objective()
for(var/i = objective_count, i < config.traitor_objectives_amount, i++)
if(prob(20)) //AI's are less likely to look for a late-joiner than normal traitors
var/datum/objective/assassinate/late/late_objective = new
late_objective.owner = owner
late_objective.find_target()
add_objective(late_objective)
else
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
add_objective(kill_objective)
for(var/i = objective_count, i < CONFIG_GET(number/traitor_objectives_amount), i++)
var/datum/objective/assassinate/kill_objective = new
kill_objective.owner = owner
kill_objective.find_target()
add_objective(kill_objective)
var/datum/objective/survive/exist/exist_objective = new
exist_objective.owner = owner
@@ -216,10 +210,16 @@
kill_objective.find_target()
add_objective(kill_objective)
else
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
add_objective(steal_objective)
if(prob(15) && !(locate(/datum/objective/download in owner.objectives)))
var/datum/objective/download/download_objective = new
download_objective.owner = owner
download_objective.gen_amount_goal()
add_objective(download_objective)
else
var/datum/objective/steal/steal_objective = new
steal_objective.owner = owner
steal_objective.find_target()
add_objective(steal_objective)
/datum/antagonist/traitor/AI/forge_single_objective()
.=1
+2 -2
View File
@@ -205,7 +205,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
/datum/antagonist/devil/proc/regress_blood_lizard()
var/mob/living/carbon/true_devil/D = owner.current
to_chat(D, "<span class='warning'>Your powers weaken, have more contracts be signed to regain power.</span>")
D.oldform.loc = D.loc
D.oldform.forceMove(D.drop_location())
owner.transfer_to(D.oldform)
give_appropriate_spells()
qdel(D)
@@ -236,7 +236,7 @@ GLOBAL_LIST_INIT(devil_suffix, list(" the Red", " the Soulless", " the Master",
sleep(50)
var/mob/living/carbon/true_devil/A = new /mob/living/carbon/true_devil(owner.current.loc)
A.faction |= "hell"
owner.current.loc = A
owner.current.forceMove(A)
A.oldform = owner.current
owner.transfer_to(A)
A.set_name()
+1 -1
View File
@@ -222,7 +222,7 @@
G.fields["name"] = H.real_name
G.fields["rank"] = assignment
G.fields["age"] = H.age
if(config.mutant_races)
if(CONFIG_GET(flag/join_with_mutant_race))
G.fields["species"] = H.dna.species.name
G.fields["fingerprint"] = md5(H.dna.uni_identity)
G.fields["p_stat"] = "Active"
+1 -1
View File
@@ -22,6 +22,6 @@
/datum/disease/parrot_possession/cure()
if(parrot && parrot.loc == affected_mob)
parrot.loc = affected_mob.loc
parrot.forceMove(affected_mob.drop_location())
affected_mob.visible_message("<span class='danger'>[parrot] is violently driven out of [affected_mob]!</span>", "<span class='userdanger'>[parrot] bursts out of your chest!</span>")
..()
+115 -115
View File
@@ -1,115 +1,115 @@
/datum/disease/wizarditis
name = "Wizarditis"
max_stages = 4
spread_text = "Airborne"
cure_text = "The Manly Dorf"
cures = list("manlydorf")
cure_chance = 100
agent = "Rincewindus Vulgaris"
viable_mobtypes = list(/mob/living/carbon/human)
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
permeability_mod = 0.75
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
severity = HARMFUL
required_organs = list(/obj/item/bodypart/head)
/*
BIRUZ BENNAR
SCYAR NILA - teleport
NEC CANTIO - dis techno
EI NATH - shocking grasp
AULIE OXIN FIERA - knock
TARCOL MINTI ZHERI - forcewall
STI KALY - blind
*/
/datum/disease/wizarditis/stage_act()
..()
switch(stage)
if(2)
if(prob(1)&&prob(50))
affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"))
if(prob(1)&&prob(50))
to_chat(affected_mob, "<span class='danger'>You feel [pick("that you don't have enough mana", "that the winds of magic are gone", "an urge to summon familiar")].</span>")
if(3)
if(prob(1)&&prob(50))
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"))
if(prob(1)&&prob(50))
to_chat(affected_mob, "<span class='danger'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar")].</span>")
if(4)
if(prob(1))
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"))
return
if(prob(1)&&prob(50))
to_chat(affected_mob, "<span class='danger'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>")
spawn_wizard_clothes(50)
if(prob(1)&&prob(1))
teleport()
return
/datum/disease/wizarditis/proc/spawn_wizard_clothes(chance = 0)
if(ishuman(affected_mob))
var/mob/living/carbon/human/H = affected_mob
if(prob(chance))
if(!istype(H.head, /obj/item/clothing/head/wizard))
if(!H.dropItemToGround(H.head))
qdel(H.head)
H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(H), slot_head)
return
if(prob(chance))
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
if(!H.dropItemToGround(H.wear_suit))
qdel(H.wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(H), slot_wear_suit)
return
if(prob(chance))
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal/magic))
if(!H.dropItemToGround(H.shoes))
qdel(H.shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(H), slot_shoes)
return
else
var/mob/living/carbon/H = affected_mob
if(prob(chance))
var/obj/item/staff/S = new(H)
if(!H.put_in_hands(S))
qdel(S)
/datum/disease/wizarditis/proc/teleport()
var/list/theareas = get_areas_in_range(80, affected_mob)
for(var/area/space/S in theareas)
theareas -= S
if(!theareas||!theareas.len)
return
var/area/thearea = pick(theareas)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
if(T.z != affected_mob.z) continue
if(T.name == "space") continue
if(!T.density)
var/clear = 1
for(var/obj/O in T)
if(O.density)
clear = 0
break
if(clear)
L+=T
if(!L)
return
affected_mob.say("SCYAR NILA [uppertext(thearea.name)]!")
affected_mob.loc = pick(L)
return
/datum/disease/wizarditis
name = "Wizarditis"
max_stages = 4
spread_text = "Airborne"
cure_text = "The Manly Dorf"
cures = list("manlydorf")
cure_chance = 100
agent = "Rincewindus Vulgaris"
viable_mobtypes = list(/mob/living/carbon/human)
disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
permeability_mod = 0.75
desc = "Some speculate that this virus is the cause of the Space Wizard Federation's existence. Subjects affected show the signs of mental retardation, yelling obscure sentences or total gibberish. On late stages subjects sometime express the feelings of inner power, and, cite, 'the ability to control the forces of cosmos themselves!' A gulp of strong, manly spirits usually reverts them to normal, humanlike, condition."
severity = HARMFUL
required_organs = list(/obj/item/bodypart/head)
/*
BIRUZ BENNAR
SCYAR NILA - teleport
NEC CANTIO - dis techno
EI NATH - shocking grasp
AULIE OXIN FIERA - knock
TARCOL MINTI ZHERI - forcewall
STI KALY - blind
*/
/datum/disease/wizarditis/stage_act()
..()
switch(stage)
if(2)
if(prob(1)&&prob(50))
affected_mob.say(pick("You shall not pass!", "Expeliarmus!", "By Merlins beard!", "Feel the power of the Dark Side!"))
if(prob(1)&&prob(50))
to_chat(affected_mob, "<span class='danger'>You feel [pick("that you don't have enough mana", "that the winds of magic are gone", "an urge to summon familiar")].</span>")
if(3)
if(prob(1)&&prob(50))
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!", "STI KALY!", "TARCOL MINTI ZHERI!"))
if(prob(1)&&prob(50))
to_chat(affected_mob, "<span class='danger'>You feel [pick("the magic bubbling in your veins","that this location gives you a +1 to INT","an urge to summon familiar")].</span>")
if(4)
if(prob(1))
affected_mob.say(pick("NEC CANTIO!","AULIE OXIN FIERA!","STI KALY!","EI NATH!"))
return
if(prob(1)&&prob(50))
to_chat(affected_mob, "<span class='danger'>You feel [pick("the tidal wave of raw power building inside","that this location gives you a +2 to INT and +1 to WIS","an urge to teleport")].</span>")
spawn_wizard_clothes(50)
if(prob(1)&&prob(1))
teleport()
return
/datum/disease/wizarditis/proc/spawn_wizard_clothes(chance = 0)
if(ishuman(affected_mob))
var/mob/living/carbon/human/H = affected_mob
if(prob(chance))
if(!istype(H.head, /obj/item/clothing/head/wizard))
if(!H.dropItemToGround(H.head))
qdel(H.head)
H.equip_to_slot_or_del(new /obj/item/clothing/head/wizard(H), slot_head)
return
if(prob(chance))
if(!istype(H.wear_suit, /obj/item/clothing/suit/wizrobe))
if(!H.dropItemToGround(H.wear_suit))
qdel(H.wear_suit)
H.equip_to_slot_or_del(new /obj/item/clothing/suit/wizrobe(H), slot_wear_suit)
return
if(prob(chance))
if(!istype(H.shoes, /obj/item/clothing/shoes/sandal/magic))
if(!H.dropItemToGround(H.shoes))
qdel(H.shoes)
H.equip_to_slot_or_del(new /obj/item/clothing/shoes/sandal/magic(H), slot_shoes)
return
else
var/mob/living/carbon/H = affected_mob
if(prob(chance))
var/obj/item/staff/S = new(H)
if(!H.put_in_hands(S))
qdel(S)
/datum/disease/wizarditis/proc/teleport()
var/list/theareas = get_areas_in_range(80, affected_mob)
for(var/area/space/S in theareas)
theareas -= S
if(!theareas||!theareas.len)
return
var/area/thearea = pick(theareas)
var/list/L = list()
for(var/turf/T in get_area_turfs(thearea.type))
if(T.z != affected_mob.z) continue
if(T.name == "space") continue
if(!T.density)
var/clear = 1
for(var/obj/O in T)
if(O.density)
clear = 0
break
if(clear)
L+=T
if(!L)
return
affected_mob.say("SCYAR NILA [uppertext(thearea.name)]!")
affected_mob.forceMove(pick(L))
return
+393 -401
View File
@@ -1,401 +1,393 @@
/////////////////////////// DNA DATUM
/datum/dna
var/unique_enzymes
var/struc_enzymes
var/uni_identity
var/blood_type
var/datum/species/species = new /datum/species/human() //The type of mutant race the player is if applicable (i.e. potato-man)
var/list/features = list("FFF") //first value is mutant color
var/real_name //Stores the real name of the person who originally got this dna datum. Used primarely for changelings,
var/list/mutations = list() //All mutations are from now on here
var/list/temporary_mutations = list() //Timers for temporary mutations
var/list/previous = list() //For temporary name/ui/ue/blood_type modifications
var/mob/living/holder
/datum/dna/New(mob/living/new_holder)
if(new_holder)
holder = new_holder
/datum/dna/proc/transfer_identity(mob/living/carbon/destination, transfer_SE = 0)
if(!istype(destination))
return
destination.dna.unique_enzymes = unique_enzymes
destination.dna.uni_identity = uni_identity
destination.dna.blood_type = blood_type
destination.set_species(species.type, icon_update=0)
destination.dna.features = features.Copy()
destination.dna.real_name = real_name
destination.dna.temporary_mutations = temporary_mutations.Copy()
if(transfer_SE)
destination.dna.struc_enzymes = struc_enzymes
if(ishuman(destination))
var/mob/living/carbon/human/H = destination
H.give_genitals(TRUE)//This gives the body the genitals of this DNA. Used for any transformations based on DNA
destination.flavor_text = destination.dna.features["flavor_text"] //Update the flavor_text to use new dna text
/datum/dna/proc/copy_dna(datum/dna/new_dna)
new_dna.unique_enzymes = unique_enzymes
new_dna.struc_enzymes = struc_enzymes
new_dna.uni_identity = uni_identity
new_dna.blood_type = blood_type
new_dna.features = features.Copy()
new_dna.species = new species.type
new_dna.real_name = real_name
new_dna.mutations = mutations.Copy()
/datum/dna/proc/add_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_acquiring(holder)
/datum/dna/proc/remove_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_losing(holder)
/datum/dna/proc/check_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
return mutations.Find(HM)
/datum/dna/proc/remove_all_mutations()
remove_mutation_group(mutations)
/datum/dna/proc/remove_mutation_group(list/group)
if(!group)
return
for(var/datum/mutation/human/HM in group)
HM.force_lose(holder)
/datum/dna/proc/generate_uni_identity()
. = ""
var/list/L = new /list(DNA_UNI_IDENTITY_BLOCKS)
L[DNA_GENDER_BLOCK] = construct_block((holder.gender!=MALE)+1, 2)
if(ishuman(holder))
var/mob/living/carbon/human/H = holder
if(!GLOB.hair_styles_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/hair,GLOB.hair_styles_list, GLOB.hair_styles_male_list, GLOB.hair_styles_female_list)
L[DNA_HAIR_STYLE_BLOCK] = construct_block(GLOB.hair_styles_list.Find(H.hair_style), GLOB.hair_styles_list.len)
L[DNA_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.hair_color)
if(!GLOB.facial_hair_styles_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
L[DNA_FACIAL_HAIR_STYLE_BLOCK] = construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len)
L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.facial_hair_color)
L[DNA_SKIN_TONE_BLOCK] = construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len)
L[DNA_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.eye_color)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
if(L[i])
. += L[i]
else
. += random_string(DNA_BLOCK_SIZE,GLOB.hex_characters)
return .
/datum/dna/proc/generate_struc_enzymes()
var/list/sorting = new /list(DNA_STRUC_ENZYMES_BLOCKS)
var/result = ""
for(var/datum/mutation/human/A in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations)
if(A.name == RACEMUT && ismonkey(holder))
sorting[A.dna_block] = num2hex(A.lowest_value + rand(0, 256 * 6), DNA_BLOCK_SIZE)
mutations |= A
else
sorting[A.dna_block] = random_string(DNA_BLOCK_SIZE, list("0","1","2","3","4","5","6"))
for(var/B in sorting)
result += B
return result
/datum/dna/proc/generate_unique_enzymes()
. = ""
if(istype(holder))
real_name = holder.real_name
. += md5(holder.real_name)
else
. += random_string(DNA_UNIQUE_ENZYMES_LEN, GLOB.hex_characters)
return .
/datum/dna/proc/update_ui_block(blocknumber)
if(!blocknumber || !ishuman(holder))
return
var/mob/living/carbon/human/H = holder
switch(blocknumber)
if(DNA_HAIR_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.hair_color))
if(DNA_FACIAL_HAIR_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.facial_hair_color))
if(DNA_SKIN_TONE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len))
if(DNA_EYE_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.eye_color))
if(DNA_GENDER_BLOCK)
setblock(uni_identity, blocknumber, construct_block((H.gender!=MALE)+1, 2))
if(DNA_FACIAL_HAIR_STYLE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len))
if(DNA_HAIR_STYLE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.hair_styles_list.Find(H.hair_style), GLOB.hair_styles_list.len))
/datum/dna/proc/mutations_say_mods(message)
if(message)
for(var/datum/mutation/human/M in mutations)
message = M.say_mod(message)
return message
/datum/dna/proc/mutations_get_spans()
var/list/spans = list()
for(var/datum/mutation/human/M in mutations)
spans |= M.get_spans()
return spans
/datum/dna/proc/species_get_spans()
var/list/spans = list()
if(species)
spans |= species.get_spans()
return spans
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
return 1
return 0
//used to update dna UI, UE, and dna.real_name.
/datum/dna/proc/update_dna_identity()
uni_identity = generate_uni_identity()
unique_enzymes = generate_unique_enzymes()
/datum/dna/proc/initialize_dna(newblood_type)
if(newblood_type)
blood_type = newblood_type
unique_enzymes = generate_unique_enzymes()
uni_identity = generate_uni_identity()
struc_enzymes = generate_struc_enzymes()
features = random_features()
/datum/dna/stored //subtype used by brain mob's stored_dna
/datum/dna/stored/add_mutation(mutation_name) //no mutation changes on stored dna.
return
/datum/dna/stored/remove_mutation(mutation_name)
return
/datum/dna/stored/check_mutation(mutation_name)
return
/datum/dna/stored/remove_all_mutations()
return
/datum/dna/stored/remove_mutation_group(list/group)
return
/////////////////////////// DNA MOB-PROCS //////////////////////
/mob/proc/set_species(datum/species/mrace, icon_update = 1)
return
/mob/living/brain/set_species(datum/species/mrace, icon_update = 1)
if(mrace)
if(ispath(mrace))
stored_dna.species = new mrace()
else
stored_dna.species = mrace //not calling any species update procs since we're a brain, not a monkey/human
/mob/living/carbon/set_species(datum/species/mrace, icon_update = 1)
if(mrace && has_dna())
dna.species.on_species_loss(src)
var/old_species = dna.species
if(ispath(mrace))
dna.species = new mrace()
else
dna.species = mrace
dna.species.on_species_gain(src, old_species)
/mob/living/carbon/human/set_species(datum/species/mrace, icon_update = 1)
..()
if(icon_update)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()// no lizard with human hulk overlay please.
/mob/proc/has_dna()
return
/mob/living/carbon/has_dna()
return dna
/mob/living/carbon/human/proc/hardset_dna(ui, se, newreal_name, newblood_type, datum/species/mrace, newfeatures)
if(newfeatures)
dna.features = newfeatures
flavor_text = dna.features["flavor_text"] //Update the flavor_text to use new dna text
if(mrace)
var/datum/species/newrace = new mrace.type
newrace.copy_properties_from(mrace)
set_species(newrace, icon_update=0)
if(newreal_name)
real_name = newreal_name
dna.generate_unique_enzymes()
if(newblood_type)
dna.blood_type = newblood_type
if(ui)
dna.uni_identity = ui
updateappearance(icon_update=0)
if(se)
dna.struc_enzymes = se
domutcheck()
give_genitals(TRUE)//Give all genitalia that DNA says you should have, remove any pre-existing ones as this is a hardset!
if(mrace || newfeatures || ui)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()
/mob/living/carbon/proc/create_dna()
dna = new /datum/dna(src)
if(!dna.species)
var/rando_race = pick(config.roundstart_races)
dna.species = new rando_race()
//proc used to update the mob's appearance after its dna UI has been changed
/mob/living/carbon/proc/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
if(!has_dna())
return
gender = (deconstruct_block(getblock(dna.uni_identity, DNA_GENDER_BLOCK), 2)-1) ? FEMALE : MALE
/mob/living/carbon/human/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
..()
var/structure = dna.uni_identity
hair_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK))
facial_hair_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK))
skin_tone = GLOB.skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK))
facial_hair_style = GLOB.facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), GLOB.facial_hair_styles_list.len)]
hair_style = GLOB.hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), GLOB.hair_styles_list.len)]
if(icon_update)
update_body()
update_hair()
if(mutcolor_update)
update_body_parts()
if(mutations_overlay_update)
update_mutations_overlay()
/mob/proc/domutcheck()
return
/mob/living/carbon/domutcheck(force_powers=0) //Set force_powers to 1 to bypass the power chance
if(!has_dna())
return
for(var/datum/mutation/human/A in GLOB.good_mutations | GLOB.bad_mutations | GLOB.not_good_mutations)
if(ismob(A.check_block(src, force_powers)))
return //we got monkeyized/humanized, this mob will be deleted, no need to continue.
update_mutations_overlay()
/////////////////////////// DNA HELPER-PROCS //////////////////////////////
/proc/getleftblocks(input,blocknumber,blocksize)
if(blocknumber > 1)
return copytext(input,1,((blocksize*blocknumber)-(blocksize-1)))
/proc/getrightblocks(input,blocknumber,blocksize)
if(blocknumber < (length(input)/blocksize))
return copytext(input,blocksize*blocknumber+1,length(input)+1)
/proc/getblock(input, blocknumber, blocksize=DNA_BLOCK_SIZE)
return copytext(input, blocksize*(blocknumber-1)+1, (blocksize*blocknumber)+1)
/proc/setblock(istring, blocknumber, replacement, blocksize=DNA_BLOCK_SIZE)
if(!istring || !blocknumber || !replacement || !blocksize)
return 0
return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
/mob/living/carbon/proc/randmut(list/candidates, difficulty = 2)
if(!has_dna())
return
var/datum/mutation/human/num = pick(candidates)
. = num.force_give(src)
/mob/living/carbon/proc/randmutb()
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT])
. = HM.force_give(src)
/mob/living/carbon/proc/randmutg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick(GLOB.good_mutations)
. = HM.force_give(src)
/mob/living/carbon/proc/randmutvg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.good_mutations) - GLOB.mutations_list[HULK] - GLOB.mutations_list[DWARFISM])
. = HM.force_give(src)
/mob/living/carbon/proc/randmuti()
if(!has_dna())
return
var/num = rand(1, DNA_UNI_IDENTITY_BLOCKS)
var/newdna = setblock(dna.uni_identity, num, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
dna.uni_identity = newdna
updateappearance(mutations_overlay_update=1)
/mob/living/carbon/proc/clean_dna()
if(!has_dna())
return
dna.remove_all_mutations()
/mob/living/carbon/proc/clean_randmut(list/candidates, difficulty = 2)
clean_dna()
randmut(candidates, difficulty)
/proc/scramble_dna(mob/living/carbon/M, ui=FALSE, se=FALSE, probability)
if(!M.has_dna())
return 0
if(se)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
if(prob(probability))
M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.domutcheck()
if(ui)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
if(prob(probability))
M.dna.uni_identity = setblock(M.dna.uni_identity, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.updateappearance(mutations_overlay_update=1)
return 1
//value in range 1 to values. values must be greater than 0
//all arguments assumed to be positive integers
/proc/construct_block(value, values, blocksize=DNA_BLOCK_SIZE)
var/width = round((16**blocksize)/values)
if(value < 1)
value = 1
value = (value * width) - rand(1,width)
return num2hex(value, blocksize)
//value is hex
/proc/deconstruct_block(value, values, blocksize=DNA_BLOCK_SIZE)
var/width = round((16**blocksize)/values)
value = round(hex2num(value) / width) + 1
if(value > values)
value = values
return value
/////////////////////////// DNA HELPER-PROCS
/////////////////////////// DNA DATUM
/datum/dna
var/unique_enzymes
var/struc_enzymes
var/uni_identity
var/blood_type
var/datum/species/species = new /datum/species/human() //The type of mutant race the player is if applicable (i.e. potato-man)
var/list/features = list("FFF") //first value is mutant color
var/real_name //Stores the real name of the person who originally got this dna datum. Used primarely for changelings,
var/list/mutations = list() //All mutations are from now on here
var/list/temporary_mutations = list() //Timers for temporary mutations
var/list/previous = list() //For temporary name/ui/ue/blood_type modifications
var/mob/living/holder
/datum/dna/New(mob/living/new_holder)
if(new_holder)
holder = new_holder
/datum/dna/proc/transfer_identity(mob/living/carbon/destination, transfer_SE = 0)
if(!istype(destination))
return
destination.dna.unique_enzymes = unique_enzymes
destination.dna.uni_identity = uni_identity
destination.dna.blood_type = blood_type
destination.set_species(species.type, icon_update=0)
destination.dna.features = features.Copy()
destination.dna.real_name = real_name
destination.dna.temporary_mutations = temporary_mutations.Copy()
if(transfer_SE)
destination.dna.struc_enzymes = struc_enzymes
/datum/dna/proc/copy_dna(datum/dna/new_dna)
new_dna.unique_enzymes = unique_enzymes
new_dna.struc_enzymes = struc_enzymes
new_dna.uni_identity = uni_identity
new_dna.blood_type = blood_type
new_dna.features = features.Copy()
new_dna.species = new species.type
new_dna.real_name = real_name
new_dna.mutations = mutations.Copy()
/datum/dna/proc/add_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_acquiring(holder)
/datum/dna/proc/remove_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
HM.on_losing(holder)
/datum/dna/proc/check_mutation(mutation_name)
var/datum/mutation/human/HM = GLOB.mutations_list[mutation_name]
return mutations.Find(HM)
/datum/dna/proc/remove_all_mutations()
remove_mutation_group(mutations)
/datum/dna/proc/remove_mutation_group(list/group)
if(!group)
return
for(var/datum/mutation/human/HM in group)
HM.force_lose(holder)
/datum/dna/proc/generate_uni_identity()
. = ""
var/list/L = new /list(DNA_UNI_IDENTITY_BLOCKS)
L[DNA_GENDER_BLOCK] = construct_block((holder.gender!=MALE)+1, 2)
if(ishuman(holder))
var/mob/living/carbon/human/H = holder
if(!GLOB.hair_styles_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/hair,GLOB.hair_styles_list, GLOB.hair_styles_male_list, GLOB.hair_styles_female_list)
L[DNA_HAIR_STYLE_BLOCK] = construct_block(GLOB.hair_styles_list.Find(H.hair_style), GLOB.hair_styles_list.len)
L[DNA_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.hair_color)
if(!GLOB.facial_hair_styles_list.len)
init_sprite_accessory_subtypes(/datum/sprite_accessory/facial_hair, GLOB.facial_hair_styles_list, GLOB.facial_hair_styles_male_list, GLOB.facial_hair_styles_female_list)
L[DNA_FACIAL_HAIR_STYLE_BLOCK] = construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len)
L[DNA_FACIAL_HAIR_COLOR_BLOCK] = sanitize_hexcolor(H.facial_hair_color)
L[DNA_SKIN_TONE_BLOCK] = construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len)
L[DNA_EYE_COLOR_BLOCK] = sanitize_hexcolor(H.eye_color)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
if(L[i])
. += L[i]
else
. += random_string(DNA_BLOCK_SIZE,GLOB.hex_characters)
return .
/datum/dna/proc/generate_struc_enzymes()
var/list/sorting = new /list(DNA_STRUC_ENZYMES_BLOCKS)
var/result = ""
for(var/datum/mutation/human/A in GLOB.good_mutations + GLOB.bad_mutations + GLOB.not_good_mutations)
if(A.name == RACEMUT && ismonkey(holder))
sorting[A.dna_block] = num2hex(A.lowest_value + rand(0, 256 * 6), DNA_BLOCK_SIZE)
mutations |= A
else
sorting[A.dna_block] = random_string(DNA_BLOCK_SIZE, list("0","1","2","3","4","5","6"))
for(var/B in sorting)
result += B
return result
/datum/dna/proc/generate_unique_enzymes()
. = ""
if(istype(holder))
real_name = holder.real_name
. += md5(holder.real_name)
else
. += random_string(DNA_UNIQUE_ENZYMES_LEN, GLOB.hex_characters)
return .
/datum/dna/proc/update_ui_block(blocknumber)
if(!blocknumber || !ishuman(holder))
return
var/mob/living/carbon/human/H = holder
switch(blocknumber)
if(DNA_HAIR_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.hair_color))
if(DNA_FACIAL_HAIR_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.facial_hair_color))
if(DNA_SKIN_TONE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.skin_tones.Find(H.skin_tone), GLOB.skin_tones.len))
if(DNA_EYE_COLOR_BLOCK)
setblock(uni_identity, blocknumber, sanitize_hexcolor(H.eye_color))
if(DNA_GENDER_BLOCK)
setblock(uni_identity, blocknumber, construct_block((H.gender!=MALE)+1, 2))
if(DNA_FACIAL_HAIR_STYLE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.facial_hair_styles_list.Find(H.facial_hair_style), GLOB.facial_hair_styles_list.len))
if(DNA_HAIR_STYLE_BLOCK)
setblock(uni_identity, blocknumber, construct_block(GLOB.hair_styles_list.Find(H.hair_style), GLOB.hair_styles_list.len))
/datum/dna/proc/mutations_say_mods(message)
if(message)
for(var/datum/mutation/human/M in mutations)
message = M.say_mod(message)
return message
/datum/dna/proc/mutations_get_spans()
var/list/spans = list()
for(var/datum/mutation/human/M in mutations)
spans |= M.get_spans()
return spans
/datum/dna/proc/species_get_spans()
var/list/spans = list()
if(species)
spans |= species.get_spans()
return spans
/datum/dna/proc/is_same_as(datum/dna/D)
if(uni_identity == D.uni_identity && struc_enzymes == D.struc_enzymes && real_name == D.real_name)
if(species.type == D.species.type && features == D.features && blood_type == D.blood_type)
return 1
return 0
//used to update dna UI, UE, and dna.real_name.
/datum/dna/proc/update_dna_identity()
uni_identity = generate_uni_identity()
unique_enzymes = generate_unique_enzymes()
/datum/dna/proc/initialize_dna(newblood_type)
if(newblood_type)
blood_type = newblood_type
unique_enzymes = generate_unique_enzymes()
uni_identity = generate_uni_identity()
struc_enzymes = generate_struc_enzymes()
features = random_features()
/datum/dna/stored //subtype used by brain mob's stored_dna
/datum/dna/stored/add_mutation(mutation_name) //no mutation changes on stored dna.
return
/datum/dna/stored/remove_mutation(mutation_name)
return
/datum/dna/stored/check_mutation(mutation_name)
return
/datum/dna/stored/remove_all_mutations()
return
/datum/dna/stored/remove_mutation_group(list/group)
return
/////////////////////////// DNA MOB-PROCS //////////////////////
/mob/proc/set_species(datum/species/mrace, icon_update = 1)
return
/mob/living/brain/set_species(datum/species/mrace, icon_update = 1)
if(mrace)
if(ispath(mrace))
stored_dna.species = new mrace()
else
stored_dna.species = mrace //not calling any species update procs since we're a brain, not a monkey/human
/mob/living/carbon/set_species(datum/species/mrace, icon_update = 1)
if(mrace && has_dna())
dna.species.on_species_loss(src)
var/old_species = dna.species
if(ispath(mrace))
dna.species = new mrace()
else
dna.species = mrace
dna.species.on_species_gain(src, old_species)
/mob/living/carbon/human/set_species(datum/species/mrace, icon_update = 1)
..()
if(icon_update)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()// no lizard with human hulk overlay please.
/mob/proc/has_dna()
return
/mob/living/carbon/has_dna()
return dna
/mob/living/carbon/human/proc/hardset_dna(ui, se, newreal_name, newblood_type, datum/species/mrace, newfeatures)
if(newfeatures)
dna.features = newfeatures
if(mrace)
var/datum/species/newrace = new mrace.type
newrace.copy_properties_from(mrace)
set_species(newrace, icon_update=0)
if(newreal_name)
real_name = newreal_name
dna.generate_unique_enzymes()
if(newblood_type)
dna.blood_type = newblood_type
if(ui)
dna.uni_identity = ui
updateappearance(icon_update=0)
if(se)
dna.struc_enzymes = se
domutcheck()
if(mrace || newfeatures || ui)
update_body()
update_hair()
update_body_parts()
update_mutations_overlay()
/mob/living/carbon/proc/create_dna()
dna = new /datum/dna(src)
if(!dna.species)
var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
dna.species = new rando_race()
//proc used to update the mob's appearance after its dna UI has been changed
/mob/living/carbon/proc/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
if(!has_dna())
return
gender = (deconstruct_block(getblock(dna.uni_identity, DNA_GENDER_BLOCK), 2)-1) ? FEMALE : MALE
/mob/living/carbon/human/updateappearance(icon_update=1, mutcolor_update=0, mutations_overlay_update=0)
..()
var/structure = dna.uni_identity
hair_color = sanitize_hexcolor(getblock(structure, DNA_HAIR_COLOR_BLOCK))
facial_hair_color = sanitize_hexcolor(getblock(structure, DNA_FACIAL_HAIR_COLOR_BLOCK))
skin_tone = GLOB.skin_tones[deconstruct_block(getblock(structure, DNA_SKIN_TONE_BLOCK), GLOB.skin_tones.len)]
eye_color = sanitize_hexcolor(getblock(structure, DNA_EYE_COLOR_BLOCK))
facial_hair_style = GLOB.facial_hair_styles_list[deconstruct_block(getblock(structure, DNA_FACIAL_HAIR_STYLE_BLOCK), GLOB.facial_hair_styles_list.len)]
hair_style = GLOB.hair_styles_list[deconstruct_block(getblock(structure, DNA_HAIR_STYLE_BLOCK), GLOB.hair_styles_list.len)]
if(icon_update)
update_body()
update_hair()
if(mutcolor_update)
update_body_parts()
if(mutations_overlay_update)
update_mutations_overlay()
/mob/proc/domutcheck()
return
/mob/living/carbon/domutcheck(force_powers=0) //Set force_powers to 1 to bypass the power chance
if(!has_dna())
return
for(var/datum/mutation/human/A in GLOB.good_mutations | GLOB.bad_mutations | GLOB.not_good_mutations)
if(ismob(A.check_block(src, force_powers)))
return //we got monkeyized/humanized, this mob will be deleted, no need to continue.
update_mutations_overlay()
/////////////////////////// DNA HELPER-PROCS //////////////////////////////
/proc/getleftblocks(input,blocknumber,blocksize)
if(blocknumber > 1)
return copytext(input,1,((blocksize*blocknumber)-(blocksize-1)))
/proc/getrightblocks(input,blocknumber,blocksize)
if(blocknumber < (length(input)/blocksize))
return copytext(input,blocksize*blocknumber+1,length(input)+1)
/proc/getblock(input, blocknumber, blocksize=DNA_BLOCK_SIZE)
return copytext(input, blocksize*(blocknumber-1)+1, (blocksize*blocknumber)+1)
/proc/setblock(istring, blocknumber, replacement, blocksize=DNA_BLOCK_SIZE)
if(!istring || !blocknumber || !replacement || !blocksize)
return 0
return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
/mob/living/carbon/proc/randmut(list/candidates, difficulty = 2)
if(!has_dna())
return
var/datum/mutation/human/num = pick(candidates)
. = num.force_give(src)
/mob/living/carbon/proc/randmutb()
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.bad_mutations | GLOB.not_good_mutations) - GLOB.mutations_list[RACEMUT])
. = HM.force_give(src)
/mob/living/carbon/proc/randmutg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick(GLOB.good_mutations)
. = HM.force_give(src)
/mob/living/carbon/proc/randmutvg()
if(!has_dna())
return
var/datum/mutation/human/HM = pick((GLOB.good_mutations) - GLOB.mutations_list[HULK] - GLOB.mutations_list[DWARFISM])
. = HM.force_give(src)
/mob/living/carbon/proc/randmuti()
if(!has_dna())
return
var/num = rand(1, DNA_UNI_IDENTITY_BLOCKS)
var/newdna = setblock(dna.uni_identity, num, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
dna.uni_identity = newdna
updateappearance(mutations_overlay_update=1)
/mob/living/carbon/proc/clean_dna()
if(!has_dna())
return
dna.remove_all_mutations()
/mob/living/carbon/proc/clean_randmut(list/candidates, difficulty = 2)
clean_dna()
randmut(candidates, difficulty)
/proc/scramble_dna(mob/living/carbon/M, ui=FALSE, se=FALSE, probability)
if(!M.has_dna())
return 0
if(se)
for(var/i=1, i<=DNA_STRUC_ENZYMES_BLOCKS, i++)
if(prob(probability))
M.dna.struc_enzymes = setblock(M.dna.struc_enzymes, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.domutcheck()
if(ui)
for(var/i=1, i<=DNA_UNI_IDENTITY_BLOCKS, i++)
if(prob(probability))
M.dna.uni_identity = setblock(M.dna.uni_identity, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.updateappearance(mutations_overlay_update=1)
return 1
//value in range 1 to values. values must be greater than 0
//all arguments assumed to be positive integers
/proc/construct_block(value, values, blocksize=DNA_BLOCK_SIZE)
var/width = round((16**blocksize)/values)
if(value < 1)
value = 1
value = (value * width) - rand(1,width)
return num2hex(value, blocksize)
//value is hex
/proc/deconstruct_block(value, values, blocksize=DNA_BLOCK_SIZE)
var/width = round((16**blocksize)/values)
value = round(hex2num(value) / width) + 1
if(value > values)
value = values
return value
/////////////////////////// DNA HELPER-PROCS
+1 -1
View File
@@ -140,7 +140,7 @@ GLOBAL_LIST_EMPTY(explosions)
var/list/exploded_this_tick = list() //open turfs that need to be blocked off while we sleep
var/list/affected_turfs = GatherSpiralTurfs(max_range, epicenter)
var/reactionary = config.reactionary_explosions
var/reactionary = CONFIG_GET(flag/reactionary_explosions)
var/list/cached_exp_block
if(reactionary)
+28 -74
View File
@@ -2,25 +2,10 @@
var/originmastercommit
var/commit
var/list/testmerge = list()
var/has_pr_details = FALSE //tgs2 support
var/date
/datum/getrev/New()
if(world.RunningService())
var/file_name
if(ServiceVersion()) //will return null for versions < 3.0.91.0
file_name = SERVICE_PR_TEST_JSON_OLD
else
file_name = SERVICE_PR_TEST_JSON
if(fexists(file_name))
testmerge = json_decode(file2text(file_name))
#ifdef SERVERTOOLS
else if(!world.RunningService() && fexists("../prtestjob.lk")) //tgs2 support
var/list/tmp = world.file2list("..\\prtestjob.lk")
for(var/I in tmp)
if(I)
testmerge |= I
#endif
testmerge = SERVER_TOOLS_PR_LIST
log_world("Running /tg/ revision:")
var/list/logs = world.file2list(".git/logs/HEAD")
if(logs)
@@ -36,58 +21,24 @@
log_world(commit)
for(var/line in testmerge)
if(line)
if(world.RunningService())
var/tmcommit = testmerge[line]["commit"]
log_world("Test merge active of PR #[line] commit [tmcommit]")
SSblackbox.add_details("testmerged_prs","[line]|[tmcommit]")
else //tgs2 support
log_world("Test merge active of PR #[line]")
SSblackbox.add_details("testmerged_prs","[line]")
var/tmcommit = testmerge[line]["commit"]
log_world("Test merge active of PR #[line] commit [tmcommit]")
SSblackbox.add_details("testmerged_prs","[line]|[tmcommit]")
log_world("Based off origin/master commit [originmastercommit]")
else
log_world(originmastercommit)
/datum/getrev/proc/DownloadPRDetails()
if(!config.githubrepoid)
if(testmerge.len)
log_world("PR details download failed: No github repo config set")
return
if(!isnum(text2num(config.githubrepoid)))
log_world("PR details download failed: Invalid github repo id: [config.githubrepoid]")
return
for(var/line in testmerge)
if(!isnum(text2num(line)))
log_world("PR details download failed: Invalid PR number: [line]")
return
var/url = "https://api.github.com/repositories/[config.githubrepoid]/pulls/[line].json"
GLOB.valid_HTTPSGet = TRUE
var/json = HTTPSGet(url)
if(!json)
return
testmerge[line] = json_decode(json)
if(!testmerge[line])
log_world("PR details download failed: null details returned")
return
CHECK_TICK
log_world("PR details successfully downloaded")
has_pr_details = TRUE
/datum/getrev/proc/GetTestMergeInfo(header = TRUE)
if(!testmerge.len)
return ""
. = header ? "The following pull requests are currently test merged:<br>" : ""
for(var/line in testmerge)
var/details
if(world.RunningService())
var/cm = testmerge[line]["commit"]
details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["author"]) + " at commit " + html_encode(copytext(cm, 1, min(length(cm), 7)))
else if(has_pr_details) //tgs2 support
details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["user"]["login"])
var/cm = testmerge[line]["commit"]
var/details = ": '" + html_encode(testmerge[line]["title"]) + "' by " + html_encode(testmerge[line]["author"]) + " at commit " + html_encode(copytext(cm, 1, min(length(cm), 7)))
if(details && findtext(details, "\[s\]") && (!usr || !usr.client.holder))
continue
. += "<a href=\"[config.githuburl]/pull/[line]\">#[line][details]</a><br>"
. += "<a href=\"[CONFIG_GET(string/githuburl)]/pull/[line]\">#[line][details]</a><br>"
/client/verb/showrevinfo()
set category = "OOC"
@@ -101,44 +52,47 @@
to_chat(src, GLOB.revdata.GetTestMergeInfo())
prefix = "Based off origin/master commit: "
var/pc = GLOB.revdata.originmastercommit
to_chat(src, "[prefix]<a href=\"[config.githuburl]/commit/[pc]\">[copytext(pc, 1, min(length(pc), 7))]</a>")
to_chat(src, "[prefix]<a href=\"[CONFIG_GET(string/githuburl)]/commit/[pc]\">[copytext(pc, 1, min(length(pc), 7))]</a>")
else
to_chat(src, "Revision unknown")
to_chat(src, "<b>Current Informational Settings:</b>")
to_chat(src, "Protect Authority Roles From Traitor: [config.protect_roles_from_antagonist]")
to_chat(src, "Protect Assistant Role From Traitor: [config.protect_assistant_from_antagonist]")
to_chat(src, "Enforce Human Authority: [config.enforce_human_authority]")
to_chat(src, "Allow Latejoin Antagonists: [config.allow_latejoin_antagonists]")
to_chat(src, "Enforce Continuous Rounds: [config.continuous.len] of [config.modes.len] roundtypes")
to_chat(src, "Allow Midround Antagonists: [config.midround_antag.len] of [config.modes.len] roundtypes")
if(config.show_game_type_odds)
to_chat(src, "Protect Authority Roles From Traitor: [CONFIG_GET(flag/protect_roles_from_antagonist)]")
to_chat(src, "Protect Assistant Role From Traitor: [CONFIG_GET(flag/protect_assistant_from_antagonist)]")
to_chat(src, "Enforce Human Authority: [CONFIG_GET(flag/enforce_human_authority)]")
to_chat(src, "Allow Latejoin Antagonists: [CONFIG_GET(flag/allow_latejoin_antagonists)]")
to_chat(src, "Enforce Continuous Rounds: [length(CONFIG_GET(keyed_flag_list/continuous))] of [config.modes.len] roundtypes")
to_chat(src, "Allow Midround Antagonists: [length(CONFIG_GET(keyed_flag_list/midround_antag))] of [config.modes.len] roundtypes")
if(CONFIG_GET(flag/show_game_type_odds))
var/list/probabilities = CONFIG_GET(keyed_number_list/probability)
if(SSticker.IsRoundInProgress())
var/prob_sum = 0
var/current_odds_differ = FALSE
var/list/probs = list()
var/list/modes = config.gamemode_cache
var/list/min_pop = CONFIG_GET(keyed_number_list/min_pop)
var/list/max_pop = CONFIG_GET(keyed_number_list/max_pop)
for(var/mode in modes)
var/datum/game_mode/M = mode
var/ctag = initial(M.config_tag)
if(!(ctag in config.probabilities))
if(!(ctag in probabilities))
continue
if((config.min_pop[ctag] && (config.min_pop[ctag] > SSticker.totalPlayersReady)) || (config.max_pop[ctag] && (config.max_pop[ctag] < SSticker.totalPlayersReady)) || (initial(M.required_players) > SSticker.totalPlayersReady))
if((min_pop[ctag] && (min_pop[ctag] > SSticker.totalPlayersReady)) || (max_pop[ctag] && (max_pop[ctag] < SSticker.totalPlayersReady)) || (initial(M.required_players) > SSticker.totalPlayersReady))
current_odds_differ = TRUE
continue
probs[ctag] = 1
prob_sum += config.probabilities[ctag]
prob_sum += probabilities[ctag]
if(current_odds_differ)
to_chat(src, "<b>Game Mode Odds for current round:</b>")
for(var/ctag in probs)
if(config.probabilities[ctag] > 0)
var/percentage = round(config.probabilities[ctag] / prob_sum * 100, 0.1)
if(probabilities[ctag] > 0)
var/percentage = round(probabilities[ctag] / prob_sum * 100, 0.1)
to_chat(src, "[ctag] [percentage]%")
to_chat(src, "<b>All Game Mode Odds:</b>")
var/sum = 0
for(var/ctag in config.probabilities)
sum += config.probabilities[ctag]
for(var/ctag in config.probabilities)
if(config.probabilities[ctag] > 0)
var/percentage = round(config.probabilities[ctag] / sum * 100, 0.1)
for(var/ctag in probabilities)
sum += probabilities[ctag]
for(var/ctag in probabilities)
if(probabilities[ctag] > 0)
var/percentage = round(probabilities[ctag] / sum * 100, 0.1)
to_chat(src, "[ctag] [percentage]%")
+5 -1
View File
@@ -211,7 +211,7 @@
/datum/mind/proc/remove_wizard()
if(src in SSticker.mode.wizards)
SSticker.mode.wizards -= src
current.spellremove(current)
RemoveAllSpells()
special_role = null
remove_antag_equip()
@@ -1505,6 +1505,10 @@
spell_list -= S
qdel(S)
/datum/mind/proc/RemoveAllSpells()
for(var/obj/effect/proc_holder/S in spell_list)
RemoveSpell(S)
/datum/mind/proc/transfer_martial_arts(mob/living/new_character)
if(!ishuman(new_character))
return
+253 -253
View File
@@ -1,260 +1,260 @@
#define MAXIMUM_EMP_WIRES 3
/proc/is_wire_tool(obj/item/I)
if(istype(I, /obj/item/device/multitool))
return TRUE
if(istype(I, /obj/item/wirecutters))
return TRUE
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(A.attachable)
return TRUE
return
/atom
var/datum/wires/wires = null
/datum/wires
var/atom/holder = null // The holder (atom that contains these wires).
var/holder_type = null // The holder's typepath (used to make wire colors common to all holders).
var/proper_name = "Unknown" // The display name for the wire set shown in station blueprints. Not used if randomize is true or it's an item NT wouldn't know about (Explosives/Nuke)
var/list/wires = list() // List of wires.
var/list/cut_wires = list() // List of wires that have been cut.
var/list/colors = list() // Dictionary of colors to wire.
var/list/assemblies = list() // List of attached assemblies.
var/randomize = 0 // If every instance of these wires should be random.
// Prevents wires from showing up in station blueprints
/datum/wires/New(atom/holder)
..()
if(!istype(holder, holder_type))
CRASH("Wire holder is not of the expected type!")
return
src.holder = holder
if(randomize)
randomize()
else
if(!GLOB.wire_color_directory[holder_type])
randomize()
GLOB.wire_color_directory[holder_type] = colors
GLOB.wire_name_directory[holder_type] = proper_name
else
colors = GLOB.wire_color_directory[holder_type]
/datum/wires/Destroy()
holder = null
assemblies = list()
return ..()
/datum/wires/proc/add_duds(duds)
while(duds)
var/dud = WIRE_DUD_PREFIX + "[--duds]"
if(dud in wires)
continue
wires += dud
/datum/wires/proc/randomize()
var/static/list/possible_colors = list(
"blue",
"brown",
"crimson",
"cyan",
"gold",
"grey",
"green",
"magenta",
"orange",
"pink",
"purple",
"red",
"silver",
"violet",
"white",
"yellow"
)
var/list/my_possible_colors = possible_colors.Copy()
for(var/wire in shuffle(wires))
colors[pick_n_take(my_possible_colors)] = wire
/datum/wires/proc/shuffle_wires()
colors.Cut()
randomize()
/datum/wires/proc/repair()
cut_wires.Cut()
/datum/wires/proc/get_wire(color)
return colors[color]
/datum/wires/proc/get_attached(color)
if(assemblies[color])
return assemblies[color]
return null
/datum/wires/proc/is_attached(color)
if(assemblies[color])
return TRUE
/datum/wires/proc/is_cut(wire)
return (wire in cut_wires)
/datum/wires/proc/is_color_cut(color)
return is_cut(get_wire(color))
/datum/wires/proc/is_all_cut()
if(cut_wires.len == wires.len)
return TRUE
/datum/wires/proc/cut(wire)
if(is_cut(wire))
cut_wires -= wire
on_cut(wire, mend = TRUE)
else
cut_wires += wire
on_cut(wire, mend = FALSE)
/datum/wires/proc/cut_color(color)
cut(get_wire(color))
/datum/wires/proc/cut_random()
cut(wires[rand(1, wires.len)])
/datum/wires/proc/cut_all()
for(var/wire in wires)
cut(wire)
#define MAXIMUM_EMP_WIRES 3
/proc/is_wire_tool(obj/item/I)
if(istype(I, /obj/item/device/multitool))
return TRUE
if(istype(I, /obj/item/wirecutters))
return TRUE
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(A.attachable)
return TRUE
return
/atom
var/datum/wires/wires = null
/datum/wires
var/atom/holder = null // The holder (atom that contains these wires).
var/holder_type = null // The holder's typepath (used to make wire colors common to all holders).
var/proper_name = "Unknown" // The display name for the wire set shown in station blueprints. Not used if randomize is true or it's an item NT wouldn't know about (Explosives/Nuke)
var/list/wires = list() // List of wires.
var/list/cut_wires = list() // List of wires that have been cut.
var/list/colors = list() // Dictionary of colors to wire.
var/list/assemblies = list() // List of attached assemblies.
var/randomize = 0 // If every instance of these wires should be random.
// Prevents wires from showing up in station blueprints
/datum/wires/New(atom/holder)
..()
if(!istype(holder, holder_type))
CRASH("Wire holder is not of the expected type!")
return
src.holder = holder
if(randomize)
randomize()
else
if(!GLOB.wire_color_directory[holder_type])
randomize()
GLOB.wire_color_directory[holder_type] = colors
GLOB.wire_name_directory[holder_type] = proper_name
else
colors = GLOB.wire_color_directory[holder_type]
/datum/wires/Destroy()
holder = null
assemblies = list()
return ..()
/datum/wires/proc/add_duds(duds)
while(duds)
var/dud = WIRE_DUD_PREFIX + "[--duds]"
if(dud in wires)
continue
wires += dud
/datum/wires/proc/randomize()
var/static/list/possible_colors = list(
"blue",
"brown",
"crimson",
"cyan",
"gold",
"grey",
"green",
"magenta",
"orange",
"pink",
"purple",
"red",
"silver",
"violet",
"white",
"yellow"
)
var/list/my_possible_colors = possible_colors.Copy()
for(var/wire in shuffle(wires))
colors[pick_n_take(my_possible_colors)] = wire
/datum/wires/proc/shuffle_wires()
colors.Cut()
randomize()
/datum/wires/proc/repair()
cut_wires.Cut()
/datum/wires/proc/get_wire(color)
return colors[color]
/datum/wires/proc/get_attached(color)
if(assemblies[color])
return assemblies[color]
return null
/datum/wires/proc/is_attached(color)
if(assemblies[color])
return TRUE
/datum/wires/proc/is_cut(wire)
return (wire in cut_wires)
/datum/wires/proc/is_color_cut(color)
return is_cut(get_wire(color))
/datum/wires/proc/is_all_cut()
if(cut_wires.len == wires.len)
return TRUE
/datum/wires/proc/cut(wire)
if(is_cut(wire))
cut_wires -= wire
on_cut(wire, mend = TRUE)
else
cut_wires += wire
on_cut(wire, mend = FALSE)
/datum/wires/proc/cut_color(color)
cut(get_wire(color))
/datum/wires/proc/cut_random()
cut(wires[rand(1, wires.len)])
/datum/wires/proc/cut_all()
for(var/wire in wires)
cut(wire)
/datum/wires/proc/pulse(wire, user)
if(is_cut(wire))
return
if(is_cut(wire))
return
on_pulse(wire, user)
/datum/wires/proc/pulse_color(color, mob/living/user)
pulse(get_wire(color), user)
/datum/wires/proc/pulse_assembly(obj/item/device/assembly/S)
for(var/color in assemblies)
if(S == assemblies[color])
pulse_color(color)
return TRUE
/datum/wires/proc/attach_assembly(color, obj/item/device/assembly/S)
if(S && istype(S) && S.attachable && !is_attached(color))
assemblies[color] = S
S.loc = holder
S.connected = src
return S
/datum/wires/proc/detach_assembly(color)
var/obj/item/device/assembly/S = get_attached(color)
if(S && istype(S))
assemblies -= color
S.connected = null
S.loc = holder.loc
return S
/datum/wires/proc/emp_pulse()
var/list/possible_wires = shuffle(wires)
var/remaining_pulses = MAXIMUM_EMP_WIRES
for(var/wire in possible_wires)
if(prob(33))
pulse(wire)
remaining_pulses--
if(remaining_pulses >= 0)
break
// Overridable Procs
/datum/wires/proc/interactable(mob/user)
return TRUE
/datum/wires/proc/get_status()
return list()
/datum/wires/proc/on_cut(wire, mend = FALSE)
return
/datum/wires/proc/pulse_assembly(obj/item/device/assembly/S)
for(var/color in assemblies)
if(S == assemblies[color])
pulse_color(color)
return TRUE
/datum/wires/proc/attach_assembly(color, obj/item/device/assembly/S)
if(S && istype(S) && S.attachable && !is_attached(color))
assemblies[color] = S
S.forceMove(holder)
S.connected = src
return S
/datum/wires/proc/detach_assembly(color)
var/obj/item/device/assembly/S = get_attached(color)
if(S && istype(S))
assemblies -= color
S.connected = null
S.forceMove(holder.drop_location())
return S
/datum/wires/proc/emp_pulse()
var/list/possible_wires = shuffle(wires)
var/remaining_pulses = MAXIMUM_EMP_WIRES
for(var/wire in possible_wires)
if(prob(33))
pulse(wire)
remaining_pulses--
if(remaining_pulses >= 0)
break
// Overridable Procs
/datum/wires/proc/interactable(mob/user)
return TRUE
/datum/wires/proc/get_status()
return list()
/datum/wires/proc/on_cut(wire, mend = FALSE)
return
/datum/wires/proc/on_pulse(wire, user)
return
// End Overridable Procs
/datum/wires/proc/interact(mob/user)
if(!interactable(user))
return
ui_interact(user)
for(var/A in assemblies)
var/obj/item/I = assemblies[A]
if(istype(I) && I.on_found(user))
return
/datum/wires/ui_host()
return holder
/datum/wires/ui_status(mob/user)
if(interactable(user))
return ..()
return UI_CLOSE
return
// End Overridable Procs
/datum/wires/proc/interact(mob/user)
if(!interactable(user))
return
ui_interact(user)
for(var/A in assemblies)
var/obj/item/I = assemblies[A]
if(istype(I) && I.on_found(user))
return
/datum/wires/ui_host()
return holder
/datum/wires/ui_status(mob/user)
if(interactable(user))
return ..()
return UI_CLOSE
/datum/wires/ui_interact(mob/user, ui_key = "wires", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "wires", "[holder.name] wires", 350, 150 + wires.len * 30, master_ui, state)
ui.open()
/datum/wires/ui_data(mob/user)
var/list/data = list()
var/list/payload = list()
for(var/color in colors)
payload.Add(list(list(
"color" = color,
"wire" = (IsAdminGhost(user) || (user.is_holding_item_of_type(/obj/item/device/multitool/abductor)) ? get_wire(color) : null),
"cut" = is_color_cut(color),
"attached" = is_attached(color)
)))
data["wires"] = payload
data["status"] = get_status()
return data
/datum/wires/ui_act(action, params)
if(..() || !interactable(usr))
return
var/target_wire = params["wire"]
var/mob/living/L = usr
var/obj/item/I = L.get_active_held_item()
switch(action)
if("cut")
if(istype(I, /obj/item/wirecutters) || IsAdminGhost(usr))
playsound(holder, I.usesound, 20, 1)
cut_color(target_wire)
. = TRUE
else
to_chat(L, "<span class='warning'>You need wirecutters!</span>")
if("pulse")
if(istype(I, /obj/item/device/multitool) || IsAdminGhost(usr))
playsound(holder, 'sound/weapons/empty.ogg', 20, 1)
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.physical_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if (!ui)
ui = new(user, src, ui_key, "wires", "[holder.name] wires", 350, 150 + wires.len * 30, master_ui, state)
ui.open()
/datum/wires/ui_data(mob/user)
var/list/data = list()
var/list/payload = list()
for(var/color in colors)
payload.Add(list(list(
"color" = color,
"wire" = (IsAdminGhost(user) || (user.is_holding_item_of_type(/obj/item/device/multitool/abductor)) ? get_wire(color) : null),
"cut" = is_color_cut(color),
"attached" = is_attached(color)
)))
data["wires"] = payload
data["status"] = get_status()
return data
/datum/wires/ui_act(action, params)
if(..() || !interactable(usr))
return
var/target_wire = params["wire"]
var/mob/living/L = usr
var/obj/item/I = L.get_active_held_item()
switch(action)
if("cut")
if(istype(I, /obj/item/wirecutters) || IsAdminGhost(usr))
playsound(holder, I.usesound, 20, 1)
cut_color(target_wire)
. = TRUE
else
to_chat(L, "<span class='warning'>You need wirecutters!</span>")
if("pulse")
if(istype(I, /obj/item/device/multitool) || IsAdminGhost(usr))
playsound(holder, 'sound/weapons/empty.ogg', 20, 1)
pulse_color(target_wire, L)
. = TRUE
else
to_chat(L, "<span class='warning'>You need a multitool!</span>")
if("attach")
if(is_attached(target_wire))
var/obj/item/O = detach_assembly(target_wire)
if(O)
L.put_in_hands(O)
. = TRUE
else
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(A.attachable)
if(!L.drop_item())
return
attach_assembly(target_wire, A)
. = TRUE
else
to_chat(L, "<span class='warning'>You need an attachable assembly!</span>")
#undef MAXIMUM_EMP_WIRES
. = TRUE
else
to_chat(L, "<span class='warning'>You need a multitool!</span>")
if("attach")
if(is_attached(target_wire))
var/obj/item/O = detach_assembly(target_wire)
if(O)
L.put_in_hands(O)
. = TRUE
else
if(istype(I, /obj/item/device/assembly))
var/obj/item/device/assembly/A = I
if(A.attachable)
if(!L.drop_item())
return
attach_assembly(target_wire, A)
. = TRUE
else
to_chat(L, "<span class='warning'>You need an attachable assembly!</span>")
#undef MAXIMUM_EMP_WIRES
+1 -1
View File
@@ -118,7 +118,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
else if(dynamic_lighting != DYNAMIC_LIGHTING_IFSTARLIGHT)
dynamic_lighting = DYNAMIC_LIGHTING_DISABLED
if(dynamic_lighting == DYNAMIC_LIGHTING_IFSTARLIGHT)
dynamic_lighting = config.starlight ? DYNAMIC_LIGHTING_ENABLED : DYNAMIC_LIGHTING_DISABLED
dynamic_lighting = CONFIG_GET(flag/starlight) ? DYNAMIC_LIGHTING_ENABLED : DYNAMIC_LIGHTING_DISABLED
. = ..()
+1 -1
View File
@@ -78,7 +78,7 @@ GLOBAL_LIST_EMPTY(blobs_legit) //used for win-score calculations, contains only
var/mob/camera/blob/B = blob.current.become_overmind(TRUE, round(blob_base_starting_points/blob_overminds.len))
B.mind.name = B.name
var/turf/T = pick(GLOB.blobstart)
B.loc = T
B.forceMove(T)
B.base_point_rate = blob_point_rate
SSshuttle.registerHostileEnvironment(src)
+1 -1
View File
@@ -7,7 +7,7 @@
if(B.blob_core || !B.placed)
return 0
if(!GLOB.blob_cores.len) //blob is dead
if(config.continuous["blob"])
if(CONFIG_GET(keyed_flag_list/continuous)["blob"])
message_sent = FALSE //disable the win count at this point
continuous_sanity_checked = 1 //Nonstandard definition of "alive" gets past the check otherwise
SSshuttle.clearHostileEnvironment(src)
+1 -1
View File
@@ -59,7 +59,7 @@
set name = "Jump to Core"
set desc = "Move your camera to your core."
if(blob_core)
src.loc = blob_core.loc
forceMove(blob_core.drop_location())
/mob/camera/blob/verb/jump_to_node()
set category = "Blob"
+1 -1
View File
@@ -190,7 +190,7 @@
B.density = TRUE
if(T.Enter(B,src)) //NOW we can attempt to move into the tile
B.density = initial(B.density)
B.loc = T
B.forceMove(T)
B.update_icon()
if(B.overmind && expand_reaction)
B.overmind.blob_reagent_datum.expand_reaction(src, B, T, controller)
+6 -5
View File
@@ -17,7 +17,7 @@
/datum/objective_team/brother_team/proc/forge_brother_objectives()
objectives = list()
var/is_hijacker = prob(10)
for(var/i = 1 to max(1, config.brother_objectives_amount + (members.len > 2) - is_hijacker))
for(var/i = 1 to max(1, CONFIG_GET(number/brother_objectives_amount) + (members.len > 2) - is_hijacker))
forge_single_objective()
if(is_hijacker)
if(!locate(/datum/objective/hijack) in objectives)
@@ -58,16 +58,17 @@
var/meeting_areas = list("The Bar", "Dorms", "Escape Dock", "Arrivals", "Holodeck", "Primary Tool Storage", "Recreation Area", "Chapel", "Library")
/datum/game_mode/traitor/bros/pre_setup()
if(config.protect_roles_from_antagonist)
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(config.protect_assistant_from_antagonist)
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
restricted_jobs += "Assistant"
var/list/datum/mind/possible_brothers = get_players_for_role(ROLE_BROTHER)
var/num_teams = team_amount
if(config.brother_scaling_coeff)
num_teams = max(1, round(num_players()/config.brother_scaling_coeff))
var/bsc = CONFIG_GET(number/brother_scaling_coeff)
if(bsc)
num_teams = max(1, round(num_players() / bsc))
for(var/j = 1 to num_teams)
if(possible_brothers.len < min_team_size || antag_candidates.len <= required_enemies)
+18 -10
View File
@@ -52,16 +52,17 @@ GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "w
/datum/game_mode/changeling/pre_setup()
if(config.protect_roles_from_antagonist)
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(config.protect_assistant_from_antagonist)
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
restricted_jobs += "Assistant"
var/num_changelings = 1
if(config.changeling_scaling_coeff)
num_changelings = max(1, min( round(num_players()/(config.changeling_scaling_coeff*2))+2, round(num_players()/config.changeling_scaling_coeff) ))
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
if(csc)
num_changelings = max(1, min(round(num_players() / (csc * 2)) + 2, round(num_players() / csc)))
else
num_changelings = max(1, min(num_players(), changeling_amount))
@@ -102,10 +103,11 @@ GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "w
..()
/datum/game_mode/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
var/changelingcap = min( round(GLOB.joined_player_list.len/(config.changeling_scaling_coeff*2))+2, round(GLOB.joined_player_list.len/config.changeling_scaling_coeff) )
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
var/changelingcap = min(round(GLOB.joined_player_list.len / (csc * 2)) + 2, round(GLOB.joined_player_list.len / csc))
if(SSticker.mode.changelings.len >= changelingcap) //Caps number of latejoin antagonists
return
if(SSticker.mode.changelings.len <= (changelingcap - 2) || prob(100 - (config.changeling_scaling_coeff*2)))
if(SSticker.mode.changelings.len <= (changelingcap - 2) || prob(100 - (csc * 2)))
if(ROLE_CHANGELING in character.client.prefs.be_special)
if(!jobban_isbanned(character, ROLE_CHANGELING) && !jobban_isbanned(character, "Syndicate"))
if(age_check(character.client))
@@ -131,10 +133,16 @@ GLOBAL_LIST_INIT(slot2type, list("head" = /obj/item/clothing/head/changeling, "w
changeling.objectives += absorb_objective
if(prob(60))
var/datum/objective/steal/steal_objective = new
steal_objective.owner = changeling
steal_objective.find_target()
changeling.objectives += steal_objective
if(prob(85))
var/datum/objective/steal/steal_objective = new
steal_objective.owner = changeling
steal_objective.find_target()
changeling.objectives += steal_objective
else
var/datum/objective/download/download_objective = new
download_objective.owner = changeling
download_objective.gen_amount_goal()
changeling.objectives += download_objective
var/list/active_ais = active_ais()
if(active_ais.len && prob(100/GLOB.joined_player_list.len))
@@ -30,7 +30,7 @@
sleep(5) // So it's not killed in explosion
var/mob/living/simple_animal/hostile/headcrab/crab = new(turf)
for(var/obj/item/organ/I in organs)
I.loc = crab
I.forceMove(crab)
crab.origin = M
if(crab.origin)
crab.origin.active = 1
@@ -25,18 +25,19 @@
return 1
/datum/game_mode/traitor/changeling/pre_setup()
if(config.protect_roles_from_antagonist)
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(config.protect_assistant_from_antagonist)
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
restricted_jobs += "Assistant"
var/list/datum/mind/possible_changelings = get_players_for_role(ROLE_CHANGELING)
var/num_changelings = 1
if(config.changeling_scaling_coeff)
num_changelings = max(1, min( round(num_players()/(config.changeling_scaling_coeff*4))+2, round(num_players()/(config.changeling_scaling_coeff*2)) ))
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
if(csc)
num_changelings = max(1, min(round(num_players() / (csc * 4)) + 2, round(num_players() / (csc * 2))))
else
num_changelings = max(1, min(num_players(), changeling_amount/2))
@@ -64,11 +65,12 @@
return
/datum/game_mode/traitor/changeling/make_antag_chance(mob/living/carbon/human/character) //Assigns changeling to latejoiners
var/changelingcap = min( round(GLOB.joined_player_list.len/(config.changeling_scaling_coeff*4))+2, round(GLOB.joined_player_list.len/(config.changeling_scaling_coeff*2)) )
var/csc = CONFIG_GET(number/changeling_scaling_coeff)
var/changelingcap = min( round(GLOB.joined_player_list.len / (csc * 4)) + 2, round(GLOB.joined_player_list.len / (csc * 2)))
if(SSticker.mode.changelings.len >= changelingcap) //Caps number of latejoin antagonists
..()
return
if(SSticker.mode.changelings.len <= (changelingcap - 2) || prob(100 / (config.changeling_scaling_coeff * 4)))
if(SSticker.mode.changelings.len <= (changelingcap - 2) || prob(100 / (csc * 4)))
if(ROLE_CHANGELING in character.client.prefs.be_special)
if(!jobban_isbanned(character, ROLE_CHANGELING) && !jobban_isbanned(character, "Syndicate"))
if(age_check(character.client))
+2 -2
View File
@@ -107,9 +107,9 @@ Credit where due:
var/ark_time //In minutes, how long the Ark waits before activation; this is equal to 30 + (number of players / 5) (max 40 mins.)
/datum/game_mode/clockwork_cult/pre_setup()
if(config.protect_roles_from_antagonist)
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(config.protect_assistant_from_antagonist)
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
restricted_jobs += "Assistant"
var/starter_servants = 4 //Guaranteed four servants
var/number_players = num_players()
+2 -2
View File
@@ -55,10 +55,10 @@
/datum/game_mode/cult/pre_setup()
cult_objectives += "sacrifice"
if(config.protect_roles_from_antagonist)
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(config.protect_assistant_from_antagonist)
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
restricted_jobs += "Assistant"
//cult scaling goes here
+5 -4
View File
@@ -20,15 +20,16 @@
+ <span class='notice'>Crew</span>: Resist the lure of sin and remain pure!"
/datum/game_mode/devil/pre_setup()
if(config.protect_roles_from_antagonist)
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(config.protect_assistant_from_antagonist)
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
restricted_jobs += "Assistant"
var/num_devils = 1
if(config.traitor_scaling_coeff)
num_devils = max(minimum_devils, min( round(num_players()/(config.traitor_scaling_coeff*3))+ 2 + num_modifier, round(num_players()/(config.traitor_scaling_coeff*1.5)) + num_modifier ))
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
if(tsc)
num_devils = max(minimum_devils, min( round(num_players() / (tsc * 3))+ 2 + num_modifier, round(num_players() / (tsc * 1.5)) + num_modifier))
else
num_devils = max(minimum_devils, min(num_players(), traitors_possible))
+18 -14
View File
@@ -78,7 +78,7 @@
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
if(!report)
report = config.intercept
report = !CONFIG_GET(flag/no_intercept_report)
addtimer(CALLBACK(GLOBAL_PROC, .proc/display_roundstart_logout_report), ROUNDSTART_LOGOUT_REPORT_TIME)
if(SSdbcore.Connect())
@@ -113,8 +113,9 @@
for(var/mob/Player in GLOB.mob_list)
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) && !isbrain(Player) && Player.client)
living_crew += Player
if(living_crew.len / GLOB.joined_player_list.len <= config.midround_antag_life_check) //If a lot of the player base died, we start fresh
message_admins("Convert_roundtype failed due to too many dead people. Limit is [config.midround_antag_life_check * 100]% living crew")
var/malc = CONFIG_GET(number/midround_antag_life_check)
if(living_crew.len / GLOB.joined_player_list.len <= malc) //If a lot of the player base died, we start fresh
message_admins("Convert_roundtype failed due to too many dead people. Limit is [malc * 100]% living crew")
return null
var/list/datum/game_mode/runnable_modes = config.get_runnable_midround_modes(living_crew.len)
@@ -138,8 +139,9 @@
if(SSshuttle.emergency.timeLeft(1) < initial(SSshuttle.emergencyCallTime)*0.5)
return 1
if(world.time >= (config.midround_antag_time_check * 600))
message_admins("Convert_roundtype failed due to round length. Limit is [config.midround_antag_time_check] minutes.")
var/matc = CONFIG_GET(number/midround_antag_time_check)
if(world.time >= (matc * 600))
message_admins("Convert_roundtype failed due to round length. Limit is [matc] minutes.")
return null
var/list/antag_candidates = list()
@@ -154,9 +156,9 @@
antag_candidates = shuffle(antag_candidates)
if(config.protect_roles_from_antagonist)
if(CONFIG_GET(flag/protect_roles_from_antagonist))
replacementmode.restricted_jobs += replacementmode.protected_jobs
if(config.protect_assistant_from_antagonist)
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
replacementmode.restricted_jobs += "Assistant"
message_admins("The roundtype will be converted. If you have other plans for the station or feel the station is too messed up to inhabit <A HREF='?_src_=holder;[HrefToken()];toggle_midround_antag=\ref[usr]'>stop the creation of antags</A> or <A HREF='?_src_=holder;[HrefToken()];end_round=\ref[usr]'>end the round now</A>.")
@@ -168,7 +170,7 @@
round_converted = 0
return
//somewhere between 1 and 3 minutes from now
if(!config.midround_antag[SSticker.mode.config_tag])
if(!CONFIG_GET(keyed_flag_list/midround_antag)[SSticker.mode.config_tag])
round_converted = 0
return 1
for(var/mob/living/carbon/human/H in antag_candidates)
@@ -189,7 +191,9 @@
return TRUE
if(station_was_nuked)
return TRUE
if(!round_converted && (!config.continuous[config_tag] || (config.continuous[config_tag] && config.midround_antag[config_tag]))) //Non-continuous or continous with replacement antags
var/list/continuous = CONFIG_GET(keyed_flag_list/continuous)
var/list/midround_antag = CONFIG_GET(keyed_flag_list/midround_antag)
if(!round_converted && (!continuous[config_tag] || (continuous[config_tag] && midround_antag[config_tag]))) //Non-continuous or continous with replacement antags
if(!continuous_sanity_checked) //make sure we have antags to be checking in the first place
for(var/mob/Player in GLOB.mob_list)
if(Player.mind)
@@ -198,8 +202,8 @@
return 0
if(!continuous_sanity_checked)
message_admins("The roundtype ([config_tag]) has no antagonists, continuous round has been defaulted to on and midround_antag has been defaulted to off.")
config.continuous[config_tag] = 1
config.midround_antag[config_tag] = 0
continuous[config_tag] = TRUE
midround_antag[config_tag] = FALSE
SSshuttle.clearHostileEnvironment(src)
return 0
@@ -213,7 +217,7 @@
living_antag_player = Player
return 0
if(!config.continuous[config_tag] || force_ending)
if(!continuous[config_tag] || force_ending)
return 1
else
@@ -222,7 +226,7 @@
if(round_ends_with_antag_death)
return 1
else
config.midround_antag[config_tag] = 0
midround_antag[config_tag] = 0
return 0
return 0
@@ -517,7 +521,7 @@
/datum/game_mode/proc/get_remaining_days(client/C)
if(!C)
return 0
if(!config.use_age_restriction_for_jobs)
if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
return 0
if(!isnum(C.player_age))
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
@@ -34,7 +34,7 @@
to_chat(world, "<b>Crew</b> - don't get abducted and stop the abductors.")
/datum/game_mode/abduction/pre_setup()
var/num_teams = max(1, min(max_teams, round(num_players() / config.abductor_scaling_coeff)))
var/num_teams = max(1, min(max_teams, round(num_players() / CONFIG_GET(number/abductor_scaling_coeff))))
var/possible_teams = max(1, round(antag_candidates.len / 2))
num_teams = min(num_teams, possible_teams)
@@ -218,7 +218,7 @@
/obj/structure/spider/cocoon/abductor/proc/Copy(mob/living/carbon/human/H)
var/mob/living/carbon/human/interactive/greytide/clone = new(src)
clone.hardset_dna(H.dna.uni_identity,H.dna.struc_enzymes,H.real_name, H.dna.blood_type, H.dna.species.type, H.dna.features)
clone.hardset_dna(H.dna.uni_identity,H.dna.struc_enzymes,H.real_name, H.dna.blood_type, H.dna.species, H.dna.features)
/obj/structure/spider/cocoon/abductor/proc/Start()
hatch_time = world.time + 600
@@ -60,9 +60,8 @@
/obj/machinery/abductor/gland_dispenser/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/organ/heart/gland))
if(!user.drop_item())
if(!user.transferItemToLoc(W, src))
return
W.loc = src
for(var/i=1,i<=gland_colors.len,i++)
if(gland_types[i] == W.type)
amounts[i]++
@@ -62,7 +62,7 @@
/obj/machinery/abductor/experiment/proc/dissection_icon(mob/living/carbon/human/H)
var/icon/photo = null
var/g = (H.gender == FEMALE) ? "f" : "m"
if(!config.mutant_races || H.dna.species.use_skintones)
if(!CONFIG_GET(flag/join_with_mutant_race) || H.dna.species.use_skintones)
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.skin_tone]_[g]")
else
photo = icon("icon" = 'icons/mob/human.dmi', "icon_state" = "[H.dna.species.id]_[g]")
@@ -502,7 +502,7 @@
var/obj/item/stack/sheet/metal/M = new /obj/item/stack/sheet/metal(target.loc)
M.amount = 5
for(var/obj/item/I in target.component_parts)
I.loc = M.loc
I.forceMove(M.drop_location())
var/obj/effect/temp_visual/swarmer/disintegration/N = new /obj/effect/temp_visual/swarmer/disintegration(get_turf(target))
N.pixel_x = target.pixel_x
N.pixel_y = target.pixel_y
@@ -511,7 +511,7 @@
if(istype(target, /obj/machinery/computer))
var/obj/machinery/computer/C = target
if(C.circuit)
C.circuit.loc = M.loc
C.circuit.forceMove(M.drop_location())
qdel(target)
@@ -77,7 +77,7 @@
/mob/living/simple_animal/hostile/morph/proc/eat(atom/movable/A)
if(A && A.loc != src)
visible_message("<span class='warning'>[src] swallows [A] whole!</span>")
A.loc = src
A.forceMove(src)
return 1
return 0
@@ -153,7 +153,7 @@
/mob/living/simple_animal/hostile/morph/proc/barf_contents()
for(var/atom/movable/AM in src)
AM.loc = loc
AM.forceMove(loc)
if(prob(90))
step(AM, pick(GLOB.alldirs))
+1 -1
View File
@@ -110,7 +110,7 @@
P.info = "The nuclear authorization code is: <b>[nuke_code]</b>"
P.name = "nuclear bomb code"
var/mob/living/carbon/human/H = synd_mind.current
P.loc = H.loc
P.forceMove(H.drop_location())
H.put_in_hands_or_del(P)
H.update_icons()
else
@@ -58,7 +58,7 @@
U.hidden_uplink.owner = "[user.key]"
U.hidden_uplink.telecrystals = CHALLENGE_TELECRYSTALS
U.hidden_uplink.set_gamemode(/datum/game_mode/nuclear)
config.shuttle_refuel_delay = max(config.shuttle_refuel_delay, CHALLENGE_SHUTTLE_DELAY)
CONFIG_SET(number/shuttle_refuel_delay, max(CONFIG_GET(number/shuttle_refuel_delay), CHALLENGE_SHUTTLE_DELAY))
SSblackbox.set_val("nuclear_challenge_mode",1)
qdel(src)
+25 -18
View File
@@ -506,24 +506,31 @@ GLOBAL_LIST_EMPTY(possible_items_special)
explanation_text = "Download [target_amount] research level\s."
return target_amount
/datum/objective/download/check_completion()//NINJACODE.
var/current_amount = 0
/datum/objective/download/check_completion()
var/list/current_tech = list()
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!ishuman(owner.current))
continue
var/mob/living/carbon/human/H = owner.current
if(!H || H.stat == DEAD || !istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
continue
var/obj/item/clothing/suit/space/space_ninja/SN = H.wear_suit
if(!SN.s_initialized)
continue
for(var/datum/tech/current_data in SN.stored_research)
if(current_data.level)
current_amount += (current_data.level-1)
return current_amount >= target_amount
for(var/datum/mind/owner in owners)
if(ismob(owner.current))
var/mob/M = owner.current //Yeah if you get morphed and you eat a quantum tech disk with the RD's latest backup good on you soldier.
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H && (H.stat != DEAD) && istype(H.wear_suit, /obj/item/clothing/suit/space/space_ninja))
var/obj/item/clothing/suit/space/space_ninja/S = H.wear_suit
for(var/datum/tech/T in S.stored_research)
current_tech[T.id] = T.level? T.level : 0
var/list/otherwise = M.GetAllContents()
for(var/obj/item/disk/tech_disk/TD in otherwise)
for(var/datum/tech/T in TD.tech_stored)
if(!T.id || !T.level)
continue
else if(!current_tech[T.id])
current_tech[T.id] = T.level
else if(T.level > current_tech[T.id])
current_tech[T.id] = T.level
var/total = 0
for(var/i in current_tech)
total += current_tech[i]
return total >= target_amount
/datum/objective/capture
@@ -586,7 +593,7 @@ GLOBAL_LIST_EMPTY(possible_items_special)
for(var/datum/mind/M in owners)
if(!owner || !owner.changeling || !owner.changeling.stored_profiles)
continue
absorbedcount += M.changeling.absorbedcount
absorbedcount += M.changeling.absorbedcount
return absorbedcount >= target_amount
+3 -3
View File
@@ -44,10 +44,10 @@
///////////////////////////////////////////////////////////////////////////////
/datum/game_mode/revolution/pre_setup()
if(config.protect_roles_from_antagonist)
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(config.protect_assistant_from_antagonist)
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
restricted_jobs += "Assistant"
for (var/i=1 to max_headrevs)
@@ -230,7 +230,7 @@
//Checks if the round is over//
///////////////////////////////
/datum/game_mode/revolution/check_finished()
if(config.continuous["revolution"])
if(CONFIG_GET(keyed_flag_list/continuous)["revolution"])
if(finished)
SSshuttle.clearHostileEnvironment(src)
return ..()
+298 -298
View File
@@ -1,303 +1,303 @@
GLOBAL_VAR_INIT(hsboxspawn, TRUE)
/mob
var/datum/hSB/sandbox = null
/mob/proc/CanBuild()
sandbox = new/datum/hSB
sandbox.owner = src.ckey
if(src.client.holder)
sandbox.admin = 1
verbs += new/mob/proc/sandbox_panel
/mob/proc/sandbox_panel()
set name = "Sandbox Panel"
if(sandbox)
sandbox.update()
/datum/hSB
var/owner = null
var/admin = 0
GLOBAL_VAR_INIT(hsboxspawn, TRUE)
/mob
var/datum/hSB/sandbox = null
/mob/proc/CanBuild()
sandbox = new/datum/hSB
sandbox.owner = src.ckey
if(src.client.holder)
sandbox.admin = 1
verbs += new/mob/proc/sandbox_panel
/mob/proc/sandbox_panel()
set name = "Sandbox Panel"
if(sandbox)
sandbox.update()
/datum/hSB
var/owner = null
var/admin = 0
var/static/clothinfo = null
var/static/reaginfo = null
var/static/objinfo = null
var/canisterinfo = null
var/hsbinfo = null
//items that shouldn't spawn on the floor because they would bug or act weird
var/global/list/spawn_forbidden = list(
/obj/item/tk_grab, /obj/item/implant, // not implanter, the actual thing that is inside you
var/canisterinfo = null
var/hsbinfo = null
//items that shouldn't spawn on the floor because they would bug or act weird
var/global/list/spawn_forbidden = list(
/obj/item/tk_grab, /obj/item/implant, // not implanter, the actual thing that is inside you
/obj/item/assembly, /obj/item/device/onetankbomb, /obj/item/radio, /obj/item/device/pda/ai,
/obj/item/device/uplink, /obj/item/smallDelivery, /obj/item/projectile,
/obj/item/device/uplink, /obj/item/smallDelivery, /obj/item/projectile,
/obj/item/borg/sight, /obj/item/borg/stun, /obj/item/robot_module)
/datum/hSB/proc/update()
var/global/list/hrefs = list(
"Space Gear",
"Suit Up (Space Travel Gear)" = "hsbsuit",
"Spawn Gas Mask" = "hsbspawn&path=[/obj/item/clothing/mask/gas]",
"Spawn Emergency Air Tank" = "hsbspawn&path=[/obj/item/tank/internals/emergency_oxygen/double]",
"Standard Tools",
"Spawn Flashlight" = "hsbspawn&path=[/obj/item/device/flashlight]",
"Spawn Toolbox" = "hsbspawn&path=[/obj/item/storage/toolbox/mechanical]",
"Spawn Light Replacer" = "hsbspawn&path=[/obj/item/device/lightreplacer]",
"Spawn Medical Kit" = "hsbspawn&path=[/obj/item/storage/firstaid/regular]",
"Spawn All-Access ID" = "hsbaaid",
"Building Supplies",
"Spawn 50 Wood" = "hsbwood",
"Spawn 50 Metal" = "hsbmetal",
"Spawn 50 Plasteel" = "hsbplasteel",
"Spawn 50 Reinforced Glass" = "hsbrglass",
"Spawn 50 Glass" = "hsbglass",
"Spawn Full Cable Coil" = "hsbspawn&path=[/obj/item/stack/cable_coil]",
"Spawn Hyper Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/hyper]",
"Spawn Inf. Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/infinite]",
"Spawn Rapid Construction Device" = "hsbrcd",
"Spawn RCD Ammo" = "hsb_safespawn&path=[/obj/item/rcd_ammo]",
"Spawn Airlock" = "hsbairlock",
"Miscellaneous",
"Spawn Air Scrubber" = "hsbscrubber",
"Spawn Welding Fuel Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/fueltank]",
"Spawn Water Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/watertank]",
"Bots",
"Spawn Cleanbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/cleanbot]",
"Spawn Floorbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/floorbot]",
"Spawn Medbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/medbot]",
"Canisters",
"Spawn O2 Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/oxygen]",
"Spawn Air Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/air]")
if(!hsbinfo)
hsbinfo = "<center><b>Sandbox Panel</b></center><hr>"
if(admin)
hsbinfo += "<b>Administration</b><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbtobj'>Toggle Object Spawning</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbtac'>Toggle Item Spawn Panel Auto-close</a><br>"
hsbinfo += "<b>Canister Spawning</b><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/toxins]'>Spawn Plasma Canister</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/carbon_dioxide]'>Spawn CO2 Canister</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrogen]'>Spawn Nitrogen Canister</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrous_oxide]'>Spawn N2O Canister</a><hr>"
else
hsbinfo += "<i>Some item spawning may be disabled by the administrators.</i><br>"
hsbinfo += "<i>Only administrators may spawn dangerous canisters.</i><br>"
for(var/T in hrefs)
var/href = hrefs[T]
if(href)
hsbinfo += "- <a href='?\ref[src];hsb=[hrefs[T]]'>[T]</a><br>"
else
hsbinfo += "<br><b>[T]</b><br>"
hsbinfo += "<hr>"
hsbinfo += "- <a href='?\ref[src];hsb=hsbcloth'>Spawn Clothing...</a><br>"
hsbinfo += "- <a href='?\ref[src];hsb=hsbreag'>Spawn Reagent Container...</a><br>"
hsbinfo += "- <a href='?\ref[src];hsb=hsbobj'>Spawn Other Item...</a><br><br>"
usr << browse(hsbinfo, "window=hsbpanel")
/datum/hSB/Topic(href, href_list)
if(!usr || !src || !(src.owner == usr.ckey))
if(usr)
usr << browse(null,"window=sandbox")
return
if(href_list["hsb"])
switch(href_list["hsb"])
//
// Admin: toggle spawning
//
if("hsbtobj")
if(!admin) return
if(GLOB.hsboxspawn)
to_chat(world, "<span class='boldannounce'>Sandbox:</span> <b>\black[usr.key] has disabled object spawning!</b>")
GLOB.hsboxspawn = FALSE
return
else
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black[usr.key] has enabled object spawning!</b>")
GLOB.hsboxspawn = TRUE
return
//
// Admin: Toggle auto-close
//
if("hsbtac")
if(!admin) return
if(config.sandbox_autoclose)
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black [usr.key] has removed the object spawn limiter.</b>")
config.sandbox_autoclose = FALSE
else
to_chat(world, "<span class='danger'>Sandbox:</span> <b>\black [usr.key] has added a limiter to object spawning. The window will now auto-close after use.</b>")
config.sandbox_autoclose = TRUE
return
//
// Spacesuit with full air jetpack set as internals
//
if("hsbsuit")
var/mob/living/carbon/human/P = usr
if(!istype(P)) return
if(P.wear_suit)
P.wear_suit.loc = P.loc
P.wear_suit.layer = initial(P.wear_suit.layer)
P.wear_suit.plane = initial(P.wear_suit.plane)
P.wear_suit = null
P.wear_suit = new/obj/item/clothing/suit/space(P)
P.wear_suit.layer = ABOVE_HUD_LAYER
P.wear_suit.plane = ABOVE_HUD_PLANE
P.update_inv_wear_suit()
if(P.head)
P.head.loc = P.loc
P.head.layer = initial(P.head.layer)
P.head.plane = initial(P.head.plane)
P.head = null
P.head = new/obj/item/clothing/head/helmet/space(P)
P.head.layer = ABOVE_HUD_LAYER
P.head.plane = ABOVE_HUD_PLANE
P.update_inv_head()
if(P.wear_mask)
P.wear_mask.loc = P.loc
P.wear_mask.layer = initial(P.wear_mask.layer)
P.wear_mask.plane = initial(P.wear_mask.plane)
P.wear_mask = null
P.wear_mask = new/obj/item/clothing/mask/gas(P)
P.wear_mask.layer = ABOVE_HUD_LAYER
P.wear_mask.plane = ABOVE_HUD_PLANE
P.update_inv_wear_mask()
if(P.back)
P.back.loc = P.loc
P.back.layer = initial(P.back.layer)
P.back.plane = initial(P.back.plane)
P.back = null
P.back = new/obj/item/tank/jetpack/oxygen(P)
P.back.layer = ABOVE_HUD_LAYER
P.back.plane = ABOVE_HUD_PLANE
P.update_inv_back()
P.internal = P.back
P.update_internals_hud_icon(1)
if("hsbscrubber") // This is beyond its normal capability but this is sandbox and you spawned one, I assume you need it
var/obj/hsb = new/obj/machinery/portable_atmospherics/scrubber{volume_rate=50*ONE_ATMOSPHERE;on=1}(usr.loc)
hsb.update_icon() // hackish but it wasn't meant to be spawned I guess?
//
// Stacked Materials
//
if("hsbrglass")
new/obj/item/stack/sheet/rglass{amount=50}(usr.loc)
if("hsbmetal")
new/obj/item/stack/sheet/metal{amount=50}(usr.loc)
if("hsbplasteel")
new/obj/item/stack/sheet/plasteel{amount=50}(usr.loc)
if("hsbglass")
new/obj/item/stack/sheet/glass{amount=50}(usr.loc)
if("hsbwood")
new/obj/item/stack/sheet/mineral/wood{amount=50}(usr.loc)
//
// All access ID
//
if("hsbaaid")
var/obj/item/card/id/gold/ID = new(usr.loc)
ID.registered_name = usr.real_name
ID.assignment = "Sandbox"
ID.access = get_all_accesses()
ID.update_label()
//
// RCD - starts with full clip
// Spawn check due to grief potential (destroying floors, walls, etc)
//
if("hsbrcd")
if(!GLOB.hsboxspawn) return
new/obj/item/construction/rcd/combat(usr.loc)
//
// New sandbox airlock maker
//
if("hsbairlock")
new /datum/airlock_maker(usr.loc)
//
// Object spawn window
//
// Clothing
if("hsbcloth")
if(!GLOB.hsboxspawn) return
if(!clothinfo)
clothinfo = "<b>Clothing</b> <a href='?\ref[src];hsb=hsbreag'>(Reagent Containers)</a> <a href='?\ref[src];hsb=hsbobj'>(Other Items)</a><hr><br>"
var/list/all_items = subtypesof(/obj/item/clothing)
for(var/typekey in spawn_forbidden)
all_items -= typesof(typekey)
for(var/O in reverseRange(all_items))
clothinfo += "<a href='?src=\ref[src];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
usr << browse(clothinfo,"window=sandbox")
// Reagent containers
if("hsbreag")
if(!GLOB.hsboxspawn) return
if(!reaginfo)
reaginfo = "<b>Reagent Containers</b> <a href='?\ref[src];hsb=hsbcloth'>(Clothing)</a> <a href='?\ref[src];hsb=hsbobj'>(Other Items)</a><hr><br>"
var/list/all_items = subtypesof(/obj/item/reagent_containers)
for(var/typekey in spawn_forbidden)
all_items -= typesof(typekey)
for(var/O in reverseRange(all_items))
reaginfo += "<a href='?src=\ref[src];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
usr << browse(reaginfo,"window=sandbox")
// Other items
if("hsbobj")
if(!GLOB.hsboxspawn) return
if(!objinfo)
objinfo = "<b>Other Items</b> <a href='?\ref[src];hsb=hsbcloth'>(Clothing)</a> <a href='?\ref[src];hsb=hsbreag'>(Reagent Containers)</a><hr><br>"
var/list/all_items = subtypesof(/obj/item/) - typesof(/obj/item/clothing) - typesof(/obj/item/reagent_containers)
for(var/typekey in spawn_forbidden)
all_items -= typesof(typekey)
for(var/O in reverseRange(all_items))
objinfo += "<a href='?src=\ref[src];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
usr << browse(objinfo,"window=sandbox")
//
// Safespawn checks to see if spawning is disabled.
//
if("hsb_safespawn")
if(!GLOB.hsboxspawn)
usr << browse(null,"window=sandbox")
return
var/typepath = text2path(href_list["path"])
if(!typepath)
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
return
new typepath(usr.loc)
if(config.sandbox_autoclose)
usr << browse(null,"window=sandbox")
//
// For everything else in the href list
//
if("hsbspawn")
var/typepath = text2path(href_list["path"])
if(!typepath)
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
return
new typepath(usr.loc)
if(config.sandbox_autoclose)
usr << browse(null,"window=sandbox")
/datum/hSB/proc/update()
var/global/list/hrefs = list(
"Space Gear",
"Suit Up (Space Travel Gear)" = "hsbsuit",
"Spawn Gas Mask" = "hsbspawn&path=[/obj/item/clothing/mask/gas]",
"Spawn Emergency Air Tank" = "hsbspawn&path=[/obj/item/tank/internals/emergency_oxygen/double]",
"Standard Tools",
"Spawn Flashlight" = "hsbspawn&path=[/obj/item/device/flashlight]",
"Spawn Toolbox" = "hsbspawn&path=[/obj/item/storage/toolbox/mechanical]",
"Spawn Light Replacer" = "hsbspawn&path=[/obj/item/device/lightreplacer]",
"Spawn Medical Kit" = "hsbspawn&path=[/obj/item/storage/firstaid/regular]",
"Spawn All-Access ID" = "hsbaaid",
"Building Supplies",
"Spawn 50 Wood" = "hsbwood",
"Spawn 50 Metal" = "hsbmetal",
"Spawn 50 Plasteel" = "hsbplasteel",
"Spawn 50 Reinforced Glass" = "hsbrglass",
"Spawn 50 Glass" = "hsbglass",
"Spawn Full Cable Coil" = "hsbspawn&path=[/obj/item/stack/cable_coil]",
"Spawn Hyper Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/hyper]",
"Spawn Inf. Capacity Power Cell" = "hsbspawn&path=[/obj/item/stock_parts/cell/infinite]",
"Spawn Rapid Construction Device" = "hsbrcd",
"Spawn RCD Ammo" = "hsb_safespawn&path=[/obj/item/rcd_ammo]",
"Spawn Airlock" = "hsbairlock",
"Miscellaneous",
"Spawn Air Scrubber" = "hsbscrubber",
"Spawn Welding Fuel Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/fueltank]",
"Spawn Water Tank" = "hsbspawn&path=[/obj/structure/reagent_dispensers/watertank]",
"Bots",
"Spawn Cleanbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/cleanbot]",
"Spawn Floorbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/floorbot]",
"Spawn Medbot" = "hsbspawn&path=[/mob/living/simple_animal/bot/medbot]",
"Canisters",
"Spawn O2 Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/oxygen]",
"Spawn Air Canister" = "hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/air]")
if(!hsbinfo)
hsbinfo = "<center><b>Sandbox Panel</b></center><hr>"
if(admin)
hsbinfo += "<b>Administration</b><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbtobj'>Toggle Object Spawning</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbtac'>Toggle Item Spawn Panel Auto-close</a><br>"
hsbinfo += "<b>Canister Spawning</b><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/toxins]'>Spawn Plasma Canister</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/carbon_dioxide]'>Spawn CO2 Canister</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrogen]'>Spawn Nitrogen Canister</a><br>"
hsbinfo += "- <a href='?src=\ref[src];hsb=hsbspawn&path=[/obj/machinery/portable_atmospherics/canister/nitrous_oxide]'>Spawn N2O Canister</a><hr>"
else
hsbinfo += "<i>Some item spawning may be disabled by the administrators.</i><br>"
hsbinfo += "<i>Only administrators may spawn dangerous canisters.</i><br>"
for(var/T in hrefs)
var/href = hrefs[T]
if(href)
hsbinfo += "- <a href='?\ref[src];hsb=[hrefs[T]]'>[T]</a><br>"
else
hsbinfo += "<br><b>[T]</b><br>"
hsbinfo += "<hr>"
hsbinfo += "- <a href='?\ref[src];hsb=hsbcloth'>Spawn Clothing...</a><br>"
hsbinfo += "- <a href='?\ref[src];hsb=hsbreag'>Spawn Reagent Container...</a><br>"
hsbinfo += "- <a href='?\ref[src];hsb=hsbobj'>Spawn Other Item...</a><br><br>"
usr << browse(hsbinfo, "window=hsbpanel")
/datum/hSB/Topic(href, href_list)
if(!usr || !src || !(src.owner == usr.ckey))
if(usr)
usr << browse(null,"window=sandbox")
return
if(href_list["hsb"])
switch(href_list["hsb"])
//
// Admin: toggle spawning
//
if("hsbtobj")
if(!admin) return
if(GLOB.hsboxspawn)
to_chat(world, "<span class='boldannounce'>Sandbox:</span> <b>\black[usr.key] has disabled object spawning!</b>")
GLOB.hsboxspawn = FALSE
return
else
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black[usr.key] has enabled object spawning!</b>")
GLOB.hsboxspawn = TRUE
return
//
// Admin: Toggle auto-close
//
if("hsbtac")
if(!admin) return
var/sbac = CONFIG_GET(flag/sandbox_autoclose)
if(sbac)
to_chat(world, "<span class='boldnotice'>Sandbox:</span> <b>\black [usr.key] has removed the object spawn limiter.</b>")
else
to_chat(world, "<span class='danger'>Sandbox:</span> <b>\black [usr.key] has added a limiter to object spawning. The window will now auto-close after use.</b>")
CONFIG_SET(flag/sandbox_autoclose, !sbac)
return
//
// Spacesuit with full air jetpack set as internals
//
if("hsbsuit")
var/mob/living/carbon/human/P = usr
if(!istype(P)) return
if(P.wear_suit)
P.wear_suit.forceMove(P.drop_location())
P.wear_suit.layer = initial(P.wear_suit.layer)
P.wear_suit.plane = initial(P.wear_suit.plane)
P.wear_suit = null
P.wear_suit = new/obj/item/clothing/suit/space(P)
P.wear_suit.layer = ABOVE_HUD_LAYER
P.wear_suit.plane = ABOVE_HUD_PLANE
P.update_inv_wear_suit()
if(P.head)
P.head.forceMove(P.drop_location())
P.head.layer = initial(P.head.layer)
P.head.plane = initial(P.head.plane)
P.head = null
P.head = new/obj/item/clothing/head/helmet/space(P)
P.head.layer = ABOVE_HUD_LAYER
P.head.plane = ABOVE_HUD_PLANE
P.update_inv_head()
if(P.wear_mask)
P.wear_mask.forceMove(P.drop_location())
P.wear_mask.layer = initial(P.wear_mask.layer)
P.wear_mask.plane = initial(P.wear_mask.plane)
P.wear_mask = null
P.wear_mask = new/obj/item/clothing/mask/gas(P)
P.wear_mask.layer = ABOVE_HUD_LAYER
P.wear_mask.plane = ABOVE_HUD_PLANE
P.update_inv_wear_mask()
if(P.back)
P.back.forceMove(P.drop_location())
P.back.layer = initial(P.back.layer)
P.back.plane = initial(P.back.plane)
P.back = null
P.back = new/obj/item/tank/jetpack/oxygen(P)
P.back.layer = ABOVE_HUD_LAYER
P.back.plane = ABOVE_HUD_PLANE
P.update_inv_back()
P.internal = P.back
P.update_internals_hud_icon(1)
if("hsbscrubber") // This is beyond its normal capability but this is sandbox and you spawned one, I assume you need it
var/obj/hsb = new/obj/machinery/portable_atmospherics/scrubber{volume_rate=50*ONE_ATMOSPHERE;on=1}(usr.loc)
hsb.update_icon() // hackish but it wasn't meant to be spawned I guess?
//
// Stacked Materials
//
if("hsbrglass")
new/obj/item/stack/sheet/rglass{amount=50}(usr.loc)
if("hsbmetal")
new/obj/item/stack/sheet/metal{amount=50}(usr.loc)
if("hsbplasteel")
new/obj/item/stack/sheet/plasteel{amount=50}(usr.loc)
if("hsbglass")
new/obj/item/stack/sheet/glass{amount=50}(usr.loc)
if("hsbwood")
new/obj/item/stack/sheet/mineral/wood{amount=50}(usr.loc)
//
// All access ID
//
if("hsbaaid")
var/obj/item/card/id/gold/ID = new(usr.loc)
ID.registered_name = usr.real_name
ID.assignment = "Sandbox"
ID.access = get_all_accesses()
ID.update_label()
//
// RCD - starts with full clip
// Spawn check due to grief potential (destroying floors, walls, etc)
//
if("hsbrcd")
if(!GLOB.hsboxspawn) return
new/obj/item/construction/rcd/combat(usr.loc)
//
// New sandbox airlock maker
//
if("hsbairlock")
new /datum/airlock_maker(usr.loc)
//
// Object spawn window
//
// Clothing
if("hsbcloth")
if(!GLOB.hsboxspawn) return
if(!clothinfo)
clothinfo = "<b>Clothing</b> <a href='?\ref[src];hsb=hsbreag'>(Reagent Containers)</a> <a href='?\ref[src];hsb=hsbobj'>(Other Items)</a><hr><br>"
var/list/all_items = subtypesof(/obj/item/clothing)
for(var/typekey in spawn_forbidden)
all_items -= typesof(typekey)
for(var/O in reverseRange(all_items))
clothinfo += "<a href='?src=\ref[src];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
usr << browse(clothinfo,"window=sandbox")
// Reagent containers
if("hsbreag")
if(!GLOB.hsboxspawn) return
if(!reaginfo)
reaginfo = "<b>Reagent Containers</b> <a href='?\ref[src];hsb=hsbcloth'>(Clothing)</a> <a href='?\ref[src];hsb=hsbobj'>(Other Items)</a><hr><br>"
var/list/all_items = subtypesof(/obj/item/reagent_containers)
for(var/typekey in spawn_forbidden)
all_items -= typesof(typekey)
for(var/O in reverseRange(all_items))
reaginfo += "<a href='?src=\ref[src];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
usr << browse(reaginfo,"window=sandbox")
// Other items
if("hsbobj")
if(!GLOB.hsboxspawn) return
if(!objinfo)
objinfo = "<b>Other Items</b> <a href='?\ref[src];hsb=hsbcloth'>(Clothing)</a> <a href='?\ref[src];hsb=hsbreag'>(Reagent Containers)</a><hr><br>"
var/list/all_items = subtypesof(/obj/item/) - typesof(/obj/item/clothing) - typesof(/obj/item/reagent_containers)
for(var/typekey in spawn_forbidden)
all_items -= typesof(typekey)
for(var/O in reverseRange(all_items))
objinfo += "<a href='?src=\ref[src];hsb=hsb_safespawn&path=[O]'>[O]</a><br>"
usr << browse(objinfo,"window=sandbox")
//
// Safespawn checks to see if spawning is disabled.
//
if("hsb_safespawn")
if(!GLOB.hsboxspawn)
usr << browse(null,"window=sandbox")
return
var/typepath = text2path(href_list["path"])
if(!typepath)
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
return
new typepath(usr.loc)
if(CONFIG_GET(flag/sandbox_autoclose))
usr << browse(null,"window=sandbox")
//
// For everything else in the href list
//
if("hsbspawn")
var/typepath = text2path(href_list["path"])
if(!typepath)
to_chat(usr, "Bad path: \"[href_list["path"]]\"")
return
new typepath(usr.loc)
if(CONFIG_GET(flag/sandbox_autoclose))
usr << browse(null,"window=sandbox")
+8 -6
View File
@@ -31,16 +31,17 @@
/datum/game_mode/traitor/pre_setup()
if(config.protect_roles_from_antagonist)
if(CONFIG_GET(flag/protect_roles_from_antagonist))
restricted_jobs += protected_jobs
if(config.protect_assistant_from_antagonist)
if(CONFIG_GET(flag/protect_assistant_from_antagonist))
restricted_jobs += "Assistant"
var/num_traitors = 1
if(config.traitor_scaling_coeff)
num_traitors = max(1, min( round(num_players()/(config.traitor_scaling_coeff*2))+ 2 + num_modifier, round(num_players()/(config.traitor_scaling_coeff)) + num_modifier ))
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
if(tsc)
num_traitors = max(1, min(round(num_players() / (tsc * 2)) + 2 + num_modifier, round(num_players() / tsc) + num_modifier))
else
num_traitors = max(1, min(num_players(), traitors_possible))
@@ -68,10 +69,11 @@
return 1
/datum/game_mode/traitor/make_antag_chance(mob/living/carbon/human/character) //Assigns traitor to latejoiners
var/traitorcap = min(round(GLOB.joined_player_list.len / (config.traitor_scaling_coeff * 2)) + 2 + num_modifier, round(GLOB.joined_player_list.len/config.traitor_scaling_coeff) + num_modifier )
var/tsc = CONFIG_GET(number/traitor_scaling_coeff)
var/traitorcap = min(round(GLOB.joined_player_list.len / (tsc * 2)) + 2 + num_modifier, round(GLOB.joined_player_list.len / tsc) + num_modifier)
if((SSticker.mode.traitors.len + pre_traitors.len) >= traitorcap) //Upper cap for number of latejoin antagonists
return
if((SSticker.mode.traitors.len + pre_traitors.len) <= (traitorcap - 2) || prob(100 / (config.traitor_scaling_coeff * 2)))
if((SSticker.mode.traitors.len + pre_traitors.len) <= (traitorcap - 2) || prob(100 / (tsc * 2)))
if(ROLE_TRAITOR in character.client.prefs.be_special)
if(!jobban_isbanned(character, ROLE_TRAITOR) && !jobban_isbanned(character, "Syndicate"))
if(age_check(character.client))
+4 -5
View File
@@ -234,11 +234,10 @@
if(!link)
if(I.loc == user && istype(I) && I.w_class <= WEIGHT_CLASS_SMALL)
user.drop_item()
I.loc = src
link = I
to_chat(user, "You attach [I] to the doll.")
update_targets()
if (user.transferItemToLoc(I,src))
link = I
to_chat(user, "You attach [I] to the doll.")
update_targets()
/obj/item/voodoo/check_eye(mob/user)
if(loc != user)
+1 -1
View File
@@ -164,7 +164,7 @@
if(contents.len)
to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soulstone is full! Free an existing soul to make room.")
else
T.loc = src //put shade in stone
T.forceMove(src) //put shade in stone
T.status_flags |= GODMODE
T.canmove = 0
T.health = T.maxHealth
+3 -3
View File
@@ -478,7 +478,7 @@
/datum/spellbook_entry/summon/guns/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
return (!config.no_summon_guns)
return !CONFIG_GET(flag/no_summon_guns)
/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.add_details("wizard_spell_learned", name)
@@ -495,7 +495,7 @@
/datum/spellbook_entry/summon/magic/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
return (!config.no_summon_magic)
return !CONFIG_GET(flag/no_summon_magic)
/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.add_details("wizard_spell_learned", name)
@@ -513,7 +513,7 @@
/datum/spellbook_entry/summon/events/IsAvailible()
if(!SSticker.mode) // In case spellbook is placed on map
return 0
return (!config.no_summon_events)
return !CONFIG_GET(flag/no_summon_events)
/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
SSblackbox.add_details("wizard_spell_learned", name)
+1 -10
View File
@@ -30,7 +30,7 @@
to_chat(wizard.current, "<span class='boldannounce'>A starting location for you could not be found, please report this bug!</span>")
return 0
for(var/datum/mind/wiz in wizards)
wiz.current.loc = pick(GLOB.wizardstart)
wiz.current.forceMove(pick(GLOB.wizardstart))
return 1
@@ -245,15 +245,6 @@
//OTHER PROCS
//To batch-remove wizard spells. Linked to mind.dm.
/mob/proc/spellremove(mob/M)
if(!mind)
return
for(var/X in src.mind.spell_list)
var/obj/effect/proc_holder/spell/spell_to_remove = X
qdel(spell_to_remove)
mind.spell_list -= spell_to_remove
//returns whether the mob is a wizard (or apprentice)
/proc/iswizard(mob/living/M)
return istype(M) && M.mind && SSticker && SSticker.mode && ((M.mind in SSticker.mode.wizards) || (M.mind in SSticker.mode.apprentices))
+2 -2
View File
@@ -44,10 +44,10 @@
var/turf/T = loc
Beacon = new /obj/item/device/radio/beacon
Beacon.invisibility = INVISIBILITY_MAXIMUM
Beacon.loc = T
Beacon.forceMove(T)
if(Beacon)
if(Beacon.loc != loc)
Beacon.loc = loc
Beacon.forceMove(loc)
updateicon()
+1 -1
View File
@@ -429,7 +429,7 @@ Class Procs:
W.handle_item_insertion(A, 1)
component_parts -= A
component_parts += B
B.loc = null
B.moveToNullspace()
to_chat(user, "<span class='notice'>[A.name] replaced with [B.name].</span>")
shouldplaysound = 1 //Only play the sound when parts are actually replaced!
break
+1 -1
View File
@@ -43,7 +43,7 @@
say("Station funds depleted. Halting siphon.")
siphoning = FALSE
else
new /obj/item/stack/spacecash/c200(get_turf(src)) // will autostack
new /obj/item/stack/spacecash/c200(drop_location()) // will autostack
playsound(src.loc, 'sound/items/poster_being_created.ogg', 100, 1)
SSshuttle.points -= 200
if(next_warning < world.time && prob(15))
+2 -2
View File
@@ -127,10 +127,10 @@
if(panel_open)
if(device || board)
if(device)
device.loc = get_turf(src)
device.forceMove(drop_location())
device = null
if(board)
board.loc = get_turf(src)
board.forceMove(drop_location())
req_access = list()
req_one_access = list()
board = null
+1 -1
View File
@@ -246,7 +246,7 @@
if(disassembled)
if(!assembly)
assembly = new()
assembly.loc = src.loc
assembly.forceMove(drop_location())
assembly.state = 1
assembly.setDir(dir)
assembly = null
+141 -141
View File
@@ -1,145 +1,145 @@
/obj/item/wallframe/camera
name = "camera assembly"
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
icon = 'icons/obj/monitors.dmi'
icon_state = "cameracase"
materials = list(MAT_METAL=400, MAT_GLASS=250)
result_path = /obj/structure/camera_assembly
/obj/structure/camera_assembly
name = "camera assembly"
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
icon = 'icons/obj/monitors.dmi'
icon_state = "camera1"
max_integrity = 150
// Motion, EMP-Proof, X-Ray
var/static/list/possible_upgrades = typecacheof(list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/device/analyzer))
var/list/upgrades
var/state = 1
/*
1 = Wrenched in place
2 = Welded in place
3 = Wires attached to it (you can now attach/dettach upgrades)
4 = Screwdriver panel closed and is fully built (you cannot attach upgrades)
*/
/obj/structure/camera_assembly/Initialize(mapload, ndir, building)
. = ..()
if(building)
setDir(ndir)
upgrades = list()
/obj/structure/camera_assembly/Destroy()
QDEL_LIST(upgrades)
return ..()
/obj/structure/camera_assembly/attackby(obj/item/W, mob/living/user, params)
switch(state)
if(1)
// State 1
if(istype(W, /obj/item/weldingtool))
if(weld(W, user))
to_chat(user, "<span class='notice'>You weld the assembly securely into place.</span>")
/obj/item/wallframe/camera
name = "camera assembly"
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
icon = 'icons/obj/monitors.dmi'
icon_state = "cameracase"
materials = list(MAT_METAL=400, MAT_GLASS=250)
result_path = /obj/structure/camera_assembly
/obj/structure/camera_assembly
name = "camera assembly"
desc = "The basic construction for Nanotrasen-Always-Watching-You cameras."
icon = 'icons/obj/monitors.dmi'
icon_state = "camera1"
max_integrity = 150
// Motion, EMP-Proof, X-Ray
var/static/list/possible_upgrades = typecacheof(list(/obj/item/device/assembly/prox_sensor, /obj/item/stack/sheet/mineral/plasma, /obj/item/device/analyzer))
var/list/upgrades
var/state = 1
/*
1 = Wrenched in place
2 = Welded in place
3 = Wires attached to it (you can now attach/dettach upgrades)
4 = Screwdriver panel closed and is fully built (you cannot attach upgrades)
*/
/obj/structure/camera_assembly/Initialize(mapload, ndir, building)
. = ..()
if(building)
setDir(ndir)
upgrades = list()
/obj/structure/camera_assembly/Destroy()
QDEL_LIST(upgrades)
return ..()
/obj/structure/camera_assembly/attackby(obj/item/W, mob/living/user, params)
switch(state)
if(1)
// State 1
if(istype(W, /obj/item/weldingtool))
if(weld(W, user))
to_chat(user, "<span class='notice'>You weld the assembly securely into place.</span>")
anchored = TRUE
state = 2
return
else if(istype(W, /obj/item/wrench))
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You unattach the assembly from its place.</span>")
new /obj/item/wallframe/camera(get_turf(src))
qdel(src)
return
if(2)
// State 2
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if(C.use(2))
to_chat(user, "<span class='notice'>You add wires to the assembly.</span>")
state = 3
else
to_chat(user, "<span class='warning'>You need two lengths of cable to wire a camera!</span>")
return
return
else if(istype(W, /obj/item/weldingtool))
if(weld(W, user))
to_chat(user, "<span class='notice'>You unweld the assembly from its place.</span>")
state = 1
state = 2
return
else if(istype(W, /obj/item/wrench))
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You unattach the assembly from its place.</span>")
new /obj/item/wallframe/camera(get_turf(src))
qdel(src)
return
if(2)
// State 2
if(istype(W, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = W
if(C.use(2))
to_chat(user, "<span class='notice'>You add wires to the assembly.</span>")
state = 3
else
to_chat(user, "<span class='warning'>You need two lengths of cable to wire a camera!</span>")
return
return
else if(istype(W, /obj/item/weldingtool))
if(weld(W, user))
to_chat(user, "<span class='notice'>You unweld the assembly from its place.</span>")
state = 1
anchored = TRUE
return
if(3)
// State 3
if(istype(W, /obj/item/screwdriver))
playsound(src.loc, W.usesound, 50, 1)
return
if(3)
// State 3
if(istype(W, /obj/item/screwdriver))
playsound(src.loc, W.usesound, 50, 1)
var/input = stripped_input(user, "Which networks would you like to connect this camera to? Separate networks with a comma. No Spaces!\nFor example: SS13,Security,Secret ", "Set Network", "SS13")
if(!input)
to_chat(user, "<span class='warning'>No input found, please hang up and try your call again!</span>")
return
var/list/tempnetwork = splittext(input, ",")
if(tempnetwork.len < 1)
to_chat(user, "<span class='warning'>No network found, please hang up and try your call again!</span>")
return
state = 4
var/obj/machinery/camera/C = new(src.loc)
src.loc = C
C.assembly = src
C.setDir(src.dir)
C.network = tempnetwork
var/area/A = get_area(src)
C.c_tag = "[A.name] ([rand(1, 999)])"
else if(istype(W, /obj/item/wirecutters))
new/obj/item/stack/cable_coil(get_turf(src), 2)
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You cut the wires from the circuits.</span>")
state = 2
return
// Upgrades!
if(is_type_in_typecache(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already.
if(!user.drop_item(W))
return
to_chat(user, "<span class='notice'>You attach \the [W] into the assembly inner circuits.</span>")
upgrades += W
W.forceMove(src)
return
// Taking out upgrades
else if(istype(W, /obj/item/crowbar) && upgrades.len)
var/obj/U = locate(/obj) in upgrades
if(U)
to_chat(user, "<span class='notice'>You unattach an upgrade from the assembly.</span>")
playsound(src.loc, W.usesound, 50, 1)
U.loc = get_turf(src)
upgrades -= U
return
return ..()
/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/WT, mob/living/user)
if(!WT.remove_fuel(0, user))
return 0
to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
playsound(src.loc, WT.usesound, 50, 1)
if(do_after(user, 20*WT.toolspeed, target = src))
if(WT.isOn())
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
return 1
return 0
/obj/structure/camera_assembly/deconstruct(disassembled = TRUE)
if(!input)
to_chat(user, "<span class='warning'>No input found, please hang up and try your call again!</span>")
return
var/list/tempnetwork = splittext(input, ",")
if(tempnetwork.len < 1)
to_chat(user, "<span class='warning'>No network found, please hang up and try your call again!</span>")
return
state = 4
var/obj/machinery/camera/C = new(src.loc)
forceMove(C)
C.assembly = src
C.setDir(src.dir)
C.network = tempnetwork
var/area/A = get_area(src)
C.c_tag = "[A.name] ([rand(1, 999)])"
else if(istype(W, /obj/item/wirecutters))
new/obj/item/stack/cable_coil(get_turf(src), 2)
playsound(src.loc, W.usesound, 50, 1)
to_chat(user, "<span class='notice'>You cut the wires from the circuits.</span>")
state = 2
return
// Upgrades!
if(is_type_in_typecache(W, possible_upgrades) && !is_type_in_list(W, upgrades)) // Is a possible upgrade and isn't in the camera already.
if(!user.drop_item(W))
return
to_chat(user, "<span class='notice'>You attach \the [W] into the assembly inner circuits.</span>")
upgrades += W
W.forceMove(src)
return
// Taking out upgrades
else if(istype(W, /obj/item/crowbar) && upgrades.len)
var/obj/U = locate(/obj) in upgrades
if(U)
to_chat(user, "<span class='notice'>You unattach an upgrade from the assembly.</span>")
playsound(src.loc, W.usesound, 50, 1)
U.forceMove(drop_location())
upgrades -= U
return
return ..()
/obj/structure/camera_assembly/proc/weld(obj/item/weldingtool/WT, mob/living/user)
if(!WT.remove_fuel(0, user))
return 0
to_chat(user, "<span class='notice'>You start to weld \the [src]...</span>")
playsound(src.loc, WT.usesound, 50, 1)
if(do_after(user, 20*WT.toolspeed, target = src))
if(WT.isOn())
playsound(loc, 'sound/items/welder2.ogg', 50, 1)
return 1
return 0
/obj/structure/camera_assembly/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
new /obj/item/stack/sheet/metal(loc)
qdel(src)
new /obj/item/stack/sheet/metal(loc)
qdel(src)
+5 -6
View File
@@ -45,14 +45,13 @@
if(!isarea(a))
return
if(a.power_equip == 0) // There's no APC in this area, don't try to cheat power!
to_chat(user, "<span class='warning'>The [name] blinks red as you try to insert the cell!</span>")
to_chat(user, "<span class='warning'>The [src] blinks red as you try to insert the cell!</span>")
return
if(!user.drop_item())
if(!user.transferItemToLoc(W,src))
return
W.loc = src
charging = W
user.visible_message("[user] inserts a cell into the charger.", "<span class='notice'>You insert a cell into the charger.</span>")
user.visible_message("[user] inserts a cell into [src].", "<span class='notice'>You insert a cell into [src].</span>")
chargelevel = -1
updateicon()
else if(istype(W, /obj/item/wrench))
@@ -61,7 +60,7 @@
return
anchored = !anchored
to_chat(user, "<span class='notice'>You [anchored ? "attach" : "detach"] the cell charger [anchored ? "to" : "from"] the ground</span>")
to_chat(user, "<span class='notice'>You [anchored ? "attach" : "detach"] [src] [anchored ? "to" : "from"] the ground</span>")
playsound(src.loc, W.usesound, 75, 1)
else
return ..()
@@ -80,7 +79,7 @@
user.put_in_hands(charging)
charging.add_fingerprint(user)
user.visible_message("[user] removes the cell from the charger.", "<span class='notice'>You remove the cell from the charger.</span>")
user.visible_message("[user] removes [charging] from [src].", "<span class='notice'>You remove [charging] from [src].</span>")
removecell()
+3 -3
View File
@@ -231,9 +231,9 @@
else if(mob_occupant.cloneloss > (100 - heal_level))
mob_occupant.Unconscious(80)
var/dmg_mult = CONFIG_GET(number/damage_multiplier)
//Slowly get that clone healed and finished.
mob_occupant.adjustCloneLoss(-((speed_coeff/2) * config.damage_multiplier))
mob_occupant.adjustCloneLoss(-((speed_coeff / 2) * dmg_mult))
var/progress = CLONE_INITIAL_DAMAGE - mob_occupant.getCloneLoss()
// To avoid the default cloner making incomplete clones
progress += (100 - MINIMUM_HEAL_LEVEL)
@@ -251,7 +251,7 @@
BP.attach_limb(mob_occupant)
//Premature clones may have brain damage.
mob_occupant.adjustBrainLoss(-((speed_coeff/2) * config.damage_multiplier))
mob_occupant.adjustBrainLoss(-((speed_coeff / 2) * dmg_mult))
check_brine()
+146 -146
View File
@@ -1,146 +1,146 @@
/obj/machinery/computer/aifixer
name = "\improper AI system integrity restorer"
desc = "Used with intelliCards containing nonfunctioning AIs to restore them to working order."
req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
var/mob/living/silicon/ai/occupier = null
var/active = 0
circuit = /obj/item/circuitboard/computer/aifixer
icon_keyboard = "tech_key"
icon_screen = "ai-fixer"
light_color = LIGHT_COLOR_PINK
/obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params)
if(occupier && istype(I, /obj/item/screwdriver))
if(stat & (NOPOWER|BROKEN))
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge.</span>")
else
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge and it emits a warning beep.</span>")
else
return ..()
/obj/machinery/computer/aifixer/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/computer/aifixer/interact(mob/user)
var/dat = ""
if (src.occupier)
var/laws
dat += "<h3>Stored AI: [src.occupier.name]</h3>"
dat += "<b>System integrity:</b> [(src.occupier.health+100)/2]%<br>"
if (src.occupier.laws.zeroth)
laws += "<b>0:</b> [src.occupier.laws.zeroth]<BR>"
for (var/index = 1, index <= src.occupier.laws.ion.len, index++)
var/law = src.occupier.laws.ion[index]
if (length(law) > 0)
var/num = ionnum()
laws += "<b>[num]:</b> [law]<BR>"
var/number = 1
for (var/index = 1, index <= src.occupier.laws.inherent.len, index++)
var/law = src.occupier.laws.inherent[index]
if (length(law) > 0)
laws += "<b>[number]:</b> [law]<BR>"
number++
for (var/index = 1, index <= src.occupier.laws.supplied.len, index++)
var/law = src.occupier.laws.supplied[index]
if (length(law) > 0)
laws += "<b>[number]:</b> [law]<BR>"
number++
dat += "<b>Laws:</b><br>[laws]<br>"
if (src.occupier.stat == DEAD)
dat += "<span class='bad'>AI non-functional</span>"
else
dat += "<span class='good'>AI functional</span>"
if (!src.active)
dat += {"<br><br><A href='byond://?src=\ref[src];fix=1'>Begin Reconstruction</A>"}
else
dat += "<br><br>Reconstruction in process, please wait.<br>"
dat += {"<br><A href='?src=\ref[user];mach_close=computer'>Close</A>"}
var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/computer/aifixer/proc/Fix()
use_power(1000)
occupier.adjustOxyLoss(-1, 0)
occupier.adjustFireLoss(-1, 0)
occupier.adjustToxLoss(-1, 0)
occupier.adjustBruteLoss(-1, 0)
occupier.updatehealth()
occupier.updatehealth()
if(occupier.health >= 0 && occupier.stat == DEAD)
occupier.revive()
return occupier.health < 100
/obj/machinery/computer/aifixer/process()
if(..())
if(active)
active = Fix()
updateDialog()
update_icon()
/obj/machinery/computer/aifixer/Topic(href, href_list)
if(..())
return
if(href_list["fix"])
to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
active = TRUE
add_fingerprint(usr)
/obj/machinery/computer/aifixer/update_icon()
..()
if(stat & (NOPOWER|BROKEN))
return
else
if(active)
add_overlay("ai-fixer-on")
if (occupier)
switch (occupier.stat)
if (0)
add_overlay("ai-fixer-full")
if (2)
add_overlay("ai-fixer-404")
else
add_overlay("ai-fixer-empty")
/obj/machinery/computer/aifixer/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/device/aicard/card)
if(!..())
return
//Downloading AI from card to terminal.
if(interaction == AI_TRANS_FROM_CARD)
if(stat & (NOPOWER|BROKEN))
to_chat(user, "[src] is offline and cannot take an AI at this time!")
return
AI.forceMove(src)
occupier = AI
AI.control_disabled = 1
AI.radio_enabled = 0
to_chat(AI, "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here.")
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
card.AI = null
update_icon()
else //Uploading AI from terminal to card
if(occupier && !active)
to_chat(occupier, "You have been downloaded to a mobile storage device. Still no remote access.")
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
occupier.loc = card
card.AI = occupier
occupier = null
update_icon()
else if (active)
to_chat(user, "<span class='boldannounce'>ERROR</span>: Reconstruction in progress.")
else if (!occupier)
to_chat(user, "<span class='boldannounce'>ERROR</span>: Unable to locate artificial intelligence.")
/obj/machinery/computer/aifixer
name = "\improper AI system integrity restorer"
desc = "Used with intelliCards containing nonfunctioning AIs to restore them to working order."
req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_HEADS)
var/mob/living/silicon/ai/occupier = null
var/active = 0
circuit = /obj/item/circuitboard/computer/aifixer
icon_keyboard = "tech_key"
icon_screen = "ai-fixer"
light_color = LIGHT_COLOR_PINK
/obj/machinery/computer/aifixer/attackby(obj/I, mob/user, params)
if(occupier && istype(I, /obj/item/screwdriver))
if(stat & (NOPOWER|BROKEN))
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge.</span>")
else
to_chat(user, "<span class='warning'>The screws on [name]'s screen won't budge and it emits a warning beep.</span>")
else
return ..()
/obj/machinery/computer/aifixer/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/computer/aifixer/interact(mob/user)
var/dat = ""
if (src.occupier)
var/laws
dat += "<h3>Stored AI: [src.occupier.name]</h3>"
dat += "<b>System integrity:</b> [(src.occupier.health+100)/2]%<br>"
if (src.occupier.laws.zeroth)
laws += "<b>0:</b> [src.occupier.laws.zeroth]<BR>"
for (var/index = 1, index <= src.occupier.laws.ion.len, index++)
var/law = src.occupier.laws.ion[index]
if (length(law) > 0)
var/num = ionnum()
laws += "<b>[num]:</b> [law]<BR>"
var/number = 1
for (var/index = 1, index <= src.occupier.laws.inherent.len, index++)
var/law = src.occupier.laws.inherent[index]
if (length(law) > 0)
laws += "<b>[number]:</b> [law]<BR>"
number++
for (var/index = 1, index <= src.occupier.laws.supplied.len, index++)
var/law = src.occupier.laws.supplied[index]
if (length(law) > 0)
laws += "<b>[number]:</b> [law]<BR>"
number++
dat += "<b>Laws:</b><br>[laws]<br>"
if (src.occupier.stat == DEAD)
dat += "<span class='bad'>AI non-functional</span>"
else
dat += "<span class='good'>AI functional</span>"
if (!src.active)
dat += {"<br><br><A href='byond://?src=\ref[src];fix=1'>Begin Reconstruction</A>"}
else
dat += "<br><br>Reconstruction in process, please wait.<br>"
dat += {"<br><A href='?src=\ref[user];mach_close=computer'>Close</A>"}
var/datum/browser/popup = new(user, "computer", "AI System Integrity Restorer", 400, 500)
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
return
/obj/machinery/computer/aifixer/proc/Fix()
use_power(1000)
occupier.adjustOxyLoss(-1, 0)
occupier.adjustFireLoss(-1, 0)
occupier.adjustToxLoss(-1, 0)
occupier.adjustBruteLoss(-1, 0)
occupier.updatehealth()
occupier.updatehealth()
if(occupier.health >= 0 && occupier.stat == DEAD)
occupier.revive()
return occupier.health < 100
/obj/machinery/computer/aifixer/process()
if(..())
if(active)
active = Fix()
updateDialog()
update_icon()
/obj/machinery/computer/aifixer/Topic(href, href_list)
if(..())
return
if(href_list["fix"])
to_chat(usr, "<span class='notice'>Reconstruction in progress. This will take several minutes.</span>")
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 25, 0)
active = TRUE
add_fingerprint(usr)
/obj/machinery/computer/aifixer/update_icon()
..()
if(stat & (NOPOWER|BROKEN))
return
else
if(active)
add_overlay("ai-fixer-on")
if (occupier)
switch (occupier.stat)
if (0)
add_overlay("ai-fixer-full")
if (2)
add_overlay("ai-fixer-404")
else
add_overlay("ai-fixer-empty")
/obj/machinery/computer/aifixer/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/device/aicard/card)
if(!..())
return
//Downloading AI from card to terminal.
if(interaction == AI_TRANS_FROM_CARD)
if(stat & (NOPOWER|BROKEN))
to_chat(user, "[src] is offline and cannot take an AI at this time!")
return
AI.forceMove(src)
occupier = AI
AI.control_disabled = 1
AI.radio_enabled = 0
to_chat(AI, "You have been uploaded to a stationary terminal. Sadly, there is no remote access from here.")
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
card.AI = null
update_icon()
else //Uploading AI from terminal to card
if(occupier && !active)
to_chat(occupier, "You have been downloaded to a mobile storage device. Still no remote access.")
to_chat(user, "<span class='boldnotice'>Transfer successful</span>: [occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
occupier.forceMove(card)
card.AI = occupier
occupier = null
update_icon()
else if (active)
to_chat(user, "<span class='boldannounce'>ERROR</span>: Reconstruction in progress.")
else if (!occupier)
to_chat(user, "<span class='boldannounce'>ERROR</span>: Unable to locate artificial intelligence.")
@@ -19,7 +19,7 @@
var/obj/item/weldingtool/WT = P
if(!WT.remove_fuel(0, user))
if(!WT.isOn())
to_chat(user, "<span class='warning'>The welding tool must be on to complete this task!</span>")
to_chat(user, "<span class='warning'>[WT] must be on to complete this task!</span>")
return
playsound(src.loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You start deconstructing the frame...</span>")
@@ -40,14 +40,13 @@
state = 0
return
if(istype(P, /obj/item/circuitboard/computer) && !circuit)
if(!user.drop_item())
if(!user.transferItemToLoc(P, null))
return
playsound(src.loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You place the circuit board inside the frame.</span>")
to_chat(user, "<span class='notice'>You place [P] inside the frame.</span>")
icon_state = "1"
circuit = P
circuit.add_fingerprint(user)
P.loc = null
return
else if(istype(P, /obj/item/circuitboard) && !circuit)
@@ -55,16 +54,16 @@
return
if(istype(P, /obj/item/screwdriver) && circuit)
playsound(src.loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You screw the circuit board into place.</span>")
to_chat(user, "<span class='notice'>You screw [circuit] into place.</span>")
state = 2
icon_state = "2"
return
if(istype(P, /obj/item/crowbar) && circuit)
playsound(src.loc, P.usesound, 50, 1)
to_chat(user, "<span class='notice'>You remove the circuit board.</span>")
to_chat(user, "<span class='notice'>You remove [circuit].</span>")
state = 1
icon_state = "0"
circuit.loc = src.loc
circuit.forceMove(drop_location())
circuit.add_fingerprint(user)
circuit = null
return
+10 -15
View File
@@ -47,29 +47,26 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
/obj/machinery/computer/card/Initialize()
. = ..()
change_position_cooldown = config.id_console_jobslot_delay
change_position_cooldown = CONFIG_GET(number/id_console_jobslot_delay)
/obj/machinery/computer/card/attackby(obj/O, mob/user, params)//TODO:SANITY
if(istype(O, /obj/item/card/id))
var/obj/item/card/id/idcard = O
if(check_access(idcard))
if(!scan)
if(!usr.drop_item())
if (!user.transferItemToLoc(idcard,src))
return
idcard.loc = src
scan = idcard
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
else if(!modify)
if(!usr.drop_item())
if (!user.transferItemToLoc(idcard,src))
return
idcard.loc = src
modify = idcard
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
else
if(!modify)
if(!usr.drop_item())
if (!user.transferItemToLoc(idcard,src))
return
idcard.loc = src
modify = idcard
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
else
@@ -95,10 +92,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
/obj/machinery/computer/card/on_deconstruction()
if(scan)
scan.forceMove(loc)
scan.forceMove(drop_location())
scan = null
if(modify)
modify.forceMove(loc)
modify.forceMove(drop_location())
modify = null
//Check if you can't open a new position for a certain job
@@ -355,7 +352,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if (modify)
GLOB.data_core.manifest_modify(modify.registered_name, modify.assignment)
modify.update_label()
modify.loc = loc
modify.forceMove(drop_location())
modify.verb_pickup()
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
modify = null
@@ -364,26 +361,24 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
else
var/obj/item/I = usr.get_active_held_item()
if (istype(I, /obj/item/card/id))
if(!usr.drop_item())
if (!usr.transferItemToLoc(I,src))
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
I.loc = src
modify = I
authenticated = 0
if ("scan")
if (scan)
scan.loc = src.loc
scan.forceMove(drop_location())
scan.verb_pickup()
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
scan = null
else
var/obj/item/I = usr.get_active_held_item()
if (istype(I, /obj/item/card/id))
if(!usr.drop_item())
if (!usr.transferItemToLoc(I,src))
return
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
I.loc = src
scan = I
authenticated = 0
if ("auth")
+496 -497
View File
@@ -1,502 +1,501 @@
/obj/machinery/computer/cloning
name = "cloning console"
desc = "Used to clone people and manage DNA."
icon_screen = "dna"
icon_keyboard = "med_key"
circuit = /obj/item/circuitboard/computer/cloning
/obj/machinery/computer/cloning
name = "cloning console"
desc = "Used to clone people and manage DNA."
icon_screen = "dna"
icon_keyboard = "med_key"
circuit = /obj/item/circuitboard/computer/cloning
req_access = list(ACCESS_HEADS) //ONLY USED FOR RECORD DELETION RIGHT NOW.
var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
var/list/pods //Linked cloning pods
var/temp = "Inactive"
var/scantemp_ckey
var/scantemp = "Ready to Scan"
var/menu = 1 //Which menu screen to display
var/list/records = list()
var/datum/data/record/active_record = null
var/obj/item/disk/data/diskette = null //Mostly so the geneticist can steal everything.
var/loading = 0 // Nice loading text
var/autoprocess = 0
light_color = LIGHT_COLOR_BLUE
/obj/machinery/computer/cloning/Initialize()
var/obj/machinery/dna_scannernew/scanner = null //Linked scanner. For scanning.
var/list/pods //Linked cloning pods
var/temp = "Inactive"
var/scantemp_ckey
var/scantemp = "Ready to Scan"
var/menu = 1 //Which menu screen to display
var/list/records = list()
var/datum/data/record/active_record = null
var/obj/item/disk/data/diskette = null //Mostly so the geneticist can steal everything.
var/loading = 0 // Nice loading text
var/autoprocess = 0
light_color = LIGHT_COLOR_BLUE
/obj/machinery/computer/cloning/Initialize()
. = ..()
updatemodules(TRUE)
/obj/machinery/computer/cloning/Destroy()
if(pods)
for(var/P in pods)
DetachCloner(P)
pods = null
return ..()
/obj/machinery/computer/cloning/proc/GetAvailablePod(mind = null)
if(pods)
for(var/P in pods)
var/obj/machinery/clonepod/pod = P
if(pod.occupant && pod.clonemind == mind)
return null
if(pod.is_operational() && !(pod.occupant || pod.mess))
return pod
/obj/machinery/computer/cloning/proc/HasEfficientPod()
if(pods)
for(var/P in pods)
var/obj/machinery/clonepod/pod = P
if(pod.is_operational() && pod.efficiency > 5)
return TRUE
/obj/machinery/computer/cloning/proc/GetAvailableEfficientPod(mind = null)
if(pods)
for(var/P in pods)
var/obj/machinery/clonepod/pod = P
if(pod.occupant && pod.clonemind == mind)
return pod
else if(!. && pod.is_operational() && !(pod.occupant || pod.mess) && pod.efficiency > 5)
. = pod
/obj/machinery/computer/cloning/process()
if(!(scanner && LAZYLEN(pods) && autoprocess))
return
if(scanner.occupant && scanner.scan_level > 2)
scan_occupant(scanner.occupant)
for(var/datum/data/record/R in records)
var/obj/machinery/clonepod/pod = GetAvailableEfficientPod(R.fields["mind"])
if(!pod)
return
if(pod.occupant)
continue //how though?
if(pod.growclone(R.fields["ckey"], R.fields["name"], R.fields["UI"], R.fields["SE"], R.fields["mind"], R.fields["mrace"], R.fields["features"], R.fields["factions"]))
records -= R
/obj/machinery/computer/cloning/proc/updatemodules(findfirstcloner)
src.scanner = findscanner()
if(findfirstcloner && !LAZYLEN(pods))
findcloner()
/obj/machinery/computer/cloning/proc/findscanner()
var/obj/machinery/dna_scannernew/scannerf = null
// Loop through every direction
for(dir in list(NORTH,EAST,SOUTH,WEST))
// Try to find a scanner in that direction
scannerf = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
// If found and operational, return the scanner
if (!isnull(scannerf) && scannerf.is_operational())
return scannerf
// If no scanner was found, it will return null
return null
/obj/machinery/computer/cloning/proc/findcloner()
var/obj/machinery/clonepod/podf = null
for(dir in list(NORTH,EAST,SOUTH,WEST))
podf = locate(/obj/machinery/clonepod, get_step(src, dir))
if (!isnull(podf) && podf.is_operational())
AttachCloner(podf)
/obj/machinery/computer/cloning/proc/AttachCloner(obj/machinery/clonepod/pod)
if(!pod.connected)
pod.connected = src
LAZYADD(pods, pod)
/obj/machinery/computer/cloning/proc/DetachCloner(obj/machinery/clonepod/pod)
pod.connected = null
LAZYREMOVE(pods, pod)
/obj/machinery/computer/cloning/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
if(!user.drop_item())
return
W.loc = src
src.diskette = W
to_chat(user, "<span class='notice'>You insert [W].</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
src.updateUsrDialog()
updatemodules(TRUE)
/obj/machinery/computer/cloning/Destroy()
if(pods)
for(var/P in pods)
DetachCloner(P)
pods = null
return ..()
/obj/machinery/computer/cloning/proc/GetAvailablePod(mind = null)
if(pods)
for(var/P in pods)
var/obj/machinery/clonepod/pod = P
if(pod.occupant && pod.clonemind == mind)
return null
if(pod.is_operational() && !(pod.occupant || pod.mess))
return pod
/obj/machinery/computer/cloning/proc/HasEfficientPod()
if(pods)
for(var/P in pods)
var/obj/machinery/clonepod/pod = P
if(pod.is_operational() && pod.efficiency > 5)
return TRUE
/obj/machinery/computer/cloning/proc/GetAvailableEfficientPod(mind = null)
if(pods)
for(var/P in pods)
var/obj/machinery/clonepod/pod = P
if(pod.occupant && pod.clonemind == mind)
return pod
else if(!. && pod.is_operational() && !(pod.occupant || pod.mess) && pod.efficiency > 5)
. = pod
/obj/machinery/computer/cloning/process()
if(!(scanner && LAZYLEN(pods) && autoprocess))
return
if(scanner.occupant && scanner.scan_level > 2)
scan_occupant(scanner.occupant)
for(var/datum/data/record/R in records)
var/obj/machinery/clonepod/pod = GetAvailableEfficientPod(R.fields["mind"])
if(!pod)
return
if(pod.occupant)
continue //how though?
if(pod.growclone(R.fields["ckey"], R.fields["name"], R.fields["UI"], R.fields["SE"], R.fields["mind"], R.fields["mrace"], R.fields["features"], R.fields["factions"]))
records -= R
/obj/machinery/computer/cloning/proc/updatemodules(findfirstcloner)
src.scanner = findscanner()
if(findfirstcloner && !LAZYLEN(pods))
findcloner()
/obj/machinery/computer/cloning/proc/findscanner()
var/obj/machinery/dna_scannernew/scannerf = null
// Loop through every direction
for(dir in list(NORTH,EAST,SOUTH,WEST))
// Try to find a scanner in that direction
scannerf = locate(/obj/machinery/dna_scannernew, get_step(src, dir))
// If found and operational, return the scanner
if (!isnull(scannerf) && scannerf.is_operational())
return scannerf
// If no scanner was found, it will return null
return null
/obj/machinery/computer/cloning/proc/findcloner()
var/obj/machinery/clonepod/podf = null
for(dir in list(NORTH,EAST,SOUTH,WEST))
podf = locate(/obj/machinery/clonepod, get_step(src, dir))
if (!isnull(podf) && podf.is_operational())
AttachCloner(podf)
/obj/machinery/computer/cloning/proc/AttachCloner(obj/machinery/clonepod/pod)
if(!pod.connected)
pod.connected = src
LAZYADD(pods, pod)
/obj/machinery/computer/cloning/proc/DetachCloner(obj/machinery/clonepod/pod)
pod.connected = null
LAZYREMOVE(pods, pod)
/obj/machinery/computer/cloning/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
if (!user.transferItemToLoc(W,src))
return
src.diskette = W
to_chat(user, "<span class='notice'>You insert [W].</span>")
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
src.updateUsrDialog()
else if(istype(W, /obj/item/device/multitool))
var/obj/item/device/multitool/P = W
if(istype(P.buffer, /obj/machinery/clonepod))
if(get_area(P.buffer) != get_area(src))
to_chat(user, "<font color = #666633>-% Cannot link machines across power zones. Buffer cleared %-</font color>")
P.buffer = null
return
to_chat(user, "<font color = #666633>-% Successfully linked [P.buffer] with [src] %-</font color>")
var/obj/machinery/clonepod/pod = P.buffer
if(pod.connected)
pod.connected.DetachCloner(pod)
AttachCloner(pod)
else
P.buffer = src
to_chat(user, "<font color = #666633>-% Successfully stored \ref[P.buffer] [P.buffer.name] in buffer %-</font color>")
return
else
return ..()
/obj/machinery/computer/cloning/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/computer/cloning/interact(mob/user)
user.set_machine(src)
add_fingerprint(user)
if(..())
return
updatemodules(TRUE)
var/dat = ""
dat += "<a href='byond://?src=\ref[src];refresh=1'>Refresh</a>"
if(scanner && HasEfficientPod() && scanner.scan_level > 2)
if(!autoprocess)
dat += "<a href='byond://?src=\ref[src];task=autoprocess'>Autoprocess</a>"
else
dat += "<a href='byond://?src=\ref[src];task=stopautoprocess'>Stop autoprocess</a>"
else
dat += "<span class='linkOff'>Autoprocess</span>"
dat += "<h3>Cloning Pod Status</h3>"
dat += "<div class='statusDisplay'>[temp]&nbsp;</div>"
switch(src.menu)
if(1)
// Modules
if (isnull(src.scanner) || !LAZYLEN(pods))
dat += "<h3>Modules</h3>"
//dat += "<a href='byond://?src=\ref[src];relmodules=1'>Reload Modules</a>"
if (isnull(src.scanner))
dat += "<font class='bad'>ERROR: No Scanner detected!</font><br>"
if (!LAZYLEN(pods))
dat += "<font class='bad'>ERROR: No Pod detected</font><br>"
// Scanner
if (!isnull(src.scanner))
var/mob/living/scanner_occupant = get_mob_or_brainmob(scanner.occupant)
dat += "<h3>Scanner Functions</h3>"
dat += "<div class='statusDisplay'>"
if(!scanner_occupant)
dat += "Scanner Unoccupied"
else if(loading)
dat += "[scanner_occupant] => Scanning..."
else
if(scanner_occupant.ckey != scantemp_ckey)
scantemp = "Ready to Scan"
scantemp_ckey = scanner_occupant.ckey
dat += "[scanner_occupant] => [scantemp]"
dat += "</div>"
if(scanner_occupant)
dat += "<a href='byond://?src=\ref[src];scan=1'>Start Scan</a>"
dat += "<br><a href='byond://?src=\ref[src];lock=1'>[src.scanner.locked ? "Unlock Scanner" : "Lock Scanner"]</a>"
else
dat += "<span class='linkOff'>Start Scan</span>"
// Database
dat += "<h3>Database Functions</h3>"
if (src.records.len && src.records.len > 0)
dat += "<a href='byond://?src=\ref[src];menu=2'>View Records ([src.records.len])</a><br>"
else
dat += "<span class='linkOff'>View Records (0)</span><br>"
if (src.diskette)
dat += "<a href='byond://?src=\ref[src];disk=eject'>Eject Disk</a><br>"
if(2)
dat += "<h3>Current records</h3>"
dat += "<a href='byond://?src=\ref[src];menu=1'><< Back</a><br><br>"
for(var/datum/data/record/R in records)
dat += "<h4>[R.fields["name"]]</h4>Scan ID [R.fields["id"]] <a href='byond://?src=\ref[src];view_rec=[R.fields["id"]]'>View Record</a>"
if(3)
dat += "<h3>Selected Record</h3>"
dat += "<a href='byond://?src=\ref[src];menu=2'><< Back</a><br>"
if (!src.active_record)
dat += "<font class='bad'>Record not found.</font>"
else
dat += "<h4>[src.active_record.fields["name"]]</h4>"
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=\ref[src];clone=[active_record.fields["id"]]'>Clone</a><br>"
var/obj/item/implant/health/H = locate(src.active_record.fields["imp"])
if ((H) && (istype(H)))
dat += "<b>Health Implant Data:</b><br />[H.sensehealth()]<br><br />"
else
dat += "<font class='bad'>Unable to locate Health Implant.</font><br /><br />"
dat += "<b>Unique Identifier:</b><br /><span class='highlight'>[src.active_record.fields["UI"]]</span><br>"
dat += "<b>Structural Enzymes:</b><br /><span class='highlight'>[src.active_record.fields["SE"]]</span><br>"
if(diskette && diskette.fields)
dat += "<div class='block'>"
dat += "<h4>Inserted Disk</h4>"
dat += "<b>Contents:</b> "
var/list/L = list()
if(diskette.fields["UI"])
L += "Unique Identifier"
if(diskette.fields["UE"] && diskette.fields["name"] && diskette.fields["blood_type"])
L += "Unique Enzymes"
if(diskette.fields["SE"])
L += "Structural Enzymes"
dat += english_list(L, "Empty", " + ", " + ")
dat += "<br /><a href='byond://?src=\ref[src];disk=load'>Load from Disk</a>"
dat += "<br /><a href='byond://?src=\ref[src];disk=save'>Save to Disk</a>"
dat += "</div>"
dat += "<font size=1><a href='byond://?src=\ref[src];del_rec=1'>Delete Record</a></font>"
if(4)
if (!src.active_record)
src.menu = 2
dat = "[src.temp]<br>"
dat += "<h3>Confirm Record Deletion</h3>"
dat += "<b><a href='byond://?src=\ref[src];del_rec=1'>Scan card to confirm.</a></b><br>"
dat += "<b><a href='byond://?src=\ref[src];menu=3'>Cancel</a></b>"
var/datum/browser/popup = new(user, "cloning", "Cloning System Control")
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
/obj/machinery/computer/cloning/Topic(href, href_list)
if(..())
return
if(loading)
return
if(href_list["task"])
switch(href_list["task"])
if("autoprocess")
autoprocess = 1
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if("stopautoprocess")
autoprocess = 0
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if ((href_list["scan"]) && !isnull(scanner) && scanner.is_operational())
scantemp = ""
loading = 1
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
say("Initiating scan...")
spawn(20)
src.scan_occupant(scanner.occupant)
loading = 0
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
//No locking an open scanner.
else if ((href_list["lock"]) && !isnull(scanner) && scanner.is_operational())
if ((!scanner.locked) && (scanner.occupant))
var/obj/item/device/multitool/P = W
if(istype(P.buffer, /obj/machinery/clonepod))
if(get_area(P.buffer) != get_area(src))
to_chat(user, "<font color = #666633>-% Cannot link machines across power zones. Buffer cleared %-</font color>")
P.buffer = null
return
to_chat(user, "<font color = #666633>-% Successfully linked [P.buffer] with [src] %-</font color>")
var/obj/machinery/clonepod/pod = P.buffer
if(pod.connected)
pod.connected.DetachCloner(pod)
AttachCloner(pod)
else
P.buffer = src
to_chat(user, "<font color = #666633>-% Successfully stored \ref[P.buffer] [P.buffer.name] in buffer %-</font color>")
return
else
return ..()
/obj/machinery/computer/cloning/attack_hand(mob/user)
if(..())
return
interact(user)
/obj/machinery/computer/cloning/interact(mob/user)
user.set_machine(src)
add_fingerprint(user)
if(..())
return
updatemodules(TRUE)
var/dat = ""
dat += "<a href='byond://?src=\ref[src];refresh=1'>Refresh</a>"
if(scanner && HasEfficientPod() && scanner.scan_level > 2)
if(!autoprocess)
dat += "<a href='byond://?src=\ref[src];task=autoprocess'>Autoprocess</a>"
else
dat += "<a href='byond://?src=\ref[src];task=stopautoprocess'>Stop autoprocess</a>"
else
dat += "<span class='linkOff'>Autoprocess</span>"
dat += "<h3>Cloning Pod Status</h3>"
dat += "<div class='statusDisplay'>[temp]&nbsp;</div>"
switch(src.menu)
if(1)
// Modules
if (isnull(src.scanner) || !LAZYLEN(pods))
dat += "<h3>Modules</h3>"
//dat += "<a href='byond://?src=\ref[src];relmodules=1'>Reload Modules</a>"
if (isnull(src.scanner))
dat += "<font class='bad'>ERROR: No Scanner detected!</font><br>"
if (!LAZYLEN(pods))
dat += "<font class='bad'>ERROR: No Pod detected</font><br>"
// Scanner
if (!isnull(src.scanner))
var/mob/living/scanner_occupant = get_mob_or_brainmob(scanner.occupant)
dat += "<h3>Scanner Functions</h3>"
dat += "<div class='statusDisplay'>"
if(!scanner_occupant)
dat += "Scanner Unoccupied"
else if(loading)
dat += "[scanner_occupant] => Scanning..."
else
if(scanner_occupant.ckey != scantemp_ckey)
scantemp = "Ready to Scan"
scantemp_ckey = scanner_occupant.ckey
dat += "[scanner_occupant] => [scantemp]"
dat += "</div>"
if(scanner_occupant)
dat += "<a href='byond://?src=\ref[src];scan=1'>Start Scan</a>"
dat += "<br><a href='byond://?src=\ref[src];lock=1'>[src.scanner.locked ? "Unlock Scanner" : "Lock Scanner"]</a>"
else
dat += "<span class='linkOff'>Start Scan</span>"
// Database
dat += "<h3>Database Functions</h3>"
if (src.records.len && src.records.len > 0)
dat += "<a href='byond://?src=\ref[src];menu=2'>View Records ([src.records.len])</a><br>"
else
dat += "<span class='linkOff'>View Records (0)</span><br>"
if (src.diskette)
dat += "<a href='byond://?src=\ref[src];disk=eject'>Eject Disk</a><br>"
if(2)
dat += "<h3>Current records</h3>"
dat += "<a href='byond://?src=\ref[src];menu=1'><< Back</a><br><br>"
for(var/datum/data/record/R in records)
dat += "<h4>[R.fields["name"]]</h4>Scan ID [R.fields["id"]] <a href='byond://?src=\ref[src];view_rec=[R.fields["id"]]'>View Record</a>"
if(3)
dat += "<h3>Selected Record</h3>"
dat += "<a href='byond://?src=\ref[src];menu=2'><< Back</a><br>"
if (!src.active_record)
dat += "<font class='bad'>Record not found.</font>"
else
dat += "<h4>[src.active_record.fields["name"]]</h4>"
dat += "Scan ID [src.active_record.fields["id"]] <a href='byond://?src=\ref[src];clone=[active_record.fields["id"]]'>Clone</a><br>"
var/obj/item/implant/health/H = locate(src.active_record.fields["imp"])
if ((H) && (istype(H)))
dat += "<b>Health Implant Data:</b><br />[H.sensehealth()]<br><br />"
else
dat += "<font class='bad'>Unable to locate Health Implant.</font><br /><br />"
dat += "<b>Unique Identifier:</b><br /><span class='highlight'>[src.active_record.fields["UI"]]</span><br>"
dat += "<b>Structural Enzymes:</b><br /><span class='highlight'>[src.active_record.fields["SE"]]</span><br>"
if(diskette && diskette.fields)
dat += "<div class='block'>"
dat += "<h4>Inserted Disk</h4>"
dat += "<b>Contents:</b> "
var/list/L = list()
if(diskette.fields["UI"])
L += "Unique Identifier"
if(diskette.fields["UE"] && diskette.fields["name"] && diskette.fields["blood_type"])
L += "Unique Enzymes"
if(diskette.fields["SE"])
L += "Structural Enzymes"
dat += english_list(L, "Empty", " + ", " + ")
dat += "<br /><a href='byond://?src=\ref[src];disk=load'>Load from Disk</a>"
dat += "<br /><a href='byond://?src=\ref[src];disk=save'>Save to Disk</a>"
dat += "</div>"
dat += "<font size=1><a href='byond://?src=\ref[src];del_rec=1'>Delete Record</a></font>"
if(4)
if (!src.active_record)
src.menu = 2
dat = "[src.temp]<br>"
dat += "<h3>Confirm Record Deletion</h3>"
dat += "<b><a href='byond://?src=\ref[src];del_rec=1'>Scan card to confirm.</a></b><br>"
dat += "<b><a href='byond://?src=\ref[src];menu=3'>Cancel</a></b>"
var/datum/browser/popup = new(user, "cloning", "Cloning System Control")
popup.set_content(dat)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.open()
/obj/machinery/computer/cloning/Topic(href, href_list)
if(..())
return
if(loading)
return
if(href_list["task"])
switch(href_list["task"])
if("autoprocess")
autoprocess = 1
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if("stopautoprocess")
autoprocess = 0
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if ((href_list["scan"]) && !isnull(scanner) && scanner.is_operational())
scantemp = ""
loading = 1
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
say("Initiating scan...")
spawn(20)
src.scan_occupant(scanner.occupant)
loading = 0
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
//No locking an open scanner.
else if ((href_list["lock"]) && !isnull(scanner) && scanner.is_operational())
if ((!scanner.locked) && (scanner.occupant))
scanner.locked = TRUE
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else
scanner.locked = FALSE
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
else if(href_list["view_rec"])
playsound(src, "terminal_type", 25, 0)
src.active_record = find_record("id", href_list["view_rec"], records)
if(active_record)
if(!active_record.fields["ckey"])
records -= active_record
active_record = null
src.temp = "<font class='bad'>Record Corrupt</font>"
else
src.menu = 3
else
src.temp = "Record missing."
else if (href_list["del_rec"])
if ((!src.active_record) || (src.menu < 3))
return
if (src.menu == 3) //If we are viewing a record, confirm deletion
src.temp = "Delete record?"
src.menu = 4
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
else if (src.menu == 4)
var/obj/item/card/id/C = usr.get_active_held_item()
if (istype(C)||istype(C, /obj/item/device/pda))
if(src.check_access(C))
src.temp = "[src.active_record.fields["name"]] => Record deleted."
src.records.Remove(active_record)
active_record = null
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
src.menu = 2
else
src.temp = "<font class='bad'>Access Denied.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if (href_list["disk"]) //Load or eject.
switch(href_list["disk"])
if("load")
if (!diskette || !istype(diskette.fields) || !diskette.fields["name"] || !diskette.fields)
src.temp = "<font class='bad'>Load error.</font>"
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if (!src.active_record)
src.temp = "<font class='bad'>Record error.</font>"
src.menu = 1
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
for(var/key in diskette.fields)
src.active_record.fields[key] = diskette.fields[key]
src.temp = "Load successful."
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if("eject")
if(src.diskette)
src.diskette.loc = src.loc
src.diskette = null
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
if("save")
if(!diskette || diskette.read_only || !active_record || !active_record.fields)
src.temp = "<font class='bad'>Save error.</font>"
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
diskette.fields = active_record.fields.Copy()
diskette.name = "data disk - '[src.diskette.fields["name"]]'"
src.temp = "Save successful."
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
else if (href_list["refresh"])
src.updateUsrDialog()
playsound(src, "terminal_type", 25, 0)
else if (href_list["clone"])
var/datum/data/record/C = find_record("id", href_list["clone"], records)
//Look for that player! They better be dead!
if(C)
var/obj/machinery/clonepod/pod = GetAvailablePod()
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
if(!LAZYLEN(pods))
temp = "<font class='bad'>No Clonepods detected.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if(!pod)
temp = "<font class='bad'>No Clonepods available.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if(!config.revival_cloning)
temp = "<font class='bad'>Unable to initiate cloning cycle.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if(pod.occupant)
temp = "<font class='bad'>Cloning cycle already in progress.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if(pod.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["features"], C.fields["factions"]))
temp = "[C.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
records.Remove(C)
if(active_record == C)
active_record = null
menu = 1
else
temp = "[C.fields["name"]] => <font class='bad'>Initialisation failure.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else
temp = "<font class='bad'>Data corruption.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
playsound(src, "terminal_type", 25, 0)
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/cloning/proc/scan_occupant(occupant)
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
var/datum/dna/dna
if(iscarbon(mob_occupant))
var/mob/living/carbon/C = mob_occupant
dna = C.has_dna()
if(isbrain(mob_occupant))
var/mob/living/brain/B = mob_occupant
dna = B.stored_dna
if(!istype(dna))
scantemp = "<font class='bad'>Unable to locate valid genetic data.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if(mob_occupant.suiciding || mob_occupant.hellbound)
scantemp = "<font class='bad'>Subject's brain is not responding to scanning stimuli.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if((mob_occupant.disabilities & NOCLONE) && (src.scanner.scan_level < 2))
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
return
if ((!mob_occupant.ckey) || (!mob_occupant.client))
scantemp = "<font class='bad'>Mental interface failure.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if (find_record("ckey", mob_occupant.ckey, records))
scantemp = "<font class='average'>Subject already in database.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
var/datum/data/record/R = new()
if(dna.species)
// We store the instance rather than the path, because some
// species (abductors, slimepeople) store state in their
// species datums
R.fields["mrace"] = dna.species
else
var/datum/species/rando_race = pick(config.roundstart_races)
R.fields["mrace"] = rando_race.type
R.fields["ckey"] = mob_occupant.ckey
R.fields["name"] = mob_occupant.real_name
R.fields["id"] = copytext(md5(mob_occupant.real_name), 2, 6)
R.fields["UE"] = dna.unique_enzymes
R.fields["UI"] = dna.uni_identity
R.fields["SE"] = dna.struc_enzymes
R.fields["blood_type"] = dna.blood_type
R.fields["features"] = dna.features
R.fields["factions"] = mob_occupant.faction
if (!isnull(mob_occupant.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.fields["mind"] = "\ref[mob_occupant.mind]"
//Add an implant if needed
var/obj/item/implant/health/imp
for(var/obj/item/implant/health/HI in mob_occupant.implants)
imp = HI
break
if(!imp)
imp = new /obj/item/implant/health(mob_occupant)
imp.implant(mob_occupant)
R.fields["imp"] = "\ref[imp]"
src.records += R
scantemp = "Subject successfully scanned."
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
else if(href_list["view_rec"])
playsound(src, "terminal_type", 25, 0)
src.active_record = find_record("id", href_list["view_rec"], records)
if(active_record)
if(!active_record.fields["ckey"])
records -= active_record
active_record = null
src.temp = "<font class='bad'>Record Corrupt</font>"
else
src.menu = 3
else
src.temp = "Record missing."
else if (href_list["del_rec"])
if ((!src.active_record) || (src.menu < 3))
return
if (src.menu == 3) //If we are viewing a record, confirm deletion
src.temp = "Delete record?"
src.menu = 4
playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0)
else if (src.menu == 4)
var/obj/item/card/id/C = usr.get_active_held_item()
if (istype(C)||istype(C, /obj/item/device/pda))
if(src.check_access(C))
src.temp = "[src.active_record.fields["name"]] => Record deleted."
src.records.Remove(active_record)
active_record = null
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
src.menu = 2
else
src.temp = "<font class='bad'>Access Denied.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if (href_list["disk"]) //Load or eject.
switch(href_list["disk"])
if("load")
if (!diskette || !istype(diskette.fields) || !diskette.fields["name"] || !diskette.fields)
src.temp = "<font class='bad'>Load error.</font>"
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if (!src.active_record)
src.temp = "<font class='bad'>Record error.</font>"
src.menu = 1
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
for(var/key in diskette.fields)
src.active_record.fields[key] = diskette.fields[key]
src.temp = "Load successful."
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
if("eject")
if(src.diskette)
src.diskette.forceMove(drop_location())
src.diskette = null
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0)
if("save")
if(!diskette || diskette.read_only || !active_record || !active_record.fields)
src.temp = "<font class='bad'>Save error.</font>"
src.updateUsrDialog()
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
diskette.fields = active_record.fields.Copy()
diskette.name = "data disk - '[src.diskette.fields["name"]]'"
src.temp = "Save successful."
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
else if (href_list["refresh"])
src.updateUsrDialog()
playsound(src, "terminal_type", 25, 0)
else if (href_list["clone"])
var/datum/data/record/C = find_record("id", href_list["clone"], records)
//Look for that player! They better be dead!
if(C)
var/obj/machinery/clonepod/pod = GetAvailablePod()
//Can't clone without someone to clone. Or a pod. Or if the pod is busy. Or full of gibs.
if(!LAZYLEN(pods))
temp = "<font class='bad'>No Clonepods detected.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if(!pod)
temp = "<font class='bad'>No Clonepods available.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if(!CONFIG_GET(flag/revival_cloning))
temp = "<font class='bad'>Unable to initiate cloning cycle.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if(pod.occupant)
temp = "<font class='bad'>Cloning cycle already in progress.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if(pod.growclone(C.fields["ckey"], C.fields["name"], C.fields["UI"], C.fields["SE"], C.fields["mind"], C.fields["mrace"], C.fields["features"], C.fields["factions"]))
temp = "[C.fields["name"]] => <font class='good'>Cloning cycle in progress...</font>"
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
records.Remove(C)
if(active_record == C)
active_record = null
menu = 1
else
temp = "[C.fields["name"]] => <font class='bad'>Initialisation failure.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else
temp = "<font class='bad'>Data corruption.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
else if (href_list["menu"])
src.menu = text2num(href_list["menu"])
playsound(src, "terminal_type", 25, 0)
src.add_fingerprint(usr)
src.updateUsrDialog()
return
/obj/machinery/computer/cloning/proc/scan_occupant(occupant)
var/mob/living/mob_occupant = get_mob_or_brainmob(occupant)
var/datum/dna/dna
if(iscarbon(mob_occupant))
var/mob/living/carbon/C = mob_occupant
dna = C.has_dna()
if(isbrain(mob_occupant))
var/mob/living/brain/B = mob_occupant
dna = B.stored_dna
if(!istype(dna))
scantemp = "<font class='bad'>Unable to locate valid genetic data.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if(mob_occupant.suiciding || mob_occupant.hellbound)
scantemp = "<font class='bad'>Subject's brain is not responding to scanning stimuli.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if((mob_occupant.disabilities & NOCLONE) && (src.scanner.scan_level < 2))
scantemp = "<font class='bad'>Subject no longer contains the fundamental materials required to create a living clone.</font>"
playsound(src, 'sound/machines/terminal_alert.ogg', 50, 0)
return
if ((!mob_occupant.ckey) || (!mob_occupant.client))
scantemp = "<font class='bad'>Mental interface failure.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
if (find_record("ckey", mob_occupant.ckey, records))
scantemp = "<font class='average'>Subject already in database.</font>"
playsound(src, 'sound/machines/terminal_prompt_deny.ogg', 50, 0)
return
var/datum/data/record/R = new()
if(dna.species)
// We store the instance rather than the path, because some
// species (abductors, slimepeople) store state in their
// species datums
R.fields["mrace"] = dna.species
else
var/datum/species/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
R.fields["mrace"] = rando_race.type
R.fields["ckey"] = mob_occupant.ckey
R.fields["name"] = mob_occupant.real_name
R.fields["id"] = copytext(md5(mob_occupant.real_name), 2, 6)
R.fields["UE"] = dna.unique_enzymes
R.fields["UI"] = dna.uni_identity
R.fields["SE"] = dna.struc_enzymes
R.fields["blood_type"] = dna.blood_type
R.fields["features"] = dna.features
R.fields["factions"] = mob_occupant.faction
if (!isnull(mob_occupant.mind)) //Save that mind so traitors can continue traitoring after cloning.
R.fields["mind"] = "\ref[mob_occupant.mind]"
//Add an implant if needed
var/obj/item/implant/health/imp
for(var/obj/item/implant/health/HI in mob_occupant.implants)
imp = HI
break
if(!imp)
imp = new /obj/item/implant/health(mob_occupant)
imp.implant(mob_occupant)
R.fields["imp"] = "\ref[imp]"
src.records += R
scantemp = "Subject successfully scanned."
playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0)
@@ -454,7 +454,7 @@
if (src.authenticated==2)
dat += "<BR><BR><B>Captain Functions</B>"
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=announce'>Make a Captain's Announcement</A> \]"
if(config.cross_allowed)
if(CONFIG_GET(string/cross_server_address))
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=crossserver'>Send a message to an allied station</A> \]"
if(SSmapping.config.allow_custom_shuttles == "yes")
dat += "<BR>\[ <A HREF='?src=\ref[src];operation=purchase_menu'>Purchase Shuttle</A> \]"
+2 -3
View File
@@ -43,9 +43,8 @@
/obj/machinery/computer/scan_consolenew/attackby(obj/item/I, mob/user, params)
if (istype(I, /obj/item/disk/data)) //INSERT SOME DISKETTES
if (!src.diskette)
if(!user.drop_item())
if (!user.transferItemToLoc(I,src))
return
I.loc = src
src.diskette = I
to_chat(user, "<span class='notice'>You insert [I].</span>")
src.updateUsrDialog()
@@ -448,7 +447,7 @@
diskette.fields = buffer_slot.Copy()
if("ejectdisk")
if(diskette)
diskette.loc = get_turf(src)
diskette.forceMove(drop_location())
diskette = null
if("setdelayed")
if(num)
@@ -27,9 +27,8 @@
/obj/machinery/computer/gulag_teleporter_computer/attackby(obj/item/W, mob/user)
if(istype(W, /obj/item/card/id/prisoner))
if(!id)
if(!user.drop_item())
if (!user.transferItemToLoc(W,src))
return
W.forceMove(src)
id = W
to_chat(user, "<span class='notice'>You insert [W].</span>")
return
+2 -2
View File
@@ -124,7 +124,7 @@
dat += "<tr><td>ID:</td><td>[active1.fields["id"]]</td></tr>"
dat += "<tr><td>Sex:</td><td><A href='?src=\ref[src];field=sex'>&nbsp;[active1.fields["sex"]]&nbsp;</A></td></tr>"
dat += "<tr><td>Age:</td><td><A href='?src=\ref[src];field=age'>&nbsp;[active1.fields["age"]]&nbsp;</A></td></tr>"
if(config.mutant_races)
if(CONFIG_GET(flag/join_with_mutant_race))
dat += "<tr><td>Species:</td><td><A href='?src=\ref[src];field=species'>&nbsp;[active1.fields["species"]]&nbsp;</A></td></tr>"
dat += "<tr><td>Fingerprint:</td><td><A href='?src=\ref[src];field=fingerprint'>&nbsp;[active1.fields["fingerprint"]]&nbsp;</A></td></tr>"
dat += "<tr><td>Physical Status:</td><td><A href='?src=\ref[src];field=p_stat'>&nbsp;[active1.fields["p_stat"]]&nbsp;</A></td></tr>"
@@ -543,7 +543,7 @@
P.info = "<CENTER><B>Medical Record - (MR-[GLOB.data_core.medicalPrintCount])</B></CENTER><BR>"
if(active1 in GLOB.data_core.general)
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>", src.active1.fields["name"], src.active1.fields["id"], src.active1.fields["sex"], src.active1.fields["age"])
if(config.mutant_races)
if(CONFIG_GET(flag/join_with_mutant_race))
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", src.active1.fields["fingerprint"], src.active1.fields["p_stat"], src.active1.fields["m_stat"])
else
+5 -5
View File
@@ -186,7 +186,7 @@
<tr><td>ID:</td><td><A href='?src=\ref[src];choice=Edit Field;field=id'>&nbsp;[active1.fields["id"]]&nbsp;</A></td></tr>
<tr><td>Sex:</td><td><A href='?src=\ref[src];choice=Edit Field;field=sex'>&nbsp;[active1.fields["sex"]]&nbsp;</A></td></tr>
<tr><td>Age:</td><td><A href='?src=\ref[src];choice=Edit Field;field=age'>&nbsp;[active1.fields["age"]]&nbsp;</A></td></tr>"}
if(config.mutant_races)
if(CONFIG_GET(flag/join_with_mutant_race))
dat += "<tr><td>Species:</td><td><A href ='?src=\ref[src];choice=Edit Field;field=species'>&nbsp;[active1.fields["species"]]&nbsp;</A></td></tr>"
dat += {"<tr><td>Rank:</td><td><A href='?src=\ref[src];choice=Edit Field;field=rank'>&nbsp;[active1.fields["rank"]]&nbsp;</A></td></tr>
<tr><td>Fingerprint:</td><td><A href='?src=\ref[src];choice=Edit Field;field=fingerprint'>&nbsp;[active1.fields["fingerprint"]]&nbsp;</A></td></tr>
@@ -373,7 +373,7 @@ What a mess.*/
P.info = "<CENTER><B>Security Record - (SR-[GLOB.data_core.securityPrintCount])</B></CENTER><BR>"
if((istype(active1, /datum/data/record) && GLOB.data_core.general.Find(active1)))
P.info += text("Name: [] ID: []<BR>\nSex: []<BR>\nAge: []<BR>", active1.fields["name"], active1.fields["id"], active1.fields["sex"], active1.fields["age"])
if(config.mutant_races)
if(CONFIG_GET(flag/join_with_mutant_race))
P.info += "\nSpecies: [active1.fields["species"]]<BR>"
P.info += text("\nFingerprint: []<BR>\nPhysical Status: []<BR>\nMental Status: []<BR>", active1.fields["fingerprint"], active1.fields["p_stat"], active1.fields["m_stat"])
else
@@ -519,7 +519,7 @@ What a mess.*/
G.fields["rank"] = "Unassigned"
G.fields["sex"] = "Male"
G.fields["age"] = "Unknown"
if(config.mutant_races)
if(CONFIG_GET(flag/join_with_mutant_race))
G.fields["species"] = "Human"
G.fields["photo_front"] = new /icon()
G.fields["photo_side"] = new /icon()
@@ -604,7 +604,7 @@ What a mess.*/
active1.fields["age"] = t1
if("species")
if(istype(active1, /datum/data/record))
var/t1 = input("Select a species", "Species Selection") as null|anything in GLOB.roundstart_species
var/t1 = input("Select a species", "Species Selection") as null|anything in CONFIG_GET(keyed_flag_list/roundstart_races)
if(!canUseSecurityRecordsConsole(usr, t1, a1))
return
active1.fields["species"] = t1
@@ -772,7 +772,7 @@ What a mess.*/
if(6)
R.fields["m_stat"] = pick("*Insane*", "*Unstable*", "*Watch*", "Stable")
if(7)
R.fields["species"] = pick(GLOB.roundstart_species)
R.fields["species"] = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
if(8)
var/datum/data/record/G = pick(GLOB.data_core.general)
R.fields["photo_front"] = G.fields["photo_front"]
@@ -196,6 +196,7 @@
equip_cooldown = 10
energy_drain = 250
range = MELEE|RANGED
flags_2 = NO_MAT_REDEMPTION_2
var/mode = 0 //0 - deconstruct, 1 - wall or floor, 2 - airlock.
/obj/item/mecha_parts/mecha_equipment/rcd/New()
+1 -1
View File
@@ -54,7 +54,7 @@ AI MODULES
for(var/mylaw in lawlist)
if(mylaw != "")
tot_laws++
if(tot_laws > config.silicon_max_law_amount && !bypass_law_amt_check)//allows certain boards to avoid this check, eg: reset
if(tot_laws > CONFIG_GET(number/silicon_max_law_amount) && !bypass_law_amt_check)//allows certain boards to avoid this check, eg: reset
to_chat(user, "<span class='caution'>Not enough memory allocated to [law_datum.owner ? law_datum.owner : "the AI core"]'s law processor to handle this amount of laws.</span>")
message_admins("[key_name_admin(user)] tried to upload laws to [law_datum.owner ? key_name_admin(law_datum.owner) : "an AI core"] that would exceed the law cap.")
overflow = TRUE
+1
View File
@@ -123,6 +123,7 @@ obj/item/construction
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
max_matter = 160
flags_2 = NO_MAT_REDEMPTION_2
var/mode = 1
var/canRturf = 0
var/ranged = FALSE
+71 -70
View File
@@ -1,70 +1,71 @@
/obj/item/bodybag
name = "body bag"
desc = "A folded bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bodybag_folded"
var/unfoldedbag_path = /obj/structure/closet/body_bag
w_class = WEIGHT_CLASS_SMALL
/obj/item/bodybag/attack_self(mob/user)
deploy_bodybag(user, user.loc)
/obj/item/bodybag/afterattack(atom/target, mob/user, proximity)
if(proximity)
if(isopenturf(target))
deploy_bodybag(user, target)
/obj/item/bodybag/proc/deploy_bodybag(mob/user, atom/location)
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location)
R.open(user)
R.add_fingerprint(user)
qdel(src)
// Bluespace bodybag
/obj/item/bodybag/bluespace
name = "bluespace body bag"
desc = "A folded bluespace body bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bluebodybag_folded"
unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
w_class = WEIGHT_CLASS_SMALL
origin_tech = "bluespace=4;materials=4;plasmatech=4"
/obj/item/bodybag/bluespace/examine(mob/user)
..()
if(contents.len)
to_chat(user, "<span class='notice'>You can make out the shapes of [contents.len] objects through the fabric.</span>")
/obj/item/bodybag/bluespace/Destroy()
for(var/atom/movable/A in contents)
A.forceMove(get_turf(src))
if(isliving(A))
to_chat(A, "<span class='notice'>You suddenly feel the space around you torn apart! You're free!</span>")
return ..()
/obj/item/bodybag/bluespace/deploy_bodybag(mob/user, atom/location)
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location)
for(var/atom/movable/A in contents)
A.forceMove(R)
if(isliving(A))
to_chat(A, "<span class='notice'>You suddenly feel air around you! You're free!</span>")
R.open(user)
R.add_fingerprint(user)
qdel(src)
/obj/item/bodybag/bluespace/container_resist(mob/living/user)
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't get out while you're restrained like this!</span>")
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You claw at the fabric of [src], trying to tear it open...</span>")
to_chat(loc, "<span class='warning'>Someone starts trying to break free of [src]!</span>")
if(!do_after(user, 200, target = src))
to_chat(loc, "<span class='warning'>The pressure subsides. It seems that they've stopped resisting...</span>")
return
loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
qdel(src)
/obj/item/bodybag
name = "body bag"
desc = "A folded bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bodybag_folded"
var/unfoldedbag_path = /obj/structure/closet/body_bag
w_class = WEIGHT_CLASS_SMALL
/obj/item/bodybag/attack_self(mob/user)
deploy_bodybag(user, user.loc)
/obj/item/bodybag/afterattack(atom/target, mob/user, proximity)
if(proximity)
if(isopenturf(target))
deploy_bodybag(user, target)
/obj/item/bodybag/proc/deploy_bodybag(mob/user, atom/location)
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location)
R.open(user)
R.add_fingerprint(user)
qdel(src)
// Bluespace bodybag
/obj/item/bodybag/bluespace
name = "bluespace body bag"
desc = "A folded bluespace body bag designed for the storage and transportation of cadavers."
icon = 'icons/obj/bodybag.dmi'
icon_state = "bluebodybag_folded"
unfoldedbag_path = /obj/structure/closet/body_bag/bluespace
w_class = WEIGHT_CLASS_SMALL
flags_2 = NO_MAT_REDEMPTION_2
origin_tech = "bluespace=4;materials=4;plasmatech=4"
/obj/item/bodybag/bluespace/examine(mob/user)
..()
if(contents.len)
to_chat(user, "<span class='notice'>You can make out the shapes of [contents.len] objects through the fabric.</span>")
/obj/item/bodybag/bluespace/Destroy()
for(var/atom/movable/A in contents)
A.forceMove(get_turf(src))
if(isliving(A))
to_chat(A, "<span class='notice'>You suddenly feel the space around you torn apart! You're free!</span>")
return ..()
/obj/item/bodybag/bluespace/deploy_bodybag(mob/user, atom/location)
var/obj/structure/closet/body_bag/R = new unfoldedbag_path(location)
for(var/atom/movable/A in contents)
A.forceMove(R)
if(isliving(A))
to_chat(A, "<span class='notice'>You suddenly feel air around you! You're free!</span>")
R.open(user)
R.add_fingerprint(user)
qdel(src)
/obj/item/bodybag/bluespace/container_resist(mob/living/user)
if(user.incapacitated())
to_chat(user, "<span class='warning'>You can't get out while you're restrained like this!</span>")
return
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, "<span class='notice'>You claw at the fabric of [src], trying to tear it open...</span>")
to_chat(loc, "<span class='warning'>Someone starts trying to break free of [src]!</span>")
if(!do_after(user, 200, target = src))
to_chat(loc, "<span class='warning'>The pressure subsides. It seems that they've stopped resisting...</span>")
return
loc.visible_message("<span class='warning'>[user] suddenly appears in front of [loc]!</span>", "<span class='userdanger'>[user] breaks free of [src]!</span>")
qdel(src)
+5 -6
View File
@@ -72,16 +72,15 @@
user.visible_message("<span class='suicide'>[user] is jamming [src] up [user.p_their()] nose and into [user.p_their()] brain. It looks like [user.p_theyre()] trying to commit suicide!</span>")
return (BRUTELOSS|OXYLOSS)
/obj/item/toy/crayon/New()
..()
/obj/item/toy/crayon/Initialize()
. = ..()
// Makes crayons identifiable in things like grinders
if(name == "crayon")
name = "[item_color] crayon"
if(config)
if(config.mutant_races == 1)
graffiti |= "antilizard"
graffiti |= "prolizard"
if(CONFIG_GET(flag/join_with_mutant_race))
graffiti |= "antilizard"
graffiti |= "prolizard"
all_drawables = graffiti + letters + numerals + oriented + runes + graffiti_large_h
drawtype = pick(all_drawables)
+3 -2
View File
@@ -882,7 +882,8 @@
..()
/obj/item/book/manual/wiki/proc/initialize_wikibook()
if(config.wikiurl)
var/wikiurl = CONFIG_GET(string/wikiurl)
if(wikiurl)
dat = {"
<html><head>
@@ -900,7 +901,7 @@
}
</script>
<p id='loading'>You start skimming through the manual...</p>
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[config.wikiurl]/[page_link]?printable=yes&remove_links=1" frameborder="0" id="main_frame"></iframe>
<iframe width='100%' height='97%' onload="pageloaded(this)" src="[wikiurl]/[page_link]?printable=yes&remove_links=1" frameborder="0" id="main_frame"></iframe>
</body>
</html>
@@ -40,6 +40,7 @@
max_w_class = WEIGHT_CLASS_GIGANTIC
max_combined_w_class = 35
resistance_flags = FIRE_PROOF
flags_2 = NO_MAT_REDEMPTION_2
var/pshoom = 'sound/items/pshoom.ogg'
var/alt_sound = 'sound/items/pshoom_2.ogg'
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0, fire = 60, acid = 50)

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