Fixes beams failing to qdel properly. Maybe. (#34254)

This commit is contained in:
AnturK
2018-01-11 11:02:20 +01:00
committed by CitadelStationBot
parent b2021912d7
commit e381116bbe
+2
View File
@@ -99,6 +99,8 @@
var/length = round(sqrt((DX)**2+(DY)**2)) //hypotenuse of the triangle formed by target and origin's displacement
for(N in 0 to length-1 step 32)//-1 as we want < not <=, but we want the speed of X in Y to Z and step X
if(QDELETED(src) || finished)
break
var/obj/effect/ebeam/X = new beam_type(origin_oldloc)
X.owner = src
elements += X