[MIRROR] Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#5892)

* Replaces alien brain necropolis chest loot with new artifact [MERGE READY] (#36143)

* -Replaces alien brain necropolis chest loot with new artifact
-Adds new artifact to necropolis chests loot, the Rod of Asclepius
-Adds corresponding status effect and defines

* Update necropolis_chests.dm

fixed spelling

* Spelling FIx

*disperses

* Fixed spelling, lowered the boost to the owner, added oxy heals, and refactored some of the code

* Adds some form of sprites (Still subject to change)

* Adds new sprites, fixes slime people taking toxin damage, and adds the rod to list of snake phobia objects.

* Nerfed clone healing and simple animal healing, fixed healing while dead as well as added a death event, tweaked the sprites, and cleaned up some code.

* Fixed grammar and cleaned up some code.

* Further cleaned up code because Cobby is mean.

* FURTHER cleaned up code
p.s. please send help, Cobby is holding me hostage

* Replaces alien brain necropolis chest loot with new artifact [MERGE READY]
This commit is contained in:
CitadelStationBot
2018-03-10 07:43:42 -06:00
committed by Poojawa
parent 0f7171a5b4
commit e3831a684f
5 changed files with 183 additions and 42 deletions
+90
View File
@@ -450,3 +450,93 @@
/datum/status_effect/exercised/Destroy()
. = ..()
STOP_PROCESSING(SSprocessing, src)
//Hippocratic Oath: Applied when the Rod of Asclepius is activated.
/datum/status_effect/hippocraticOath
id = "Hippocratic Oath"
status_type = STATUS_EFFECT_UNIQUE
duration = -1
tick_interval = 25
examine_text = "<span class='notice'>They seem to have an aura of healing and helpfulness about them.</span>"
alert_type = null
var/hand
var/deathTick = 0
/datum/status_effect/hippocraticOath/on_apply()
//Makes the user passive, it's in their oath not to harm!
owner.add_trait(TRAIT_PACIFISM, "hippocraticOath")
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
H.add_hud_to(owner)
return ..()
/datum/status_effect/hippocraticOath/on_remove()
owner.remove_trait(TRAIT_PACIFISM, "hippocraticOath")
var/datum/atom_hud/H = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
H.remove_hud_from(owner)
/datum/status_effect/hippocraticOath/tick()
if(owner.stat == DEAD)
if(deathTick < 4)
deathTick += 1
else
owner.visible_message("[owner]'s soul is absorbed into the rod, releaving the previous snake of it's duty.")
var/mob/living/simple_animal/hostile/retaliate/poison/snake/healSnake = new(owner.loc)
var/list/chems = list("bicaridine", "salbutamol", "kelotane", "antitoxin")
healSnake.poison_type = pick(chems)
healSnake.name = "Asclepius's Snake"
healSnake.real_name = "Asclepius's Snake"
healSnake.desc = "A mystical snake previously trapped upon the Rod of Asclepius, now freed of its burden. Unlike the average snake, its bites contain chemicals with minor healing properties."
new /obj/effect/decal/cleanable/ash(owner.loc)
new /obj/item/rod_of_asclepius(owner.loc)
qdel(owner)
else
if(iscarbon(owner))
var/mob/living/carbon/itemUser = owner
var/obj/item/heldItem = itemUser.get_item_for_held_index(hand)
if(heldItem == null || heldItem.type != /obj/item/rod_of_asclepius) //Checks to make sure the rod is still in their hand
var/obj/item/rod_of_asclepius/newRod = new(itemUser.loc)
newRod.activated()
if(!itemUser.has_hand_for_held_index(hand))
//If user does not have the corresponding hand anymore, give them one and return the rod to their hand
if(((hand % 2) == 0))
var/obj/item/bodypart/L = itemUser.newBodyPart("r_arm", FALSE, FALSE)
L.attach_limb(itemUser)
itemUser.put_in_r_hand(newRod)
else
var/obj/item/bodypart/L = itemUser.newBodyPart("l_arm", FALSE, FALSE)
L.attach_limb(itemUser)
itemUser.put_in_l_hand(newRod)
to_chat(itemUser, "<span class='notice'>Your arm suddenly grows back with the Rod of Asclepius still attached!</span>")
else
//Otherwise get rid of whatever else is in their hand and return the rod to said hand
itemUser.dropItemToGround(itemUser.get_item_for_held_index(hand))
if(((hand % 2) == 0))
itemUser.put_in_r_hand(newRod)
else
itemUser.put_in_l_hand(newRod)
to_chat(itemUser, "<span class='notice'>The Rod of Asclepius suddenly grows back out of your arm!</span>")
//Because a servant of medicines stops at nothing to help others, lets keep them on their toes and give them an additional boost.
if(itemUser.health < itemUser.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(itemUser), "#375637")
itemUser.adjustBruteLoss(-1.5)
itemUser.adjustFireLoss(-1.5)
itemUser.adjustToxLoss(-1.5, forced = TRUE) //Because Slime People are people too
itemUser.adjustOxyLoss(-1.5)
itemUser.adjustStaminaLoss(-1.5)
itemUser.adjustBrainLoss(-1.5)
itemUser.adjustCloneLoss(-0.5) //Becasue apparently clone damage is the bastion of all health
//Heal all those around you, unbiased
for(var/mob/living/L in view(7, owner))
if(L.health < L.maxHealth)
new /obj/effect/temp_visual/heal(get_turf(L), "#375637")
if(iscarbon(L))
L.adjustBruteLoss(-3.5)
L.adjustFireLoss(-3.5)
L.adjustToxLoss(-3.5, forced = TRUE) //Because Slime People are people too
L.adjustOxyLoss(-3.5)
L.adjustStaminaLoss(-3.5)
L.adjustBrainLoss(-3.5)
L.adjustCloneLoss(-1) //Becasue apparently clone damage is the bastion of all health
else
var/mob/living/simple_animal/SM = L
SM.adjustHealth(-3.5, forced = TRUE)