Merge pull request #3452 from Citadel-Station-13/upstream-merge-31761
[MIRROR] obj_break() will always be called before obj_destruction()
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@@ -7,8 +7,12 @@
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damage_amount = run_obj_armor(damage_amount, damage_type, damage_flag, attack_dir)
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if(damage_amount >= 0.1)
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. = damage_amount
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obj_integrity = max(obj_integrity - damage_amount, 0)
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var/old_integ = obj_integrity
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obj_integrity = max(old_integ - damage_amount, 0)
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if(obj_integrity <= 0)
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var/int_fail = integrity_failure
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if(int_fail && old_integ > int_fail)
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obj_break(damage_flag)
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obj_destruction(damage_flag)
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else if(integrity_failure)
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if(obj_integrity <= integrity_failure)
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