Makes it compile.
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@@ -26,11 +26,11 @@
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no_ammo_message = "<span class='warning'>Internal matter exhausted. Please add additional materials.</span>"
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delay_mod = 0.5
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adjacency_check = FALSE
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upgraded = TRUE
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var/obj/machinery/computer/camera_advanced/base_construction/master
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upgrade = TRUE
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var/obj/machinery/computer/camera_advanced/base_construction/console
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/obj/item/construction/rcd/internal/check_menu(mob/living/user)
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if(!istype(user) || user.incapacitated() || !user.Adjacent(master))
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if(!istype(user) || user.incapacitated() || !user.Adjacent(console))
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return FALSE
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return TRUE
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@@ -60,7 +60,7 @@
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/obj/machinery/computer/camera_advanced/base_construction/Initialize(mapload)
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. = ..()
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RCD = new(src)
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RCD.master = src
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RCD.console = src
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if(mapload) //Map spawned consoles have a filled RCD and stocked special structures
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RCD.matter = RCD.max_matter
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fans_remaining = 4
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@@ -147,7 +147,7 @@
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B = target
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if(!B.RCD) //The console must always have an RCD.
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B.RCD = new /obj/item/construction/rcd/internal(B) //If the RCD is lost somehow, make a new (empty) one!
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RCD.master = B
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B.RCD.console = B
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/datum/action/innate/aux_base/proc/check_spot()
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//Check a loction to see if it is inside the aux base at the station. Camera visbility checks omitted so as to not hinder construction.
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@@ -214,7 +214,7 @@
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if(..())
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return
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var/mode = input("Modify Type or Access?", "Airlock Settings", "Type", "Access", "None") in buildlist
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var/mode = alert("Modify Type or Access?", "Airlock Settings", "Type", "Access", "None")
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switch(mode)
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if("Type")
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B.RCD.change_airlock_setting(usr)
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