Buildable Shuttle/Plastitanium Windows (#35376)

* use titanium/plastitanium on unanchored reinforced fulltile window to make shuttle/plastitanium windows

* updates titanium/plastitanium sprites, adds titanium glass and plastitanium glass, fixes material amount in mineral glass
This commit is contained in:
uraniummeltdown
2018-02-11 04:49:43 +05:00
committed by CitadelStationBot
parent 7f7bea7468
commit e3ec8a648a
8 changed files with 67 additions and 4 deletions
+4
View File
@@ -183,6 +183,10 @@
WD = new/obj/structure/window/plasma/fulltile(drop_location()) //plasma window
else if(istype(W, /obj/item/stack/sheet/rglass))
WD = new/obj/structure/window/reinforced/fulltile(drop_location()) //reinforced window
else if(istype(W, /obj/item/stack/sheet/titaniumglass))
WD = new/obj/structure/window/shuttle(drop_location())
else if(istype(W, /obj/item/stack/sheet/plastitaniumglass))
WD = new/obj/structure/window/plastitanium(drop_location())
else
WD = new/obj/structure/window/fulltile(drop_location()) //normal window
WD.setDir(dir_to_set)
+8 -2
View File
@@ -560,7 +560,7 @@
canSmoothWith = null
explosion_block = 3
level = 3
glass_type = /obj/item/stack/sheet/rglass
glass_type = /obj/item/stack/sheet/titaniumglass
glass_amount = 2
/obj/structure/window/shuttle/narsie_act()
@@ -569,6 +569,9 @@
/obj/structure/window/shuttle/tinted
opacity = TRUE
/obj/structure/window/shuttle/unanchored
anchored = FALSE
/obj/structure/window/plastitanium
name = "plastitanium window"
desc = "An evil looking window of plasma and titanium."
@@ -586,9 +589,12 @@
canSmoothWith = null
explosion_block = 3
level = 3
glass_type = /obj/item/stack/sheet/rglass
glass_type = /obj/item/stack/sheet/plastitaniumglass
glass_amount = 2
/obj/structure/window/plastitanium/unanchored
anchored = FALSE
/obj/structure/window/reinforced/clockwork
name = "brass window"
desc = "A paper-thin pane of translucent yet reinforced brass."