diff --git a/code/datums/martial/rising_bass.dm b/code/datums/martial/rising_bass.dm
index 3b143817ce..8055bd54e9 100644
--- a/code/datums/martial/rising_bass.dm
+++ b/code/datums/martial/rising_bass.dm
@@ -187,10 +187,8 @@
return BULLET_ACT_HIT
if(!isturf(A.loc)) //NO MOTHERFLIPPIN MECHS!
return BULLET_ACT_HIT
- A.visible_message("[A] dodges the bullet cleanly, they're immune to ranged weapons!", "You dodge out of the way of the projectile!")
+ A.visible_message("[A] dodges the projectile cleanly, they're immune to ranged weapons!", "You dodge out of the way of the projectile!")
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
- P.firer = A
- P.setAngle(rand(0, 360))//SHING
return BULLET_ACT_FORCE_PIERCE
/mob/living/carbon/human/proc/rising_bass_help()
diff --git a/code/datums/martial/sleeping_carp.dm b/code/datums/martial/sleeping_carp.dm
index b5157857e2..2b7d9e0a09 100644
--- a/code/datums/martial/sleeping_carp.dm
+++ b/code/datums/martial/sleeping_carp.dm
@@ -63,7 +63,7 @@
playsound(get_turf(A), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
if((D.mobility_flags & MOBILITY_STAND))
D.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
- D.DefaultCombatKnockdown(50) //Not much can really be done about the knockdown being so strong without a refactor
+ D.DefaultCombatKnockdown(50)
D.adjustStaminaLoss(40) //A cit specific change form the tg port to really punish anyone who tries to stand up
D.visible_message("[A] kicks [D] in the head, sending them face first into the floor!", \
"You are kicked in the head by [A], sending you crashing to the floor!", "You hear a sickening sound of flesh hitting flesh!", COMBAT_MESSAGE_RANGE, A)
@@ -117,7 +117,7 @@
if(!isturf(A.loc)) //NO MOTHERFLIPPIN MECHS!
return BULLET_ACT_HIT
if(A.in_throw_mode)
- A.visible_message("[A] effortlessly swats the projectile aside! They can block bullets with their bare hands!", "You deflect the projectile!")
+ A.visible_message("[A] effortlessly swats the projectile aside! They can deflect projectile with their bare hands!", "You deflect the projectile!")
playsound(get_turf(A), pick('sound/weapons/bulletflyby.ogg', 'sound/weapons/bulletflyby2.ogg', 'sound/weapons/bulletflyby3.ogg'), 75, TRUE)
P.firer = A
P.setAngle(rand(0, 360))//SHING