Merge remote-tracking branch 'origin/master' into perlin-genny
This commit is contained in:
@@ -12,24 +12,34 @@
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/obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
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var/used = FALSE // only one form of shackles removed per use
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if(!user.restrained() && isopenturf(user.loc))
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if(!user.restrained() && !user.legcuffed && isopenturf(user.loc))
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to_chat(user, "<span class='warning'>We are already free!</span>")
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return 0
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return FALSE
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if(user.handcuffed)
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var/obj/O = user.get_item_by_slot(SLOT_HANDCUFFED)
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if(!istype(O))
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return 0
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return FALSE
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user.visible_message("<span class='warning'>[user] vomits a glob of acid on [user.p_their()] [O]!</span>", \
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"<span class='warning'>We vomit acidic ooze onto our restraints!</span>")
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addtimer(CALLBACK(src, .proc/dissolve_handcuffs, user, O), 30)
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used = TRUE
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if(user.legcuffed)
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var/obj/O = user.get_item_by_slot(SLOT_LEGCUFFED)
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if(!istype(O))
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return FALSE
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user.visible_message("<span class='warning'>[user] vomits a glob of acid on [user.p_their()] [O]!</span>", \
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"<span class='warning'>We vomit acidic ooze onto our restraints!</span>")
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addtimer(CALLBACK(src, .proc/dissolve_legcuffs, user, O), 30)
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used = TRUE
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if(user.wear_suit && user.wear_suit.breakouttime && !used)
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var/obj/item/clothing/suit/S = user.get_item_by_slot(SLOT_WEAR_SUIT)
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if(!istype(S))
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return 0
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return FALSE
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user.visible_message("<span class='warning'>[user] vomits a glob of acid across the front of [user.p_their()] [S]!</span>", \
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"<span class='warning'>We vomit acidic ooze onto our straight jacket!</span>")
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addtimer(CALLBACK(src, .proc/dissolve_straightjacket, user, S), 30)
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@@ -39,7 +49,7 @@
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if(istype(user.loc, /obj/structure/closet) && !used)
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var/obj/structure/closet/C = user.loc
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if(!istype(C))
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return 0
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return FALSE
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C.visible_message("<span class='warning'>[C]'s hinges suddenly begin to melt and run!</span>")
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to_chat(user, "<span class='warning'>We vomit acidic goop onto the interior of [C]!</span>")
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addtimer(CALLBACK(src, .proc/open_closet, user, C), 70)
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@@ -48,7 +58,7 @@
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if(istype(user.loc, /obj/structure/spider/cocoon) && !used)
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var/obj/structure/spider/cocoon/C = user.loc
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if(!istype(C))
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return 0
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return FALSE
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C.visible_message("<span class='warning'>[src] shifts and starts to fall apart!</span>")
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to_chat(user, "<span class='warning'>We secrete acidic enzymes from our skin and begin melting our cocoon...</span>")
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addtimer(CALLBACK(src, .proc/dissolve_cocoon, user, C), 25) //Very short because it's just webs
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@@ -62,6 +72,12 @@
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new /obj/effect/decal/cleanable/greenglow(O.drop_location())
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qdel(O)
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/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_legcuffs(mob/living/carbon/human/user, obj/O)
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if(O && user.legcuffed == O)
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user.visible_message("<span class='warning'>[O] dissolve[O.gender==PLURAL?"":"s"] into a puddle of sizzling goop.</span>")
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new /obj/effect/decal/cleanable/greenglow(O.drop_location())
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qdel(O)
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/obj/effect/proc_holder/changeling/biodegrade/proc/dissolve_straightjacket(mob/living/carbon/human/user, obj/S)
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if(S && user.wear_suit == S)
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user.visible_message("<span class='warning'>[S] dissolves into a puddle of sizzling goop.</span>")
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@@ -4,7 +4,7 @@
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/obj/effect/proc_holder/changeling/strained_muscles
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name = "Strained Muscles"
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desc = "We evolve the ability to reduce the acid buildup in our muscles, allowing us to move much faster."
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helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Cannot be used in lesser form."
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helptext = "The strain will make us tired, and we will rapidly become fatigued. Standard weight restrictions, like hardsuits, still apply. Our chemical generation is drastically slowed while this is active. Cannot be used in lesser form."
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dna_cost = 1
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req_human = 1
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var/stacks = 0 //Increments every 5 seconds; damage increases over time
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@@ -14,12 +14,15 @@
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action_background_icon_state = "bg_ling"
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/obj/effect/proc_holder/changeling/strained_muscles/sting_action(mob/living/carbon/user)
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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active = !active
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if(active)
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to_chat(user, "<span class='notice'>Our muscles tense and strengthen.</span>")
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changeling.chem_recharge_slowdown += 0.8 // stacking this with other abilities will cause you to actively lose chemicals
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else
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user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
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to_chat(user, "<span class='notice'>Our muscles relax.</span>")
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changeling.chem_recharge_slowdown -= 0.8
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if(stacks >= 10)
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to_chat(user, "<span class='danger'>We collapse in exhaustion.</span>")
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user.DefaultCombatKnockdown(60)
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@@ -30,6 +33,7 @@
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return TRUE
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/obj/effect/proc_holder/changeling/strained_muscles/proc/muscle_loop(mob/living/carbon/user)
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var/datum/antagonist/changeling/changeling = user.mind.has_antag_datum(/datum/antagonist/changeling)
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while(active)
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user.add_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
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if(user.stat != CONSCIOUS || user.staminaloss >= 90)
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@@ -37,6 +41,7 @@
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to_chat(user, "<span class='notice'>Our muscles relax without the energy to strengthen them.</span>")
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user.DefaultCombatKnockdown(40)
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user.remove_movespeed_modifier(/datum/movespeed_modifier/strained_muscles)
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changeling.chem_recharge_slowdown -= 0.8
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break
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stacks++
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