Shielded element.
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@@ -302,8 +302,8 @@ GLOBAL_LIST_INIT(shove_disarming_types, typecacheof(list(
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/// Block priorities
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#define BLOCK_PRIORITY_HELD_ITEM 100
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#define BLOCK_PRIORITY_CLOTHING 50
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#define BLOCK_PRIORITY_WEAR_SUIT 75
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#define BLOCK_PRIORITY_CLOTHING 50
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#define BLOCK_PRIORITY_UNIFORM 25
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#define BLOCK_PRIORITY_DEFAULT BLOCK_PRIORITY_HELD_ITEM
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@@ -197,6 +197,7 @@
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#define COMSIG_LIVING_RUN_BLOCK "living_do_run_block" //from base of mob/living/do_run_block(): (real_attack, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone)
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#define COMSIG_LIVING_COMBAT_ENABLED "combatmode_enabled" //from base of mob/living/enable_combat_mode() (was_forced)
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#define COMSIG_LIVING_COMBAT_DISABLED "combatmode_disabled" //from base of mob/living/disable_combat_mode() (was_forced)
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#define COMSIG_LIVING_GET_BLOCKING_ITEMS "get_blocking_items" //from base of mob/living/get_blocking_items(): (list/items)
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//ALL OF THESE DO NOT TAKE INTO ACCOUNT WHETHER AMOUNT IS 0 OR LOWER AND ARE SENT REGARDLESS!
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#define COMSIG_LIVING_STATUS_STUN "living_stun" //from base of mob/living/Stun() (amount, update, ignore)
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