Adds emoji support to deadchat and asay. (#7478)

* Adds emoji support to deadchat and asay

* moves dchat emoji parse to say_dead to make sure sanitization doesnt fuck it
This commit is contained in:
deathride58
2018-08-23 03:30:59 -04:00
committed by kevinz000
parent 8c532ab184
commit e402b4c735
4 changed files with 7 additions and 2 deletions
+2
View File
@@ -9,6 +9,8 @@
if(!msg)
return
msg = emoji_parse(msg)
log_talk(mob,"[key_name(src)] : [msg]",LOGASAY)
msg = keywords_lookup(msg)
if(check_rights(R_ADMIN,0))
+3
View File
@@ -19,6 +19,9 @@
if (!msg)
return
msg = emoji_parse(msg)
var/static/nicknames = world.file2list("[global.config.directory]/admin_nicknames.txt")
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[uppertext(holder.rank)]([src.holder.fakekey ? pick(nicknames) : src.key])</span> says, <span class='message'>\"[msg]\"</span></span>"
-1
View File
@@ -36,4 +36,3 @@
// Recompose the message, because it's scrambled by default
message = compose_message(speaker, message_language, raw_message, radio_freq, spans, message_mode)
to_chat(src, "[link] [message]")
+2 -1
View File
@@ -47,7 +47,7 @@
if(jb)
to_chat(src, "<span class='danger'>You have been banned from deadchat.</span>")
return
if (src.client)
@@ -75,6 +75,7 @@
K = src.key
message = src.say_quote(message, get_spans())
message = emoji_parse(message)
var/rendered = "<span class='game deadsay'><span class='prefix'>DEAD:</span> <span class='name'>[name]</span>[alt_name] <span class='message'>[message]</span></span>"
log_message("DEAD: [message]", INDIVIDUAL_SAY_LOG)
deadchat_broadcast(rendered, follow_target = src, speaker_key = K)