h. Updates NTOS, and axes p2p filetransfer!
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@@ -7,8 +7,6 @@
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network_destination = "arcade network"
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size = 6
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tgui_id = "NtosArcade"
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ui_x = 450
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ui_y = 350
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///Returns TRUE if the game is being played.
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var/game_active = TRUE
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@@ -27,6 +25,7 @@
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/datum/computer_file/program/arcade/proc/game_check(mob/user)
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sleep(5)
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//user?.mind?.adjust_experience(/datum/skill/gaming, 1) No gaming(TM) Yet
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if(boss_hp <= 0)
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heads_up = "You have crushed [boss_name]! Rejoice!"
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playsound(computer.loc, 'sound/arcade/win.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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@@ -35,6 +34,7 @@
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if(istype(computer))
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computer.update_icon()
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ticket_count += 1
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//user?.mind?.adjust_experience(/datum/skill/gaming, 50)
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sleep(10)
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else if(player_hp <= 0 || player_mp <= 0)
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heads_up = "You have been defeated... how will the station survive?"
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@@ -43,6 +43,7 @@
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program_icon_state = "arcade_off"
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if(istype(computer))
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computer.update_icon()
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//user?.mind?.adjust_experience(/datum/skill/gaming, 10)
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sleep(10)
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/datum/computer_file/program/arcade/proc/enemy_check(mob/user)
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@@ -73,14 +74,13 @@
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pause_state = FALSE
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game_check()
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/datum/computer_file/program/arcade/ui_interact(mob/user, ui_key, datum/tgui/ui, force_open, datum/tgui/master_ui, datum/ui_state/state)
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. = ..()
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var/datum/asset/assets = get_asset_datum(/datum/asset/simple/arcade)
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assets.send(user)
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/datum/computer_file/program/arcade/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/simple/arcade),
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)
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/datum/computer_file/program/arcade/ui_data(mob/user)
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var/list/data = get_header_data()
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data["Hitpoints"] = boss_hp
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data["PlayerHitpoints"] = player_hp
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data["PlayerMP"] = player_mp
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@@ -98,11 +98,13 @@
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if(computer)
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printer = computer.all_components[MC_PRINT]
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//var/gamerSkillLevel = usr.mind?.get_skill_level(/datum/skill/gaming)
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//var/gamerSkill = usr.mind?.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER)
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switch(action)
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if("Attack")
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var/attackamt = 0 //Spam prevention.
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if(pause_state == FALSE)
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attackamt = rand(2,6)
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attackamt = rand(2,6)// + rand(0, gamerSkill)
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pause_state = TRUE
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heads_up = "You attack for [attackamt] damage."
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playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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@@ -115,8 +117,10 @@
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var/healamt = 0 //More Spam Prevention.
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var/healcost = 0
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if(pause_state == FALSE)
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healamt = rand(6,8)
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healamt = rand(6,8)// + rand(0, gamerSkill)
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var/maxPointCost = 3
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//if(gamerSkillLevel >= SKILL_LEVEL_JOURNEYMAN)
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// maxPointCost = 2
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healcost = rand(1, maxPointCost)
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pause_state = TRUE
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heads_up = "You heal for [healamt] damage."
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@@ -130,7 +134,7 @@
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if("Recharge_Power")
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var/rechargeamt = 0 //As above.
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if(pause_state == FALSE)
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rechargeamt = rand(4, 7)
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rechargeamt = rand(4,7)// + rand(0, gamerSkill)
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pause_state = TRUE
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heads_up = "You regain [rechargeamt] magic power."
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playsound(computer.loc, 'sound/arcade/mana.ogg', 50, TRUE, extrarange = -3, falloff = 10)
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