Merge remote-tracking branch 'citadel/master' into 12742
This commit is contained in:
+4
-8
@@ -19,10 +19,6 @@
|
||||
A.move_camera_by_click()
|
||||
|
||||
/mob/living/silicon/ai/ClickOn(var/atom/A, params)
|
||||
if(world.time <= next_click)
|
||||
return
|
||||
next_click = world.time + 1
|
||||
|
||||
if(!can_interact_with(A))
|
||||
return
|
||||
|
||||
@@ -74,16 +70,16 @@
|
||||
CtrlClickOn(A)
|
||||
return
|
||||
|
||||
if(world.time <= next_move)
|
||||
if(!CheckActionCooldown(immediate = TRUE))
|
||||
return
|
||||
|
||||
if(aicamera.in_camera_mode)
|
||||
aicamera.camera_mode_off()
|
||||
aicamera.captureimage(pixel_turf, usr)
|
||||
INVOKE_ASYNC(aicamera, /obj/item/camera.proc/captureimage, pixel_turf, usr)
|
||||
return
|
||||
if(waypoint_mode)
|
||||
waypoint_mode = 0
|
||||
set_waypoint(A)
|
||||
waypoint_mode = FALSE
|
||||
INVOKE_ASYNC(src, .proc/set_waypoint, A)
|
||||
return
|
||||
|
||||
A.attack_ai(src)
|
||||
|
||||
+55
-90
@@ -1,38 +1,3 @@
|
||||
/*
|
||||
Click code cleanup
|
||||
~Sayu
|
||||
*/
|
||||
|
||||
// 1 decisecond click delay (above and beyond mob/next_move)
|
||||
//This is mainly modified by click code, to modify click delays elsewhere, use next_move and changeNext_move()
|
||||
/mob/var/next_click = 0
|
||||
|
||||
// THESE DO NOT EFFECT THE BASE 1 DECISECOND DELAY OF NEXT_CLICK
|
||||
/mob/var/next_move_adjust = 0 //Amount to adjust action/click delays by, + or -
|
||||
/mob/var/next_move_modifier = 1 //Value to multiply action/click delays by
|
||||
|
||||
|
||||
//Delays the mob's next click/action by num deciseconds
|
||||
// eg: 10-3 = 7 deciseconds of delay
|
||||
// eg: 10*0.5 = 5 deciseconds of delay
|
||||
// DOES NOT EFFECT THE BASE 1 DECISECOND DELAY OF NEXT_CLICK
|
||||
|
||||
/mob/proc/timeToNextMove()
|
||||
return max(0, next_move - world.time)
|
||||
|
||||
/mob/proc/changeNext_move(num)
|
||||
next_move = world.time + ((num+next_move_adjust)*next_move_modifier)
|
||||
|
||||
/mob/living/changeNext_move(num)
|
||||
last_click_move = next_move
|
||||
var/mod = next_move_modifier
|
||||
var/adj = next_move_adjust
|
||||
for(var/i in status_effects)
|
||||
var/datum/status_effect/S = i
|
||||
mod *= S.nextmove_modifier()
|
||||
adj += S.nextmove_adjust()
|
||||
next_move = world.time + ((num + adj)*mod)
|
||||
|
||||
/*
|
||||
Before anything else, defer these calls to a per-mobtype handler. This allows us to
|
||||
remove istype() spaghetti code, but requires the addition of other handler procs to simplify it.
|
||||
@@ -45,7 +10,7 @@
|
||||
/atom/Click(location,control,params)
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
SEND_SIGNAL(src, COMSIG_CLICK, location, control, params, usr)
|
||||
usr.ClickOn(src, params)
|
||||
usr.CommonClickOn(src, params)
|
||||
|
||||
/atom/DblClick(location,control,params)
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
@@ -55,6 +20,21 @@
|
||||
if(flags_1 & INITIALIZED_1)
|
||||
usr.MouseWheelOn(src, delta_x, delta_y, params)
|
||||
|
||||
/**
|
||||
* Common mob click code
|
||||
*/
|
||||
/mob/proc/CommonClickOn(atom/A, params)
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
if(mob_transforming)
|
||||
return
|
||||
if(SEND_SIGNAL(src, COMSIG_MOB_CLICKON, A, params) & COMSIG_MOB_CANCEL_CLICKON)
|
||||
return
|
||||
. = ClickOn(A, params)
|
||||
if(!(. & DISCARD_LAST_ACTION))
|
||||
FlushCurrentAction()
|
||||
else
|
||||
DiscardCurrentAction()
|
||||
|
||||
/*
|
||||
Standard mob ClickOn()
|
||||
Handles exceptions: Buildmode, middle click, modified clicks, mech actions
|
||||
@@ -68,50 +48,34 @@
|
||||
* item/afterattack(atom,user,adjacent,params) - used both ranged and adjacent
|
||||
* mob/RangedAttack(atom,params) - used only ranged, only used for tk and laser eyes but could be changed
|
||||
*/
|
||||
/mob/proc/ClickOn( atom/A, params )
|
||||
if(world.time <= next_click)
|
||||
return
|
||||
next_click = world.time + world.tick_lag
|
||||
|
||||
/mob/proc/ClickOn(atom/A, params)
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
if(check_click_intercept(params,A))
|
||||
return
|
||||
|
||||
if(mob_transforming)
|
||||
return
|
||||
|
||||
if(SEND_SIGNAL(src, COMSIG_MOB_CLICKON, A, params) & COMSIG_MOB_CANCEL_CLICKON)
|
||||
return
|
||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"] && modifiers["middle"])
|
||||
ShiftMiddleClickOn(A)
|
||||
return
|
||||
return ShiftMiddleClickOn(A)
|
||||
if(modifiers["shift"] && modifiers["ctrl"])
|
||||
CtrlShiftClickOn(A)
|
||||
return
|
||||
return CtrlShiftClickOn(A)
|
||||
if(modifiers["middle"])
|
||||
MiddleClickOn(A)
|
||||
return
|
||||
return MiddleClickOn(A)
|
||||
if(modifiers["shift"] && (client && client.show_popup_menus || modifiers["right"])) //CIT CHANGE - makes shift-click examine use right click instead of left click in combat mode
|
||||
ShiftClickOn(A)
|
||||
return
|
||||
return ShiftClickOn(A)
|
||||
if(modifiers["alt"]) // alt and alt-gr (rightalt)
|
||||
AltClickOn(A)
|
||||
return
|
||||
return AltClickOn(A)
|
||||
if(modifiers["ctrl"])
|
||||
CtrlClickOn(A)
|
||||
return
|
||||
return CtrlClickOn(A)
|
||||
|
||||
if(modifiers["right"]) //CIT CHANGE - allows right clicking to perform actions
|
||||
RightClickOn(A,params) //CIT CHANGE - ditto
|
||||
return //CIT CHANGE - ditto
|
||||
return RightClickOn(A, params) //CIT CHANGE - ditto
|
||||
|
||||
if(incapacitated(ignore_restraints = 1))
|
||||
return
|
||||
|
||||
face_atom(A)
|
||||
|
||||
if(next_move > world.time) // in the year 2000...
|
||||
if(!CheckActionCooldown(immediate = TRUE))
|
||||
return
|
||||
|
||||
if(!modifiers["catcher"] && A.IsObscured())
|
||||
@@ -119,12 +83,12 @@
|
||||
|
||||
if(ismecha(loc))
|
||||
var/obj/mecha/M = loc
|
||||
return M.click_action(A,src,params)
|
||||
M.click_action(A,src,params)
|
||||
return TRUE
|
||||
|
||||
if(restrained())
|
||||
changeNext_move(CLICK_CD_HANDCUFFED) //Doing shit in cuffs shall be vey slow
|
||||
RestrainedClickOn(A)
|
||||
return
|
||||
DelayNextAction(CLICK_CD_HANDCUFFED)
|
||||
return RestrainedClickOn(A)
|
||||
|
||||
if(in_throw_mode)
|
||||
throw_item(A)
|
||||
@@ -141,12 +105,12 @@
|
||||
//User itself, current loc, and user inventory
|
||||
if(A in DirectAccess())
|
||||
if(W)
|
||||
W.melee_attack_chain(src, A, params)
|
||||
return W.melee_attack_chain(src, A, params)
|
||||
else
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
UnarmedAttack(A)
|
||||
return
|
||||
. = UnarmedAttack(A, TRUE, a_intent)
|
||||
if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
return
|
||||
|
||||
//Can't reach anything else in lockers or other weirdness
|
||||
if(!loc.AllowClick())
|
||||
@@ -155,16 +119,17 @@
|
||||
//Standard reach turf to turf or reaching inside storage
|
||||
if(CanReach(A,W))
|
||||
if(W)
|
||||
W.melee_attack_chain(src, A, params)
|
||||
return W.melee_attack_chain(src, A, params)
|
||||
else
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
UnarmedAttack(A, 1)
|
||||
. = UnarmedAttack(A, TRUE, a_intent)
|
||||
if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
return
|
||||
else
|
||||
if(W)
|
||||
W.ranged_attack_chain(src, A, params)
|
||||
return W.ranged_attack_chain(src, A, params)
|
||||
else
|
||||
RangedAttack(A,params)
|
||||
return RangedAttack(A,params)
|
||||
|
||||
//Is the atom obscured by a PREVENT_CLICK_UNDER_1 object above it
|
||||
/atom/proc/IsObscured()
|
||||
@@ -270,8 +235,6 @@
|
||||
in human click code to allow glove touches only at melee range.
|
||||
*/
|
||||
/mob/proc/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
/*
|
||||
Ranged unarmed attack:
|
||||
@@ -304,7 +267,6 @@
|
||||
var/datum/antagonist/changeling/C = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(C && C.chosen_sting)
|
||||
C.chosen_sting.try_to_sting(src,A)
|
||||
next_click = world.time + 5
|
||||
return
|
||||
swap_hand()
|
||||
|
||||
@@ -337,24 +299,24 @@
|
||||
*/
|
||||
|
||||
/mob/proc/CtrlClickOn(atom/A)
|
||||
A.CtrlClick(src)
|
||||
return
|
||||
return A.CtrlClick(src)
|
||||
|
||||
/atom/proc/CtrlClick(mob/user)
|
||||
SEND_SIGNAL(src, COMSIG_CLICK_CTRL, user)
|
||||
var/mob/living/ML = user
|
||||
if(istype(ML))
|
||||
ML.pulled(src)
|
||||
INVOKE_ASYNC(ML, /mob/living.verb/pulled, src)
|
||||
|
||||
/mob/living/carbon/human/CtrlClick(mob/user)
|
||||
if(ishuman(user) && Adjacent(user) && !user.incapacitated())
|
||||
if(world.time < user.next_move)
|
||||
if(!user.CheckActionCooldown())
|
||||
return FALSE
|
||||
var/mob/living/carbon/human/H = user
|
||||
H.dna.species.grab(H, src, H.mind.martial_art)
|
||||
H.changeNext_move(CLICK_CD_MELEE)
|
||||
H.DelayNextAction(CLICK_CD_MELEE)
|
||||
return TRUE
|
||||
else
|
||||
..()
|
||||
return ..()
|
||||
/*
|
||||
Alt click
|
||||
Unused except for AI
|
||||
@@ -377,8 +339,8 @@
|
||||
var/datum/antagonist/changeling/C = mind.has_antag_datum(/datum/antagonist/changeling)
|
||||
if(C && C.chosen_sting)
|
||||
C.chosen_sting.try_to_sting(src,A)
|
||||
next_click = world.time + 5
|
||||
return
|
||||
DelayNextAction(CLICK_CD_RANGE)
|
||||
return TRUE
|
||||
..()
|
||||
|
||||
/atom/proc/AltClick(mob/user)
|
||||
@@ -413,9 +375,11 @@
|
||||
return
|
||||
|
||||
/mob/living/LaserEyes(atom/A, params)
|
||||
changeNext_move(CLICK_CD_RANGE)
|
||||
if(!CheckActionCooldown(CLICK_CD_RANGE))
|
||||
return
|
||||
DelayNextAction()
|
||||
|
||||
var/obj/item/projectile/beam/LE = new /obj/item/projectile/beam( loc )
|
||||
var/obj/item/projectile/beam/LE = new /obj/item/projectile/beam(loc)
|
||||
LE.icon = 'icons/effects/genetics.dmi'
|
||||
LE.icon_state = "eyelasers"
|
||||
playsound(usr.loc, 'sound/weapons/taser2.ogg', 75, 1)
|
||||
@@ -424,6 +388,7 @@
|
||||
LE.def_zone = get_organ_target()
|
||||
LE.preparePixelProjectile(A, src, params)
|
||||
LE.fire()
|
||||
return TRUE
|
||||
|
||||
// Simple helper to face what you clicked on, in case it should be needed in more than one place
|
||||
/mob/proc/face_atom(atom/A, ismousemovement = FALSE)
|
||||
|
||||
+17
-29
@@ -7,10 +7,6 @@
|
||||
*/
|
||||
|
||||
/mob/living/silicon/robot/ClickOn(var/atom/A, var/params)
|
||||
if(world.time <= next_click)
|
||||
return
|
||||
next_click = world.time + 1
|
||||
|
||||
if(check_click_intercept(params,A))
|
||||
return
|
||||
|
||||
@@ -19,25 +15,19 @@
|
||||
|
||||
var/list/modifiers = params2list(params)
|
||||
if(modifiers["shift"] && modifiers["ctrl"])
|
||||
CtrlShiftClickOn(A)
|
||||
return
|
||||
return CtrlShiftClickOn(A)
|
||||
if(modifiers["shift"] && modifiers["middle"])
|
||||
ShiftMiddleClickOn(A)
|
||||
return
|
||||
return ShiftMiddleClickOn(A)
|
||||
if(modifiers["middle"])
|
||||
MiddleClickOn(A)
|
||||
return
|
||||
return MiddleClickOn(A)
|
||||
if(modifiers["shift"])
|
||||
ShiftClickOn(A)
|
||||
return
|
||||
return ShiftClickOn(A)
|
||||
if(modifiers["alt"]) // alt and alt-gr (rightalt)
|
||||
AltClickOn(A)
|
||||
return
|
||||
return AltClickOn(A)
|
||||
if(modifiers["ctrl"])
|
||||
CtrlClickOn(A)
|
||||
return
|
||||
return CtrlClickOn(A)
|
||||
|
||||
if(next_move >= world.time)
|
||||
if(!CheckActionCooldown(immediate = TRUE))
|
||||
return
|
||||
|
||||
face_atom(A) // change direction to face what you clicked on
|
||||
@@ -50,7 +40,7 @@
|
||||
*/
|
||||
if(aicamera.in_camera_mode) //Cyborg picture taking
|
||||
aicamera.camera_mode_off()
|
||||
aicamera.captureimage(A, usr)
|
||||
INVOKE_ASYNC(aicamera, /obj/item/camera.proc/captureimage, A, usr)
|
||||
return
|
||||
|
||||
var/obj/item/W = get_active_held_item()
|
||||
@@ -58,13 +48,8 @@
|
||||
if(!W && A.Adjacent(src) && (isobj(A) || ismob(A)))
|
||||
var/atom/movable/C = A
|
||||
if(C.can_buckle && C.has_buckled_mobs())
|
||||
if(C.buckled_mobs.len > 1)
|
||||
var/unbuckled = input(src, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in C.buckled_mobs
|
||||
if(C.user_unbuckle_mob(unbuckled,src))
|
||||
return
|
||||
else
|
||||
if(C.user_unbuckle_mob(C.buckled_mobs[1],src))
|
||||
return
|
||||
INVOKE_ASYNC(C, /atom/movable.proc/precise_user_unbuckle_mob, src)
|
||||
return
|
||||
|
||||
if(!W && (get_dist(src,A) <= interaction_range))
|
||||
A.attack_robot(src)
|
||||
@@ -81,7 +66,9 @@
|
||||
|
||||
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc in contents)
|
||||
if(A == loc || (A in loc) || (A in contents))
|
||||
W.melee_attack_chain(src, A, params)
|
||||
. = W.melee_attack_chain(src, A, params)
|
||||
if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
return
|
||||
|
||||
if(!isturf(loc))
|
||||
@@ -90,11 +77,12 @@
|
||||
// cyborgs are prohibited from using storage items so we can I think safely remove (A.loc && isturf(A.loc.loc))
|
||||
if(isturf(A) || isturf(A.loc))
|
||||
if(A.Adjacent(src)) // see adjacent.dm
|
||||
W.melee_attack_chain(src, A, params)
|
||||
. = W.melee_attack_chain(src, A, params)
|
||||
if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
return
|
||||
else
|
||||
W.afterattack(A, src, 0, params)
|
||||
return
|
||||
return W.afterattack(A, src, 0, params)
|
||||
|
||||
//Middle click cycles through selected modules.
|
||||
/mob/living/silicon/robot/MiddleClickOn(atom/A)
|
||||
|
||||
@@ -168,6 +168,8 @@
|
||||
//UI position overrides for 1:1 screen layout. (default is 7:5)
|
||||
#define ui_stamina "EAST-1:28,CENTER:17" // replacing internals button
|
||||
#define ui_overridden_resist "EAST-3:24,SOUTH+1:7"
|
||||
#define ui_clickdelay "CENTER,SOUTH+1:-31"
|
||||
#define ui_resistdelay "EAST-3:24,SOUTH+1:4"
|
||||
#define ui_combat_toggle "EAST-4:22,SOUTH:5"
|
||||
|
||||
#define ui_boxcraft "EAST-4:22,SOUTH+1:6"
|
||||
|
||||
@@ -56,9 +56,6 @@
|
||||
if(id && usr.client) //try to (un)remember position
|
||||
usr.client.prefs.action_buttons_screen_locs["[name]_[id]"] = locked ? moved : null
|
||||
return TRUE
|
||||
if(usr.next_click > world.time)
|
||||
return
|
||||
usr.next_click = world.time + 1
|
||||
linked_action.Trigger()
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
if(alerts[category])
|
||||
thealert = alerts[category]
|
||||
if(thealert.override_alerts)
|
||||
return 0
|
||||
return thealert
|
||||
if(new_master && new_master != thealert.master)
|
||||
WARNING("[src] threw alert [category] with new_master [new_master] while already having that alert with master [thealert.master]")
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
clear_alert(category)
|
||||
return .()
|
||||
else //no need to update
|
||||
return 0
|
||||
return thealert
|
||||
else
|
||||
thealert = new type()
|
||||
thealert.override_alerts = override
|
||||
@@ -272,7 +272,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
|
||||
var/mob/living/L = usr
|
||||
if(!istype(L) || !L.can_resist())
|
||||
return
|
||||
L.changeNext_move(CLICK_CD_RESIST)
|
||||
L.MarkResistTime()
|
||||
if(CHECK_MOBILITY(L, MOBILITY_MOVE))
|
||||
return L.resist_fire() //I just want to start a flame in your hearrrrrrtttttt.
|
||||
|
||||
@@ -598,17 +598,32 @@ so as to remain in compliance with the most up-to-date laws."
|
||||
var/mob/living/L = usr
|
||||
if(!istype(L) || !L.can_resist())
|
||||
return
|
||||
L.changeNext_move(CLICK_CD_RESIST)
|
||||
if(CHECK_MOBILITY(L, MOBILITY_MOVE) && (L.last_special <= world.time))
|
||||
return L.resist_restraints()
|
||||
L.MarkResistTime()
|
||||
return L.resist_restraints()
|
||||
|
||||
/obj/screen/alert/restrained/buckled/Click()
|
||||
var/mob/living/L = usr
|
||||
if(!istype(L) || !L.can_resist())
|
||||
return
|
||||
L.changeNext_move(CLICK_CD_RESIST)
|
||||
if(L.last_special <= world.time)
|
||||
return L.resist_buckle()
|
||||
L.MarkResistTime()
|
||||
return L.resist_buckle()
|
||||
|
||||
/obj/screen/alert/shoes/untied
|
||||
name = "Untied Shoes"
|
||||
desc = "Your shoes are untied! Click the alert or your shoes to tie them."
|
||||
icon_state = "shoealert"
|
||||
|
||||
/obj/screen/alert/shoes/knotted
|
||||
name = "Knotted Shoes"
|
||||
desc = "Someone tied your shoelaces together! Click the alert or your shoes to undo the knot."
|
||||
icon_state = "shoealert"
|
||||
|
||||
/obj/screen/alert/shoes/Click()
|
||||
var/mob/living/carbon/C = usr
|
||||
if(!istype(C) || !C.can_resist() || C != mob_viewer || !C.shoes)
|
||||
return
|
||||
C.MarkResistTime()
|
||||
C.shoes.handle_tying(C)
|
||||
|
||||
// PRIVATE = only edit, use, or override these if you're editing the system as a whole
|
||||
|
||||
|
||||
@@ -140,6 +140,17 @@
|
||||
sprint_buffer.hud = src
|
||||
static_inventory += sprint_buffer
|
||||
|
||||
// clickdelay
|
||||
clickdelay = new
|
||||
clickdelay.hud = src
|
||||
clickdelay.screen_loc = ui_clickdelay
|
||||
static_inventory += clickdelay
|
||||
|
||||
// resistdelay
|
||||
resistdelay = new
|
||||
resistdelay.hud = src
|
||||
resistdelay.screen_loc = ui_resistdelay
|
||||
static_inventory += resistdelay
|
||||
|
||||
using = new /obj/screen/drop()
|
||||
using.icon = ui_style
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
deltimer(C.parallax_animate_timer)
|
||||
var/datum/callback/CB = CALLBACK(src, .proc/update_parallax_motionblur, C, animatedir, new_parallax_movedir, newtransform)
|
||||
if(skip_windups)
|
||||
CB.Invoke()
|
||||
CB.InvokeAsync()
|
||||
else
|
||||
C.parallax_animate_timer = addtimer(CB, min(shortesttimer, PARALLAX_LOOP_TIME), TIMER_CLIENT_TIME|TIMER_STOPPABLE)
|
||||
|
||||
@@ -219,6 +219,7 @@
|
||||
L.screen_loc = "CENTER-7:[round(L.offset_x,1)],CENTER-7:[round(L.offset_y,1)]"
|
||||
|
||||
/atom/movable/proc/update_parallax_contents()
|
||||
set waitfor = FALSE
|
||||
if(length(client_mobs_in_contents))
|
||||
for(var/thing in client_mobs_in_contents)
|
||||
var/mob/M = thing
|
||||
|
||||
@@ -47,17 +47,7 @@
|
||||
name = "swap hand"
|
||||
|
||||
/obj/screen/swap_hand/Click()
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return 1
|
||||
|
||||
if(usr.incapacitated())
|
||||
return 1
|
||||
|
||||
if(ismob(usr))
|
||||
var/mob/M = usr
|
||||
M.swap_hand()
|
||||
usr.swap_hand()
|
||||
return 1
|
||||
|
||||
/obj/screen/craft
|
||||
@@ -101,15 +91,9 @@
|
||||
plane = HUD_PLANE
|
||||
|
||||
/obj/screen/inventory/Click(location, control, params)
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
if(world.time <= usr.next_move)
|
||||
return TRUE
|
||||
|
||||
if(usr.incapacitated())
|
||||
return TRUE
|
||||
if(ismecha(usr.loc)) // stops inventory actions in a mech
|
||||
return TRUE
|
||||
if(hud?.mymob && (hud.mymob != usr))
|
||||
return
|
||||
// just redirect clicks
|
||||
|
||||
if(hud?.mymob && slot_id)
|
||||
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
|
||||
@@ -190,17 +174,10 @@
|
||||
|
||||
|
||||
/obj/screen/inventory/hand/Click(location, control, params)
|
||||
// At this point in client Click() code we have passed the 1/10 sec check and little else
|
||||
// We don't even know if it's a middle click
|
||||
var/mob/user = hud?.mymob
|
||||
if(usr != user)
|
||||
return TRUE
|
||||
if(world.time <= user.next_move)
|
||||
return TRUE
|
||||
if(user.incapacitated())
|
||||
return TRUE
|
||||
if (ismecha(user.loc)) // stops inventory actions in a mech
|
||||
return TRUE
|
||||
if(hud?.mymob && (hud.mymob != usr))
|
||||
return
|
||||
var/mob/user = hud.mymob
|
||||
// just redirect clicks
|
||||
|
||||
if(user.active_hand_index == held_index)
|
||||
var/obj/item/I = user.get_active_held_item()
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
/obj/screen/action_bar
|
||||
|
||||
/obj/screen/action_bar/Destroy()
|
||||
STOP_PROCESSING(SShuds, src)
|
||||
return ..()
|
||||
|
||||
/obj/screen/action_bar/proc/mark_dirty()
|
||||
var/mob/living/L = hud?.mymob
|
||||
if(L?.client && update_to_mob(L))
|
||||
START_PROCESSING(SShuds, src)
|
||||
|
||||
/obj/screen/action_bar/process()
|
||||
var/mob/living/L = hud?.mymob
|
||||
if(!L?.client || !update_to_mob(L))
|
||||
return PROCESS_KILL
|
||||
|
||||
/obj/screen/action_bar/proc/update_to_mob(mob/living/L)
|
||||
return FALSE
|
||||
|
||||
/datum/hud/var/obj/screen/action_bar/clickdelay/clickdelay
|
||||
|
||||
/obj/screen/action_bar/clickdelay
|
||||
name = "click delay"
|
||||
icon = 'icons/effects/progessbar.dmi'
|
||||
icon_state = "prog_bar_100"
|
||||
layer = 20 // under hand buttons
|
||||
|
||||
/obj/screen/action_bar/clickdelay/Initialize()
|
||||
. = ..()
|
||||
var/matrix/M = new
|
||||
M.Scale(2, 1)
|
||||
transform = M
|
||||
|
||||
/obj/screen/action_bar/clickdelay/update_to_mob(mob/living/L)
|
||||
var/estimated = L.EstimatedNextActionTime()
|
||||
var/diff = estimated - L.last_action
|
||||
var/left = estimated - world.time
|
||||
if(left < 0 || diff < 0)
|
||||
icon_state = "prog_bar_100"
|
||||
return FALSE
|
||||
icon_state = "prog_bar_[round(clamp(((diff - left)/diff) * 100, 0, 100), 5)]"
|
||||
return TRUE
|
||||
|
||||
/datum/hud/var/obj/screen/action_bar/resistdelay/resistdelay
|
||||
|
||||
/obj/screen/action_bar/resistdelay
|
||||
name = "resist delay"
|
||||
icon = 'icons/effects/progessbar.dmi'
|
||||
icon_state = "prog_bar_100"
|
||||
|
||||
/obj/screen/action_bar/resistdelay/update_to_mob(mob/living/L)
|
||||
var/diff = L.next_resist - L.last_resist
|
||||
var/left = L.next_resist - world.time
|
||||
if(left < 0 || diff < 0)
|
||||
icon_state = "prog_bar_100"
|
||||
return FALSE
|
||||
icon_state = "prog_bar_[round(clamp(((diff - left)/diff) * 100, 0, 100), 5)]"
|
||||
return TRUE
|
||||
@@ -0,0 +1,58 @@
|
||||
/obj/screen/mov_intent
|
||||
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
|
||||
|
||||
/obj/screen/sprintbutton
|
||||
name = "toggle sprint"
|
||||
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
|
||||
icon_state = "act_sprint"
|
||||
layer = ABOVE_HUD_LAYER - 0.1
|
||||
var/mutable_appearance/flashy
|
||||
|
||||
/obj/screen/sprintbutton/Click()
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/H = usr
|
||||
H.default_toggle_sprint()
|
||||
|
||||
/obj/screen/sprintbutton/update_icon_state()
|
||||
var/mob/living/user = hud?.mymob
|
||||
if(!istype(user))
|
||||
return
|
||||
if(user.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
icon_state = "act_sprint_on"
|
||||
else if(HAS_TRAIT(user, TRAIT_SPRINT_LOCKED))
|
||||
icon_state = "act_sprint_locked"
|
||||
else
|
||||
icon_state = "act_sprint"
|
||||
|
||||
/obj/screen/sprintbutton/update_overlays()
|
||||
. = ..()
|
||||
var/mob/living/carbon/user = hud?.mymob
|
||||
if(!istype(user) || !user.client)
|
||||
return
|
||||
|
||||
if((user.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) && user.client.prefs.hud_toggle_flash)
|
||||
if(!flashy)
|
||||
flashy = mutable_appearance('icons/mob/screen_gen.dmi', "togglehalf_flash")
|
||||
if(flashy.color != user.client.prefs.hud_toggle_color)
|
||||
flashy.color = user.client.prefs.hud_toggle_color
|
||||
. += flashy
|
||||
|
||||
//Sprint buffer onscreen code.
|
||||
/datum/hud/var/obj/screen/sprint_buffer/sprint_buffer
|
||||
|
||||
/obj/screen/sprint_buffer
|
||||
name = "sprint buffer"
|
||||
icon = 'icons/effects/progessbar.dmi'
|
||||
icon_state = "prog_bar_100"
|
||||
|
||||
/obj/screen/sprint_buffer/Click()
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
to_chat(L, "<span class='boldnotice'>Your sprint buffer's maximum capacity is [L.sprint_buffer_max]. It is currently at [L.sprint_buffer], regenerating at [L.sprint_buffer_regen_ds * 10] per second. \
|
||||
Sprinting while this is empty will incur a [L.sprint_stamina_cost] stamina cost per tile.</span>")
|
||||
|
||||
/obj/screen/sprint_buffer/proc/update_to_mob(mob/living/L)
|
||||
var/amount = 0
|
||||
if(L.sprint_buffer_max > 0)
|
||||
amount = round(clamp((L.sprint_buffer / L.sprint_buffer_max) * 100, 0, 100), 5)
|
||||
icon_state = "prog_bar_[amount]"
|
||||
@@ -0,0 +1,61 @@
|
||||
/datum/hud/var/obj/screen/staminas/staminas
|
||||
/datum/hud/var/obj/screen/staminabuffer/staminabuffer
|
||||
|
||||
/obj/screen/staminas
|
||||
icon = 'modular_citadel/icons/ui/screen_gen.dmi'
|
||||
name = "stamina"
|
||||
icon_state = "stamina0"
|
||||
screen_loc = ui_stamina
|
||||
mouse_opacity = 1
|
||||
|
||||
/obj/screen/staminas/Click(location,control,params)
|
||||
if(isliving(usr))
|
||||
var/mob/living/L = usr
|
||||
to_chat(L, "<span class='notice'>You have <b>[L.getStaminaLoss()]</b> stamina loss.<br>Your stamina buffer can take <b>[L.stambuffer]</b> stamina loss, and recharges at no cost.<br>Your stamina buffer is <b>[(L.stambuffer*(100/L.stambuffer))-(L.bufferedstam*(100/L.stambuffer))]%</b> full.</span>")
|
||||
|
||||
/obj/screen/staminas/update_icon_state()
|
||||
var/mob/living/carbon/user = hud?.mymob
|
||||
if(!user)
|
||||
return
|
||||
if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
|
||||
icon_state = "staminacrit"
|
||||
else if(user.hal_screwyhud == 5)
|
||||
icon_state = "stamina0"
|
||||
else
|
||||
icon_state = "stamina[clamp(FLOOR(user.getStaminaLoss() /20, 1), 0, 6)]"
|
||||
|
||||
//stam buffer
|
||||
/obj/screen/staminabuffer
|
||||
icon = 'modular_citadel/icons/ui/screen_gen.dmi'
|
||||
name = "stamina buffer"
|
||||
icon_state = "stambuffer0"
|
||||
screen_loc = ui_stamina
|
||||
layer = ABOVE_HUD_LAYER + 0.1
|
||||
mouse_opacity = 0
|
||||
|
||||
/obj/screen/staminabuffer/update_icon_state()
|
||||
var/mob/living/carbon/user = hud?.mymob
|
||||
if(!user)
|
||||
return
|
||||
if(user.stat == DEAD || (user.combat_flags & COMBAT_FLAG_HARD_STAMCRIT) || (user.hal_screwyhud in 1 to 2))
|
||||
icon_state = "stambuffer7"
|
||||
else if(user.hal_screwyhud == 5)
|
||||
icon_state = "stambuffer0"
|
||||
else
|
||||
switch(user.bufferedstam / user.stambuffer)
|
||||
if(0.95 to INFINITY)
|
||||
icon_state = "stambuffer7"
|
||||
if(0.9 to 0.95)
|
||||
icon_state = "stambuffer6"
|
||||
if(0.8 to 0.9)
|
||||
icon_state = "stambuffer5"
|
||||
if(0.6 to 0.8)
|
||||
icon_state = "stambuffer4"
|
||||
if(0.4 to 0.6)
|
||||
icon_state = "stambuffer3"
|
||||
if(0.2 to 0.4)
|
||||
icon_state = "stambuffer2"
|
||||
if(0.05 to 0.2)
|
||||
icon_state = "stambuffer1"
|
||||
else
|
||||
icon_state = "stambuffer0"
|
||||
@@ -9,12 +9,9 @@
|
||||
/obj/screen/storage/Click(location, control, params)
|
||||
if(!insertion_click)
|
||||
return ..()
|
||||
if(world.time <= usr.next_move)
|
||||
return TRUE
|
||||
if(usr.incapacitated())
|
||||
return TRUE
|
||||
if (ismecha(usr.loc)) // stops inventory actions in a mech
|
||||
return TRUE
|
||||
if(hud?.mymob && (hud.mymob != usr))
|
||||
return
|
||||
// just redirect clicks
|
||||
if(master)
|
||||
var/obj/item/I = usr.get_active_held_item()
|
||||
if(I)
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
/obj/screen/voretoggle
|
||||
name = "toggle vore mode"
|
||||
icon = 'modular_citadel/icons/ui/screen_midnight.dmi'
|
||||
icon_state = "nom_off"
|
||||
|
||||
/obj/screen/voretoggle/Click()
|
||||
if(usr != hud.mymob)
|
||||
return
|
||||
var/mob/living/carbon/C = usr
|
||||
if(SEND_SIGNAL(usr, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_ACTIVE))
|
||||
to_chat(usr, "<span class='warning'>Disable combat mode first.</span>")
|
||||
return
|
||||
C.toggle_vore_mode()
|
||||
|
||||
/obj/screen/voretoggle/update_icon_state()
|
||||
var/mob/living/carbon/user = hud?.mymob
|
||||
if(!istype(user))
|
||||
return
|
||||
if(user.voremode)
|
||||
icon_state = "nom"
|
||||
else
|
||||
icon_state = "nom_off"
|
||||
@@ -7,21 +7,22 @@
|
||||
*and lastly
|
||||
*afterattack. The return value does not matter.
|
||||
*/
|
||||
/obj/item/proc/melee_attack_chain(mob/user, atom/target, params, flags, damage_multiplier = 1)
|
||||
/obj/item/proc/melee_attack_chain(mob/user, atom/target, params, attackchain_flags, damage_multiplier = 1)
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
if(!CHECK_MOBILITY(L, MOBILITY_USE) && !(flags & ATTACKCHAIN_PARRY_COUNTERATTACK))
|
||||
if(!CHECK_MOBILITY(L, MOBILITY_USE) && !(attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK))
|
||||
to_chat(L, "<span class='warning'>You are unable to swing [src] right now!</span>")
|
||||
return
|
||||
if(tool_behaviour && target.tool_act(user, src, tool_behaviour))
|
||||
. = attackchain_flags
|
||||
if(tool_behaviour && ((. = target.tool_act(user, src, tool_behaviour)) & STOP_ATTACK_PROC_CHAIN))
|
||||
return
|
||||
if(pre_attack(target, user, params))
|
||||
if((. |= pre_attack(target, user, params, ., damage_multiplier)) & STOP_ATTACK_PROC_CHAIN)
|
||||
return
|
||||
if(target.attackby(src, user, params, flags, damage_multiplier))
|
||||
if((. |= target.attackby(src, user, params, ., damage_multiplier)) & STOP_ATTACK_PROC_CHAIN)
|
||||
return
|
||||
if(QDELETED(src) || QDELETED(target))
|
||||
return
|
||||
afterattack(target, user, TRUE, params)
|
||||
. |= afterattack(target, user, TRUE, params)
|
||||
|
||||
/// Like melee_attack_chain but for ranged.
|
||||
/obj/item/proc/ranged_attack_chain(mob/user, atom/target, params)
|
||||
@@ -30,7 +31,7 @@
|
||||
if(!CHECK_MOBILITY(L, MOBILITY_USE))
|
||||
to_chat(L, "<span class='warning'>You are unable to raise [src] right now!</span>")
|
||||
return
|
||||
afterattack(target, user, FALSE, params)
|
||||
return afterattack(target, user, FALSE, params)
|
||||
|
||||
// Called when the item is in the active hand, and clicked; alternately, there is an 'activate held object' verb or you can hit pagedown.
|
||||
/obj/item/proc/attack_self(mob/user)
|
||||
@@ -38,28 +39,43 @@
|
||||
return
|
||||
interact(user)
|
||||
|
||||
/obj/item/proc/pre_attack(atom/A, mob/living/user, params) //do stuff before attackby!
|
||||
/obj/item/proc/pre_attack(atom/A, mob/living/user, params, attackchain_flags, damage_multiplier) //do stuff before attackby!
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_PRE_ATTACK, A, user, params) & COMPONENT_NO_ATTACK)
|
||||
return TRUE
|
||||
return FALSE //return TRUE to avoid calling attackby after this proc does stuff
|
||||
return STOP_ATTACK_PROC_CHAIN
|
||||
if(!(attackchain_flags & ATTACK_IGNORE_CLICKDELAY) && !CheckAttackCooldown(user, A))
|
||||
return STOP_ATTACK_PROC_CHAIN
|
||||
|
||||
// No comment
|
||||
/atom/proc/attackby(obj/item/W, mob/user, params)
|
||||
if(SEND_SIGNAL(src, COMSIG_PARENT_ATTACKBY, W, user, params) & COMPONENT_NO_AFTERATTACK)
|
||||
return TRUE
|
||||
return FALSE
|
||||
return STOP_ATTACK_PROC_CHAIN
|
||||
|
||||
/obj/attackby(obj/item/I, mob/living/user, params)
|
||||
return ..() || ((obj_flags & CAN_BE_HIT) && I.attack_obj(src, user))
|
||||
. = ..()
|
||||
if(. & STOP_ATTACK_PROC_CHAIN)
|
||||
return
|
||||
if(obj_flags & CAN_BE_HIT)
|
||||
. |= I.attack_obj(src, user)
|
||||
|
||||
/mob/living/attackby(obj/item/I, mob/living/user, params, attackchain_flags, damage_multiplier)
|
||||
if(..())
|
||||
return TRUE
|
||||
I.attack_delay_done = FALSE //Should be set TRUE in pre_attacked_by()
|
||||
. = I.attack(src, user, attackchain_flags, damage_multiplier)
|
||||
if(!I.attack_delay_done) //Otherwise, pre_attacked_by() should handle it.
|
||||
user.changeNext_move(I.click_delay)
|
||||
. = ..()
|
||||
if(. & STOP_ATTACK_PROC_CHAIN)
|
||||
return
|
||||
. |= I.attack(src, user, attackchain_flags, damage_multiplier)
|
||||
if(!(. & NO_AUTO_CLICKDELAY_HANDLING)) // SAFETY NET - unless the proc tells us we should not handle this, give them the basic melee cooldown!
|
||||
I.ApplyAttackCooldown(user, src, attackchain_flags)
|
||||
|
||||
/**
|
||||
* Called when someone uses us to attack a mob in melee combat.
|
||||
*
|
||||
* This proc respects CheckAttackCooldown() default clickdelay handling.
|
||||
*
|
||||
* @params
|
||||
* * mob/living/M - target
|
||||
* * mob/living/user - attacker
|
||||
* * attackchain_Flags - see [code/__DEFINES/_flags/return_values.dm]
|
||||
* * damage_multiplier - what to multiply the damage by
|
||||
*/
|
||||
/obj/item/proc/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK, M, user) & COMPONENT_ITEM_NO_ATTACK)
|
||||
return
|
||||
@@ -88,6 +104,17 @@
|
||||
if(weight)
|
||||
user.adjustStaminaLossBuffered(weight)
|
||||
|
||||
// CIT SCREENSHAKE
|
||||
if(force >= 15)
|
||||
shake_camera(user, ((force - 10) * 0.01 + 1), ((force - 10) * 0.01))
|
||||
if(M.client)
|
||||
switch (M.client.prefs.damagescreenshake)
|
||||
if (1)
|
||||
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
|
||||
if (2)
|
||||
if(!CHECK_MOBILITY(M, MOBILITY_MOVE))
|
||||
shake_camera(M, ((force - 10) * 0.015 + 1), ((force - 10) * 0.015))
|
||||
|
||||
//the equivalent of the standard version of attack() but for object targets.
|
||||
/obj/item/proc/attack_obj(obj/O, mob/living/user)
|
||||
if(SEND_SIGNAL(src, COMSIG_ITEM_ATTACK_OBJ, O, user) & COMPONENT_NO_ATTACK_OBJ)
|
||||
@@ -95,8 +122,7 @@
|
||||
if(item_flags & NOBLUDGEON)
|
||||
return
|
||||
user.do_attack_animation(O)
|
||||
if(!O.attacked_by(src, user))
|
||||
user.changeNext_move(click_delay)
|
||||
O.attacked_by(src, user)
|
||||
var/weight = getweight(user, STAM_COST_ATTACK_OBJ_MULT)
|
||||
if(weight)
|
||||
user.adjustStaminaLossBuffered(weight)//CIT CHANGE - makes attacking things cause stamina loss
|
||||
@@ -109,12 +135,9 @@
|
||||
var/bad_trait
|
||||
|
||||
var/stamloss = user.getStaminaLoss()
|
||||
var/next_move_mult = 1
|
||||
if(stamloss > STAMINA_NEAR_SOFTCRIT) //The more tired you are, the less damage you do.
|
||||
var/penalty = (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*STAM_CRIT_ITEM_ATTACK_PENALTY
|
||||
totitemdamage *= 1 - penalty
|
||||
next_move_mult += penalty*STAM_CRIT_ITEM_ATTACK_DELAY
|
||||
user.changeNext_move(I.click_delay*next_move_mult)
|
||||
|
||||
if(SEND_SIGNAL(user, COMSIG_COMBAT_MODE_CHECK, COMBAT_MODE_INACTIVE))
|
||||
bad_trait = SKILL_COMBAT_MODE //blacklist combat skills.
|
||||
@@ -126,18 +149,18 @@
|
||||
if(!(SKILL_TRAIN_ATTACK_OBJ in I.used_skills[skill]))
|
||||
continue
|
||||
user.mind.auto_gain_experience(skill, I.skill_gain)
|
||||
|
||||
if(!(attackchain_flags & NO_AUTO_CLICKDELAY_HANDLING))
|
||||
I.ApplyAttackCooldown(user, src, attackchain_flags)
|
||||
if(totitemdamage)
|
||||
visible_message("<span class='danger'>[user] has hit [src] with [I]!</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
//only witnesses close by and the victim see a hit message.
|
||||
log_combat(user, src, "attacked", I)
|
||||
take_damage(totitemdamage, I.damtype, "melee", 1)
|
||||
return TRUE
|
||||
|
||||
/mob/living/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
var/list/block_return = list()
|
||||
var/totitemdamage = pre_attacked_by(I, user) * damage_multiplier
|
||||
if((user != src) && mob_run_block(I, totitemdamage, "the [I.name]", ((attackchain_flags & ATTACKCHAIN_PARRY_COUNTERATTACK)? ATTACK_TYPE_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, null, block_return) & BLOCK_SUCCESS)
|
||||
if((user != src) && mob_run_block(I, totitemdamage, "the [I.name]", ((attackchain_flags & ATTACK_IS_PARRY_COUNTERATTACK)? ATTACK_IS_PARRY_COUNTERATTACK : NONE) | ATTACK_TYPE_MELEE, I.armour_penetration, user, null, block_return) & BLOCK_SUCCESS)
|
||||
return FALSE
|
||||
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
|
||||
send_item_attack_message(I, user, null, totitemdamage)
|
||||
@@ -155,8 +178,7 @@
|
||||
|
||||
/mob/living/simple_animal/attacked_by(obj/item/I, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1)
|
||||
if(I.force < force_threshold || I.damtype == STAMINA)
|
||||
playsound(loc, 'sound/weapons/tap.ogg', I.get_clamped_volume(), 1, -1)
|
||||
user.changeNext_move(I.click_delay) //pre_attacked_by not called
|
||||
playsound(src, 'sound/weapons/tap.ogg', I.get_clamped_volume(), 1, -1)
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -167,16 +189,12 @@
|
||||
|
||||
var/stamloss = user.getStaminaLoss()
|
||||
var/stam_mobility_mult = 1
|
||||
var/next_move_mult = 1
|
||||
if(stamloss > STAMINA_NEAR_SOFTCRIT) //The more tired you are, the less damage you do.
|
||||
var/penalty = (stamloss - STAMINA_NEAR_SOFTCRIT)/(STAMINA_NEAR_CRIT - STAMINA_NEAR_SOFTCRIT)*STAM_CRIT_ITEM_ATTACK_PENALTY
|
||||
stam_mobility_mult -= penalty
|
||||
next_move_mult += penalty*STAM_CRIT_ITEM_ATTACK_DELAY
|
||||
if(stam_mobility_mult > LYING_DAMAGE_PENALTY && !CHECK_MOBILITY(user, MOBILITY_STAND)) //damage penalty for fighting prone, doesn't stack with the above.
|
||||
stam_mobility_mult = LYING_DAMAGE_PENALTY
|
||||
. *= stam_mobility_mult
|
||||
user.changeNext_move(I.click_delay*next_move_mult)
|
||||
I.attack_delay_done = TRUE
|
||||
|
||||
var/bad_trait
|
||||
if(!(I.item_flags & NO_COMBAT_MODE_FORCE_MODIFIER))
|
||||
@@ -197,8 +215,18 @@
|
||||
var/datum/skill/S = GLOB.skill_datums[skill]
|
||||
user.mind.auto_gain_experience(skill, I.skill_gain*S.item_skill_gain_multi)
|
||||
|
||||
// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
|
||||
// Click parameters is the params string from byond Click() code, see that documentation.
|
||||
/**
|
||||
* Called after attacking something if the melee attack chain isn't interrupted before.
|
||||
* Also called when clicking on something with an item without being in melee range
|
||||
*
|
||||
* WARNING: This does not automatically check clickdelay if not in a melee attack! Be sure to account for this!
|
||||
*
|
||||
* @params
|
||||
* * target - The thing we clicked
|
||||
* * user - mob of person clicking
|
||||
* * proximity_flag - are we in melee range/doing it in a melee attack
|
||||
* * click_parameters - mouse control parameters, check BYOND ref.
|
||||
*/
|
||||
/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_AFTERATTACK, target, user, proximity_flag, click_parameters)
|
||||
SEND_SIGNAL(user, COMSIG_MOB_ITEM_AFTERATTACK, target, user, proximity_flag, click_parameters)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
CtrlClickOn(A)
|
||||
return
|
||||
|
||||
if(world.time <= next_move)
|
||||
if(!CheckActionCooldown())
|
||||
return
|
||||
// You are responsible for checking config.ghost_interaction when you override this function
|
||||
// Not all of them require checking, see below
|
||||
|
||||
+48
-21
@@ -4,39 +4,57 @@
|
||||
|
||||
Otherwise pretty standard.
|
||||
*/
|
||||
/mob/living/carbon/human/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
|
||||
/mob/living/carbon/human/UnarmedAttack(atom/A, proximity, intent = a_intent, attackchain_flags = NONE)
|
||||
|
||||
if(!has_active_hand()) //can't attack without a hand.
|
||||
to_chat(src, "<span class='notice'>You look at your arm and sigh.</span>")
|
||||
return
|
||||
|
||||
var/obj/item/bodypart/check_arm = get_active_hand()
|
||||
if(check_arm && check_arm.is_disabled() == BODYPART_DISABLED_WOUND)
|
||||
to_chat(src, "<span class='warning'>The damage in your [check_arm.name] is preventing you from using it! Get it fixed, or at least splinted!</span>")
|
||||
return
|
||||
|
||||
. = attackchain_flags
|
||||
// Special glove functions:
|
||||
// If the gloves do anything, have them return 1 to stop
|
||||
// normal attack_hand() here.
|
||||
var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines
|
||||
if(proximity && istype(G) && G.Touch(A,1))
|
||||
return
|
||||
|
||||
var/override = 0
|
||||
if(proximity && istype(G))
|
||||
. |= G.Touch(A, TRUE)
|
||||
if(. & INTERRUPT_UNARMED_ATTACK)
|
||||
return
|
||||
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
override += HM.on_attack_hand(A, proximity, intent, flags)
|
||||
. |= HM.on_attack_hand(A, proximity, intent, .)
|
||||
|
||||
if(override)
|
||||
if(. & INTERRUPT_UNARMED_ATTACK)
|
||||
return
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_HUMAN_MELEE_UNARMED_ATTACK, A)
|
||||
A.attack_hand(src, intent, flags)
|
||||
return . | A.attack_hand(src, intent, .)
|
||||
|
||||
//Return TRUE to cancel other attack hand effects that respect it.
|
||||
/atom/proc/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = FALSE
|
||||
/atom/proc/attack_hand(mob/user, act_intent = user.a_intent, attackchain_flags)
|
||||
SHOULD_NOT_SLEEP(TRUE)
|
||||
if(!(interaction_flags_atom & INTERACT_ATOM_NO_FINGERPRINT_ATTACK_HAND))
|
||||
add_fingerprint(user)
|
||||
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND, user) & COMPONENT_NO_ATTACK_HAND)
|
||||
. = TRUE
|
||||
return
|
||||
. = attackchain_flags
|
||||
if(attack_hand_speed && !(. & ATTACK_IGNORE_CLICKDELAY))
|
||||
if(!user.CheckActionCooldown(attack_hand_speed))
|
||||
return
|
||||
if(interaction_flags_atom & INTERACT_ATOM_ATTACK_HAND)
|
||||
. = _try_interact(user)
|
||||
INVOKE_ASYNC(src, .proc/on_attack_hand, user, act_intent, .)
|
||||
if(!(. & ATTACK_IGNORE_ACTION))
|
||||
if(attack_hand_unwieldlyness)
|
||||
user.DelayNextAction(attack_hand_unwieldlyness, considered_action = attack_hand_is_action)
|
||||
else if(attack_hand_is_action)
|
||||
user.DelayNextAction()
|
||||
|
||||
/atom/proc/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
|
||||
//Return a non FALSE value to cancel whatever called this from propagating, if it respects it.
|
||||
/atom/proc/_try_interact(mob/user)
|
||||
@@ -44,7 +62,6 @@
|
||||
return interact(user)
|
||||
if(can_interact(user))
|
||||
return interact(user)
|
||||
return FALSE
|
||||
|
||||
/atom/proc/can_interact(mob/user)
|
||||
if(!user.can_interact_with(src))
|
||||
@@ -74,8 +91,7 @@
|
||||
else
|
||||
add_fingerprint(user)
|
||||
if(interaction_flags_atom & INTERACT_ATOM_UI_INTERACT)
|
||||
return ui_interact(user)
|
||||
return FALSE
|
||||
ui_interact(user)
|
||||
|
||||
/*
|
||||
/mob/living/carbon/human/RestrainedClickOn(var/atom/A) ---carbons will handle this
|
||||
@@ -89,13 +105,19 @@
|
||||
. = ..()
|
||||
if(gloves)
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if(istype(G) && G.Touch(A,0)) // for magic gloves
|
||||
. |= G.Touch(A, FALSE)
|
||||
if(. & INTERRUPT_UNARMED_ATTACK)
|
||||
return
|
||||
if(istype(glasses))
|
||||
. |= glasses.ranged_attack(src, A, mouseparams)
|
||||
if(. & INTERRUPT_UNARMED_ATTACK)
|
||||
return
|
||||
if (istype(glasses) && glasses.ranged_attack(src,A,mouseparams))
|
||||
return
|
||||
|
||||
for(var/datum/mutation/human/HM in dna.mutations)
|
||||
HM.on_ranged_attack(A, mouseparams)
|
||||
. |= HM.on_ranged_attack(A, mouseparams)
|
||||
|
||||
if(. & INTERRUPT_UNARMED_ATTACK)
|
||||
return
|
||||
|
||||
if(isturf(A) && get_dist(src,A) <= 1)
|
||||
src.Move_Pulled(A)
|
||||
@@ -117,7 +139,9 @@
|
||||
Monkeys
|
||||
*/
|
||||
/mob/living/carbon/monkey/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
A.attack_paw(src, intent, flags)
|
||||
if(!CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
return !isnull(A.attack_paw(src, intent, flags))
|
||||
|
||||
/atom/proc/attack_paw(mob/user)
|
||||
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_PAW, user) & COMPONENT_NO_ATTACK_HAND)
|
||||
@@ -138,6 +162,8 @@
|
||||
return
|
||||
if(is_muzzled())
|
||||
return
|
||||
if(!CheckActionCooldown(CLICK_CD_MELEE))
|
||||
return
|
||||
var/mob/living/carbon/ML = A
|
||||
if(istype(ML))
|
||||
var/dam_zone = pick(BODY_ZONE_CHEST, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
|
||||
@@ -157,6 +183,7 @@
|
||||
ML.ForceContractDisease(D)
|
||||
else
|
||||
ML.visible_message("<span class='danger'>[src] has attempted to bite [ML]!</span>")
|
||||
DelayNextAction()
|
||||
|
||||
/*
|
||||
Aliens
|
||||
@@ -237,7 +264,7 @@
|
||||
/mob/living/simple_animal/hostile/UnarmedAttack(atom/A, proximity, intent = a_intent, flags = NONE)
|
||||
target = A
|
||||
if(dextrous && !ismob(A))
|
||||
..()
|
||||
return ..()
|
||||
else
|
||||
AttackingTarget()
|
||||
|
||||
|
||||
@@ -0,0 +1,76 @@
|
||||
/mob/proc/RightClickOn(atom/A, params) //mostly a copy-paste from ClickOn()
|
||||
var/list/modifiers = params2list(params)
|
||||
if(incapacitated(ignore_restraints = 1))
|
||||
return
|
||||
|
||||
face_atom(A)
|
||||
|
||||
if(!CheckActionCooldown())
|
||||
return
|
||||
|
||||
if(!modifiers["catcher"] && A.IsObscured())
|
||||
return
|
||||
|
||||
if(ismecha(loc))
|
||||
var/obj/mecha/M = loc
|
||||
return M.click_action(A,src,params)
|
||||
|
||||
if(restrained())
|
||||
DelayNextAction(CLICK_CD_HANDCUFFED)
|
||||
return RestrainedClickOn(A)
|
||||
|
||||
if(in_throw_mode)
|
||||
throw_item(A)//todo: make it plausible to lightly toss items via right-click
|
||||
return
|
||||
|
||||
var/obj/item/W = get_active_held_item()
|
||||
|
||||
if(W == A)
|
||||
if(!W.rightclick_attack_self(src))
|
||||
W.attack_self(src)
|
||||
update_inv_hands()
|
||||
return
|
||||
|
||||
//These are always reachable.
|
||||
//User itself, current loc, and user inventory
|
||||
if(A in DirectAccess())
|
||||
if(W)
|
||||
return W.rightclick_melee_attack_chain(src, A, params)
|
||||
else
|
||||
if(!AltUnarmedAttack(A, TRUE))
|
||||
. = UnarmedAttack(A, TRUE, a_intent)
|
||||
if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
return
|
||||
return
|
||||
|
||||
//Can't reach anything else in lockers or other weirdness
|
||||
if(!loc.AllowClick())
|
||||
return
|
||||
|
||||
//Standard reach turf to turf or reaching inside storage
|
||||
if(CanReach(A,W))
|
||||
if(W)
|
||||
return W.rightclick_melee_attack_chain(src, A, params)
|
||||
else
|
||||
if(!AltUnarmedAttack(A, TRUE))
|
||||
. = UnarmedAttack(A, TRUE, a_intent)
|
||||
if(!(. & NO_AUTO_CLICKDELAY_HANDLING) && ismob(A))
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
return
|
||||
return
|
||||
else
|
||||
if(W)
|
||||
if(!W.altafterattack(A, src, FALSE, params))
|
||||
return W.afterattack(A, src, FALSE, params)
|
||||
else
|
||||
if(!AltRangedAttack(A, params))
|
||||
return RangedAttack(A, params)
|
||||
|
||||
/mob/proc/AltUnarmedAttack(atom/A, proximity_flag)
|
||||
if(ismob(A))
|
||||
DelayNextAction(CLICK_CD_MELEE)
|
||||
return FALSE
|
||||
|
||||
/mob/proc/AltRangedAttack(atom/A, params)
|
||||
return FALSE
|
||||
@@ -0,0 +1,19 @@
|
||||
/obj/item/proc/rightclick_melee_attack_chain(mob/user, atom/target, params)
|
||||
if(!alt_pre_attack(target, user, params)) //Hey, does this item have special behavior that should override all normal right-click functionality?
|
||||
if(!target.altattackby(src, user, params)) //Does the target do anything special when we right-click on it?
|
||||
. = melee_attack_chain(user, target, params) //Ugh. Lame! I'm filing a legal complaint about the discrimination against the right mouse button!
|
||||
else
|
||||
. = altafterattack(target, user, TRUE, params)
|
||||
|
||||
/obj/item/proc/alt_pre_attack(atom/A, mob/living/user, params)
|
||||
return FALSE //return something other than false if you wanna override attacking completely
|
||||
|
||||
/atom/proc/altattackby(obj/item/W, mob/user, params)
|
||||
return FALSE //return something other than false if you wanna add special right-click behavior to objects.
|
||||
|
||||
/obj/item/proc/rightclick_attack_self(mob/user)
|
||||
return FALSE
|
||||
|
||||
/obj/item/proc/altafterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
SEND_SIGNAL(src, COMSIG_ITEM_ALT_AFTERATTACK, target, user, proximity_flag, click_parameters)
|
||||
return FALSE
|
||||
@@ -0,0 +1,50 @@
|
||||
/mob/living/carbon/human/AltUnarmedAttack(atom/A, proximity)
|
||||
if(!has_active_hand())
|
||||
to_chat(src, "<span class='notice'>You look at the state of the universe and sigh.</span>") //lets face it, people rarely ever see this message in its intended condition.
|
||||
return TRUE
|
||||
|
||||
return A.alt_attack_hand(src)
|
||||
|
||||
/mob/living/carbon/human/AltRangedAttack(atom/A, params)
|
||||
if(isturf(A) || incapacitated()) // pretty annoying to wave your fist at floors and walls. And useless.
|
||||
return
|
||||
if(!CheckActionCooldown(CLICK_CD_RANGE))
|
||||
return
|
||||
DelayNextAction()
|
||||
var/list/target_viewers = fov_viewers(11, A) //doesn't check for blindness.
|
||||
if(!(src in target_viewers)) //click catcher issuing calls for out of view objects.
|
||||
return TRUE
|
||||
if(!has_active_hand())
|
||||
to_chat(src, "<span class='notice'>You ponder your life choices and sigh.</span>")
|
||||
return TRUE
|
||||
var/list/src_viewers = viewers(DEFAULT_MESSAGE_RANGE, src) - src // src has a different message.
|
||||
var/the_action = "waves to [A]"
|
||||
var/what_action = "waves to something you can't see"
|
||||
var/self_action = "wave to [A]"
|
||||
|
||||
switch(a_intent)
|
||||
if(INTENT_DISARM)
|
||||
the_action = "shoos away [A]"
|
||||
what_action = "shoo away something out of your vision"
|
||||
self_action = "shoo away [A]"
|
||||
if(INTENT_GRAB)
|
||||
the_action = "beckons [A] to come"
|
||||
what_action = "beckons something out of your vision to come"
|
||||
self_action = "beckon [A] to come"
|
||||
if(INTENT_HARM)
|
||||
var/pronoun = "[p_their()]"
|
||||
the_action = "shakes [pronoun] fist at [A]"
|
||||
what_action = "shakes [pronoun] fist at something out of your vision"
|
||||
self_action = "shake your fist at [A]"
|
||||
|
||||
if(!eye_blind)
|
||||
to_chat(src, "You [self_action].")
|
||||
for(var/B in src_viewers)
|
||||
var/mob/M = B
|
||||
if(!M.eye_blind)
|
||||
var/message = (M in target_viewers) ? the_action : what_action
|
||||
to_chat(M, "[src] [message].")
|
||||
return TRUE
|
||||
|
||||
/atom/proc/alt_attack_hand(mob/user)
|
||||
return FALSE
|
||||
@@ -123,7 +123,8 @@
|
||||
. = ..()
|
||||
if(!target || !user)
|
||||
return
|
||||
|
||||
if(!user.CheckActionCooldown())
|
||||
return
|
||||
if(!focus)
|
||||
focus_object(target)
|
||||
return
|
||||
@@ -145,7 +146,7 @@
|
||||
else
|
||||
apply_focus_overlay()
|
||||
focus.throw_at(target, 10, 1,user)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(immediate = FALSE)
|
||||
update_icon()
|
||||
|
||||
/proc/tkMaxRangeCheck(mob/user, atom/target)
|
||||
|
||||
Reference in New Issue
Block a user