Merge remote-tracking branch 'citadel/master' into 12742
This commit is contained in:
+42
-1
@@ -70,6 +70,9 @@
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||||
/// A luminescence-shifted value of the last color calculated for chatmessage overlays
|
||||
var/chat_color_darkened
|
||||
|
||||
///Mobs that are currently do_after'ing this atom, to be cleared from on Destroy()
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||||
var/list/targeted_by
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||||
|
||||
/atom/New(loc, ...)
|
||||
//atom creation method that preloads variables at creation
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||||
if(GLOB.use_preloader && (src.type == GLOB._preloader.target_path))//in case the instanciated atom is creating other atoms in New()
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||||
@@ -144,6 +147,11 @@
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||||
LAZYCLEARLIST(overlays)
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LAZYCLEARLIST(priority_overlays)
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||||
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for(var/i in targeted_by)
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var/mob/M = i
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LAZYREMOVE(M.do_afters, src)
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||||
targeted_by = null
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||||
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QDEL_NULL(light)
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||||
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||||
return ..()
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||||
@@ -219,7 +227,7 @@
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/atom/proc/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
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SEND_SIGNAL(src, COMSIG_ATOM_HULK_ATTACK, user)
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if(does_attack_animation)
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user.changeNext_move(CLICK_CD_MELEE)
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user.DelayNextAction(CLICK_CD_MELEE)
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log_combat(user, src, "punched", "hulk powers")
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user.do_attack_animation(src, ATTACK_EFFECT_SMASH)
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||||
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||||
@@ -986,6 +994,39 @@ Proc for attack log creation, because really why not
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var/reverse_message = "has been [what_done] by [ssource][postfix]"
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||||
target.log_message(reverse_message, LOG_ATTACK, color="orange", log_globally=FALSE)
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||||
|
||||
/**
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||||
* log_wound() is for when someone is *attacked* and suffers a wound. Note that this only captures wounds from damage, so smites/forced wounds aren't logged, as well as demotions like cuts scabbing over
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*
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||||
* Note that this has no info on the attack that dealt the wound: information about where damage came from isn't passed to the bodypart's damaged proc. When in doubt, check the attack log for attacks at that same time
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||||
* TODO later: Add logging for healed wounds, though that will require some rewriting of healing code to prevent admin heals from spamming the logs. Not high priority
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||||
*
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* Arguments:
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* * victim- The guy who got wounded
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* * suffered_wound- The wound, already applied, that we're logging. It has to already be attached so we can get the limb from it
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* * dealt_damage- How much damage is associated with the attack that dealt with this wound.
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* * dealt_wound_bonus- The wound_bonus, if one was specified, of the wounding attack
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* * dealt_bare_wound_bonus- The bare_wound_bonus, if one was specified *and applied*, of the wounding attack. Not shown if armor was present
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||||
* * base_roll- Base wounding ability of an attack is a random number from 1 to (dealt_damage ** WOUND_DAMAGE_EXPONENT). This is the number that was rolled in there, before mods
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||||
*/
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||||
/proc/log_wound(atom/victim, datum/wound/suffered_wound, dealt_damage, dealt_wound_bonus, dealt_bare_wound_bonus, base_roll)
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if(QDELETED(victim) || !suffered_wound)
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return
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||||
var/message = "has suffered: [suffered_wound][suffered_wound.limb ? " to [suffered_wound.limb.name]" : null]"// maybe indicate if it's a promote/demote?
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||||
|
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if(dealt_damage)
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||||
message += " | Damage: [dealt_damage]"
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||||
// The base roll is useful since it can show how lucky someone got with the given attack. For example, dealing a cut
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||||
if(base_roll)
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message += " (rolled [base_roll]/[dealt_damage ** WOUND_DAMAGE_EXPONENT])"
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||||
|
||||
if(dealt_wound_bonus)
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message += " | WB: [dealt_wound_bonus]"
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if(dealt_bare_wound_bonus)
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||||
message += " | BWB: [dealt_bare_wound_bonus]"
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||||
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||||
victim.log_message(message, LOG_ATTACK, color="blue")
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||||
|
||||
// Filter stuff
|
||||
/atom/proc/add_filter(name,priority,list/params)
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||||
LAZYINITLIST(filter_data)
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||||
|
||||
@@ -6,6 +6,7 @@
|
||||
// To be removed on step_ conversion
|
||||
// All this work to prevent a second bump
|
||||
/atom/movable/Move(atom/newloc, direct=0)
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||||
set waitfor = FALSE //n o
|
||||
. = FALSE
|
||||
if(!newloc || newloc == loc)
|
||||
return
|
||||
@@ -52,6 +53,7 @@
|
||||
////////////////////////////////////////
|
||||
|
||||
/atom/movable/Move(atom/newloc, direct)
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||||
set waitfor = FALSE //n o
|
||||
var/atom/movable/pullee = pulling
|
||||
var/turf/T = loc
|
||||
if(!moving_from_pull)
|
||||
|
||||
@@ -58,6 +58,7 @@
|
||||
if(visualsOnly)
|
||||
return
|
||||
H.dna.add_mutation(SMILE)
|
||||
H.faction |= "clown"
|
||||
|
||||
/datum/outfit/syndicate/clownop/leader
|
||||
name = "Clown Operative Leader - Basic"
|
||||
|
||||
@@ -149,7 +149,7 @@
|
||||
add_fingerprint(user)
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||||
return ..()
|
||||
|
||||
/obj/machinery/dominator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/dominator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
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||||
if(operating || (stat & BROKEN))
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||||
examine(user)
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||||
return
|
||||
|
||||
@@ -94,6 +94,11 @@
|
||||
targetitem = /obj/item/documents //Any set of secret documents. Doesn't have to be NT's
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||||
difficulty = 5
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||||
|
||||
/datum/objective_item/steal/blackbox
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||||
name = "the black box from the onboard blackbox recording device. Take care to wear the proper safety equipment when extracting the black box as the telecommunications array is likely to be under inhospitable conditions."
|
||||
targetitem = /obj/item/blackbox //steal the forbidden ssblackbox
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||||
difficulty = 10
|
||||
|
||||
/datum/objective_item/steal/nuke_core
|
||||
name = "the heavily radioactive plutonium core from the onboard self-destruct. Take care to wear the proper safety equipment when extracting the core!"
|
||||
targetitem = /obj/item/nuke_core
|
||||
|
||||
@@ -7,7 +7,7 @@
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||||
/obj/structure/door_assembly
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var/datum/airlock_maker/maker = null
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||||
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||||
/obj/structure/door_assembly/attack_hand()
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||||
/obj/structure/door_assembly/on_attack_hand()
|
||||
. = ..()
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||||
if(.)
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||||
return
|
||||
|
||||
@@ -107,10 +107,7 @@
|
||||
stat |= BROKEN
|
||||
update_icon()
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||||
|
||||
/obj/machinery/pdapainter/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/pdapainter/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
|
||||
if(!storedpda)
|
||||
to_chat(user, "<span class='notice'>[src] is empty.</span>")
|
||||
|
||||
@@ -313,7 +313,7 @@ Class Procs:
|
||||
if(user.a_intent != INTENT_HARM)
|
||||
return attack_hand(user)
|
||||
else
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
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||||
user.visible_message("<span class='danger'>[user.name] smashes against \the [src.name] with its paws.</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
take_damage(4, BRUTE, "melee", 1)
|
||||
|
||||
@@ -122,10 +122,7 @@
|
||||
else
|
||||
icon_state = "airlock_sensor_off"
|
||||
|
||||
/obj/machinery/airlock_sensor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/airlock_sensor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
var/datum/signal/signal = new(list(
|
||||
"tag" = master_tag,
|
||||
"command" = "cycle"
|
||||
|
||||
@@ -100,10 +100,7 @@
|
||||
stat |= BROKEN
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/aug_manipulator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/aug_manipulator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
add_fingerprint(user)
|
||||
|
||||
if(storedpart)
|
||||
|
||||
@@ -138,7 +138,7 @@
|
||||
var/obj/item/assembly/control/A = device
|
||||
A.id = "[idnum][id]"
|
||||
|
||||
/obj/machinery/button/attack_hand(mob/user)
|
||||
/obj/machinery/button/on_attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -235,7 +235,7 @@
|
||||
itemname = P.name
|
||||
info = P.notehtml
|
||||
to_chat(U, "<span class='notice'>You hold \the [itemname] up to the camera...</span>")
|
||||
U.changeNext_move(CLICK_CD_MELEE)
|
||||
U.DelayNextAction(CLICK_CD_MELEE)
|
||||
for(var/mob/O in GLOB.player_list)
|
||||
if(isAI(O))
|
||||
var/mob/living/silicon/ai/AI = O
|
||||
|
||||
@@ -79,10 +79,7 @@
|
||||
charging = null
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/cell_charger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/cell_charger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!charging)
|
||||
return
|
||||
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
icon_state = "arcade"
|
||||
circuit = /obj/item/circuitboard/computer/arcade/amputation
|
||||
|
||||
/obj/machinery/computer/arcade/amputation/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/computer/arcade/amputation/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!iscarbon(user))
|
||||
return
|
||||
var/mob/living/carbon/c_user = user
|
||||
|
||||
@@ -103,10 +103,7 @@
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/machinery/computer/camera_advanced/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/computer/camera_advanced/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(current_user)
|
||||
to_chat(user, "The console is already in use!")
|
||||
return
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
return defib.get_cell()
|
||||
|
||||
//defib interaction
|
||||
/obj/machinery/defibrillator_mount/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/defibrillator_mount/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!defib)
|
||||
to_chat(user, "<span class='warning'>There's no defibrillator unit loaded!</span>")
|
||||
return
|
||||
|
||||
@@ -31,7 +31,7 @@
|
||||
if(user.Adjacent(src))
|
||||
. += "<span class='notice'>Alt-click it to beam its contents to any nearby disposal bins.</span>"
|
||||
|
||||
/obj/machinery/dish_drive/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/dish_drive/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!contents.len)
|
||||
to_chat(user, "<span class='warning'>There's nothing in [src]!</span>")
|
||||
return
|
||||
|
||||
@@ -70,8 +70,6 @@
|
||||
if(!locked)
|
||||
open_machine()
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='hear'>You hear a metallic creaking from [src].</span>")
|
||||
|
||||
@@ -763,10 +763,7 @@
|
||||
/obj/machinery/door/airlock/attack_paw(mob/user)
|
||||
return attack_hand(user)
|
||||
|
||||
/obj/machinery/door/airlock/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/door/airlock/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!(issilicon(user) || IsAdminGhost(user)))
|
||||
if(src.isElectrified())
|
||||
if(src.shock(user, 100))
|
||||
@@ -783,6 +780,8 @@
|
||||
H.apply_damage(10, BRUTE, BODY_ZONE_HEAD)
|
||||
else
|
||||
visible_message("<span class='danger'>[user] headbutts the airlock. Good thing [user.p_theyre()] wearing a helmet.</span>")
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/door/airlock/attempt_wire_interaction(mob/user)
|
||||
if(security_level)
|
||||
|
||||
@@ -140,10 +140,7 @@
|
||||
do_animate("deny")
|
||||
return
|
||||
|
||||
/obj/machinery/door/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/door/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
return try_to_activate_door(user)
|
||||
|
||||
/obj/machinery/door/attack_tk(mob/user)
|
||||
@@ -343,6 +340,10 @@
|
||||
/obj/machinery/door/proc/crush()
|
||||
for(var/mob/living/L in get_turf(src))
|
||||
L.visible_message("<span class='warning'>[src] closes on [L], crushing [L.p_them()]!</span>", "<span class='userdanger'>[src] closes on you and crushes you!</span>")
|
||||
if(iscarbon(L))
|
||||
var/mob/living/carbon/C = L
|
||||
for(var/datum/wound/W in C.all_wounds)
|
||||
W.crush(DOOR_CRUSH_DAMAGE)
|
||||
if(isalien(L)) //For xenos
|
||||
L.adjustBruteLoss(DOOR_CRUSH_DAMAGE * 1.5) //Xenos go into crit after aproximately the same amount of crushes as humans.
|
||||
L.emote("roar")
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
armor = list("melee" = 30, "bullet" = 30, "laser" = 20, "energy" = 20, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 95, "acid" = 70)
|
||||
interaction_flags_machine = INTERACT_MACHINE_WIRES_IF_OPEN | INTERACT_MACHINE_ALLOW_SILICON | INTERACT_MACHINE_OPEN_SILICON | INTERACT_MACHINE_REQUIRES_SILICON | INTERACT_MACHINE_OPEN
|
||||
air_tight = TRUE
|
||||
attack_hand_is_action = TRUE
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
var/emergency_close_timer = 0
|
||||
var/nextstate = null
|
||||
var/boltslocked = TRUE
|
||||
@@ -80,7 +82,6 @@
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
|
||||
/obj/machinery/door/firedoor/power_change()
|
||||
if(powered(power_channel))
|
||||
stat &= ~NOPOWER
|
||||
@@ -88,11 +89,7 @@
|
||||
else
|
||||
stat |= NOPOWER
|
||||
|
||||
/obj/machinery/door/firedoor/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
/obj/machinery/door/firedoor/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!welded && !operating && !(stat & NOPOWER) && (!density || allow_hand_open(user)))
|
||||
add_fingerprint(user)
|
||||
if(density)
|
||||
@@ -103,7 +100,6 @@
|
||||
return TRUE
|
||||
if(operating || !density)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
|
||||
user.visible_message("[user] bangs on \the [src].",
|
||||
"You bang on \the [src].")
|
||||
|
||||
@@ -141,7 +141,7 @@
|
||||
if(user)
|
||||
log_game("[user] reset a fire alarm at [COORD(src)]")
|
||||
|
||||
/obj/machinery/firealarm/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/firealarm/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(buildstage != 2)
|
||||
return ..()
|
||||
add_fingerprint(user)
|
||||
|
||||
@@ -101,8 +101,6 @@ The console is located at computer/gulag_teleporter.dm
|
||||
if(!locked)
|
||||
open_machine()
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a metallic creaking from [src].</span>")
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
harvesting = FALSE
|
||||
warming_up = FALSE
|
||||
|
||||
/obj/machinery/harvester/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/harvester/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(state_open)
|
||||
close_machine()
|
||||
else if(!harvesting)
|
||||
|
||||
@@ -78,7 +78,7 @@ GLOBAL_LIST_EMPTY(network_holopads)
|
||||
new_disk.forceMove(src)
|
||||
disk = new_disk
|
||||
|
||||
/obj/machinery/holopad/tutorial/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/machinery/holopad/tutorial/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!istype(user))
|
||||
return
|
||||
if(user.incapacitated() || !is_operational())
|
||||
|
||||
@@ -178,8 +178,6 @@
|
||||
icon_state += "_occupied"
|
||||
|
||||
/obj/machinery/hypnochair/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(600)].)</span>", \
|
||||
"<span class='hear'>You hear a metallic creaking from [src].</span>")
|
||||
|
||||
@@ -26,10 +26,7 @@
|
||||
on = TRUE
|
||||
icon_state = "igniter1"
|
||||
|
||||
/obj/machinery/igniter/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/igniter/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
add_fingerprint(user)
|
||||
|
||||
use_power(50)
|
||||
|
||||
@@ -158,12 +158,7 @@
|
||||
attached.transfer_blood_to(beaker, amount)
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/iv_drip/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(!ishuman(user))
|
||||
return
|
||||
/obj/machinery/iv_drip/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(attached)
|
||||
visible_message("[attached] is detached from [src]")
|
||||
attached = null
|
||||
@@ -174,7 +169,11 @@
|
||||
else
|
||||
toggle_mode()
|
||||
|
||||
/obj/machinery/iv_drip/verb/eject_beaker()
|
||||
/obj/machinery/iv_drip/attack_robot(mob/user)
|
||||
if(Adjacent(user))
|
||||
attack_hand(user)
|
||||
|
||||
/obj/machinery/iv_drip/verb/eject_beaker(mob/user)
|
||||
set category = "Object"
|
||||
set name = "Remove IV Container"
|
||||
set src in view(1)
|
||||
@@ -189,6 +188,8 @@
|
||||
if(usr && Adjacent(usr) && usr.can_hold_items())
|
||||
if(!usr.put_in_hands(beaker))
|
||||
beaker.forceMove(drop_location())
|
||||
if(iscyborg(user))
|
||||
beaker.forceMove(drop_location())
|
||||
beaker = null
|
||||
update_icon()
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
active_power_usage = 300 //when active, this turret takes up constant 300 Equipment power
|
||||
req_access = list(ACCESS_SEC_DOORS)
|
||||
power_channel = EQUIP //drains power from the EQUIPMENT channel
|
||||
speed_process = TRUE
|
||||
|
||||
var/base_icon_state = "standard"
|
||||
var/scan_range = 7
|
||||
@@ -53,7 +54,7 @@
|
||||
|
||||
var/last_fired = 0 //world.time the turret last fired
|
||||
var/shot_delay = 15 //ticks until next shot (1.5 ?)
|
||||
|
||||
var/shot_stagger = 0 // sleep() shots to stagger attacks
|
||||
|
||||
var/check_records = 1 //checks if it can use the security records
|
||||
var/criminals = 1 //checks if it can shoot people on arrest
|
||||
@@ -436,6 +437,9 @@
|
||||
else if(!always_up)
|
||||
popDown() // no valid targets, close the cover
|
||||
|
||||
/obj/machinery/porta_turret/proc/randomize_shot_stagger()
|
||||
shot_stagger = rand(0, min(2 SECONDS, round(shot_delay/3, world.tick_lag)))
|
||||
|
||||
/obj/machinery/porta_turret/proc/tryToShootAt(list/atom/movable/targets)
|
||||
while(targets.len > 0)
|
||||
var/atom/movable/M = pick(targets)
|
||||
@@ -443,7 +447,6 @@
|
||||
if(target(M))
|
||||
return 1
|
||||
|
||||
|
||||
/obj/machinery/porta_turret/proc/popUp() //pops the turret up
|
||||
if(!anchored)
|
||||
return
|
||||
@@ -525,11 +528,14 @@
|
||||
if(target)
|
||||
popUp() //pop the turret up if it's not already up.
|
||||
setDir(get_dir(base, target))//even if you can't shoot, follow the target
|
||||
shootAt(target)
|
||||
INVOKE_ASYNC(src, .proc/shootAt, target)
|
||||
return 1
|
||||
return
|
||||
|
||||
/obj/machinery/porta_turret/proc/shootAt(atom/movable/target)
|
||||
/obj/machinery/porta_turret/proc/shootAt(atom/movable/target, stagger_enabled = FALSE)
|
||||
if(stagger_enabled)
|
||||
randomize_shot_stagger()
|
||||
sleep(shot_stagger)
|
||||
if(!raised) //the turret has to be raised in order to fire - makes sense, right?
|
||||
return
|
||||
|
||||
|
||||
@@ -79,6 +79,9 @@
|
||||
if(PTURRET_INTERNAL_ARMOUR_ON)
|
||||
if(istype(I, /obj/item/gun/energy)) //the gun installation part
|
||||
var/obj/item/gun/energy/E = I
|
||||
if(!E.can_turret)
|
||||
to_chat(user, "<span class='warning'>[src] can't be fit into turrets.</span>")
|
||||
return
|
||||
if(!user.transferItemToLoc(E, src))
|
||||
return
|
||||
installed_gun = E
|
||||
@@ -168,10 +171,7 @@
|
||||
return ..()
|
||||
|
||||
|
||||
/obj/machinery/porta_turret_construct/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/porta_turret_construct/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
switch(build_step)
|
||||
if(PTURRET_GUN_EQUIPPED)
|
||||
build_step = PTURRET_INTERNAL_ARMOUR_ON
|
||||
|
||||
@@ -31,10 +31,7 @@
|
||||
return parent_turret.attack_ai(user)
|
||||
|
||||
|
||||
/obj/machinery/porta_turret_cover/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/porta_turret_cover/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
|
||||
return parent_turret.attack_hand(user)
|
||||
|
||||
|
||||
@@ -108,10 +108,7 @@
|
||||
|
||||
return ..()
|
||||
|
||||
/obj/machinery/recharger/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/recharger/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
|
||||
add_fingerprint(user)
|
||||
if(charging)
|
||||
|
||||
@@ -301,8 +301,6 @@
|
||||
open_machine()
|
||||
dump_contents()
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the doors of [src]!</span>", \
|
||||
"<span class='notice'>You start kicking against the doors... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a thump from [src].</span>")
|
||||
|
||||
@@ -68,10 +68,7 @@ GLOBAL_VAR_INIT(singularity_counter, 0)
|
||||
/obj/machinery/power/singularity_beacon/attack_ai(mob/user)
|
||||
return
|
||||
|
||||
/obj/machinery/power/singularity_beacon/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/power/singularity_beacon/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(anchored)
|
||||
return active ? Deactivate(user) : Activate(user)
|
||||
else
|
||||
|
||||
@@ -5,16 +5,73 @@
|
||||
require the message server.
|
||||
*/
|
||||
|
||||
// A decorational representation of SSblackbox, usually placed alongside the message server.
|
||||
// A decorational representation of SSblackbox, usually placed alongside the message server. Also contains a traitor theft item.
|
||||
/obj/machinery/blackbox_recorder
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "blackbox"
|
||||
name = "Blackbox Recorder"
|
||||
name = "blackbox recorder"
|
||||
density = TRUE
|
||||
use_power = IDLE_POWER_USE
|
||||
idle_power_usage = 10
|
||||
active_power_usage = 100
|
||||
armor = list("melee" = 25, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70)
|
||||
var/obj/item/stored
|
||||
|
||||
/obj/machinery/blackbox_recorder/Initialize()
|
||||
. = ..()
|
||||
stored = new /obj/item/blackbox(src)
|
||||
|
||||
/obj/machinery/blackbox_recorder/attack_hand(mob/living/user)
|
||||
. = ..()
|
||||
if(stored)
|
||||
to_chat(user, "<span class='notice'>You start struggling to pry the [stored] from the [src]...</span>")
|
||||
if(!do_after(user, 30 SECONDS, TRUE, src))
|
||||
to_chat(user, "<span class='warning'>Your fingers slip as you fail to pry the [stored] from the [src], clicking it right back into the slot!</span>")
|
||||
return
|
||||
if(user.put_in_hands(stored))
|
||||
stored.forceMove(user.drop_location())
|
||||
stored = null
|
||||
to_chat(user, "<span class='warning'>You successfully pry the [stored] from the [src], and send its overwhelming weight tumbling onto the ground! The tapes on the [src] stop spinning...</span>")
|
||||
update_icon()
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='warning'>It seems that the blackbox is missing...</span>")
|
||||
return
|
||||
|
||||
/obj/machinery/blackbox_recorder/attackby(obj/item/I, mob/living/user, params)
|
||||
. = ..()
|
||||
if(istype(I, /obj/item/blackbox))
|
||||
if(HAS_TRAIT(I, TRAIT_NODROP) || !user.transferItemToLoc(I, src))
|
||||
to_chat(user, "<span class='warning'>[I] is stuck to your hand!</span>")
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user] clicks the [I] into the [src]!</span>", \
|
||||
"<span class='notice'>You press [I] into [src], and it clicks into place. The tapes on the [src] begin spinning again...</span>")
|
||||
playsound(src, 'sound/machines/click.ogg', 50, TRUE)
|
||||
stored = I
|
||||
update_icon()
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
/obj/machinery/blackbox_recorder/Destroy()
|
||||
if(stored)
|
||||
stored.forceMove(loc)
|
||||
new /obj/effect/decal/cleanable/oil(loc)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/blackbox_recorder/update_icon()
|
||||
. = ..()
|
||||
if(!stored)
|
||||
icon_state = "blackbox_b"
|
||||
else
|
||||
icon_state = "blackbox"
|
||||
|
||||
/obj/item/blackbox
|
||||
name = "the blackbox"
|
||||
desc = "A strange relic, capable of recording data on extradimensional vertices. It lives inside the blackbox recorder for safe keeping."
|
||||
icon = 'icons/obj/stationobjs.dmi'
|
||||
icon_state = "blackcube"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
|
||||
|
||||
|
||||
// The message server itself.
|
||||
@@ -140,9 +197,9 @@
|
||||
..()
|
||||
if(href_list["photo"])
|
||||
var/mob/M = usr
|
||||
|
||||
M << browse_rsc(picture.picture_image, "pda_photo.png")
|
||||
|
||||
|
||||
M << browse_rsc(picture.picture_image, "pda_photo.png")
|
||||
|
||||
var/dat = "<div style='overflow: hidden; margin :0; text-align: center'>"
|
||||
dat += "<img src='pda_photo.png' width='192' style='-ms-interpolation-mode:nearest-neighbor' />"
|
||||
dat += "</div>"
|
||||
|
||||
@@ -297,10 +297,7 @@ GLOBAL_LIST_INIT(dye_registry, list(
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/machinery/washing_machine/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/machinery/washing_machine/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(busy)
|
||||
to_chat(user, "<span class='warning'>[src] is busy.</span>")
|
||||
return
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
var/charges = 1
|
||||
var/insisting = 0
|
||||
|
||||
/obj/machinery/wish_granter/attack_hand(mob/living/carbon/user)
|
||||
/obj/machinery/wish_granter/on_attack_hand(mob/living/carbon/user)
|
||||
if(charges <= 0)
|
||||
to_chat(user, "The Wish Granter lies silent.")
|
||||
return
|
||||
@@ -31,7 +31,7 @@
|
||||
user.dna.add_mutation(XRAY)
|
||||
user.dna.add_mutation(SPACEMUT)
|
||||
user.dna.add_mutation(TK)
|
||||
user.next_move_modifier *= 0.5 //half the delay between attacks!
|
||||
user.action_cooldown_mod *= 0.5
|
||||
to_chat(user, "Things around you feel slower!")
|
||||
charges--
|
||||
insisting = FALSE
|
||||
@@ -101,7 +101,7 @@
|
||||
to_chat(user, "[killreward] materializes into your hands!")
|
||||
else
|
||||
to_chat(user, "[killreward] materializes onto the floor.")
|
||||
user.next_move_modifier *= 0.8 //20% less delay between attacks!
|
||||
user.action_cooldown_mod *= 0.8
|
||||
to_chat(user, "Things around you feel slightly slower!")
|
||||
var/mob/living/simple_animal/hostile/venus_human_trap/killwish = new /mob/living/simple_animal/hostile/venus_human_trap(loc)
|
||||
killwish.maxHealth = 1500
|
||||
|
||||
@@ -24,6 +24,8 @@
|
||||
infra_luminosity = 15 //byond implementation is bugged.
|
||||
force = 5
|
||||
flags_1 = HEAR_1|BLOCK_FACE_ATOM_1
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
var/can_move = 0 //time of next allowed movement
|
||||
var/mob/living/occupant = null
|
||||
var/step_in = 10 //make a step in step_in/10 sec.
|
||||
|
||||
@@ -54,11 +54,7 @@
|
||||
. *= booster_damage_modifier
|
||||
|
||||
|
||||
/obj/mecha/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE) // Ugh. Ideally we shouldn't be setting cooldowns outside of click code.
|
||||
/obj/mecha/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
playsound(loc, 'sound/weapons/tap.ogg', 40, 1, -1)
|
||||
user.visible_message("<span class='danger'>[user] hits [name]. Nothing happens</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
@@ -255,7 +251,7 @@
|
||||
return
|
||||
|
||||
else if(istype(W, /obj/item/weldingtool) && user.a_intent != INTENT_HARM)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
if(obj_integrity < max_integrity)
|
||||
if(W.use_tool(src, user, 0, volume=50, amount=1))
|
||||
if (internal_damage & MECHA_INT_TANK_BREACH)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
var/buckle_prevents_pull = FALSE
|
||||
|
||||
//Interaction
|
||||
/atom/movable/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/atom/movable/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
@@ -145,3 +145,13 @@
|
||||
var/mob/living/L = M.pulledby
|
||||
L.set_pull_offsets(M, L.grab_state)
|
||||
return M
|
||||
|
||||
/atom/movable/proc/precise_user_unbuckle_mob(mob/user)
|
||||
if(!buckled_mobs)
|
||||
return
|
||||
else if(length(buckled_mobs) == 1)
|
||||
return user_unbuckle_mob(buckled_mobs[1], user)
|
||||
else
|
||||
var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
|
||||
return user_unbuckle_mob(unbuckled, user)
|
||||
|
||||
|
||||
@@ -101,10 +101,7 @@
|
||||
to_chat(user, "<span class='notice'>You carefully remove the poster from the wall.</span>")
|
||||
roll_and_drop(user.loc)
|
||||
|
||||
/obj/structure/sign/poster/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/structure/sign/poster/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(ruined)
|
||||
return
|
||||
visible_message("[user] rips [src] in a single, decisive motion!" )
|
||||
|
||||
@@ -137,10 +137,7 @@
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
beauty = -150
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/effect/decal/cleanable/vomit/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(isflyperson(H))
|
||||
|
||||
@@ -268,6 +268,8 @@
|
||||
gender = PLURAL
|
||||
max_integrity = 20
|
||||
CanAtmosPass = ATMOS_PASS_DENSITY
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
|
||||
/obj/structure/foamedmetal/Initialize()
|
||||
. = ..()
|
||||
@@ -284,11 +286,7 @@
|
||||
/obj/structure/foamedmetal/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
/obj/structure/foamedmetal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
/obj/structure/foamedmetal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
user.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
to_chat(user, "<span class='warning'>You hit [src] but bounce off it!</span>")
|
||||
playsound(src.loc, 'sound/weapons/tap.ogg', 100, 1)
|
||||
|
||||
@@ -60,10 +60,7 @@
|
||||
/obj/effect/portal/attack_tk(mob/user)
|
||||
return
|
||||
|
||||
/obj/effect/portal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/effect/portal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(get_turf(user) == get_turf(src))
|
||||
teleport(user)
|
||||
if(Adjacent(user))
|
||||
|
||||
@@ -120,6 +120,8 @@
|
||||
var/poison_type = "toxin"
|
||||
var/poison_per_bite = 5
|
||||
var/list/faction = list("spiders")
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
|
||||
/obj/structure/spider/spiderling/Destroy()
|
||||
new/obj/item/reagent_containers/food/snacks/spiderling(get_turf(src))
|
||||
@@ -153,10 +155,9 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/obj/structure/spider/spiderling/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/structure/spider/spiderling/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
user.visible_message("<span class='warning'>[user] splats [src].</span>", "<span class='warning'>You splat [src].</span>", "<span class='italics'>You hear a splat...</span>")
|
||||
playsound(loc, 'sound/effects/snap.ogg', 25)
|
||||
@@ -253,8 +254,6 @@
|
||||
|
||||
/obj/structure/spider/cocoon/container_resist(mob/living/user)
|
||||
var/breakout_time = 600
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
to_chat(user, "<span class='notice'>You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)</span>")
|
||||
visible_message("You see something struggling and writhing in \the [src]!")
|
||||
if(do_after(user,(breakout_time), target = src))
|
||||
@@ -262,8 +261,6 @@
|
||||
return
|
||||
qdel(src)
|
||||
|
||||
|
||||
|
||||
/obj/structure/spider/cocoon/Destroy()
|
||||
var/turf/T = get_turf(src)
|
||||
src.visible_message("<span class='warning'>\The [src] splits open.</span>")
|
||||
|
||||
@@ -11,6 +11,10 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
name = "item"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
blocks_emissive = EMISSIVE_BLOCK_GENERIC
|
||||
|
||||
attack_hand_speed = 0
|
||||
attack_hand_is_action = FALSE
|
||||
attack_hand_unwieldlyness = 0
|
||||
|
||||
///icon state name for inhand overlays
|
||||
var/item_state = null
|
||||
@@ -58,15 +62,6 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
/// How long, in deciseconds, this staggers for, if null it will autocalculate from w_class and force. Unlike total mass this supports 0 and negatives.
|
||||
var/stagger_force
|
||||
|
||||
/**
|
||||
* Set FALSE and then checked at the end of on mob/living/attackby(), set TRUE on living/pre_attacked_by().
|
||||
* Should it be FALSE by the end of the item/attack(), that means the item overrode the standard attack behaviour
|
||||
* and the user still needs the delay applied. We can't be using return values since that'll stop afterattack() from being triggered.
|
||||
*/
|
||||
var/attack_delay_done = FALSE
|
||||
///next_move click/attack delay of this item.
|
||||
var/click_delay = CLICK_CD_MELEE
|
||||
|
||||
var/slot_flags = 0 //This is used to determine on which slots an item can fit.
|
||||
var/current_equipped_slot
|
||||
pass_flags = PASSTABLE
|
||||
@@ -313,10 +308,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
add_fingerprint(usr)
|
||||
return ..()
|
||||
|
||||
/obj/item/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!user)
|
||||
return
|
||||
if(anchored)
|
||||
@@ -473,6 +465,7 @@ GLOBAL_VAR_INIT(embedpocalypse, FALSE) // if true, all items will be able to emb
|
||||
usr.UnarmedAttack(src, TRUE)
|
||||
if(usr.get_active_held_item() == src)
|
||||
melee_attack_chain(usr, over)
|
||||
usr.FlushCurrentAction()
|
||||
return TRUE //returning TRUE as a "is this overridden?" flag
|
||||
if(!Adjacent(usr) || !over.Adjacent(usr))
|
||||
return // should stop you from dragging through windows
|
||||
|
||||
@@ -71,8 +71,6 @@
|
||||
if(user.incapacitated())
|
||||
to_chat(user, "<span class='warning'>You can't get out while you're restrained like this!</span>")
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
to_chat(user, "<span class='notice'>You claw at the fabric of [src], trying to tear it open...</span>")
|
||||
to_chat(loc, "<span class='warning'>Someone starts trying to break free of [src]!</span>")
|
||||
if(!do_after(user, 200, target = src))
|
||||
|
||||
@@ -6,6 +6,8 @@
|
||||
icon_state = "cutout_basic"
|
||||
w_class = WEIGHT_CLASS_BULKY
|
||||
resistance_flags = FLAMMABLE
|
||||
attack_hand_speed = CLICK_CD_MELEE
|
||||
attack_hand_is_action = TRUE
|
||||
/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
|
||||
var/static/list/possible_appearances
|
||||
/// If the cutout is pushed over and has to be righted
|
||||
@@ -43,8 +45,7 @@
|
||||
"Monkey" = image(icon = src.icon, icon_state = "cutout_monky"),
|
||||
))
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/cardboard_cutout/attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/cardboard_cutout/on_attack_hand(mob/living/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.a_intent == INTENT_HELP || pushed_over)
|
||||
return ..()
|
||||
user.visible_message("<span class='warning'>[user] pushes over [src]!</span>", "<span class='danger'>You push over [src]!</span>")
|
||||
@@ -81,7 +82,6 @@
|
||||
else if(I.hitsound)
|
||||
playsound(loc, I.hitsound, get_clamped_volume(), 1, -1)
|
||||
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(src)
|
||||
|
||||
if(I.force)
|
||||
|
||||
@@ -188,4 +188,4 @@
|
||||
else
|
||||
..()
|
||||
else
|
||||
..()
|
||||
..()
|
||||
|
||||
@@ -32,6 +32,6 @@
|
||||
if(istype(I, /obj/item/gavelhammer))
|
||||
playsound(loc, 'sound/items/gavel.ogg', 100, 1)
|
||||
user.visible_message("<span class='warning'>[user] strikes [src] with [I].</span>")
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
return TRUE
|
||||
else
|
||||
return ..()
|
||||
return ..()
|
||||
|
||||
@@ -273,7 +273,9 @@
|
||||
. = ..()
|
||||
if(!proximity || !check_allowed_items(target))
|
||||
return
|
||||
draw_on(target, user, proximity, params)
|
||||
|
||||
/obj/item/toy/crayon/proc/draw_on(atom/target, mob/user, proximity, params)
|
||||
var/static/list/punctuation = list("!","?",".",",","/","+","-","=","%","#","&")
|
||||
|
||||
var/cost = 1
|
||||
@@ -568,9 +570,9 @@
|
||||
dye_color = DYE_RAINBOW
|
||||
charges = -1
|
||||
|
||||
/obj/item/toy/crayon/rainbow/afterattack(atom/target, mob/user, proximity, params)
|
||||
/obj/item/toy/crayon/rainbow/draw_on(atom/target, mob/user, proximity, params)
|
||||
paint_color = rgb(rand(0,255), rand(0,255), rand(0,255))
|
||||
. = ..()
|
||||
return ..()
|
||||
|
||||
/*
|
||||
* Crayon Box
|
||||
@@ -693,7 +695,7 @@
|
||||
. += "It is empty."
|
||||
. += "<span class='notice'>Alt-click [src] to [ is_capped ? "take the cap off" : "put the cap on"].</span>"
|
||||
|
||||
/obj/item/toy/crayon/spraycan/afterattack(atom/target, mob/user, proximity, params)
|
||||
/obj/item/toy/crayon/spraycan/draw_on(atom/target, mob/user, proximity, params)
|
||||
if(!proximity)
|
||||
return
|
||||
|
||||
@@ -766,7 +768,7 @@
|
||||
desc = "A metallic container containing shiny synthesised paint."
|
||||
charges = -1
|
||||
|
||||
/obj/item/toy/crayon/spraycan/borg/afterattack(atom/target,mob/user,proximity, params)
|
||||
/obj/item/toy/crayon/spraycan/borg/draw_on(atom/target,mob/user,proximity, params)
|
||||
var/diff = ..()
|
||||
if(!iscyborg(user))
|
||||
to_chat(user, "<span class='notice'>How did you get this?</span>")
|
||||
|
||||
@@ -77,8 +77,7 @@
|
||||
/obj/item/defibrillator/ui_action_click()
|
||||
toggle_paddles()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/defibrillator/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/defibrillator/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user)
|
||||
if(slot_flags == ITEM_SLOT_BACK)
|
||||
if(user.get_item_by_slot(SLOT_BACK) == src)
|
||||
|
||||
@@ -132,8 +132,7 @@
|
||||
/obj/effect/dummy/chameleon/attackby()
|
||||
master.disrupt()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/effect/dummy/chameleon/attack_hand()
|
||||
/obj/effect/dummy/chameleon/on_attack_hand()
|
||||
master.disrupt()
|
||||
|
||||
/obj/effect/dummy/chameleon/attack_animal()
|
||||
|
||||
@@ -116,8 +116,6 @@
|
||||
if(!hound)
|
||||
go_out(user)
|
||||
return
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(user.a_intent == INTENT_HELP)
|
||||
return
|
||||
var/voracious = TRUE
|
||||
|
||||
@@ -183,9 +183,21 @@
|
||||
var/T = get_turf(target)
|
||||
if(locate(/mob/living) in T)
|
||||
new /obj/effect/temp_visual/medical_holosign(T,user) //produce a holographic glow
|
||||
holo_cooldown = world.time + 100
|
||||
holo_cooldown = world.time + 10 SECONDS
|
||||
return
|
||||
|
||||
// see: [/datum/wound/burn/proc/uv()]
|
||||
/obj/item/flashlight/pen/paramedic
|
||||
name = "paramedic penlight"
|
||||
desc = "A high-powered UV penlight intended to help stave off infection in the field on serious burned patients. Probably really bad to look into."
|
||||
icon_state = "penlight_surgical"
|
||||
/// Our current UV cooldown
|
||||
var/uv_cooldown = 0
|
||||
/// How long between UV fryings
|
||||
var/uv_cooldown_length = 1 MINUTES
|
||||
/// How much sanitization to apply to the burn wound
|
||||
var/uv_power = 1
|
||||
|
||||
/obj/effect/temp_visual/medical_holosign
|
||||
name = "medical holosign"
|
||||
desc = "A small holographic glow that indicates a medic is coming to treat a patient."
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
user.visible_message("<span class='warning'>[user] projects a forcefield!</span>","<span class='notice'>You project a forcefield.</span>")
|
||||
var/obj/structure/projected_forcefield/F = new(T, src)
|
||||
current_fields += F
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
|
||||
/obj/item/forcefield_projector/attack_self(mob/user)
|
||||
if(LAZYLEN(current_fields))
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
/obj/item/stack/circuit_stack/attack_self(mob/user)// Prevents the crafting menu, and tells you how to use it.
|
||||
to_chat(user, "<span class='warning'>You can't use [src] by itself, you'll have to try and remove one of these circuits by hand... carefully.</span>")
|
||||
|
||||
/obj/item/stack/circuit_stack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/stack/circuit_stack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(!user.get_inactive_held_item() == src)
|
||||
return ..()
|
||||
|
||||
@@ -97,10 +97,7 @@ GLOBAL_LIST_EMPTY(power_sinks)
|
||||
/obj/item/powersink/attack_ai()
|
||||
return
|
||||
|
||||
/obj/item/powersink/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/powersink/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
switch(mode)
|
||||
if(DISCONNECTED)
|
||||
..()
|
||||
|
||||
@@ -31,8 +31,7 @@
|
||||
SSradio.remove_object(src, frequency)
|
||||
. = ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/electropack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/electropack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(src == C.back)
|
||||
@@ -162,7 +161,7 @@
|
||||
materials = list(/datum/material/iron = 5000, /datum/material/glass =2000)
|
||||
category = list("hacked", "Misc")
|
||||
|
||||
/obj/item/electropack/shockcollar/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/electropack/shockcollar/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user && user.get_item_by_slot(SLOT_NECK))
|
||||
to_chat(user, "<span class='warning'>The collar is fastened tight! You'll need help taking this off!</span>")
|
||||
return
|
||||
|
||||
@@ -86,10 +86,7 @@
|
||||
/obj/item/radio/intercom/attack_ai(mob/user)
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/radio/intercom/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
interact(user)
|
||||
|
||||
/obj/item/radio/intercom/interact(mob/user)
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
to_chat(loc, "<span class='userdanger'>*ding*</span>")
|
||||
addtimer(CALLBACK(src, .proc/snap), 2)
|
||||
|
||||
/obj/item/reverse_bear_trap/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/reverse_bear_trap/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
if(C.get_item_by_slot(SLOT_HEAD) == src)
|
||||
|
||||
@@ -10,6 +10,14 @@ NANITE SCANNER
|
||||
GENETICS SCANNER
|
||||
|
||||
*/
|
||||
|
||||
// Describes the three modes of scanning available for health analyzers
|
||||
#define SCANMODE_HEALTH 0
|
||||
#define SCANMODE_CHEMICAL 1
|
||||
#define SCANMODE_WOUND 2
|
||||
#define SCANNER_CONDENSED 0
|
||||
#define SCANNER_VERBOSE 1
|
||||
|
||||
/obj/item/t_scanner
|
||||
name = "\improper T-ray scanner"
|
||||
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
|
||||
@@ -80,7 +88,7 @@ GENETICS SCANNER
|
||||
throw_range = 7
|
||||
custom_materials = list(/datum/material/iron=200)
|
||||
var/mode = 1
|
||||
var/scanmode = 0
|
||||
var/scanmode = SCANMODE_HEALTH
|
||||
var/advanced = FALSE
|
||||
|
||||
/obj/item/healthanalyzer/suicide_act(mob/living/carbon/user)
|
||||
@@ -88,37 +96,40 @@ GENETICS SCANNER
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/healthanalyzer/attack_self(mob/user)
|
||||
if(!scanmode)
|
||||
to_chat(user, "<span class='notice'>You switch the health analyzer to scan chemical contents.</span>")
|
||||
scanmode = 1
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You switch the health analyzer to check physical health.</span>")
|
||||
scanmode = 0
|
||||
scanmode = (scanmode + 1) % 3
|
||||
switch(scanmode)
|
||||
if(SCANMODE_HEALTH)
|
||||
to_chat(user, "<span class='notice'>You switch the health analyzer to check physical health.</span>")
|
||||
if(SCANMODE_CHEMICAL)
|
||||
to_chat(user, "<span class='notice'>You switch the health analyzer to scan chemical contents.</span>")
|
||||
if(SCANMODE_WOUND)
|
||||
to_chat(user, "<span class='notice'>You switch the health analyzer to report extra info on wounds.</span>")
|
||||
|
||||
/obj/item/healthanalyzer/attack(mob/living/M, mob/living/carbon/human/user)
|
||||
flick("[icon_state]-scan", src) //makes it so that it plays the scan animation upon scanning, including clumsy scanning
|
||||
|
||||
// Clumsiness/brain damage check
|
||||
if ((HAS_TRAIT(user, TRAIT_CLUMSY) || HAS_TRAIT(user, TRAIT_DUMB)) && prob(50))
|
||||
to_chat(user, "<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
|
||||
user.visible_message("<span class='warning'>[user] has analyzed the floor's vitals!</span>")
|
||||
var/msg = "<span class='info'>*---------*\nAnalyzing results for The floor:\n\tOverall status: <b>Healthy</b>\n"
|
||||
msg += "Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font>\n"
|
||||
msg += "\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font>\n"
|
||||
msg += "Body temperature: ???\n"
|
||||
msg += "*---------*</span>"
|
||||
to_chat(user, msg)
|
||||
user.visible_message("<span class='warning'>[user] analyzes the floor's vitals!</span>", \
|
||||
"<span class='notice'>You stupidly try to analyze the floor's vitals!</span>")
|
||||
to_chat(user, "<span class='info'>Analyzing results for The floor:\n\tOverall status: <b>Healthy</b></span>\
|
||||
\n<span class='info'>Key: <font color='blue'>Suffocation</font>/<font color='green'>Toxin</font>/<font color='#FF8000'>Burn</font>/<font color='red'>Brute</font></span>\
|
||||
\n<span class='info'>\tDamage specifics: <font color='blue'>0</font>-<font color='green'>0</font>-<font color='#FF8000'>0</font>-<font color='red'>0</font></span>\
|
||||
\n<span class='info'>Body temperature: ???</span>")
|
||||
return
|
||||
|
||||
user.visible_message("<span class='notice'>[user] has analyzed [M]'s vitals.</span>")
|
||||
user.visible_message("<span class='notice'>[user] analyzes [M]'s vitals.</span>", \
|
||||
"<span class='notice'>You analyze [M]'s vitals.</span>")
|
||||
|
||||
if(scanmode == 0)
|
||||
if(scanmode == SCANMODE_HEALTH)
|
||||
healthscan(user, M, mode, advanced)
|
||||
else if(scanmode == 1)
|
||||
else if(scanmode == SCANMODE_CHEMICAL)
|
||||
chemscan(user, M)
|
||||
else
|
||||
woundscan(user, M, src)
|
||||
|
||||
add_fingerprint(user)
|
||||
|
||||
|
||||
// Used by the PDA medical scanner too
|
||||
/proc/healthscan(mob/user, mob/living/M, mode = 1, advanced = FALSE)
|
||||
if(isliving(user) && (user.incapacitated() || user.eye_blind))
|
||||
@@ -402,6 +413,17 @@ GENETICS SCANNER
|
||||
msg += "<span class='danger'> Intervention recommended.</span>\n"
|
||||
else
|
||||
msg += "\n"
|
||||
// Wounds
|
||||
if(iscarbon(M))
|
||||
var/mob/living/carbon/C = M
|
||||
var/list/wounded_parts = C.get_wounded_bodyparts()
|
||||
for(var/i in wounded_parts)
|
||||
var/obj/item/bodypart/wounded_part = i
|
||||
msg += "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
|
||||
for(var/k in wounded_part.wounds)
|
||||
var/datum/wound/W = k
|
||||
msg += "<div class='ml-2'>Type: [W.name]\nSeverity: [W.severity_text()]\nRecommended Treatment: [W.treat_text]</div>\n" // less lines than in woundscan() so we don't overload people trying to get basic med info
|
||||
msg += "</span>\n"
|
||||
|
||||
for(var/thing in M.diseases)
|
||||
var/datum/disease/D = thing
|
||||
@@ -414,7 +436,7 @@ GENETICS SCANNER
|
||||
var/blood_typepath = C.get_blood_id()
|
||||
if(blood_typepath)
|
||||
if(ishuman(C))
|
||||
if(H.bleed_rate)
|
||||
if(H.is_bleeding())
|
||||
msg += "<span class='danger'>Subject is bleeding!</span>\n"
|
||||
var/blood_percent = round((C.scan_blood_volume() / (BLOOD_VOLUME_NORMAL * C.blood_ratio))*100)
|
||||
var/blood_type = C.dna.blood_type
|
||||
@@ -505,6 +527,67 @@ GENETICS SCANNER
|
||||
desc = "A hand-held body scanner able to distinguish vital signs of the subject with high accuracy."
|
||||
advanced = TRUE
|
||||
|
||||
/// Displays wounds with extended information on their status vs medscanners
|
||||
/proc/woundscan(mob/user, mob/living/carbon/patient, obj/item/healthanalyzer/wound/scanner)
|
||||
if(!istype(patient))
|
||||
return
|
||||
|
||||
var/render_list = ""
|
||||
for(var/i in patient.get_wounded_bodyparts())
|
||||
var/obj/item/bodypart/wounded_part = i
|
||||
render_list += "<span class='alert ml-1'><b>Warning: Physical trauma[LAZYLEN(wounded_part.wounds) > 1? "s" : ""] detected in [wounded_part.name]</b>"
|
||||
for(var/k in wounded_part.wounds)
|
||||
var/datum/wound/W = k
|
||||
render_list += "<div class='ml-2'>[W.get_scanner_description()]</div>\n"
|
||||
render_list += "</span>"
|
||||
|
||||
if(render_list == "")
|
||||
if(istype(scanner))
|
||||
// Only emit the cheerful scanner message if this scan came from a scanner
|
||||
playsound(scanner, 'sound/machines/ping.ogg', 50, FALSE)
|
||||
to_chat(user, "<span class='notice'>\The [scanner] makes a happy ping and briefly displays a smiley face with several exclamation points! It's really excited to report that [patient] has no wounds!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice ml-1'>No wounds detected in subject.</span>")
|
||||
else
|
||||
to_chat(user, jointext(render_list, ""))
|
||||
|
||||
/obj/item/healthanalyzer/wound
|
||||
name = "first aid analyzer"
|
||||
icon_state = "adv_spectrometer"
|
||||
desc = "A prototype MeLo-Tech medical scanner used to diagnose injuries and recommend treatment for serious wounds, but offers no further insight into the patient's health. You hope the final version is less annoying to read!"
|
||||
var/next_encouragement
|
||||
var/greedy
|
||||
|
||||
/obj/item/healthanalyzer/wound/attack_self(mob/user)
|
||||
if(next_encouragement < world.time)
|
||||
playsound(src, 'sound/machines/ping.ogg', 50, FALSE)
|
||||
var/list/encouragements = list("briefly displays a happy face, gazing emptily at you", "briefly displays a spinning cartoon heart", "displays an encouraging message about eating healthy and exercising", \
|
||||
"reminds you that everyone is doing their best", "displays a message wishing you well", "displays a sincere thank-you for your interest in first-aid", "formally absolves you of all your sins")
|
||||
to_chat(user, "<span class='notice'>\The [src] makes a happy ping and [pick(encouragements)]!</span>")
|
||||
next_encouragement = world.time + 10 SECONDS
|
||||
greedy = FALSE
|
||||
else if(!greedy)
|
||||
to_chat(user, "<span class='warning'>\The [src] displays an eerily high-definition frowny face, chastizing you for asking it for too much encouragement.</span>")
|
||||
greedy = TRUE
|
||||
else
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, FALSE)
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
to_chat(L, "<span class='warning'>\The [src] makes a disappointed buzz and pricks your finger for being greedy. Ow!</span>")
|
||||
L.adjustBruteLoss(4)
|
||||
L.dropItemToGround(src)
|
||||
|
||||
/obj/item/healthanalyzer/wound/attack(mob/living/carbon/patient, mob/living/carbon/human/user)
|
||||
add_fingerprint(user)
|
||||
user.visible_message("<span class='notice'>[user] scans [patient] for serious injuries.</span>", "<span class='notice'>You scan [patient] for serious injuries.</span>")
|
||||
|
||||
if(!istype(patient))
|
||||
playsound(src, 'sound/machines/buzz-sigh.ogg', 30, TRUE)
|
||||
to_chat(user, "<span class='notice'>\The [src] makes a sad buzz and briefly displays a frowny face, indicating it can't scan [patient].</span>")
|
||||
return
|
||||
|
||||
woundscan(user, patient, src)
|
||||
|
||||
/obj/item/analyzer
|
||||
desc = "A hand-held environmental scanner which reports current gas levels. Alt-Click to use the built in barometer function."
|
||||
name = "analyzer"
|
||||
@@ -878,3 +961,9 @@ GENETICS SCANNER
|
||||
return "[HM.name] ([HM.alias])"
|
||||
else
|
||||
return HM.alias
|
||||
|
||||
#undef SCANMODE_HEALTH
|
||||
#undef SCANMODE_CHEMICAL
|
||||
#undef SCANMODE_WOUND
|
||||
#undef SCANNER_CONDENSED
|
||||
#undef SCANNER_VERBOSE
|
||||
|
||||
@@ -54,8 +54,7 @@
|
||||
mytape.ruin() //Fires destroy the tape
|
||||
..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/taperecorder/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/taperecorder/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(loc == user)
|
||||
if(mytape)
|
||||
if(!user.is_holding(src))
|
||||
|
||||
@@ -79,7 +79,7 @@
|
||||
if(attached_device)
|
||||
attached_device.Crossed(AM)
|
||||
|
||||
/obj/item/transfer_valve/attack_hand()//Triggers mousetraps
|
||||
/obj/item/transfer_valve/on_attack_hand()//Triggers mousetraps
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
@@ -23,6 +23,8 @@
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 70)
|
||||
resistance_flags = FIRE_PROOF
|
||||
wound_bonus = -110
|
||||
bare_wound_bonus = 20
|
||||
block_parry_data = /datum/block_parry_data/dual_esword
|
||||
var/hacked = FALSE
|
||||
/// Can this reflect all energy projectiles?
|
||||
|
||||
@@ -229,4 +229,4 @@
|
||||
else
|
||||
votes[selected_answer] += 1
|
||||
voted[user.ckey] = selected_answer
|
||||
. = TRUE
|
||||
. = TRUE
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
attack_verb = list("struck", "beaten", "thwacked", "pulped")
|
||||
total_mass = 5 //yeah this is a heavy thing, beating people with it while it's off is not going to do you any favors. (to curb stun-kill rampaging without it being on)
|
||||
block_parry_data = /datum/block_parry_data/electrostaff
|
||||
attack_speed = CLICK_CD_MELEE
|
||||
var/obj/item/stock_parts/cell/cell = /obj/item/stock_parts/cell/high
|
||||
var/on = FALSE
|
||||
var/can_block_projectiles = FALSE //can't block guns
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
. += "The safety is [safety ? "on" : "off"]."
|
||||
|
||||
if(reagents.total_volume)
|
||||
. += "<span class='notice'>You can loose its <b>screws</b> to empty it.</span>"
|
||||
. += "<span class='notice'>Alt-click to empty it.</span>"
|
||||
|
||||
/obj/item/extinguisher/proc/AttemptRefill(atom/target, mob/user)
|
||||
if(istype(target, tanktype) && target.Adjacent(user))
|
||||
@@ -230,7 +230,7 @@
|
||||
repetition++
|
||||
addtimer(CALLBACK(src, /obj/item/extinguisher/proc/move_chair, B, movementdirection, repetition), timer_seconds)
|
||||
|
||||
/obj/item/extinguisher/screwdriver_act(mob/user, obj/item/tool)
|
||||
/obj/item/extinguisher/AltClick(mob/user)
|
||||
if(!user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
EmptyExtinguisher(user)
|
||||
@@ -244,7 +244,7 @@
|
||||
var/turf/open/theturf = T
|
||||
theturf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
|
||||
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] by loosing the release valve's screws.</span>")
|
||||
user.visible_message("[user] empties out \the [src] onto the floor using the release valve.", "<span class='info'>You quietly empty out \the [src] by using its release valve.</span>")
|
||||
|
||||
//firebot assembly
|
||||
/obj/item/extinguisher/attackby(obj/O, mob/user, params)
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
max_integrity = 200
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30)
|
||||
resistance_flags = FIRE_PROOF
|
||||
wound_bonus = -20
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
|
||||
/obj/item/fireaxe/Initialize()
|
||||
|
||||
@@ -60,6 +60,14 @@
|
||||
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball/mega
|
||||
shrapnel_radius = 12
|
||||
|
||||
/obj/item/grenade/stingbang/breaker
|
||||
name = "breakbang"
|
||||
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball/breaker
|
||||
|
||||
/obj/item/grenade/stingbang/shred
|
||||
name = "shredbang"
|
||||
shrapnel_type = /obj/item/projectile/bullet/pellet/stingball/shred
|
||||
|
||||
/obj/item/grenade/stingbang/prime(mob/living/lanced_by)
|
||||
if(iscarbon(loc))
|
||||
var/mob/living/carbon/C = loc
|
||||
@@ -116,9 +124,11 @@
|
||||
/obj/item/grenade/primer/attack_self(mob/user)
|
||||
. = ..()
|
||||
if(active)
|
||||
if(!user.CheckActionCooldown())
|
||||
return
|
||||
user.playsound_local(user, 'sound/misc/box_deploy.ogg', 50, TRUE)
|
||||
rots++
|
||||
user.changeNext_move(CLICK_CD_RAPID)
|
||||
user.DelayNextAction(CLICK_CD_RAPID)
|
||||
|
||||
/obj/item/grenade/primer/prime(mob/living/lanced_by)
|
||||
shrapnel_radius = round(rots / rots_per_mag)
|
||||
|
||||
@@ -320,7 +320,7 @@
|
||||
do_sparks(1, TRUE, src)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/restraints/legcuffs/beartrap/energy/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/restraints/legcuffs/beartrap/energy/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
Crossed(user) //honk
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -225,6 +225,7 @@
|
||||
throwforce = 10
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
obj_flags = UNIQUE_RENAME
|
||||
wound_bonus = -10
|
||||
var/chaplain_spawnable = TRUE
|
||||
total_mass = TOTAL_MASS_MEDIEVAL_WEAPON
|
||||
|
||||
@@ -657,6 +658,8 @@
|
||||
item_flags = ABSTRACT
|
||||
w_class = WEIGHT_CLASS_HUGE
|
||||
sharpness = IS_SHARP
|
||||
wound_bonus = -20
|
||||
bare_wound_bonus = 25
|
||||
total_mass = TOTAL_MASS_HAND_REPLACEMENT
|
||||
|
||||
/obj/item/nullrod/armblade/Initialize()
|
||||
|
||||
@@ -121,8 +121,6 @@
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/implantchair/container_resist(mob/living/user)
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
user.visible_message("<span class='notice'>You see [user] kicking against the door of [src]!</span>", \
|
||||
"<span class='notice'>You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)</span>", \
|
||||
"<span class='italics'>You hear a metallic creaking from [src].</span>")
|
||||
@@ -191,4 +189,4 @@
|
||||
brainwash(C, objective)
|
||||
message_admins("[ADMIN_LOOKUPFLW(user)] brainwashed [key_name_admin(C)] with objective '[objective]'.")
|
||||
log_game("[key_name(user)] brainwashed [key_name(C)] with objective '[objective]'.")
|
||||
return TRUE
|
||||
return TRUE
|
||||
|
||||
@@ -79,6 +79,8 @@
|
||||
sharpness = IS_SHARP_ACCURATE
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
|
||||
var/bayonet = FALSE //Can this be attached to a gun?
|
||||
wound_bonus = -5
|
||||
bare_wound_bonus = 10
|
||||
custom_price = PRICE_NORMAL
|
||||
|
||||
/obj/item/kitchen/knife/Initialize()
|
||||
|
||||
@@ -506,7 +506,9 @@
|
||||
if(prob(50))
|
||||
step(W, pick(GLOB.alldirs))
|
||||
ADD_TRAIT(H, TRAIT_DISFIGURED, TRAIT_GENERIC)
|
||||
H.bleed_rate = 5
|
||||
for(var/i in H.bodyparts)
|
||||
var/obj/item/bodypart/BP = i
|
||||
BP.generic_bleedstacks += 5
|
||||
H.gib_animation()
|
||||
sleep(3)
|
||||
H.adjustBruteLoss(1000) //to make the body super-bloody
|
||||
|
||||
@@ -147,6 +147,12 @@
|
||||
return NONE
|
||||
return ..()
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/on_active_parry(mob/living/owner, atom/object, damage, attack_text, attack_type, armour_penetration, mob/attacker, def_zone, list/block_return, parry_efficiency, parry_time)
|
||||
. = ..()
|
||||
if(parry_efficiency >= 80) // perfect parry
|
||||
block_return[BLOCK_RETURN_REDIRECT_METHOD] = REDIRECT_METHOD_RETURN_TO_SENDER
|
||||
. |= BLOCK_SHOULD_REDIRECT
|
||||
|
||||
/obj/item/melee/transforming/energy/sword/cyborg
|
||||
sword_color = "red"
|
||||
light_color = "#ff0000"
|
||||
|
||||
@@ -19,6 +19,8 @@
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
force = 14
|
||||
throwforce = 10
|
||||
wound_bonus = 15
|
||||
bare_wound_bonus = 10
|
||||
reach = 2
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
||||
@@ -268,6 +270,8 @@
|
||||
var/force_off // Damage when off - not stunning
|
||||
var/weight_class_on // What is the new size class when turned on
|
||||
|
||||
wound_bonus = 15
|
||||
|
||||
/obj/item/melee/classic_baton/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -371,6 +375,7 @@
|
||||
var/wait_desc = get_wait_description()
|
||||
if(wait_desc)
|
||||
to_chat(user, wait_desc)
|
||||
return DISCARD_LAST_ACTION
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic
|
||||
name = "telescopic baton"
|
||||
@@ -393,6 +398,7 @@
|
||||
force_off = 0
|
||||
weight_class_on = WEIGHT_CLASS_BULKY
|
||||
total_mass = TOTAL_MASS_NORMAL_ITEM
|
||||
bare_wound_bonus = 5
|
||||
|
||||
/obj/item/melee/classic_baton/telescopic/suicide_act(mob/user)
|
||||
var/mob/living/carbon/human/H = user
|
||||
@@ -621,7 +627,7 @@
|
||||
to_chat(user, "<span class='warning'>[target] doesn't seem to want to get on [src]!</span>")
|
||||
update_icon()
|
||||
|
||||
/obj/item/melee/roastingstick/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/melee/roastingstick/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
..()
|
||||
if (held_sausage)
|
||||
user.put_in_hands(held_sausage)
|
||||
|
||||
@@ -84,4 +84,4 @@
|
||||
/obj/item/melee/transforming/proc/clumsy_transform_effect(mob/living/user)
|
||||
if(clumsy_check && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
|
||||
to_chat(user, "<span class='warning'>You accidentally cut yourself with [src], like a doofus!</span>")
|
||||
user.take_bodypart_damage(5,5)
|
||||
user.take_bodypart_damage(5,5)
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
if(T)
|
||||
user.visible_message("[user] cleans \the [T] with [src].", "<span class='notice'>You clean \the [T] with [src].</span>")
|
||||
clean(T)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(T, used_item = src)
|
||||
if(istype(L))
|
||||
L.adjustStaminaLossBuffered(stamusage)
|
||||
@@ -128,4 +128,4 @@
|
||||
return ..()
|
||||
|
||||
/obj/item/mop/advanced/cyborg
|
||||
insertable = FALSE
|
||||
insertable = FALSE
|
||||
|
||||
@@ -24,6 +24,7 @@
|
||||
var/max_occupant_weight = MOB_SIZE_SMALL //This is calculated from the mob sizes of occupants
|
||||
var/entrance_name = "door" //name of the entrance to the item
|
||||
var/escape_time = 200 //how long it takes for mobs above small sizes to escape (for small sizes, its randomly 1.5 to 2x this)
|
||||
var/alternate_escape_time = 0 //how long it takes for mobs to escape when the entrance is open
|
||||
var/load_time = 30 //how long it takes for mobs to be loaded into the pet carrier
|
||||
var/has_lock_sprites = TRUE //whether to load the lock overlays or not
|
||||
var/allows_hostiles = FALSE //does the pet carrier allow hostile entities to be held within it?
|
||||
@@ -106,8 +107,9 @@
|
||||
if(user == target)
|
||||
to_chat(user, "<span class='warning'>Why would you ever do that?</span>")
|
||||
return
|
||||
if(ishostile(target) && (!allows_hostiles || istype(target, /mob/living/simple_animal/hostile/carp/cayenne)) || target.move_resist < MOVE_FORCE_VERY_STRONG) //don't allow goliaths into pet carriers, but let cayenne in!
|
||||
if((ishostile(target) && (!allows_hostiles || !istype(target, /mob/living/simple_animal/hostile/carp/cayenne))) || target.move_resist >= MOVE_FORCE_VERY_STRONG) //don't allow goliaths into pet carriers, but let cayenne in!
|
||||
to_chat(user, "<span class='warning'>You have a feeling you shouldn't keep this as a pet.</span>")
|
||||
return
|
||||
load_occupant(user, target)
|
||||
|
||||
/obj/item/pet_carrier/relaymove(mob/living/user, direction)
|
||||
@@ -128,13 +130,18 @@
|
||||
/obj/item/pet_carrier/container_resist(mob/living/user)
|
||||
//don't do the whole resist timer thing if it's open!
|
||||
if(open)
|
||||
loc.visible_message("<span class='notice'>[user] climbs out of [src]!</span>", \
|
||||
"<span class='warning'>[user] jumps out of [src]!</span>")
|
||||
remove_occupant(user)
|
||||
return
|
||||
if(alternate_escape_time > 0)
|
||||
loc.visible_message("<span class='notice'>The [src] begins to shake!</span>")
|
||||
if(do_after(user, alternate_escape_time, target = user))
|
||||
loc.visible_message("<span class='notice'>[user] jumps out of [src]</span>")
|
||||
remove_occupant(user)
|
||||
return
|
||||
else //instant escape, different message
|
||||
loc.visible_message("<span class='notice'>[user] climbs out of [src]!</span>", \
|
||||
"<span class='warning'>[user] jumps out of [src]!</span>")
|
||||
remove_occupant(user)
|
||||
return
|
||||
|
||||
user.changeNext_move(CLICK_CD_BREAKOUT)
|
||||
user.last_special = world.time + CLICK_CD_BREAKOUT
|
||||
if(user.mob_size <= MOB_SIZE_SMALL)
|
||||
to_chat(user, "<span class='notice'>You begin to try escaping the [src] and start fumbling for the lock switch... (This will take some time.)</span>")
|
||||
to_chat(loc, "<span class='warning'>You see [user] attempting to unlock the [src]!</span>")
|
||||
@@ -147,7 +154,7 @@
|
||||
update_icon()
|
||||
else
|
||||
loc.visible_message("<span class='warning'>[src] starts rattling as something pushes against the [entrance_name]!</span>", null, null, null, user)
|
||||
to_chat(user, "<span class='notice'>You start pushing out of [src]... (This will take about 20 seconds.)</span>")
|
||||
to_chat(user, "<span class='notice'>You start pushing out of [src]... (This will take about [escape_time/10] seconds.)</span>")
|
||||
if(!do_after(user, escape_time, target = user) || open || !locked || !(user in occupants))
|
||||
return
|
||||
loc.visible_message("<span class='warning'>[user] shoves out of [src]!</span>", null, null, null, user)
|
||||
@@ -180,21 +187,22 @@
|
||||
/obj/item/pet_carrier/proc/load_occupant(mob/living/user, mob/living/target)
|
||||
if(pet_carrier_full(src))
|
||||
to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
|
||||
return
|
||||
return FALSE
|
||||
user.visible_message("<span class='notice'>[user] starts loading [target] into [src].</span>", \
|
||||
"<span class='notice'>You start loading [target] into [src]...</span>", null, null, target)
|
||||
to_chat(target, "<span class='userdanger'>[user] starts loading you into [user.p_their()] [name]!</span>")
|
||||
if(!do_mob(user, target, load_time))
|
||||
return
|
||||
return FALSE
|
||||
if(target in occupants)
|
||||
return
|
||||
return FALSE
|
||||
if(pet_carrier_full(src)) //Run the checks again, just in case
|
||||
to_chat(user, "<span class='warning'>[src] is already carrying too much!</span>")
|
||||
return
|
||||
return FALSE
|
||||
user.visible_message("<span class='notice'>[user] loads [target] into [src]!</span>", \
|
||||
"<span class='notice'>You load [target] into [src].</span>", null, null, target)
|
||||
to_chat(target, "<span class='userdanger'>[user] loads you into [user.p_their()] [name]!</span>")
|
||||
add_occupant(target)
|
||||
return TRUE
|
||||
|
||||
/obj/item/pet_carrier/proc/add_occupant(mob/living/occupant)
|
||||
if(occupant in occupants || !istype(occupant))
|
||||
@@ -230,7 +238,8 @@
|
||||
allows_hostiles = TRUE //can fit hostile creatures, with the move resist restrictions in place, this means they still cannot take things like legions/goliaths/etc regardless
|
||||
has_lock_sprites = FALSE //jar doesn't show the regular lock overlay
|
||||
custom_materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 600)
|
||||
escape_time = 10 //half the time of a bluespace bodybag
|
||||
escape_time = 200 //equal to the time of a bluespace bodybag
|
||||
alternate_escape_time = 100
|
||||
var/datum/gas_mixture/occupant_gas_supply
|
||||
|
||||
/obj/item/pet_carrier/bluespace/update_icon_state()
|
||||
@@ -271,10 +280,15 @@
|
||||
REMOVE_TRAIT(occupant, TRAIT_NOBREATH, "bluespace_container_no_breath")
|
||||
REMOVE_TRAIT(occupant, TRAIT_RESISTHIGHPRESSURE, "bluespace_container_resist_high_pressure")
|
||||
REMOVE_TRAIT(occupant, TRAIT_RESISTLOWPRESSURE, "bluespace_container_resist_low_pressure")
|
||||
name = initial(name)
|
||||
|
||||
/obj/item/pet_carrier/bluespace/return_air()
|
||||
if(!occupant_gas_supply)
|
||||
occupant_gas_supply = new
|
||||
return occupant_gas_supply
|
||||
|
||||
/obj/item/pet_carrier/bluespace/load_occupant(mob/living/user, mob/living/target)
|
||||
if(..())
|
||||
name = "[initial(name)] ([target])"
|
||||
|
||||
#undef pet_carrier_full
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
resistance_flags = FLAMMABLE
|
||||
var/list/squeak_override //Weighted list; If you want your plush to have different squeak sounds use this
|
||||
var/stuffed = TRUE //If the plushie has stuffing in it
|
||||
var/unstuffable = FALSE //for plushies that can't be stuffed
|
||||
var/obj/item/grenade/grenade //You can remove the stuffing from a plushie and add a grenade to it for *nefarious uses*
|
||||
//--love ~<3--
|
||||
gender = NEUTER
|
||||
@@ -174,6 +175,9 @@
|
||||
/obj/item/toy/plush/attackby(obj/item/I, mob/living/user, params)
|
||||
if(I.get_sharpness())
|
||||
if(!grenade)
|
||||
if(unstuffable)
|
||||
to_chat(user, "<span class='notice'>Nothing to do here.</span>")
|
||||
return
|
||||
if(!stuffed)
|
||||
to_chat(user, "<span class='warning'>You already murdered it!</span>")
|
||||
return
|
||||
@@ -187,6 +191,13 @@
|
||||
grenade = null
|
||||
return
|
||||
if(istype(I, /obj/item/grenade))
|
||||
if(unstuffable)
|
||||
to_chat(user, "<span class='warning'>No... you should destroy it now!</span>")
|
||||
sleep(10)
|
||||
if(QDELETED(user) || QDELETED(src))
|
||||
return
|
||||
SEND_SOUND(user, 'sound/weapons/armbomb.ogg')
|
||||
return
|
||||
if(stuffed)
|
||||
to_chat(user, "<span class='warning'>You need to remove some stuffing first!</span>")
|
||||
return
|
||||
@@ -743,3 +754,14 @@ GLOBAL_LIST_INIT(valid_plushie_paths, valid_plushie_paths())
|
||||
attack_verb = list("headbutt", "scritched", "bit")
|
||||
squeak_override = list('modular_citadel/sound/voice/nya.ogg' = 1)
|
||||
can_random_spawn = FALSE
|
||||
|
||||
|
||||
/obj/item/toy/plush/hairball
|
||||
name = "Hairball"
|
||||
desc = "A bundle of undigested fibers and scales. Yuck."
|
||||
icon_state = "Hairball"
|
||||
unstuffable = TRUE
|
||||
young = TRUE // Your own mouth-baby.
|
||||
squeak_override = list('sound/misc/splort.ogg'=1)
|
||||
attack_verb = list("sploshed", "splorted", "slushed")
|
||||
can_random_spawn = FALSE
|
||||
|
||||
@@ -14,12 +14,11 @@
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 40)
|
||||
resistance_flags = FIRE_PROOF
|
||||
click_delay = CLICK_CD_MELEE * 1.5
|
||||
attack_speed = CLICK_CD_MELEE * 1.5
|
||||
var/fisto_setting = 1
|
||||
var/gasperfist = 3
|
||||
var/obj/item/tank/internals/tank = null //Tank used for the gauntlet's piston-ram.
|
||||
|
||||
|
||||
/obj/item/melee/powerfist/examine(mob/user)
|
||||
. = ..()
|
||||
if(!in_range(user, src))
|
||||
@@ -98,7 +97,7 @@
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a weak hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>[user]'s punch strikes with force!</span>")
|
||||
return
|
||||
target.apply_damage(totalitemdamage * fisto_setting, BRUTE)
|
||||
target.apply_damage(totalitemdamage * fisto_setting, BRUTE, wound_bonus = -25*fisto_setting**2)
|
||||
target.visible_message("<span class='danger'>[user]'s powerfist lets out a loud hiss as [user.p_they()] punch[user.p_es()] [target.name]!</span>", \
|
||||
"<span class='userdanger'>You cry out in pain as [user]'s punch flings you backwards!</span>")
|
||||
new /obj/effect/temp_visual/kinetic_blast(target.loc)
|
||||
|
||||
@@ -747,7 +747,7 @@
|
||||
|
||||
/obj/item/weapon/gripper
|
||||
name = "engineering gripper"
|
||||
desc = "A simple grasping tool for interacting with various engineering related items, such as circuits, gas tanks and conveyer belts. Alt click to drop instead of use."
|
||||
desc = "A simple grasping tool for interacting with various engineering related items, such as circuits, gas tanks, conveyer belts and more. Alt click to drop instead of use."
|
||||
icon = 'icons/obj/device.dmi'
|
||||
icon_state = "gripper"
|
||||
|
||||
@@ -784,7 +784,7 @@
|
||||
wrapped = null
|
||||
return ..()
|
||||
|
||||
/obj/item/weapon/gripper/afterattack(var/atom/target, var/mob/living/silicon/robot/user, proximity, params)
|
||||
/obj/item/weapon/gripper/pre_attack(var/atom/target, var/mob/living/silicon/robot/user, proximity, params)
|
||||
|
||||
if(!proximity)
|
||||
return
|
||||
@@ -839,6 +839,19 @@
|
||||
/obj/item/survivalcapsule
|
||||
)
|
||||
|
||||
/obj/item/weapon/gripper/medical
|
||||
name = "medical gripper"
|
||||
desc = "A simple grasping tool for interacting with medical equipment, such as beakers, blood bags, chem bags and more. Alt click to drop instead of use."
|
||||
icon_state = "gripper_medical"
|
||||
can_hold = list(
|
||||
/obj/item/storage/bag/bio,
|
||||
/obj/item/storage/bag/chemistry,
|
||||
/obj/item/storage/pill_bottle,
|
||||
/obj/item/reagent_containers/glass,
|
||||
/obj/item/reagent_containers/pill,
|
||||
/obj/item/reagent_containers/blood
|
||||
)
|
||||
|
||||
/obj/item/gun/energy/plasmacutter/cyborg
|
||||
name = "cyborg plasma cutter"
|
||||
desc = "A basic variation of the plasma cutter, compressed into a cyborg chassis. Less effective than normal plasma cutters."
|
||||
@@ -921,6 +934,9 @@
|
||||
icon_state = "data_1"
|
||||
|
||||
|
||||
/**********************************************************************
|
||||
Dogborg stuff
|
||||
***********************************************************************/
|
||||
///Mere cosmetic dogborg items, remnants of what were once the most annoying cyborg modules.
|
||||
/obj/item/dogborg_tongue
|
||||
name = "synthetic tongue"
|
||||
|
||||
@@ -241,9 +241,9 @@
|
||||
for(var/obj/item/mop/cyborg/M in R.module.modules)
|
||||
R.module.remove_module(M, TRUE)
|
||||
|
||||
var/obj/item/mop/advanced/cyborg/A = new /obj/item/mop/advanced/cyborg(R.module)
|
||||
R.module.basic_modules += A
|
||||
R.module.add_module(A, FALSE, TRUE)
|
||||
var/obj/item/mop/advanced/cyborg/A = new /obj/item/mop/advanced/cyborg(R.module)
|
||||
R.module.basic_modules += A
|
||||
R.module.add_module(A, FALSE, TRUE)
|
||||
|
||||
/obj/item/borg/upgrade/amop/deactivate(mob/living/silicon/robot/R, user = usr)
|
||||
. = ..()
|
||||
|
||||
@@ -31,10 +31,7 @@
|
||||
to_chat(user, "<span class='notice'>You slice off [src]'s uneven chunks of aluminium and scorch marks.</span>")
|
||||
return TRUE
|
||||
|
||||
/obj/item/target/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
/obj/item/target/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(pinnedLoc)
|
||||
pinnedLoc.removeTarget(user)
|
||||
|
||||
|
||||
@@ -7,11 +7,13 @@
|
||||
icon_state = "large"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
item_flags = DROPDEL
|
||||
sharpness = TRUE
|
||||
|
||||
/obj/item/shrapnel/stingball // stingbang grenades
|
||||
name = "stingball"
|
||||
embedding = list(embed_chance=90, fall_chance=3, jostle_chance=7, ignore_throwspeed_threshold=TRUE, pain_stam_pct=0.7, pain_mult=5, jostle_pain_mult=6, rip_time=15, embed_chance_turf_mod=-100)
|
||||
icon_state = "tiny"
|
||||
sharpness = FALSE
|
||||
|
||||
/obj/item/shrapnel/bullet // bullets
|
||||
name = "bullet"
|
||||
@@ -28,7 +30,7 @@
|
||||
|
||||
/obj/item/projectile/bullet/shrapnel
|
||||
name = "flying shrapnel shard"
|
||||
damage = 9
|
||||
damage = 8
|
||||
range = 10
|
||||
armour_penetration = -30
|
||||
dismemberment = 5
|
||||
@@ -36,6 +38,8 @@
|
||||
ricochet_chance = 40
|
||||
shrapnel_type = /obj/item/shrapnel
|
||||
ricochet_incidence_leeway = 60
|
||||
sharpness = TRUE
|
||||
wound_bonus = 30
|
||||
|
||||
/obj/item/projectile/bullet/shrapnel/mega
|
||||
name = "flying shrapnel hunk"
|
||||
@@ -62,3 +66,15 @@
|
||||
name = "megastingball pellet"
|
||||
ricochets_max = 6
|
||||
ricochet_chance = 110
|
||||
|
||||
/obj/item/projectile/bullet/pellet/stingball/breaker
|
||||
name = "breakbang pellet"
|
||||
damage = 10
|
||||
wound_bonus = 40
|
||||
sharpness = FALSE
|
||||
|
||||
/obj/item/projectile/bullet/pellet/stingball/shred
|
||||
name = "shredbang pellet"
|
||||
damage = 10
|
||||
wound_bonus = 30
|
||||
sharpness = TRUE
|
||||
|
||||
@@ -40,4 +40,3 @@
|
||||
user.visible_message("<span class='warning'>[user] waves around \the \"[label]\" sign.</span>")
|
||||
else
|
||||
user.visible_message("<span class='warning'>[user] waves around blank sign.</span>")
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
@@ -22,6 +22,8 @@
|
||||
var/war_cry = "AAAAARGH!!!"
|
||||
var/icon_prefix = "spearglass"
|
||||
var/wielded = FALSE // track wielded status on item
|
||||
wound_bonus = -25
|
||||
bare_wound_bonus = 15
|
||||
|
||||
/obj/item/spear/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -74,8 +74,7 @@
|
||||
/obj/item/stack/sheet/bluespace_crystal/attack_self(mob/user)// to prevent the construction menu from ever happening
|
||||
to_chat(user, "<span class='warning'>You cannot crush the polycrystal in-hand, try breaking one off.</span>")
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/stack/sheet/bluespace_crystal/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/stack/sheet/bluespace_crystal/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.get_inactive_held_item() == src)
|
||||
if(zero_amount())
|
||||
return
|
||||
|
||||
@@ -15,6 +15,16 @@
|
||||
var/self_delay = 50
|
||||
var/other_delay = 0
|
||||
var/repeating = FALSE
|
||||
/// How much brute we heal per application
|
||||
var/heal_brute
|
||||
/// How much burn we heal per application
|
||||
var/heal_burn
|
||||
/// How much we reduce bleeding per application on cut wounds
|
||||
var/stop_bleeding
|
||||
/// How much sanitization to apply to burns on application
|
||||
var/sanitization
|
||||
/// How much we add to flesh_healing for burn wounds on application
|
||||
var/flesh_regeneration
|
||||
|
||||
/obj/item/stack/medical/attack(mob/living/M, mob/user)
|
||||
. = ..()
|
||||
@@ -70,8 +80,9 @@
|
||||
icon_state = "brutepack"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
var/heal_brute = 20
|
||||
self_delay = 20
|
||||
heal_brute = 40
|
||||
self_delay = 40
|
||||
other_delay = 20
|
||||
grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/one
|
||||
@@ -95,7 +106,8 @@
|
||||
M.heal_bodypart_damage((heal_brute/2))
|
||||
return TRUE
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, heal_brute, 0)
|
||||
return heal_carbon(M, user, heal_brute, heal_burn)
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
|
||||
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/bruise_pack/suicide_act(mob/user)
|
||||
@@ -104,24 +116,27 @@
|
||||
|
||||
/obj/item/stack/medical/gauze
|
||||
name = "medical gauze"
|
||||
desc = "A roll of elastic cloth that is extremely effective at stopping bleeding, heals minor wounds."
|
||||
desc = "A roll of elastic cloth, perfect for stabilizing all kinds of wounds, from cuts and burns, to broken bones. "
|
||||
gender = PLURAL
|
||||
singular_name = "medical gauze"
|
||||
icon_state = "gauze"
|
||||
var/stop_bleeding = 1800
|
||||
var/heal_brute = 5
|
||||
self_delay = 10
|
||||
heal_brute = 5
|
||||
self_delay = 50
|
||||
other_delay = 20
|
||||
amount = 6
|
||||
absorption_rate = 0.25
|
||||
absorption_capacity = 5
|
||||
splint_factor = 0.35
|
||||
custom_price = PRICE_REALLY_CHEAP
|
||||
|
||||
/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
|
||||
if(ishuman(M))
|
||||
var/mob/living/carbon/human/H = M
|
||||
if(!H.bleedsuppress && H.bleed_rate) //so you can't stack bleed suppression
|
||||
H.suppress_bloodloss(stop_bleeding)
|
||||
to_chat(user, "<span class='notice'>You stop the bleeding of [M]!</span>")
|
||||
H.adjustBruteLoss(-(heal_brute))
|
||||
return TRUE
|
||||
to_chat(user, "<span class='notice'>You can not use \the [src] on [M]!</span>")
|
||||
// gauze is only relevant for wounds, which are handled in the wounds themselves
|
||||
/obj/item/stack/medical/gauze/try_heal(mob/living/M, mob/user, silent)
|
||||
var/obj/item/bodypart/limb = M.get_bodypart(check_zone(user.zone_selected))
|
||||
if(limb)
|
||||
if(limb.brute_dam > 40)
|
||||
to_chat(user, "<span class='warning'>The bleeding on [user==M ? "your" : "[M]'s"] [limb.name] is from bruising, and cannot be treated with [src]!</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>There's no bleeding on [user==M ? "your" : "[M]'s"] [limb.name]</span>")
|
||||
|
||||
/obj/item/stack/medical/gauze/attackby(obj/item/I, mob/user, params)
|
||||
if(I.tool_behaviour == TOOL_WIRECUTTER || I.get_sharpness())
|
||||
@@ -143,9 +158,12 @@
|
||||
/obj/item/stack/medical/gauze/improvised
|
||||
name = "improvised gauze"
|
||||
singular_name = "improvised gauze"
|
||||
desc = "A roll of cloth roughly cut from something that can stop bleeding, but does not heal wounds."
|
||||
stop_bleeding = 900
|
||||
heal_brute = 0
|
||||
desc = "A roll of cloth roughly cut from something that does a decent job of stabilizing wounds, but less efficiently so than real medical gauze."
|
||||
self_delay = 60
|
||||
other_delay = 30
|
||||
absorption_rate = 0.15
|
||||
absorption_capacity = 4
|
||||
|
||||
/obj/item/stack/medical/gauze/adv
|
||||
name = "sterilized medical gauze"
|
||||
@@ -161,49 +179,28 @@
|
||||
is_cyborg = 1
|
||||
cost = 250
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Used to treat those nasty burn wounds."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
var/heal_burn = 20
|
||||
self_delay = 20
|
||||
grind_results = list(/datum/reagent/medicine/silver_sulfadiazine = 10)
|
||||
|
||||
/obj/item/stack/medical/ointment/one
|
||||
amount = 1
|
||||
|
||||
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, 0, heal_burn)
|
||||
if(AmBloodsucker(M))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/stack/medical/suture
|
||||
name = "suture"
|
||||
desc = "Sterile sutures used to seal up cuts and lacerations."
|
||||
desc = "Basic sterile sutures used to seal up cuts and lacerations and stop bleeding."
|
||||
gender = PLURAL
|
||||
singular_name = "suture"
|
||||
icon_state = "suture"
|
||||
self_delay = 30
|
||||
other_delay = 10
|
||||
amount = 15
|
||||
max_amount = 15
|
||||
amount = 10
|
||||
max_amount = 10
|
||||
repeating = TRUE
|
||||
var/heal_brute = 10
|
||||
heal_brute = 10
|
||||
stop_bleeding = 0.6
|
||||
grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
|
||||
|
||||
/obj/item/stack/medical/suture/emergency
|
||||
name = "emergency suture"
|
||||
desc = "A value pack of cheap sutures, not very good at repairing damage, but still decent at stopping bleeding."
|
||||
heal_brute = 5
|
||||
amount = 5
|
||||
max_amount = 5
|
||||
|
||||
/obj/item/stack/medical/suture/one
|
||||
amount = 1
|
||||
|
||||
@@ -233,10 +230,39 @@
|
||||
to_chat(user, "<span class='notice'>[M] is at full health.</span>")
|
||||
return FALSE
|
||||
user.visible_message("<span class='green'>[user] applies \the [src] on [M].</span>", "<span class='green'>You apply \the [src] on [M].</span>")
|
||||
M.heal_bodypart_damage(heal_brute)
|
||||
return TRUE
|
||||
return heal_carbon(M, user, heal_brute, heal_burn)
|
||||
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment
|
||||
name = "ointment"
|
||||
desc = "Basic burn ointment, rated effective for second degree burns with proper bandaging, though it's still an effective stabilizer for worse burns. Not terribly good at outright healing burns though."
|
||||
gender = PLURAL
|
||||
singular_name = "ointment"
|
||||
icon_state = "ointment"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
amount = 10
|
||||
max_amount = 10
|
||||
self_delay = 40
|
||||
other_delay = 20
|
||||
|
||||
heal_burn = 5
|
||||
flesh_regeneration = 2.5
|
||||
sanitization = 0.3
|
||||
grind_results = list(/datum/reagent/medicine/kelotane = 10)
|
||||
|
||||
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
|
||||
if(M.stat == DEAD)
|
||||
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, heal_brute, heal_burn)
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
|
||||
|
||||
/obj/item/stack/medical/ointment/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] is squeezing \the [src] into [user.p_their()] mouth! [user.p_do(TRUE)]n't [user.p_they()] know that stuff is toxic?</span>")
|
||||
return TOXLOSS
|
||||
|
||||
/obj/item/stack/medical/mesh
|
||||
name = "regenerative mesh"
|
||||
@@ -247,9 +273,11 @@
|
||||
self_delay = 30
|
||||
other_delay = 10
|
||||
amount = 15
|
||||
heal_burn = 10
|
||||
max_amount = 15
|
||||
repeating = TRUE
|
||||
var/heal_burn = 10
|
||||
sanitization = 0.75
|
||||
flesh_regeneration = 3
|
||||
var/is_open = TRUE ///This var determines if the sterile packaging of the mesh has been opened.
|
||||
grind_results = list(/datum/reagent/medicine/spaceacillin = 2)
|
||||
|
||||
@@ -292,8 +320,8 @@
|
||||
to_chat(user, "<span class='warning'>[M] is dead! You can not help [M.p_them()].</span>")
|
||||
return
|
||||
if(iscarbon(M))
|
||||
return heal_carbon(M, user, 0, heal_burn)
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
|
||||
return heal_carbon(M, user, heal_brute, heal_burn)
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with \the [src]!</span>")
|
||||
|
||||
|
||||
/obj/item/stack/medical/mesh/try_heal(mob/living/M, mob/user, silent = FALSE)
|
||||
@@ -308,7 +336,7 @@
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/medical/mesh/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/stack/medical/mesh/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(!is_open & user.get_inactive_held_item() == src)
|
||||
to_chat(user, "<span class='warning'>You need to open [src] first.</span>")
|
||||
return
|
||||
@@ -323,6 +351,52 @@
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/stack/medical/bone_gel
|
||||
name = "bone gel"
|
||||
singular_name = "bone gel"
|
||||
desc = "A potent medical gel that, when applied to a damaged bone in a proper surgical setting, triggers an intense melding reaction to repair the wound. Can be directly applied alongside surgical sticky tape to a broken bone in dire circumstances, though this is very harmful to the patient and not recommended."
|
||||
|
||||
icon = 'icons/obj/surgery.dmi'
|
||||
icon_state = "bone-gel"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
||||
|
||||
amount = 4
|
||||
self_delay = 20
|
||||
grind_results = list(/datum/reagent/medicine/bicaridine = 10)
|
||||
novariants = TRUE
|
||||
|
||||
/obj/item/stack/medical/bone_gel/attack(mob/living/M, mob/user)
|
||||
to_chat(user, "<span class='warning'>Bone gel can only be used on fractured limbs while aggressively holding someone!</span>")
|
||||
return
|
||||
|
||||
/obj/item/stack/medical/bone_gel/suicide_act(mob/user)
|
||||
if(iscarbon(user))
|
||||
var/mob/living/carbon/C = user
|
||||
C.visible_message("<span class='suicide'>[C] is squirting all of \the [src] into [C.p_their()] mouth! That's not proper procedure! It looks like [C.p_theyre()] trying to commit suicide!</span>")
|
||||
if(do_after(C, 2 SECONDS))
|
||||
C.emote("scream")
|
||||
for(var/i in C.bodyparts)
|
||||
var/obj/item/bodypart/bone = i
|
||||
var/datum/wound/brute/bone/severe/oof_ouch = new
|
||||
oof_ouch.apply_wound(bone)
|
||||
var/datum/wound/brute/bone/critical/oof_OUCH = new
|
||||
oof_OUCH.apply_wound(bone)
|
||||
|
||||
for(var/i in C.bodyparts)
|
||||
var/obj/item/bodypart/bone = i
|
||||
bone.receive_damage(brute=60)
|
||||
use(1)
|
||||
return (BRUTELOSS)
|
||||
else
|
||||
C.visible_message("<span class='suicide'>[C] screws up like an idiot and still dies anyway!</span>")
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/stack/medical/bone_gel/cyborg
|
||||
custom_materials = null
|
||||
is_cyborg = 1
|
||||
cost = 250
|
||||
|
||||
/obj/item/stack/medical/aloe
|
||||
name = "aloe cream"
|
||||
desc = "A healing paste you can apply on wounds."
|
||||
@@ -355,4 +429,4 @@
|
||||
M.heal_bodypart_damage(heal, heal)
|
||||
return TRUE
|
||||
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
|
||||
to_chat(user, "<span class='warning'>You can't heal [M] with the \the [src]!</span>")
|
||||
|
||||
@@ -184,13 +184,13 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \
|
||||
new /datum/stack_recipe("trash cart", /obj/structure/closet/crate/trashcart, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("medical crate", /obj/structure/closet/crate/medical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("freezer crate", /obj/structure/closet/crate/freezer, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("blood bag crate", /obj/structure/closet/crate/freezer/blood, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("surplus limbs crate", /obj/structure/closet/crate/freezer/surplus_limbs, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("blood bag crate", /obj/structure/closet/crate/freezer/blood/fake, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("surplus limbs crate", /obj/structure/closet/crate/freezer/surplus_limbs/fake, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("radiation containment crate", /obj/structure/closet/crate/radiation, 8, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("hydroponics crate", /obj/structure/closet/crate/hydroponics, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("engineering crate", /obj/structure/closet/crate/engineering, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("eletrical crate", /obj/structure/closet/crate/engineering/electrical, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("RCD storage crate", /obj/structure/closet/crate/rcd, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("RCD storage crate", /obj/structure/closet/crate/rcd/fake, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
new /datum/stack_recipe("science crate", /obj/structure/closet/crate/science, 5, time = 50, one_per_turf = 1, on_floor = 1), \
|
||||
)), \
|
||||
new /datum/stack_recipe_list("airlock assemblies", list( \
|
||||
@@ -247,6 +247,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
|
||||
new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
|
||||
new/datum/stack_recipe("wooden buckler", /obj/item/shield/riot/buckler, 20, time = 40), \
|
||||
new/datum/stack_recipe("baseball bat", /obj/item/melee/baseball_bat, 5, time = 15),\
|
||||
new/datum/stack_recipe("training bokken", /obj/item/melee/bokken, 10, time = 15),\
|
||||
null, \
|
||||
new/datum/stack_recipe("wooden chair", /obj/structure/chair/wood/, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
new/datum/stack_recipe("winged wooden chair", /obj/structure/chair/wood/wings, 3, time = 10, one_per_turf = TRUE, on_floor = TRUE), \
|
||||
|
||||
@@ -25,9 +25,18 @@
|
||||
var/list/mats_per_unit //list that tells you how much is in a single unit.
|
||||
///Datum material type that this stack is made of
|
||||
var/material_type
|
||||
max_integrity = 100
|
||||
//NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind()
|
||||
var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack)
|
||||
|
||||
// The following are all for medical treatment, they're here instead of /stack/medical because sticky tape can be used as a makeshift bandage or splint
|
||||
/// If set and this used as a splint for a broken bone wound, this is used as a multiplier for applicable slowdowns (lower = better) (also for speeding up burn recoveries)
|
||||
var/splint_factor
|
||||
/// How much blood flow this stack can absorb if used as a bandage on a cut wound, note that absorption is how much we lower the flow rate, not the raw amount of blood we suck up
|
||||
var/absorption_capacity
|
||||
/// How quickly we lower the blood flow on a cut wound we're bandaging. Expected lifetime of this bandage in ticks is thus absorption_capacity/absorption_rate, or until the cut heals, whichever comes first
|
||||
var/absorption_rate
|
||||
|
||||
/obj/item/stack/on_grind()
|
||||
for(var/i in 1 to grind_results.len) //This should only call if it's ground, so no need to check if grind_results exists
|
||||
grind_results[grind_results[i]] *= get_amount() //Gets the key at position i, then the reagent amount of that key, then multiplies it by stack size
|
||||
@@ -224,7 +233,7 @@
|
||||
return
|
||||
T.PlaceOnTop(R.result_type, flags = CHANGETURF_INHERIT_AIR)
|
||||
else
|
||||
O = new R.result_type(usr.drop_location())
|
||||
O = new R.result_type(get_turf(usr))
|
||||
if(O)
|
||||
O.setDir(usr.dir)
|
||||
log_craft("[O] crafted by [usr] at [loc_name(O.loc)]")
|
||||
@@ -389,8 +398,7 @@
|
||||
merge(AM)
|
||||
. = ..()
|
||||
|
||||
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
||||
/obj/item/stack/attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
/obj/item/stack/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)
|
||||
if(user.get_inactive_held_item() == src)
|
||||
if(zero_amount())
|
||||
return
|
||||
|
||||
@@ -7,10 +7,13 @@
|
||||
icon = 'icons/obj/tapes.dmi'
|
||||
icon_state = "tape_w"
|
||||
var/prefix = "sticky"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
full_w_class = WEIGHT_CLASS_TINY
|
||||
item_flags = NOBLUDGEON
|
||||
amount = 5
|
||||
max_amount = 5
|
||||
resistance_flags = FLAMMABLE
|
||||
splint_factor = 0.8
|
||||
grind_results = list(/datum/reagent/cellulose = 5)
|
||||
|
||||
var/list/conferred_embed = EMBED_HARMLESS
|
||||
@@ -54,6 +57,7 @@
|
||||
icon_state = "tape_y"
|
||||
prefix = "super sticky"
|
||||
conferred_embed = EMBED_HARMLESS_SUPERIOR
|
||||
splint_factor = 0.6
|
||||
|
||||
/obj/item/stack/sticky_tape/pointy
|
||||
name = "pointy tape"
|
||||
@@ -69,4 +73,14 @@
|
||||
desc = "You didn't know tape could look so sinister. Welcome to Space Station 13."
|
||||
icon_state = "tape_spikes"
|
||||
prefix = "super pointy"
|
||||
conferred_embed = EMBED_POINTY_SUPERIOR
|
||||
conferred_embed = EMBED_POINTY_SUPERIOR
|
||||
|
||||
/obj/item/stack/sticky_tape/surgical
|
||||
name = "surgical tape"
|
||||
singular_name = "surgical tape"
|
||||
desc = "Made for patching broken bones back together alongside bone gel, not for playing pranks."
|
||||
//icon_state = "tape_spikes"
|
||||
prefix = "surgical"
|
||||
conferred_embed = list("embed_chance" = 30, "pain_mult" = 0, "jostle_pain_mult" = 0, "ignore_throwspeed_threshold" = TRUE)
|
||||
splint_factor = 0.4
|
||||
custom_price = 500
|
||||
|
||||
@@ -369,6 +369,7 @@
|
||||
new /obj/item/circular_saw(src)
|
||||
new /obj/item/surgicaldrill(src)
|
||||
new /obj/item/cautery(src)
|
||||
new /obj/item/bonesetter(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/reagent_containers/medspray/sterilizine(src)
|
||||
@@ -391,6 +392,7 @@
|
||||
new /obj/item/circular_saw(src)
|
||||
new /obj/item/surgicaldrill(src)
|
||||
new /obj/item/cautery(src)
|
||||
new /obj/item/bonesetter(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/clothing/mask/surgical(src)
|
||||
new /obj/item/reagent_containers/medspray/sterilizine(src)
|
||||
@@ -485,6 +487,7 @@
|
||||
new /obj/item/circular_saw(src)
|
||||
new /obj/item/surgicaldrill(src)
|
||||
new /obj/item/cautery(src)
|
||||
new /obj/item/bonesetter(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/clothing/suit/straight_jacket(src)
|
||||
new /obj/item/clothing/mask/muzzle(src)
|
||||
@@ -501,6 +504,7 @@
|
||||
new /obj/item/scalpel/advanced(src)
|
||||
new /obj/item/retractor/advanced(src)
|
||||
new /obj/item/surgicaldrill/advanced(src)
|
||||
new /obj/item/bonesetter(src)
|
||||
new /obj/item/surgical_drapes(src)
|
||||
new /obj/item/clothing/suit/straight_jacket(src)
|
||||
new /obj/item/clothing/mask/muzzle(src)
|
||||
|
||||
@@ -162,6 +162,7 @@
|
||||
/obj/item/surgical_drapes, //for true paramedics
|
||||
/obj/item/scalpel,
|
||||
/obj/item/circular_saw,
|
||||
/obj/item/bonesetter,
|
||||
/obj/item/surgicaldrill,
|
||||
/obj/item/retractor,
|
||||
/obj/item/cautery,
|
||||
@@ -181,7 +182,8 @@
|
||||
/obj/item/implant,
|
||||
/obj/item/implanter,
|
||||
/obj/item/pinpointer/crew,
|
||||
/obj/item/reagent_containers/chem_pack
|
||||
/obj/item/reagent_containers/chem_pack,
|
||||
/obj/item/stack/sticky_tape //surgical tape
|
||||
))
|
||||
|
||||
/obj/item/storage/belt/medical/surgery_belt_adv
|
||||
@@ -444,10 +446,11 @@
|
||||
|
||||
/obj/item/storage/belt/durathread
|
||||
name = "durathread toolbelt"
|
||||
desc = "A toolbelt made out of durathread, it seems resistant enough to hold even big tools like an RCD, it also has higher capacity."
|
||||
desc = "A toolbelt made out of durathread, it seems robust enough to hold bigger tools like RCDs or RPDs, with enough pouches to hold more gear than a normal belt."
|
||||
icon_state = "webbing-durathread"
|
||||
item_state = "webbing-durathread"
|
||||
resistance_flags = FIRE_PROOF
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //If normal belts get this, the upgraded version should too
|
||||
|
||||
/obj/item/storage/belt/durathread/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -467,7 +470,7 @@
|
||||
/obj/item/t_scanner,
|
||||
/obj/item/analyzer,
|
||||
/obj/item/geiger_counter,
|
||||
/obj/item/extinguisher/mini,
|
||||
/obj/item/extinguisher,
|
||||
/obj/item/radio,
|
||||
/obj/item/clothing/gloves,
|
||||
/obj/item/holosign_creator,
|
||||
@@ -488,7 +491,8 @@
|
||||
desc = "A belt for holding grenades."
|
||||
icon_state = "grenadebeltnew"
|
||||
item_state = "security"
|
||||
|
||||
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
|
||||
|
||||
/obj/item/storage/belt/grenade/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
@@ -811,4 +815,3 @@
|
||||
attack_verb = list("bashed", "slashes", "prods", "pokes")
|
||||
fitting_swords = list(/obj/item/melee/rapier)
|
||||
starting_sword = /obj/item/melee/rapier
|
||||
|
||||
|
||||
@@ -104,7 +104,7 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
SEND_SIGNAL(H, COMSIG_ADD_MOOD_EVENT, "blessing", /datum/mood_event/blessing)
|
||||
return 1
|
||||
|
||||
/obj/item/storage/book/bible/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
|
||||
/obj/item/storage/book/bible/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1, heal_mode = TRUE)
|
||||
|
||||
if (!user.IsAdvancedToolUser())
|
||||
to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
|
||||
@@ -238,11 +238,10 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
|
||||
var/ownername = H.real_name
|
||||
desc += "<span class='warning'>The name [ownername] is written in blood inside the cover.</span>"
|
||||
|
||||
/obj/item/storage/book/bible/syndicate/attack(mob/living/M, mob/living/carbon/human/user, heal_mode = TRUE)
|
||||
if (user.a_intent == INTENT_HELP)
|
||||
return ..()
|
||||
else
|
||||
return ..(M,user,heal_mode = FALSE)
|
||||
/obj/item/storage/book/bible/syndicate/attack(mob/living/M, mob/living/user, attackchain_flags = NONE, damage_multiplier = 1, heal_mode = TRUE)
|
||||
if(user.a_intent != INTENT_HELP)
|
||||
heal_mode = FALSE //args pass over
|
||||
return ..() // to ..()
|
||||
|
||||
/obj/item/storage/book/bible/syndicate/add_blood_DNA(list/blood_dna)
|
||||
return FALSE
|
||||
|
||||
@@ -726,9 +726,9 @@ obj/item/storage/box/stingbangs
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/storage/box/hug/attack_self(mob/user)
|
||||
..()
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
playsound(loc, "rustle", 50, 1, -5)
|
||||
. = ..()
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
playsound(src, "rustle", 50, 1, -5)
|
||||
user.visible_message("<span class='notice'>[user] hugs \the [src].</span>","<span class='notice'>You hug \the [src].</span>")
|
||||
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT,"hugbox", /datum/mood_event/hugbox)
|
||||
|
||||
@@ -1423,4 +1423,4 @@ obj/item/storage/box/stingbangs
|
||||
|
||||
/obj/item/storage/box/strange_seeds_5pack/PopulateContents()
|
||||
for(var/i in 1 to 5)
|
||||
new /obj/item/seeds/random(src)
|
||||
new /obj/item/seeds/random(src)
|
||||
|
||||
@@ -47,6 +47,6 @@
|
||||
if(INTENT_HARM)
|
||||
user.visible_message("<span class='danger'>[user] punches the [name]!</span>")
|
||||
playsound(src, 'sound/effects/shieldbash.ogg', 50, 1)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.DelayNextAction(CLICK_CD_MELEE)
|
||||
|
||||
////////////////////////////
|
||||
|
||||
@@ -168,13 +168,19 @@
|
||||
. += "<span class='notice'>There's a coupon on the back of the pack! You can tear it off once it's empty.</span>"
|
||||
|
||||
/obj/item/storage/fancy/cigarettes/AltClick(mob/living/carbon/user)
|
||||
. = ..()
|
||||
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
return
|
||||
var/obj/item/clothing/mask/cigarette/W = locate(/obj/item/clothing/mask/cigarette) in contents
|
||||
var/obj/item/lighter/L = locate() in contents
|
||||
if(L)
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, L, user)
|
||||
user.put_in_hands(L)
|
||||
to_chat(user, "<span class='notice'>You take \a [L] out of the pack.</span>")
|
||||
return TRUE
|
||||
var/obj/item/clothing/mask/cigarette/W = locate() in contents
|
||||
if(W && contents.len > 0)
|
||||
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, user)
|
||||
user.put_in_hands(W)
|
||||
contents -= W
|
||||
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")
|
||||
@@ -398,6 +404,20 @@
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/nugget))
|
||||
|
||||
/obj/item/storage/fancy/cracker_pack
|
||||
name = "cracker pack"
|
||||
desc = "A pack of delicious crackers. Keep away from parrots!"
|
||||
icon = 'icons/obj/food/containers.dmi'
|
||||
icon_state = "crackerbox"
|
||||
icon_type = "cracker"
|
||||
spawn_type = /obj/item/reagent_containers/food/snacks/cracker
|
||||
|
||||
/obj/item/storage/fancy/cracker_pack/ComponentInitialize()
|
||||
. = ..()
|
||||
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
|
||||
STR.max_items = 6
|
||||
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/cracker))
|
||||
|
||||
/*
|
||||
* Ring Box
|
||||
*/
|
||||
|
||||
@@ -41,9 +41,25 @@
|
||||
new /obj/item/stack/medical/suture(src)
|
||||
new /obj/item/stack/medical/mesh(src)
|
||||
new /obj/item/stack/medical/mesh(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen(src)
|
||||
new /obj/item/reagent_containers/hypospray/medipen/ekit(src)
|
||||
new /obj/item/healthanalyzer(src)
|
||||
|
||||
/obj/item/storage/firstaid/emergency
|
||||
icon_state = "medbriefcase"
|
||||
name = "emergency first-aid kit"
|
||||
desc = "A very simple first aid kit meant to secure and stabilize serious wounds for later treatment."
|
||||
|
||||
/obj/item/storage/firstaid/emergency/PopulateContents()
|
||||
if(empty)
|
||||
return
|
||||
var/static/items_inside = list(
|
||||
/obj/item/healthanalyzer/wound = 1,
|
||||
/obj/item/stack/medical/gauze = 1,
|
||||
/obj/item/stack/medical/suture/emergency = 1,
|
||||
/obj/item/stack/medical/ointment = 1,
|
||||
/obj/item/reagent_containers/hypospray/medipen/ekit = 2)
|
||||
generate_items_inside(items_inside,src)
|
||||
|
||||
/obj/item/storage/firstaid/ancient
|
||||
icon_state = "firstaid"
|
||||
desc = "A first aid kit with the ability to heal common types of injuries."
|
||||
@@ -435,6 +451,7 @@
|
||||
/obj/item/retractor,
|
||||
/obj/item/cautery,
|
||||
/obj/item/surgical_drapes,
|
||||
/obj/item/bonesetter,
|
||||
/obj/item/autosurgeon,
|
||||
/obj/item/organ,
|
||||
/obj/item/implant,
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user