changes
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@@ -20,7 +20,7 @@
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var/turned_on = FALSE
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var/knockdown = TRUE
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/// block percent needed to prevent knockdown/disarm
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var/block_percent_to_counter = 60
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var/block_percent_to_counter = 50
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var/obj/item/stock_parts/cell/cell
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var/hitcost = 750
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var/throw_hit_chance = 35
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@@ -204,7 +204,7 @@
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if(!disarming)
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if(knockdown && !countered)
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L.DefaultCombatKnockdown(50, override_stamdmg = 0) //knockdown
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L.DefaultCombatKnockdown(50, override_stamdmg = 0, knocktofloor = !countered) //knockdown
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L.adjustStaminaLoss(stunpwr)
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else if(!countered)
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L.drop_all_held_items() //no knockdown/stamina damage, instead disarm.
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@@ -314,7 +314,7 @@
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force = 3
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throwforce = 5
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stamforce = 35
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block_percent_to_counter = 45
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block_percent_to_counter = 30
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hitcost = 1000
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throw_hit_chance = 10
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slot_flags = ITEM_SLOT_BACK
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