Merge branch 'master' into mapsyncs43293845982
This commit is contained in:
@@ -58,12 +58,21 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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/mob/camera/blob/proc/validate_location()
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var/turf/T = get_turf(src)
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var/area/A = get_area(T)
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if(((A && !A.blob_allowed) || !T || !is_station_level(T.z)) && LAZYLEN(GLOB.blobstart))
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T = get_turf(pick(GLOB.blobstart))
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if(!is_valid_turf(T) && LAZYLEN(GLOB.blobstart))
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var/list/blobstarts = shuffle(GLOB.blobstart)
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for(var/_T in blobstarts)
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if(is_valid_turf(_T))
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T = _T
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break
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if(!T)
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CRASH("No blobspawnpoints and blob spawned in nullspace.")
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forceMove(T)
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/mob/camera/blob/proc/is_valid_turf(turf/T)
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var/area/A = get_area(T)
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if((A && !A.blob_allowed) || !T || !is_station_level(T.z) || isspaceturf(T))
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return FALSE
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return TRUE
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/mob/camera/blob/Life()
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if(!blob_core)
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@@ -246,4 +255,4 @@ GLOBAL_LIST_EMPTY(blob_nodes)
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. = ..()
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var/datum/antagonist/blob/B = mind.has_antag_datum(/datum/antagonist/blob)
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if(!B)
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mind.add_antag_datum(/datum/antagonist/blob)
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mind.add_antag_datum(/datum/antagonist/blob)
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@@ -1,5 +1,11 @@
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#define ARK_GRACE_PERIOD 300 //In seconds, how long the crew has before the Ark truly "begins"
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/proc/clockwork_ark_active() //A helper proc so the Ark doesn't have to be typecast every time it's checked; returns null if there is no Ark and its active var otherwise
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var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar
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if(!G)
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return
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return G.active
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//The gateway to Reebe, from which Ratvar emerges.
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/obj/structure/destructible/clockwork/massive/celestial_gateway
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name = "\improper Ark of the Clockwork Justicar"
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@@ -63,7 +69,7 @@
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/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/cry_havoc()
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visible_message("<span class='boldwarning'>[src] shudders and roars to life, its parts beginning to whirr and screech!</span>")
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hierophant_message("<span class='bold large_brass'>The Ark is activating! Get back to the base!</span>")
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hierophant_message("<span class='bold large_brass'>The Ark is activating! You will be transported there soon!</span>")
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for(var/mob/M in GLOB.player_list)
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if(is_servant_of_ratvar(M) || isobserver(M) || M.z == z)
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M.playsound_local(M, 'sound/magic/clockwork/ark_activation_sequence.ogg', 30, FALSE, pressure_affected = FALSE)
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@@ -86,6 +92,8 @@
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var/datum/stack_recipe/R = V
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if(R.title == "wall gear")
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R.time *= 2 //Building walls becomes slower when the Ark activates
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mass_recall()
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recalls_remaining++ //So it doesn't use up a charge
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/obj/structure/destructible/clockwork/massive/celestial_gateway/proc/open_portal(turf/T)
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new/obj/effect/clockwork/city_of_cogs_rift(T)
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@@ -261,6 +269,12 @@
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if(!step_away(O, src, 2) || get_dist(O, src) < 2)
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O.take_damage(50, BURN, "bomb")
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O.update_icon()
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for(var/V in GLOB.player_list)
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var/mob/M = V
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if(is_servant_of_ratvar(M) && M.z != z)
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M.forceMove(get_step(src, SOUTH))
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M.overlay_fullscreen("flash", /obj/screen/fullscreen/flash)
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M.clear_fullscreen("flash", 5)
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if(grace_period)
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grace_period--
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return
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@@ -11,11 +11,11 @@
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slot_flags = SLOT_BELT
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var/usability = 0
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var/reusable = TRUE
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var/old_shard = FALSE
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var/spent = FALSE
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/obj/item/device/soulstone/proc/was_used()
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if(!reusable)
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if(old_shard)
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spent = TRUE
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name = "dull [name]"
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desc = "A fragment of the legendary treasure known simply as \
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@@ -27,7 +27,7 @@
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/obj/item/device/soulstone/anybody/chaplain
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name = "mysterious old shard"
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reusable = FALSE
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old_shard = TRUE
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/obj/item/device/soulstone/pickup(mob/living/user)
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..()
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@@ -38,7 +38,10 @@
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/obj/item/device/soulstone/examine(mob/user)
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..()
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if(usability || iscultist(user) || iswizard(user) || isobserver(user))
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to_chat(user, "<span class='cult'>A soulstone, used to capture souls, either from unconscious or sleeping humans or from freed shades.</span>")
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if (old_shard)
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to_chat(user, "<span class='cult'>A soulstone, used to capture a soul, either from dead humans or from freed shades.</span>")
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else
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to_chat(user, "<span class='cult'>A soulstone, used to capture souls, either from unconscious or sleeping humans or from freed shades.</span>")
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to_chat(user, "<span class='cult'>The captured soul can be placed into a construct shell to produce a construct, or released from the stone as a shade.</span>")
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if(spent)
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to_chat(user, "<span class='cult'>This shard is spent; it is now just a creepy rock.</span>")
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@@ -151,7 +154,7 @@
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if(contents.len)
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to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soulstone is full! Free an existing soul to make room.")
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else
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if(T.stat != CONSCIOUS)
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if((!old_shard && T.stat != CONSCIOUS) || (old_shard && T.stat == DEAD))
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if(T.client == null)
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to_chat(user, "<span class='userdanger'>Capture failed!</span>: The soul has already fled its mortal frame. You attempt to bring it back...")
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getCultGhost(T,user)
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