From e45aa5aa68f90d899700acfc51d4bf13958af982 Mon Sep 17 00:00:00 2001 From: CitadelStationBot Date: Mon, 5 Feb 2018 00:48:30 -0600 Subject: [PATCH] [MIRROR] Makes flick_overlay use client time (#5312) * Makes flick_overlay use client time (#35271) * Makes flick_overlay use client time --- code/__HELPERS/game.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/__HELPERS/game.dm b/code/__HELPERS/game.dm index 462e5459a6..e3f32ffd6e 100644 --- a/code/__HELPERS/game.dm +++ b/code/__HELPERS/game.dm @@ -355,7 +355,7 @@ /proc/flick_overlay(image/I, list/show_to, duration) for(var/client/C in show_to) C.images += I - addtimer(CALLBACK(GLOBAL_PROC, /.proc/remove_images_from_clients, I, show_to), duration) + addtimer(CALLBACK(GLOBAL_PROC, /.proc/remove_images_from_clients, I, show_to), duration, TIMER_CLIENT_TIME) /proc/flick_overlay_view(image/I, atom/target, duration) //wrapper for the above, flicks to everyone who can see the target atom var/list/viewing = list()