Merge remote-tracking branch 'citadel/master' into combat_rework
This commit is contained in:
+18
-15
@@ -80,7 +80,7 @@
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if(SEND_SIGNAL(src, COMSIG_MOB_CLICKON, A, params) & COMSIG_MOB_CANCEL_CLICKON)
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return
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var/list/modifiers = params2list(params)
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if(modifiers["shift"] && modifiers["middle"])
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ShiftMiddleClickOn(A)
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@@ -327,10 +327,9 @@
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return
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/atom/proc/ShiftClick(mob/user)
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var/flags = SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user)
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var/flags = SEND_SIGNAL(src, COMSIG_CLICK_SHIFT, user) | SEND_SIGNAL(user, COMSIG_MOB_CLICKED_SHIFT_ON, src)
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if(!(flags & COMPONENT_DENY_EXAMINATE) && user.client && (user.client.eye == user || user.client.eye == user.loc || flags & COMPONENT_ALLOW_EXAMINATE))
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user.examinate(src)
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return
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/*
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Ctrl click
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@@ -427,32 +426,36 @@
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LE.fire()
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// Simple helper to face what you clicked on, in case it should be needed in more than one place
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/mob/proc/face_atom(atom/A)
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if( buckled || stat != CONSCIOUS || !A || !x || !y || !A.x || !A.y )
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/mob/proc/face_atom(atom/A, ismousemovement = FALSE)
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if( buckled || stat != CONSCIOUS || !loc || !A || !A.x || !A.y )
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return
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var/dx = A.x - x
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var/dy = A.y - y
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var/atom/L = loc
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if(L.flags_1 & BLOCK_FACE_ATOM_1)
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return
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var/turf/T = get_turf(src)
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var/dx = A.x - T.x
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var/dy = A.y - T.y
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if(!dx && !dy) // Wall items are graphically shifted but on the floor
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if(A.pixel_y > 16)
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setDir(NORTH)
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setDir(NORTH, ismousemovement)
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else if(A.pixel_y < -16)
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setDir(SOUTH)
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setDir(SOUTH, ismousemovement)
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else if(A.pixel_x > 16)
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setDir(EAST)
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setDir(EAST, ismousemovement)
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else if(A.pixel_x < -16)
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setDir(WEST)
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setDir(WEST, ismousemovement)
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return
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if(abs(dx) < abs(dy))
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if(dy > 0)
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setDir(NORTH)
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setDir(NORTH, ismousemovement)
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else
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setDir(SOUTH)
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setDir(SOUTH, ismousemovement)
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else
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if(dx > 0)
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setDir(EAST)
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setDir(EAST, ismousemovement)
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else
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setDir(WEST)
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setDir(WEST, ismousemovement)
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//debug
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/obj/screen/proc/scale_to(x1,y1)
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@@ -241,13 +241,13 @@
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using.hud = src
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hotkeybuttons += using
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//CIT CHANGES - rest and combat mode buttons
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using = new /obj/screen/restbutton()
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using.icon = tg_ui_icon_to_cit_ui(ui_style)
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using = new /obj/screen/rest()
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using.icon = ui_style
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using.screen_loc = ui_pull_resist
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using.hud = src
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static_inventory += using
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//CIT CHANGES - combat mode buttons
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using = new /obj/screen/combattoggle()
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using.icon = tg_ui_icon_to_cit_ui(ui_style)
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using.screen_loc = ui_combat_toggle
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@@ -24,6 +24,10 @@
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blend_mode = BLEND_MULTIPLY
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alpha = 255
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/obj/screen/plane_master/openspace/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
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/obj/screen/plane_master/openspace/backdrop(mob/mymob)
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filters = list()
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filters += filter(type = "drop_shadow", color = "#04080FAA", size = -10)
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@@ -46,6 +50,32 @@
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appearance_flags = PLANE_MASTER
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blend_mode = BLEND_OVERLAY
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/obj/screen/plane_master/wall
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name = "wall plane master"
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plane = WALL_PLANE
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appearance_flags = PLANE_MASTER
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/obj/screen/plane_master/wall/backdrop(mob/mymob)
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if(mymob?.client?.prefs.ambientocclusion)
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add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(4, "#04080FAA"))
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else
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remove_filter("ambient_occlusion")
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/obj/screen/plane_master/above_wall
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name = "above wall plane master"
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plane = ABOVE_WALL_PLANE
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appearance_flags = PLANE_MASTER
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/obj/screen/plane_master/above_wall/Initialize()
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. = ..()
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add_filter("vision_cone", 100, list(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE))
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/obj/screen/plane_master/above_wall/backdrop(mob/mymob)
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if(mymob?.client?.prefs.ambientocclusion)
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add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(3, "#04080F64"))
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else
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remove_filter("ambient_occlusion")
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///Contains most things in the game world
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/obj/screen/plane_master/game_world
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name = "game world plane master"
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@@ -53,12 +83,50 @@
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appearance_flags = PLANE_MASTER //should use client color
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blend_mode = BLEND_OVERLAY
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/obj/screen/plane_master/game_world/Initialize()
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. = ..()
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add_filter("vision_cone", 100, list(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE))
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/obj/screen/plane_master/game_world/backdrop(mob/mymob)
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if(istype(mymob) && mymob.client && mymob.client.prefs && mymob.client.prefs.ambientocclusion)
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add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION)
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if(mymob?.client?.prefs.ambientocclusion)
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add_filter("ambient_occlusion", 0, AMBIENT_OCCLUSION(4, "#04080FAA"))
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else
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remove_filter("ambient_occlusion")
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update_filters()
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//Reserved to chat messages, so they are still displayed above the field of vision masking.
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/obj/screen/plane_master/chat_messages
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name = "chat messages plane master"
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plane = CHAT_PLANE
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appearance_flags = PLANE_MASTER
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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///Contains all shadow cone masks, whose image overrides are displayed only to their respective owners.
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/obj/screen/plane_master/field_of_vision
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name = "field of vision mask plane master"
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plane = FIELD_OF_VISION_PLANE
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render_target = FIELD_OF_VISION_RENDER_TARGET
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/screen/plane_master/field_of_vision/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
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///Used to display the owner and its adjacent surroundings through the FoV plane mask.
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/obj/screen/plane_master/field_of_vision_blocker
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name = "field of vision blocker plane master"
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plane = FIELD_OF_VISION_BLOCKER_PLANE
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render_target = FIELD_OF_VISION_BLOCKER_RENDER_TARGET
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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///Stores the visible portion of the FoV shadow cone.
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/obj/screen/plane_master/field_of_vision_visual
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name = "field of vision visual plane master"
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plane = FIELD_OF_VISION_VISUAL_PLANE
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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/obj/screen/plane_master/field_of_vision_visual/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
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///Contains all lighting objects
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/obj/screen/plane_master/lighting
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@@ -87,11 +155,12 @@
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/obj/screen/plane_master/emissive/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=EMISSIVE_BLOCKER_RENDER_TARGET, flags=MASK_INVERSE)
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
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/**
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* Things placed on this always mask the lighting plane. Doesn't render directly.
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*
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* Always masks the light plane, isn't blocked by anything. Use for on mob glows,
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* Always masks the light plane, isn't blocked by anything (except Field of Vision). Use for on mob glows,
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* magic stuff, etc.
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*/
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@@ -101,6 +170,10 @@
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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render_target = EMISSIVE_UNBLOCKABLE_RENDER_TARGET
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/obj/screen/plane_master/emissive_unblockable/Initialize()
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. = ..()
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filters += filter(type="alpha", render_source=FIELD_OF_VISION_RENDER_TARGET, flags=MASK_INVERSE)
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/**
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* Things placed on this layer mask the emissive layer. Doesn't render directly
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*
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@@ -238,6 +238,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
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var/mutable_appearance/MA = new /mutable_appearance(E)
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if(MA)
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MA.layer = ABOVE_HUD_LAYER
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MA.plane = ABOVE_HUD_PLANE
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MA.appearance_flags |= RESET_TRANSFORM
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return MA
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@@ -255,6 +256,7 @@ GLOBAL_LIST_EMPTY(radial_menus)
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current_user = M.client
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//Blank
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menu_holder = image(icon='icons/effects/effects.dmi',loc=anchor,icon_state="nothing",layer = ABOVE_HUD_LAYER)
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menu_holder.plane = ABOVE_HUD_PLANE
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menu_holder.appearance_flags |= KEEP_APART
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menu_holder.vis_contents += elements + close_button
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current_user.images += menu_holder
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@@ -285,13 +287,16 @@ GLOBAL_LIST_EMPTY(radial_menus)
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Choices should be a list where list keys are movables or text used for element names and return value
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and list values are movables/icons/images used for element icons
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*/
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/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE)
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/proc/show_radial_menu(mob/user, atom/anchor, list/choices, uniqueid, radius, datum/callback/custom_check, require_near = FALSE, tooltips = FALSE, no_repeat_close = FALSE)
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if(!user || !anchor || !length(choices))
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return
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if(!uniqueid)
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uniqueid = "defmenu_[REF(user)]_[REF(anchor)]"
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||||
|
||||
if(GLOB.radial_menus[uniqueid])
|
||||
if(!no_repeat_close)
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var/datum/radial_menu/menu = GLOB.radial_menus[uniqueid]
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||||
menu.finished = TRUE
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||||
return
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||||
var/datum/radial_menu/menu = new
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||||
@@ -308,4 +313,9 @@ GLOBAL_LIST_EMPTY(radial_menus)
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var/answer = menu.selected_choice
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||||
qdel(menu)
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||||
GLOB.radial_menus -= uniqueid
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||||
if(require_near && !in_range(anchor, user))
|
||||
return
|
||||
if(istype(custom_check))
|
||||
if(!custom_check.Invoke())
|
||||
return
|
||||
return answer
|
||||
@@ -54,13 +54,18 @@
|
||||
|
||||
/obj/screen/storage/volumetric_box
|
||||
icon_state = "stored_continue"
|
||||
layer = VOLUMETRIC_STORAGE_BOX_LAYER
|
||||
plane = VOLUMETRIC_STORAGE_BOX_PLANE
|
||||
var/obj/item/our_item
|
||||
|
||||
/obj/screen/storage/volumetric_box/Initialize(mapload, new_master, our_item)
|
||||
/obj/screen/storage/volumetric_box/Initialize(mapload, new_master, obj/item/our_item)
|
||||
src.our_item = our_item
|
||||
RegisterSignal(our_item, COMSIG_ITEM_MOUSE_ENTER, .proc/on_item_mouse_enter)
|
||||
RegisterSignal(our_item, COMSIG_ITEM_MOUSE_EXIT, .proc/on_item_mouse_exit)
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/volumetric_box/Destroy()
|
||||
makeItemInactive()
|
||||
our_item = null
|
||||
return ..()
|
||||
|
||||
@@ -70,10 +75,34 @@
|
||||
/obj/screen/storage/volumetric_box/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
|
||||
return our_item.MouseDrop(over, src_location, over_location, src_control, over_control, params)
|
||||
|
||||
/obj/screen/storage/volumetric_box/MouseExited(location, control, params)
|
||||
makeItemInactive()
|
||||
|
||||
/obj/screen/storage/volumetric_box/MouseEntered(location, control, params)
|
||||
makeItemActive()
|
||||
|
||||
/obj/screen/storage/volumetric_box/proc/on_item_mouse_enter()
|
||||
makeItemActive()
|
||||
|
||||
/obj/screen/storage/volumetric_box/proc/on_item_mouse_exit()
|
||||
makeItemInactive()
|
||||
|
||||
/obj/screen/storage/volumetric_box/proc/makeItemInactive()
|
||||
if(!our_item)
|
||||
return
|
||||
our_item.layer = VOLUMETRIC_STORAGE_ITEM_LAYER
|
||||
our_item.plane = VOLUMETRIC_STORAGE_ITEM_PLANE
|
||||
|
||||
/obj/screen/storage/volumetric_box/proc/makeItemActive()
|
||||
if(!our_item)
|
||||
return
|
||||
our_item.layer = VOLUMETRIC_STORAGE_ACTIVE_ITEM_LAYER //make sure we display infront of the others!
|
||||
our_item.plane = VOLUMETRIC_STORAGE_ACTIVE_ITEM_PLANE
|
||||
|
||||
/obj/screen/storage/volumetric_box/center
|
||||
icon_state = "stored_continue"
|
||||
var/obj/screen/storage/stored_left/left
|
||||
var/obj/screen/storage/stored_right/right
|
||||
var/obj/screen/storage/volumetric_edge/stored_left/left
|
||||
var/obj/screen/storage/volumetric_edge/stored_right/right
|
||||
var/pixel_size
|
||||
|
||||
/obj/screen/storage/volumetric_box/center/Initialize(mapload, new_master, our_item)
|
||||
@@ -87,7 +116,7 @@
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/volumetric_box/center/proc/on_screen_objects()
|
||||
return list(src, left, right)
|
||||
return list(src)
|
||||
|
||||
/**
|
||||
* Sets the size of this box screen object and regenerates its left/right borders. This includes the actual border's size!
|
||||
@@ -96,18 +125,38 @@
|
||||
if(pixel_size == pixels)
|
||||
return
|
||||
pixel_size = pixels
|
||||
cut_overlays()
|
||||
cut_overlays(TRUE)
|
||||
//our icon size is 32 pixels.
|
||||
transform = matrix((pixels - (VOLUMETRIC_STORAGE_BOX_BORDER_SIZE * 2)) / VOLUMETRIC_STORAGE_BOX_ICON_SIZE, 0, 0, 0, 1, 0)
|
||||
left.pixel_x = -((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) - VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
|
||||
right.pixel_x = ((pixels - VOLUMETRIC_STORAGE_BOX_ICON_SIZE) * 0.5) + VOLUMETRIC_STORAGE_BOX_BORDER_SIZE
|
||||
add_overlay(left)
|
||||
add_overlay(right)
|
||||
add_overlay(left, TRUE)
|
||||
add_overlay(right, TRUE)
|
||||
|
||||
/obj/screen/storage/stored_left
|
||||
/obj/screen/storage/volumetric_edge
|
||||
layer = VOLUMETRIC_STORAGE_BOX_LAYER
|
||||
plane = VOLUMETRIC_STORAGE_BOX_PLANE
|
||||
|
||||
/obj/screen/storage/volumetric_edge/Initialize(mapload, master, our_item)
|
||||
src.master = master
|
||||
return ..()
|
||||
|
||||
/obj/screen/storage/volumetric_edge/Click(location, control, params)
|
||||
return master.Click(location, control, params)
|
||||
|
||||
/obj/screen/storage/volumetric_edge/MouseDrop(atom/over, src_location, over_location, src_control, over_control, params)
|
||||
return master.MouseDrop(over, src_location, over_location, src_control, over_control, params)
|
||||
|
||||
/obj/screen/storage/volumetric_edge/MouseExited(location, control, params)
|
||||
return master.MouseExited(location, control, params)
|
||||
|
||||
/obj/screen/storage/volumetric_edge/MouseEntered(location, control, params)
|
||||
return master.MouseEntered(location, control, params)
|
||||
|
||||
/obj/screen/storage/volumetric_edge/stored_left
|
||||
icon_state = "stored_start"
|
||||
appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM // Yes I know RESET_TRANSFORM is in APPEARANCE_UI but we're hard-asserting this incase someone changes it.
|
||||
|
||||
/obj/screen/storage/stored_right
|
||||
/obj/screen/storage/volumetric_edge/stored_right
|
||||
icon_state = "stored_end"
|
||||
appearance_flags = APPEARANCE_UI | KEEP_APART | RESET_TRANSFORM
|
||||
|
||||
@@ -91,7 +91,7 @@
|
||||
log_combat(user, M, "attacked", src.name, "(INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])")
|
||||
add_fingerprint(user)
|
||||
|
||||
user.adjustStaminaLossBuffered(getweight()*0.8)//CIT CHANGE - makes attacking things cause stamina loss
|
||||
user.adjustStaminaLossBuffered(getweight(user, STAM_COST_ATTACK_MOB_MULT))//CIT CHANGE - makes attacking things cause stamina loss
|
||||
|
||||
//the equivalent of the standard version of attack() but for object targets.
|
||||
/obj/item/proc/attack_obj(obj/O, mob/living/user)
|
||||
@@ -102,7 +102,7 @@
|
||||
if(IS_STAMCRIT(user)) // CIT CHANGE - makes it impossible to attack in stamina softcrit
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") // CIT CHANGE - ditto
|
||||
return // CIT CHANGE - ditto
|
||||
user.adjustStaminaLossBuffered(getweight()*1.2)//CIT CHANGE - makes attacking things cause stamina loss
|
||||
user.adjustStaminaLossBuffered(getweight(user, STAM_COST_ATTACK_OBJ_MULT))//CIT CHANGE - makes attacking things cause stamina loss
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
user.do_attack_animation(O)
|
||||
O.attacked_by(src, user)
|
||||
@@ -111,28 +111,34 @@
|
||||
return
|
||||
|
||||
/obj/attacked_by(obj/item/I, mob/living/user)
|
||||
if(I.force)
|
||||
var/totitemdamage = I.force
|
||||
var/bad_trait
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && iscarbon(user))
|
||||
totitemdamage *= 0.5
|
||||
bad_trait = SKILL_COMBAT_MODE //blacklist combat skills.
|
||||
if(I.used_skills && user.mind)
|
||||
if(totitemdamage)
|
||||
totitemdamage = user.mind.item_action_skills_mod(I, totitemdamage, I.skill_difficulty, SKILL_ATTACK_OBJ, bad_trait)
|
||||
for(var/skill in I.used_skills)
|
||||
if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_OBJ))
|
||||
continue
|
||||
user.mind.auto_gain_experience(skill, I.skill_gain)
|
||||
if(totitemdamage)
|
||||
visible_message("<span class='danger'>[user] has hit [src] with [I]!</span>", null, null, COMBAT_MESSAGE_RANGE)
|
||||
//only witnesses close by and the victim see a hit message.
|
||||
log_combat(user, src, "attacked", I)
|
||||
take_damage(I.force, I.damtype, "melee", 1)
|
||||
take_damage(totitemdamage, I.damtype, "melee", 1)
|
||||
|
||||
/mob/living/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 0.5
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
totitemdamage *= 0.5
|
||||
//CIT CHANGES END HERE
|
||||
var/list/block_return = list()
|
||||
if((user != src) && run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, return_list = block_return) & BLOCK_SUCCESS)
|
||||
var/totitemdamage = pre_attacked_by(I, user)
|
||||
if((user != src) && mob_run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, null, block_return) & BLOCK_SUCCESS)
|
||||
return FALSE
|
||||
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
|
||||
send_item_attack_message(I, user)
|
||||
I.do_stagger_action(src, user)
|
||||
I.do_stagger_action(src, user, totitemdamage)
|
||||
if(I.force)
|
||||
apply_damage(totitemdamage, I.damtype) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
apply_damage(totitemdamage, I.damtype)
|
||||
if(I.damtype == BRUTE)
|
||||
if(prob(33))
|
||||
I.add_mob_blood(src)
|
||||
@@ -148,6 +154,28 @@
|
||||
else
|
||||
return ..()
|
||||
|
||||
/mob/living/proc/pre_attacked_by(obj/item/I, mob/living/user)
|
||||
. = I.force
|
||||
var/bad_trait
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) && iscarbon(user))
|
||||
. *= 0.5
|
||||
bad_trait = SKILL_COMBAT_MODE //blacklist combat skills.
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
. *= 0.5
|
||||
if(!user.mind || !I.used_skills)
|
||||
return
|
||||
if(.)
|
||||
. = user.mind.item_action_skills_mod(I, ., I.skill_difficulty, SKILL_ATTACK_MOB, bad_trait)
|
||||
for(var/skill in I.used_skills)
|
||||
if(!(I.used_skills[skill] & SKILL_TRAIN_ATTACK_MOB))
|
||||
continue
|
||||
user.mind.auto_gain_experience(skill, I.skill_gain)
|
||||
|
||||
/mob/living/carbon/pre_attacked_by(obj/item/I, mob/living/user)
|
||||
. = ..()
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
. *= 1.5
|
||||
|
||||
// Proximity_flag is 1 if this afterattack was called on something adjacent, in your square, or on your person.
|
||||
// Click parameters is the params string from byond Click() code, see that documentation.
|
||||
/obj/item/proc/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
@@ -181,22 +209,30 @@
|
||||
return 1
|
||||
|
||||
/// How much stamina this takes to swing this is not for realism purposes hecc off.
|
||||
/obj/item/proc/getweight()
|
||||
return total_mass || w_class * 1.25
|
||||
/obj/item/proc/getweight(mob/living/user, multiplier = 1, trait = SKILL_STAMINA_COST)
|
||||
. = (total_mass || w_class * STAM_COST_W_CLASS_MULT) * multiplier
|
||||
if(!user)
|
||||
return
|
||||
var/bad_trait
|
||||
if(iscarbon(user) && !(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
. *= STAM_COST_NO_COMBAT_MULT
|
||||
bad_trait = SKILL_COMBAT_MODE
|
||||
if(used_skills && user.mind)
|
||||
. = user.mind.item_action_skills_mod(src, ., skill_difficulty, trait, bad_trait, FALSE)
|
||||
|
||||
/// How long this staggers for. 0 and negatives supported.
|
||||
/obj/item/proc/melee_stagger_duration()
|
||||
/obj/item/proc/melee_stagger_duration(force_override)
|
||||
if(!isnull(stagger_force))
|
||||
return stagger_force
|
||||
/// totally not an untested, arbitrary equation.
|
||||
return clamp((1.5 + (w_class/7.5)) * (force / 2), 0, 10 SECONDS)
|
||||
return clamp((1.5 + (w_class/7.5)) * ((force_override || force) / 2), 0, 10 SECONDS)
|
||||
|
||||
/obj/item/proc/do_stagger_action(mob/living/target, mob/living/user)
|
||||
/obj/item/proc/do_stagger_action(mob/living/target, mob/living/user, force_override)
|
||||
if(!CHECK_BITFIELD(target.status_flags, CANSTAGGER))
|
||||
return FALSE
|
||||
if(target.combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
target.do_staggered_animation()
|
||||
var/duration = melee_stagger_duration()
|
||||
var/duration = melee_stagger_duration(force_override)
|
||||
if(!duration) //0
|
||||
return FALSE
|
||||
else if(duration > 0)
|
||||
|
||||
Reference in New Issue
Block a user