Merge remote-tracking branch 'citadel/master' into combat_rework

This commit is contained in:
kevinz000
2020-05-24 15:03:06 -07:00
1045 changed files with 21989 additions and 11144 deletions
+1
View File
@@ -49,6 +49,7 @@
var/original_name
desc = "A large piece of space-resistant printed paper."
icon = 'icons/obj/contraband.dmi'
plane = ABOVE_WALL_PLANE
anchored = TRUE
var/ruined = FALSE
var/random_basetype
@@ -133,7 +133,7 @@
if(reagents)
for(var/datum/reagent/consumable/R in reagents.reagent_list)
if(R.nutriment_factor > 0)
H.nutrition += R.nutriment_factor * R.volume
H.adjust_nutrition(R.nutriment_factor * R.volume)
reagents.del_reagent(R.type)
reagents.trans_to(H, reagents.total_volume)
qdel(src)
+1 -1
View File
@@ -3,7 +3,7 @@
desc = "Graffiti. Damn kids."
icon = 'icons/effects/crayondecal.dmi'
icon_state = "rune1"
plane = GAME_PLANE //makes the graffiti visible over a wall.
plane = ABOVE_WALL_PLANE //makes the graffiti visible over a wall.
gender = NEUTER
mergeable_decal = FALSE
var/do_icon_rotate = TRUE
@@ -35,6 +35,7 @@
icon = 'icons/turf/decals.dmi'
icon_state = "warningline"
layer = TURF_DECAL_LAYER
plane = ABOVE_WALL_PLANE
/obj/effect/turf_decal/Initialize()
..()
+1
View File
@@ -469,6 +469,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/stationroom
var/list/templates = list()
layer = BULLET_HOLE_LAYER
plane = ABOVE_WALL_PLANE
/obj/effect/landmark/stationroom/New()
..()
@@ -24,6 +24,23 @@ again.
name = "window spawner"
spawn_list = list(/obj/structure/grille, /obj/structure/window/fulltile)
dir = SOUTH
var/electrochromatic
var/electrochromatic_id
/obj/effect/spawner/structure/window/Initialize()
. = ..()
if(!electrochromatic)
return
if(!electrochromatic_id)
stack_trace("Electrochromatic window spawner set without electromatic id.")
return
if(electrochromatic_id[1] == "!")
electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
for(var/obj/structure/window/W in get_turf(src))
W.electrochromatic_id = electrochromatic_id
W.make_electrochromatic()
if(electrochromatic == ELECTROCHROMATIC_DIMMED)
W.electrochromatic_dim()
/obj/effect/spawner/structure/window/hollow
name = "hollow window spawner"
@@ -140,13 +157,16 @@ again.
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/spawner/north, /obj/structure/window/reinforced/spawner/west)
. = ..()
//tinted
//tinted and electrochromatic
/obj/effect/spawner/structure/window/reinforced/tinted
name = "tinted reinforced window spawner"
icon_state = "twindow_spawner"
spawn_list = list(/obj/structure/grille, /obj/structure/window/reinforced/tinted/fulltile)
/obj/effect/spawner/structure/window/reinforced/tinted/electrochromatic
name = "electrochromatic reinforced window spawner"
electrochromatic = ELECTROCHROMATIC_DIMMED
//shuttle window
+2 -2
View File
@@ -7,7 +7,7 @@
if(log)
message_admins("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
log_game("EMP with size ([heavy_range], [light_range]) in area [epicenter.loc.name] ")
if(heavy_range >= 1)
new /obj/effect/temp_visual/emp/pulse(epicenter)
@@ -29,4 +29,4 @@
T.emp_act(EMP_LIGHT)
else if(distance <= light_range)
T.emp_act(EMP_LIGHT)
return 1
return 1
+22 -2
View File
@@ -139,6 +139,12 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
*/
var/datum/block_parry_data/block_parry_data
///Skills vars
//list of skill PATHS exercised when using this item. An associated bitfield can be set to indicate additional ways the skill is used by this specific item.
var/list/datum/skill/used_skills
var/skill_difficulty = THRESHOLD_UNTRAINED //how difficult it's to use this item in general.
var/skill_gain = DEF_SKILL_GAIN //base skill value gain from using this item.
/obj/item/Initialize()
if (attack_verb)
@@ -785,14 +791,17 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
var/user = usr
tip_timer = addtimer(CALLBACK(src, .proc/openTip, location, control, params, user), timedelay, TIMER_STOPPABLE)//timer takes delay in deciseconds, but the pref is in milliseconds. dividing by 100 converts it.
/obj/item/MouseExited()
/obj/item/MouseExited(location,control,params)
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_EXIT, location, control, params)
deltimer(tip_timer)//delete any in-progress timer if the mouse is moved off the item before it finishes
closeToolTip(usr)
/obj/item/MouseEntered(location,control,params)
SEND_SIGNAL(src, COMSIG_ITEM_MOUSE_ENTER, location, control, params)
// Called when a mob tries to use the item as a tool.
// Handles most checks.
/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks)
/obj/item/proc/use_tool(atom/target, mob/living/user, delay, amount=0, volume=0, datum/callback/extra_checks, skill_gain_mult = 1, max_level = INFINITY)
// No delay means there is no start message, and no reason to call tool_start_check before use_tool.
// Run the start check here so we wouldn't have to call it manually.
if(!delay && !tool_start_check(user, amount))
@@ -804,6 +813,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
play_tool_sound(target, volume)
if(delay)
if(user.mind && used_skills)
delay = user.mind.item_action_skills_mod(src, delay, skill_difficulty, SKILL_USE_TOOL, null, FALSE)
// Create a callback with checks that would be called every tick by do_after.
var/datum/callback/tool_check = CALLBACK(src, .proc/tool_check_callback, user, amount, extra_checks)
@@ -828,6 +840,14 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(delay >= MIN_TOOL_SOUND_DELAY)
play_tool_sound(target, volume)
if(user.mind && used_skills && skill_gain_mult)
var/gain = skill_gain + delay/SKILL_GAIN_DELAY_DIVISOR
for(var/skill in used_skills)
if(!(SKILL_TRAINING_TOOL in used_skills[skill]))
continue
user.mind.auto_gain_experience(skill, gain*skill_gain_mult, GET_STANDARD_LVL(max_level))
return TRUE
// Called before use_tool if there is a delay, or by use_tool if there isn't.
+12 -5
View File
@@ -143,8 +143,8 @@ RLD
//if user can't be seen from A (only checks surroundings' opaqueness) and can't see A.
//jarring, but it should stop people from targetting atoms they can't see...
//excluding darkness, to allow RLD to be used to light pitch black dark areas.
if(!((user in view(view_range, A)) || (user in viewers(view_range, A))))
to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in the given direction... to no avail.</span>")
if(!((user in view(view_range, A)) || (user in fov_viewers(view_range, A))))
to_chat(user, "<span class='warning'>You focus, pointing \the [src] at whatever outside your field of vision in that direction... to no avail.</span>")
return FALSE
return TRUE
@@ -154,6 +154,7 @@ RLD
icon_state = "rcd"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_price = 900
max_matter = 160
item_flags = NO_MAT_REDEMPTION | NOBLUDGEON
has_ammobar = TRUE
@@ -744,7 +745,7 @@ RLD
if(istype(A, /obj/machinery/light/))
if(checkResource(deconcost, user))
to_chat(user, "<span class='notice'>You start deconstructing [A]...</span>")
user.Beam(A,icon_state="nzcrentrs_power",time=15)
user.Beam(A,icon_state="light_beam",time=15)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
if(do_after(user, decondelay, target = A))
if(!useResource(deconcost, user))
@@ -758,7 +759,7 @@ RLD
var/turf/closed/wall/W = A
if(checkResource(floorcost, user))
to_chat(user, "<span class='notice'>You start building a wall light...</span>")
user.Beam(A,icon_state="nzcrentrs_power",time=15)
user.Beam(A,icon_state="light_beam",time=15)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
playsound(src.loc, 'sound/effects/light_flicker.ogg', 50, 0)
if(do_after(user, floordelay, target = A))
@@ -804,7 +805,7 @@ RLD
var/turf/open/floor/F = A
if(checkResource(floorcost, user))
to_chat(user, "<span class='notice'>You start building a floor light...</span>")
user.Beam(A,icon_state="nzcrentrs_power",time=15)
user.Beam(A,icon_state="light_beam",time=15)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
playsound(src.loc, 'sound/effects/light_flicker.ogg', 50, 1)
if(do_after(user, floordelay, target = A))
@@ -833,6 +834,12 @@ RLD
return TRUE
return FALSE
/obj/item/construction/rld/mini
name = "mini-rapid-light-device (MRLD)"
desc = "A device used to rapidly provide lighting sources to an area. Reload with metal, plasteel, glass or compressed matter cartridges."
matter = 100
max_matter = 100
/obj/item/rcd_upgrade
name = "RCD advanced design disk"
desc = "It seems to be empty."
+12 -19
View File
@@ -7,7 +7,7 @@ RSF
name = "\improper Rapid-Service-Fabricator"
desc = "A device used to rapidly deploy service items."
icon = 'icons/obj/tools.dmi'
icon_state = "rcd"
icon_state = "rsf"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
opacity = 0
@@ -41,24 +41,21 @@ RSF
/obj/item/rsf/attack_self(mob/user)
playsound(src.loc, 'sound/effects/pop.ogg', 50, 0)
switch(mode)
if(5)
mode = 1
to_chat(user, "Changed dispensing mode to 'Drinking Glass'")
if(1)
mode = 2
to_chat(user, "Changed dispensing mode to 'Drinking Glass'")
to_chat(user, "Changed dispensing mode to 'Paper'")
if(2)
mode = 3
to_chat(user, "Changed dispensing mode to 'Paper'")
to_chat(user, "Changed dispensing mode to 'Pen'")
if(3)
mode = 4
to_chat(user, "Changed dispensing mode to 'Pen'")
to_chat(user, "Changed dispensing mode to 'Dice Pack'")
if(4)
mode = 5
to_chat(user, "Changed dispensing mode to 'Dice Pack'")
if(5)
mode = 6
to_chat(user, "Changed dispensing mode to 'Cigarette'")
if(6)
mode = 1
to_chat(user, "Changed dispensing mode to 'Dosh'")
// Change mode
/obj/item/rsf/afterattack(atom/A, mob/user, proximity)
@@ -81,26 +78,22 @@ RSF
playsound(src.loc, 'sound/machines/click.ogg', 10, 1)
switch(mode)
if(1)
to_chat(user, "Dispensing Dosh...")
new /obj/item/stack/spacecash/c10(T)
use_matter(200, user)
if(2)
to_chat(user, "Dispensing Drinking Glass...")
new /obj/item/reagent_containers/food/drinks/drinkingglass(T)
use_matter(20, user)
if(3)
if(2)
to_chat(user, "Dispensing Paper Sheet...")
new /obj/item/paper(T)
use_matter(10, user)
if(4)
if(3)
to_chat(user, "Dispensing Pen...")
new /obj/item/pen(T)
use_matter(50, user)
if(5)
if(4)
to_chat(user, "Dispensing Dice Pack...")
new /obj/item/storage/pill_bottle/dice(T)
use_matter(200, user)
if(6)
if(5)
to_chat(user, "Dispensing Cigarette...")
new /obj/item/clothing/mask/cigarette(T)
use_matter(10, user)
@@ -117,7 +110,7 @@ RSF
name = "Cookie Synthesizer"
desc = "A self-recharging device used to rapidly deploy cookies."
icon = 'icons/obj/tools.dmi'
icon_state = "rcd"
icon_state = "rsf"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
var/matter = 10
+109
View File
@@ -125,3 +125,112 @@
user.put_in_hands(ink)
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
ink = null
/obj/item/airlock_painter/decal
name = "decal painter"
desc = "An airlock painter, reprogramed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed. Alt-Click to change design."
icon = 'icons/obj/objects.dmi'
icon_state = "decal_sprayer"
item_state = "decalsprayer"
custom_materials = list(/datum/material/iron=2000, /datum/material/glass=500)
var/stored_dir = 2
var/stored_color = ""
var/stored_decal = "warningline"
var/stored_decal_total = "warningline"
var/color_list = list("","red","white")
var/dir_list = list(1,2,4,8)
var/decal_list = list(list("Warning Line","warningline"),
list("Warning Line Corner","warninglinecorner"),
list("Caution Label","caution"),
list("Directional Arrows","arrows"),
list("Stand Clear Label","stand_clear"),
list("Box","box"),
list("Box Corner","box_corners"),
list("Delivery Marker","delivery"),
list("Warning Box","warn_full"))
/obj/item/airlock_painter/decal/afterattack(atom/target, mob/user, proximity)
. = ..()
var/turf/open/floor/F = target
if(!proximity)
to_chat(user, "<span class='notice'>You need to get closer!</span>")
return
if(use_paint(user) && isturf(F))
F.AddComponent(/datum/component/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, CLEAN_STRONG, color, null, null, alpha)
/obj/item/airlock_painter/decal/attack_self(mob/user)
if((ink) && (ink.charges >= 1))
to_chat(user, "<span class='notice'>[src] beeps to prevent you from removing the toner until out of charges.</span>")
return
. = ..()
/obj/item/airlock_painter/decal/AltClick(mob/user)
. = ..()
ui_interact(user)
/obj/item/airlock_painter/decal/Initialize()
. = ..()
ink = new /obj/item/toner/large(src)
/obj/item/airlock_painter/decal/proc/update_decal_path()
var/yellow_fix = "" //This will have to do until someone refactor's markings.dm
if (stored_color)
yellow_fix = "_"
stored_decal_total = "[stored_decal][yellow_fix][stored_color]"
return
/obj/item/airlock_painter/decal/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = 0, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "decal_painter", name, 500, 400, master_ui, state)
ui.open()
/obj/item/airlock_painter/decal/ui_data(mob/user)
var/list/data = list()
data["decal_direction"] = stored_dir
data["decal_color"] = stored_color
data["decal_style"] = stored_decal
data["decal_list"] = list()
data["color_list"] = list()
data["dir_list"] = list()
for(var/i in decal_list)
data["decal_list"] += list(list(
"name" = i[1],
"decal" = i[2]
))
for(var/j in color_list)
data["color_list"] += list(list(
"colors" = j
))
for(var/k in dir_list)
data["dir_list"] += list(list(
"dirs" = k
))
return data
/obj/item/airlock_painter/decal/ui_act(action,list/params)
if(..())
return
switch(action)
//Lists of decals and designs
if("select decal")
var/selected_decal = params["decals"]
stored_decal = selected_decal
if("select color")
var/selected_color = params["colors"]
stored_color = selected_color
if("selected direction")
var/selected_direction = text2num(params["dirs"])
stored_dir = selected_direction
update_decal_path()
. = TRUE
/obj/item/airlock_painter/decal/debug
name = "extreme decal painter"
icon_state = "decal_sprayer_ex"
/obj/item/airlock_painter/decal/debug/Initialize()
. = ..()
ink = new /obj/item/toner/extreme(src)
+12 -8
View File
@@ -58,18 +58,22 @@
/obj/item/wallframe/proc/after_attach(var/obj/O)
transfer_fingerprints_to(O)
/obj/item/wallframe/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/screwdriver))
// For camera-building borgs
var/turf/T = get_step(get_turf(user), user.dir)
if(iswallturf(T))
T.attackby(src, user, params)
/obj/item/wallframe/screwdriver_act(mob/user, obj/item/I)
. = ..()
if(.)
return
// For camera-building borgs
var/turf/T = get_step(get_turf(user), user.dir)
if(iswallturf(T))
T.attackby(src, user)
/obj/item/wallframe/wrench_act(mob/user, obj/item/I)
if(!custom_materials)
return
var/metal_amt = round(custom_materials[SSmaterials.GetMaterialRef(/datum/material/iron)]/MINERAL_MATERIAL_AMOUNT)
var/glass_amt = round(custom_materials[SSmaterials.GetMaterialRef(/datum/material/glass)]/MINERAL_MATERIAL_AMOUNT)
if(istype(W, /obj/item/wrench) && (metal_amt || glass_amt))
if(metal_amt || glass_amt)
to_chat(user, "<span class='notice'>You dismantle [src].</span>")
if(metal_amt)
new /obj/item/stack/sheet/metal(get_turf(src), metal_amt)
+74 -24
View File
@@ -6,17 +6,42 @@
icon_state = "cutout_basic"
w_class = WEIGHT_CLASS_BULKY
resistance_flags = FLAMMABLE
// Possible restyles for the cutout;
// add an entry in change_appearance() if you add to here
var/list/possible_appearances = list("Assistant", "Clown", "Mime",
"Traitor", "Nuke Op", "Cultist", "Brass Cultist", "Clockwork Cultist",
"Revolutionary", "Wizard", "Shadowling", "Xenomorph", "Xenomorph Maid", "Swarmer",
"Ash Walker", "Deathsquad Officer", "Ian", "Slaughter Demon",
"Laughter Demon", "Private Security Officer", "Securitron", "Gondola", "Monkey")
var/pushed_over = FALSE //If the cutout is pushed over and has to be righted
var/deceptive = FALSE //If the cutout actually appears as what it portray and not a discolored version
/// Possible restyles for the cutout, add an entry in change_appearance() if you add to here
var/static/list/possible_appearances
/// If the cutout is pushed over and has to be righted
var/pushed_over = FALSE
/// If the cutout actually appears as what it portray and not a discolored version
var/deceptive = FALSE
var/lastattacker = null
/obj/item/cardboard_cutout/Initialize()
. = ..()
if(possible_appearances)
return
possible_appearances = sortList(list(
"Assistant" = image(icon = src.icon, icon_state = "cutout_greytide"),
"Clown" = image(icon = src.icon, icon_state = "cutout_clown"),
"Mime" = image(icon = src.icon, icon_state = "cutout_mime"),
"Traitor" = image(icon = src.icon, icon_state = "cutout_traitor"),
"Nuke Op" = image(icon = src.icon, icon_state = "cutout_fluke"),
"Cultist" = image(icon = src.icon, icon_state = "cutout_cultist"),
"Brass Cultist" = image(icon = src.icon, icon_state = "cutout_servant"),
"Clockwork Cultist" = image(icon = src.icon, icon_state = "cutout_new_servant"),
"Revolutionary" = image(icon = src.icon, icon_state = "cutout_viva"),
"Wizard" = image(icon = src.icon, icon_state = "cutout_wizard"),
"Shadowling" = image(icon = src.icon, icon_state = "cutout_shadowling"),
"Xenomorph" = image(icon = src.icon, icon_state = "cutout_fukken_xeno"),
"Xenomorph Maid" = image(icon = src.icon, icon_state = "cutout_lusty"),
"Swarmer" = image(icon = src.icon, icon_state = "cutout_swarmer"),
"Ash Walker" = image(icon = src.icon, icon_state = "cutout_free_antag"),
"Deathsquad Officer" = image(icon = src.icon, icon_state = "cutout_deathsquad"),
"Ian" = image(icon = src.icon, icon_state = "cutout_ian"),
"Slaughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "daemon"),
"Laughter Demon" = image(icon = 'icons/mob/mob.dmi', icon_state = "bowmon"),
"Private Security Officer" = image(icon = src.icon, icon_state = "cutout_ntsec"),
"Securitron" = image(icon = src.icon, icon_state = "cutout_law"),
"Gondola" = image(icon = src.icon, icon_state = "cutout_gondola"),
"Monkey" = image(icon = src.icon, icon_state = "cutout_monky"),
))
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/item/cardboard_cutout/attack_hand(mob/living/user)
@@ -76,22 +101,21 @@
push_over()
return BULLET_ACT_HIT
/**
* change_appearance: Changes a skin of the cardboard cutout based on a user's choice
*
* Arguments:
* * crayon The crayon used to change and recolor the cardboard cutout
* * user The mob choosing a skin of the cardboard cutout
*/
/obj/item/cardboard_cutout/proc/change_appearance(obj/item/toy/crayon/crayon, mob/living/user)
if(!crayon || !user)
return
if(pushed_over)
to_chat(user, "<span class='warning'>Right [src] first!</span>")
return
if(crayon.check_empty(user))
return
if(crayon.is_capped)
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
return
var/new_appearance = input(user, "Choose a new appearance for [src].", "26th Century Deception") as null|anything in possible_appearances
if(!new_appearance || !crayon || !user.canUseTopic(src))
var/new_appearance = show_radial_menu(user, src, possible_appearances, custom_check = CALLBACK(src, .proc/check_menu, user, crayon), radius = 36, require_near = TRUE)
if(!new_appearance)
return
if(!do_after(user, 10, FALSE, src, TRUE))
return
return FALSE
if(!check_menu(user, crayon))
return FALSE
user.visible_message("<span class='notice'>[user] gives [src] a new look.</span>", "<span class='notice'>Voila! You give [src] a new look.</span>")
crayon.use_charges(1)
crayon.check_empty(user)
@@ -196,7 +220,33 @@
name = "monkey ([rand(1, 999)])"
desc = "A cardboard cutout of a monkey."
icon_state = "cutout_monky"
return 1
else
return FALSE
return TRUE
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
* * crayon The crayon used to interact with a menu
*/
/obj/item/cardboard_cutout/proc/check_menu(mob/living/user, obj/item/toy/crayon/crayon)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
if(pushed_over)
to_chat(user, "<span class='warning'>Right [src] first!</span>")
return FALSE
if(!crayon || !user.is_holding(crayon))
return FALSE
if(crayon.check_empty(user))
return FALSE
if(crayon.is_capped)
to_chat(user, "<span class='warning'>Take the cap off first!</span>")
return FALSE
return TRUE
/obj/item/cardboard_cutout/setDir(newdir)
dir = SOUTH
+207 -7
View File
@@ -6,8 +6,6 @@
* FINGERPRINT CARD
*/
/*
* DATA CARDS - Used for the IC data card reader
*/
@@ -173,13 +171,22 @@
var/registered_name = null // The name registered_name on the card
var/assignment = null
var/access_txt // mapping aid
var/bank_support = ID_FREE_BANK_ACCOUNT
var/datum/bank_account/registered_account
var/obj/machinery/paystand/my_store
/obj/item/card/id/Initialize(mapload)
. = ..()
if(mapload && access_txt)
access = text2access(access_txt)
switch(bank_support)
if(ID_FREE_BANK_ACCOUNT)
var/turf/T = get_turf(src)
if(T && is_vr_level(T.z)) //economy is exploitable on VR in so many ways.
bank_support = ID_NO_BANK_ACCOUNT
if(ID_LOCKED_BANK_ACCOUNT)
registered_account = new /datum/bank_account/remote/non_transferable(pick(GLOB.redacted_strings))
/obj/item/card/id/vv_edit_var(var_name, var_value)
. = ..()
@@ -193,12 +200,149 @@
user.visible_message("<span class='notice'>[user] shows you: [icon2html(src, viewers(user))] [src.name].</span>", \
"<span class='notice'>You show \the [src.name].</span>")
add_fingerprint(user)
/obj/item/card/id/attackby(obj/item/W, mob/user, params)
if(!bank_support)
return ..()
if(istype(W, /obj/item/holochip))
insert_money(W, user)
else if(istype(W, /obj/item/stack/spacecash) || istype(W, /obj/item/coin))
insert_money(W, user, TRUE)
else if(istype(W, /obj/item/storage/bag/money))
var/obj/item/storage/bag/money/money_bag = W
var/list/money_contained = money_bag.contents
var/money_added = mass_insert_money(money_contained, user)
if (money_added)
to_chat(user, "<span class='notice'>You stuff the contents into the card! They disappear in a puff of bluespace smoke, adding [money_added] worth of credits to the linked account.</span>")
else
return ..()
/obj/item/card/id/proc/insert_money(obj/item/I, mob/user, physical_currency)
var/cash_money = I.get_item_credit_value()
if(!cash_money)
to_chat(user, "<span class='warning'>[I] doesn't seem to be worth anything!</span>")
return
if(!registered_account)
to_chat(user, "<span class='warning'>[src] doesn't have a linked account to deposit [I] into!</span>")
return
registered_account.adjust_money(cash_money)
if(physical_currency)
to_chat(user, "<span class='notice'>You stuff [I] into [src]. It disappears in a small puff of bluespace smoke, adding [cash_money] credits to the linked account.</span>")
else
to_chat(user, "<span class='notice'>You insert [I] into [src], adding [cash_money] credits to the linked account.</span>")
to_chat(user, "<span class='notice'>The linked account now reports a balance of [registered_account.account_balance] cr.</span>")
qdel(I)
/obj/item/card/id/proc/mass_insert_money(list/money, mob/user)
if (!money || !money.len)
return FALSE
var/total = 0
for (var/obj/item/physical_money in money)
var/cash_money = physical_money.get_item_credit_value()
total += cash_money
registered_account.adjust_money(cash_money)
QDEL_LIST(money)
return total
/obj/item/card/id/proc/alt_click_can_use_id(mob/living/user)
if(!isliving(user))
return
if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK))
return
return TRUE
// Returns true if new account was set.
/obj/item/card/id/proc/set_new_account(mob/living/user)
if(bank_support != ID_FREE_BANK_ACCOUNT)
to_chat(user, "<span class='warning'>This ID has no modular banking support whatsover, must be an older model...</span>")
return
. = FALSE
var/datum/bank_account/old_account = registered_account
var/new_bank_id = input(user, "Enter your account ID number.", "Account Reclamation", 111111) as num | null
if (isnull(new_bank_id))
return
if(!alt_click_can_use_id(user))
return
if(!new_bank_id || new_bank_id < 111111 || new_bank_id > 999999)
to_chat(user, "<span class='warning'>The account ID number needs to be between 111111 and 999999.</span>")
return
if (registered_account && registered_account.account_id == new_bank_id)
to_chat(user, "<span class='warning'>The account ID was already assigned to this card.</span>")
return
for(var/A in SSeconomy.bank_accounts)
var/datum/bank_account/B = A
if(B.account_id == new_bank_id)
if (old_account)
old_account.bank_cards -= src
B.bank_cards += src
registered_account = B
to_chat(user, "<span class='notice'>The provided account has been linked to this ID card.</span>")
return TRUE
to_chat(user, "<span class='warning'>The account ID number provided is invalid.</span>")
return
/obj/item/card/id/AltClick(mob/living/user)
. = ..()
if(!bank_support || !alt_click_can_use_id(user))
return
if(!registered_account && bank_support == ID_FREE_BANK_ACCOUNT)
set_new_account(user)
return
if (world.time < registered_account.withdrawDelay)
registered_account.bank_card_talk("<span class='warning'>ERROR: UNABLE TO LOGIN DUE TO SCHEDULED MAINTENANCE. MAINTENANCE IS SCHEDULED TO COMPLETE IN [(registered_account.withdrawDelay - world.time)/10] SECONDS.</span>", TRUE)
return
var/amount_to_remove = input(user, "How much do you want to withdraw? Current Balance: [registered_account.account_balance]", "Withdraw Funds", 5) as num|null
if(!amount_to_remove || amount_to_remove < 0)
return
if(!alt_click_can_use_id(user))
return
amount_to_remove = FLOOR(min(amount_to_remove, registered_account.account_balance), 1)
if(amount_to_remove && registered_account.adjust_money(-amount_to_remove))
var/obj/item/holochip/holochip = new (user.drop_location(), amount_to_remove)
user.put_in_hands(holochip)
to_chat(user, "<span class='notice'>You withdraw [amount_to_remove] credits into a holochip.</span>")
return
registered_account.bank_card_talk("<span class='warning'>ERROR: The linked account has no sufficient credits to perform that withdrawal.</span>", TRUE)
/obj/item/card/id/examine(mob/user)
. = ..()
if(mining_points)
. += "There's [mining_points] mining equipment redemption point\s loaded onto this card."
if(!bank_support || (bank_support == ID_LOCKED_BANK_ACCOUNT && !registered_account))
. += "<span class='info'>This ID has no banking support whatsover, must be an older model...</span>"
else if(registered_account)
. += "The account linked to the ID belongs to '[registered_account.account_holder]' and reports a balance of [registered_account.account_balance] cr."
if(registered_account.account_job)
var/datum/bank_account/D = SSeconomy.get_dep_account(registered_account.account_job.paycheck_department)
if(D)
. += "The [D.account_holder] reports a balance of [D.account_balance] cr."
. += "<span class='info'>Alt-Click the ID to pull money from the linked account in the form of holochips.</span>"
. += "<span class='info'>You can insert credits into the linked account by pressing holochips, cash, or coins against the ID.</span>"
if(registered_account.account_holder == user.real_name)
. += "<span class='boldnotice'>If you lose this ID card, you can reclaim your account by Alt-Clicking a blank ID card while holding it and entering your account ID number.</span>"
else
. += "<span class='info'>There is no registered account linked to this card. Alt-Click to add one.</span>"
/obj/item/card/id/GetAccess()
return access
@@ -280,8 +424,12 @@ update_label("John Doe", "Clowny")
else
return ..()
var/popup_input = alert(user, "Choose Action", "Agent ID", "Show", "Forge/Reset")
if(user.incapacitated())
var/popup_input
if(bank_support == ID_FREE_BANK_ACCOUNT)
popup_input = alert(user, "Choose Action", "Agent ID", "Show", "Forge/Reset", "Change Account ID")
else
popup_input = alert(user, "Choose Action", "Agent ID", "Show", "Forge/Reset")
if(!user.canUseTopic(src, BE_CLOSE, FALSE))
return
if(popup_input == "Forge/Reset" && !forged)
var/input_name = stripped_input(user, "What name would you like to put on this card? Leave blank to randomise.", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN)
@@ -304,6 +452,18 @@ update_label("John Doe", "Clowny")
forged = TRUE
to_chat(user, "<span class='notice'>You successfully forge the ID card.</span>")
log_game("[key_name(user)] has forged \the [initial(name)] with name \"[registered_name]\" and occupation \"[assignment]\".")
// First time use automatically sets the account id to the user.
if (first_use && !registered_account)
if(ishuman(user))
var/mob/living/carbon/human/accountowner = user
for(var/bank_account in SSeconomy.bank_accounts)
var/datum/bank_account/account = bank_account
if(account.account_id == accountowner.account_id)
account.bank_cards += src
registered_account = account
to_chat(user, "<span class='notice'>Your account number has been automatically assigned.</span>")
return
else if (popup_input == "Forge/Reset" && forged)
registered_name = initial(registered_name)
@@ -313,6 +473,9 @@ update_label("John Doe", "Clowny")
forged = FALSE
to_chat(user, "<span class='notice'>You successfully reset the ID card.</span>")
return
else if (popup_input == "Change Account ID")
set_new_account(user)
return
return ..()
/obj/item/card/id/syndicate/anyone
@@ -329,6 +492,15 @@ update_label("John Doe", "Clowny")
assignment = "Syndicate Overlord"
access = list(ACCESS_SYNDICATE)
/obj/item/card/id/no_banking
bank_support = ID_NO_BANK_ACCOUNT
/obj/item/card/id/locked_banking
bank_support = ID_LOCKED_BANK_ACCOUNT
/obj/item/card/id/syndicate/locked_banking
bank_support = ID_LOCKED_BANK_ACCOUNT
/obj/item/card/id/captains_spare
name = "captain's spare ID"
desc = "The spare ID of the High Lord himself."
@@ -516,6 +688,34 @@ update_label("John Doe", "Clowny")
desc = "A special ID card that allows access to APC terminals."
access = list(ACCESS_ENGINE_EQUIP)
/obj/item/card/id/departmental_budget
name = "departmental card (FUCK)"
desc = "Provides access to the departmental budget."
var/department_ID = ACCOUNT_CIV
var/department_name = ACCOUNT_CIV_NAME
/obj/item/card/id/departmental_budget/Initialize()
. = ..()
var/datum/bank_account/B = SSeconomy.get_dep_account(department_ID)
if(B)
registered_account = B
if(!B.bank_cards.Find(src))
B.bank_cards += src
name = "departmental card ([department_name])"
desc = "Provides access to the [department_name]."
SSeconomy.dep_cards += src
/obj/item/card/id/departmental_budget/Destroy()
SSeconomy.dep_cards -= src
return ..()
/obj/item/card/id/departmental_budget/update_label()
return
/obj/item/card/id/departmental_budget/car
department_ID = ACCOUNT_CAR
department_name = ACCOUNT_CAR_NAME
//Polychromatic Knight Badge
/obj/item/card/id/knight
@@ -578,5 +778,5 @@ update_label("John Doe", "Clowny")
/obj/item/card/id/debug/Initialize()
access = get_all_accesses()+get_all_centcom_access()+get_all_syndicate_access()
registered_account = SSeconomy.get_dep_account(ACCOUNT_CAR)
. = ..()
+2 -1
View File
@@ -506,6 +506,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
resistance_flags = FIRE_PROOF
light_color = LIGHT_COLOR_FIRE
grind_results = list(/datum/reagent/iron = 1, /datum/reagent/fuel = 5, /datum/reagent/oil = 5)
custom_price = 55
/obj/item/lighter/Initialize()
. = ..()
@@ -710,7 +711,7 @@ CIGARETTE PACKETS ARE IN FANCY.DM
item_state = "black_vape"
w_class = WEIGHT_CLASS_TINY
var/chem_volume = 100
var/vapetime = FALSE //this so it won't puff out clouds every tick
var/vapetime = FALSE //this so it won't puff out clouds every tick
var/screw = FALSE // kinky
var/super = FALSE //for the fattest vapes dude.
@@ -229,10 +229,11 @@
def_components = list(/obj/item/stack/ore/bluespace_crystal = /obj/item/stack/ore/bluespace_crystal/artificial)
/obj/item/circuitboard/machine/vendor
name = "Booze-O-Mat Vendor (Machine Board)"
name = "Custom Vendor (Machine Board)"
desc = "You can turn the \"brand selection\" dial using a screwdriver."
build_path = /obj/machinery/vending/boozeomat
req_components = list(/obj/item/vending_refill/boozeomat = 1)
custom_premium_price = 100
build_path = /obj/machinery/vending/custom
req_components = list(/obj/item/vending_refill/custom = 1)
var/static/list/vending_names_paths = list(
/obj/machinery/vending/boozeomat = "Booze-O-Mat",
@@ -269,7 +270,8 @@
/obj/machinery/vending/wardrobe/viro_wardrobe = "ViroDrobe",
/obj/machinery/vending/clothing = "ClothesMate",
/obj/machinery/vending/medical = "NanoMed Plus",
/obj/machinery/vending/wallmed = "NanoMed")
/obj/machinery/vending/wallmed = "NanoMed",
/obj/machinery/vending/custom = "Custom Vendor")
/obj/item/circuitboard/machine/vendor/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/screwdriver))
@@ -690,6 +692,17 @@
def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
needs_anchored = FALSE
/obj/item/circuitboard/machine/chem_dispenser/apothecary
name = "Apotechary Chem Dispenser (Machine Board)"
build_path = /obj/machinery/chem_dispenser/apothecary
req_components = list(
/obj/item/stock_parts/matter_bin = 1,
/obj/item/stock_parts/capacitor = 1,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stack/sheet/glass = 1,
/obj/item/stock_parts/cell = 1)
def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/upgraded/plus)
/obj/item/circuitboard/machine/chem_dispenser/drinks
name = "Soda Dispenser (Machine Board)"
build_path = /obj/machinery/chem_dispenser/drinks
@@ -705,6 +718,10 @@
def_components = list(/obj/item/stock_parts/cell = /obj/item/stock_parts/cell/high)
needs_anchored = FALSE
/obj/item/circuitboard/machine/sleeper/party
name = "Party Pod (Machine Board)"
build_path = /obj/machinery/sleeper/party
/obj/item/circuitboard/machine/smoke_machine
name = "Smoke Machine (Machine Board)"
build_path = /obj/machinery/smoke_machine
@@ -882,6 +899,16 @@
name = "Departmental Protolathe - Service (Machine Board)"
build_path = /obj/machinery/rnd/production/protolathe/department/service
/obj/item/circuitboard/machine/bepis
name = "BEPIS Chamber (Machine Board)"
build_path = /obj/machinery/rnd/bepis
req_components = list(
/obj/item/stack/cable_coil = 5,
/obj/item/stock_parts/capacitor = 1,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stock_parts/micro_laser = 1,
/obj/item/stock_parts/scanning_module = 1)
/obj/item/circuitboard/machine/techfab
name = "\improper Techfab (Machine Board)"
build_path = /obj/machinery/rnd/production/techfab
@@ -1040,6 +1067,11 @@
build_path = /obj/machinery/ore_silo
req_components = list()
/obj/item/circuitboard/machine/paystand
name = "Pay Stand (Machine Board)"
build_path = /obj/machinery/paystand
req_components = list()
/obj/item/circuitboard/machine/autobottler
name = "Auto-Bottler (Machine Board)"
build_path = /obj/machinery/rnd/production/protolathe/department/autobottler //Manips make you print things cheaper, even chems
@@ -1061,3 +1093,12 @@
/obj/item/stock_parts/matter_bin = 3,
/obj/item/stock_parts/manipulator = 1,
/obj/item/stack/sheet/glass = 1)
/obj/item/circuitboard/machine/hypnochair
name = "Enhanced Interrogation Chamber (Machine Board)"
icon_state = "security"
build_path = /obj/machinery/hypnochair
req_components = list(
/obj/item/stock_parts/micro_laser = 2,
/obj/item/stock_parts/scanning_module = 2
)
+229
View File
@@ -0,0 +1,229 @@
/obj/item/suspiciousphone
name = "suspicious phone"
desc = "This device raises pink levels to unknown highs."
icon = 'icons/obj/items_and_weapons.dmi'
icon_state = "suspiciousphone"
w_class = WEIGHT_CLASS_SMALL
attack_verb = list("dumped")
var/dumped = FALSE
/obj/item/suspiciousphone/attack_self(mob/user)
if(!ishuman(user))
to_chat(user, "<span class='warning'>This device is too advanced for you!</span>")
return
if(dumped)
to_chat(user, "<span class='warning'>You already activated Protocol CRAB-17.</span>")
return FALSE
if(alert(user, "Are you sure you want to crash this market with no survivors?", "Protocol CRAB-17", "Yes", "No") == "Yes")
if(dumped || QDELETED(src)) //Prevents fuckers from cheesing alert
return FALSE
var/turf/targetturf = get_safe_random_station_turf()
if (!targetturf)
return FALSE
new /obj/effect/dumpeetTarget(targetturf, user)
dumped = TRUE
/obj/structure/checkoutmachine
name = "\improper Nanotrasen Space-Coin Market"
desc = "This is good for spacecoin because"
icon = 'icons/obj/money_machine.dmi'
icon_state = "bogdanoff"
layer = LARGE_MOB_LAYER
armor = list("melee" = 80, "bullet" = 30, "laser" = 30, "energy" = 60, "bomb" = 90, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80)
density = TRUE
pixel_z = -8
max_integrity = 5000
var/list/accounts_to_rob
var/mob/living/carbon/human/bogdanoff
var/canwalk = FALSE
/obj/structure/checkoutmachine/examine(mob/living/user)
. = ..()
. += "<span class='info'>It's integrated integrity meter reads: <b>HEALTH: [obj_integrity]</b>.</span>"
/obj/structure/checkoutmachine/proc/check_if_finished()
for(var/i in accounts_to_rob)
var/datum/bank_account/B = i
if (B.being_dumped)
return FALSE
return TRUE
/obj/structure/checkoutmachine/attackby(obj/item/W, mob/user, params)
if(check_if_finished())
qdel(src)
return
if(istype(W, /obj/item/card/id))
var/obj/item/card/id/card = W
if(!card.registered_account)
to_chat(user, "<span class='warning'>This card does not have a registered account!</span>")
return
if(!card.registered_account.being_dumped)
to_chat(user, "<span class='warning'>It appears that your funds are safe from draining!</span>")
return
if(do_after(user, 40, target = src))
if(!card.registered_account.being_dumped)
return
to_chat(user, "<span class='warning'>You quickly cash out your funds to a more secure banking location. Funds are safu.</span>") // This is a reference and not a typo
card.registered_account.being_dumped = FALSE
card.registered_account.withdrawDelay = 0
if(check_if_finished())
qdel(src)
return
else
return ..()
/obj/structure/checkoutmachine/Initialize(mapload, mob/living/user)
. = ..()
bogdanoff = user
add_overlay("flaps")
add_overlay("hatch")
add_overlay("legs_retracted")
addtimer(CALLBACK(src, .proc/startUp), 50)
QDEL_IN(src, 8 MINUTES) //Self destruct after 8 min
/obj/structure/checkoutmachine/proc/startUp() //very VERY snowflake code that adds a neat animation when the pod lands.
start_dumping() //The machine doesnt move during this time, giving people close by a small window to grab their funds before it starts running around
sleep(10)
if(QDELETED(src))
return
playsound(src, 'sound/machines/click.ogg', 15, TRUE, -3)
cut_overlay("flaps")
sleep(10)
if(QDELETED(src))
return
playsound(src, 'sound/machines/click.ogg', 15, TRUE, -3)
cut_overlay("hatch")
sleep(30)
if(QDELETED(src))
return
playsound(src,'sound/machines/twobeep.ogg',50,FALSE)
var/mutable_appearance/hologram = mutable_appearance(icon, "hologram")
hologram.pixel_y = 16
add_overlay(hologram)
var/mutable_appearance/holosign = mutable_appearance(icon, "holosign")
holosign.pixel_y = 16
add_overlay(holosign)
add_overlay("legs_extending")
cut_overlay("legs_retracted")
pixel_z += 4
sleep(5)
if(QDELETED(src))
return
add_overlay("legs_extended")
cut_overlay("legs_extending")
pixel_z += 4
sleep(20)
if(QDELETED(src))
return
add_overlay("screen_lines")
sleep(5)
if(QDELETED(src))
return
cut_overlay("screen_lines")
sleep(5)
if(QDELETED(src))
return
add_overlay("screen_lines")
add_overlay("screen")
sleep(5)
if(QDELETED(src))
return
playsound(src,'sound/machines/triple_beep.ogg',50,FALSE)
add_overlay("text")
sleep(10)
if(QDELETED(src))
return
add_overlay("legs")
cut_overlay("legs_extended")
cut_overlay("screen")
add_overlay("screen")
cut_overlay("screen_lines")
add_overlay("screen_lines")
cut_overlay("text")
add_overlay("text")
canwalk = TRUE
START_PROCESSING(SSfastprocess, src)
/obj/structure/checkoutmachine/Destroy()
stop_dumping()
STOP_PROCESSING(SSfastprocess, src)
priority_announce("The credit deposit machine at [get_area(src)] has been destroyed. Station funds have stopped draining!", sender_override = "CRAB-17 Protocol")
explosion(src, 0,0,1, flame_range = 2)
return ..()
/obj/structure/checkoutmachine/proc/start_dumping()
accounts_to_rob = SSeconomy.bank_accounts.Copy()
accounts_to_rob -= bogdanoff.get_bank_account()
for(var/i in accounts_to_rob)
var/datum/bank_account/B = i
B.dumpeet()
dump()
/obj/structure/checkoutmachine/proc/dump()
var/percentage_lost = (rand(5, 15) / 100)
for(var/i in accounts_to_rob)
var/datum/bank_account/B = i
if(!B.being_dumped)
continue
var/amount = B.account_balance * percentage_lost
var/datum/bank_account/account = bogdanoff.get_bank_account()
if (account) // get_bank_account() may return FALSE
account.transfer_money(B, amount)
B.bank_card_talk("You have lost [percentage_lost * 100]% of your funds! A spacecoin credit deposit machine is located at: [get_area(src)].")
addtimer(CALLBACK(src, .proc/dump), 150) //Drain every 15 seconds
/obj/structure/checkoutmachine/process()
var/anydir = pick(GLOB.cardinals)
if(Process_Spacemove(anydir))
Move(get_step(src, anydir), anydir)
/obj/structure/checkoutmachine/proc/stop_dumping()
for(var/i in accounts_to_rob)
var/datum/bank_account/B = i
B.being_dumped = FALSE
/obj/effect/dumpeetFall //Falling pod
name = ""
icon = 'icons/obj/money_machine_64.dmi'
pixel_z = 300
desc = "Get out of the way!"
layer = FLY_LAYER//that wasnt flying, that was falling with style!
icon_state = "missile_blur"
/obj/effect/dumpeetTarget
name = "Landing Zone Indicator"
desc = "A holographic projection designating the landing zone of something. It's probably best to stand back."
icon = 'icons/mob/actions/actions_items.dmi'
icon_state = "sniper_zoom"
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
light_range = 2
var/obj/effect/dumpeetFall/DF
var/obj/structure/checkoutmachine/dump
var/mob/living/carbon/human/bogdanoff
/obj/effect/ex_act()
return
/obj/effect/dumpeetTarget/Initialize(mapload, user)
. = ..()
bogdanoff = user
addtimer(CALLBACK(src, .proc/startLaunch), 100)
sound_to_playing_players('sound/items/dump_it.ogg', 20)
deadchat_broadcast("<span class='game deadsay'>Protocol CRAB-17 has been activated. A space-coin market has been launched at the station!</span>", turf_target = get_turf(src))
/obj/effect/dumpeetTarget/proc/startLaunch()
DF = new /obj/effect/dumpeetFall(drop_location())
dump = new /obj/structure/checkoutmachine(null, bogdanoff)
priority_announce("The spacecoin bubble has popped! Get to the credit deposit machine at [get_area(src)] and cash out before you lose all of your funds!", sender_override = "CRAB-17 Protocol")
animate(DF, pixel_z = -8, time = 5, , easing = LINEAR_EASING)
playsound(src, 'sound/weapons/mortar_whistle.ogg', 70, TRUE, 6)
addtimer(CALLBACK(src, .proc/endLaunch), 5, TIMER_CLIENT_TIME) //Go onto the last step after a very short falling animation
/obj/effect/dumpeetTarget/proc/endLaunch()
QDEL_NULL(DF) //Delete the falling machine effect, because at this point its animation is over. We dont use temp_visual because we want to manually delete it as soon as the pod appears
playsound(src, "explosion", 80, TRUE)
dump.forceMove(get_turf(src))
qdel(src) //The target's purpose is complete. It can rest easy now
+19 -8
View File
@@ -91,6 +91,11 @@
refill()
/obj/item/toy/crayon/examine(mob/user)
. = ..()
if(can_change_colour)
. += "<span class='notice'>Ctrl-click [src] while it's on your person to quickly recolour it.</span>"
/obj/item/toy/crayon/proc/refill()
if(charges == -1)
charges_left = 100
@@ -160,6 +165,12 @@
update_icon()
return TRUE
/obj/item/toy/crayon/CtrlClick(mob/user)
if(can_change_colour && !isturf(loc) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
select_colour(user)
else
return ..()
/obj/item/toy/crayon/proc/staticDrawables()
. = list()
@@ -237,14 +248,7 @@
else
paint_mode = PAINT_NORMAL
if("select_colour")
if(can_change_colour)
var/chosen_colour = input(usr,"","Choose Color",paint_color) as color|null
if (!isnull(chosen_colour))
paint_color = chosen_colour
. = TRUE
else
. = FALSE
. = can_change_colour && select_colour(usr)
if("enter_text")
var/txt = stripped_input(usr,"Choose what to write.",
"Scribbles",default = text_buffer)
@@ -254,6 +258,13 @@
drawtype = "a"
update_icon()
/obj/item/toy/crayon/proc/select_colour(mob/user)
var/chosen_colour = input(user, "", "Choose Color", paint_color) as color|null
if (!isnull(chosen_colour) && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
paint_color = chosen_colour
return TRUE
return FALSE
/obj/item/toy/crayon/proc/crayon_text_strip(text)
var/static/regex/crayon_r = new /regex(@"[^\w!?,.=%#&+\/\-]")
return replacetext(lowertext(text), crayon_r, "")
+107
View File
@@ -0,0 +1,107 @@
/obj/item/holochip
name = "credit holochip"
desc = "A hard-light chip encoded with an amount of credits. It is a modern replacement for physical money that can be directly converted to virtual currency and viceversa. Keep away from magnets."
icon = 'icons/obj/economy.dmi'
icon_state = "holochip"
throwforce = 0
force = 0
w_class = WEIGHT_CLASS_TINY
var/credits = 0
/obj/item/holochip/Initialize(mapload, amount)
. = ..()
credits = amount
update_icon()
/obj/item/holochip/examine(mob/user)
. = ..()
. += "<span class='notice'>It's loaded with [credits] credit[( credits > 1 ) ? "s" : ""]</span>\n"+\
"<span class='notice'>Alt-Click to split.</span>"
/obj/item/holochip/get_item_credit_value()
return credits
/obj/item/holochip/update_icon()
name = "\improper [credits] credit holochip"
var/rounded_credits = credits
switch(credits)
if(1 to 999)
icon_state = "holochip"
if(1000 to 999999)
icon_state = "holochip_kilo"
rounded_credits = round(rounded_credits * 0.001)
if(1000000 to 999999999)
icon_state = "holochip_mega"
rounded_credits = round(rounded_credits * 0.000001)
if(1000000000 to INFINITY)
icon_state = "holochip_giga"
rounded_credits = round(rounded_credits * 0.000000001)
var/overlay_color = "#914792"
switch(rounded_credits)
if(0 to 4)
overlay_color = "#8E2E38"
if(5 to 9)
overlay_color = "#914792"
if(10 to 19)
overlay_color = "#BF5E0A"
if(20 to 49)
overlay_color = "#358F34"
if(50 to 99)
overlay_color = "#676767"
if(100 to 199)
overlay_color = "#009D9B"
if(200 to 499)
overlay_color = "#0153C1"
if(500 to INFINITY)
overlay_color = "#2C2C2C"
cut_overlays()
var/mutable_appearance/holochip_overlay = mutable_appearance('icons/obj/economy.dmi', "[icon_state]-color")
holochip_overlay.color = overlay_color
add_overlay(holochip_overlay)
/obj/item/holochip/proc/spend(amount, pay_anyway = FALSE)
if(credits >= amount)
credits -= amount
if(credits == 0)
qdel(src)
update_icon()
return amount
else if(pay_anyway)
qdel(src)
return credits
else
return 0
/obj/item/holochip/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/holochip))
var/obj/item/holochip/H = I
credits += H.credits
to_chat(user, "<span class='notice'>You insert the credits into [src].</span>")
update_icon()
qdel(H)
/obj/item/holochip/AltClick(mob/user)
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
var/split_amount = round(input(user,"How many credits do you want to extract from the holochip?") as null|num)
if(split_amount == null || split_amount <= 0 || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
else
var/new_credits = spend(split_amount, TRUE)
var/obj/item/holochip/H = new(user ? user : drop_location(), new_credits)
if(user)
if(!user.put_in_hands(H))
H.forceMove(user.drop_location())
add_fingerprint(user)
H.add_fingerprint(user)
to_chat(user, "<span class='notice'>You extract [split_amount] credits into a new holochip.</span>")
/obj/item/holochip/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
var/wipe_chance = 60 / severity
if(prob(wipe_chance))
visible_message("<span class='warning'>[src] fizzles and disappears!</span>")
qdel(src) //rip cash
+1 -1
View File
@@ -433,7 +433,7 @@
H.visible_message("<span class='danger'>The defibrillator safely discharges the excessive charge into the floor!</span>")
return
var/mob/living/M = H.pulledby
if(M.electrocute_act(30, src))
if(M.electrocute_act(30, H))
M.visible_message("<span class='danger'>[M] is electrocuted by [M.p_their()] contact with [H]!</span>")
M.emote("scream")
@@ -3,7 +3,7 @@
/obj/item/dogborg/sleeper
name = "hound sleeper"
desc = "nothing should see this."
icon = 'icons/mob/dogborg.dmi'
icon = 'icons/mob/robot_items.dmi'
icon_state = "sleeper"
w_class = WEIGHT_CLASS_TINY
var/mob/living/carbon/patient
@@ -418,29 +418,15 @@
var/units = round(patient.reagents.get_reagent_amount(chem))
to_chat(hound, "<span class='notice'>Injecting [units] unit\s of [chem] into occupant.</span>") //If they were immersed, the reagents wouldn't leave with them.
/obj/item/dogborg/sleeper/medihound //Medihound sleeper
name = "Mobile Sleeper"
desc = "Equipment for medical hound. A mounted sleeper that stabilizes patients and can inject reagents in the borg's reserves."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeper"
breakout_time = 30 //Medical sleepers should be designed to be as easy as possible to get out of.
/obj/item/dogborg/sleeper/K9 //The K9 portabrig
name = "Mobile Brig"
desc = "Equipment for a K9 unit. A mounted portable-brig that holds criminals."
icon = 'icons/mob/dogborg.dmi'
icon_state = "sleeperb"
inject_amount = 0
min_health = -100
injection_chems = null //So they don't have all the same chems as the medihound!
breakout_time = 300
/obj/item/storage/attackby(obj/item/dogborg/sleeper/K9, mob/user, proximity)
if(istype(K9))
K9.afterattack(src, user ,1)
else
. = ..()
/obj/item/dogborg/sleeper/K9/afterattack(mob/living/carbon/target, mob/living/silicon/user, proximity)
var/mob/living/silicon/robot/hound = get_host()
if(!hound || !istype(target) || !proximity || target.anchored)
@@ -462,70 +448,6 @@
user.visible_message("<span class='warning'>[hound.name]'s mobile brig clunks in series as [target] slips inside.</span>", "<span class='notice'>Your mobile brig groans lightly as [target] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1) // Really don't need ERP sound effects for robots
/obj/item/dogborg/sleeper/compactor //Janihound gut.
name = "garbage processor"
desc = "A mounted garbage compactor unit with fuel processor."
icon = 'icons/mob/dogborg.dmi'
icon_state = "compactor"
inject_amount = 0
min_health = -100
injection_chems = null //So they don't have all the same chems as the medihound!
var/max_item_count = 30
/obj/item/storage/attackby(obj/item/dogborg/sleeper/compactor, mob/user, proximity) //GIT CIRCUMVENTED YO!
if(istype(compactor))
compactor.afterattack(src, user ,1)
else
. = ..()
/obj/item/dogborg/sleeper/compactor/afterattack(atom/movable/target, mob/living/silicon/user, proximity)//GARBO NOMS
var/mob/living/silicon/robot/hound = get_host()
if(!hound || !istype(target) || !proximity || target.anchored)
return
if(length(contents) > (max_item_count - 1))
to_chat(user,"<span class='warning'>Your [src] is full. Eject or process contents to continue.</span>")
return
if(isitem(target))
var/obj/item/I = target
if(CheckAccepted(I))
to_chat(user,"<span class='warning'>[I] registers an error code to your [src]</span>")
return
if(I.w_class > WEIGHT_CLASS_NORMAL)
to_chat(user,"<span class='warning'>[I] is too large to fit into your [src]</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [I] into their [src.name].</span>", "<span class='notice'>You start ingesting [target] into your [src.name]...</span>")
if(do_after(user, 15, target = target) && length(contents) < max_item_count)
I.forceMove(src)
I.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [I] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [I] slips inside.</span>")
playsound(hound, 'sound/machines/disposalflush.ogg', 50, 1)
if(length(contents) > 11) //grow that tum after a certain junk amount
hound.sleeper_r = 1
hound.update_icons()
else
hound.sleeper_r = 0
hound.update_icons()
return
if(iscarbon(target) || issilicon(target))
var/mob/living/trashman = target
if(!CHECK_BITFIELD(trashman.vore_flags,DEVOURABLE))
to_chat(user, "<span class='warning'>[target] registers an error code to your [src]</span>")
return
if(patient)
to_chat(user,"<span class='warning'>Your [src] is already occupied.</span>")
return
if(trashman.buckled)
to_chat(user,"<span class='warning'>[trashman] is buckled and can not be put into your [src].</span>")
return
user.visible_message("<span class='warning'>[hound.name] is ingesting [trashman] into their [src].</span>", "<span class='notice'>You start ingesting [trashman] into your [src.name]...</span>")
if(do_after(user, 30, target = trashman) && !patient && !trashman.buckled && length(contents) < max_item_count)
trashman.forceMove(src)
trashman.reset_perspective(src)
update_gut()
user.visible_message("<span class='warning'>[hound.name]'s garbage processor groans lightly as [trashman] slips inside.</span>", "<span class='notice'>Your garbage compactor groans lightly as [trashman] slips inside.</span>")
playsound(hound, 'sound/effects/bin_close.ogg', 80, 1)
/obj/item/dogborg/sleeper/K9/flavour
name = "Recreational Sleeper"
desc = "A mounted, underslung sleeper, intended for holding willing occupants for leisurely purposes."
@@ -1,6 +1,7 @@
/obj/item/flashlight
name = "flashlight"
desc = "A hand-held emergency light."
custom_price = 100
icon = 'icons/obj/lighting.dmi'
icon_state = "flashlight"
item_state = "flashlight"
@@ -428,6 +429,7 @@
/obj/item/flashlight/glowstick
name = "glowstick"
desc = "A military-grade glowstick."
custom_price = 50
w_class = WEIGHT_CLASS_SMALL
brightness_on = 4
color = LIGHT_COLOR_GREEN
@@ -135,7 +135,8 @@
outmsg = "<span class='warning'>You miss the lens of [C] with [src]!</span>"
//catpeople
for(var/mob/living/carbon/human/H in view(1,targloc))
var/list/viewers = fov_viewers(1,targloc)
for(var/mob/living/carbon/human/H in viewers)
if(!iscatperson(H) || H.incapacitated() || H.eye_blind )
continue
if(!H.lying)
@@ -150,7 +151,7 @@
H.visible_message("<span class='notice'>[H] stares at the light</span>","<span class = 'warning'> You stare at the light... </span>")
//cats!
for(var/mob/living/simple_animal/pet/cat/C in view(1,targloc))
for(var/mob/living/simple_animal/pet/cat/C in viewers)
if(prob(50))
C.visible_message("<span class='notice'>[C] pounces on the light!</span>","<span class='warning'>LIGHT!</span>")
C.Move(targloc)
@@ -0,0 +1,52 @@
/obj/item/stack/circuit_stack
name = "polycircuit aggregate"
desc = "A dense, overdesigned cluster of electronics which attempted to function as a multipurpose circuit electronic. Circuits can be removed from it... if you don't bleed out in the process."
icon_state = "circuit_mess"
item_state = "rods"
w_class = WEIGHT_CLASS_TINY
max_amount = 8
var/circuit_type = /obj/item/electronics/airlock
var/chosen_circuit = "airlock"
/obj/item/stack/circuit_stack/attack_self(mob/user)// Prevents the crafting menu, and tells you how to use it.
to_chat(user, "<span class='warning'>You can't use [src] by itself, you'll have to try and remove one of these circuits by hand... carefully.</span>")
/obj/item/stack/circuit_stack/attack_hand(mob/user)
var/mob/living/carbon/human/H = user
if(!user.get_inactive_held_item() == src)
return ..()
else
if(zero_amount())
return
chosen_circuit = input("What type of circuit would you like to remove?", "Choose a Circuit Type", chosen_circuit) in list("airlock","firelock","fire alarm","air alarm","APC")
if(zero_amount())
return
switch(chosen_circuit)
if("airlock")
circuit_type = /obj/item/electronics/airlock
if("firelock")
circuit_type = /obj/item/electronics/firelock
if("fire alarm")
circuit_type = /obj/item/electronics/firealarm
if("air alarm")
circuit_type = /obj/item/electronics/airalarm
if("APC")
circuit_type = /obj/item/electronics/apc
to_chat(user, "<span class='notice'>You spot your circuit, and carefully attempt to remove it from [src], hold still!</span>")
if(do_after(user, 30, target = user))
if(!src || QDELETED(src))//Sanity Check.
return
var/returned_circuit = new circuit_type(src)
user.put_in_hands(returned_circuit)
use(1)
if(!amount)
to_chat(user, "<span class='notice'>You navigate the sharp edges of circuitry and remove the last board.</span>")
else
to_chat(user, "<span class='notice'>You navigate the sharp edges of circuitry and remove a single board from [src]</span>")
else
H.apply_damage(15, BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
to_chat(user, "<span class='warning'>You give yourself a wicked cut on [src]'s many sharp corners and edges!</span>")
..()
/obj/item/stack/circuit_stack/full
amount = 8
@@ -2,6 +2,7 @@
name = "station intercom"
desc = "Talk through this."
icon_state = "intercom"
plane = ABOVE_WALL_PLANE
anchored = TRUE
w_class = WEIGHT_CLASS_BULKY
canhear_range = 2
@@ -98,7 +98,7 @@
/obj/item/radio/ComponentInitialize()
. = ..()
AddComponent(/datum/component/empprotection, EMP_PROTECT_WIRES)
AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES)
/obj/item/radio/interact(mob/user)
if(unscrewed && !isAI(user))
@@ -199,7 +199,7 @@
if(!spans)
spans = list(M.speech_span)
if(!language)
language = M.get_default_language()
language = M.get_selected_language()
INVOKE_ASYNC(src, .proc/talk_into_impl, M, message, channel, spans.Copy(), language)
return ITALICS | REDUCE_RANGE
@@ -11,6 +11,7 @@ SLIME SCANNER
/obj/item/t_scanner
name = "\improper T-ray scanner"
desc = "A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes."
custom_price = 150
icon = 'icons/obj/device.dmi'
icon_state = "t-ray0"
var/on = FALSE
@@ -5,6 +5,7 @@
icon_state = "scanner"
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
custom_price = 900
/obj/item/sensor_device/attack_self(mob/user)
GLOB.crewmonitor.show(user,src) //Proc already exists, just had to call it
+2 -3
View File
@@ -196,9 +196,8 @@
sleep(1)
previousturf = T
operating = FALSE
for(var/mob/M in viewers(1, loc))
if((M.client && M.machine == src))
attack_self(M)
if(usr.machine == src)
attack_self(usr)
/obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05)
+2 -4
View File
@@ -249,10 +249,8 @@
/obj/item/book/granter/spell/smoke/recoil(mob/user)
..()
to_chat(user,"<span class='caution'>Your stomach rumbles...</span>")
if(user.nutrition)
user.nutrition = 200
if(user.nutrition <= 0)
user.nutrition = 0
if(user.nutrition > NUTRITION_LEVEL_STARVING + 50)
user.set_nutrition(NUTRITION_LEVEL_STARVING + 50)
/obj/item/book/granter/spell/blind
spell = /obj/effect/proc_holder/spell/targeted/trigger/blind
@@ -2,16 +2,16 @@
name = "antigravity grenade"
icon_state = "emp"
item_state = "emp"
var/range = 7
var/forced_value = 0
var/duration = 300
/obj/item/grenade/antigravity/prime()
update_mob()
for(var/turf/T in view(range,src))
var/datum/component/C = T.AddComponent(/datum/component/forced_gravity,forced_value)
QDEL_IN(C,duration)
T.AddElement(/datum/element/forced_gravity, forced_value)
addtimer(CALLBACK(T, /datum/.proc/_RemoveElement, list(forced_value)), duration)
qdel(src)
@@ -97,8 +97,7 @@
to_chat(user, "<span class='notice'>You add [A] to the [initial(name)] assembly.</span>")
else if(stage == EMPTY && istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/C = I
if (C.use(1))
if (I.use_tool(src, user, 0, 1, max_level = JOB_SKILL_BASIC))
det_time = 50 // In case the cable_coil was removed and readded.
stage_change(WIRED)
to_chat(user, "<span class='notice'>You rig the [initial(name)] assembly.</span>")
+1 -1
View File
@@ -26,7 +26,7 @@
/obj/item/grenade/plastic/ComponentInitialize()
. = ..()
AddComponent(/datum/component/empprotection, EMP_PROTECT_WIRES)
AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES)
/obj/item/grenade/plastic/Destroy()
qdel(nadeassembly)
+11 -12
View File
@@ -118,7 +118,7 @@
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_materials = list(/datum/material/iron=150, /datum/material/glass=75)
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/restraints/handcuffs/cable/attack_self(mob/user)
to_chat(user, "<span class='notice'>You start unwinding the cable restraints back into coil</span>")
@@ -130,7 +130,7 @@
user.put_in_hands(coil)
coil.color = color
to_chat(user, "<span class='notice'>You unwind the cable restraints back into coil</span>")
/obj/item/restraints/handcuffs/cable/red
color = "#ff0000"
@@ -225,7 +225,6 @@
/obj/item/restraints/handcuffs/fake/kinky
name = "kinky handcuffs"
desc = "Fake handcuffs meant for erotic roleplay."
icon = 'modular_citadel/icons/obj/items_and_weapons.dmi'
icon_state = "handcuffgag"
item_state = "kinkycuff"
@@ -252,7 +251,7 @@
throw_range = 1
icon_state = "beartrap"
desc = "A trap used to catch bears and other legged creatures."
var/armed = 0
var/armed = FALSE
var/trap_damage = 20
/obj/item/restraints/legcuffs/beartrap/Initialize()
@@ -275,14 +274,14 @@
if(armed && isturf(src.loc))
if(isliving(AM))
var/mob/living/L = AM
var/snap = 0
var/snap = FALSE
var/def_zone = BODY_ZONE_CHEST
if(iscarbon(L))
var/mob/living/carbon/C = L
snap = 1
if(!C.lying)
def_zone = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
if(!C.legcuffed && C.get_num_legs(FALSE) >= 2) //beartrap can't cuff your leg if there's already a beartrap or legcuffs, or you don't have two legs.
snap = TRUE
C.legcuffed = src
forceMove(C)
C.update_equipment_speed_mods()
@@ -291,21 +290,21 @@
else if(isanimal(L))
var/mob/living/simple_animal/SA = L
if(SA.mob_size > MOB_SIZE_TINY)
snap = 1
if(L.movement_type & FLYING)
snap = 0
snap = TRUE
if(L.movement_type & (FLYING | FLOATING))
snap = FALSE
if(snap)
armed = 0
armed = FALSE
icon_state = "[initial(icon_state)][armed]"
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
"<span class='userdanger'>You trigger \the [src]!</span>")
L.apply_damage(trap_damage,BRUTE, def_zone)
L.apply_damage(trap_damage, BRUTE, def_zone)
..()
/obj/item/restraints/legcuffs/beartrap/energy
name = "energy snare"
armed = 1
armed = TRUE
icon_state = "e_snare"
trap_damage = 0
item_flags = DROPDEL
+3 -1
View File
@@ -519,7 +519,9 @@
S.name = name
S.ckey = C.ckey
S.status_flags |= GODMODE
S.language_holder = user.language_holder.copy(S)
S.copy_languages(user, LANGUAGE_MASTER) //Make sure the sword can understand and communicate with the user.
S.update_atom_languages()
grant_all_languages(FALSE, FALSE, TRUE) //Grants omnitongue
S.AddElement(/datum/element/ghost_role_eligibility,penalize_on_ghost = TRUE)
START_PROCESSING(SSprocessing,src)
var/input = stripped_input(S,"What are you named?", ,"", MAX_NAME_LEN)
@@ -66,7 +66,7 @@
if(ismob(loc))
attack_self(loc)
else
for(var/mob/M in viewers(1, src))
for(var/mob/M in fov_viewers(1, src))
if(M.client)
attack_self(M)
add_fingerprint(usr)
+3
View File
@@ -71,6 +71,7 @@
sharpness = IS_SHARP_ACCURATE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
var/bayonet = FALSE //Can this be attached to a gun?
custom_price = 250
/obj/item/kitchen/knife/Initialize()
. = ..()
@@ -130,6 +131,7 @@
custom_materials = list(/datum/material/iron=18000)
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut")
w_class = WEIGHT_CLASS_NORMAL
custom_price = 600
/obj/item/kitchen/knife/combat
name = "combat knife"
@@ -197,6 +199,7 @@
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
custom_price = 200
/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] begins flattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
+2 -2
View File
@@ -304,7 +304,7 @@
return
else
if(cooldown_check < world.time)
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS)
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS)
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return
if(ishuman(target))
@@ -325,7 +325,7 @@
else
target.LAssailant = WEAKREF(user)
cooldown_check = world.time + cooldown
user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes swinging batons cost stamina
user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
else
var/wait_desc = get_wait_description()
if(wait_desc)
+1
View File
@@ -78,6 +78,7 @@
name = "crew pinpointer"
desc = "A handheld tracking device that points to crew suit sensors."
icon_state = "pinpointer_crew"
custom_price = 600
var/has_owner = FALSE
var/pinpointer_owner = null
+49 -6
View File
@@ -11,7 +11,7 @@
var/charge_cost = 30
/obj/item/borg/stun/attack(mob/living/M, mob/living/user)
if(M.run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected)) & BLOCK_SUCCESS)
if(M.mob_run_block(src, 0, "[M]'s [name]", ATTACK_TYPE_MELEE, 0, user, ran_zone(user.zone_selected), null) & BLOCK_SUCCESS)
playsound(M, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(iscyborg(user))
@@ -419,7 +419,7 @@
A.BB.damage = hitdamage
if(hitdamage)
A.BB.nodamage = FALSE
A.BB.speed = 0.5
A.BB.pixels_per_second = TILES_TO_PIXELS(20)
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
A.fire_casing(target, user, params, 0, 0, null, 0, src)
user.visible_message("<span class='warning'>[user] blasts a flying lollipop at [target]!</span>")
@@ -434,7 +434,7 @@
A.BB.damage = hitdamage
if(hitdamage)
A.BB.nodamage = FALSE
A.BB.speed = 0.5
A.BB.pixels_per_second = TILES_TO_PIXELS(20)
A.BB.color = rgb(rand(0, 255), rand(0, 255), rand(0, 255))
playsound(src.loc, 'sound/weapons/bulletflyby3.ogg', 50, 1)
A.fire_casing(target, user, params, 0, 0, null, 0, src)
@@ -671,13 +671,13 @@
if(track_projectile)
tracked[P] = P.damage
P.damage *= projectile_damage_coefficient
P.speed *= projectile_speed_coefficient
P.pixels_per_second *= projectile_speed_coefficient
P.add_overlay(projectile_effect)
/obj/item/borg/projectile_dampen/proc/restore_projectile(obj/item/projectile/P)
tracked -= P
P.damage *= (1/projectile_damage_coefficient)
P.speed *= (1/projectile_speed_coefficient)
P.pixels_per_second *= (1/projectile_speed_coefficient)
P.cut_overlay(projectile_effect)
/**********************************************************************
@@ -902,4 +902,47 @@
name = "mining point card"
desc = "A robotic ID strip used for claiming and transferring mining points. Must be held in an active slot to transfer points."
access = list(ACCESS_MINING, ACCESS_MINING_STATION, ACCESS_MAILSORTING, ACCESS_MINERAL_STOREROOM)
icon_state = "data_1"
icon_state = "data_1"
///Mere cosmetic dogborg items, remnants of what were once the most annoying cyborg modules.
/obj/item/dogborg_tongue
name = "synthetic tongue"
desc = "Useful for slurping mess off the floor before affectionally licking the crew members in the face."
icon = 'icons/mob/robot_items.dmi'
icon_state = "synthtongue"
hitsound = 'sound/effects/attackblob.ogg'
desc = "For giving affectionate kisses."
item_flags = NOBLUDGEON
/obj/item/dogborg_tongue/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity || !isliving(target))
return
var/mob/living/silicon/robot/R = user
var/mob/living/L = target
if(L.ckey && !(L.client?.prefs.vore_flags & LICKABLE))
to_chat(R, "<span class='danger'>ERROR ERROR: Target not lickable. Aborting display-of-affection subroutine.</span>")
return
if(check_zone(R.zone_selected) == "head")
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]'s face!</span>", "<span class='notice'>You affectionally lick \the [L]'s face!</span>")
playsound(R, 'sound/effects/attackblob.ogg', 50, 1)
else
R.visible_message("<span class='warning'>\the [R] affectionally licks \the [L]!</span>", "<span class='notice'>You affectionally lick \the [L]!</span>")
playsound(R, 'sound/effects/attackblob.ogg', 50, 1)
/obj/item/dogborg_nose
name = "boop module"
desc = "The BOOP module"
icon = 'icons/mob/robot_items.dmi'
icon_state = "nose"
flags_1 = CONDUCT_1|NOBLUDGEON
force = 0
/obj/item/dogborg_nose/afterattack(atom/target, mob/user, proximity)
. = ..()
if(!proximity)
return
do_attack_animation(target, null, src)
user.visible_message("<span class='notice'>[user] [pick("nuzzles", "pushes", "boops")] \the [target.name] with their nose!</span>")
+3 -3
View File
@@ -203,10 +203,10 @@
if(obj_integrity >= max_integrity)
to_chat(user, "<span class='warning'>[src] is already in perfect condition.</span>")
else
var/obj/item/stack/sheet/mineral/titanium/T = W
T.use(1)
var/obj/item/stack/S = W
S.use(1)
obj_integrity = max_integrity
to_chat(user, "<span class='notice'>You repair [src] with [T].</span>")
to_chat(user, "<span class='notice'>You repair [src] with [S].</span>")
else
return ..()
+10 -2
View File
@@ -4,7 +4,7 @@
icon = 'icons/obj/economy.dmi'
icon_state = "spacecash"
amount = 1
max_amount = 20
max_amount = INFINITY
throwforce = 0
throw_speed = 2
throw_range = 2
@@ -18,9 +18,11 @@
update_desc()
/obj/item/stack/spacecash/proc/update_desc()
var/total_worth = amount*value
var/total_worth = get_item_credit_value()
desc = "It's worth [total_worth] credit[( total_worth > 1 ) ? "s" : ""]"
/obj/item/stack/spacecash/get_item_credit_value()
return (amount*value)
/obj/item/stack/spacecash/merge(obj/item/stack/S)
. = ..()
@@ -69,3 +71,9 @@
icon_state = "spacecash1000"
singular_name = "one thousand credit bill"
value = 1000
/obj/item/stack/spacecash/c10000
icon_state = "spacecash10000"
singular_name = "ten thousand credit bill"
value = 10000
+10
View File
@@ -59,6 +59,9 @@
self_delay = 20
grind_results = list(/datum/reagent/medicine/styptic_powder = 10)
/obj/item/stack/medical/bruise_pack/one
amount = 1
/obj/item/stack/medical/bruise_pack/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
@@ -93,6 +96,7 @@
var/stop_bleeding = 1800
var/heal_brute = 5
self_delay = 10
custom_price = 100
/obj/item/stack/medical/gauze/heal(mob/living/M, mob/user)
if(ishuman(M))
@@ -134,6 +138,9 @@
singular_name = "sterilized medical gauze"
self_delay = 5
/obj/item/stack/medical/gauze/adv/one
amount = 1
/obj/item/stack/medical/gauze/cyborg
custom_materials = null
is_cyborg = 1
@@ -151,6 +158,9 @@
self_delay = 20
grind_results = list(/datum/reagent/medicine/silver_sulfadiazine = 10)
/obj/item/stack/medical/ointment/one
amount = 1
/obj/item/stack/medical/ointment/heal(mob/living/M, mob/user)
if(M.stat == DEAD)
to_chat(user, "<span class='notice'> [M] is dead. You can not help [M.p_them()]!</span>")
+16
View File
@@ -89,3 +89,19 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \
/obj/item/stack/rods/fifty
amount = 50
/obj/item/stack/rods/lava
name = "heat resistant rod"
desc = "Treated, specialized metal rods. When exposed to the vaccum of space their coating breaks off, but they can hold up against the extreme heat of active lava."
singular_name = "heat resistant rod"
icon_state = "rods"
item_state = "rods"
color = "#5286b9ff"
flags_1 = CONDUCT_1
w_class = WEIGHT_CLASS_NORMAL
custom_materials = list(/datum/material/iron=1000, /datum/material/plasma=500, /datum/material/titanium=2000)
max_amount = 30
resistance_flags = FIRE_PROOF | LAVA_PROOF
/obj/item/stack/rods/lava/thirty
amount = 30
@@ -69,7 +69,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
if (get_amount() < 1 || CC.get_amount() < 5)
to_chat(user, "<span class='warning>You need five lengths of coil and one sheet of glass to make wired glass!</span>")
return
CC.use(5)
CC.use_tool(src, user, 0, 5, max_level = JOB_SKILL_BASIC)
use(1)
to_chat(user, "<span class='notice'>You attach wire to the [name].</span>")
var/obj/item/stack/light_w/new_tile = new(user.loc)
@@ -5,7 +5,6 @@
* Wood
* Bamboo
* Cloth
* Silk
* Durathread
* Cardboard
* Runed Metal (cult)
@@ -63,7 +62,7 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \
new/datum/stack_recipe("floor tile", /obj/item/stack/tile/plasteel, 1, 4, 20), \
new/datum/stack_recipe("metal rod", /obj/item/stack/rods, 1, 2, 60), \
null, \
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 40, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("wall girders", /obj/structure/girder, 2, time = 40, one_per_turf = TRUE, on_floor = TRUE, trait_booster = TRAIT_QUICK_BUILD, trait_modifier = 0.75), \
null, \
new/datum/stack_recipe("computer frame", /obj/structure/frame/computer, 5, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("modular console", /obj/machinery/modular_computer/console/buildable/, 10, time = 25, one_per_turf = TRUE, on_floor = TRUE), \
@@ -268,6 +267,7 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
new/datum/stack_recipe("apiary", /obj/structure/beebox, 40, time = 50),\
null, \
new/datum/stack_recipe("picture frame", /obj/item/wallframe/picture, 1, time = 10),\
new/datum/stack_recipe("painting frame", /obj/item/wallframe/painting, 1, time = 10),\
new/datum/stack_recipe("mortar", /obj/item/reagent_containers/glass/mortar, 3), \
new/datum/stack_recipe("honey frame", /obj/item/honey_frame, 5, time = 10),\
))
@@ -388,6 +388,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
null, \
new/datum/stack_recipe("blindfold", /obj/item/clothing/glasses/sunglasses/blindfold, 2), \
null, \
new/datum/stack_recipe("19x19 canvas", /obj/item/canvas/nineteenXnineteen, 3), \
new/datum/stack_recipe("23x19 canvas", /obj/item/canvas/twentythreeXnineteen, 4), \
new/datum/stack_recipe("23x23 canvas", /obj/item/canvas/twentythreeXtwentythree, 5), \
))
/obj/item/stack/sheet/cloth
@@ -401,7 +404,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
throwforce = 0
pull_effort = 90
is_fabric = TRUE
loom_result = /obj/item/stack/sheet/silk
merge_type = /obj/item/stack/sheet/cloth
/obj/item/stack/sheet/cloth/get_main_recipes()
@@ -414,30 +416,6 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \
/obj/item/stack/sheet/cloth/thirty
amount = 30
/*
* Silk
*/
GLOBAL_LIST_INIT(silk_recipes, list ( \
new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \
new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \
null, \
new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 1, time = 40), \
))
/obj/item/stack/sheet/silk
name = "silk"
desc = "A long, soft material. Made out of refined cotton, instead of relying on the habits of spiders or silkworms."
singular_name = "silk sheet"
icon_state = "sheet-silk"
item_state = "sheet-cloth"
novariants = TRUE
merge_type = /obj/item/stack/sheet/silk
/obj/item/stack/sheet/silk/get_main_recipes()
. = ..()
. += GLOB.silk_recipes
/*
* Durathread
*/
@@ -446,6 +424,7 @@ GLOBAL_LIST_INIT(durathread_recipes, list ( \
new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \
new/datum/stack_recipe("durathread bandana", /obj/item/clothing/mask/bandana/durathread, 1, time = 25), \
new/datum/stack_recipe("durathread string", /obj/item/weaponcrafting/durathread_string, 1, time = 40) \
))
/obj/item/stack/sheet/durathread
+11 -2
View File
@@ -201,8 +201,13 @@
if(!building_checks(R, multiplier))
return
if (R.time)
var/adjusted_time = 0
usr.visible_message("<span class='notice'>[usr] starts building [R.title].</span>", "<span class='notice'>You start building [R.title]...</span>")
if (!do_after(usr, R.time, target = usr))
if(HAS_TRAIT(usr, R.trait_booster))
adjusted_time = (R.time * R.trait_modifier)
else
adjusted_time = R.time
if (!do_after(usr, adjusted_time, target = usr))
return
if(!building_checks(R, multiplier))
return
@@ -457,8 +462,10 @@
var/window_checks = FALSE
var/placement_checks = FALSE
var/applies_mats = FALSE
var/trait_booster = null
var/trait_modifier = 1
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE)
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE, trait_booster = null, trait_modifier = 1)
src.title = title
@@ -472,6 +479,8 @@
src.window_checks = window_checks
src.placement_checks = placement_checks
src.applies_mats = applies_mats
src.trait_booster = trait_booster
src.trait_modifier = trait_modifier
/*
* Recipe list datum
*/
+7 -7
View File
@@ -24,9 +24,9 @@
/obj/item/storage/backpack/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 21
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_items = 21
STR.storage_flags = STORAGE_FLAGS_VOLUME_DEFAULT
STR.max_volume = STORAGE_VOLUME_BACKPACK
STR.max_w_class = MAX_WEIGHT_CLASS_BACKPACK
/*
* Backpack Types
@@ -64,9 +64,9 @@
/obj/item/storage/backpack/holding/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.allow_big_nesting = TRUE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 35
STR.max_w_class = MAX_WEIGHT_CLASS_BAG_OF_HOLDING
STR.storage_flags = STORAGE_FLAGS_VOLUME_DEFAULT
STR.max_volume = STORAGE_VOLUME_BAG_OF_HOLDING
/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
@@ -344,7 +344,7 @@
/obj/item/storage/backpack/duffelbag/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_combined_w_class = 30
STR.max_volume = STORAGE_VOLUME_DUFFLEBAG
/obj/item/storage/backpack/duffelbag/captain
name = "captain's duffel bag"
+1 -1
View File
@@ -61,7 +61,7 @@
switch(contents.len)
if(0)
icon_state = "[initial(icon_state)]"
if(0 to 11)
if(1 to 11)
icon_state = "[initial(icon_state)]1"
if(11 to 20)
icon_state = "[initial(icon_state)]2"
+2
View File
@@ -43,6 +43,7 @@
icon_state = "utilitybelt"
item_state = "utility"
content_overlays = TRUE
custom_premium_price = 300
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //because this is easier than trying to have showers wash all contents.
/obj/item/storage/belt/utility/ComponentInitialize()
@@ -712,6 +713,7 @@
icon_state = "fannypack_leather"
item_state = "fannypack_leather"
dying_key = DYE_REGISTRY_FANNYPACK
custom_price = 100
/obj/item/storage/belt/fannypack/ComponentInitialize()
. = ..()
+52 -37
View File
@@ -622,6 +622,7 @@
item_state = "zippo"
w_class = WEIGHT_CLASS_TINY
slot_flags = ITEM_SLOT_BELT
custom_price = 20
/obj/item/storage/box/matches/ComponentInitialize()
. = ..()
@@ -850,12 +851,6 @@
#define NODESIGN "None"
#define NANOTRASEN "NanotrasenStandard"
#define SYNDI "SyndiSnacks"
#define HEART "Heart"
#define SMILEY "SmileyFace"
/obj/item/storage/box/papersack
name = "paper sack"
desc = "A sack neatly crafted out of paper."
@@ -863,7 +858,18 @@
item_state = "paperbag_None"
resistance_flags = FLAMMABLE
foldable = null
var/design = NODESIGN
/// A list of all available papersack reskins
var/list/papersack_designs = list()
/obj/item/storage/box/papersack/Initialize(mapload)
. = ..()
papersack_designs = sortList(list(
"None" = image(icon = src.icon, icon_state = "paperbag_None"),
"NanotrasenStandard" = image(icon = src.icon, icon_state = "paperbag_NanotrasenStandard"),
"SyndiSnacks" = image(icon = src.icon, icon_state = "paperbag_SyndiSnacks"),
"Heart" = image(icon = src.icon, icon_state = "paperbag_Heart"),
"SmileyFace" = image(icon = src.icon, icon_state = "paperbag_SmileyFace")
))
/obj/item/storage/box/papersack/update_icon_state()
if(contents.len == 0)
@@ -871,55 +877,64 @@
else
icon_state = "[item_state]_closed"
/obj/item/storage/box/papersack/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/pen))
//if a pen is used on the sack, dialogue to change its design appears
if(contents.len)
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
return
var/list/designs = list(NODESIGN, NANOTRASEN, SYNDI, HEART, SMILEY, "Cancel")
var/switchDesign = input("Select a Design:", "Paper Sack Design", designs[1]) in designs
if(get_dist(usr, src) > 1)
to_chat(usr, "<span class='warning'>You have moved too far away!</span>")
return
var/choice = designs.Find(switchDesign)
if(design == designs[choice] || designs[choice] == "Cancel")
return 0
to_chat(usr, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
design = designs[choice]
icon_state = "paperbag_[design]"
item_state = "paperbag_[design]"
switch(designs[choice])
if(NODESIGN)
var/choice = show_radial_menu(user, src , papersack_designs, custom_check = CALLBACK(src, .proc/check_menu, user, W), radius = 36, require_near = TRUE)
if(!choice)
return FALSE
if(icon_state == "paperbag_[choice]")
return FALSE
switch(choice)
if("None")
desc = "A sack neatly crafted out of paper."
if(NANOTRASEN)
if("NanotrasenStandard")
desc = "A standard Nanotrasen paper lunch sack for loyal employees on the go."
if(SYNDI)
if("SyndiSnacks")
desc = "The design on this paper sack is a remnant of the notorious 'SyndieSnacks' program."
if(HEART)
if("Heart")
desc = "A paper sack with a heart etched onto the side."
if(SMILEY)
if("SmileyFace")
desc = "A paper sack with a crude smile etched onto the side."
return 0
else
return FALSE
to_chat(user, "<span class='notice'>You make some modifications to [src] using your pen.</span>")
icon_state = "paperbag_[choice]"
item_state = "paperbag_[choice]"
return FALSE
else if(W.get_sharpness())
if(!contents.len)
if(item_state == "paperbag_None")
user.show_message("<span class='notice'>You cut eyeholes into [src].</span>", MSG_VISUAL)
new /obj/item/clothing/head/papersack(user.loc)
qdel(src)
return 0
return FALSE
else if(item_state == "paperbag_SmileyFace")
user.show_message("<span class='notice'>You cut eyeholes into [src] and modify the design.</span>", MSG_VISUAL)
new /obj/item/clothing/head/papersack/smiley(user.loc)
qdel(src)
return 0
return FALSE
return ..()
#undef NODESIGN
#undef NANOTRASEN
#undef SYNDI
#undef HEART
#undef SMILEY
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
* * P The pen used to interact with a menu
*/
/obj/item/storage/box/papersack/proc/check_menu(mob/user, obj/item/pen/P)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
if(contents.len)
to_chat(user, "<span class='warning'>You can't modify [src] with items still inside!</span>")
return FALSE
if(!P || !user.is_holding(P))
to_chat(user, "<span class='warning'>You need a pen to modify [src]!</span>")
return FALSE
return TRUE
/obj/item/storage/box/ingredients //This box is for the randomly chosen version the chef spawns with, it shouldn't actually exist.
name = "ingredients box"
+2
View File
@@ -136,6 +136,7 @@
slot_flags = ITEM_SLOT_BELT
icon_type = "cigarette"
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
custom_price = 75
/obj/item/storage/fancy/cigarettes/ComponentInitialize()
. = ..()
@@ -277,6 +278,7 @@
///The value in here has NOTHING to do with icons. It needs to be this for the proper examine.
icon_type = "rolling paper"
spawn_type = /obj/item/rollingpaper
custom_price = 25
/obj/item/storage/fancy/rollingpapers/ComponentInitialize()
. = ..()
+15 -3
View File
@@ -223,6 +223,8 @@
/obj/item/storage/pill_bottle/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.storage_flags = STORAGE_FLAGS_VOLUME_DEFAULT
STR.max_volume = 14
STR.allow_quick_gather = TRUE
STR.click_gather = TRUE
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice))
@@ -244,7 +246,7 @@
desc = "Contains pills used to counter radiation poisoning."
/obj/item/storage/pill_bottle/anitrad/PopulateContents()
for(var/i in 1 to 5)
for(var/i in 1 to 4)
new /obj/item/reagent_containers/pill/antirad(src)
/obj/item/storage/pill_bottle/epinephrine
@@ -276,7 +278,7 @@
desc = "Guaranteed to give you that extra burst of energy during a long shift!"
/obj/item/storage/pill_bottle/stimulant/PopulateContents()
for(var/i in 1 to 5)
for(var/i in 1 to 4)
new /obj/item/reagent_containers/pill/stimulant(src)
/obj/item/storage/pill_bottle/mining
@@ -373,7 +375,7 @@
/////////////
/obj/item/storage/belt/organbox
name = "Organ Storge"
name = "Organ Storage"
desc = "A compact box that helps hold massive amounts of implants, organs, and some tools. Has a belt clip for easy carrying"
w_class = WEIGHT_CLASS_BULKY
icon = 'icons/obj/mysterybox.dmi'
@@ -392,6 +394,12 @@
STR.can_hold = typecacheof(list(
/obj/item/storage/pill_bottle,
/obj/item/reagent_containers/hypospray,
/obj/item/pinpointer/crew,
/obj/item/tele_iv,
/obj/item/sequence_scanner,
/obj/item/sensor_device,
/obj/item/bodybag,
/obj/item/surgicaldrill/advanced,
/obj/item/healthanalyzer,
/obj/item/reagent_containers/syringe,
/obj/item/clothing/glasses/hud/health,
@@ -407,6 +415,8 @@
/obj/item/implantcase,
/obj/item/implanter,
/obj/item/circuitboard/computer/operating,
/obj/item/circuitboard/computer/crew,
/obj/item/stack/sheet/glass,
/obj/item/stack/sheet/mineral/silver,
/obj/item/organ_storage
))
@@ -422,6 +432,8 @@
throw_range = 7
var/empty = FALSE
item_state = "firstaid"
custom_price = 300
custom_premium_price = 500
/obj/item/storage/hypospraykit/ComponentInitialize()
. = ..()
+2 -4
View File
@@ -105,10 +105,7 @@
if (length(code) > 5)
code = "ERROR"
add_fingerprint(usr)
for(var/mob/M in viewers(1, loc))
if ((M.client && M.machine == src))
attack_self(M)
return
attack_self(usr)
return
@@ -158,6 +155,7 @@
/obj/item/storage/secure/safe
name = "secure safe"
icon = 'icons/obj/storage.dmi'
plane = ABOVE_WALL_PLANE
icon_state = "safe"
icon_opened = "safe0"
icon_locking = "safeb"
+6 -12
View File
@@ -16,12 +16,17 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
attack_verb = list("robusted")
hitsound = 'sound/weapons/smash.ogg'
custom_materials = list(/datum/material/iron = 500)
material_flags = MATERIAL_COLOR
var/latches = "single_latch"
var/has_latches = TRUE
var/can_rubberify = TRUE
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too
/obj/item/storage/toolbox/greyscale
icon_state = "toolbox_default"
item_state = "toolbox_default"
can_rubberify = FALSE
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
/obj/item/storage/toolbox/Initialize(mapload)
if(has_latches)
if(prob(10))
@@ -48,7 +53,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "emergency toolbox"
icon_state = "red"
item_state = "toolbox_red"
material_flags = NONE
/obj/item/storage/toolbox/emergency/PopulateContents()
new /obj/item/crowbar/red(src)
@@ -73,7 +77,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
material_flags = NONE
/obj/item/storage/toolbox/mechanical/PopulateContents()
new /obj/item/screwdriver(src)
@@ -102,7 +105,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "electrical toolbox"
icon_state = "yellow"
item_state = "toolbox_yellow"
material_flags = NONE
/obj/item/storage/toolbox/electrical/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
@@ -124,7 +126,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
desc = "A toolbox painted black with a red stripe. It looks more heavier than normal toolboxes."
force = 15
throwforce = 18
material_flags = NONE
/obj/item/storage/toolbox/syndicate/ComponentInitialize()
. = ..()
@@ -144,7 +145,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
name = "mechanical toolbox"
icon_state = "blue"
item_state = "toolbox_blue"
material_flags = NONE
/obj/item/storage/toolbox/drone/PopulateContents()
var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white")
@@ -166,7 +166,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
w_class = WEIGHT_CLASS_HUGE
attack_verb = list("robusted", "crushed", "smashed")
can_rubberify = FALSE
material_flags = NONE
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
/obj/item/storage/toolbox/brass/ComponentInitialize()
@@ -209,7 +208,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
w_class = WEIGHT_CLASS_HUGE //heyo no bohing this!
force = 18 //spear damage
can_rubberify = FALSE
material_flags = NONE
/obj/item/storage/toolbox/plastitanium/afterattack(atom/A, mob/user, proximity)
. = ..()
@@ -225,7 +223,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
icon_state = "green"
item_state = "toolbox_green"
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
material_flags = NONE
/obj/item/storage/toolbox/artistic/ComponentInitialize()
. = ..()
@@ -302,7 +299,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
icon_state = "gold"
item_state = "toolbox_gold"
has_latches = FALSE
material_flags = NONE
/obj/item/storage/toolbox/gold_real/PopulateContents()
new /obj/item/screwdriver/nuke(src)
@@ -328,7 +324,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
force = 0
throwforce = 0
can_rubberify = FALSE
material_flags = NONE
/obj/item/storage/toolbox/proc/rubberify()
name = "rubber [name]"
@@ -364,7 +359,6 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons)
throwforce = 15
attack_verb = list("robusted", "bounced")
can_rubberify = FALSE //we are already the future.
material_flags = NONE
/obj/item/storage/toolbox/rubber/Initialize()
icon_state = pick("blue", "red", "yellow", "green")
+3 -14
View File
@@ -16,6 +16,7 @@
STR.cant_hold = typecacheof(list(/obj/item/screwdriver/power))
STR.can_hold = typecacheof(list(
/obj/item/stack/spacecash,
/obj/item/holochip,
/obj/item/card,
/obj/item/clothing/mask/cigarette,
/obj/item/flashlight/pen,
@@ -101,17 +102,5 @@
icon_state = "random_wallet"
/obj/item/storage/wallet/random/PopulateContents()
var/item1_type = /obj/effect/spawner/lootdrop/space_cash/no_turf
var/item2_type
if(prob(50))
item2_type = /obj/effect/spawner/lootdrop/space_cash/no_turf
var/item3_type = /obj/effect/spawner/lootdrop/coin/no_turf
spawn(2)
if(item1_type)
new item1_type(src)
if(item2_type)
new item2_type(src)
if(item3_type)
new item3_type(src)
update_icon()
new /obj/item/holochip(src, rand(5,30))
icon_state = "wallet"
+55 -16
View File
@@ -16,7 +16,7 @@
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80)
var/stamforce = 35
var/status = FALSE
var/turned_on = FALSE
var/knockdown = TRUE
var/obj/item/stock_parts/cell/cell
var/hitcost = 750
@@ -49,7 +49,7 @@
/obj/item/melee/baton/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
//Only mob/living types have stun handling
if(status && prob(throw_hit_chance) && iscarbon(hit_atom))
if(turned_on && prob(throw_hit_chance) && iscarbon(hit_atom))
baton_stun(hit_atom)
/obj/item/melee/baton/loaded //this one starts with a cell pre-installed.
@@ -66,16 +66,16 @@
copper_top.use(min(chrgdeductamt, copper_top.charge), explode)
if(QDELETED(src))
return FALSE
if(status && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
if(turned_on && (!copper_top || !copper_top.charge || (chargecheck && copper_top.charge < (hitcost * STUNBATON_CHARGE_LENIENCY))))
//we're below minimum, turn off
switch_status(FALSE)
/obj/item/melee/baton/proc/switch_status(new_status = FALSE, silent = FALSE)
if(status != new_status)
status = new_status
if(turned_on != new_status)
turned_on = new_status
if(!silent)
playsound(loc, "sparks", 75, 1, -1)
if(status)
if(turned_on)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
@@ -85,7 +85,7 @@
deductcharge(round(hitcost * STUNBATON_DEPLETION_RATE), FALSE, FALSE)
/obj/item/melee/baton/update_icon_state()
if(status)
if(turned_on)
icon_state = "[initial(name)]_active"
else if(!cell)
icon_state = "[initial(name)]_nocell"
@@ -134,8 +134,8 @@
else
to_chat(user, "<span class='warning'>[src] is out of charge.</span>")
else
switch_status(!status)
to_chat(user, "<span class='notice'>[src] is now [status ? "on" : "off"].</span>")
switch_status(!turned_on)
to_chat(user, "<span class='notice'>[src] is now [turned_on ? "on" : "off"].</span>")
add_fingerprint(user)
/obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user)
@@ -151,7 +151,7 @@
/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE)
if(iscyborg(M) || !isliving(M)) //can't baton cyborgs
return FALSE
if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
if(turned_on && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
clowning_around(user)
if(IS_STAMCRIT(user)) //CIT CHANGE - makes it impossible to baton in stamina softcrit
to_chat(user, "<span class='danger'>You're too exhausted for that.</span>")
@@ -160,17 +160,17 @@
var/mob/living/carbon/human/L = M
if(check_martial_counter(L, user))
return TRUE
if(status)
if(turned_on)
if(baton_stun(M, user, disarming))
user.do_attack_animation(M)
user.adjustStaminaLossBuffered(getweight()) //CIT CHANGE - makes stunbatonning others cost stamina
user.adjustStaminaLossBuffered(getweight(user, STAM_COST_BATON_MOB_MULT))
else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc.
M.visible_message("<span class='warning'>[user] has prodded [M] with [src]. Luckily it was off.</span>", \
"<span class='warning'>[user] has prodded you with [src]. Luckily it was off</span>")
return disarming || (user.a_intent != INTENT_HARM)
/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE)
if(L.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; check_shields() handles that
if(L.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; check_shields() handles that
playsound(L, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
var/stunpwr = stamforce
@@ -232,11 +232,8 @@
/obj/item/melee/baton/stunsword
name = "stunsword"
desc = "not actually sharp, this sword is functionally identical to a stunbaton"
icon = 'modular_citadel/icons/obj/stunsword.dmi'
icon_state = "stunsword"
item_state = "sword"
lefthand_file = 'modular_citadel/icons/mob/inhands/stunsword_left.dmi'
righthand_file = 'modular_citadel/icons/mob/inhands/stunsword_right.dmi'
/obj/item/melee/baton/stunsword/get_belt_overlay()
if(istype(loc, /obj/item/storage/belt/sabre))
@@ -295,6 +292,48 @@
sparkler?.activate()
. = ..()
/obj/item/melee/baton/boomerang
name = "\improper OZtek Boomerang"
desc = "A device invented in 2486 for the great Space Emu War by the confederacy of Australicus, these high-tech boomerangs also work exceptionally well at stunning crewmembers. Just be careful to catch it when thrown!"
throw_speed = 1
icon_state = "boomerang"
item_state = "boomerang"
force = 5
throwforce = 5
throw_range = 5
hitcost = 2000
throw_hit_chance = 99 //Have you prayed today?
custom_materials = list(/datum/material/iron = 10000, /datum/material/glass = 4000, /datum/material/silver = 10000, /datum/material/gold = 2000)
/obj/item/melee/baton/boomerang/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force)
if(turned_on)
if(ishuman(thrower))
var/mob/living/carbon/human/H = thrower
H.throw_mode_off() //so they can catch it on the return.
return ..()
/obj/item/melee/baton/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(turned_on)
var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
if(ishuman(hit_atom) && !caught && prob(throw_hit_chance))//if they are a carbon and they didn't catch it
baton_stun(hit_atom)
if(thrownby && !caught)
sleep(1)
if(!QDELETED(src))
throw_at(thrownby, throw_range+2, throw_speed, null, TRUE)
else
return ..()
/obj/item/melee/baton/boomerang/update_icon()
if(turned_on)
icon_state = "[initial(icon_state)]_active"
else if(!cell)
icon_state = "[initial(icon_state)]_nocell"
else
icon_state = "[initial(icon_state)]"
/obj/item/melee/baton/boomerang/loaded //Same as above, comes with a cell.
preload_cell_type = /obj/item/stock_parts/cell/high
#undef STUNBATON_CHARGE_LENIENCY
#undef STUNBATON_DEPLETION_RATE
@@ -145,6 +145,7 @@
desc = "A janitorial watertank backpack with nozzle to clean dirt and graffiti."
icon_state = "waterbackpackjani"
item_state = "waterbackpackjani"
custom_price = 1000
/obj/item/watertank/janitor/Initialize()
. = ..()
@@ -209,6 +210,7 @@
power = 8
force = 10
precision = 1
total_mass = 0.2
cooling_power = 5
w_class = WEIGHT_CLASS_HUGE
item_flags = ABSTRACT // don't put in storage
+1 -1
View File
@@ -104,7 +104,7 @@
if (ismob(src.loc))
attack_self(src.loc)
else
for(var/mob/M in viewers(1, src))
for(var/mob/M in fov_viewers(1, src))
if (M.client)
src.attack_self(M)
return
+59 -57
View File
@@ -241,11 +241,13 @@
playsound(user, activation_sound, transform_volume, 1)
w_class = WEIGHT_CLASS_BULKY
AddElement(/datum/element/sword_point)
total_mass = total_mass_on
else
to_chat(user, "<span class='notice'>[deactivation_message]</span>")
playsound(user, deactivation_sound, transform_volume, 1)
w_class = WEIGHT_CLASS_SMALL
RemoveElement(/datum/element/sword_point)
total_mass = initial(total_mass)
update_icon()
add_fingerprint(user)
@@ -287,9 +289,6 @@
else
return ..()
/obj/item/toy/sword/getweight()
return (active ? total_mass_on : total_mass) || w_class *1.25
/obj/item/toy/sword/cx
name = "\improper DX Non-Euplastic LightSword"
desc = "A deluxe toy replica of an energy sword. Realistic visuals and sounds! Ages 8 and up."
@@ -903,79 +902,57 @@
name = "hand of cards"
desc = "A number of cards not in a deck, customarily held in ones hand."
icon = 'icons/obj/toy.dmi'
icon_state = "nanotrasen_hand2"
icon_state = "none"
w_class = WEIGHT_CLASS_TINY
var/list/currenthand = list()
var/choice = null
/obj/item/toy/cards/cardhand/attack_self(mob/user)
user.set_machine(src)
var/list/handradial = list()
interact(user)
/obj/item/toy/cards/cardhand/ui_interact(mob/user)
. = ..()
var/dat = "You have:<BR>"
for(var/t in currenthand)
dat += "<A href='?src=[REF(src)];pick=[t]'>A [t].</A><BR>"
dat += "Which card will you remove next?"
var/datum/browser/popup = new(user, "cardhand", "Hand of Cards", 400, 240)
popup.set_title_image(user.browse_rsc_icon(src.icon, src.icon_state))
popup.set_content(dat)
popup.open()
handradial[t] = image(icon = src.icon, icon_state = "sc_[t]_[deckstyle]")
/obj/item/toy/cards/cardhand/Topic(href, href_list)
if(..())
return
if(usr.stat || !ishuman(usr))
return
var/mob/living/carbon/human/cardUser = usr
var/O = src
if(href_list["pick"])
if (cardUser.is_holding(src))
var/choice = href_list["pick"]
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
src.currenthand -= choice
C.parentdeck = src.parentdeck
C.cardname = choice
C.apply_card_vars(C,O)
C.pickup(cardUser)
cardUser.put_in_hands(C)
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
interact(cardUser)
if(src.currenthand.len < 3)
src.icon_state = "[deckstyle]_hand2"
else if(src.currenthand.len < 4)
src.icon_state = "[deckstyle]_hand3"
else if(src.currenthand.len < 5)
src.icon_state = "[deckstyle]_hand4"
if(src.currenthand.len == 1)
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(src.loc)
N.parentdeck = src.parentdeck
N.cardname = src.currenthand[1]
N.apply_card_vars(N,O)
qdel(src)
N.pickup(cardUser)
cardUser.put_in_hands(N)
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
cardUser << browse(null, "window=cardhand")
if(!(cardUser.mobility_flags & MOBILITY_USE))
return
var/O = src
var/choice = show_radial_menu(usr,src, handradial, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 36, require_near = TRUE)
if(!choice)
return FALSE
var/obj/item/toy/cards/singlecard/C = new/obj/item/toy/cards/singlecard(cardUser.loc)
currenthand -= choice
handradial -= choice
C.parentdeck = parentdeck
C.cardname = choice
C.apply_card_vars(C,O)
C.pickup(cardUser)
cardUser.put_in_hands(C)
cardUser.visible_message("<span class='notice'>[cardUser] draws a card from [cardUser.p_their()] hand.</span>", "<span class='notice'>You take the [C.cardname] from your hand.</span>")
interact(cardUser)
update_sprite()
if(length(currenthand) == 1)
var/obj/item/toy/cards/singlecard/N = new/obj/item/toy/cards/singlecard(loc)
N.parentdeck = parentdeck
N.cardname = currenthand[1]
N.apply_card_vars(N,O)
qdel(src)
N.pickup(cardUser)
cardUser.put_in_hands(N)
to_chat(cardUser, "<span class='notice'>You also take [currenthand[1]] and hold it.</span>")
/obj/item/toy/cards/cardhand/attackby(obj/item/toy/cards/singlecard/C, mob/living/user, params)
if(istype(C))
if(C.parentdeck == src.parentdeck)
src.currenthand += C.cardname
user.visible_message("[user] adds a card to [user.p_their()] hand.", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
user.visible_message("<span class='notice'>[user] adds a card to [user.p_their()] hand.</span>", "<span class='notice'>You add the [C.cardname] to your hand.</span>")
qdel(C)
interact(user)
if(currenthand.len > 4)
src.icon_state = "[deckstyle]_hand5"
else if(currenthand.len > 3)
src.icon_state = "[deckstyle]_hand4"
else if(currenthand.len > 2)
src.icon_state = "[deckstyle]_hand3"
update_sprite(src)
else
to_chat(user, "<span class='warning'>You can't mix cards from other decks!</span>")
else
@@ -984,7 +961,7 @@
/obj/item/toy/cards/cardhand/apply_card_vars(obj/item/toy/cards/newobj,obj/item/toy/cards/sourceobj)
..()
newobj.deckstyle = sourceobj.deckstyle
newobj.icon_state = "[deckstyle]_hand2" // Another dumb hack, without this the hand is invisible (or has the default deckstyle) until another card is added.
update_sprite()
newobj.card_hitsound = sourceobj.card_hitsound
newobj.card_force = sourceobj.card_force
newobj.card_throwforce = sourceobj.card_throwforce
@@ -993,6 +970,31 @@
newobj.card_attack_verb = sourceobj.card_attack_verb
newobj.resistance_flags = sourceobj.resistance_flags
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
*/
/obj/item/toy/cards/cardhand/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
return TRUE
/**
* This proc updates the sprite for when you create a hand of cards
*/
/obj/item/toy/cards/cardhand/proc/update_sprite()
cut_overlays()
var/overlay_cards = currenthand.len
var/k = overlay_cards == 2 ? 1 : overlay_cards - 2
for(var/i = k; i <= overlay_cards; i++)
var/card_overlay = image(icon=src.icon,icon_state="sc_[currenthand[i]]_[deckstyle]",pixel_x=(1-i+k)*3,pixel_y=(1-i+k)*3)
add_overlay(card_overlay)
/obj/item/toy/cards/singlecard
name = "card"
desc = "a card"
+1 -1
View File
@@ -1182,7 +1182,7 @@
if(iscyborg(target))
..()
return
if(target.run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user) & BLOCK_SUCCESS) //No message; run_block() handles that
if(target.mob_run_block(src, 0, "[user]'s [name]", ATTACK_TYPE_MELEE, 0, user, null, null) & BLOCK_SUCCESS) //No message; run_block() handles that
playsound(target, 'sound/weapons/genhit.ogg', 50, 1)
return FALSE
if(user.a_intent != INTENT_HARM)
+16
View File
@@ -478,6 +478,20 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
throw_range = 2
attack_verb = list("busted")
/obj/item/statuebust/attack_self(mob/living/user)
add_fingerprint(user)
user.examinate(src)
/obj/item/statuebust/examine(mob/living/user)
. = ..()
if(.)
return
if (!isliving(user))
return
user.visible_message("[user] stops to admire [src].", \
"<span class='notice'>You take in [src], admiring its fine craftsmanship.</span>")
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgood", /datum/mood_event/artgood)
/obj/item/tailclub
name = "tail club"
desc = "For the beating to death of lizards with their own tails."
@@ -524,6 +538,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
icon_state = "skateboard2"
item_state = "skateboard2"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
custom_premium_price = 500
/obj/item/melee/skateboard/hoverboard
name = "hoverboard"
@@ -531,6 +546,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
icon_state = "hoverboard_red"
item_state = "hoverboard_red"
board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
custom_premium_price = 2015
/obj/item/melee/skateboard/hoverboard/admin
name = "\improper Board Of Directors"
+7 -6
View File
@@ -112,7 +112,7 @@
/obj/attack_animal(mob/living/simple_animal/M)
if(!M.melee_damage_upper && !M.obj_damage)
M.emote("custom", message = "[M.friendly] [src].")
M.emote("custom", message = "[M.friendly_verb_continuous] [src].")
return 0
else
var/play_soundeffect = 1
@@ -232,15 +232,16 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e
cut_overlay(GLOB.fire_overlay, TRUE)
SSfire_burning.processing -= src
/obj/proc/tesla_act(power, tesla_flags, shocked_targets)
/obj/zap_act(power, zap_flags, shocked_targets)
if(QDELETED(src))
return 0
obj_flags |= BEING_SHOCKED
var/power_bounced = power / 2
tesla_zap(src, 3, power_bounced, tesla_flags, shocked_targets)
addtimer(CALLBACK(src, .proc/reset_shocked), 10)
return power / 2
//The surgeon general warns that being buckled to certain objects receiving powerful shocks is greatly hazardous to your health
//Only tesla coils and grounding rods currently call this because mobs are already targeted over all other objects, but this might be useful for more things later.
/obj/proc/tesla_buckle_check(var/strength)
//Only tesla coils, vehicles, and grounding rods currently call this because mobs are already targeted over all other objects, but this might be useful for more things later.
/obj/proc/zap_buckle_check(var/strength)
if(has_buckled_mobs())
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
+2 -2
View File
@@ -123,7 +123,7 @@
/obj/proc/updateUsrDialog()
if((obj_flags & IN_USE) && !(obj_flags & USES_TGUI))
var/is_in_use = FALSE
var/list/nearby = viewers(1, src)
var/list/nearby = fov_viewers(1, src)
for(var/mob/M in nearby)
if ((M.client && M.machine == src))
is_in_use = TRUE
@@ -152,7 +152,7 @@
if(obj_flags & IN_USE)
var/is_in_use = FALSE
if(update_viewers)
for(var/mob/M in viewers(1, src))
for(var/mob/M in fov_viewers(1, src))
if ((M.client && M.machine == src))
is_in_use = TRUE
src.interact(M)
+1 -1
View File
@@ -131,7 +131,7 @@
if(C.get_amount() >= 5)
playsound(loc, 'sound/items/deconstruct.ogg', 50, 1)
to_chat(user, "<span class='notice'>You start to add cables to the frame...</span>")
if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use(5))
if(do_after(user, 20, target = src) && state == SCREWED_CORE && C.use_tool(src, user, 0, 5))
to_chat(user, "<span class='notice'>You add cables to the frame.</span>")
state = CABLED_CORE
update_icon()
+343 -76
View File
@@ -35,101 +35,368 @@
else
painting = null
//////////////
// CANVASES //
//////////////
#define AMT_OF_CANVASES 4 //Keep this up to date or shit will break.
//To safe memory on making /icons we cache the blanks..
GLOBAL_LIST_INIT(globalBlankCanvases, new(AMT_OF_CANVASES))
/obj/item/canvas
name = "canvas"
desc = "Draw out your soul on this canvas!"
icon = 'icons/obj/artstuff.dmi'
icon_state = "11x11"
resistance_flags = FLAMMABLE
var/whichGlobalBackup = 1 //List index
var/width = 11
var/height = 11
var/list/grid
var/canvas_color = "#ffffff" //empty canvas color
var/ui_x = 400
var/ui_y = 400
var/used = FALSE
var/painting_name //Painting name, this is set after framing.
var/finalized = FALSE //Blocks edits
var/author_ckey
var/icon_generated = FALSE
var/icon/generated_icon
/obj/item/canvas/nineteenXnineteen
icon_state = "19x19"
whichGlobalBackup = 2
// Painting overlay offset when framed
var/framed_offset_x = 11
var/framed_offset_y = 10
/obj/item/canvas/twentythreeXnineteen
icon_state = "23x19"
whichGlobalBackup = 3
pixel_x = 10
pixel_y = 9
/obj/item/canvas/twentythreeXtwentythree
icon_state = "23x23"
whichGlobalBackup = 4
//HEY YOU
//ARE YOU READING THE CODE FOR CANVASES?
//ARE YOU AWARE THEY CRASH HALF THE SERVER WHEN SOMEONE DRAWS ON THEM...
//...AND NOBODY CAN FIGURE OUT WHY?
//THEN GO ON BRAVE TRAVELER
//TRY TO FIX THEM AND REMOVE THIS CODE
/obj/item/canvas/Initialize()
..()
return INITIALIZE_HINT_QDEL //Delete on creation
. = ..()
reset_grid()
//Find the right size blank canvas
/obj/item/canvas/proc/getGlobalBackup()
. = null
if(GLOB.globalBlankCanvases[whichGlobalBackup])
. = GLOB.globalBlankCanvases[whichGlobalBackup]
else
var/icon/I = icon(initial(icon),initial(icon_state))
GLOB.globalBlankCanvases[whichGlobalBackup] = I
. = I
/obj/item/canvas/proc/reset_grid()
grid = new/list(width,height)
for(var/x in 1 to width)
for(var/y in 1 to height)
grid[x][y] = canvas_color
/obj/item/canvas/attack_self(mob/user)
. = ..()
ui_interact(user)
/obj/item/canvas/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
//One pixel increments
/obj/item/canvas/attackby(obj/item/I, mob/user, params)
//Click info
var/list/click_params = params2list(params)
var/pixX = text2num(click_params["icon-x"])
var/pixY = text2num(click_params["icon-y"])
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "canvas", name, ui_x, ui_y, master_ui, state)
ui.set_autoupdate(FALSE)
ui.open()
//Should always be true, otherwise you didn't click the object, but let's check because SS13~
if(!click_params || !click_params["icon-x"] || !click_params["icon-y"])
return
//Cleaning one pixel with a soap or rag
if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag))
//Pixel info created only when needed
var/icon/masterpiece = icon(icon,icon_state)
var/thePix = masterpiece.GetPixel(pixX,pixY)
var/icon/Ico = getGlobalBackup()
if(!Ico)
qdel(masterpiece)
return
var/theOriginalPix = Ico.GetPixel(pixX,pixY)
if(thePix != theOriginalPix) //colour changed
DrawPixelOn(theOriginalPix,pixX,pixY)
qdel(masterpiece)
//Drawing one pixel with a crayon
else if(istype(I, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = I
DrawPixelOn(C.paint_color, pixX, pixY)
/obj/item/canvas/attackby(obj/item/I, mob/living/user, params)
if(user.a_intent == INTENT_HELP)
ui_interact(user)
else
return ..()
/obj/item/canvas/ui_data(mob/user)
. = ..()
.["grid"] = grid
.["name"] = painting_name
.["finalized"] = finalized
//Clean the whole canvas
/obj/item/canvas/attack_self(mob/user)
if(!user)
/obj/item/canvas/examine(mob/user)
. = ..()
ui_interact(user)
/obj/item/canvas/ui_act(action, params)
. = ..()
if(. || finalized)
return
var/icon/blank = getGlobalBackup()
if(blank)
//it's basically a giant etch-a-sketch
icon = blank
user.visible_message("<span class='notice'>[user] cleans the canvas.</span>","<span class='notice'>You clean the canvas.</span>")
var/mob/user = usr
switch(action)
if("paint")
var/obj/item/I = user.get_active_held_item()
var/color = get_paint_tool_color(I)
if(!color)
return FALSE
var/x = text2num(params["x"])
var/y = text2num(params["y"])
grid[x][y] = color
used = TRUE
update_icon()
. = TRUE
if("finalize")
. = TRUE
if(!finalized)
finalize(user)
/obj/item/canvas/proc/finalize(mob/user)
finalized = TRUE
author_ckey = user.ckey
generate_proper_overlay()
try_rename(user)
/obj/item/canvas/update_overlays()
. = ..()
if(!icon_generated)
if(used)
var/mutable_appearance/detail = mutable_appearance(icon,"[icon_state]wip")
detail.pixel_x = 1
detail.pixel_y = 1
. += detail
else
var/mutable_appearance/detail = mutable_appearance(generated_icon)
detail.pixel_x = 1
detail.pixel_y = 1
. += detail
/obj/item/canvas/proc/generate_proper_overlay()
if(icon_generated)
return
var/png_filename = "data/paintings/temp_painting.png"
var/result = rustg_dmi_create_png(png_filename,"[width]","[height]",get_data_string())
if(result)
CRASH("Error generating painting png : [result]")
generated_icon = new(png_filename)
icon_generated = TRUE
update_icon()
/obj/item/canvas/proc/get_data_string()
var/list/data = list()
for(var/y in 1 to height)
for(var/x in 1 to width)
data += grid[x][y]
return data.Join("")
//Todo make this element ?
/obj/item/canvas/proc/get_paint_tool_color(obj/item/I)
if(!I)
return
if(istype(I, /obj/item/toy/crayon))
var/obj/item/toy/crayon/C = I
return C.paint_color
else if(istype(I, /obj/item/pen))
var/obj/item/pen/P = I
switch(P.colour)
if("black")
return "#000000"
if("blue")
return "#0000ff"
if("red")
return "#ff0000"
return P.colour
else if(istype(I, /obj/item/soap) || istype(I, /obj/item/reagent_containers/rag))
return canvas_color
/obj/item/canvas/proc/try_rename(mob/user)
var/new_name = stripped_input(user,"What do you want to name the painting?")
if(!painting_name && new_name && user.canUseTopic(src,BE_CLOSE))
painting_name = new_name
SStgui.update_uis(src)
/obj/item/canvas/nineteenXnineteen
icon_state = "19x19"
width = 19
height = 19
ui_x = 600
ui_y = 600
pixel_x = 6
pixel_y = 9
framed_offset_x = 8
framed_offset_y = 9
/obj/item/canvas/twentythreeXnineteen
icon_state = "23x19"
width = 23
height = 19
ui_x = 800
ui_y = 600
pixel_x = 4
pixel_y = 10
framed_offset_x = 6
framed_offset_y = 8
/obj/item/canvas/twentythreeXtwentythree
icon_state = "23x23"
width = 23
height = 23
ui_x = 800
ui_y = 800
pixel_x = 5
pixel_y = 9
framed_offset_x = 5
framed_offset_y = 6
/obj/item/wallframe/painting
name = "painting frame"
desc = "The perfect showcase for your favorite deathtrap memories."
icon = 'icons/obj/decals.dmi'
custom_materials = null
flags_1 = 0
icon_state = "frame-empty"
result_path = /obj/structure/sign/painting
/obj/structure/sign/painting
name = "Painting"
desc = "Art or \"Art\"? You decide."
icon = 'icons/obj/decals.dmi'
icon_state = "frame-empty"
buildable_sign = FALSE
var/obj/item/canvas/C
var/persistence_id
/obj/structure/sign/painting/Initialize(mapload, dir, building)
. = ..()
SSpersistence.painting_frames += src
AddComponent(/datum/component/art, 20)
if(dir)
setDir(dir)
if(building)
pixel_x = (dir & 3)? 0 : (dir == 4 ? -30 : 30)
pixel_y = (dir & 3)? (dir ==1 ? -30 : 30) : 0
/obj/structure/sign/painting/Destroy()
. = ..()
SSpersistence.painting_frames -= src
/obj/structure/sign/painting/attackby(obj/item/I, mob/user, params)
if(!C && istype(I, /obj/item/canvas))
frame_canvas(user,I)
else if(C && !C.painting_name && istype(I,/obj/item/pen))
try_rename(user)
else
return ..()
/obj/structure/sign/painting/examine(mob/user)
. = ..()
if(C)
C.ui_interact(user,state = GLOB.physical_obscured_state)
/obj/structure/sign/painting/wirecutter_act(mob/living/user, obj/item/I)
. = ..()
if(C)
C.forceMove(drop_location())
C = null
to_chat(user, "<span class='notice'>You remove the painting from the frame.</span>")
update_icon()
return TRUE
/obj/structure/sign/painting/proc/frame_canvas(mob/user,obj/item/canvas/new_canvas)
if(user.transferItemToLoc(new_canvas,src))
C = new_canvas
if(!C.finalized)
C.finalize(user)
to_chat(user,"<span class='notice'>You frame [C].</span>")
update_icon()
/obj/structure/sign/painting/proc/try_rename(mob/user)
if(!C.painting_name)
C.try_rename(user)
/obj/structure/sign/painting/update_icon_state()
. = ..()
if(C && C.generated_icon)
icon_state = null
else
icon_state = "frame-empty"
#undef AMT_OF_CANVASES
/obj/structure/sign/painting/update_overlays()
. = ..()
if(C && C.generated_icon)
var/mutable_appearance/MA = mutable_appearance(C.generated_icon)
MA.pixel_x = C.framed_offset_x
MA.pixel_y = C.framed_offset_y
. += MA
var/mutable_appearance/frame = mutable_appearance(C.icon,"[C.icon_state]frame")
frame.pixel_x = C.framed_offset_x - 1
frame.pixel_y = C.framed_offset_y - 1
. += frame
/obj/structure/sign/painting/proc/load_persistent()
if(!persistence_id)
return
if(!SSpersistence.paintings || !SSpersistence.paintings[persistence_id] || !length(SSpersistence.paintings[persistence_id]))
return
var/list/chosen = pick(SSpersistence.paintings[persistence_id])
var/title = chosen["title"]
var/author = chosen["ckey"]
var/png = "data/paintings/[persistence_id]/[chosen["md5"]].png"
if(!fexists(png))
stack_trace("Persistent painting [chosen["md5"]].png was not found in [persistence_id] directory.")
return
var/icon/I = new(png)
var/obj/item/canvas/new_canvas
var/w = I.Width()
var/h = I.Height()
for(var/T in typesof(/obj/item/canvas))
new_canvas = T
if(initial(new_canvas.width) == w && initial(new_canvas.height) == h)
new_canvas = new T(src)
break
new_canvas.fill_grid_from_icon(I)
new_canvas.generated_icon = I
new_canvas.icon_generated = TRUE
new_canvas.finalized = TRUE
new_canvas.painting_name = title
new_canvas.author_ckey = author
C = new_canvas
update_icon()
/obj/structure/sign/painting/proc/save_persistent()
if(!persistence_id || !C)
return
if(sanitize_filename(persistence_id) != persistence_id)
stack_trace("Invalid persistence_id - [persistence_id]")
return
var/data = C.get_data_string()
var/md5 = md5(data)
var/list/current = SSpersistence.paintings[persistence_id]
if(!current)
current = list()
for(var/list/entry in current)
if(entry["md5"] == md5)
return
var/png_directory = "data/paintings/[persistence_id]/"
var/png_path = png_directory + "[md5].png"
var/result = rustg_dmi_create_png(png_path,"[C.width]","[C.height]",data)
if(result)
CRASH("Error saving persistent painting: [result]")
current += list(list("title" = C.painting_name , "md5" = md5, "ckey" = C.author_ckey))
SSpersistence.paintings[persistence_id] = current
/obj/item/canvas/proc/fill_grid_from_icon(icon/I)
var/h = I.Height() + 1
for(var/x in 1 to width)
for(var/y in 1 to height)
grid[x][y] = I.GetPixel(x,h-y)
//Presets for art gallery mapping, for paintings to be shared across stations
/obj/structure/sign/painting/library
persistence_id = "library"
/obj/structure/sign/painting/library_secure
persistence_id = "library_secure"
/obj/structure/sign/painting/library_private // keep your smut away from prying eyes, or non-librarians at least
persistence_id = "library_private"
/obj/structure/sign/painting/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION(VV_HK_REMOVE_PAINTING, "Remove Persistent Painting")
/obj/structure/sign/painting/vv_do_topic(list/href_list)
. = ..()
if(href_list[VV_HK_REMOVE_PAINTING])
if(!check_rights(NONE))
return
var/mob/user = usr
if(!persistence_id || !C)
to_chat(user,"<span class='warning'>This is not a persistent painting.</span>")
return
var/md5 = md5(C.get_data_string())
var/author = C.author_ckey
var/list/current = SSpersistence.paintings[persistence_id]
if(current)
for(var/list/entry in current)
if(entry["md5"] == md5)
current -= entry
var/png = "data/paintings/[persistence_id]/[md5].png"
fdel(png)
for(var/obj/structure/sign/painting/P in SSpersistence.painting_frames)
if(P.C && md5(P.C.get_data_string()) == md5)
QDEL_NULL(P.C)
log_admin("[key_name(user)] has deleted a persistent painting made by [author].")
message_admins("<span class='notice'>[key_name_admin(user)] has deleted persistent painting made by [author].</span>")
+1 -2
View File
@@ -84,7 +84,6 @@
panel_open = FALSE
else if(istype(I, /obj/item/stack/cable_coil) && panel_open)
var/obj/item/stack/cable_coil/C = I
if(obj_flags & EMAGGED) //Emagged, not broken by EMP
to_chat(user, "<span class='warning'>Sign has been damaged beyond repair!</span>")
return
@@ -92,7 +91,7 @@
to_chat(user, "<span class='warning'>This sign is functioning properly!</span>")
return
if(C.use(2))
if(I.use_tool(src, user, 0, 2))
to_chat(user, "<span class='notice'>You replace the burnt wiring.</span>")
broken = FALSE
else
@@ -108,7 +108,9 @@
if(!istype(poordude))
return TRUE
user.visible_message("<span class='notice'>[user] pulls [src] out from under [poordude].</span>", "<span class='notice'>You pull [src] out from under [poordude].</span>")
var/C = new item_chair(loc)
var/obj/item/chair/C = new item_chair(loc)
C.set_custom_materials(custom_materials)
TransferComponents(C)
user.put_in_hands(C)
poordude.DefaultCombatKnockdown(20)//rip in peace
user.adjustStaminaLoss(5)
@@ -24,6 +24,7 @@
move_delay = TRUE
var/oldloc = loc
step(src, direction)
user.setDir(direction)
if(oldloc != loc)
addtimer(CALLBACK(src, .proc/ResetMoveDelay), (use_mob_movespeed ? user.movement_delay() : CONFIG_GET(number/movedelay/walk_delay)) * move_speed_multiplier)
else
@@ -42,7 +43,7 @@
Snake = L
break
if(Snake)
alerted = viewers(7,src)
alerted = fov_viewers(world.view,src)
..()
if(LAZYLEN(alerted))
egged = world.time + SNAKE_SPAM_TICKS
@@ -74,4 +74,43 @@
/obj/structure/closet/crate/secure/medical
desc = "A secure medical crate."
name = "medical crate"
icon_state = "medical_secure_crate"
icon_state = "medical_secure_crate"
/obj/structure/closet/crate/secure/owned
name = "private crate"
desc = "A crate cover designed to only open for who purchased its contents."
icon_state = "privatecrate"
var/datum/bank_account/buyer_account
var/privacy_lock = TRUE
/obj/structure/closet/crate/secure/owned/examine(mob/user)
. = ..()
to_chat(user, "<span class='notice'>It's locked with a privacy lock, and can only be unlocked by the buyer's ID.</span>")
/obj/structure/closet/crate/secure/owned/Initialize(mapload, datum/bank_account/_buyer_account)
. = ..()
buyer_account = _buyer_account
/obj/structure/closet/crate/secure/owned/togglelock(mob/living/user, silent)
if(privacy_lock)
if(!broken)
var/obj/item/card/id/id_card = user.get_idcard(TRUE)
if(id_card)
if(id_card.registered_account)
if(id_card.registered_account == buyer_account)
if(iscarbon(user))
add_fingerprint(user)
locked = !locked
user.visible_message("<span class='notice'>[user] unlocks [src]'s privacy lock.</span>",
"<span class='notice'>You unlock [src]'s privacy lock.</span>")
privacy_lock = FALSE
update_icon()
else if(!silent)
to_chat(user, "<span class='notice'>Bank account does not match with buyer!</span>")
else if(!silent)
to_chat(user, "<span class='notice'>No linked bank account detected!</span>")
else if(!silent)
to_chat(user, "<span class='notice'>No ID detected!</span>")
else if(!silent)
to_chat(user, "<span class='warning'>[src] is broken!</span>")
else ..()
@@ -3,6 +3,7 @@
desc = "A small wall mounted cabinet designed to hold a fire extinguisher."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "extinguisher_closed"
plane = ABOVE_WALL_PLANE
anchored = TRUE
density = FALSE
max_integrity = 200
@@ -7,6 +7,7 @@
anchored = TRUE
icon = 'icons/turf/walls/wall.dmi'
icon_state = "wall"
plane = WALL_PLANE
layer = LOW_OBJ_LAYER
density = TRUE
opacity = 1
+1
View File
@@ -3,6 +3,7 @@
desc = "There is a small label that reads \"For Emergency use only\" along with details for safe use of the axe. As if."
icon = 'icons/obj/wallmounts.dmi'
icon_state = "fireaxe"
plane = ABOVE_WALL_PLANE
anchored = TRUE
density = FALSE
armor = list("melee" = 50, "bullet" = 20, "laser" = 0, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50)
+1 -1
View File
@@ -302,7 +302,7 @@
/obj/item/twohanded/required/kirbyplants/Initialize()
. = ..()
AddComponent(/datum/component/tactical)
AddElement(/datum/element/tactical)
/obj/item/twohanded/required/kirbyplants/random
icon = 'icons/obj/flora/_flora.dmi'
@@ -32,6 +32,7 @@
new_spawn.undershirt = "Nude" //changing underwear/shirt/socks doesn't seem to function correctly right now because of some bug elsewhere?
new_spawn.socks = "Nude"
new_spawn.update_body(TRUE)
new_spawn.language_holder.selected_language = /datum/language/sylvan
//Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers.
@@ -63,10 +64,6 @@
else
to_chat(new_spawn, "<span class='userdanger'>You have been born outside of your natural home! Whether you decide to return home, or make due with your new home is your own decision.</span>")
new_spawn.grant_language(/datum/language/draconic)
var/datum/language_holder/holder = new_spawn.get_language_holder()
holder.selected_default_language = /datum/language/draconic
//Ash walkers on birth understand how to make bone bows, bone arrows and ashen arrows
new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_arrow)
@@ -689,7 +686,7 @@
name = "ID, jumpsuit and shoes"
uniform = /obj/item/clothing/under/color/random
shoes = /obj/item/clothing/shoes/sneakers/black
id = /obj/item/card/id
id = /obj/item/card/id/no_banking
r_hand = /obj/item/storage/box/syndie_kit/chameleon/ghostcafe
+17 -10
View File
@@ -6,6 +6,7 @@
density = TRUE
var/state = GIRDER_NORMAL
var/girderpasschance = 20 // percentage chance that a projectile passes through the girder.
var/next_beep = 0 //Prevents spamming of the construction sound
var/can_displace = TRUE //If the girder can be moved around by wrenching it
max_integrity = 200
rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE
@@ -27,11 +28,17 @@
. += "<span class='notice'>[src] is disassembled! You probably shouldn't be able to see this examine message.</span>"
/obj/structure/girder/attackby(obj/item/W, mob/user, params)
var/platingmodifier = 1
if(HAS_TRAIT(user, TRAIT_QUICK_BUILD))
platingmodifier = 0.7
if(next_beep <= world.time)
next_beep = world.time + 10
playsound(src, 'sound/machines/clockcult/integration_cog_install.ogg', 50, TRUE)
add_fingerprint(user)
if(istype(W, /obj/item/gun/energy/plasmacutter))
to_chat(user, "<span class='notice'>You start slicing apart the girder...</span>")
if(W.use_tool(src, user, 40, volume=100))
if(W.use_tool(src, user, 40*platingmodifier, volume=100))
to_chat(user, "<span class='notice'>You slice apart the girder.</span>")
var/obj/item/stack/sheet/metal/M = new (loc, 2)
M.add_fingerprint(user)
@@ -62,7 +69,7 @@
to_chat(user, "<span class='warning'>You need at least two rods to create a false wall!</span>")
return
to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
if(do_after(user, 20, target = src))
if(do_after(user, 20*platingmodifier, target = src))
if(S.get_amount() < 2)
return
S.use(2)
@@ -75,7 +82,7 @@
to_chat(user, "<span class='warning'>You need at least five rods to add plating!</span>")
return
to_chat(user, "<span class='notice'>You start adding plating...</span>")
if(do_after(user, 40, target = src))
if(do_after(user, 40*platingmodifier, target = src))
if(S.get_amount() < 5)
return
S.use(5)
@@ -96,7 +103,7 @@
to_chat(user, "<span class='warning'>You need two sheets of metal to create a false wall!</span>")
return
to_chat(user, "<span class='notice'>You start building a false wall...</span>")
if(do_after(user, 20, target = src))
if(do_after(user, 20*platingmodifier, target = src))
if(S.get_amount() < 2)
return
S.use(2)
@@ -109,7 +116,7 @@
to_chat(user, "<span class='warning'>You need two sheets of metal to finish a wall!</span>")
return
to_chat(user, "<span class='notice'>You start adding plating...</span>")
if (do_after(user, 40, target = src))
if (do_after(user, 40*platingmodifier, target = src))
if(S.get_amount() < 2)
return
S.use(2)
@@ -126,7 +133,7 @@
to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
return
to_chat(user, "<span class='notice'>You start building a reinforced false wall...</span>")
if(do_after(user, 20, target = src))
if(do_after(user, 20*platingmodifier, target = src))
if(S.get_amount() < 2)
return
S.use(2)
@@ -139,7 +146,7 @@
if(S.get_amount() < 1)
return
to_chat(user, "<span class='notice'>You start finalizing the reinforced wall...</span>")
if(do_after(user, 50, target = src))
if(do_after(user, 50*platingmodifier, target = src))
if(S.get_amount() < 1)
return
S.use(1)
@@ -153,7 +160,7 @@
if(S.get_amount() < 1)
return
to_chat(user, "<span class='notice'>You start reinforcing the girder...</span>")
if(do_after(user, 60, target = src))
if(do_after(user, 60*platingmodifier, target = src))
if(S.get_amount() < 1)
return
S.use(1)
@@ -172,7 +179,7 @@
if(S.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two sheets to create a false wall!</span>")
return
if(do_after(user, 20, target = src))
if(do_after(user, 20*platingmodifier, target = src))
if(S.get_amount() < 2)
return
S.use(2)
@@ -188,7 +195,7 @@
to_chat(user, "<span class='warning'>You need at least two sheets to add plating!</span>")
return
to_chat(user, "<span class='notice'>You start adding plating...</span>")
if (do_after(user, 40, target = src))
if (do_after(user, 40*platingmodifier, target = src))
if(S.get_amount() < 2)
return
S.use(2)
+1 -1
View File
@@ -267,7 +267,7 @@
var/obj/structure/cable/C = T.get_cable_node()
if(C)
playsound(src, 'sound/magic/lightningshock.ogg', 100, 1, extrarange = 5)
tesla_zap(src, 3, C.newavail() * 0.01, TESLA_MOB_DAMAGE | TESLA_OBJ_DAMAGE | TESLA_MOB_STUN | TESLA_ALLOW_DUPLICATES) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
tesla_zap(src, 3, C.newavail() * 0.01, ZAP_MOB_DAMAGE | ZAP_OBJ_DAMAGE | ZAP_MOB_STUN | ZAP_ALLOW_DUPLICATES) //Zap for 1/100 of the amount of power. At a million watts in the grid, it will be as powerful as a tesla revolver shot.
C.add_delayedload(C.newavail() * 0.0375) // you can gain up to 3.5 via the 4x upgrades power is halved by the pole so thats 2x then 1X then .5X for 3.5x the 3 bounces shock.
return ..()
+1 -1
View File
@@ -130,7 +130,7 @@
// The crowd is pleased
// The delay is to making large crowds have a longer laster applause
var/delay_offset = 0
for(var/mob/M in viewers(src, 7))
for(var/mob/M in fov_viewers(world.view, src))
var/mob/living/carbon/human/C = M
if (ishuman(M))
addtimer(CALLBACK(C, /mob/.proc/emote, "clap"), delay_offset * 0.3)
@@ -176,3 +176,4 @@ GLOBAL_LIST_INIT(ore_probability, list(/obj/item/stack/ore/uranium = 50,
new /obj/item/book/granter/spell/sacredflame(loc)
if(28)
new /mob/living/simple_animal/hostile/megafauna/blood_drunk_miner/doom(loc)
qdel(src)
+50 -39
View File
@@ -32,7 +32,6 @@
/obj/structure/janitorialcart/proc/put_in_cart(obj/item/I, mob/user)
if(!user.transferItemToLoc(I, src))
return
updateUsrDialog()
to_chat(user, "<span class='notice'>You put [I] into [src].</span>")
return
@@ -96,70 +95,82 @@
. = ..()
if(.)
return
user.set_machine(src)
var/dat
var/list/items = list()
if(mybag)
dat += "<a href='?src=[REF(src)];garbage=1'>[mybag.name]</a><br>"
items += list("Trash bag" = image(icon = mybag.icon, icon_state = mybag.icon_state))
if(mymop)
dat += "<a href='?src=[REF(src)];mop=1'>[mymop.name]</a><br>"
items += list("Mop" = image(icon = mymop.icon, icon_state = mymop.icon_state))
if(mybroom)
dat += "<a href='?src=[REF(src)];broom=1'>[mybroom.name]</a><br>"
items += list("Broom" = image(icon = mybroom.icon, icon_state = mybroom.icon_state))
if(myspray)
dat += "<a href='?src=[REF(src)];spray=1'>[myspray.name]</a><br>"
items += list("Spray bottle" = image(icon = myspray.icon, icon_state = myspray.icon_state))
if(myreplacer)
dat += "<a href='?src=[REF(src)];replacer=1'>[myreplacer.name]</a><br>"
if(signs)
dat += "<a href='?src=[REF(src)];sign=1'>[signs] sign\s</a><br>"
var/datum/browser/popup = new(user, "janicart", name, 240, 160)
popup.set_content(dat)
popup.open()
items += list("Light replacer" = image(icon = myreplacer.icon, icon_state = myreplacer.icon_state))
var/obj/item/caution/sign = locate() in src
if(sign)
items += list("Sign" = image(icon = sign.icon, icon_state = sign.icon_state))
/obj/structure/janitorialcart/Topic(href, href_list)
if(!in_range(src, usr))
if(!length(items))
return
if(!isliving(usr))
items = sortList(items)
var/pick = show_radial_menu(user, src, items, custom_check = CALLBACK(src, .proc/check_menu, user), radius = 38, require_near = TRUE)
if(!pick)
return
var/mob/living/user = usr
if(href_list["garbage"])
if(mybag)
switch(pick)
if("Trash bag")
if(!mybag)
return
user.put_in_hands(mybag)
to_chat(user, "<span class='notice'>You take [mybag] from [src].</span>")
mybag = null
if(href_list["mop"])
if(mymop)
if("Mop")
if(!mymop)
return
user.put_in_hands(mymop)
to_chat(user, "<span class='notice'>You take [mymop] from [src].</span>")
mymop = null
if(href_list["broom"])
if(mybroom)
if("Broom")
if(!mybroom)
return
user.put_in_hands(mybroom)
to_chat(user, "<span class='notice'>You take [mybroom] from [src].</span>")
mybroom = null
if(href_list["spray"])
if(myspray)
if("Spray bottle")
if(!myspray)
return
user.put_in_hands(myspray)
to_chat(user, "<span class='notice'>You take [myspray] from [src].</span>")
myspray = null
if(href_list["replacer"])
if(myreplacer)
if("Light replacer")
if(!myreplacer)
return
user.put_in_hands(myreplacer)
to_chat(user, "<span class='notice'>You take [myreplacer] from [src].</span>")
myreplacer = null
if(href_list["sign"])
if(signs)
var/obj/item/caution/Sign = locate() in src
if(Sign)
user.put_in_hands(Sign)
to_chat(user, "<span class='notice'>You take \a [Sign] from [src].</span>")
signs--
else
WARNING("Signs ([signs]) didn't match contents")
signs = 0
if("Sign")
if(signs <= 0)
return
user.put_in_hands(sign)
to_chat(user, "<span class='notice'>You take \a [sign] from [src].</span>")
signs--
else
return
update_icon()
updateUsrDialog()
/**
* check_menu: Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with a menu
*/
/obj/structure/janitorialcart/proc/check_menu(mob/living/user)
if(!istype(user))
return FALSE
if(user.incapacitated())
return FALSE
return TRUE
/obj/structure/janitorialcart/update_overlays()
. = ..()
+11 -1
View File
@@ -91,8 +91,13 @@
if (!is_ghost && !in_range(src, user))
return
var/list/tool_list = list(
"Up" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = NORTH),
"Down" = image(icon = 'icons/testing/turf_analysis.dmi', icon_state = "red_arrow", dir = SOUTH)
)
if (up && down)
var/result = alert("Go up or down [src]?", "Ladder", "Up", "Down", "Cancel")
var/result = show_radial_menu(user, src, tool_list, custom_check = CALLBACK(src, .proc/check_menu, user), require_near = TRUE, tooltips = TRUE)
if (!is_ghost && !in_range(src, user))
return // nice try
switch(result)
@@ -112,6 +117,11 @@
if(!is_ghost)
add_fingerprint(user)
/obj/structure/ladder/proc/check_menu(mob/user)
if(user.incapacitated() || !user.Adjacent(src))
return FALSE
return TRUE
/obj/structure/ladder/attack_hand(mob/user)
. = ..()
if(.)
+27
View File
@@ -149,3 +149,30 @@
pixel_x = 0
pixel_y = 0
return TRUE
/obj/structure/lattice/lava
name = "heatproof support lattice"
desc = "A specialized support beam for building across lava. Watch your step."
icon = 'icons/obj/smooth_structures/catwalk.dmi'
icon_state = "catwalk"
number_of_rods = 1
color = "#5286b9ff"
smooth = SMOOTH_TRUE
canSmoothWith = null
obj_flags = CAN_BE_HIT | BLOCK_Z_FALL
resistance_flags = FIRE_PROOF | LAVA_PROOF
/obj/structure/lattice/lava/deconstruction_hints(mob/user)
return "<span class='notice'>The rods look like they could be <b>cut</b>, but the <i>heat treatment will shatter off</i>. There's space for a <i>tile</i>.</span>"
/obj/structure/lattice/lava/attackby(obj/item/C, mob/user, params)
. = ..()
if(istype(C, /obj/item/stack/tile/plasteel))
var/obj/item/stack/tile/plasteel/P = C
if(P.use(1))
to_chat(user, "<span class='notice'>You construct a floor plating, as lava settles around the rods.</span>")
playsound(src, 'sound/weapons/genhit.ogg', 50, TRUE)
new /turf/open/floor/plating(locate(x, y, z))
else
to_chat(user, "<span class='warning'>You need one floor tile to build atop [src].</span>")
return
+1
View File
@@ -4,6 +4,7 @@
desc = "Mirror mirror on the wall, who's the most robust of them all?"
icon = 'icons/obj/watercloset.dmi'
icon_state = "mirror"
plane = ABOVE_WALL_PLANE
density = FALSE
anchored = TRUE
max_integrity = 200
@@ -3,6 +3,7 @@
desc = "A board for pinning important notices upon."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "nboard00"
plane = ABOVE_WALL_PLANE
density = FALSE
anchored = TRUE
max_integrity = 150
@@ -3,6 +3,7 @@
anchored = TRUE
opacity = 0
density = FALSE
plane = ABOVE_WALL_PLANE
layer = SIGN_LAYER
max_integrity = 100
armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
+23 -4
View File
@@ -8,12 +8,11 @@
max_integrity = 100
var/oreAmount = 5
var/material_drop_type = /obj/item/stack/sheet/metal
var/impressiveness = 15
CanAtmosPass = ATMOS_PASS_DENSITY
/obj/structure/statue/attackby(obj/item/W, mob/living/user, params)
add_fingerprint(user)
user.changeNext_move(CLICK_CD_MELEE)
if(!(flags_1 & NODECONSTRUCT_1))
if(default_unfasten_wrench(user, W))
return
@@ -36,8 +35,22 @@
return
user.changeNext_move(CLICK_CD_MELEE)
add_fingerprint(user)
user.visible_message("[user] rubs some dust off from the [name]'s surface.", \
"<span class='notice'>You rub some dust off from the [name]'s surface.</span>")
if(!do_after(user, 20, target = src))
return
user.visible_message("[user] rubs some dust off [src].", \
"<span class='notice'>You take in [src], rubbing some dust off its surface.</span>")
if(!ishuman(user)) // only humans have the capacity to appreciate art
return
var/totalimpressiveness = (impressiveness *(obj_integrity/max_integrity))
switch(totalimpressiveness)
if(GREAT_ART to 100)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgreat", /datum/mood_event/artgreat)
if (GOOD_ART to GREAT_ART)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artgood", /datum/mood_event/artgood)
if (BAD_ART to GOOD_ART)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artok", /datum/mood_event/artok)
if (0 to BAD_ART)
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "artbad", /datum/mood_event/artbad)
/obj/structure/statue/deconstruct(disassembled = TRUE)
if(!(flags_1 & NODECONSTRUCT_1))
@@ -58,6 +71,7 @@
material_drop_type = /obj/item/stack/sheet/mineral/uranium
var/last_event = 0
var/active = null
impressiveness = 25 // radiation makes an impression
/obj/structure/statue/uranium/nuke
name = "statue of a nuclear fission explosive"
@@ -101,6 +115,7 @@
max_integrity = 200
material_drop_type = /obj/item/stack/sheet/mineral/plasma
desc = "This statue is suitably made from plasma."
impressiveness = 20
/obj/structure/statue/plasma/scientist
name = "statue of a scientist"
@@ -151,6 +166,7 @@
max_integrity = 300
material_drop_type = /obj/item/stack/sheet/mineral/gold
desc = "This is a highly valuable statue made from gold."
impressiveness = 30
/obj/structure/statue/gold/hos
name = "statue of the head of security"
@@ -178,6 +194,7 @@
max_integrity = 300
material_drop_type = /obj/item/stack/sheet/mineral/silver
desc = "This is a valuable statue made from silver."
impressiveness = 25
/obj/structure/statue/silver/md
name = "statue of a medical officer"
@@ -205,6 +222,7 @@
max_integrity = 1000
material_drop_type = /obj/item/stack/sheet/mineral/diamond
desc = "This is a very expensive diamond statue."
impressiveness = 60
/obj/structure/statue/diamond/captain
name = "statue of THE captain."
@@ -225,6 +243,7 @@
material_drop_type = /obj/item/stack/sheet/mineral/bananium
desc = "A bananium statue with a small engraving:'HOOOOOOONK'."
var/spam_flag = 0
impressiveness = 65
/obj/structure/statue/bananium/clown
name = "statue of a clown"
+40 -2
View File
@@ -163,6 +163,9 @@
if(istype(I, /obj/item/storage/bag/tray))
var/obj/item/storage/bag/tray/T = I
if(T.contents.len > 0) // If the tray isn't empty
for(var/x in T.contents)
var/obj/item/item = x
AfterPutItemOnTable(item, user)
SEND_SIGNAL(I, COMSIG_TRY_STORAGE_QUICK_EMPTY, drop_location())
user.visible_message("[user] empties [I] on [src].")
return
@@ -177,13 +180,17 @@
//Clamp it so that the icon never moves more than 16 pixels in either direction (thus leaving the table turf)
I.pixel_x = clamp(text2num(click_params["icon-x"]) - 16, -(world.icon_size/2), world.icon_size/2)
I.pixel_y = clamp(text2num(click_params["icon-y"]) - 16, -(world.icon_size/2), world.icon_size/2)
return 1
AfterPutItemOnTable(I, user)
return TRUE
else
return ..()
/obj/structure/table/proc/AfterPutItemOnTable(obj/item/I, mob/living/user)
return
/obj/structure/table/alt_attack_hand(mob/user)
if(user && Adjacent(user) && !user.incapacitated())
user.setClickCooldown(4)
user.changeNext_move(CLICK_CD_MELEE*0.5)
if(istype(user) && user.a_intent == INTENT_HARM)
user.visible_message("<span class='warning'>[user] slams [user.p_their()] palms down on [src].</span>", "<span class='warning'>You slam your palms down on [src].</span>")
playsound(src, 'sound/weapons/sonic_jackhammer.ogg', 50, 1)
@@ -214,6 +221,37 @@
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS | MATERIAL_EFFECTS
buildstack = null //No buildstack, so generate from mat datums
///Table on wheels
/obj/structure/table/rolling
name = "Rolling table"
desc = "A NT brand \"Rolly poly\" rolling table. It can and will move."
anchored = FALSE
smooth = SMOOTH_FALSE
canSmoothWith = list()
icon = 'icons/obj/smooth_structures/rollingtable.dmi'
icon_state = "rollingtable"
var/list/attached_items = list()
/obj/structure/table/rolling/AfterPutItemOnTable(obj/item/I, mob/living/user)
. = ..()
attached_items += I
RegisterSignal(I, COMSIG_MOVABLE_MOVED, .proc/RemoveItemFromTable) //Listen for the pickup event, unregister on pick-up so we aren't moved
/obj/structure/table/rolling/proc/RemoveItemFromTable(datum/source, newloc, dir)
if(newloc != loc) //Did we not move with the table? because that shit's ok
return FALSE
attached_items -= source
UnregisterSignal(source, COMSIG_MOVABLE_MOVED)
/obj/structure/table/rolling/Moved(atom/OldLoc, Dir)
for(var/mob/M in OldLoc.contents)//Kidnap everyone on top
M.forceMove(loc)
for(var/x in attached_items)
var/atom/movable/AM = x
if(!AM.Move(loc))
RemoveItemFromTable(AM, AM.loc)
return TRUE
/*
* Glass tables
*/
@@ -152,8 +152,8 @@
pod_moving = 0
if(!QDELETED(pod))
var/datum/gas_mixture/floor_mixture = loc.return_air()
ARCHIVE_TEMPERATURE(floor_mixture)
ARCHIVE_TEMPERATURE(pod.air_contents)
ARCHIVE(floor_mixture)
ARCHIVE(pod.air_contents)
pod.air_contents.share(floor_mixture, 1) //mix the pod's gas mixture with the tile it's on
air_update_turf()
+1 -1
View File
@@ -520,7 +520,7 @@
if(istype(O, /obj/item/melee/baton))
var/obj/item/melee/baton/B = O
if(B.cell)
if(B.cell.charge > 0 && B.status == 1)
if(B.cell.charge > 0 && B.turned_on)
flick("baton_active", src)
var/stunforce = B.stamforce
user.DefaultCombatKnockdown(stunforce * 2)
@@ -169,8 +169,7 @@
if(do_after(user, 40, target = src))
if(!src || !anchored || src.state != "01")
return
var/obj/item/stack/cable_coil/CC = W
if(!CC.use(1))
if(!W.use_tool(src, user, 0, 1))
to_chat(user, "<span class='warning'>You need more cable to do this!</span>")
return
to_chat(user, "<span class='notice'>You wire the windoor.</span>")
+2 -11
View File
@@ -1,7 +1,3 @@
#define NOT_ELECTROCHROMATIC 0
#define ELECTROCHROMATIC_OFF 1
#define ELECTROCHROMATIC_DIMMED 2
GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
/proc/do_electrochromatic_toggle(new_status, id)
@@ -74,9 +70,8 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
if(reinf && anchored)
state = WINDOW_SCREWED_TO_FRAME
if(mapload && electrochromatic_id)
if(copytext(electrochromatic_id, 1, 2) == "!")
electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
if(mapload && electrochromatic_id && electrochromatic_id[1] == "!")
electrochromatic_id = SSmapping.get_obfuscated_id(electrochromatic_id)
ini_dir = dir
air_update_turf(1)
@@ -885,7 +880,3 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
return
..()
update_icon()
#undef NOT_ELECTROCHROMATIC
#undef ELECTROCHROMATIC_OFF
#undef ELECTROCHROMATIC_DIMMED