Merge remote-tracking branch 'citadel/master' into combat_rework
This commit is contained in:
@@ -133,6 +133,7 @@
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||||
/datum/sprite_accessory/antenna
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||||
icon = 'modular_citadel/icons/mob/ipc_antennas.dmi'
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||||
color_src = MUTCOLORS2
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||||
relevant_layers = list(BODY_ADJ_LAYER)
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recommended_species = list("ipc")
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/datum/sprite_accessory/antenna/none
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||||
@@ -64,6 +64,7 @@
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||||
taur_mode = STYLE_HOOF_TAURIC
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||||
alt_taur_mode = STYLE_PAW_TAURIC
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color_src = MUTCOLORS
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||||
extra = TRUE
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||||
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||||
/datum/sprite_accessory/taur/drake
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name = "Drake"
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||||
@@ -72,6 +73,12 @@
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color_src = MUTCOLORS
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extra = TRUE
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||||
/datum/sprite_accessory/taur/drake/old
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name = "Drake (Old)"
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icon_state = "drake_old"
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||||
color_src = MATRIXED
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extra = FALSE
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/datum/sprite_accessory/taur/drider
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name = "Drider"
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icon_state = "drider"
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@@ -450,6 +450,18 @@
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||||
color_src = MATRIXED
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icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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||||
/datum/sprite_accessory/tails/human/tamamo_kitsune
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name = "Tamamo Kitsune Tails" //Tamamo-no-Tiro, let it be known!
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icon_state = "9sune"
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color_src = MATRIXED
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icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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/datum/sprite_accessory/tails_animated/human/tamamo_kitsune
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name = "Tamamo Kitsune Tails"
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||||
icon_state = "9sune"
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color_src = MATRIXED
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icon = 'modular_citadel/icons/mob/mam_tails.dmi'
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/datum/sprite_accessory/tails/human/tentacle
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name = "Tentacle"
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icon_state = "tentacle"
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@@ -816,6 +828,14 @@ datum/sprite_accessory/mam_tails/insect
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name = "Squirrel"
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icon_state = "squirrel"
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/datum/sprite_accessory/mam_tails/tamamo_kitsune
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name = "Tamamo Kitsune Tails"
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icon_state = "9sune"
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/datum/sprite_accessory/mam_tails_animated/tamamo_kitsune
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name = "Tamamo Kitsune Tails"
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icon_state = "9sune"
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/datum/sprite_accessory/mam_tails/tentacle
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name = "Tentacle"
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icon_state = "tentacle"
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@@ -707,7 +707,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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//this is a mob verb instead of atom for performance reasons
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//see /mob/verb/examinate() in mob.dm for more info
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//overridden here and in /mob/living for different point span classes and sanity checks
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/mob/dead/observer/pointed(atom/A as mob|obj|turf in view())
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/mob/dead/observer/pointed(atom/A as mob|obj|turf in fov_view())
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if(!..())
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return 0
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usr.visible_message("<span class='deadsay'><b>[src]</b> points to [A].</span>")
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@@ -59,7 +59,7 @@
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nutrition_ratio *= 1.2
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if(satiety > 80)
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nutrition_ratio *= 1.25
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nutrition = max(0, nutrition - nutrition_ratio * HUNGER_FACTOR)
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adjust_nutrition(-nutrition_ratio * HUNGER_FACTOR)
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blood_volume = min((BLOOD_VOLUME_NORMAL * blood_ratio), blood_volume + 0.5 * nutrition_ratio)
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//Effects of bloodloss
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@@ -164,7 +164,7 @@
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||||
if(!B)
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||||
return
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||||
forceMove(B.loc)
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||||
src.client.eye = src
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reset_perspective(src)
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src.visible_message("<span class='warning'><B>[src] rises out of the pool of blood!</B></span>")
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||||
exit_blood_effect(B)
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if(iscarbon(src))
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@@ -4,6 +4,7 @@
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||||
var/emp_damage = 0//Handles a type of MMI damage
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var/datum/dna/stored/stored_dna // dna var for brain. Used to store dna, brain dna is not considered like actual dna, brain.has_dna() returns FALSE.
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||||
stat = DEAD //we start dead by default
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has_field_of_vision = FALSE //Not really worth it.
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see_invisible = SEE_INVISIBLE_LIVING
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possible_a_intents = list(INTENT_HELP, INTENT_HARM) //for mechas
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speech_span = SPAN_ROBOT
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||||
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||||
@@ -51,6 +51,12 @@
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||||
var/datum/brain_trauma/BT = X
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BT.owner = owner
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BT.on_gain()
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if(damage > BRAIN_DAMAGE_MILD)
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||||
var/datum/skill_modifier/S
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ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, C, S)
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if(damage > BRAIN_DAMAGE_SEVERE)
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var/datum/skill_modifier/S
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ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, C, S)
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||||
//Update the body's icon so it doesnt appear debrained anymore
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C.update_hair()
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@@ -66,6 +72,8 @@
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if((!QDELETED(src) || C) && !no_id_transfer)
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transfer_identity(C)
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if(C)
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||||
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, C)
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REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, C)
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C.update_hair()
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/obj/item/organ/brain/prepare_eat()
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@@ -129,11 +137,11 @@
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if(cached_Bdamage <= HEALTH_THRESHOLD_DEAD) //Fixing dead brains yeilds a trauma
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if((cached_Bdamage <= HEALTH_THRESHOLD_DEAD) && (brainmob.health > HEALTH_THRESHOLD_DEAD))
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if(prob(80))
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gain_trauma_type(BRAIN_TRAUMA_MILD)
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gain_trauma_type(BRAIN_TRAUMA_MILD, natural_gain = TRUE)
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else if(prob(50))
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gain_trauma_type(BRAIN_TRAUMA_SEVERE)
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gain_trauma_type(BRAIN_TRAUMA_SEVERE, natural_gain = TRUE)
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else
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gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
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||||
gain_trauma_type(BRAIN_TRAUMA_SPECIAL, natural_gain = TRUE)
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return
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||||
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||||
if((organ_flags & ORGAN_FAILING) && O.is_drainable() && O.reagents.has_reagent(/datum/reagent/medicine/mannitol)) //attempt to heal the brain
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||||
@@ -219,31 +227,6 @@
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||||
Insert(C)
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||||
else
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||||
..()
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||||
/* TO BE REMOVED, KEPT IN CASE OF BUGS
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||||
/obj/item/organ/brain/proc/get_brain_damage()
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||||
var/brain_damage_threshold = max_integrity * BRAIN_DAMAGE_INTEGRITY_MULTIPLIER
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var/offset_integrity = obj_integrity - (max_integrity - brain_damage_threshold)
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. = round((1 - (offset_integrity / brain_damage_threshold)) * BRAIN_DAMAGE_DEATH, DAMAGE_PRECISION)
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||||
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||||
/obj/item/organ/brain/proc/adjust_brain_damage(amount, maximum)
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||||
var/adjusted_amount
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||||
if(amount >= 0 && maximum)
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||||
var/brainloss = get_brain_damage()
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||||
var/new_brainloss = clamp(brainloss + amount, 0, maximum)
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||||
if(brainloss > new_brainloss) //brainloss is over the cap already
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||||
return 0
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||||
adjusted_amount = new_brainloss - brainloss
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else
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||||
adjusted_amount = amount
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||||
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||||
adjusted_amount = round(adjusted_amount * BRAIN_DAMAGE_INTEGRITY_MULTIPLIER, DAMAGE_PRECISION)
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||||
if(adjusted_amount)
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||||
if(adjusted_amount >= DAMAGE_PRECISION)
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||||
take_damage(adjusted_amount)
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else if(adjusted_amount <= -DAMAGE_PRECISION)
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||||
obj_integrity = min(max_integrity, obj_integrity-adjusted_amount)
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||||
. = adjusted_amount
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||||
*/
|
||||
|
||||
/obj/item/organ/brain/applyOrganDamage(var/d, var/maximum = maxHealth)
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||||
. = ..()
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||||
@@ -261,18 +244,28 @@
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||||
. = ..()
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||||
//if we're not more injured than before, return without gambling for a trauma
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||||
if(damage <= prev_damage)
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||||
if(damage < prev_damage && owner)
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||||
if(prev_damage > BRAIN_DAMAGE_MILD && damage <= BRAIN_DAMAGE_MILD)
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||||
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, owner)
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||||
if(prev_damage > BRAIN_DAMAGE_SEVERE && damage <= BRAIN_DAMAGE_SEVERE)
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||||
REMOVE_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, owner)
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||||
return
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damage_delta = damage - prev_damage
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if(damage > BRAIN_DAMAGE_MILD)
|
||||
if(prob(damage_delta * (1 + max(0, (damage - BRAIN_DAMAGE_MILD)/100)))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 1% //learn how to do your bloody math properly goddamnit
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||||
gain_trauma_type(BRAIN_TRAUMA_MILD)
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||||
gain_trauma_type(BRAIN_TRAUMA_MILD, natural_gain = TRUE)
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||||
if(prev_damage <= BRAIN_DAMAGE_MILD && owner)
|
||||
var/datum/skill_modifier/S
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||||
ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/brain_damage, null, owner, S)
|
||||
if(damage > BRAIN_DAMAGE_SEVERE)
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||||
if(prob(damage_delta * (1 + max(0, (damage - BRAIN_DAMAGE_SEVERE)/100)))) //Base chance is the hit damage; for every point of damage past the threshold the chance is increased by 1%
|
||||
if(prob(20))
|
||||
gain_trauma_type(BRAIN_TRAUMA_SPECIAL)
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||||
gain_trauma_type(BRAIN_TRAUMA_SPECIAL, natural_gain = TRUE)
|
||||
else
|
||||
gain_trauma_type(BRAIN_TRAUMA_SEVERE)
|
||||
|
||||
gain_trauma_type(BRAIN_TRAUMA_SEVERE, natural_gain = TRUE)
|
||||
if(prev_damage <= BRAIN_DAMAGE_SEVERE && owner)
|
||||
var/datum/skill_modifier/S
|
||||
ADD_SKILL_MODIFIER_BODY(/datum/skill_modifier/heavy_brain_damage, null, owner, S)
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||||
if (owner)
|
||||
if(owner.stat < UNCONSCIOUS) //conscious or soft-crit
|
||||
var/brain_message
|
||||
@@ -315,7 +308,7 @@
|
||||
if(istype(BT, brain_trauma_type) && (BT.resilience <= resilience))
|
||||
. += BT
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||||
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||||
/obj/item/organ/brain/proc/can_gain_trauma(datum/brain_trauma/trauma, resilience)
|
||||
/obj/item/organ/brain/proc/can_gain_trauma(datum/brain_trauma/trauma, resilience, natural_gain = FALSE)
|
||||
if(!ispath(trauma))
|
||||
trauma = trauma.type
|
||||
if(!initial(trauma.can_gain))
|
||||
@@ -348,7 +341,7 @@
|
||||
if(TRAUMA_RESILIENCE_ABSOLUTE)
|
||||
max_traumas = TRAUMA_LIMIT_ABSOLUTE
|
||||
|
||||
if(resilience_tier_count >= max_traumas)
|
||||
if(natural_gain && resilience_tier_count >= max_traumas)
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -388,11 +381,11 @@
|
||||
return actual_trauma
|
||||
|
||||
//Add a random trauma of a certain subtype
|
||||
/obj/item/organ/brain/proc/gain_trauma_type(brain_trauma_type = /datum/brain_trauma, resilience)
|
||||
/obj/item/organ/brain/proc/gain_trauma_type(brain_trauma_type = /datum/brain_trauma, resilience, natural_gain = FALSE)
|
||||
var/list/datum/brain_trauma/possible_traumas = list()
|
||||
for(var/T in subtypesof(brain_trauma_type))
|
||||
var/datum/brain_trauma/BT = T
|
||||
if(can_gain_trauma(BT, resilience) && initial(BT.random_gain))
|
||||
if(can_gain_trauma(BT, resilience, natural_gain) && initial(BT.random_gain))
|
||||
possible_traumas += BT
|
||||
|
||||
if(!LAZYLEN(possible_traumas))
|
||||
|
||||
@@ -25,10 +25,3 @@
|
||||
/mob/living/brain/treat_message(message)
|
||||
message = capitalize(message)
|
||||
return message
|
||||
|
||||
/mob/living/brain/could_speak_in_language(datum/language/dt)
|
||||
if(istype(container, /obj/item/mmi/posibrain/soul_vessel))
|
||||
// soul vessels can only speak ratvarian.
|
||||
. = ispath(dt, /datum/language/ratvar)
|
||||
else
|
||||
. = ..()
|
||||
|
||||
@@ -140,7 +140,8 @@ Des: Removes all infected images from the alien.
|
||||
|
||||
/mob/living/carbon/alien/proc/alien_evolve(mob/living/carbon/alien/new_xeno)
|
||||
to_chat(src, "<span class='noticealien'>You begin to evolve!</span>")
|
||||
visible_message("<span class='alertalien'>[src] begins to twist and contort!</span>")
|
||||
visible_message("<span class='alertalien'>[src] begins to twist and contort!</span>",
|
||||
"<span class='alertalien'>You begin to twist and contort!</span>")
|
||||
new_xeno.setDir(dir)
|
||||
if(!alien_name_regex.Find(name))
|
||||
new_xeno.name = name
|
||||
|
||||
@@ -27,13 +27,16 @@ In all, this is a lot like the monkey code. /N
|
||||
AdjustUnconscious(-60, FALSE)
|
||||
AdjustSleeping(-100, FALSE)
|
||||
update_mobility()
|
||||
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>")
|
||||
visible_message("<span class='notice'>[M.name] nuzzles [src] trying to wake [p_them()] up!</span>",
|
||||
"<span class='notice'>[M.name] nuzzles you trying to wake you up!</span>", target = M,
|
||||
target_message = "<span class='notice'>You nuzzle [src] trying to wake [p_them()] up!</span>")
|
||||
if(INTENT_DISARM, INTENT_HARM)
|
||||
if(health > 0)
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE, null, M,
|
||||
"<span class='danger'>You bite [src]!</span>")
|
||||
adjustBruteLoss(1)
|
||||
log_combat(M, src, "attacked")
|
||||
updatehealth()
|
||||
|
||||
@@ -21,10 +21,10 @@ Doesn't work on other aliens/AI.*/
|
||||
. = ..()
|
||||
action = new(src)
|
||||
|
||||
/obj/effect/proc_holder/alien/Trigger(mob/living/carbon/user, skip_cost_check)
|
||||
/obj/effect/proc_holder/alien/Trigger(mob/living/carbon/user, skip_cost_check = FALSE)
|
||||
if(!istype(user))
|
||||
return TRUE
|
||||
if(!skip_cost_check || cost_check(check_turf,user))
|
||||
if(skip_cost_check || cost_check(check_turf,user))
|
||||
if(fire(user) && user) // Second check to prevent runtimes when evolving
|
||||
user.adjustPlasma(-plasma_cost)
|
||||
return TRUE
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
if(hit_atom)
|
||||
if(isliving(hit_atom))
|
||||
var/mob/living/L = hit_atom
|
||||
if(L.run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
|
||||
if(L.mob_run_block(src, 0, "the [name]", ATTACK_TYPE_TACKLE, 0, src, null, null) & BLOCK_SUCCESS)
|
||||
DefaultCombatKnockdown(40, 1, 1)
|
||||
else
|
||||
L.visible_message("<span class ='danger'>[src] pounces on [L]!</span>", "<span class ='userdanger'>[src] pounces on you!</span>")
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
/mob/living/carbon/alien/humanoid/Initialize()
|
||||
AddAbility(new/obj/effect/proc_holder/alien/regurgitate(null))
|
||||
. = ..()
|
||||
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_CLAW, 0.5, -3)
|
||||
|
||||
/mob/living/carbon/alien/humanoid/restrained(ignore_grab)
|
||||
return handcuffed
|
||||
|
||||
@@ -22,9 +22,6 @@
|
||||
QDEL_NULL(dna)
|
||||
GLOB.carbon_list -= src
|
||||
|
||||
/mob/living/carbon/initialize_footstep()
|
||||
AddComponent(/datum/component/footstep, 0.6, 2)
|
||||
|
||||
/mob/living/carbon/relaymove(mob/user, direction)
|
||||
if(user in src.stomach_contents)
|
||||
if(prob(40))
|
||||
@@ -199,7 +196,7 @@
|
||||
to_chat(src, "<span class='notice'>You set [I] down gently on the ground.</span>")
|
||||
return
|
||||
|
||||
adjustStaminaLossBuffered(I.getweight()*2)//CIT CHANGE - throwing items shall be more tiring than swinging em. Doubly so.
|
||||
adjustStaminaLossBuffered(I.getweight(src, STAM_COST_THROW_MULT, SKILL_THROW_STAM_COST))
|
||||
|
||||
if(thrown_thing)
|
||||
visible_message("<span class='danger'>[src] has thrown [thrown_thing].</span>")
|
||||
@@ -256,7 +253,8 @@
|
||||
var/obj/item/ITEM = get_item_by_slot(slot)
|
||||
if(ITEM && istype(ITEM, /obj/item/tank) && wear_mask && (wear_mask.clothing_flags & ALLOWINTERNALS))
|
||||
visible_message("<span class='danger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>", \
|
||||
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
|
||||
"<span class='userdanger'>[usr] tries to [internal ? "close" : "open"] the valve on your [ITEM.name].</span>", \
|
||||
target = usr, target_message = "<span class='danger'>You try to [internal ? "close" : "open"] the valve on [src]'s [ITEM.name].</span>")
|
||||
if(do_mob(usr, src, POCKET_STRIP_DELAY))
|
||||
if(internal)
|
||||
internal = null
|
||||
@@ -267,7 +265,8 @@
|
||||
update_internals_hud_icon(1)
|
||||
|
||||
visible_message("<span class='danger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>", \
|
||||
"<span class='userdanger'>[usr] [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>")
|
||||
"<span class='userdanger'>[usr] [internal ? "opens" : "closes"] the valve on your [ITEM.name].</span>", \
|
||||
target = usr, target_message = "<span class='danger'>You [internal ? "opens" : "closes"] the valve on [src]'s [ITEM.name].</span>")
|
||||
|
||||
|
||||
/mob/living/carbon/fall(forced)
|
||||
@@ -519,7 +518,7 @@
|
||||
playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1)
|
||||
var/turf/T = get_turf(src)
|
||||
if(!blood)
|
||||
nutrition -= lost_nutrition
|
||||
adjust_nutrition(-lost_nutrition)
|
||||
adjustToxLoss(-3)
|
||||
for(var/i=0 to distance)
|
||||
if(blood)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
if(istype(src.glasses, /obj/item/clothing/glasses)) //glasses
|
||||
var/obj/item/clothing/glasses/GFP = src.glasses
|
||||
number += GFP.flash_protect
|
||||
|
||||
|
||||
if(istype(src.wear_mask, /obj/item/clothing/mask)) //mask
|
||||
var/obj/item/clothing/mask/MFP = src.wear_mask
|
||||
number += MFP.flash_protect
|
||||
@@ -77,18 +77,10 @@
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "embedded", /datum/mood_event/embedded)
|
||||
|
||||
/mob/living/carbon/attacked_by(obj/item/I, mob/living/user)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 0.5
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
totitemdamage *= 0.5
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
var/totitemdamage = pre_attacked_by(I, user)
|
||||
var/impacting_zone = (user == src)? check_zone(user.zone_selected) : ran_zone(user.zone_selected)
|
||||
var/list/block_return = list()
|
||||
if((user != src) && (run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, return_list = block_return) & BLOCK_SUCCESS))
|
||||
if((user != src) && (mob_run_block(I, totitemdamage, "the [I]", ATTACK_TYPE_MELEE, I.armour_penetration, user, impacting_zone, block_return) & BLOCK_SUCCESS))
|
||||
return FALSE
|
||||
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
|
||||
var/obj/item/bodypart/affecting = get_bodypart(impacting_zone)
|
||||
@@ -96,7 +88,7 @@
|
||||
affecting = bodyparts[1]
|
||||
SEND_SIGNAL(I, COMSIG_ITEM_ATTACK_ZONE, src, user, affecting)
|
||||
send_item_attack_message(I, user, affecting.name)
|
||||
I.do_stagger_action(src, user)
|
||||
I.do_stagger_action(src, user, totitemdamage)
|
||||
if(I.force)
|
||||
apply_damage(totitemdamage, I.damtype, affecting) //CIT CHANGE - replaces I.force with totitemdamage
|
||||
if(I.damtype == BRUTE && affecting.status == BODYPART_ORGANIC)
|
||||
@@ -189,7 +181,8 @@
|
||||
M.powerlevel = 0
|
||||
|
||||
visible_message("<span class='danger'>The [M.name] has shocked [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] has shocked [src]!</span>")
|
||||
"<span class='userdanger'>The [M.name] has shocked you!</span>", target = M,
|
||||
target_message = "<span class='danger'>You have shocked [src]!</span>")
|
||||
|
||||
do_sparks(5, TRUE, src)
|
||||
var/power = M.powerlevel + rand(0,3)
|
||||
@@ -238,38 +231,44 @@
|
||||
var/obj/item/organ/O = X
|
||||
O.emp_act(severity)
|
||||
|
||||
///Adds to the parent by also adding functionality to propagate shocks through pulling and doing some fluff effects.
|
||||
/mob/living/carbon/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
|
||||
if((flags & SHOCK_TESLA) && (flags_1 & TESLA_IGNORE_1))
|
||||
return FALSE
|
||||
if(HAS_TRAIT(src, TRAIT_SHOCKIMMUNE))
|
||||
return FALSE
|
||||
shock_damage *= siemens_coeff
|
||||
if(dna && dna.species)
|
||||
shock_damage *= dna.species.siemens_coeff
|
||||
if(shock_damage < 1)
|
||||
return 0
|
||||
if(reagents.has_reagent(/datum/reagent/teslium))
|
||||
shock_damage *= 1.5 //If the mob has teslium in their body, shocks are 50% more damaging!
|
||||
if((flags & SHOCK_ILLUSION))
|
||||
adjustStaminaLoss(shock_damage)
|
||||
else
|
||||
take_overall_damage(0,shock_damage)
|
||||
visible_message(
|
||||
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack.</span>" \
|
||||
)
|
||||
jitteriness += 1000 //High numbers for violent convulsions
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
//Propagation through pulling, fireman carry
|
||||
if(!(flags & SHOCK_ILLUSION))
|
||||
var/list/shocking_queue = list()
|
||||
if(iscarbon(pulling) && source != pulling)
|
||||
shocking_queue += pulling
|
||||
if(iscarbon(pulledby) && source != pulledby)
|
||||
shocking_queue += pulledby
|
||||
if(iscarbon(buckled) && source != buckled)
|
||||
shocking_queue += buckled
|
||||
for(var/mob/living/carbon/carried in buckled_mobs)
|
||||
if(source != carried)
|
||||
shocking_queue += carried
|
||||
//Found our victims, now lets shock them all
|
||||
for(var/victim in shocking_queue)
|
||||
var/mob/living/carbon/C = victim
|
||||
C.electrocute_act(shock_damage*0.75, src, 1, flags)
|
||||
//Stun
|
||||
var/should_stun = (!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN)
|
||||
if(should_stun)
|
||||
Stun(40)
|
||||
//Jitter and other fluff.
|
||||
jitteriness += 1000
|
||||
do_jitter_animation(jitteriness)
|
||||
stuttering += 2
|
||||
if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN))
|
||||
Stun(40)
|
||||
spawn(20)
|
||||
jitteriness = max(jitteriness - 990, 10) //Still jittery, but vastly less
|
||||
if((!(flags & SHOCK_TESLA) || siemens_coeff > 0.5) && !(flags & SHOCK_NOSTUN))
|
||||
DefaultCombatKnockdown(60)
|
||||
addtimer(CALLBACK(src, .proc/secondary_shock, should_stun), 20)
|
||||
return shock_damage
|
||||
|
||||
///Called slightly after electrocute act to reduce jittering and apply a secondary stun.
|
||||
/mob/living/carbon/proc/secondary_shock(should_stun)
|
||||
jitteriness = max(jitteriness - 990, 10)
|
||||
if(should_stun)
|
||||
DefaultCombatKnockdown(60)
|
||||
|
||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||
if(on_fire)
|
||||
to_chat(M, "<span class='warning'>You can't put [p_them()] out with just your bare hands!</span>")
|
||||
@@ -277,19 +276,21 @@
|
||||
|
||||
if(health >= 0 && !(HAS_TRAIT(src, TRAIT_FAKEDEATH)))
|
||||
var/friendly_check = FALSE
|
||||
if(run_block(M, 0, M.name, ATTACK_TYPE_UNARMED))
|
||||
if(mob_run_block(M, 0, M.name, ATTACK_TYPE_UNARMED, 0, null, null, null))
|
||||
return
|
||||
if(lying)
|
||||
if(buckled)
|
||||
to_chat(M, "<span class='warning'>You need to unbuckle [src] first to do that!")
|
||||
return
|
||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to get [p_them()] up!</span>", \
|
||||
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>")
|
||||
"<span class='notice'>You shake [src] trying to get [p_them()] up!</span>", target = src,
|
||||
target_message = "<span class='notice'>[M] shakes you trying to get you up!</span>")
|
||||
|
||||
else if(M.zone_selected == BODY_ZONE_PRECISE_MOUTH) // I ADDED BOOP-EH-DEH-NOSEH - Jon
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] boops [src]'s nose.</span>", \
|
||||
"<span class='notice'>You boop [src] on the nose.</span>", )
|
||||
"<span class='notice'>You boop [src] on the nose.</span>", target = src,
|
||||
target_message = "<span class='notice'>[M] boops your nose.</span>")
|
||||
playsound(src, 'sound/items/Nose_boop.ogg', 50, 0)
|
||||
|
||||
else if(check_zone(M.zone_selected) == BODY_ZONE_HEAD)
|
||||
@@ -298,7 +299,8 @@
|
||||
S = dna.species
|
||||
|
||||
M.visible_message("<span class='notice'>[M] gives [src] a pat on the head to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>")
|
||||
"<span class='notice'>You give [src] a pat on the head to make [p_them()] feel better!</span>", target = src,
|
||||
target_message = "<span class='notice'>[M] gives you a pat on the head to make you feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "headpat", /datum/mood_event/headpat)
|
||||
friendly_check = TRUE
|
||||
if(S?.can_wag_tail(src) && !dna.species.is_wagging_tail())
|
||||
@@ -311,11 +313,13 @@
|
||||
else if(check_zone(M.zone_selected) == BODY_ZONE_R_ARM || check_zone(M.zone_selected) == BODY_ZONE_L_ARM)
|
||||
M.visible_message( \
|
||||
"<span class='notice'>[M] shakes [src]'s hand.</span>", \
|
||||
"<span class='notice'>You shake [src]'s hand.</span>", )
|
||||
"<span class='notice'>You shake [src]'s hand.</span>", target = src,
|
||||
target_message = "<span class='notice'>[M] shakes your hand.</span>")
|
||||
|
||||
else
|
||||
M.visible_message("<span class='notice'>[M] hugs [src] to make [p_them()] feel better!</span>", \
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>")
|
||||
"<span class='notice'>You hug [src] to make [p_them()] feel better!</span>", target = src,\
|
||||
target_message = "<span class='notice'>[M] hugs you to make you feel better!</span>")
|
||||
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "hug", /datum/mood_event/hug)
|
||||
friendly_check = TRUE
|
||||
|
||||
@@ -437,3 +441,17 @@
|
||||
var/obj/item/organ/ears/ears = getorganslot(ORGAN_SLOT_EARS)
|
||||
if(istype(ears) && !ears.deaf)
|
||||
. = TRUE
|
||||
|
||||
/mob/living/carbon/getBruteLoss_nonProsthetic()
|
||||
var/amount = 0
|
||||
for(var/obj/item/bodypart/BP in bodyparts)
|
||||
if (BP.status < 2)
|
||||
amount += BP.brute_dam
|
||||
return amount
|
||||
|
||||
/mob/living/carbon/getFireLoss_nonProsthetic()
|
||||
var/amount = 0
|
||||
for(var/obj/item/bodypart/BP in bodyparts)
|
||||
if (BP.status < 2)
|
||||
amount += BP.burn_dam
|
||||
return amount
|
||||
|
||||
@@ -24,11 +24,12 @@
|
||||
. = ..()
|
||||
if(. && (movement_type & FLOATING)) //floating is easy
|
||||
if(HAS_TRAIT(src, TRAIT_NOHUNGER))
|
||||
nutrition = NUTRITION_LEVEL_FED - 1 //just less than feeling vigorous
|
||||
set_nutrition(NUTRITION_LEVEL_FED - 1) //just less than feeling vigorous
|
||||
else if(nutrition && stat != DEAD)
|
||||
nutrition -= HUNGER_FACTOR/10
|
||||
var/loss = HUNGER_FACTOR/10
|
||||
if(m_intent == MOVE_INTENT_RUN)
|
||||
nutrition -= HUNGER_FACTOR/10
|
||||
loss *= 2
|
||||
adjust_nutrition(loss)
|
||||
|
||||
/mob/living/carbon/can_move_under_living(mob/living/other)
|
||||
. = ..()
|
||||
|
||||
@@ -63,7 +63,7 @@
|
||||
|
||||
|
||||
/mob/living/carbon/adjustBruteLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if (!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL))
|
||||
if(!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL))
|
||||
return FALSE
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
@@ -74,7 +74,7 @@
|
||||
return amount
|
||||
|
||||
/mob/living/carbon/adjustFireLoss(amount, updating_health = TRUE, forced = FALSE)
|
||||
if (!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL)) //Vamps don't heal naturally.
|
||||
if(!forced && amount < 0 && HAS_TRAIT(src,TRAIT_NONATURALHEAL)) //Vamps don't heal naturally.
|
||||
return FALSE
|
||||
if(!forced && (status_flags & GODMODE))
|
||||
return FALSE
|
||||
|
||||
@@ -25,7 +25,8 @@
|
||||
if(M in stomach_contents)
|
||||
stomach_contents.Remove(M)
|
||||
M.forceMove(Tsec)
|
||||
visible_message("<span class='danger'>[M] bursts out of [src]!</span>")
|
||||
M.visible_message("<span class='danger'>[M] bursts out of [src]!</span>",
|
||||
"<span class='danger'>You burst out of [src]!</span>")
|
||||
..()
|
||||
|
||||
/mob/living/carbon/spill_organs(no_brain, no_organs, no_bodyparts)
|
||||
|
||||
@@ -1,58 +0,0 @@
|
||||
/mob/living/verb/give()
|
||||
set category = "IC"
|
||||
set name = "Give"
|
||||
set src in oview(1) //Cannot handle giving shit to mobs on your own tile, but it's a small, small loss
|
||||
|
||||
give_item(usr)
|
||||
|
||||
/mob/living/proc/give_item(mob/living/carbon/user)
|
||||
|
||||
|
||||
/mob/living/carbon/give_item(mob/living/carbon/user)
|
||||
if(!istype(user))
|
||||
return
|
||||
if(src.stat == 2 || user.stat == 2 || src.client == null)
|
||||
return
|
||||
if(src.handcuffed)
|
||||
user << "<span class='warning'>Those hands are cuffed right now.</span>"
|
||||
return //Can't receive items while cuffed
|
||||
var/obj/item/I
|
||||
if(user.get_active_held_item() == null)
|
||||
user << "You don't have anything in your [get_held_index_name(get_held_index_of_item(I))] to give to [src]."
|
||||
return
|
||||
I = user.get_active_held_item()
|
||||
if(!I)
|
||||
return
|
||||
if(src == user) //Shouldn't happen
|
||||
user << "<span class='warning'>You tried to give yourself \the [I], but you didn't want it.</span>"
|
||||
return
|
||||
if(get_empty_held_index_for_side())
|
||||
switch(alert(src, "[user] wants to give you \a [I]?", , "Yes", "No"))
|
||||
if("Yes")
|
||||
if(!I)
|
||||
return
|
||||
if(!Adjacent(user))
|
||||
user <<"<span class='warning'>You need to stay still while giving an object.</span>"
|
||||
src << "<span class='warning'>[user] moved away.</span>"//What an asshole
|
||||
|
||||
return
|
||||
if(user.get_active_held_item() != I)
|
||||
user << "<span class='warning'>You need to keep the item in your hand.</span>"
|
||||
src << "<span class='warning'>[user] has put \the [I] away!</span>"
|
||||
return
|
||||
if(!get_empty_held_index_for_side())
|
||||
user << "<span class='warning'>Your hands are full.</span>"
|
||||
user << "<span class='warning'>Their hands are full.</span>"
|
||||
return
|
||||
if(!user.dropItemToGround(I))
|
||||
src << "<span class='warning'>[user] can't let go of \the [I]!</span>"
|
||||
user << "<span class='warning'>You can't seem to let go of \the [I].</span>"
|
||||
return
|
||||
|
||||
src.put_in_hands(I)
|
||||
update_inv_hands()
|
||||
src.visible_message("<span class='notice'>[user] handed \the [I] to [src].</span>")
|
||||
if("No")
|
||||
src.visible_message("<span class='warning'>[user] tried to hand \the [I] to [src] but \he didn't want it.</span>")
|
||||
else
|
||||
user << "<span class='warning'>[src]'s hands are full.</span>"
|
||||
@@ -43,5 +43,6 @@ GLOBAL_LIST_EMPTY(dummy_mob_list)
|
||||
return
|
||||
var/mob/living/carbon/human/dummy/D = GLOB.human_dummy_list[slotnumber]
|
||||
if(istype(D))
|
||||
D.set_species(/datum/species/human,icon_update = TRUE, pref_load = TRUE) //for some fucking reason, if you don't change the species every time, some species will dafault certain things when it's their own species on the mannequin two times in a row, like lizards losing spines and tails setting to smooth. If you can find a fix for this that isn't this, good on you
|
||||
D.wipe_state()
|
||||
D.in_use = FALSE
|
||||
|
||||
@@ -26,6 +26,7 @@
|
||||
physiology = new()
|
||||
|
||||
AddComponent(/datum/component/personal_crafting)
|
||||
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_HUMAN, 1, 2)
|
||||
. = ..()
|
||||
|
||||
if(CONFIG_GET(flag/disable_stambuffer))
|
||||
@@ -38,8 +39,9 @@
|
||||
. = ..()
|
||||
if(!CONFIG_GET(flag/disable_human_mood))
|
||||
AddComponent(/datum/component/mood)
|
||||
AddElement(/datum/element/flavor_text/carbon)
|
||||
AddElement(/datum/element/flavor_text/carbon, _name = "Flavor Text", _save_key = "flavor_text")
|
||||
AddElement(/datum/element/flavor_text, "", "Temporary Flavor Text", "This should be used only for things pertaining to the current round!")
|
||||
AddElement(/datum/element/flavor_text, _name = "OOC Notes", _addendum = "Put information on ERP/vore/lewd-related preferences here. THIS SHOULD NOT CONTAIN REGULAR FLAVORTEXT!!", _always_show = TRUE, _save_key = "ooc_notes", _examine_no_preview = TRUE)
|
||||
|
||||
/mob/living/carbon/human/Destroy()
|
||||
QDEL_NULL(physiology)
|
||||
@@ -1059,6 +1061,9 @@
|
||||
if(health_deficiency >= 40)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown, TRUE, (health_deficiency-39) / 75)
|
||||
add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying, TRUE, (health_deficiency-39) / 25)
|
||||
else
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
|
||||
else
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown)
|
||||
remove_movespeed_modifier(/datum/movespeed_modifier/damage_slowdown_flying)
|
||||
|
||||
@@ -102,11 +102,15 @@
|
||||
. = ..(user, TRUE)
|
||||
if(.)
|
||||
return
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
var/hulk_verb_continous = "smashes"
|
||||
var/hulk_verb_simple = "smash"
|
||||
if(prob(50))
|
||||
hulk_verb_continous = "pummels"
|
||||
hulk_verb_simple = "pummel"
|
||||
playsound(loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
var/message = "[user] has [hulk_verb]ed [src]!"
|
||||
visible_message("<span class='danger'>[message]</span>", \
|
||||
"<span class='userdanger'>[message]</span>")
|
||||
visible_message("<span class='danger'>[user] [hulk_verb_continous] [src]!</span>", \
|
||||
"<span class='userdanger'>[user] [hulk_verb_continous] you!</span>", null, COMBAT_MESSAGE_RANGE, null, user,
|
||||
"<span class='danger'>You [hulk_verb_simple] [src]!</span>")
|
||||
adjustBruteLoss(15)
|
||||
return 1
|
||||
|
||||
@@ -130,14 +134,16 @@
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed you!</span>", null, COMBAT_MESSAGE_RANGE, null, M,
|
||||
"<span class='danger'>You have disarmed [src]!</span>")
|
||||
else if(!M.client || prob(5)) // only natural monkeys get to stun reliably, (they only do it occasionaly)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
DefaultCombatKnockdown(100)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
"<span class='userdanger'>[M] has tackled you down!</span>", null, COMBAT_MESSAGE_RANGE, null, M,
|
||||
"<span class='danger'>You have tackled [src] down!</span>")
|
||||
|
||||
if(M.limb_destroyer)
|
||||
dismembering_strike(M, affecting.body_zone)
|
||||
@@ -159,7 +165,8 @@
|
||||
if(!damage)
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has lunged at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has lunged at [src]!</span>")
|
||||
"<span class='userdanger'>[M] has lunged at you!</span>", target = M, \
|
||||
target_message = "<span class='danger'>You have lunged at [src]!</span>")
|
||||
return 0
|
||||
var/obj/item/bodypart/affecting = get_bodypart(ran_zone(M.zone_selected))
|
||||
if(!affecting)
|
||||
@@ -168,7 +175,8 @@
|
||||
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
"<span class='userdanger'>[M] has slashed at you!</span>", target = M, \
|
||||
target_message = "<span class='danger'>You have slashed at [src]!</span>")
|
||||
log_combat(M, src, "attacked")
|
||||
if(!dismembering_strike(M, M.zone_selected)) //Dismemberment successful
|
||||
return 1
|
||||
@@ -178,14 +186,16 @@
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I && dropItemToGround(I))
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] disarmed [src]!</span>")
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disarmed you!</span>", target = M, \
|
||||
target_message = "<span class='danger'>You have disarmed [src]!</span>")
|
||||
else
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
DefaultCombatKnockdown(M.meleeKnockdownPower)
|
||||
log_combat(M, src, "tackled")
|
||||
visible_message("<span class='danger'>[M] has tackled down [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has tackled down [src]!</span>")
|
||||
"<span class='userdanger'>[M] has tackled you down!</span>", target = M, \
|
||||
target_message = "<span class='danger'>You have tackled down [src]!</span>")
|
||||
|
||||
/mob/living/carbon/human/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
. = ..()
|
||||
@@ -268,7 +278,8 @@
|
||||
updatehealth()
|
||||
|
||||
visible_message("<span class='danger'>[M.name] has hit [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has hit [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[M.name] has hit you!</span>", null, COMBAT_MESSAGE_RANGE, target = M,
|
||||
target_message = "<span class='danger'>You have hit [src]!</span>")
|
||||
log_combat(M.occupant, src, "attacked", M, "(INTENT: [uppertext(M.occupant.a_intent)]) (DAMTYPE: [uppertext(M.damtype)])")
|
||||
|
||||
else
|
||||
@@ -348,40 +359,34 @@
|
||||
apply_damage(5, BRUTE, affecting, run_armor_check(affecting, "melee"))
|
||||
|
||||
|
||||
//Added a safety check in case you want to shock a human mob directly through electrocute_act.
|
||||
///Calculates the siemens coeff based on clothing and species, can also restart hearts.
|
||||
/mob/living/carbon/human/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
|
||||
if(flags & SHOCK_TESLA)
|
||||
var/total_coeff = 1
|
||||
if(gloves)
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
if(G.siemens_coefficient <= 0)
|
||||
total_coeff -= 0.5
|
||||
//Calculates the siemens coeff based on clothing. Completely ignores the arguments
|
||||
if(flags & SHOCK_TESLA) //I hate this entire block. This gets the siemens_coeff for tesla shocks
|
||||
if(gloves && gloves.siemens_coefficient <= 0)
|
||||
siemens_coeff -= 0.5
|
||||
if(wear_suit)
|
||||
var/obj/item/clothing/suit/S = wear_suit
|
||||
if(S.siemens_coefficient <= 0)
|
||||
total_coeff -= 0.95
|
||||
else if(S.siemens_coefficient == (-1))
|
||||
total_coeff -= 1
|
||||
siemens_coeff = total_coeff
|
||||
if(flags_1 & TESLA_IGNORE_1)
|
||||
siemens_coeff = 0
|
||||
else if(!(flags & SHOCK_NOGLOVES))
|
||||
var/gloves_siemens_coeff = 1
|
||||
if(wear_suit.siemens_coefficient == -1)
|
||||
siemens_coeff -= 1
|
||||
else if(wear_suit.siemens_coefficient <= 0)
|
||||
siemens_coeff -= 0.95
|
||||
siemens_coeff = max(siemens_coeff, 0)
|
||||
else if(!(flags & SHOCK_NOGLOVES)) //This gets the siemens_coeff for all non tesla shocks
|
||||
if(gloves)
|
||||
var/obj/item/clothing/gloves/G = gloves
|
||||
gloves_siemens_coeff = G.siemens_coefficient
|
||||
siemens_coeff = gloves_siemens_coeff
|
||||
if(undergoing_cardiac_arrest() && !(flags & SHOCK_ILLUSION))
|
||||
if(shock_damage * siemens_coeff >= 1 && prob(25))
|
||||
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
|
||||
heart.beating = TRUE
|
||||
if(stat == CONSCIOUS)
|
||||
to_chat(src, "<span class='notice'>You feel your heart beating again!</span>")
|
||||
siemens_coeff *= gloves.siemens_coefficient
|
||||
siemens_coeff *= physiology.siemens_coeff
|
||||
. = ..()
|
||||
if(.)
|
||||
electrocution_animation(40)
|
||||
|
||||
//Don't go further if the shock was blocked/too weak.
|
||||
if(!.)
|
||||
return
|
||||
//Note we both check that the user is in cardiac arrest and can actually heartattack
|
||||
//If they can't, they're missing their heart and this would runtime
|
||||
if(undergoing_cardiac_arrest() && can_heartattack() && !(flags & SHOCK_ILLUSION))
|
||||
if(shock_damage * siemens_coeff >= 1 && prob(25))
|
||||
var/obj/item/organ/heart/heart = getorganslot(ORGAN_SLOT_HEART)
|
||||
if(heart.Restart() && stat == CONSCIOUS)
|
||||
to_chat(src, "<span class='notice'>You feel your heart beating again!</span>")
|
||||
electrocution_animation(40)
|
||||
|
||||
/mob/living/carbon/human/emp_act(severity)
|
||||
. = ..()
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
/// Enable stamina combat
|
||||
combat_flags = COMBAT_FLAGS_DEFAULT
|
||||
status_flags = CANSTUN|CANKNOCKDOWN|CANUNCONSCIOUS|CANPUSH|CANSTAGGER
|
||||
has_field_of_vision = FALSE //Handled by species.
|
||||
|
||||
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
|
||||
|
||||
@@ -70,4 +71,5 @@
|
||||
var/creamed = FALSE //to use with creampie overlays
|
||||
var/static/list/can_ride_typecache = typecacheof(list(/mob/living/carbon/human, /mob/living/simple_animal/slime, /mob/living/simple_animal/parrot))
|
||||
var/lastpuke = 0
|
||||
var/account_id
|
||||
var/last_fire_update
|
||||
|
||||
@@ -127,6 +127,17 @@
|
||||
to_chat(src, "<span class='warning'>Your fingers don't fit in the trigger guard!</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/proc/get_bank_account()
|
||||
RETURN_TYPE(/datum/bank_account)
|
||||
var/datum/bank_account/account
|
||||
var/obj/item/card/id/I = get_idcard()
|
||||
|
||||
if(I && I.registered_account)
|
||||
account = I.registered_account
|
||||
return account
|
||||
|
||||
return FALSE
|
||||
|
||||
/mob/living/carbon/human/can_see_reagents()
|
||||
. = ..()
|
||||
if(.) //No need to run through all of this if it's already true.
|
||||
|
||||
@@ -277,3 +277,65 @@
|
||||
qdel(slot)
|
||||
for(var/obj/item/I in held_items)
|
||||
qdel(I)
|
||||
|
||||
/mob/living/carbon/human/proc/smart_equipbag() // take most recent item out of bag or place held item in bag
|
||||
if(incapacitated())
|
||||
return
|
||||
var/obj/item/thing = get_active_held_item()
|
||||
var/obj/item/equipped_back = get_item_by_slot(SLOT_BACK)
|
||||
if(!equipped_back) // We also let you equip a backpack like this
|
||||
if(!thing)
|
||||
to_chat(src, "<span class='warning'>You have no backpack to take something out of!</span>")
|
||||
return
|
||||
if(equip_to_slot_if_possible(thing, ITEM_SLOT_BACK))
|
||||
update_inv_hands()
|
||||
return
|
||||
if(!SEND_SIGNAL(equipped_back, COMSIG_CONTAINS_STORAGE)) // not a storage item
|
||||
if(!thing)
|
||||
equipped_back.attack_hand(src)
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
|
||||
return
|
||||
if(thing) // put thing in backpack
|
||||
if(!SEND_SIGNAL(equipped_back, COMSIG_TRY_STORAGE_INSERT, thing, src))
|
||||
to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
|
||||
return
|
||||
if(!equipped_back.contents.len) // nothing to take out
|
||||
to_chat(src, "<span class='warning'>There's nothing in your backpack to take out!</span>")
|
||||
return
|
||||
var/obj/item/stored = equipped_back.contents[equipped_back.contents.len]
|
||||
if(!stored || stored.on_found(src))
|
||||
return
|
||||
stored.attack_hand(src) // take out thing from backpack
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/proc/smart_equipbelt() // put held thing in belt or take most recent item out of belt
|
||||
if(incapacitated())
|
||||
return
|
||||
var/obj/item/thing = get_active_held_item()
|
||||
var/obj/item/equipped_belt = get_item_by_slot(SLOT_BELT)
|
||||
if(!equipped_belt) // We also let you equip a belt like this
|
||||
if(!thing)
|
||||
to_chat(src, "<span class='warning'>You have no belt to take something out of!</span>")
|
||||
return
|
||||
if(equip_to_slot_if_possible(thing, ITEM_SLOT_BELT))
|
||||
update_inv_hands()
|
||||
return
|
||||
if(!SEND_SIGNAL(equipped_belt, COMSIG_CONTAINS_STORAGE)) // not a storage item
|
||||
if(!thing)
|
||||
equipped_belt.attack_hand(src)
|
||||
else
|
||||
to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
|
||||
return
|
||||
if(thing) // put thing in belt
|
||||
if(!SEND_SIGNAL(equipped_belt, COMSIG_TRY_STORAGE_INSERT, thing, src))
|
||||
to_chat(src, "<span class='warning'>You can't fit anything in!</span>")
|
||||
return
|
||||
if(!equipped_belt.contents.len) // nothing to take out
|
||||
to_chat(src, "<span class='warning'>There's nothing in your belt to take out!</span>")
|
||||
return
|
||||
var/obj/item/stored = equipped_belt.contents[equipped_belt.contents.len]
|
||||
if(!stored || stored.on_found(src))
|
||||
return
|
||||
stored.attack_hand(src) // take out thing from belt
|
||||
return
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
/mob/living/carbon/human/Login()
|
||||
..()
|
||||
if(dna?.species?.has_field_of_vision && CONFIG_GET(flag/use_field_of_vision))
|
||||
LoadComponent(/datum/component/field_of_vision, field_of_vision_type)
|
||||
@@ -25,5 +25,8 @@
|
||||
|
||||
var/do_after_speed = 1 //Speed mod for do_after. Lower is better. If temporarily adjusting, please only modify using *= and /=, so you don't interrupt other calculations.
|
||||
|
||||
/// footstep type override for both shoeless and not footstep sounds.
|
||||
var/footstep_type
|
||||
|
||||
/datum/physiology/New()
|
||||
armor = new
|
||||
|
||||
@@ -10,6 +10,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
|
||||
|
||||
var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
|
||||
var/has_field_of_vision = TRUE
|
||||
|
||||
//Species Icon Drawing Offsets - Pixel X, Pixel Y, Aka X = Horizontal and Y = Vertical, from bottom left corner
|
||||
var/list/offset_features = list(
|
||||
@@ -49,6 +50,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/blacklisted = 0 //Flag to exclude from green slime core species.
|
||||
var/dangerous_existence //A flag for transformation spells that tells them "hey if you turn a person into one of these without preperation, they'll probably die!"
|
||||
var/say_mod = "says" // affects the speech message
|
||||
var/species_language_holder = /datum/language_holder
|
||||
var/list/mutant_bodyparts = list() // Visible CURRENT bodyparts that are unique to a species. Changes to this list for non-species specific bodyparts (ie cat ears and tails) should be assigned at organ level if possible. Layer hiding is handled by handle_mutant_bodyparts() below.
|
||||
var/list/mutant_organs = list() //Internal organs that are unique to this race.
|
||||
var/speedmod = 0 // this affects the race's speed. positive numbers make it move slower, negative numbers make it move faster
|
||||
@@ -103,6 +105,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/whitelist = list() //List the ckeys that can use this species, if it's whitelisted.: list("John Doe", "poopface666", "SeeALiggerPullTheTrigger") Spaces & capitalization can be included or ignored entirely for each key as it checks for both.
|
||||
var/icon_limbs //Overrides the icon used for the limbs of this species. Mainly for downstream, and also because hardcoded icons disgust me. Implemented and maintained as a favor in return for a downstream's implementation of synths.
|
||||
|
||||
/// Our default override for typing indicator state
|
||||
var/typing_indicator_state
|
||||
|
||||
///////////
|
||||
// PROCS //
|
||||
///////////
|
||||
@@ -327,6 +332,24 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(mutant_bodyparts["meat_type"]) //I can't believe it's come to the meat
|
||||
H.type_of_meat = GLOB.meat_types[H.dna.features["meat_type"]]
|
||||
|
||||
if(H.physiology)
|
||||
if(mutant_bodyparts["taur"])
|
||||
var/datum/sprite_accessory/taur/T = GLOB.taur_list[H.dna.features["taur"]]
|
||||
switch(T?.taur_mode)
|
||||
if(STYLE_HOOF_TAURIC)
|
||||
H.physiology.footstep_type = FOOTSTEP_MOB_SHOE
|
||||
if(STYLE_PAW_TAURIC)
|
||||
H.physiology.footstep_type = FOOTSTEP_MOB_CLAW
|
||||
if(STYLE_SNEK_TAURIC)
|
||||
H.physiology.footstep_type = FOOTSTEP_MOB_CRAWL
|
||||
else
|
||||
H.physiology.footstep_type = null
|
||||
else
|
||||
H.physiology.footstep_type = null
|
||||
|
||||
if(H.client && has_field_of_vision && CONFIG_GET(flag/use_field_of_vision))
|
||||
H.LoadComponent(/datum/component/field_of_vision, H.field_of_vision_type)
|
||||
|
||||
C.add_or_update_variable_movespeed_modifier(/datum/movespeed_modifier/species, TRUE, multiplicative_slowdown = speedmod)
|
||||
|
||||
SEND_SIGNAL(C, COMSIG_SPECIES_GAIN, src, old_species)
|
||||
@@ -360,6 +383,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
C.dna.mutation_index[location] = new_species.inert_mutation
|
||||
C.dna.mutation_index[new_species.inert_mutation] = create_sequence(new_species.inert_mutation)
|
||||
|
||||
if(!new_species.has_field_of_vision && has_field_of_vision && ishuman(C) && CONFIG_GET(flag/use_field_of_vision))
|
||||
var/datum/component/field_of_vision/F = C.GetComponent(/datum/component/field_of_vision)
|
||||
if(F)
|
||||
qdel(F)
|
||||
|
||||
SEND_SIGNAL(C, COMSIG_SPECIES_LOSS, src)
|
||||
|
||||
/datum/species/proc/handle_hair(mob/living/carbon/human/H, forced_colour)
|
||||
@@ -1287,7 +1315,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.Jitter(5)
|
||||
hunger_rate = 3 * HUNGER_FACTOR
|
||||
hunger_rate *= H.physiology.hunger_mod
|
||||
H.nutrition = max(0, H.nutrition - hunger_rate)
|
||||
H.adjust_nutrition(-hunger_rate)
|
||||
|
||||
|
||||
if (H.nutrition > NUTRITION_LEVEL_FULL)
|
||||
@@ -1394,7 +1422,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
/datum/species/proc/grab(mob/living/carbon/human/user, mob/living/carbon/human/target, datum/martial_art/attacker_style)
|
||||
if(target.check_martial_melee_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s grab attempt!</span>")
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s grab attempt!</span>", target = user, \
|
||||
target_message = "<span class='warning'>[target] blocks your grab attempt!</span>")
|
||||
return 0
|
||||
if(attacker_style && attacker_style.grab_act(user,target))
|
||||
return 1
|
||||
@@ -1410,7 +1439,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>") //CITADEL CHANGE - ditto
|
||||
return FALSE //CITADEL CHANGE - ditto
|
||||
if(target.check_martial_melee_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>")
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s attack!</span>", target = user, \
|
||||
target_message = "<span class='warning'>[target] blocks your attack!</span>")
|
||||
return FALSE
|
||||
|
||||
if(HAS_TRAIT(user, TRAIT_PUGILIST))//CITADEL CHANGE - makes punching cause staminaloss but funny martial artist types get a discount
|
||||
@@ -1465,8 +1495,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(!damage || !affecting || prob(miss_chance))//future-proofing for species that have 0 damage/weird cases where no zone is targeted
|
||||
playsound(target.loc, user.dna.species.miss_sound, 25, TRUE, -1)
|
||||
target.visible_message("<span class='danger'>[user]'s [atk_verb] misses [target]!</span>", \
|
||||
"<span class='danger'>You avoid [user]'s [atk_verb]!</span>", "<span class='hear'>You hear a swoosh!</span>", COMBAT_MESSAGE_RANGE, user)
|
||||
to_chat(user, "<span class='warning'>Your [atk_verb] misses [target]!</span>")
|
||||
"<span class='danger'>You avoid [user]'s [atk_verb]!</span>", "<span class='hear'>You hear a swoosh!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='warning'>Your [atk_verb] misses [target]!</span>")
|
||||
log_combat(user, target, "attempted to punch")
|
||||
return FALSE
|
||||
|
||||
@@ -1475,8 +1505,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
playsound(target.loc, user.dna.species.attack_sound, 25, 1, -1)
|
||||
|
||||
target.visible_message("<span class='danger'>[user] has [atk_verb]ed [target]!</span>", \
|
||||
"<span class='userdanger'>[user] has [atk_verb]ed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.visible_message("<span class='danger'>[user] [atk_verb]s [target]!</span>", \
|
||||
"<span class='userdanger'>[user] [atk_verb]s you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You [atk_verb] [target]!</span>")
|
||||
|
||||
target.lastattacker = user.real_name
|
||||
target.lastattackerckey = user.ckey
|
||||
@@ -1498,8 +1529,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if((punchedstam > 50) && prob(punchedstam*0.5)) //If our punch victim has been hit above the threshold, and they have more than 50 stamina damage, roll for stun, probability of 1% per 2 stamina damage
|
||||
|
||||
target.visible_message("<span class='danger'>[user] knocks [target] down!</span>", \
|
||||
"<span class='userdanger'>You're knocked down by [user]!</span>", "<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, user)
|
||||
to_chat(user, "<span class='danger'>You knock [target] down!</span>")
|
||||
"<span class='userdanger'>You're knocked down by [user]!</span>",
|
||||
"<span class='hear'>You hear aggressive shuffling followed by a loud thud!</span>", COMBAT_MESSAGE_RANGE, null,
|
||||
user, "<span class='danger'>You knock [target] down!</span>")
|
||||
|
||||
var/knockdown_duration = 40 + (punchedstam + (punchedbrute*0.5))*0.8 - armor_block
|
||||
target.DefaultCombatKnockdown(knockdown_duration)
|
||||
@@ -1531,23 +1563,20 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/target_aiming_for_groin = target.zone_selected == "groin"
|
||||
|
||||
if(target.check_martial_melee_block()) //END EDIT
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>", target = user, \
|
||||
target_message = "<span class='warning'>[target] blocks your disarm attempt!</span>")
|
||||
return FALSE
|
||||
if(IS_STAMCRIT(user))
|
||||
to_chat(user, "<span class='warning'>You're too exhausted!</span>")
|
||||
return FALSE
|
||||
else if(target.check_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s disarm attempt!</span>")
|
||||
return FALSE
|
||||
|
||||
else if(aim_for_mouth && ( target_on_help || target_restrained || target_aiming_for_mouth))
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
|
||||
user.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps \the [target] in the face!</span>",\
|
||||
"<span class='notice'>You slap [user == target ? "yourself" : "\the [target]"] in the face! </span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
target.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps [user == target ? "[user.p_them()]self" : "\the [target]"] in the face!</span>",\
|
||||
"<span class='notice'>[user] slaps you in the face! </span>",\
|
||||
"You hear a slap.", target = user, target_message = "<span class='notice'>You slap [user == target ? "yourself" : "\the [target]"] in the face! </span>")
|
||||
user.do_attack_animation(target, ATTACK_EFFECT_FACE_SLAP)
|
||||
user.adjustStaminaLossBuffered(3)
|
||||
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
|
||||
@@ -1565,11 +1594,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if (!HAS_TRAIT(target, TRAIT_PERMABONER))
|
||||
stop_wagging_tail(target)
|
||||
playsound(target.loc, 'sound/weapons/slap.ogg', 50, 1, -1)
|
||||
user.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps \the [target]'s ass!</span>",\
|
||||
"<span class='notice'>You slap [user == target ? "your" : "\the [target]'s"] ass!</span>",\
|
||||
"You hear a slap."
|
||||
)
|
||||
target.visible_message(\
|
||||
"<span class='danger'>\The [user] slaps [user == target ? "[user.p_their()] own" : "\the [target]'s"] ass!</span>",\
|
||||
"<span class='notice'>[user] slaps your ass! </span>",\
|
||||
"You hear a slap.", target = user, target_message = "<span class='notice'>You slap [user == target ? "your own" : "\the [target]'s"] ass! </span>")
|
||||
|
||||
return FALSE
|
||||
|
||||
else
|
||||
@@ -1588,21 +1617,14 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
//var/randomized_zone = ran_zone(user.zone_selected) CIT CHANGE - comments out to prevent compiling errors
|
||||
SEND_SIGNAL(target, COMSIG_HUMAN_DISARM_HIT, user, user.zone_selected)
|
||||
if(target.pulling == user)
|
||||
target.visible_message("<span class='warning'>[user] wrestles out of [target]'s grip!</span>")
|
||||
target.visible_message("<span class='warning'>[user] wrestles out of [target]'s grip!</span>", \
|
||||
"<span class='warning'>[user] wrestles out of your grip!</span>", target = user, \
|
||||
target_message = "<span class='warning'>You wrestle out of [target]'s grip!</span>")
|
||||
target.stop_pulling()
|
||||
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
log_combat(user, target, "disarmed out of grab from")
|
||||
return
|
||||
//var/obj/item/bodypart/affecting = target.get_bodypart(randomized_zone) CIT CHANGE - comments this out to prevent compile errors due to the below commented out bit
|
||||
var/randn = rand(1, 100)
|
||||
/*if(randn <= 25) CITADEL CHANGE - moves disarm push attempts to right click
|
||||
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
target.visible_message("<span class='danger'>[user] has pushed [target]!</span>",
|
||||
"<span class='userdanger'>[user] has pushed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.apply_effect(40, EFFECT_KNOCKDOWN, target.run_armor_check(affecting, "melee", "Your armor prevents your fall!", "Your armor softens your fall!"))
|
||||
target.forcesay(GLOB.hit_appends)
|
||||
log_combat(user, target, "pushed over")
|
||||
return*/
|
||||
if(!(target.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)) // CITADEL CHANGE
|
||||
randn += -10 //CITADEL CHANGE - being out of combat mode makes it easier for you to get disarmed
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND)) //CITADEL CHANGE
|
||||
@@ -1619,13 +1641,16 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
if(randn <= 35)//CIT CHANGE - changes this back to a 35% chance to accomodate for the above being commented out in favor of right-click pushing
|
||||
var/obj/item/I = null
|
||||
if(target.pulling)
|
||||
target.visible_message("<span class='warning'>[user] has broken [target]'s grip on [target.pulling]!</span>")
|
||||
target.visible_message("<span class='warning'>[user] has broken [target]'s grip on [target.pulling]!</span>", \
|
||||
"<span class='warning'>[user] has broken your grip on [target.pulling]!</span>", target = user, \
|
||||
target_message = "<span class='warning'>You have broken [target]'s grip on [target.pulling]!</span>")
|
||||
target.stop_pulling()
|
||||
else
|
||||
I = target.get_active_held_item()
|
||||
if(target.dropItemToGround(I))
|
||||
target.visible_message("<span class='danger'>[user] has disarmed [target]!</span>", \
|
||||
"<span class='userdanger'>[user] has disarmed [target]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[user] has disarmed you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You have disarmed [target]!</span>")
|
||||
else
|
||||
I = null
|
||||
playsound(target, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
@@ -1635,7 +1660,8 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
playsound(target, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
|
||||
target.visible_message("<span class='danger'>[user] attempted to disarm [target]!</span>", \
|
||||
"<span class='userdanger'>[user] attemped to disarm [target]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[user] attemped to disarm [target]!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You attempted to disarm [target]!</span>")
|
||||
log_combat(user, target, "attempted to disarm")
|
||||
|
||||
|
||||
@@ -1668,20 +1694,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
disarm(M, H, attacker_style)
|
||||
|
||||
/datum/species/proc/spec_attacked_by(obj/item/I, mob/living/user, obj/item/bodypart/affecting, intent, mob/living/carbon/human/H)
|
||||
//CIT CHANGES START HERE - combatmode and resting checks
|
||||
var/totitemdamage = I.force
|
||||
if(!(user.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 0.5
|
||||
if(!CHECK_MOBILITY(user, MOBILITY_STAND))
|
||||
totitemdamage *= 0.5
|
||||
if(istype(H))
|
||||
if(!(H.combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
totitemdamage *= 1.5
|
||||
//CIT CHANGES END HERE
|
||||
var/totitemdamage = H.pre_attacked_by(I, user)
|
||||
// Allows you to put in item-specific reactions based on species
|
||||
if(user != H)
|
||||
var/list/block_return = list()
|
||||
if(H.run_block(I, I.force, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, return_list = block_return) & BLOCK_SUCCESS)
|
||||
if(H.mob_run_block(I, totitemdamage, "the [I.name]", ATTACK_TYPE_MELEE, I.armour_penetration, user, affecting.body_zone, block_return) & BLOCK_SUCCESS)
|
||||
return 0
|
||||
totitemdamage = block_calculate_resultant_damage(totitemdamage, block_return)
|
||||
if(H.check_martial_melee_block())
|
||||
@@ -1704,9 +1721,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
|
||||
H.send_item_attack_message(I, user, hit_area)
|
||||
|
||||
I.do_stagger_action(H, user)
|
||||
I.do_stagger_action(H, user, totitemdamage)
|
||||
|
||||
if(!I.force)
|
||||
if(!totitemdamage)
|
||||
return 0 //item force is zero
|
||||
|
||||
//dismemberment
|
||||
@@ -1735,7 +1752,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 20)
|
||||
if(H.stat == CONSCIOUS)
|
||||
H.visible_message("<span class='danger'>[H] has been knocked senseless!</span>", \
|
||||
"<span class='userdanger'>[H] has been knocked senseless!</span>")
|
||||
"<span class='userdanger'>You have been knocked senseless!</span>")
|
||||
H.confused = max(H.confused, 20)
|
||||
H.adjust_blurriness(10)
|
||||
if(prob(10))
|
||||
@@ -1791,9 +1808,11 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
return TRUE
|
||||
if(M.mind)
|
||||
attacker_style = M.mind.martial_art
|
||||
if((M != H) && M.a_intent != INTENT_HELP && (H.run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected) & BLOCK_SUCCESS))
|
||||
if((M != H) && M.a_intent != INTENT_HELP && (H.mob_run_block(M, 0, "[M]", ATTACK_TYPE_UNARMED, 0, M, M.zone_selected, null) & BLOCK_SUCCESS))
|
||||
log_combat(M, H, "attempted to touch")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>")
|
||||
H.visible_message("<span class='warning'>[M] attempted to touch [H]!</span>", \
|
||||
"<span class='warning'>[M] attempted to touch you!</span>", target = M, \
|
||||
target_message = "<span class='warning'>You attempted to touch [H]!</span>")
|
||||
return TRUE
|
||||
switch(M.a_intent)
|
||||
if(INTENT_HELP)
|
||||
@@ -1830,7 +1849,9 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
to_chat(user, "<span class='warning'>You're too exhausted.</span>")
|
||||
return FALSE
|
||||
if(target.check_martial_melee_block())
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s shoving attempt!</span>")
|
||||
target.visible_message("<span class='warning'>[target] blocks [user]'s shoving attempt!</span>", \
|
||||
"<span class='warning'>You block [user]'s shoving attempt!</span>", target = user, \
|
||||
target_message = "<span class='warning'>[target] blocks your shoving attempt!</span>")
|
||||
return FALSE
|
||||
if(attacker_style && attacker_style.disarm_act(user,target))
|
||||
return TRUE
|
||||
@@ -1875,19 +1896,22 @@ GLOBAL_LIST_EMPTY(roundstart_race_names)
|
||||
var/targetatrest = !CHECK_MOBILITY(target, MOBILITY_STAND)
|
||||
if((directional_blocked || !(target_collateral_human || target_shove_turf.shove_act(target, user))) && !targetatrest)
|
||||
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_SOLID)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
|
||||
"<span class='danger'>You shove [target.name], knocking them down!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.visible_message("<span class='danger'>[user.name] shoves [target.name], knocking them down!</span>",
|
||||
"<span class='danger'>[user.name] shoves you, knocking you down!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
user, "<span class='danger'>You shove [target.name], knocking them down!</span>")
|
||||
log_combat(user, target, "shoved", "knocking them down")
|
||||
else if(target_collateral_human && !targetatrest)
|
||||
target.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_HUMAN)
|
||||
target_collateral_human.DefaultCombatKnockdown(SHOVE_KNOCKDOWN_COLLATERAL)
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.visible_message("<span class='danger'>[user.name] shoves [target.name] into [target_collateral_human.name]!</span>",
|
||||
"<span class='danger'>[user.name] shoves you into [target_collateral_human.name]!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
user, "<span class='danger'>You shove [target.name] into [target_collateral_human.name]!</span>")
|
||||
append_message += ", into [target_collateral_human.name]"
|
||||
|
||||
else
|
||||
user.visible_message("<span class='danger'>[user.name] shoves [target.name]!</span>",
|
||||
"<span class='danger'>You shove [target.name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
target.visible_message("<span class='danger'>[user.name] shoves [target.name]!</span>",
|
||||
"<span class='danger'>[user.name] shoves you!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
user, "<span class='danger'>You shove [target.name]!</span>")
|
||||
var/obj/item/target_held_item = target.get_active_held_item()
|
||||
if(!is_type_in_typecache(target_held_item, GLOB.shove_disarming_types))
|
||||
target_held_item = null
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
gib_types = /obj/effect/gibspawner/robot
|
||||
damage_overlay_type = "synth"
|
||||
mutanttongue = /obj/item/organ/tongue/robot
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
limbs_id = "synth"
|
||||
|
||||
/datum/species/android/on_species_gain(mob/living/carbon/C)
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
blacklisted = TRUE
|
||||
limbs_id = "human"
|
||||
skinned_type = /obj/item/stack/sheet/animalhide/human
|
||||
has_field_of_vision = FALSE //Too much of a trouble, their vision is already bound to their severed head.
|
||||
var/pumpkin = FALSE
|
||||
|
||||
var/obj/item/dullahan_relay/myhead
|
||||
@@ -132,13 +133,13 @@
|
||||
return INITIALIZE_HINT_QDEL
|
||||
owner = new_owner
|
||||
START_PROCESSING(SSobj, src)
|
||||
RegisterSignal(owner, COMSIG_CLICK_SHIFT, .proc/examinate_check)
|
||||
RegisterSignal(owner, COMSIG_MOB_CLICKED_SHIFT_ON, .proc/examinate_check)
|
||||
RegisterSignal(src, COMSIG_ATOM_HEARER_IN_VIEW, .proc/include_owner)
|
||||
RegisterSignal(owner, COMSIG_LIVING_REGENERATE_LIMBS, .proc/unlist_head)
|
||||
RegisterSignal(owner, COMSIG_LIVING_REVIVE, .proc/retrieve_head)
|
||||
|
||||
/obj/item/dullahan_relay/proc/examinate_check(atom/source, mob/user)
|
||||
if(user.client.eye == src)
|
||||
/obj/item/dullahan_relay/proc/examinate_check(mob/source, atom/target)
|
||||
if(source.client.eye == src)
|
||||
return COMPONENT_ALLOW_EXAMINATE
|
||||
|
||||
/obj/item/dullahan_relay/proc/include_owner(datum/source, list/processing_list, list/hearers)
|
||||
|
||||
@@ -17,6 +17,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
disliked_food = JUNKFOOD | FRIED //Dwarves hate foods that have no nutrition other than alcohol.
|
||||
mutant_organs = list(/obj/item/organ/dwarfgland) //Dwarven alcohol gland, literal gland warrior
|
||||
mutantliver = /obj/item/organ/liver/dwarf //Dwarven super liver (Otherwise they r doomed)
|
||||
species_language_holder = /datum/language_holder/dwarf
|
||||
|
||||
/mob/living/carbon/human/species/dwarf //species admin spawn path
|
||||
race = /datum/species/dwarf //and the race the path is set to.
|
||||
@@ -30,17 +31,14 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
. = ..()
|
||||
var/dwarf_hair = pick("Beard (Dwarf)", "Beard (Very Long)", "Beard (Long)") //beard roullette
|
||||
var/mob/living/carbon/human/H = C
|
||||
H.grant_language(/datum/language/dwarf)
|
||||
H.facial_hair_style = dwarf_hair
|
||||
H.update_hair()
|
||||
H.transform = H.transform.Scale(1, 0.8) //We use scale, and yeah. Dwarves can become gnomes with DWARFISM.
|
||||
H.AddElement(/datum/element/dwarfism, COMSIG_SPECIES_LOSS, src)
|
||||
RegisterSignal(C, COMSIG_MOB_SAY, .proc/handle_speech) //We register handle_speech is being used.
|
||||
|
||||
/datum/species/dwarf/on_species_loss(mob/living/carbon/H, datum/species/new_species)
|
||||
. = ..()
|
||||
H.transform = H.transform.Scale(1, 1.25) //And we undo it.
|
||||
UnregisterSignal(H, COMSIG_MOB_SAY) //We register handle_speech is not being used.
|
||||
H.remove_language(/datum/language/dwarf)
|
||||
|
||||
//Dwarf Name stuff
|
||||
/proc/dwarf_name() //hello caller: my name is urist mcuristurister
|
||||
@@ -122,7 +120,7 @@ GLOBAL_LIST_INIT(dwarf_last, world.file2list("strings/names/dwarf_last.txt")) //
|
||||
return
|
||||
//Filth Reactions - Since miasma now exists
|
||||
var/filth_counter = 0 //Holder for the filth check cycle, basically contains how much filth dwarf sees numerically.
|
||||
for(var/fuck in view(owner,7)) //hello byond for view loop.
|
||||
for(var/fuck in owner.fov_view(7)) //hello byond for view loop.
|
||||
if(istype(fuck, /mob/living/carbon/human))
|
||||
var/mob/living/carbon/human/H = fuck
|
||||
if(H.stat == DEAD || (HAS_TRAIT(H, TRAIT_FAKEDEATH)))
|
||||
|
||||
@@ -293,9 +293,7 @@
|
||||
if(isturf(H.loc)) //else, there's considered to be no light
|
||||
var/turf/T = H.loc
|
||||
light_amount = min(1,T.get_lumcount()) - 0.5
|
||||
H.nutrition += light_amount * 10
|
||||
if(H.nutrition > NUTRITION_LEVEL_FULL)
|
||||
H.nutrition = NUTRITION_LEVEL_FULL
|
||||
H.adjust_nutrition(light_amount * 4, NUTRITION_LEVEL_FULL)
|
||||
if(light_amount > 0.2) //if there's enough light, heal
|
||||
H.heal_overall_damage(1,1)
|
||||
H.adjustToxLoss(-1)
|
||||
|
||||
@@ -21,20 +21,19 @@
|
||||
coldmod = 6 // = 3x cold damage
|
||||
heatmod = 0.5 // = 1/4x heat damage
|
||||
burnmod = 0.5 // = 1/2x generic burn damage
|
||||
species_language_holder = /datum/language_holder/jelly
|
||||
|
||||
/datum/species/jelly/on_species_loss(mob/living/carbon/C)
|
||||
if(regenerate_limbs)
|
||||
regenerate_limbs.Remove(C)
|
||||
if(slime_change) //CIT CHANGE
|
||||
slime_change.Remove(C) //CIT CHANGE
|
||||
C.remove_language(/datum/language/slime)
|
||||
C.faction -= "slime"
|
||||
..()
|
||||
C.faction -= "slime"
|
||||
|
||||
/datum/species/jelly/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
..()
|
||||
C.grant_language(/datum/language/slime)
|
||||
if(ishuman(C))
|
||||
regenerate_limbs = new
|
||||
regenerate_limbs.Grant(C)
|
||||
|
||||
@@ -24,9 +24,7 @@
|
||||
disliked_food = GRAIN | DAIRY
|
||||
liked_food = GROSS | MEAT
|
||||
inert_mutation = FIREBREATH
|
||||
|
||||
/datum/species/lizard/after_equip_job(datum/job/J, mob/living/carbon/human/H)
|
||||
H.grant_language(/datum/language/draconic)
|
||||
species_language_holder = /datum/language_holder/lizard
|
||||
|
||||
/datum/species/lizard/random_name(gender,unique,lastname)
|
||||
if(unique)
|
||||
@@ -86,6 +84,7 @@
|
||||
mutantlungs = /obj/item/organ/lungs/ashwalker
|
||||
burnmod = 0.9
|
||||
brutemod = 0.9
|
||||
species_language_holder = /datum/language_holder/lizard/ash
|
||||
|
||||
/datum/species/lizard/ashwalker/on_species_gain(mob/living/carbon/human/C, datum/species/old_species)
|
||||
if((C.dna.features["spines"] != "None" ) && (C.dna.features["tail_lizard"] == "None")) //tbh, it's kinda ugly for them not to have a tail yet have floating spines
|
||||
|
||||
@@ -23,9 +23,7 @@
|
||||
|
||||
mutanteyes = /obj/item/organ/eyes/night_vision/mushroom
|
||||
var/datum/martial_art/mushpunch/mush
|
||||
|
||||
/datum/species/mush/after_equip_job(datum/job/J, mob/living/carbon/human/H)
|
||||
H.grant_language(/datum/language/mushroom) //pomf pomf
|
||||
species_language_holder = /datum/language_holder/mushroom
|
||||
|
||||
/datum/species/mush/on_species_gain(mob/living/carbon/C, datum/species/old_species)
|
||||
. = ..()
|
||||
|
||||
@@ -12,7 +12,8 @@
|
||||
meat = /obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/plant
|
||||
disliked_food = MEAT | DAIRY
|
||||
liked_food = VEGETABLES | FRUIT | GRAIN
|
||||
var/light_nutrition_gain_factor = 10
|
||||
species_language_holder = /datum/language_holder/sylvan
|
||||
var/light_nutrition_gain_factor = 4
|
||||
var/light_toxheal = 1
|
||||
var/light_oxyheal = 1
|
||||
var/light_burnheal = 1
|
||||
@@ -35,9 +36,7 @@
|
||||
if(isturf(H.loc)) //else, there's considered to be no light
|
||||
var/turf/T = H.loc
|
||||
light_amount = min(1,T.get_lumcount()) - 0.5
|
||||
H.nutrition += light_amount * light_nutrition_gain_factor
|
||||
if(H.nutrition >= NUTRITION_LEVEL_FULL)
|
||||
H.nutrition = NUTRITION_LEVEL_FULL - 1
|
||||
H.adjust_nutrition(light_amount * light_nutrition_gain_factor, NUTRITION_LEVEL_FULL)
|
||||
if(light_amount > 0.2) //if there's enough light, heal
|
||||
H.heal_overall_damage(light_bruteheal, light_burnheal)
|
||||
H.adjustToxLoss(-light_toxheal)
|
||||
@@ -69,8 +68,7 @@
|
||||
H.adjustFireLoss(rand(5,15))
|
||||
H.show_message("<span class='userdanger'>The radiation beam singes you!</span>")
|
||||
if(/obj/item/projectile/energy/florayield)
|
||||
H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
|
||||
|
||||
H.adjust_nutrition(30, NUTRITION_LEVEL_FULL)
|
||||
|
||||
/datum/species/pod/pseudo_weak
|
||||
name = "Anthromorphic Plant"
|
||||
@@ -78,7 +76,7 @@
|
||||
species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS)
|
||||
mutant_bodyparts = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs")
|
||||
limbs_id = "pod"
|
||||
light_nutrition_gain_factor = 7.5
|
||||
light_nutrition_gain_factor = 3
|
||||
light_bruteheal = 0.2
|
||||
light_burnheal = 0.2
|
||||
light_toxheal = 0.7
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
var/list/initial_inherent_traits = list(TRAIT_VIRUSIMMUNE,TRAIT_NODISMEMBER,TRAIT_NOLIMBDISABLE,TRAIT_NOHUNGER,TRAIT_NOBREATH)
|
||||
var/disguise_fail_health = 75 //When their health gets to this level their synthflesh partially falls off
|
||||
var/datum/species/fake_species = null //a species to do most of our work for us, unless we're damaged
|
||||
species_language_holder = /datum/language_holder/synthetic
|
||||
|
||||
/datum/species/synth/military
|
||||
name = "Military Synth"
|
||||
|
||||
@@ -34,12 +34,11 @@
|
||||
/mob/living/carbon/human/set_drugginess(amount)
|
||||
..()
|
||||
if(!amount)
|
||||
remove_language(/datum/language/beachbum)
|
||||
remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
|
||||
|
||||
/mob/living/carbon/human/adjust_drugginess(amount)
|
||||
..()
|
||||
if(!dna.check_mutation(STONER))
|
||||
if(druggy)
|
||||
grant_language(/datum/language/beachbum)
|
||||
else
|
||||
remove_language(/datum/language/beachbum)
|
||||
if(druggy)
|
||||
grant_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
|
||||
else
|
||||
remove_language(/datum/language/beachbum, TRUE, TRUE, LANGUAGE_HIGH)
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
/mob/living/carbon/human/get_typing_indicator_icon_state()
|
||||
return dna?.species?.typing_indicator_state || ..()
|
||||
@@ -476,7 +476,7 @@
|
||||
if(SSmobs.times_fired%3==1)
|
||||
if(!(M.status_flags & GODMODE))
|
||||
M.adjustBruteLoss(5)
|
||||
nutrition += 10
|
||||
adjust_nutrition(10)
|
||||
|
||||
|
||||
/*
|
||||
@@ -502,11 +502,23 @@ GLOBAL_LIST_INIT(ballmer_good_msg, list("Hey guys, what if we rolled out a blues
|
||||
"Hear me out here. What if, and this is just a theory, we made R&D controllable from our PDAs?",
|
||||
"I'm thinking we should roll out a git repository for our research under the AGPLv3 license so that we can share it among the other stations freely.",
|
||||
"I dunno about you guys, but IDs and PDAs being separate is clunky as fuck. Maybe we should merge them into a chip in our arms? That way they can't be stolen easily.",
|
||||
"Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology."))
|
||||
"Why the fuck aren't we just making every pair of shoes into galoshes? We have the technology.",
|
||||
"We can link the Ore Silo to our protolathes, so why don't we also link it to autolathes?",
|
||||
"If we can make better bombs with heated plasma, oxygen, and tritium, then why do station nukes still use plutonium?",
|
||||
"We should port all our NT programs to modular consoles and do away with computers. They're way more customizable, support cross-platform usage, and would allow crazy amounts of multitasking.",
|
||||
"Wait, if we use more manipulators in something, then it prints for cheaper, right? So what if we just made a new type of printer that has like 12 manipulators inside of it to print stuff for really cheap?"
|
||||
))
|
||||
GLOBAL_LIST_INIT(ballmer_windows_me_msg, list("Yo man, what if, we like, uh, put a webserver that's automatically turned on with default admin passwords into every PDA?",
|
||||
"So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?",
|
||||
"Dude, radical idea: H.O.N.K mechs but with no bananium required.",
|
||||
"Best idea ever: Disposal pipes instead of hallways."))
|
||||
"So like, you know how we separate our codebase from the master copy that runs on our consumer boxes? What if we merged the two and undid the separation between codebase and server?",
|
||||
"Dude, radical idea: H.O.N.K mechs but with no bananium required.",
|
||||
"Best idea ever: Disposal pipes instead of hallways.",
|
||||
"What if we use a language that was written on a napkin and created over 1 weekend for all of our servers?",
|
||||
"What if we took a locker, some random trash, and made an exosuit out of it? Wouldn't that be like, super cool and stuff?",
|
||||
"Okay, hear me out, what if we make illegal things not illegal, so that sec stops arresting us for having it?",
|
||||
"I have a crazy idea, guys. Rather than having monkeys to test on, what if we only used apes?",
|
||||
"Woh man ok, what if we took slime cores and smashed them into other slimes, be kinda cool to see what happens.",
|
||||
"We're NANOtrasen but we need to unlock nano parts, what's the deal with that?"
|
||||
))
|
||||
|
||||
//this updates all special effects: stun, sleeping, knockdown, druggy, stuttering, etc..
|
||||
/mob/living/carbon/handle_status_effects()
|
||||
|
||||
@@ -45,6 +45,7 @@
|
||||
/mob/living/carbon/monkey/ComponentInitialize()
|
||||
. = ..()
|
||||
AddElement(/datum/element/mob_holder, worn_state = "monkey", inv_slots = ITEM_SLOT_HEAD)
|
||||
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_BAREFOOT, 1, 2)
|
||||
|
||||
|
||||
/mob/living/carbon/monkey/Destroy()
|
||||
|
||||
@@ -12,9 +12,9 @@
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/mob/living/carbon/could_speak_in_language(datum/language/dt)
|
||||
/mob/living/carbon/could_speak_language(datum/language/language)
|
||||
var/obj/item/organ/tongue/T = getorganslot(ORGAN_SLOT_TONGUE)
|
||||
if(T)
|
||||
. = T.could_speak_in_language(dt)
|
||||
return T.could_speak_language(language)
|
||||
else
|
||||
. = initial(dt.flags) & TONGUELESS_SPEECH
|
||||
return initial(language.flags) & TONGUELESS_SPEECH
|
||||
@@ -9,10 +9,6 @@
|
||||
diag_hud.add_to_hud(src)
|
||||
faction += "[REF(src)]"
|
||||
GLOB.mob_living_list += src
|
||||
initialize_footstep()
|
||||
|
||||
/mob/living/proc/initialize_footstep()
|
||||
AddComponent(/datum/component/footstep)
|
||||
|
||||
/mob/living/prepare_huds()
|
||||
..()
|
||||
@@ -46,7 +42,8 @@
|
||||
return ..()
|
||||
|
||||
/mob/living/proc/ZImpactDamage(turf/T, levels)
|
||||
visible_message("<span class='danger'>[src] crashes into [T] with a sickening noise!</span>")
|
||||
visible_message("<span class='danger'>[src] crashes into [T] with a sickening noise!</span>", \
|
||||
"<span class='userdanger'>You crash into [T] with a sickening noise!</span>")
|
||||
adjustBruteLoss((levels * 5) ** 1.5)
|
||||
DefaultCombatKnockdown(levels * 50)
|
||||
|
||||
@@ -124,7 +121,9 @@
|
||||
to_chat(src, "<span class='warning'>You're too exhausted to crawl under [L].</span>")
|
||||
return TRUE
|
||||
ENABLE_BITFIELD(combat_flags, COMBAT_FLAG_ATTEMPTING_CRAWL)
|
||||
visible_message("<span class='notice'>[src] is attempting to crawl under [L].</span>", "<span class='notice'>You are now attempting to crawl under [L].</span>")
|
||||
visible_message("<span class='notice'>[src] is attempting to crawl under [L].</span>",
|
||||
"<span class='notice'>You are now attempting to crawl under [L].</span>",
|
||||
target = L, target_message = "<span class='notice'>[src] is attempting to crawl under you.</span>")
|
||||
if(!do_after(src, CRAWLUNDER_DELAY, target = src) || CHECK_MOBILITY(src, MOBILITY_STAND))
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_ATTEMPTING_CRAWL)
|
||||
return TRUE
|
||||
@@ -276,7 +275,9 @@
|
||||
|
||||
if(AM.pulledby)
|
||||
if(!supress_message)
|
||||
visible_message("<span class='danger'>[src] has pulled [AM] from [AM.pulledby]'s grip.</span>")
|
||||
AM.pulledby.visible_message("<span class='danger'>[src] has pulled [AM] from [AM.pulledby]'s grip.</span>",
|
||||
"<span class='danger'>[src] has pulled [AM] from your grip.</span>", target = src,
|
||||
target_message = "<span class='danger'>You have pulled [AM] from [AM.pulledby]'s grip.</span>")
|
||||
log_combat(AM, AM.pulledby, "pulled from", src)
|
||||
AM.pulledby.stop_pulling() //an object can't be pulled by two mobs at once.
|
||||
|
||||
@@ -291,7 +292,9 @@
|
||||
|
||||
log_combat(src, M, "grabbed", addition="passive grab")
|
||||
if(!supress_message && !(iscarbon(AM) && HAS_TRAIT(src, TRAIT_STRONG_GRABBER)))
|
||||
visible_message("<span class='warning'>[src] has grabbed [M][(zone_selected == "l_arm" || zone_selected == "r_arm")? " by their hands":" passively"]!</span>") //Cit change - And they thought ERP was bad.
|
||||
visible_message("<span class='warning'>[src] has grabbed [M][(zone_selected == "l_arm" || zone_selected == "r_arm")? " by [M.p_their()] hands":" passively"]!</span>",
|
||||
"<span class='warning'>You have grabbed [M][(zone_selected == "l_arm" || zone_selected == "r_arm")? " by [M.p_their()] hands":" passively"]!</span>", target = M,
|
||||
target_message = "<span class='warning'>[src] has grabbed you[(zone_selected == "l_arm" || zone_selected == "r_arm")? " by your hands":" passively"]!</span>")
|
||||
if(!iscarbon(src))
|
||||
M.LAssailant = null
|
||||
else
|
||||
@@ -379,7 +382,7 @@
|
||||
stop_pulling()
|
||||
|
||||
//same as above
|
||||
/mob/living/pointed(atom/A as mob|obj|turf in view())
|
||||
/mob/living/pointed(atom/A as mob|obj|turf in fov_view())
|
||||
if(incapacitated())
|
||||
return FALSE
|
||||
if(HAS_TRAIT(src, TRAIT_DEATHCOMA))
|
||||
@@ -563,7 +566,7 @@
|
||||
SetAllImmobility(0, FALSE)
|
||||
SetSleeping(0, FALSE)
|
||||
radiation = 0
|
||||
nutrition = NUTRITION_LEVEL_FED + 50
|
||||
set_nutrition(NUTRITION_LEVEL_FED + 50)
|
||||
bodytemperature = BODYTEMP_NORMAL
|
||||
set_blindness(0)
|
||||
set_blurriness(0)
|
||||
@@ -756,12 +759,16 @@
|
||||
. = ..()
|
||||
if(pulledby.grab_state > GRAB_PASSIVE)
|
||||
if(CHECK_MOBILITY(src, MOBILITY_RESIST) && prob(30/pulledby.grab_state))
|
||||
visible_message("<span class='danger'>[src] has broken free of [pulledby]'s grip!</span>")
|
||||
pulledby.visible_message("<span class='danger'>[src] has broken free of [pulledby]'s grip!</span>",
|
||||
"<span class='danger'>[src] has broken free of your grip!</span>", target = src,
|
||||
target_message = "<span class='danger'>You have broken free of [pulledby]'s grip!</span>")
|
||||
pulledby.stop_pulling()
|
||||
return TRUE
|
||||
else if(moving_resist && client) //we resisted by trying to move // this is a horrible system and whoever thought using client instead of mob is okay is not an okay person
|
||||
client.move_delay = world.time + 20
|
||||
visible_message("<span class='danger'>[src] resists against [pulledby]'s grip!</span>")
|
||||
pulledby.visible_message("<span class='danger'>[src] resists against [pulledby]'s grip!</span>",
|
||||
"<span class='danger'>[src] resists against your grip!</span>", target = src,
|
||||
target_message = "<span class='danger'>You resist against [pulledby]'s grip!</span>")
|
||||
else
|
||||
pulledby.stop_pulling()
|
||||
return TRUE
|
||||
@@ -826,7 +833,8 @@
|
||||
strip_silence = g.strip_silence
|
||||
if (!strip_silence)
|
||||
who.visible_message("<span class='danger'>[src] tries to remove [who]'s [what.name].</span>", \
|
||||
"<span class='userdanger'>[src] tries to remove [who]'s [what.name].</span>")
|
||||
"<span class='userdanger'>[src] tries to remove your [what.name].</span>", target = src,
|
||||
target_message = "<span class='danger'>You try to remove [who]'s [what.name].</span>")
|
||||
what.add_fingerprint(src)
|
||||
else
|
||||
to_chat(src,"<span class='notice'>You try to remove [who]'s [what.name].</span>")
|
||||
@@ -874,7 +882,9 @@
|
||||
to_chat(src, "<span class='warning'>\The [what.name] doesn't fit in that place!</span>")
|
||||
return
|
||||
|
||||
visible_message("<span class='notice'>[src] tries to put [what] on [who].</span>")
|
||||
who.visible_message("<span class='notice'>[src] tries to put [what] on [who].</span>",
|
||||
"<span class='notice'>[src] tries to put [what] on you.</span>", target = src,
|
||||
target_message = "<span class='notice'>You try to put [what] on [who].</span>")
|
||||
if(do_mob(src, who, what.equip_delay_other))
|
||||
if(what && Adjacent(who) && what.mob_can_equip(who, src, final_where, TRUE, TRUE))
|
||||
if(temporarilyRemoveItemFromInventory(what))
|
||||
@@ -899,7 +909,7 @@
|
||||
var/final_pixel_y = get_standard_pixel_y_offset(lying)
|
||||
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff , time = 2, loop = 6)
|
||||
animate(pixel_x = final_pixel_x , pixel_y = final_pixel_y , time = 2)
|
||||
setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure to restart it in next life().
|
||||
floating_need_update = TRUE
|
||||
|
||||
/mob/living/proc/get_temperature(datum/gas_mixture/environment)
|
||||
var/loc_temp = environment ? environment.temperature : T0C
|
||||
@@ -1058,7 +1068,7 @@
|
||||
/mob/living/proc/IgniteMob()
|
||||
if(fire_stacks > 0 && !on_fire)
|
||||
on_fire = 1
|
||||
src.visible_message("<span class='warning'>[src] catches fire!</span>", \
|
||||
visible_message("<span class='warning'>[src] catches fire!</span>", \
|
||||
"<span class='userdanger'>You're set on fire!</span>")
|
||||
new/obj/effect/dummy/lighting_obj/moblight/fire(src)
|
||||
throw_alert("fire", /obj/screen/alert/fire)
|
||||
|
||||
@@ -1,12 +1,5 @@
|
||||
// This file has a weird name, but it's for anything related to the checks for shields, blocking, dodging, and similar "stop this attack before it actually impacts the target" as opposed to "defend once it has hit".
|
||||
|
||||
///Check whether or not we can block, without "triggering" a block. Basically run checks without effects like depleting shields. Wrapper for do_run_block(). The arguments on that means the same as for this.
|
||||
/mob/living/proc/check_block(atom/object, damage, attack_text = "the attack", attack_type, armour_penetration, mob/attacker, def_zone, list/return_list, attack_direction)
|
||||
return do_run_block(FALSE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list, attack_direction)
|
||||
|
||||
/// Runs a block "sequence", effectively checking and then doing effects if necessary. Wrapper for do_run_block(). The arguments on that means the same as for this.
|
||||
/mob/living/proc/run_block(atom/object, damage, attack_text = "the attack", attack_type, armour_penetration, mob/attacker, def_zone, list/return_list, attack_direction)
|
||||
return do_run_block(TRUE, object, damage, attack_text, attack_type, armour_penetration, attacker, check_zone(def_zone), return_list, attack_direction)
|
||||
// This file has a weird name, but it's for anything related to the checks for shields, blocking, dodging,
|
||||
// and similar "stop this attack before it actually impacts the target" as opposed to "defend once it has hit".
|
||||
|
||||
/** The actual proc for block checks. DO NOT USE THIS DIRECTLY UNLESS YOU HAVE VERY GOOD REASON TO. To reduce copypaste for differences between handling for real attacks and virtual checks.
|
||||
* Automatically checks all held items for /obj/item/proc/run_block() with the same parameters.
|
||||
@@ -84,7 +77,8 @@
|
||||
if(. & BLOCK_SUCCESS)
|
||||
return
|
||||
if(prob(final_block_chance))
|
||||
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>")
|
||||
owner.visible_message("<span class='danger'>[owner] blocks [attack_text] with [src]!</span>",
|
||||
"<span class='danger'>You block [attack_text] with [src]!</span>")
|
||||
return . | BLOCK_SUCCESS | BLOCK_PHYSICAL_EXTERNAL
|
||||
return . | BLOCK_NONE
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
update_combat_mode_icon()
|
||||
|
||||
/mob/living/proc/disable_combat_mode(silent = TRUE, was_forced = FALSE, visible = FALSE, update_icon = TRUE)
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE) || (combat_flags & COMBAT_FLAG_COMBAT_FORCED))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_COMBAT_DISABLED, was_forced)
|
||||
@@ -61,6 +61,8 @@
|
||||
/mob/living/proc/disable_intentional_combat_mode(silent = TRUE, visible = FALSE)
|
||||
if(!(combat_flags & COMBAT_FLAG_COMBAT_TOGGLED) && !(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE))
|
||||
return
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_FORCED)
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_ACTIVE)
|
||||
disable_combat_mode(silent, FALSE, visible, FALSE)
|
||||
@@ -72,6 +74,9 @@
|
||||
/mob/living/proc/user_toggle_intentional_combat_mode(visible = TRUE)
|
||||
var/old = (combat_flags & COMBAT_FLAG_COMBAT_TOGGLED)
|
||||
if(old)
|
||||
if(combat_flags & COMBAT_FLAG_COMBAT_FORCED)
|
||||
to_chat(src, "<span class='warning'>You are unable to relax your muscles.</span>")
|
||||
return
|
||||
disable_intentional_combat_mode()
|
||||
playsound_local(src, 'sound/misc/ui_toggleoff.ogg', 50, FALSE, pressure_affected = FALSE) //Slightly modified version of the above!
|
||||
else if(CAN_TOGGLE_COMBAT_MODE(src))
|
||||
|
||||
@@ -43,21 +43,21 @@
|
||||
P.setAngle(SIMPLIFY_DEGREES(P.Angle + rand(120, 240)))
|
||||
if(!silent)
|
||||
visible_message("<span class='danger'>[P] gets deflected by [src]!</span>", \
|
||||
"<span class='userdanger'>[P] gets deflected by [src]!</span>")
|
||||
"<span class='userdanger'>You deflect [P]!</span>")
|
||||
if(REDIRECT_METHOD_REFLECT)
|
||||
P.setAngle(SIMPLIFY_DEGREES(P.Angle + 180))
|
||||
if(!silent)
|
||||
visible_message("<span class='danger'>[P] gets reflected by [src]!</span>", \
|
||||
"<span class='userdanger'>[P] gets reflected by [src]!</span>")
|
||||
"<span class='userdanger'>You reflect [P]!</span>")
|
||||
if(REDIRECT_METHOD_PASSTHROUGH)
|
||||
if(!silent)
|
||||
visible_message("<span class='danger'>[P] passes through [src]!</span>", \
|
||||
"<span class='userdanger'>[P] passes through [src]!</span>")
|
||||
"<span class='userdanger'>[P] passes through you!</span>")
|
||||
return
|
||||
if(REDIRECT_METHOD_RETURN_TO_SENDER)
|
||||
if(!silent)
|
||||
visible_message("<span class='danger'>[src] deflects [P] back at their attacker!</span>", \
|
||||
"<span class='userdanger'>[src] deflects [P] back at their attacker!</span>")
|
||||
"<span class='userdanger'>You deflect [P] back at your attacker!</span>")
|
||||
if(P.firer)
|
||||
P.setAngle(Get_Angle(src, P.firer))
|
||||
else
|
||||
@@ -69,7 +69,7 @@
|
||||
var/totaldamage = P.damage
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
var/list/returnlist = list()
|
||||
var/returned = run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
|
||||
var/returned = mob_run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
|
||||
if(returned & BLOCK_SHOULD_REDIRECT)
|
||||
handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD])
|
||||
if(returned & BLOCK_REDIRECTED)
|
||||
@@ -115,7 +115,7 @@
|
||||
var/impacting_zone = ran_zone(BODY_ZONE_CHEST, 65)//Hits a random part of the body, geared towards the chest
|
||||
var/list/block_return = list()
|
||||
var/total_damage = I.throwforce
|
||||
if(run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, 0, throwingdatum?.thrower, impacting_zone, return_list = block_return) & BLOCK_SUCCESS)
|
||||
if(mob_run_block(AM, throwpower, "\the [AM.name]", ATTACK_TYPE_THROWN, 0, throwingdatum?.thrower, impacting_zone, block_return) & BLOCK_SUCCESS)
|
||||
hitpush = FALSE
|
||||
skipcatch = TRUE
|
||||
blocked = TRUE
|
||||
@@ -146,7 +146,7 @@
|
||||
playsound(loc, 'sound/weapons/throwtap.ogg', 1, volume, -1)//...play throwtap.ogg.
|
||||
if(!blocked)
|
||||
visible_message("<span class='danger'>[src] has been hit by [I].</span>", \
|
||||
"<span class='userdanger'>[src] has been hit by [I].</span>")
|
||||
"<span class='userdanger'>You have been hit by [I].</span>")
|
||||
var/armor = run_armor_check(impacting_zone, "melee", "Your armor has protected your [parse_zone(impacting_zone)].", "Your armor has softened hit to your [parse_zone(impacting_zone)].",I.armour_penetration)
|
||||
apply_damage(total_damage, dtype, impacting_zone, armor)
|
||||
if(I.thrownby)
|
||||
@@ -180,12 +180,15 @@
|
||||
return
|
||||
updatehealth()
|
||||
visible_message("<span class='danger'>[M.name] has hit [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has hit [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[M.name] has hit you!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
M.occupant, "<span class='danger'>You hit [src] with your [M.name]!</span>")
|
||||
log_combat(M.occupant, src, "attacked", M, "(INTENT: [uppertext(M.occupant.a_intent)]) (DAMTYPE: [uppertext(M.damtype)])")
|
||||
else
|
||||
step_away(src,M)
|
||||
log_combat(M.occupant, src, "pushed", M)
|
||||
visible_message("<span class='warning'>[M] pushes [src] out of the way.</span>", null, null, 5)
|
||||
visible_message("<span class='warning'>[M] pushes [src] out of the way.</span>", \
|
||||
"<span class='warning'>[M] pushes you out of the way.</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
M.occupant, "<span class='warning'>You push [src] out of the way with your [M.name].</span>")
|
||||
|
||||
/mob/living/fire_act()
|
||||
adjust_fire_stacks(3)
|
||||
@@ -229,7 +232,8 @@
|
||||
var/old_grab_state = user.grab_state
|
||||
var/grab_upgrade_time = instant ? 0 : 30
|
||||
visible_message("<span class='danger'>[user] starts to tighten [user.p_their()] grip on [src]!</span>", \
|
||||
"<span class='userdanger'>[user] starts to tighten [user.p_their()] grip on you!</span>")
|
||||
"<span class='userdanger'>[user] starts to tighten [user.p_their()] grip on you!</span>", target = user,
|
||||
target_message = "<span class='danger'>You start to tighten your grip on [src]!</span>")
|
||||
switch(user.grab_state)
|
||||
if(GRAB_AGGRESSIVE)
|
||||
log_combat(user, src, "attempted to neck grab", addition="neck grab")
|
||||
@@ -247,25 +251,29 @@
|
||||
var/add_log = ""
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
visible_message("<span class='danger'>[user] has firmly gripped [src]!</span>",
|
||||
"<span class='danger'>[user] has firmly gripped you!</span>")
|
||||
"<span class='danger'>[user] has firmly gripped you!</span>", target = user,
|
||||
target_message = "<span class='danger'>You have firmly gripped [src]!</span>")
|
||||
add_log = " (pacifist)"
|
||||
else
|
||||
visible_message("<span class='danger'>[user] has grabbed [src] aggressively!</span>", \
|
||||
"<span class='userdanger'>[user] has grabbed you aggressively!</span>")
|
||||
"<span class='userdanger'>[user] has grabbed you aggressively!</span>", target = user, \
|
||||
target_message = "<span class='danger'>You have grabbed [src] aggressively!</span>")
|
||||
update_mobility()
|
||||
stop_pulling()
|
||||
log_combat(user, src, "grabbed", addition="aggressive grab[add_log]")
|
||||
if(GRAB_NECK)
|
||||
log_combat(user, src, "grabbed", addition="neck grab")
|
||||
visible_message("<span class='danger'>[user] has grabbed [src] by the neck!</span>",\
|
||||
"<span class='userdanger'>[user] has grabbed you by the neck!</span>")
|
||||
"<span class='userdanger'>[user] has grabbed you by the neck!</span>", target = user, \
|
||||
target_message = "<span class='danger'>You have grabbed [src] by the neck!</span>")
|
||||
update_mobility() //we fall down
|
||||
if(!buckled && !density)
|
||||
Move(user.loc)
|
||||
if(GRAB_KILL)
|
||||
log_combat(user, src, "strangled", addition="kill grab")
|
||||
visible_message("<span class='danger'>[user] is strangling [src]!</span>", \
|
||||
"<span class='userdanger'>[user] is strangling you!</span>")
|
||||
"<span class='userdanger'>[user] is strangling you!</span>", target = user, \
|
||||
target_message = "<span class='danger'>You are strangling [src]!</span>")
|
||||
update_mobility() //we fall down
|
||||
if(!buckled && !density)
|
||||
Move(user.loc)
|
||||
@@ -275,9 +283,11 @@
|
||||
/mob/living/attack_hand(mob/user)
|
||||
..() //Ignoring parent return value here.
|
||||
SEND_SIGNAL(src, COMSIG_MOB_ATTACK_HAND, user)
|
||||
if((user != src) && user.a_intent != INTENT_HELP && (run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS))
|
||||
if((user != src) && user.a_intent != INTENT_HELP && (mob_run_block(user, 0, user.name, ATTACK_TYPE_UNARMED | ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
|
||||
log_combat(user, src, "attempted to touch")
|
||||
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>")
|
||||
visible_message("<span class='warning'>[user] attempted to touch [src]!</span>",
|
||||
"<span class='warning'>[user] attempted to touch you!</span>", target = user,
|
||||
target_message = "<span class='warning'>You attempted to touch [src]!</span>")
|
||||
return TRUE
|
||||
|
||||
/mob/living/attack_hulk(mob/living/carbon/human/user, does_attack_animation = FALSE)
|
||||
@@ -286,7 +296,7 @@
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return TRUE
|
||||
var/hulk_verb = pick("smash","pummel")
|
||||
if(user != src && (run_block(user, 15, "the [hulk_verb]ing", ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected)) & BLOCK_SUCCESS))
|
||||
if(user != src && (mob_run_block(user, 15, "the [hulk_verb]ing", ATTACK_TYPE_MELEE, null, user, check_zone(user.zone_selected), null) & BLOCK_SUCCESS))
|
||||
return TRUE
|
||||
..()
|
||||
return FALSE
|
||||
@@ -309,7 +319,7 @@
|
||||
if(M.is_adult)
|
||||
damage = rand(20, 40)
|
||||
var/list/block_return = list()
|
||||
if(run_block(M, damage, "the [M.name]", ATTACK_TYPE_MELEE, null, M, check_zone(M.zone_selected), return_list = block_return) & BLOCK_SUCCESS)
|
||||
if(mob_run_block(M, damage, "the [M.name]", ATTACK_TYPE_MELEE, null, M, check_zone(M.zone_selected), block_return) & BLOCK_SUCCESS)
|
||||
return FALSE
|
||||
damage = block_calculate_resultant_damage(damage, block_return)
|
||||
|
||||
@@ -317,25 +327,29 @@
|
||||
log_combat(M, src, "attacked")
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>The [M.name] glomps [src]!</span>", \
|
||||
"<span class='userdanger'>The [M.name] glomps [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>The [M.name] glomps [src]!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
M, "<span class='danger'>You glomp [src]!</span>")
|
||||
return TRUE
|
||||
|
||||
/mob/living/attack_animal(mob/living/simple_animal/M)
|
||||
M.face_atom(src)
|
||||
if(M.melee_damage_upper == 0)
|
||||
M.visible_message("<span class='notice'>\The [M] [M.friendly] [src]!</span>")
|
||||
M.visible_message("<span class='notice'>\The [M] [M.friendly_verb_continuous] [src]!</span>",
|
||||
"<span class='notice'>You [M.friendly_verb_simple] [src]!</span>", target = src,
|
||||
target_message = "<span class='notice'>\The [M] [M.friendly_verb_continuous] you!</span>")
|
||||
return FALSE
|
||||
else
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
if(run_block(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", ATTACK_TYPE_MELEE, M.armour_penetration, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)
|
||||
if(mob_run_block(M, rand(M.melee_damage_lower, M.melee_damage_upper), "the [M.name]", ATTACK_TYPE_MELEE, M.armour_penetration, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)
|
||||
return FALSE
|
||||
if(M.attack_sound)
|
||||
playsound(loc, M.attack_sound, 50, 1, 1)
|
||||
M.do_attack_animation(src)
|
||||
visible_message("<span class='danger'>\The [M] [M.attacktext] [src]!</span>", \
|
||||
"<span class='userdanger'>\The [M] [M.attacktext] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
visible_message("<span class='danger'>\The [M] [M.attack_verb_continuous] [src]!</span>", \
|
||||
"<span class='userdanger'>\The [M] [M.attack_verb_continuous] you!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
M, "<span class='danger'>You [M.attack_verb_simple] [src]!</span>")
|
||||
log_combat(M, src, "attacked")
|
||||
return TRUE
|
||||
|
||||
@@ -347,51 +361,60 @@
|
||||
if(M.is_muzzled() || (M.wear_mask && M.wear_mask.flags_cover & MASKCOVERSMOUTH))
|
||||
to_chat(M, "<span class='warning'>You can't bite with your mouth covered!</span>")
|
||||
return FALSE
|
||||
if(run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS)
|
||||
if(mob_run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS)
|
||||
return FALSE
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_BITE)
|
||||
if (prob(75))
|
||||
log_combat(M, src, "attacked")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
visible_message("<span class='danger'>[M.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[M.name] bites you!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
M, "<span class='danger'>You bite [src]!</span>")
|
||||
return TRUE
|
||||
else
|
||||
visible_message("<span class='danger'>[M.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[M.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[M.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE, null,
|
||||
M, "<span class='danger'>You have attempted to bite [src]!</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/living/attack_larva(mob/living/carbon/alien/larva/L)
|
||||
switch(L.a_intent)
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>")
|
||||
visible_message("<span class='notice'>[L.name] rubs its head against [src].</span>",
|
||||
"<span class='notice'>[L.name] rubs its head against you.</span>", target = L, \
|
||||
target_message = "<span class='notice'>You rub your head against [src].</span>")
|
||||
return FALSE
|
||||
|
||||
else
|
||||
if(HAS_TRAIT(L, TRAIT_PACIFISM))
|
||||
to_chat(L, "<span class='notice'>You don't want to hurt anyone!</span>")
|
||||
return FALSE
|
||||
if(L != src && (run_block(L, rand(1, 3), "the [L.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, L, check_zone(L.zone_selected)) & BLOCK_SUCCESS))
|
||||
if(L != src && (mob_run_block(L, rand(1, 3), "the [L.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, L, check_zone(L.zone_selected), null) & BLOCK_SUCCESS))
|
||||
return FALSE
|
||||
L.do_attack_animation(src)
|
||||
if(prob(90))
|
||||
log_combat(L, src, "attacked")
|
||||
visible_message("<span class='danger'>[L.name] bites [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] bites [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[L.name] bites you!</span>", null, COMBAT_MESSAGE_RANGE, null, L, \
|
||||
"<span class='danger'>You bite [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/bite.ogg', 50, 1, -1)
|
||||
return TRUE
|
||||
else
|
||||
visible_message("<span class='danger'>[L.name] has attempted to bite [src]!</span>", \
|
||||
"<span class='userdanger'>[L.name] has attempted to bite [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[L.name] has attempted to bite you!</span>", null, COMBAT_MESSAGE_RANGE, null, L, \
|
||||
"<span class='danger'>You have attempted to bite [src]!</span>")
|
||||
|
||||
/mob/living/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
if((M != src) && M.a_intent != INTENT_HELP && (run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, M, check_zone(M.zone_selected)) & BLOCK_SUCCESS))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>")
|
||||
if((M != src) && M.a_intent != INTENT_HELP && (mob_run_block(M, 0, "the [M.name]", ATTACK_TYPE_MELEE | ATTACK_TYPE_UNARMED, 0, M, check_zone(M.zone_selected), null) & BLOCK_SUCCESS))
|
||||
visible_message("<span class='danger'>[M] attempted to touch [src]!</span>",
|
||||
"<span class='danger'>[M] attempted to touch you!</span>")
|
||||
return FALSE
|
||||
switch(M.a_intent)
|
||||
if (INTENT_HELP)
|
||||
if(!isalien(src)) //I know it's ugly, but the alien vs alien attack_alien behaviour is a bit different.
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>")
|
||||
visible_message("<span class='notice'>[M] caresses [src] with its scythe like arm.</span>",
|
||||
"<span class='notice'>[M] caresses you with its scythe like arm.</span>", target = M,
|
||||
target_message = "<span class='notice'>You caress [src] with your scythe like arm.</span>")
|
||||
return FALSE
|
||||
if (INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
@@ -419,21 +442,26 @@
|
||||
take_bodypart_damage(acidpwr * min(1, acid_volume * 0.1))
|
||||
return 1
|
||||
|
||||
///As the name suggests, this should be called to apply electric shocks.
|
||||
/mob/living/proc/electrocute_act(shock_damage, source, siemens_coeff = 1, flags = NONE)
|
||||
SEND_SIGNAL(src, COMSIG_LIVING_ELECTROCUTE_ACT, shock_damage, source, siemens_coeff, flags)
|
||||
if((flags & SHOCK_TESLA) && (flags_1 & TESLA_IGNORE_1))
|
||||
shock_damage *= siemens_coeff
|
||||
if((flags & SHOCK_TESLA) && HAS_TRAIT(src, TRAIT_TESLA_SHOCKIMMUNE))
|
||||
return FALSE
|
||||
if(HAS_TRAIT(src, TRAIT_SHOCKIMMUNE))
|
||||
return FALSE
|
||||
if(shock_damage > 0)
|
||||
if(!(flags & SHOCK_ILLUSION))
|
||||
adjustFireLoss(shock_damage)
|
||||
visible_message(
|
||||
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
|
||||
"<span class='italics'>You hear a heavy electrical crack.</span>" \
|
||||
)
|
||||
return shock_damage
|
||||
if(shock_damage < 1)
|
||||
return FALSE
|
||||
if(!(flags & SHOCK_ILLUSION))
|
||||
adjustFireLoss(shock_damage)
|
||||
else
|
||||
adjustStaminaLoss(shock_damage)
|
||||
visible_message(
|
||||
"<span class='danger'>[src] was shocked by \the [source]!</span>", \
|
||||
"<span class='userdanger'>You feel a powerful shock coursing through your body!</span>", \
|
||||
"<span class='hear'>You hear a heavy electrical crack.</span>" \
|
||||
)
|
||||
return shock_damage
|
||||
|
||||
/mob/living/emp_act(severity)
|
||||
. = ..()
|
||||
@@ -512,4 +540,11 @@
|
||||
if(!used_item)
|
||||
used_item = get_active_held_item()
|
||||
..()
|
||||
setMovetype(movement_type & ~FLOATING) // If we were without gravity, the bouncing animation got stopped, so we make sure we restart the bouncing after the next movement.
|
||||
floating_need_update = TRUE
|
||||
|
||||
|
||||
/mob/living/proc/getBruteLoss_nonProsthetic()
|
||||
return getBruteLoss()
|
||||
|
||||
/mob/living/proc/getFireLoss_nonProsthetic()
|
||||
return getFireLoss()
|
||||
|
||||
@@ -4,6 +4,9 @@
|
||||
see_in_dark = 2
|
||||
hud_possible = list(HEALTH_HUD,STATUS_HUD,ANTAG_HUD,NANITE_HUD,DIAG_NANITE_FULL_HUD,RAD_HUD)
|
||||
pressure_resistance = 10
|
||||
has_field_of_vision = TRUE
|
||||
|
||||
typing_indicator_enabled = TRUE
|
||||
|
||||
var/resize = 1 //Badminnery resize
|
||||
var/lastattacker = null
|
||||
@@ -98,8 +101,6 @@
|
||||
|
||||
var/datum/riding/riding_datum
|
||||
|
||||
var/datum/language/selected_default_language
|
||||
|
||||
var/last_words //used for database logging
|
||||
|
||||
var/list/obj/effect/proc_holder/abilities = list()
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
/mob/living/Moved()
|
||||
. = ..()
|
||||
update_turf_movespeed(loc)
|
||||
//Hide typing indicator if we move.
|
||||
clear_typing_indicator()
|
||||
if(is_shifted)
|
||||
is_shifted = FALSE
|
||||
pixel_x = get_standard_pixel_x_offset(lying)
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
update_sprint_icon()
|
||||
|
||||
/mob/living/proc/disable_sprint_mode(update_icon = TRUE)
|
||||
if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
if(!(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE) || (combat_flags & COMBAT_FLAG_SPRINT_FORCED))
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
if(update_icon)
|
||||
@@ -51,6 +51,8 @@
|
||||
/mob/living/proc/disable_intentional_sprint_mode()
|
||||
if(!(combat_flags & COMBAT_FLAG_SPRINT_TOGGLED) && !(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE))
|
||||
return
|
||||
if(combat_flags & COMBAT_FLAG_SPRINT_FORCED)
|
||||
return
|
||||
DISABLE_BITFIELD(combat_flags, COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(combat_flags & COMBAT_FLAG_SPRINT_ACTIVE)
|
||||
disable_sprint_mode(FALSE)
|
||||
@@ -59,6 +61,9 @@
|
||||
/mob/living/proc/user_toggle_intentional_sprint_mode()
|
||||
var/old = (combat_flags & COMBAT_FLAG_SPRINT_TOGGLED)
|
||||
if(old)
|
||||
if(combat_flags & COMBAT_FLAG_SPRINT_FORCED)
|
||||
to_chat(src, "<span class='warning'>You are unable to stop sprinting!</span>")
|
||||
return
|
||||
disable_intentional_sprint_mode()
|
||||
if((m_intent == MOVE_INTENT_RUN) && CHECK_ALL_MOBILITY(src, MOBILITY_STAND|MOBILITY_MOVE))
|
||||
playsound_local(src, 'sound/misc/sprintdeactivate.ogg', 50, FALSE, pressure_affected = FALSE)
|
||||
|
||||
@@ -133,7 +133,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
var/datum/language/message_language = get_message_language(message)
|
||||
if(message_language)
|
||||
// No, you cannot speak in xenocommon just because you know the key
|
||||
if(can_speak_in_language(message_language))
|
||||
if(can_speak_language(message_language))
|
||||
language = message_language
|
||||
message = copytext_char(message, 3)
|
||||
|
||||
@@ -141,7 +141,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
message = trim_left(message)
|
||||
|
||||
if(!language)
|
||||
language = get_default_language()
|
||||
language = get_selected_language()
|
||||
|
||||
// Detection of language needs to be before inherent channels, because
|
||||
// AIs use inherent channels for the holopad. Most inherent channels
|
||||
@@ -415,11 +415,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
/mob/living/whisper(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
|
||||
say("#[message]", bubble_type, spans, sanitize, language, ignore_spam, forced)
|
||||
|
||||
/mob/living/get_language_holder(shadow=TRUE)
|
||||
if(mind && shadow)
|
||||
// Mind language holders shadow mob holders.
|
||||
. = mind.get_language_holder()
|
||||
if(.)
|
||||
return .
|
||||
|
||||
/mob/living/get_language_holder(get_minds = TRUE)
|
||||
if(get_minds && mind)
|
||||
return mind.get_language_holder()
|
||||
. = ..()
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
sec_hud = DATA_HUD_SECURITY_BASIC
|
||||
d_hud = DATA_HUD_DIAGNOSTIC_ADVANCED
|
||||
mob_size = MOB_SIZE_LARGE
|
||||
has_field_of_vision = FALSE //Vision through cameras.
|
||||
var/list/network = list("ss13")
|
||||
var/obj/machinery/camera/current
|
||||
var/list/connected_robots = list()
|
||||
@@ -868,30 +869,33 @@
|
||||
light_cameras()
|
||||
if(istype(A, /obj/machinery/camera))
|
||||
current = A
|
||||
if(client)
|
||||
if(ismovable(A))
|
||||
if(A != GLOB.ai_camera_room_landmark)
|
||||
end_multicam()
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
client.eye = A
|
||||
else
|
||||
if(!client)
|
||||
return
|
||||
if(ismovable(A))
|
||||
if(A != GLOB.ai_camera_room_landmark)
|
||||
end_multicam()
|
||||
if(isturf(loc))
|
||||
if(eyeobj)
|
||||
client.eye = eyeobj
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
else
|
||||
client.eye = client.mob
|
||||
client.perspective = MOB_PERSPECTIVE
|
||||
else
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
client.eye = A
|
||||
else
|
||||
end_multicam()
|
||||
if(isturf(loc))
|
||||
if(eyeobj)
|
||||
client.eye = eyeobj
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
client.eye = loc
|
||||
update_sight()
|
||||
if(client.eye != src)
|
||||
var/atom/AT = client.eye
|
||||
AT.get_remote_view_fullscreens(src)
|
||||
else
|
||||
client.eye = client.mob
|
||||
client.perspective = MOB_PERSPECTIVE
|
||||
else
|
||||
clear_fullscreen("remote_view", 0)
|
||||
client.perspective = EYE_PERSPECTIVE
|
||||
client.eye = loc
|
||||
update_sight()
|
||||
if(client.eye != src)
|
||||
var/atom/AT = client.eye
|
||||
AT.get_remote_view_fullscreens(src)
|
||||
else
|
||||
clear_fullscreen("remote_view", 0)
|
||||
SEND_SIGNAL(src, COMSIG_MOB_RESET_PERSPECTIVE, A)
|
||||
return TRUE
|
||||
|
||||
/mob/living/silicon/ai/revive(full_heal = 0, admin_revive = 0)
|
||||
. = ..()
|
||||
|
||||
@@ -171,10 +171,3 @@
|
||||
|
||||
#undef VOX_DELAY
|
||||
#endif
|
||||
|
||||
/mob/living/silicon/ai/could_speak_in_language(datum/language/dt)
|
||||
if(is_servant_of_ratvar(src))
|
||||
// Ratvarian AIs can only speak Ratvarian
|
||||
. = ispath(dt, /datum/language/ratvar)
|
||||
else
|
||||
. = ..()
|
||||
|
||||
@@ -32,22 +32,28 @@
|
||||
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user)
|
||||
switch(user.a_intent)
|
||||
if(INTENT_HELP)
|
||||
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
|
||||
visible_message("<span class='notice'>[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>",
|
||||
"<span class='notice'>[user] gently pats you on the head, eliciting an off-putting buzzing from your holographic field.</span>", target = user,
|
||||
target_message = "<span class='notice'>You gently pat [src] on the head, eliciting an off-putting buzzing from its holographic field.</span>")
|
||||
if(INTENT_DISARM)
|
||||
visible_message("<span class='notice'>[user] boops [src] on the head!</span>")
|
||||
visible_message("<span class='notice'>[user] boops [src] on the head!</span>",
|
||||
"<span class='notice'>[user] boops you on the head!</span>", target = user,
|
||||
target_message = "<span class='notice'>You boop [src] on the head!</span>")
|
||||
if(INTENT_HARM)
|
||||
user.do_attack_animation(src)
|
||||
if (user.name == master)
|
||||
visible_message("<span class='notice'>Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence.</span>")
|
||||
spawn(10)
|
||||
fold_in()
|
||||
if(user.put_in_hands(card))
|
||||
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>")
|
||||
fold_in()
|
||||
if(user.put_in_hands(card))
|
||||
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>",
|
||||
"<span class='notice'>You promptly scoops up your pAI's card.</span>")
|
||||
else
|
||||
if(HAS_TRAIT(user, TRAIT_PACIFISM))
|
||||
to_chat(user, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
visible_message("<span class='danger'>[user] stomps on [src]!.</span>")
|
||||
visible_message("<span class='danger'>[user] stomps on [src]!.</span>",
|
||||
"<span class='userdanger'>[user] stomps on you!.</span>", target = user,
|
||||
target_message = "<span class='danger'>You stomp on [src]!.</span>")
|
||||
take_holo_damage(2)
|
||||
else
|
||||
grabbedby(user)
|
||||
|
||||
@@ -267,9 +267,8 @@
|
||||
if(href_list["toggle"])
|
||||
encryptmod = TRUE
|
||||
if("translator")
|
||||
if(href_list["toggle"])
|
||||
grant_all_languages(TRUE)
|
||||
// this is PERMAMENT.
|
||||
if(href_list["toggle"]) //This is permanent.
|
||||
grant_all_languages(TRUE, TRUE, TRUE, LANGUAGE_SOFTWARE)
|
||||
if("doorjack")
|
||||
if(href_list["jack"])
|
||||
if(cable && cable.machine)
|
||||
|
||||
@@ -3,122 +3,7 @@
|
||||
real_name = "Cyborg"
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "robot"
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
bubble_icon = "robot"
|
||||
designation = "Default" //used for displaying the prefix & getting the current module of cyborg
|
||||
has_limbs = 1
|
||||
hud_type = /datum/hud/robot
|
||||
|
||||
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
|
||||
|
||||
var/custom_name = ""
|
||||
var/braintype = "Cyborg"
|
||||
var/obj/item/robot_suit/robot_suit = null //Used for deconstruction to remember what the borg was constructed out of..
|
||||
var/obj/item/mmi/mmi = null
|
||||
|
||||
var/shell = FALSE
|
||||
var/deployed = FALSE
|
||||
var/mob/living/silicon/ai/mainframe = null
|
||||
var/datum/action/innate/undeployment/undeployment_action = new
|
||||
|
||||
//Hud stuff
|
||||
|
||||
var/obj/screen/inv1 = null
|
||||
var/obj/screen/inv2 = null
|
||||
var/obj/screen/inv3 = null
|
||||
var/obj/screen/lamp_button = null
|
||||
var/obj/screen/thruster_button = null
|
||||
var/obj/screen/hands = null
|
||||
|
||||
var/shown_robot_modules = 0 //Used to determine whether they have the module menu shown or not
|
||||
var/obj/screen/robot_modules_background
|
||||
|
||||
//3 Modules can be activated at any one time.
|
||||
var/obj/item/robot_module/module = null
|
||||
var/obj/item/module_active = null
|
||||
held_items = list(null, null, null) //we use held_items for the module holding, because that makes sense to do!
|
||||
|
||||
var/mutable_appearance/eye_lights
|
||||
|
||||
var/mob/living/silicon/ai/connected_ai = null
|
||||
var/obj/item/stock_parts/cell/cell = null
|
||||
|
||||
var/opened = 0
|
||||
var/emagged = FALSE
|
||||
var/emag_cooldown = 0
|
||||
var/wiresexposed = 0
|
||||
|
||||
var/ident = 0
|
||||
var/locked = TRUE
|
||||
var/list/req_access = list(ACCESS_ROBOTICS)
|
||||
|
||||
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list(), "Burglar"=list())
|
||||
|
||||
var/speed = 0 // VTEC speed boost.
|
||||
var/magpulse = FALSE // Magboot-like effect.
|
||||
var/ionpulse = FALSE // Jetpack-like effect.
|
||||
var/ionpulse_on = FALSE // Jetpack-like effect.
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail // Ionpulse effect.
|
||||
|
||||
var/low_power_mode = 0 //whether the robot has no charge left.
|
||||
var/datum/effect_system/spark_spread/spark_system // So they can initialize sparks whenever/N
|
||||
|
||||
var/lawupdate = 1 //Cyborgs will sync their laws with their AI by default
|
||||
var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
|
||||
var/locked_down //Boolean of whether the borg is locked down or not
|
||||
|
||||
var/toner = 0
|
||||
var/tonermax = 40
|
||||
|
||||
var/lamp_max = 10 //Maximum brightness of a borg lamp. Set as a var for easy adjusting.
|
||||
var/lamp_intensity = 0 //Luminosity of the headlamp. 0 is off. Higher settings than the minimum require power.
|
||||
light_color = "#FFCC66"
|
||||
light_power = 0.8
|
||||
var/lamp_cooldown = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
|
||||
|
||||
var/sight_mode = 0
|
||||
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD, DIAG_TRACK_HUD)
|
||||
|
||||
var/list/upgrades = list()
|
||||
|
||||
var/hasExpanded = FALSE
|
||||
var/obj/item/hat
|
||||
var/hat_offset = -3
|
||||
var/list/equippable_hats = list(/obj/item/clothing/head/caphat,
|
||||
/obj/item/clothing/head/hardhat,
|
||||
/obj/item/clothing/head/centhat,
|
||||
/obj/item/clothing/head/HoS,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/head/kitty,
|
||||
/obj/item/clothing/head/hopcap,
|
||||
/obj/item/clothing/head/wizard,
|
||||
/obj/item/clothing/head/nursehat,
|
||||
/obj/item/clothing/head/sombrero,
|
||||
/obj/item/clothing/head/helmet/chaplain/witchunter_hat,
|
||||
/obj/item/clothing/head/soft/, //All baseball caps
|
||||
/obj/item/clothing/head/that, //top hat
|
||||
/obj/item/clothing/head/collectable/tophat, //Not sure where this one is found, but it looks the same so might as well include
|
||||
/obj/item/clothing/mask/bandana/, //All bandanas (which only work in hat mode)
|
||||
/obj/item/clothing/head/fedora,
|
||||
/obj/item/clothing/head/beanie/, //All beanies
|
||||
/obj/item/clothing/ears/headphones,
|
||||
/obj/item/clothing/head/helmet/skull,
|
||||
/obj/item/clothing/head/crown/fancy)
|
||||
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE
|
||||
var/static/list/can_ride_typecache = typecacheof(/mob/living/carbon/human)
|
||||
|
||||
var/sitting = 0
|
||||
var/bellyup = 0
|
||||
var/dogborg = FALSE
|
||||
|
||||
var/cansprint = 1
|
||||
|
||||
var/orebox = null
|
||||
|
||||
/mob/living/silicon/robot
|
||||
|
||||
/mob/living/silicon/robot/get_cell()
|
||||
return cell
|
||||
@@ -129,7 +14,7 @@
|
||||
spark_system.attach(src)
|
||||
|
||||
wires = new /datum/wires/robot(src)
|
||||
AddComponent(/datum/component/empprotection, EMP_PROTECT_WIRES)
|
||||
AddElement(/datum/element/empprotection, EMP_PROTECT_WIRES)
|
||||
|
||||
robot_modules_background = new()
|
||||
robot_modules_background.icon_state = "block"
|
||||
@@ -427,24 +312,23 @@
|
||||
|
||||
else if(istype(W, /obj/item/stack/cable_coil) && wiresexposed)
|
||||
user.changeNext_move(CLICK_CD_MELEE)
|
||||
var/obj/item/stack/cable_coil/coil = W
|
||||
if (getFireLoss() > 0 || getToxLoss() > 0)
|
||||
if(src == user && coil.use(1))
|
||||
if(src == user)
|
||||
to_chat(user, "<span class='notice'>You start fixing yourself...</span>")
|
||||
if(!do_after(user, 50, target = src))
|
||||
if(!W.use_tool(src, user, 50, 1, max_level = JOB_SKILL_TRAINED))
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
return
|
||||
adjustFireLoss(-10)
|
||||
adjustToxLoss(-10)
|
||||
if (coil.use(1))
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start fixing [src]...</span>")
|
||||
if(!do_after(user, 30, target = src))
|
||||
if(!W.use_tool(src, user, 30, 1))
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
return
|
||||
adjustFireLoss(-30)
|
||||
adjustToxLoss(-30)
|
||||
updatehealth()
|
||||
user.visible_message("[user] has fixed some of the burnt wires on [src].", "<span class='notice'>You fix some of the burnt wires on [src].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need more cable to repair [src]!</span>")
|
||||
else
|
||||
to_chat(user, "The wires seem fine, there's no need to fix them.")
|
||||
|
||||
|
||||
@@ -32,15 +32,17 @@
|
||||
var/obj/item/I = get_active_held_item()
|
||||
if(I)
|
||||
uneq_active()
|
||||
visible_message("<span class='danger'>[M] disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disabled [src]'s active module!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
visible_message("<span class='danger'>[M] has disarmed [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has disabled your active module!</span>", null, COMBAT_MESSAGE_RANGE, null, M,
|
||||
"<span class='danger'>You have disarmed [src]!</span>")
|
||||
log_combat(M, src, "disarmed", "[I ? " removing \the [I]" : ""]")
|
||||
else
|
||||
Paralyze(40)
|
||||
step(src,get_dir(M,src))
|
||||
log_combat(M, src, "pushed")
|
||||
visible_message("<span class='danger'>[M] has forced back [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has forced back [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[M] has forced you back!</span>", null, COMBAT_MESSAGE_RANGE, null, M,
|
||||
"<span class='danger'>You have forced back [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 50, 1, -1)
|
||||
|
||||
/mob/living/silicon/robot/attack_slime(mob/living/simple_animal/slime/M)
|
||||
|
||||
@@ -0,0 +1,123 @@
|
||||
|
||||
/mob/living/silicon/robot
|
||||
designation = "Default" //used for displaying the prefix & getting the current module of cyborg
|
||||
has_limbs = TRUE
|
||||
hud_type = /datum/hud/robot
|
||||
|
||||
blocks_emissive = EMISSIVE_BLOCK_UNIQUE
|
||||
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
|
||||
var/custom_name = ""
|
||||
var/braintype = "Cyborg"
|
||||
var/obj/item/robot_suit/robot_suit = null //Used for deconstruction to remember what the borg was constructed out of..
|
||||
var/obj/item/mmi/mmi = null
|
||||
|
||||
var/shell = FALSE
|
||||
var/deployed = FALSE
|
||||
var/mob/living/silicon/ai/mainframe = null
|
||||
var/datum/action/innate/undeployment/undeployment_action = new
|
||||
|
||||
//Hud stuff
|
||||
|
||||
var/obj/screen/inv1 = null
|
||||
var/obj/screen/inv2 = null
|
||||
var/obj/screen/inv3 = null
|
||||
var/obj/screen/lamp_button = null
|
||||
var/obj/screen/thruster_button = null
|
||||
var/obj/screen/hands = null
|
||||
|
||||
var/shown_robot_modules = 0 //Used to determine whether they have the module menu shown or not
|
||||
var/obj/screen/robot_modules_background
|
||||
|
||||
//3 Modules can be activated at any one time.
|
||||
var/obj/item/robot_module/module = null
|
||||
var/obj/item/module_active = null
|
||||
held_items = list(null, null, null) //we use held_items for the module holding, because that makes sense to do!
|
||||
|
||||
var/mutable_appearance/eye_lights
|
||||
|
||||
var/mob/living/silicon/ai/connected_ai = null
|
||||
var/obj/item/stock_parts/cell/cell = null
|
||||
|
||||
var/opened = 0
|
||||
var/emagged = FALSE
|
||||
var/emag_cooldown = 0
|
||||
var/wiresexposed = 0
|
||||
|
||||
var/ident = 0
|
||||
var/locked = TRUE
|
||||
var/list/req_access = list(ACCESS_ROBOTICS)
|
||||
|
||||
var/alarms = list("Motion"=list(), "Fire"=list(), "Atmosphere"=list(), "Power"=list(), "Camera"=list(), "Burglar"=list())
|
||||
|
||||
var/speed = 0 // VTEC speed boost.
|
||||
var/magpulse = FALSE // Magboot-like effect.
|
||||
var/ionpulse = FALSE // Jetpack-like effect.
|
||||
var/ionpulse_on = FALSE // Jetpack-like effect.
|
||||
var/datum/effect_system/trail_follow/ion/ion_trail // Ionpulse effect.
|
||||
|
||||
var/low_power_mode = 0 //whether the robot has no charge left.
|
||||
var/datum/effect_system/spark_spread/spark_system // So they can initialize sparks whenever/N
|
||||
|
||||
var/lawupdate = 1 //Cyborgs will sync their laws with their AI by default
|
||||
var/scrambledcodes = 0 // Used to determine if a borg shows up on the robotics console. Setting to one hides them.
|
||||
var/locked_down //Boolean of whether the borg is locked down or not
|
||||
|
||||
var/toner = 0
|
||||
var/tonermax = 40
|
||||
|
||||
var/lamp_max = 10 //Maximum brightness of a borg lamp. Set as a var for easy adjusting.
|
||||
var/lamp_intensity = 0 //Luminosity of the headlamp. 0 is off. Higher settings than the minimum require power.
|
||||
light_color = "#FFCC66"
|
||||
light_power = 0.8
|
||||
var/lamp_cooldown = 0 //Flag for if the lamp is on cooldown after being forcibly disabled.
|
||||
|
||||
var/sight_mode = 0
|
||||
hud_possible = list(ANTAG_HUD, DIAG_STAT_HUD, DIAG_HUD, DIAG_BATT_HUD, DIAG_TRACK_HUD)
|
||||
|
||||
var/list/upgrades = list()
|
||||
|
||||
var/hasExpanded = FALSE
|
||||
var/obj/item/hat
|
||||
var/hat_offset = -3
|
||||
var/list/equippable_hats = list(/obj/item/clothing/head/caphat,
|
||||
/obj/item/clothing/head/hardhat,
|
||||
/obj/item/clothing/head/centhat,
|
||||
/obj/item/clothing/head/HoS,
|
||||
/obj/item/clothing/head/beret,
|
||||
/obj/item/clothing/head/kitty,
|
||||
/obj/item/clothing/head/hopcap,
|
||||
/obj/item/clothing/head/wizard,
|
||||
/obj/item/clothing/head/nursehat,
|
||||
/obj/item/clothing/head/sombrero,
|
||||
/obj/item/clothing/head/helmet/chaplain/witchunter_hat,
|
||||
/obj/item/clothing/head/soft/, //All baseball caps
|
||||
/obj/item/clothing/head/that, //top hat
|
||||
/obj/item/clothing/head/collectable/tophat, //Not sure where this one is found, but it looks the same so might as well include
|
||||
/obj/item/clothing/mask/bandana/, //All bandanas (which only work in hat mode)
|
||||
/obj/item/clothing/head/fedora,
|
||||
/obj/item/clothing/head/beanie/, //All beanies
|
||||
/obj/item/clothing/ears/headphones,
|
||||
/obj/item/clothing/head/helmet/skull,
|
||||
/obj/item/clothing/head/crown/fancy)
|
||||
|
||||
can_buckle = TRUE
|
||||
buckle_lying = FALSE
|
||||
var/static/list/can_ride_typecache = typecacheof(/mob/living/carbon/human)
|
||||
|
||||
var/sitting = 0
|
||||
var/bellyup = 0
|
||||
var/dogborg = FALSE
|
||||
|
||||
var/cansprint = 1
|
||||
|
||||
var/orebox = null
|
||||
|
||||
//doggie borg stuff.
|
||||
var/disabler
|
||||
var/laser
|
||||
var/sleeper_g
|
||||
var/sleeper_r
|
||||
var/sleeper_nv
|
||||
@@ -276,6 +276,19 @@
|
||||
R.hud_used.update_robot_modules_display()
|
||||
SSblackbox.record_feedback("tally", "cyborg_modules", 1, R.module)
|
||||
|
||||
/**
|
||||
* check_menu: Checks if we are allowed to interact with a radial menu
|
||||
*
|
||||
* Arguments:
|
||||
* * user The mob interacting with a menu
|
||||
*/
|
||||
/obj/item/robot_module/proc/check_menu(mob/user)
|
||||
if(!istype(user))
|
||||
return FALSE
|
||||
if(user.incapacitated() || !user.Adjacent(src))
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/item/robot_module/standard
|
||||
name = "Standard"
|
||||
basic_modules = list(
|
||||
@@ -337,13 +350,28 @@
|
||||
|
||||
/obj/item/robot_module/medical/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/medmodels = list("Default", "Heavy", "Sleek", "Marina", "Droid", "Eyebot", "Medihound", "Medihound Dark", "Vale")
|
||||
if(R.client && (R.client.ckey in list("nezuli")))
|
||||
medmodels += "Alina"
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in medmodels
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/med_icons
|
||||
if(!med_icons)
|
||||
med_icons = list(
|
||||
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "medical"),
|
||||
"Droid" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "medical"),
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmed"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamed"),
|
||||
"Eyebot" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "eyebotmed"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymed")
|
||||
)
|
||||
var/list/L = list("Medihound" = "medihound", "Medihound Dark" = "medihounddark", "Vale" = "valemed")
|
||||
for(var/a in L)
|
||||
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
|
||||
wide.pixel_x = -16
|
||||
med_icons[a] = wide
|
||||
if(R.client && R.client.ckey == "nezuli")
|
||||
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-med")
|
||||
bad_snowflake.pixel_x = -16
|
||||
med_icons["Alina"] = bad_snowflake
|
||||
med_icons = sortList(med_icons)
|
||||
var/med_borg_icon = show_radial_menu(R, R , med_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(med_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "medical"
|
||||
if("Droid")
|
||||
@@ -391,6 +419,8 @@
|
||||
moduleselect_icon = "medihound"
|
||||
moduleselect_alternate_icon = 'modular_citadel/icons/ui/screen_cyborg.dmi'
|
||||
dogborg = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_module/engineering
|
||||
@@ -434,13 +464,31 @@
|
||||
|
||||
/obj/item/robot_module/engineering/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/list/engymodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Marina", "Can", "Spider", "Loader","Handy", "Pup Dozer", "Vale")
|
||||
if(R.client && (R.client.ckey in list("nezuli")))
|
||||
engymodels += "Alina"
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in engymodels
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/engi_icons
|
||||
if(!engi_icons)
|
||||
engi_icons = list(
|
||||
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "engineer"),
|
||||
"Default - Treads" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "engi-tread"),
|
||||
"Loader" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "loaderborg"),
|
||||
"Handy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "handyeng"),
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekeng"),
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "caneng"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinaeng"),
|
||||
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidereng"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyeng")
|
||||
)
|
||||
var/list/L = list("Pup Dozer" = "pupdozer", "Vale" = "valeeng")
|
||||
for(var/a in L)
|
||||
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
|
||||
wide.pixel_x = -16
|
||||
engi_icons[a] = wide
|
||||
if(R.client && R.client.ckey == "nezuli")
|
||||
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-eng")
|
||||
bad_snowflake.pixel_x = -16
|
||||
engi_icons["Alina"] = bad_snowflake
|
||||
engi_icons = sortList(engi_icons)
|
||||
var/engi_borg_icon = show_radial_menu(R, R , engi_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(engi_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "engineer"
|
||||
if("Default - Treads")
|
||||
@@ -485,6 +533,8 @@
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
sleeper_overlay = "alinasleeper"
|
||||
dogborg = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_module/security
|
||||
@@ -512,13 +562,29 @@
|
||||
|
||||
/obj/item/robot_module/security/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/list/secmodels = list("Default", "Default - Treads", "Heavy", "Sleek", "Can", "Marina", "Spider", "K9", "K9 Dark", "Vale")
|
||||
if(R.client && (R.client.ckey in list("nezuli")))
|
||||
secmodels += "Alina"
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in secmodels
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/sec_icons
|
||||
if(!sec_icons)
|
||||
sec_icons = list(
|
||||
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "sec"),
|
||||
"Default - Treads" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sec-tread"),
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleeksec"),
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "cansec"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinasec"),
|
||||
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "spidersec"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavysec")
|
||||
)
|
||||
var/list/L = list("K9" = "k9", "Vale" = "valesec", "K9 Dark" = "k9dark")
|
||||
for(var/a in L)
|
||||
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
|
||||
wide.pixel_x = -16
|
||||
sec_icons[a] = wide
|
||||
if(R.client && R.client.ckey == "nezuli")
|
||||
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-sec")
|
||||
bad_snowflake.pixel_x = -16
|
||||
sec_icons["Alina"] = bad_snowflake
|
||||
sec_icons = sortList(sec_icons)
|
||||
var/sec_borg_icon = show_radial_menu(R, R , sec_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(sec_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "sec"
|
||||
if("Default - Treads")
|
||||
@@ -561,6 +627,8 @@
|
||||
sleeper_overlay = "valesecsleeper"
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
dogborg = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_module/security/Initialize()
|
||||
@@ -599,10 +667,13 @@
|
||||
|
||||
/obj/item/robot_module/peacekeeper/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Default", "Spider", "Borgi")
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/peace_icons = sortList(list(
|
||||
"Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "peace"),
|
||||
"Borgi" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "borgi"),
|
||||
"Spider" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "whitespider")
|
||||
))
|
||||
var/peace_borg_icon = show_radial_menu(R, R , peace_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(peace_borg_icon)
|
||||
if("Default")
|
||||
cyborg_base_icon = "peace"
|
||||
if("Spider")
|
||||
@@ -615,6 +686,8 @@
|
||||
hat_offset = INFINITY
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/robots.dmi'
|
||||
has_snowflake_deadsprite = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
//Janitor module combined with Service module
|
||||
@@ -696,9 +769,9 @@
|
||||
/obj/item/toy/crayon/spraycan/borg,
|
||||
/obj/item/hand_labeler/borg,
|
||||
/obj/item/razor,
|
||||
/obj/item/rsf,
|
||||
/obj/item/instrument/violin,
|
||||
/obj/item/instrument/guitar,
|
||||
/obj/item/rsf/cyborg,
|
||||
/obj/item/reagent_containers/dropper,
|
||||
/obj/item/lighter,
|
||||
/obj/item/storage/bag/tray,
|
||||
@@ -738,10 +811,35 @@
|
||||
|
||||
/obj/item/robot_module/butler/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("(Service) Waitress", "(Service) Heavy", "(Service) Sleek", "(Service) Butler", "(Service) Tophat", "(Service) Can", "(Service) Bro", "(Service) DarkK9", "(Service) Vale", "(Service) ValeDark", "(Janitor) Default", "(Janitor) Sleek", "(Janitor) Marina", "(Janitor) Can", "(Janitor) Heavy", "(Janitor) Scrubpuppy")
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/service_icons
|
||||
if(!service_icons)
|
||||
service_icons = list(
|
||||
"(Service) Waitress" = image(icon = 'icons/mob/robots.dmi', icon_state = "service_f"),
|
||||
"(Service) Butler" = image(icon = 'icons/mob/robots.dmi', icon_state = "service_m"),
|
||||
"(Service) Bro" = image(icon = 'icons/mob/robots.dmi', icon_state = "brobot"),
|
||||
"(Service) Can" = image(icon = 'icons/mob/robots.dmi', icon_state = "kent"),
|
||||
"(Service) Tophat" = image(icon = 'icons/mob/robots.dmi', icon_state = "tophat"),
|
||||
"(Service) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekserv"),
|
||||
"(Service) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyserv"),
|
||||
"(Janitor) Default" = image(icon = 'icons/mob/robots.dmi', icon_state = "janitor"),
|
||||
"(Janitor) Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinajan"),
|
||||
"(Janitor) Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekjan"),
|
||||
"(Janitor) Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canjan"),
|
||||
"(Janitor) Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavyjan"),
|
||||
)
|
||||
var/list/L = list("(Service) DarkK9" = "k50", "(Service) Vale" = "valeserv", "(Service) ValeDark" = "valeservdark",
|
||||
"(Janitor) Scrubpuppy" = "scrubpup")
|
||||
for(var/a in L)
|
||||
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
|
||||
wide.pixel_x = -16
|
||||
service_icons[a] = wide
|
||||
if(R.client && R.client.ckey == "nezuli")
|
||||
var/image/bad_snowflake = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = "alina-sec")
|
||||
bad_snowflake.pixel_x = -16
|
||||
service_icons["Alina"] = bad_snowflake
|
||||
service_icons = sortList(service_icons)
|
||||
var/service_robot_icon = show_radial_menu(R, R , service_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(service_robot_icon)
|
||||
if("(Service) Waitress")
|
||||
cyborg_base_icon = "service_f"
|
||||
special_light_key = "service"
|
||||
@@ -799,6 +897,8 @@
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
sleeper_overlay = "jsleeper"
|
||||
dogborg = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_module/miner
|
||||
@@ -833,10 +933,25 @@
|
||||
|
||||
/obj/item/robot_module/miner/be_transformed_to(obj/item/robot_module/old_module)
|
||||
var/mob/living/silicon/robot/R = loc
|
||||
var/borg_icon = input(R, "Select an icon!", "Robot Icon", null) as null|anything in list("Lavaland", "Heavy", "Sleek", "Marina", "Can", "Spider", "Asteroid", "Droid", "Blade", "Vale")
|
||||
if(!borg_icon)
|
||||
return FALSE
|
||||
switch(borg_icon)
|
||||
var/static/list/mining_icons
|
||||
if(!mining_icons)
|
||||
mining_icons = list(
|
||||
"Lavaland" = image(icon = 'icons/mob/robots.dmi', icon_state = "miner"),
|
||||
"Asteroid" = image(icon = 'icons/mob/robots.dmi', icon_state = "minerOLD"),
|
||||
"Droid" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "miner"),
|
||||
"Sleek" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "sleekmin"),
|
||||
"Marina" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "marinamin"),
|
||||
"Can" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "canmin"),
|
||||
"Heavy" = image(icon = 'modular_citadel/icons/mob/robots.dmi', icon_state = "heavymin"),
|
||||
)
|
||||
var/list/L = list("Blade" = "blade", "Vale" = "valemine")
|
||||
for(var/a in L)
|
||||
var/image/wide = image(icon = 'modular_citadel/icons/mob/widerobot.dmi', icon_state = L[a])
|
||||
wide.pixel_x = -16
|
||||
mining_icons[a] = wide
|
||||
mining_icons = sortList(mining_icons)
|
||||
var/mining_borg_icon = show_radial_menu(R, R , mining_icons, custom_check = CALLBACK(src, .proc/check_menu, R), radius = 42, require_near = TRUE)
|
||||
switch(mining_borg_icon)
|
||||
if("Lavaland")
|
||||
cyborg_base_icon = "miner"
|
||||
if("Asteroid")
|
||||
@@ -871,6 +986,8 @@
|
||||
cyborg_icon_override = 'modular_citadel/icons/mob/widerobot.dmi'
|
||||
sleeper_overlay = "valeminesleeper"
|
||||
dogborg = TRUE
|
||||
else
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/item/robot_module/syndicate
|
||||
|
||||
@@ -57,3 +57,5 @@
|
||||
cut_overlays()
|
||||
else
|
||||
icon_state = "[module.cyborg_base_icon]"
|
||||
|
||||
SEND_SIGNAL(src, COMSIG_ROBOT_UPDATE_ICONS)
|
||||
|
||||
@@ -17,7 +17,8 @@
|
||||
log_combat(M, src, "attacked")
|
||||
playsound(loc, 'sound/weapons/slash.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>")
|
||||
"<span class='userdanger'>[M] has slashed at you!</span>", target = M, \
|
||||
target_message = "<span class='danger'>You have slashed at [src]!</span>")
|
||||
if(prob(8))
|
||||
flash_act(affect_silicon = 1)
|
||||
log_combat(M, src, "attacked")
|
||||
@@ -25,8 +26,9 @@
|
||||
updatehealth()
|
||||
else
|
||||
playsound(loc, 'sound/weapons/slashmiss.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] took a swipe at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] took a swipe at [src]!</span>")
|
||||
visible_message("<span class='danger'>[M] take a swipe at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] take a swipe at you!</span>", target = M, \
|
||||
target_message = "<span class='danger'>You take a swipe at [src]!</span>")
|
||||
|
||||
/mob/living/silicon/attack_animal(mob/living/simple_animal/M)
|
||||
. = ..()
|
||||
@@ -36,7 +38,8 @@
|
||||
for(var/mob/living/N in buckled_mobs)
|
||||
N.DefaultCombatKnockdown(20)
|
||||
unbuckle_mob(N)
|
||||
N.visible_message("<span class='boldwarning'>[N] is knocked off of [src] by [M]!</span>")
|
||||
N.visible_message("<span class='boldwarning'>[N] is knocked off of [src] by [M]!</span>",
|
||||
"<span class='boldwarning'>You are knocked off of [src] by [M]!</span>")
|
||||
switch(M.melee_damage_type)
|
||||
if(BRUTE)
|
||||
adjustBruteLoss(damage)
|
||||
@@ -62,7 +65,8 @@
|
||||
adjustBruteLoss(rand(10, 15))
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has punched [src]!</span>")
|
||||
"<span class='userdanger'>[user] has punched you!</span>", target = user, \
|
||||
target_message = "<span class='danger'>You have punched [src]!</span>")
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
@@ -73,14 +77,16 @@
|
||||
switch(M.a_intent)
|
||||
if (INTENT_HELP)
|
||||
M.visible_message("[M] pets [src].", \
|
||||
"<span class='notice'>You pet [src].</span>")
|
||||
"<span class='notice'>You pet [src].</span>", target = src,
|
||||
target_message = "[M] pets you.")
|
||||
if(INTENT_GRAB)
|
||||
grabbedby(M)
|
||||
else
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
playsound(src.loc, 'sound/effects/bang.ogg', 10, 1)
|
||||
visible_message("<span class='danger'>[M] punches [src], but doesn't leave a dent.</span>", \
|
||||
"<span class='warning'>[M] punches [src], but doesn't leave a dent.</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='warning'>[M] punches you, but doesn't leave a dent.</span>", null, COMBAT_MESSAGE_RANGE, null, M,
|
||||
"<span class='danger'>You punch [src], but don't leave a dent.</span>")
|
||||
|
||||
/mob/living/silicon/attack_drone(mob/living/simple_animal/drone/M)
|
||||
if(M.a_intent == INTENT_HARM)
|
||||
@@ -109,14 +115,15 @@
|
||||
if(prob(severity*50))
|
||||
unbuckle_mob(M)
|
||||
M.DefaultCombatKnockdown(40)
|
||||
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>")
|
||||
M.visible_message("<span class='boldwarning'>[M] is thrown off of [src]!</span>",
|
||||
"<span class='boldwarning'>You are thrown off of [src]!</span>")
|
||||
flash_act(affect_silicon = 1)
|
||||
|
||||
/mob/living/silicon/bullet_act(obj/item/projectile/P, def_zone)
|
||||
var/totaldamage = P.damage
|
||||
if(P.original != src || P.firer != src) //try to block or reflect the bullet, can't do so when shooting oneself
|
||||
var/list/returnlist = list()
|
||||
var/returned = run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
|
||||
var/returned = mob_run_block(P, P.damage, "the [P.name]", ATTACK_TYPE_PROJECTILE, P.armour_penetration, P.firer, def_zone, returnlist)
|
||||
if(returned & BLOCK_SHOULD_REDIRECT)
|
||||
handle_projectile_attack_redirection(P, returnlist[BLOCK_RETURN_REDIRECT_METHOD])
|
||||
if(returned & BLOCK_REDIRECTED)
|
||||
@@ -129,7 +136,8 @@
|
||||
adjustBruteLoss(totaldamage)
|
||||
if((P.damage >= 10) || P.stun || P.knockdown || (P.stamina >= 20))
|
||||
for(var/mob/living/M in buckled_mobs)
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src]!</span>")
|
||||
M.visible_message("<span class='boldwarning'>[M] is knocked off of [src] by the [P]!</span>",
|
||||
"<span class='boldwarning'>You are knocked off of [src] by the [P]!</span>")
|
||||
unbuckle_mob(M)
|
||||
M.DefaultCombatKnockdown(40)
|
||||
P.on_hit(src)
|
||||
|
||||
@@ -7,7 +7,9 @@
|
||||
switch(M.a_intent)
|
||||
if(INTENT_HELP)
|
||||
if (health > 0)
|
||||
visible_message("<span class='notice'>[M] [response_help] [src].</span>")
|
||||
visible_message("<span class='notice'>[M] [response_help_continuous] [src].</span>", \
|
||||
"<span class='notice'>[M] [response_help_continuous] you.</span>", null, null, null,
|
||||
M, "<span class='notice'>You [response_help_simple] [src].</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
if(INTENT_GRAB)
|
||||
@@ -16,13 +18,22 @@
|
||||
else
|
||||
grabbedby(M)
|
||||
|
||||
if(INTENT_HARM, INTENT_DISARM)
|
||||
if(INTENT_DISARM)
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_DISARM)
|
||||
visible_message("<span class='danger'>[M] [response_disarm_continuous] [src]!</span>",\
|
||||
"<span class='danger'>[M] [response_disarm_continuous] you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
M, "<span class='danger'>You [response_disarm_simple] [src]!</span>")
|
||||
playsound(src, 'sound/weapons/thudswoosh.ogg', 25, 1)
|
||||
log_combat(M, src, "disarmed")
|
||||
|
||||
if(INTENT_HARM)
|
||||
if(HAS_TRAIT(M, TRAIT_PACIFISM))
|
||||
to_chat(M, "<span class='notice'>You don't want to hurt [src]!</span>")
|
||||
return
|
||||
M.do_attack_animation(src, ATTACK_EFFECT_PUNCH)
|
||||
visible_message("<span class='danger'>[M] [response_harm] [src]!</span>",\
|
||||
"<span class='userdanger'>[M] [response_harm] [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
visible_message("<span class='danger'>[M] [response_harm_continuous] [src]!</span>",\
|
||||
"<span class='userdanger'>[M] [response_harm_continuous] you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
M, "<span class='danger'>You [response_harm_simple] [src]!</span>")
|
||||
playsound(loc, attacked_sound, 25, 1, -1)
|
||||
attack_threshold_check(harm_intent_damage)
|
||||
log_combat(M, src, "attacked")
|
||||
@@ -35,8 +46,9 @@
|
||||
if(.)
|
||||
return
|
||||
playsound(loc, "punch", 25, 1, -1)
|
||||
visible_message("<span class='danger'>[user] has punched [src]!</span>", \
|
||||
"<span class='userdanger'>[user] has punched [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
visible_message("<span class='danger'>[user] punches [src]!</span>", \
|
||||
"<span class='userdanger'>[user] punches you!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
user, "<span class='danger'>You punch [src]!</span>")
|
||||
adjustBruteLoss(15)
|
||||
return TRUE
|
||||
|
||||
@@ -48,7 +60,9 @@
|
||||
return 1
|
||||
if (M.a_intent == INTENT_HELP)
|
||||
if (health > 0)
|
||||
visible_message("<span class='notice'>[M.name] [response_help] [src].</span>")
|
||||
visible_message("<span class='notice'>[M.name] [response_help_continuous] [src].</span>", \
|
||||
"<span class='notice'>[M.name] [response_help_continuous] you.</span>", \
|
||||
target = M, target_message = "<span class='notice'>You [response_help_simple] [src].</span>")
|
||||
playsound(loc, 'sound/weapons/thudswoosh.ogg', 50, 1, -1)
|
||||
|
||||
/mob/living/simple_animal/attack_alien(mob/living/carbon/alien/humanoid/M)
|
||||
@@ -57,12 +71,14 @@
|
||||
return
|
||||
if(M.a_intent == INTENT_DISARM)
|
||||
playsound(loc, 'sound/weapons/pierce.ogg', 25, 1, -1)
|
||||
visible_message("<span class='danger'>[M] [response_disarm] [name]!</span>", \
|
||||
"<span class='userdanger'>[M] [response_disarm] [name]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
visible_message("<span class='danger'>[M] [response_disarm_continuous] [name]!</span>", \
|
||||
"<span class='userdanger'>[M] [response_disarm_continuous] [name]!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
M, "<span class='danger'>You [response_disarm_simple] [name]!</span>")
|
||||
log_combat(M, src, "disarmed")
|
||||
else
|
||||
visible_message("<span class='danger'>[M] has slashed at [src]!</span>", \
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE)
|
||||
"<span class='userdanger'>[M] has slashed at [src]!</span>", null, COMBAT_MESSAGE_RANGE, null, \
|
||||
M, "<span class='danger'>[M] has slashed at [src]!</span>")
|
||||
playsound(loc, 'sound/weapons/slice.ogg', 25, 1, -1)
|
||||
attack_threshold_check(M.meleeSlashSAPower)
|
||||
log_combat(M, src, "attacked")
|
||||
@@ -102,7 +118,7 @@
|
||||
temp_damage *= damage_coeff[damagetype]
|
||||
|
||||
if(temp_damage >= 0 && temp_damage <= force_threshold)
|
||||
visible_message("<span class='warning'>[src] looks unharmed.</span>")
|
||||
visible_message("<span class='warning'>[src] looks unharmed!</span>")
|
||||
return FALSE
|
||||
else
|
||||
apply_damage(damage, damagetype, null, getarmor(null, armorcheck))
|
||||
|
||||
@@ -5,10 +5,15 @@
|
||||
icon_state = "ghost"
|
||||
icon_living = "ghost"
|
||||
mob_biotypes = MOB_SPIRIT
|
||||
attacktext = "raises the hairs on the neck of"
|
||||
response_harm = "disrupts the concentration of"
|
||||
response_disarm = "wafts"
|
||||
friendly = "communes with"
|
||||
has_field_of_vision = FALSE //we are a spoopy ghost
|
||||
attack_verb_continuous = "raises the hair on the neck of"
|
||||
attack_verb_simple = "raise the hair on the neck of"
|
||||
response_harm_continuous = "disrupts the concentration of"
|
||||
response_harm_simple = "disrupt the concentration of"
|
||||
response_disarm_continuous = "wafts"
|
||||
response_disarm_simple = "waft"
|
||||
friendly_verb_continuous = "communes with"
|
||||
friendly_verb_simple = "commute with"
|
||||
loot = null
|
||||
maxHealth = 10
|
||||
health = 10
|
||||
@@ -18,7 +23,6 @@
|
||||
deathmessage = "disappears as if it was never really there to begin with"
|
||||
incorporeal_move = 1
|
||||
alpha = 50
|
||||
attacktext = "touches the mind of"
|
||||
speak_emote = list("echos")
|
||||
movement_type = FLYING
|
||||
var/pseudo_death = FALSE
|
||||
@@ -32,7 +36,6 @@
|
||||
/mob/living/simple_animal/astral/death()
|
||||
icon_state = "shade_dead"
|
||||
Stun(1000)
|
||||
friendly = "deads at"
|
||||
pseudo_death = TRUE
|
||||
incorporeal_move = 0
|
||||
to_chat(src, "<span class='notice'>Your astral projection is interrupted and your mind is sent back to your body with a shock!</span>")
|
||||
@@ -49,14 +52,14 @@
|
||||
to_chat(src, "<span class='warning'><b><i>The intensity of the astrogen in your body is too much allow you to return to yourself yet!</b></i></span>")
|
||||
return
|
||||
to_chat(src, "<b><i>You astrally possess [H]!</b></i>")
|
||||
log_game("FERMICHEM: [src] has astrally possessed [A]!")
|
||||
log_reagent("FERMICHEM: [src] has astrally possessed [A]!")
|
||||
src.mind.transfer_to(H)
|
||||
qdel(src)
|
||||
var/message = html_decode(stripped_input(src, "Enter a message to send to [A]", MAX_MESSAGE_LEN))
|
||||
if(!message)
|
||||
return
|
||||
to_chat(A, "[src] projects into your mind, <b><i> \"[message]\"</b></i>")
|
||||
log_game("FERMICHEM: [src] has astrally transmitted [message] into [A]")
|
||||
log_reagent("FERMICHEM: [src] has astrally transmitted [message] into [A]")
|
||||
|
||||
//Delete the mob if there's no mind! Pay that mob no mind.
|
||||
/mob/living/simple_animal/astral/Life()
|
||||
|
||||
@@ -911,7 +911,6 @@ Pass a positive integer as an argument to override a bot's default speed.
|
||||
bot_name = name
|
||||
name = paicard.pai.name
|
||||
faction = user.faction.Copy()
|
||||
language_holder = paicard.pai.language_holder.copy(src)
|
||||
log_combat(user, paicard.pai, "uploaded to [bot_name],")
|
||||
return TRUE
|
||||
else
|
||||
|
||||
@@ -20,9 +20,7 @@
|
||||
weather_immunities = list("lava","ash")
|
||||
|
||||
var/clean_time = 50 //How long do we take to clean?
|
||||
var/broom = FALSE //Do we have an speed buff from a broom?
|
||||
var/adv_mop = FALSE //Do we have a cleaning buff from a better mop?
|
||||
|
||||
var/upgrades = 0
|
||||
|
||||
var/blood = 1
|
||||
var/trash = 0
|
||||
@@ -79,26 +77,38 @@
|
||||
if(open)
|
||||
to_chat(user, "<span class='warning'>Please close the access panel before locking it.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\The [src] doesn't seem to respect your authority.</span>")
|
||||
to_chat(user, "<span class='notice'>The [src] doesn't seem to respect your authority.</span>")
|
||||
|
||||
if(istype(W, /obj/item/mop/advanced))
|
||||
if(bot_core.allowed(user) && open && adv_mop == TRUE)
|
||||
else if(istype(W, /obj/item/mop/advanced))
|
||||
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_CLEANER_ADVANCED_MOP))
|
||||
to_chat(user, "<span class='notice'>You replace \the [src] old mop with a new better one!</span>")
|
||||
adv_mop = TRUE
|
||||
upgrades |= UPGRADE_CLEANER_ADVANCED_MOP
|
||||
clean_time = 20 //2.5 the speed!
|
||||
window_name = "Automatic Station Cleaner v2.1 BETA" //New!
|
||||
qdel(W)
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>The [src] access pannle is not open!</span>")
|
||||
return
|
||||
if(!bot_core.allowed(user))
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\the [src] already has this mop!</span>")
|
||||
to_chat(user, "<span class='notice'>The [src] already has this mop!</span>")
|
||||
|
||||
if(istype(W, /obj/item/twohanded/broom))
|
||||
if(bot_core.allowed(user) && open && broom == TRUE)
|
||||
else if(istype(W, /obj/item/twohanded/broom))
|
||||
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_CLEANER_BROOM))
|
||||
to_chat(user, "<span class='notice'>You add to \the [src] a broom speeding it up!</span>")
|
||||
broom = TRUE
|
||||
upgrades |= UPGRADE_CLEANER_BROOM
|
||||
base_speed = 1 //2x faster!
|
||||
qdel(W)
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel is not open!</span>")
|
||||
return
|
||||
if(!bot_core.allowed(user))
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>\the [src] already has a broom!</span>")
|
||||
to_chat(user, "<span class='notice'>The [src] already has a broom!</span>")
|
||||
|
||||
else
|
||||
return ..()
|
||||
|
||||
@@ -147,9 +147,8 @@
|
||||
to_chat(user, "<span class='warning'>You need one length of cable to wire the ED-209!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You start to wire [src]...</span>")
|
||||
if(do_after(user, 40, target = src))
|
||||
if(coil.get_amount() >= 1 && build_step == 6)
|
||||
coil.use(1)
|
||||
if(coil.use_tool(src, user, 40, 1))
|
||||
if(build_step == 6)
|
||||
to_chat(user, "<span class='notice'>You wire [src].</span>")
|
||||
name = "wired ED-209 assembly"
|
||||
build_step++
|
||||
|
||||
@@ -44,8 +44,6 @@
|
||||
var/cell_type = /obj/item/stock_parts/cell
|
||||
var/vest_type = /obj/item/clothing/suit/armor/vest
|
||||
|
||||
do_footstep = TRUE
|
||||
|
||||
|
||||
/mob/living/simple_animal/bot/ed209/Initialize(mapload,created_name,created_lasercolor)
|
||||
. = ..()
|
||||
|
||||
@@ -33,6 +33,8 @@
|
||||
var/oldloc = null
|
||||
var/toolbox = /obj/item/storage/toolbox/mechanical
|
||||
|
||||
var/upgrades = 0
|
||||
|
||||
#define HULL_BREACH 1
|
||||
#define LINE_SPACE_MODE 2
|
||||
#define FIX_TILE 3
|
||||
@@ -120,6 +122,36 @@
|
||||
to_chat(user, "<span class='notice'>You load [loaded] tiles into the floorbot. It now contains [specialtiles] tiles.</span>")
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You need at least one floor tile to put into [src]!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/storage/toolbox/artistic))
|
||||
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_FLOOR_ARTBOX))
|
||||
to_chat(user, "<span class='notice'>You upgrade \the [src] case to hold more!</span>")
|
||||
upgrades |= UPGRADE_FLOOR_ARTBOX
|
||||
maxtiles += 100 //Double the storage!
|
||||
qdel(W)
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>The [src] access pannle is not open!</span>")
|
||||
return
|
||||
if(!bot_core.allowed(user))
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The [src] already has a upgraded case!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/storage/toolbox/syndicate))
|
||||
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_FLOOR_SYNDIBOX))
|
||||
to_chat(user, "<span class='notice'>You upgrade \the [src] case to hold more!</span>")
|
||||
upgrades |= UPGRADE_FLOOR_SYNDIBOX
|
||||
maxtiles += 200 //Double bse storage
|
||||
base_speed = 1 //2x faster!
|
||||
qdel(W)
|
||||
if(!bot_core.allowed(user))
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The [src] already has a upgraded case!</span>")
|
||||
|
||||
|
||||
else
|
||||
..()
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
var/declare_crit = 1 //If active, the bot will transmit a critical patient alert to MedHUD users.
|
||||
var/declare_cooldown = 0 //Prevents spam of critical patient alerts.
|
||||
var/stationary_mode = 0 //If enabled, the Medibot will not move automatically.
|
||||
var/injection_time = 30 //How long we take to inject someone
|
||||
//Setting which reagents to use to treat what by default. By id.
|
||||
var/treatment_brute_avoid = /datum/reagent/medicine/tricordrazine
|
||||
var/treatment_brute = /datum/reagent/medicine/bicaridine
|
||||
@@ -51,19 +52,25 @@
|
||||
var/treatment_fire = /datum/reagent/medicine/kelotane
|
||||
var/treatment_tox_avoid = /datum/reagent/medicine/tricordrazine
|
||||
var/treatment_tox = /datum/reagent/medicine/charcoal
|
||||
var/treatment_tox_toxlover = /datum/reagent/toxin
|
||||
var/treatment_tox_toxlover = /datum/reagent/toxin //Injects toxins into people that heal via toxins
|
||||
var/treatment_virus_avoid = null
|
||||
var/treatment_virus = /datum/reagent/medicine/spaceacillin
|
||||
var/treat_virus = 1 //If on, the bot will attempt to treat viral infections, curing them if possible.
|
||||
var/shut_up = 0 //self explanatory :)
|
||||
|
||||
var/upgrades = 0
|
||||
var/upgraded_dispenser_1 //Do we have the nicer chemicals? - replaces dex with salbutamol
|
||||
var/upgraded_dispenser_2 //Do we have the nicer chemicals? - replaces kep with oxandrolone
|
||||
var/upgraded_dispenser_3 //Do we have the nicer chemicals? - replaces bic with sal acid
|
||||
var/upgraded_dispenser_4 //Do we have the nicer chemicals? - replaces charcoal/toxin with pentetic acid / pentetic jelly
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/mysterious
|
||||
name = "\improper Mysterious Medibot"
|
||||
desc = "International Medibot of mystery."
|
||||
skin = "bezerk"
|
||||
treatment_brute = /datum/reagent/medicine/tricordrazine
|
||||
treatment_fire = /datum/reagent/medicine/tricordrazine
|
||||
treatment_tox = /datum/reagent/medicine/tricordrazine
|
||||
treatment_brute = /datum/reagent/medicine/regen_jelly
|
||||
treatment_fire = /datum/reagent/medicine/regen_jelly
|
||||
treatment_tox = /datum/reagent/medicine/regen_jelly
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/derelict
|
||||
name = "\improper Old Medibot"
|
||||
@@ -220,7 +227,6 @@
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/attackby(obj/item/W as obj, mob/user as mob, params)
|
||||
if(istype(W, /obj/item/reagent_containers/glass))
|
||||
. = 1 //no afterattack
|
||||
if(locked)
|
||||
to_chat(user, "<span class='warning'>You cannot insert a beaker because the panel is locked!</span>")
|
||||
return
|
||||
@@ -234,6 +240,97 @@
|
||||
to_chat(user, "<span class='notice'>You insert [W].</span>")
|
||||
show_controls(user)
|
||||
|
||||
else if(istype(W, /obj/item/reagent_containers/syringe/piercing))
|
||||
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_PIERERCING))
|
||||
to_chat(user, "<span class='notice'>You replace \the [src] syringe with a diamond-tipped one!</span>")
|
||||
upgrades |= UPGRADE_MEDICAL_PIERERCING
|
||||
qdel(W)
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel is not open!</span>")
|
||||
return
|
||||
if(!bot_core.allowed(user))
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The [src] already has a diamond-tipped syringe!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/hypospray/mkii))
|
||||
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_HYPOSPRAY))
|
||||
to_chat(user, "<span class='notice'>You replace \the [src] syringe base with a DeForest Medical MK.II Hypospray!</span>")
|
||||
upgrades |= UPGRADE_MEDICAL_HYPOSPRAY
|
||||
injection_time = 15 //Half the time half the death!
|
||||
window_name = "Automatic Medical Unit v2.4 ALPHA"
|
||||
qdel(W)
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel is not open!</span>")
|
||||
return
|
||||
if(!bot_core.allowed(user))
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The [src] already has a DeForest Medical Hypospray base!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/circuitboard/machine/chem_dispenser))
|
||||
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_CHEM_BOARD))
|
||||
to_chat(user, "<span class='notice'>You add in the board upgrading \the [src] reagent banks!</span>")
|
||||
upgrades |= UPGRADE_MEDICAL_CHEM_BOARD
|
||||
treatment_oxy = /datum/reagent/medicine/salbutamol //Replaces Dex with salbutamol "better" healing of o2
|
||||
qdel(W)
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel is not open!</span>")
|
||||
return
|
||||
if(!bot_core.allowed(user))
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The [src] already has this upgrade!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/circuitboard/machine/cryo_tube))
|
||||
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_CRYO_BOARD))
|
||||
to_chat(user, "<span class='notice'>You add in the board upgrading \the [src] reagent banks!</span>")
|
||||
upgrades |= UPGRADE_MEDICAL_CRYO_BOARD
|
||||
treatment_fire = /datum/reagent/medicine/oxandrolone //Replaces Kep with oxandrolone "better" healing of burns
|
||||
qdel(W)
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel is not open!</span>")
|
||||
return
|
||||
if(!bot_core.allowed(user))
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The [src] already has this upgrade!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/circuitboard/machine/chem_master))
|
||||
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_CHEM_MASTER))
|
||||
to_chat(user, "<span class='notice'>You add in the board upgrading \the [src] reagent banks!</span>")
|
||||
upgrades |= UPGRADE_MEDICAL_CHEM_MASTER
|
||||
treatment_brute = /datum/reagent/medicine/sal_acid //Replaces Bic with Sal Acid "better" healing of brute
|
||||
qdel(W)
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>the [src] access pannel is not open!</span>")
|
||||
return
|
||||
if(!bot_core.allowed(user))
|
||||
to_chat(user, "<span class='notice'>the [src] access pannel locked off to you!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>the [src] already has this upgrade!</span>")
|
||||
|
||||
else if(istype(W, /obj/item/circuitboard/machine/sleeper))
|
||||
if(bot_core.allowed(user) && open && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_SLEEP_BOARD))
|
||||
to_chat(user, "<span class='notice'>You add in the board upgrading \the [src] reagent banks!</span>")
|
||||
upgrades |= UPGRADE_MEDICAL_SLEEP_BOARD
|
||||
treatment_tox = /datum/reagent/medicine/pen_acid //replaces charcoal with pen acid a "better" healing of toxins
|
||||
treatment_tox_toxlover = /datum/reagent/medicine/pen_acid/pen_jelly //Injects pen jelly into people that heal via toxins
|
||||
qdel(W)
|
||||
if(!open)
|
||||
to_chat(user, "<span class='notice'>The [src] access pannle is not open!</span>")
|
||||
return
|
||||
if(!bot_core.allowed(user))
|
||||
to_chat(user, "<span class='notice'>The [src] access pannel locked off to you!</span>")
|
||||
return
|
||||
else
|
||||
to_chat(user, "<span class='notice'>The [src] already has this upgrade!</span>")
|
||||
|
||||
else
|
||||
var/current_health = health
|
||||
..()
|
||||
@@ -249,6 +346,8 @@
|
||||
audible_message("<span class='danger'>[src] buzzes oddly!</span>")
|
||||
flick("medibot_spark", src)
|
||||
playsound(src, "sparks", 75, 1)
|
||||
if(!CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_PIERERCING))
|
||||
upgrades |= UPGRADE_MEDICAL_PIERERCING //Jabs even harder through the clothing!
|
||||
if(user)
|
||||
oldpatient = user
|
||||
|
||||
@@ -361,7 +460,7 @@
|
||||
|
||||
if(ishuman(C))
|
||||
var/mob/living/carbon/human/H = C
|
||||
if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing))
|
||||
if (H.wear_suit && H.head && istype(H.wear_suit, /obj/item/clothing) && istype(H.head, /obj/item/clothing) && !CHECK_BITFIELD(upgrades,UPGRADE_MEDICAL_PIERERCING))
|
||||
var/obj/item/clothing/CS = H.wear_suit
|
||||
var/obj/item/clothing/CH = H.head
|
||||
if (CS.clothing_flags & CH.clothing_flags & THICKMATERIAL)
|
||||
@@ -418,7 +517,7 @@
|
||||
else
|
||||
..()
|
||||
|
||||
/mob/living/simple_animal/bot/medbot/examinate(atom/A as mob|obj|turf in view())
|
||||
/mob/living/simple_animal/bot/medbot/examinate(atom/A as mob|obj|turf in fov_view())
|
||||
..()
|
||||
if(!is_blind(src))
|
||||
chemscan(src, A)
|
||||
@@ -504,7 +603,7 @@
|
||||
"<span class='userdanger'>[src] is trying to inject you!</span>")
|
||||
|
||||
var/failed = FALSE
|
||||
if(do_mob(src, patient, 30)) //Is C == patient? This is so confusing
|
||||
if(do_mob(src, patient, injection_time)) //Is C == patient? This is so confusing
|
||||
if((get_dist(src, patient) <= 1) && (on) && assess_patient(patient))
|
||||
if(reagent_id == "internal_beaker")
|
||||
if(use_beaker && reagent_glass && reagent_glass.reagents.total_volume)
|
||||
|
||||
@@ -5,9 +5,12 @@
|
||||
gender = NEUTER
|
||||
mob_biotypes = NONE
|
||||
speak_emote = list("hisses")
|
||||
response_help = "thinks better of touching"
|
||||
response_disarm = "flails at"
|
||||
response_harm = "punches"
|
||||
response_help_continuous = "thinks better of touching"
|
||||
response_help_simple = "think better of touching"
|
||||
response_disarm_continuous = "flails at"
|
||||
response_disarm_simple = "flail at"
|
||||
response_harm_continuous = "punches"
|
||||
response_harm_simple = "punch"
|
||||
threat = 1
|
||||
speak_chance = 1
|
||||
icon = 'icons/mob/mob.dmi'
|
||||
@@ -122,12 +125,14 @@
|
||||
threat = 3
|
||||
maxHealth = 150
|
||||
health = 150
|
||||
response_harm = "harmlessly punches"
|
||||
response_harm_continuous = "harmlessly punches"
|
||||
response_harm_simple = "harmlessly punch"
|
||||
harm_intent_damage = 0
|
||||
obj_damage = 90
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "smashes their armored gauntlet into"
|
||||
attack_verb_continuous = "smashes their armored gauntlet into"
|
||||
attack_verb_simple = "smash your armored gauntlet into"
|
||||
speed = 2.5
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
attack_sound = 'sound/weapons/punch3.ogg'
|
||||
@@ -188,7 +193,8 @@
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 20
|
||||
retreat_distance = 2 //AI wraiths will move in and out of combat
|
||||
attacktext = "slashes"
|
||||
attack_verb_continuous = "slashes"
|
||||
attack_verb_simple = "slash"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/shift)
|
||||
runetype = /datum/action/innate/cult/create_rune/tele
|
||||
@@ -232,14 +238,16 @@
|
||||
icon_living = "artificer"
|
||||
maxHealth = 50
|
||||
health = 50
|
||||
response_harm = "viciously beats"
|
||||
response_harm_continuous = "viciously beats"
|
||||
response_harm_simple = "viciously beat"
|
||||
harm_intent_damage = 5
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 5
|
||||
retreat_distance = 10
|
||||
minimum_distance = 10 //AI artificers will flee like fuck
|
||||
attacktext = "rams"
|
||||
attack_verb_continuous = "rams"
|
||||
attack_verb_simple = "ram"
|
||||
environment_smash = ENVIRONMENT_SMASH_WALLS
|
||||
attack_sound = 'sound/weapons/punch2.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/conjure/wall,
|
||||
@@ -319,7 +327,8 @@
|
||||
sight = SEE_MOBS
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 20
|
||||
attacktext = "butchers"
|
||||
attack_verb_continuous = "butchers"
|
||||
attack_verb_simple = "butcher"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
construct_spells = list(/obj/effect/proc_holder/spell/aoe_turf/area_conversion,
|
||||
/obj/effect/proc_holder/spell/targeted/forcewall/cult)
|
||||
|
||||
@@ -5,14 +5,18 @@
|
||||
icon_living = "bumbles"
|
||||
icon_dead = "bumbles_dead"
|
||||
turns_per_move = 1
|
||||
response_help = "pets"
|
||||
response_disarm = "brushes aside"
|
||||
response_harm = "squashes"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "brushes aside"
|
||||
response_help_simple = "brush aside"
|
||||
response_harm_continuous = "squashes"
|
||||
response_harm_simple = "squash"
|
||||
speak_emote = list("buzzes")
|
||||
maxHealth = 100
|
||||
health = 100
|
||||
harm_intent_damage = 1
|
||||
friendly = "bzzs"
|
||||
friendly_verb_continuous = "bzzs"
|
||||
friendly_verb_simple = "bzz"
|
||||
density = FALSE
|
||||
movement_type = FLYING
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
|
||||
@@ -5,14 +5,18 @@
|
||||
icon_living = "butterfly"
|
||||
icon_dead = "butterfly_dead"
|
||||
turns_per_move = 1
|
||||
response_help = "shoos"
|
||||
response_disarm = "brushes aside"
|
||||
response_harm = "squashes"
|
||||
response_help_continuous = "shoos"
|
||||
response_help_simple = "shoo"
|
||||
response_disarm_continuous = "brushes aside"
|
||||
response_disarm_simple = "brush aside"
|
||||
response_harm_continuous = "squashes"
|
||||
response_harm_simple = "squash"
|
||||
speak_emote = list("flutters")
|
||||
maxHealth = 2
|
||||
health = 2
|
||||
harm_intent_damage = 1
|
||||
friendly = "nudges"
|
||||
friendly_verb_continuous = "nudges"
|
||||
friendly_verb_simple = "nudge"
|
||||
density = FALSE
|
||||
movement_type = FLYING
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
|
||||
@@ -24,15 +24,18 @@
|
||||
animal_species = /mob/living/simple_animal/pet/cat
|
||||
childtype = list(/mob/living/simple_animal/pet/cat/kitten)
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2, /obj/item/organ/ears/cat = 1, /obj/item/organ/tail/cat = 1)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
var/turns_since_scan = 0
|
||||
var/mob/living/simple_animal/mouse/movement_target
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
collar_type = "cat"
|
||||
var/held_icon = "cat2"
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/pet/cat/Initialize()
|
||||
. = ..()
|
||||
@@ -87,7 +90,6 @@
|
||||
pass_flags = PASSMOB
|
||||
mob_size = MOB_SIZE_SMALL
|
||||
collar_type = "kitten"
|
||||
held_icon = "cat"
|
||||
|
||||
//RUNTIME IS ALIVE! SQUEEEEEEEE~
|
||||
/mob/living/simple_animal/pet/cat/Runtime
|
||||
@@ -99,6 +101,7 @@
|
||||
gender = FEMALE
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
unique_pet = TRUE
|
||||
held_icon = "cat"
|
||||
var/list/family = list()//var restored from savefile, has count of each child type
|
||||
var/list/children = list()//Actual mob instances of children
|
||||
var/cats_deployed = 0
|
||||
@@ -245,7 +248,8 @@
|
||||
harm_intent_damage = 10
|
||||
butcher_results = list(/obj/item/organ/brain = 1, /obj/item/organ/heart = 1, /obj/item/reagent_containers/food/snacks/cakeslice/birthday = 3, \
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab = 2)
|
||||
response_harm = "takes a bite out of"
|
||||
response_harm_continuous = "takes a bite out of"
|
||||
response_harm_simple = "take a bite out of"
|
||||
attacked_sound = 'sound/items/eatfood.ogg'
|
||||
deathmessage = "loses its false life and collapses!"
|
||||
death_sound = "bodyfall"
|
||||
@@ -306,7 +310,6 @@
|
||||
if (pseudo_death == TRUE) //secret cat chem
|
||||
icon_state = "custom_cat_dead"
|
||||
Stun(1000)
|
||||
friendly = "deads at"
|
||||
return
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -14,9 +14,12 @@
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BUG
|
||||
response_help = "pokes"
|
||||
response_disarm = "shoos"
|
||||
response_harm = "splats"
|
||||
response_help_continuous = "pokes"
|
||||
response_help_simple = "poke"
|
||||
response_disarm_continuous = "shoos"
|
||||
response_disarm_simple = "shoo"
|
||||
response_harm_continuous = "splats"
|
||||
response_harm_simple = "splat"
|
||||
speak_emote = list("chitters")
|
||||
density = FALSE
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
|
||||
@@ -12,11 +12,15 @@
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/rawcrab = 4)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "stomps"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "stomps"
|
||||
response_harm_continuous = "stomp"
|
||||
stop_automated_movement = 1
|
||||
friendly = "pinches"
|
||||
friendly_verb_continuous = "pinches"
|
||||
friendly_verb_simple = "pinch"
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
var/obj/item/inventory_head
|
||||
var/obj/item/inventory_mask
|
||||
@@ -41,9 +45,6 @@
|
||||
real_name = "Coffee"
|
||||
desc = "It's Coffee, the other pet!"
|
||||
gender = FEMALE
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "stomps"
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
/mob/living/simple_animal/crab/evil
|
||||
@@ -53,9 +54,10 @@
|
||||
icon_state = "evilcrab"
|
||||
icon_living = "evilcrab"
|
||||
icon_dead = "evilcrab_dead"
|
||||
response_help = "pokes"
|
||||
response_disarm = "shoves"
|
||||
response_harm = "stomps"
|
||||
response_help_continuous = "pokes"
|
||||
response_help_simple = "poke"
|
||||
response_disarm_continuous = "shoves"
|
||||
response_disarm_simple = "shove"
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
|
||||
/mob/living/simple_animal/crab/kreb
|
||||
@@ -65,9 +67,6 @@
|
||||
icon_state = "kreb"
|
||||
icon_living = "kreb"
|
||||
icon_dead = "kreb_dead"
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "stomps"
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
/mob/living/simple_animal/crab/evil/kreb
|
||||
|
||||
@@ -2,9 +2,12 @@
|
||||
|
||||
/mob/living/simple_animal/pet/dog
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
response_help = "pets"
|
||||
response_disarm = "bops"
|
||||
response_harm = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "bops"
|
||||
response_disarm_simple = "bop"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
speak = list("YAP", "Woof!", "Bark!", "AUUUUUU")
|
||||
speak_emote = list("barks", "woofs")
|
||||
emote_hear = list("barks!", "woofs!", "yaps.","pants.")
|
||||
@@ -15,7 +18,7 @@
|
||||
turns_per_move = 10
|
||||
var/held_icon = "corgi"
|
||||
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/pet/dog/ComponentInitialize()
|
||||
. = ..()
|
||||
@@ -332,9 +335,6 @@
|
||||
desc = "It's the HoP's beloved corgi."
|
||||
var/turns_since_scan = 0
|
||||
var/obj/movement_target
|
||||
response_help = "pets"
|
||||
response_disarm = "bops"
|
||||
response_harm = "kicks"
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
unique_pet = TRUE
|
||||
var/age = 0
|
||||
@@ -604,9 +604,6 @@
|
||||
icon_state = "lisa"
|
||||
icon_living = "lisa"
|
||||
icon_dead = "lisa_dead"
|
||||
response_help = "pets"
|
||||
response_disarm = "bops"
|
||||
response_harm = "kicks"
|
||||
var/turns_since_scan = 0
|
||||
var/puppies = 0
|
||||
held_icon = "lisa"
|
||||
|
||||
@@ -13,13 +13,17 @@
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 4)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
faction = list("neutral")
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
attack_same = 1
|
||||
attacktext = "kicks"
|
||||
attack_verb_continuous = "kicks"
|
||||
attack_verb_simple = "kick"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
health = 40
|
||||
maxHealth = 40
|
||||
@@ -30,7 +34,7 @@
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
var/obj/item/udder/udder = null
|
||||
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
/mob/living/simple_animal/hostile/retaliate/goat/Initialize()
|
||||
udder = new()
|
||||
@@ -121,10 +125,14 @@
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 6)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
attack_verb_continuous = "kicks"
|
||||
attack_verb_simple = "kick"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
health = 50
|
||||
maxHealth = 50
|
||||
@@ -132,7 +140,7 @@
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
/mob/living/simple_animal/cow/Initialize()
|
||||
udder = new()
|
||||
@@ -198,10 +206,14 @@
|
||||
speak_chance = 2
|
||||
turns_per_move = 2
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/chicken = 1)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
attack_verb_continuous = "kicks"
|
||||
attack_verb_simple = "kick"
|
||||
health = 3
|
||||
maxHealth = 3
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
@@ -210,7 +222,7 @@
|
||||
mob_size = MOB_SIZE_TINY
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/chick/Initialize()
|
||||
. = ..()
|
||||
@@ -249,10 +261,14 @@
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/chicken = 2)
|
||||
var/egg_type = /obj/item/reagent_containers/food/snacks/egg
|
||||
var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
attack_verb_continuous = "kicks"
|
||||
attack_verb_simple = "kick"
|
||||
health = 15
|
||||
maxHealth = 15
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
@@ -268,7 +284,7 @@
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
var/static/chicken_count = 0
|
||||
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/chicken/Initialize()
|
||||
. = ..()
|
||||
@@ -342,10 +358,14 @@
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
|
||||
var/egg_type = /obj/item/reagent_containers/food/snacks/egg/kiwiEgg
|
||||
var/food_type = /obj/item/reagent_containers/food/snacks/grown/wheat
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
attack_verb_continuous = "kicks"
|
||||
attack_verb_simple = "kick"
|
||||
health = 25
|
||||
maxHealth = 25
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
@@ -358,6 +378,8 @@
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
var/static/kiwi_count = 0
|
||||
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/kiwi/Destroy()
|
||||
--kiwi_count
|
||||
return ..()
|
||||
@@ -418,10 +440,14 @@
|
||||
speak_chance = 2
|
||||
turns_per_move = 2
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 2)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
attacktext = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
attack_verb_continuous = "kicks"
|
||||
attack_verb_simple = "kick"
|
||||
health = 10
|
||||
maxHealth = 10
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
@@ -430,6 +456,8 @@
|
||||
mob_size = MOB_SIZE_TINY
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/babyKiwi/Initialize()
|
||||
. = ..()
|
||||
pixel_x = rand(-6, 6)
|
||||
@@ -472,3 +500,33 @@
|
||||
user.visible_message("[user] milks [src] using \the [O].", "<span class='notice'>You milk [src] using \the [O].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='danger'>The udder is dry. Wait a bit longer...</span>")
|
||||
|
||||
/mob/living/simple_animal/deer
|
||||
name = "doe"
|
||||
desc = "A gentle, peaceful forest animal. How did this get into space?"
|
||||
icon_state = "deer-doe"
|
||||
icon_living = "deer-doe"
|
||||
icon_dead = "deer-doe-dead"
|
||||
gender = FEMALE
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
speak = list("Weeeeeeee?","Weeee","WEOOOOOOOOOO")
|
||||
speak_emote = list("grunts","grunts lowly")
|
||||
emote_hear = list("brays.")
|
||||
emote_see = list("shakes its head.")
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently nudges"
|
||||
response_disarm_simple = "gently nudge"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
attack_verb_continuous = "bucks"
|
||||
attack_verb_simple = "buck"
|
||||
attack_sound = 'sound/weapons/punch1.ogg'
|
||||
health = 75
|
||||
maxHealth = 75
|
||||
blood_volume = BLOOD_VOLUME_NORMAL
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
@@ -14,11 +14,14 @@
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/pet/fox/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -9,9 +9,12 @@
|
||||
name = "gondola"
|
||||
real_name = "gondola"
|
||||
desc = "Gondola is the silent walker. Having no hands he embodies the Taoist principle of wu-wei (non-action) while his smiling facial expression shows his utter and complete acceptance of the world as it is. Its hide is extremely valuable."
|
||||
response_help = "pets"
|
||||
response_disarm = "bops"
|
||||
response_harm = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "bops"
|
||||
response_disarm_simple = "bop"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
faction = list("gondola")
|
||||
turns_per_move = 10
|
||||
icon = 'icons/mob/gondolas.dmi'
|
||||
|
||||
@@ -8,12 +8,16 @@
|
||||
health = 5
|
||||
maxHealth = 5
|
||||
faction = list("Lizard")
|
||||
attacktext = "bites"
|
||||
attack_verb_continuous = "bites"
|
||||
attack_verb_simple = "bite"
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 2
|
||||
response_help = "pets"
|
||||
response_disarm = "shoos"
|
||||
response_harm = "stomps on"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "shoos"
|
||||
response_disarm_simple = "shoo"
|
||||
response_harm_continuous = "stomps on"
|
||||
response_harm_simple = "stomp on"
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
density = FALSE
|
||||
pass_flags = PASSTABLE | PASSMOB
|
||||
|
||||
@@ -15,9 +15,12 @@
|
||||
maxHealth = 5
|
||||
health = 5
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 1)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "splats"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "splats"
|
||||
response_harm_simple = "splat"
|
||||
density = FALSE
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
@@ -103,9 +106,6 @@ GLOBAL_VAR(tom_existed)
|
||||
/mob/living/simple_animal/mouse/brown/Tom
|
||||
name = "Tom"
|
||||
desc = "Jerry the cat is not amused."
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "splats"
|
||||
gold_core_spawnable = NO_SPAWN
|
||||
|
||||
/mob/living/simple_animal/mouse/brown/Tom/Initialize()
|
||||
|
||||
@@ -13,8 +13,11 @@
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
//Penguins
|
||||
|
||||
/mob/living/simple_animal/pet/penguin
|
||||
response_help = "pets"
|
||||
response_disarm = "bops"
|
||||
response_harm = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "bops"
|
||||
response_disarm_simple = "bop"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
speak = list("Gah Gah!", "NOOT NOOT!", "NOOT!", "Noot", "noot", "Prah!", "Grah!")
|
||||
speak_emote = list("squawks", "gakkers")
|
||||
emote_hear = list("squawk!", "gakkers!", "noots.","NOOTS!")
|
||||
@@ -15,7 +18,7 @@
|
||||
turns_per_move = 10
|
||||
icon = 'icons/mob/penguins.dmi'
|
||||
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_BAREFOOT
|
||||
|
||||
/mob/living/simple_animal/pet/penguin/emperor
|
||||
name = "Emperor penguin"
|
||||
|
||||
@@ -11,9 +11,12 @@
|
||||
speak_chance = 1
|
||||
turns_per_move = 5
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab = 3)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "kicks"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
mob_biotypes = MOB_ORGANIC|MOB_BEAST
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
melee_damage_lower = 18
|
||||
@@ -22,7 +25,7 @@
|
||||
maxHealth = 50
|
||||
speed = 10
|
||||
glide_size = 2
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
/mob/living/simple_animal/pet/fox/ComponentInitialize()
|
||||
. = ..()
|
||||
|
||||
@@ -19,12 +19,16 @@
|
||||
speak_emote = list("hisses")
|
||||
health = 20
|
||||
maxHealth = 20
|
||||
attacktext = "bites"
|
||||
attack_verb_continuous = "bites"
|
||||
attack_verb_simple = "bite"
|
||||
melee_damage_lower = 5
|
||||
melee_damage_upper = 6
|
||||
response_help = "pets"
|
||||
response_disarm = "shoos"
|
||||
response_harm = "steps on"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "shoos"
|
||||
response_disarm_simple = "shoo"
|
||||
response_harm_continuous = "steps on"
|
||||
response_harm_simple = "step on"
|
||||
faction = list("hostile")
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
density = FALSE
|
||||
|
||||
@@ -13,9 +13,12 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
gender = NEUTER
|
||||
mob_biotypes = NONE
|
||||
bubble_icon = "guardian"
|
||||
response_help = "passes through"
|
||||
response_disarm = "flails at"
|
||||
response_harm = "punches"
|
||||
response_help_continuous = "passes through"
|
||||
response_help_simple = "pass through"
|
||||
response_disarm_continuous = "flails at"
|
||||
response_disarm_simple = "flail at"
|
||||
response_harm_continuous = "punches"
|
||||
response_harm_simple = "punch"
|
||||
icon = 'icons/mob/guardian.dmi'
|
||||
icon_state = "magicbase"
|
||||
icon_living = "magicbase"
|
||||
@@ -29,7 +32,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
minbodytemp = 0
|
||||
maxbodytemp = INFINITY
|
||||
attacktext = "punches"
|
||||
attack_verb_continuous = "punches"
|
||||
attack_verb_simple = "punch"
|
||||
maxHealth = INFINITY //The spirit itself is invincible
|
||||
health = INFINITY
|
||||
healable = FALSE //don't brusepack the guardian
|
||||
@@ -109,7 +113,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
icon_dead = "holocarp"
|
||||
speak_emote = list("gnashes")
|
||||
desc = "A mysterious fish that stands by its charge, ever vigilant."
|
||||
attacktext = "bites"
|
||||
attack_verb_continuous = "bites"
|
||||
attack_verb_simple = "bite"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
recolorentiresprite = TRUE
|
||||
if(!recolorentiresprite) //we want this to proc before stand logs in, so the overlay isnt gone for some reason
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
//Assassin
|
||||
/mob/living/simple_animal/hostile/guardian/assassin
|
||||
attacktext = "slashes"
|
||||
attack_verb_continuous = "slashes"
|
||||
attack_verb_simple = "slash"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, CLONE = 1, STAMINA = 0, OXY = 1)
|
||||
playstyle_string = "<span class='holoparasite'>As an <b>assassin</b> type you do medium damage and have no damage resistance, but can enter stealth, massively increasing the damage of your next attack and causing it to ignore armor. Stealth is broken when you attack or take damage.</span>"
|
||||
|
||||
@@ -54,7 +54,7 @@
|
||||
var/blocked = FALSE
|
||||
if(hasmatchingsummoner(hit_atom)) //if the summoner matches don't hurt them
|
||||
blocked = TRUE
|
||||
if(L.run_block(src, 90, "[name]", ATTACK_TYPE_TACKLE, 0, src) & BLOCK_SUCCESS)
|
||||
if(L.mob_run_block(src, 90, "[name]", ATTACK_TYPE_TACKLE, 0, src, null, null) & BLOCK_SUCCESS)
|
||||
blocked = TRUE
|
||||
if(!blocked)
|
||||
L.drop_all_held_items()
|
||||
|
||||
@@ -4,7 +4,8 @@
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attack_sound = 'sound/items/welder.ogg'
|
||||
attacktext = "ignites"
|
||||
attack_verb_continuous = "ignites"
|
||||
attack_verb_simple = "ignite"
|
||||
melee_damage_type = BURN
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.1, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>chaos</b> type, you take 30% damage reduction to all but burn, which you are almost immune to. You will ignite any enemy you bump into. in addition, your melee attacks will cause human targets to see everyone as you.</span>"
|
||||
|
||||
@@ -6,7 +6,8 @@
|
||||
/mob/living/simple_animal/hostile/guardian/beam
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
attacktext = "shocks"
|
||||
attack_verb_continuous = "shocks"
|
||||
attack_verb_simple = "shock"
|
||||
melee_damage_type = BURN
|
||||
attack_sound = 'sound/machines/defib_zap.ogg'
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
|
||||
@@ -8,7 +8,8 @@
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/ranged
|
||||
a_intent = INTENT_HELP
|
||||
friendly = "quietly assesses"
|
||||
friendly_verb_continuous = "quietly assesses"
|
||||
friendly_verb_simple = "quietly assess"
|
||||
melee_damage_lower = 10
|
||||
melee_damage_upper = 10
|
||||
damage_coeff = list(BRUTE = 0.9, BURN = 0.9, TOX = 0.9, CLONE = 0.9, STAMINA = 0, OXY = 0.9)
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
//Healer
|
||||
/mob/living/simple_animal/hostile/guardian/healer
|
||||
a_intent = INTENT_HARM
|
||||
friendly = "heals"
|
||||
friendly_verb_continuous = "heals"
|
||||
friendly_verb_simple = "heal"
|
||||
damage_coeff = list(BRUTE = 0.7, BURN = 0.7, TOX = 0.7, CLONE = 0.7, STAMINA = 0, OXY = 0.7)
|
||||
playstyle_string = "<span class='holoparasite'>As a <b>support</b> type, you have 30% damage reduction and may toggle your basic attacks to a healing mode. In addition, Alt-Clicking on an adjacent object or mob will warp them to your bluespace beacon after a short delay.</span>"
|
||||
magic_fluff_string = "<span class='holoparasite'>..And draw the CMO, a potent force of life... and death.</span>"
|
||||
|
||||
@@ -8,9 +8,12 @@
|
||||
icon_gib = "syndicate_gib"
|
||||
gender = FEMALE
|
||||
threat = 1
|
||||
response_help = "pokes"
|
||||
response_disarm = "shoves"
|
||||
response_harm = "hits"
|
||||
response_help_continuous = "pokes"
|
||||
response_help_simple = "poke"
|
||||
response_disarm_continuous = "shoves"
|
||||
response_disarm_simple = "shove"
|
||||
response_harm_continuous = "hits"
|
||||
response_harm_simple = "hit"
|
||||
speed = 0
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/xeno = 4,
|
||||
/obj/item/stack/sheet/animalhide/xeno = 1)
|
||||
@@ -20,7 +23,8 @@
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
attacktext = "slashes"
|
||||
attack_verb_continuous = "slashes"
|
||||
attack_verb_simple = "slash"
|
||||
speak_emote = list("hisses")
|
||||
bubble_icon = "alien"
|
||||
a_intent = INTENT_HARM
|
||||
@@ -37,7 +41,9 @@
|
||||
death_sound = 'sound/voice/hiss6.ogg'
|
||||
deathmessage = "lets out a waning guttural screech, green blood bubbling from its maw..."
|
||||
|
||||
do_footstep = TRUE
|
||||
/mob/living/simple_animal/hostile/alien/Initialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/footstep, FOOTSTEP_MOB_CLAW)
|
||||
|
||||
/mob/living/simple_animal/hostile/alien/drone
|
||||
name = "alien drone"
|
||||
@@ -80,6 +86,7 @@
|
||||
icon_state = "alienq"
|
||||
icon_living = "alienq"
|
||||
icon_dead = "alienq_dead"
|
||||
pixel_x = -16
|
||||
threat = 8
|
||||
health = 250
|
||||
maxHealth = 250
|
||||
@@ -162,7 +169,8 @@
|
||||
melee_damage_upper = 0
|
||||
threat = -1
|
||||
a_intent = INTENT_HELP
|
||||
friendly = "caresses"
|
||||
friendly_verb_continuous = "caresses"
|
||||
friendly_verb_simple = "caress"
|
||||
obj_damage = 0
|
||||
environment_smash = ENVIRONMENT_SMASH_NONE
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
|
||||
@@ -13,14 +13,16 @@
|
||||
maxbodytemp = INFINITY
|
||||
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
|
||||
mob_size = MOB_SIZE_TINY
|
||||
response_help = "pokes"
|
||||
response_disarm = "shoos"
|
||||
response_harm = "splats"
|
||||
response_help_continuous = "pokes"
|
||||
response_help_simple = "poke"
|
||||
response_disarm_continuous = "shoos"
|
||||
response_disarm_simple = "shoo"
|
||||
response_harm_continuous = "splats"
|
||||
response_harm_simple = "plat"
|
||||
speak_emote = list("chitters")
|
||||
mouse_opacity = 2
|
||||
density = TRUE
|
||||
ventcrawler = VENTCRAWLER_ALWAYS
|
||||
gold_core_spawnable = FRIENDLY_SPAWN
|
||||
verb_say = "chitters"
|
||||
verb_ask = "chitters inquisitively"
|
||||
verb_exclaim = "chitters loudly"
|
||||
|
||||
@@ -17,9 +17,12 @@
|
||||
turns_per_move = 5
|
||||
see_in_dark = 6
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/meat/slab/bear = 5, /obj/item/clothing/head/bearpelt = 1)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "hits"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
response_harm_continuous = "kicks"
|
||||
response_harm_simple = "kick"
|
||||
maxHealth = 60
|
||||
health = 60
|
||||
spacewalk = TRUE
|
||||
@@ -28,9 +31,11 @@
|
||||
obj_damage = 60
|
||||
melee_damage_lower = 20
|
||||
melee_damage_upper = 30
|
||||
attacktext = "claws"
|
||||
attack_verb_continuous = "claws"
|
||||
attack_verb_simple = "claw"
|
||||
attack_sound = 'sound/weapons/bladeslice.ogg'
|
||||
friendly = "bear hugs"
|
||||
friendly_verb_continuous = "bear hugs"
|
||||
friendly_verb_simple = "bear hug"
|
||||
|
||||
//Space bears aren't affected by cold.
|
||||
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
||||
@@ -40,7 +45,7 @@
|
||||
faction = list("russian")
|
||||
gold_core_spawnable = HOSTILE_SPAWN
|
||||
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_CLAW
|
||||
|
||||
//SPACE BEARS! SQUEEEEEEEE~ OW! FUCK! IT BIT MY HAND OFF!!
|
||||
/mob/living/simple_animal/hostile/bear/Hudson
|
||||
@@ -111,12 +116,14 @@ mob/living/simple_animal/hostile/bear/butter //The mighty companion to Cak. Seve
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 1
|
||||
armour_penetration = 0
|
||||
response_harm = "takes a bite out of"
|
||||
response_harm_continuous = "takes a bite out of"
|
||||
response_harm_simple = "take a bite out of"
|
||||
attacked_sound = 'sound/items/eatfood.ogg'
|
||||
deathmessage = "loses its false life and collapses!"
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/butter = 6, /obj/item/reagent_containers/food/snacks/meat/slab = 3, /obj/item/organ/brain = 1, /obj/item/organ/heart = 1)
|
||||
attack_sound = 'sound/weapons/slap.ogg'
|
||||
attacktext = "slaps"
|
||||
attack_verb_continuous = "slaps"
|
||||
attack_verb_simple = "slap"
|
||||
|
||||
/mob/living/simple_animal/hostile/bear/butter/Life() //Heals butter bear really fast when he takes damage.
|
||||
if(stat)
|
||||
|
||||
@@ -23,10 +23,14 @@
|
||||
turns_per_move = 0
|
||||
melee_damage_lower = 1
|
||||
melee_damage_upper = 1
|
||||
attacktext = "stings"
|
||||
response_help = "shoos"
|
||||
response_disarm = "swats away"
|
||||
response_harm = "squashes"
|
||||
attack_verb_continuous = "stings"
|
||||
attack_verb_simple = "sting"
|
||||
response_help_continuous = "shoos"
|
||||
response_help_simple = "shoo"
|
||||
response_disarm_continuous = "swats away"
|
||||
response_disarm_simple = "swat away"
|
||||
response_harm_continuous = "squashes"
|
||||
response_harm_simple = "squash"
|
||||
maxHealth = 10
|
||||
health = 10
|
||||
spacewalk = TRUE
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
status_flags = 0
|
||||
a_intent = INTENT_HARM
|
||||
gender = NEUTER
|
||||
has_field_of_vision = FALSE //You are a frikkin boss
|
||||
var/list/boss_abilities = list() //list of /datum/action/boss
|
||||
var/datum/boss_active_timed_battle/atb
|
||||
var/point_regen_delay = 1
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
attack_sound = 'sound/hallucinations/growl1.ogg'
|
||||
var/list/copies = list()
|
||||
|
||||
do_footstep = TRUE
|
||||
footstep_type = FOOTSTEP_MOB_SHOE
|
||||
|
||||
|
||||
//Summon Ability
|
||||
|
||||
@@ -12,9 +12,10 @@
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
butcher_results = list(/obj/item/reagent_containers/food/snacks/carpmeat = 2)
|
||||
response_help = "pets"
|
||||
response_disarm = "gently pushes aside"
|
||||
response_harm = "hits"
|
||||
response_help_continuous = "pets"
|
||||
response_help_simple = "pet"
|
||||
response_disarm_continuous = "gently pushes aside"
|
||||
response_disarm_simple = "gently push aside"
|
||||
emote_taunt = list("gnashes")
|
||||
taunt_chance = 30
|
||||
speed = 0
|
||||
@@ -25,7 +26,8 @@
|
||||
obj_damage = 50
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "bites"
|
||||
attack_verb_continuous = "bites"
|
||||
attack_verb_simple = "bite"
|
||||
attack_sound = 'sound/weapons/bite.ogg'
|
||||
speak_emote = list("gnashes")
|
||||
//Space carp aren't affected by cold.
|
||||
|
||||
@@ -8,9 +8,6 @@
|
||||
icon_gib = "syndicate_gib"
|
||||
speak_chance = 0
|
||||
turns_per_move = 5
|
||||
response_help = "pokes"
|
||||
response_disarm = "shoves"
|
||||
response_harm = "hits"
|
||||
speed = 0
|
||||
stat_attack = UNCONSCIOUS
|
||||
robust_searching = 1
|
||||
@@ -19,7 +16,8 @@
|
||||
harm_intent_damage = 5
|
||||
melee_damage_lower = 15
|
||||
melee_damage_upper = 15
|
||||
attacktext = "slashes at"
|
||||
attack_verb_continuous = "slashes at"
|
||||
attack_verb_simple = "slash at"
|
||||
attack_sound = 'sound/weapons/circsawhit.ogg'
|
||||
a_intent = INTENT_HARM
|
||||
mob_biotypes = MOB_ORGANIC|MOB_HUMANOID
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user