Merge remote-tracking branch 'citadel/master' into combat_rework
This commit is contained in:
+69
-35
@@ -35,7 +35,7 @@
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continue
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var/datum/atom_hud/alternate_appearance/AA = v
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AA.onNewMob(src)
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nutrition = rand(NUTRITION_LEVEL_START_MIN, NUTRITION_LEVEL_START_MAX)
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set_nutrition(rand(NUTRITION_LEVEL_START_MIN, NUTRITION_LEVEL_START_MAX))
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. = ..()
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update_config_movespeed()
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update_movespeed(TRUE)
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@@ -125,8 +125,10 @@
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* * blind_message (optional) is what blind people will hear e.g. "You hear something!"
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* * vision_distance (optional) define how many tiles away the message can be seen.
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* * ignored_mobs (optional) doesn't show any message to any given mob in the list.
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* * target (optional) is the other mob involved with the visible message. For example, the attacker in many combat messages.
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* * target_message (optional) is what the target mob will see e.g. "[src] does something to you!"
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*/
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/atom/proc/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
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/atom/proc/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs, mob/target, target_message)
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var/turf/T = get_turf(src)
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if(!T)
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return
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@@ -136,7 +138,19 @@
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if(!islist(ignored_mobs))
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ignored_mobs = list(ignored_mobs)
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hearers -= ignored_mobs
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if(self_message)
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if(target_message && target && istype(target) && target.client)
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hearers -= target
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//This entire if/else chain could be in two lines but isn't for readibilties sake.
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var/msg = target_message
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if(target.see_invisible<invisibility) //if src is invisible to us,
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msg = blind_message
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//the light object is dark and not invisible to us, darkness does not matter if you're directly next to the target
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else if(T.lighting_object && T.lighting_object.invisibility <= target.see_invisible && T.is_softly_lit() && !in_range(T,target))
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msg = blind_message
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if(msg)
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target.show_message(msg, MSG_VISUAL,blind_message, MSG_AUDIBLE)
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else if(self_message)
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hearers -= src
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for(var/mob/M in hearers)
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if(!M.client)
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@@ -148,15 +162,16 @@
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msg = blind_message
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else if(T.lighting_object && T.lighting_object.invisibility <= M.see_invisible && T.is_softly_lit() && !in_range(T,M)) //the light object is dark and not invisible to us, darkness does not matter if you're directly next to the target
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msg = blind_message
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else if(SEND_SIGNAL(M, COMSIG_MOB_GET_VISIBLE_MESSAGE, src, message, vision_distance, ignored_mobs) & COMPONENT_NO_VISIBLE_MESSAGE)
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msg = blind_message
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if(!msg)
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continue
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M.show_message(msg, MSG_VISUAL,blind_message, MSG_AUDIBLE)
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///Adds the functionality to self_message.
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mob/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs)
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mob/visible_message(message, self_message, blind_message, vision_distance = DEFAULT_MESSAGE_RANGE, list/ignored_mobs, mob/target, target_message)
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. = ..()
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if(self_message)
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if(self_message && target != src)
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show_message(self_message, MSG_VISUAL, blind_message, MSG_AUDIBLE)
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/**
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@@ -282,41 +297,48 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
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// reset_perspective(thing) set the eye to the thing (if it's equal to current default reset to mob perspective)
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// reset_perspective() set eye to common default : mob on turf, loc otherwise
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/mob/proc/reset_perspective(atom/A)
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if(client)
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if(A)
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if(ismovable(A))
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//Set the the thing unless it's us
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if(A != src)
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client.perspective = EYE_PERSPECTIVE
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client.eye = A
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else
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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else if(isturf(A))
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//Set to the turf unless it's our current turf
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if(A != loc)
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client.perspective = EYE_PERSPECTIVE
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client.eye = A
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else
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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if(!client)
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return
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if(A)
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if(ismovable(A))
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//Set the the thing unless it's us
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if(A != src)
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client.perspective = EYE_PERSPECTIVE
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client.eye = A
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else
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//Do nothing
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else
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//Reset to common defaults: mob if on turf, otherwise current loc
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if(isturf(loc))
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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else
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else if(isturf(A))
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//Set to the turf unless it's our current turf
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if(A != loc)
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client.perspective = EYE_PERSPECTIVE
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client.eye = loc
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return 1
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client.eye = A
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else
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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else
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//Do nothing
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else
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//Reset to common defaults: mob if on turf, otherwise current loc
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if(isturf(loc))
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client.eye = client.mob
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client.perspective = MOB_PERSPECTIVE
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else
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client.perspective = EYE_PERSPECTIVE
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client.eye = loc
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SEND_SIGNAL(src, COMSIG_MOB_RESET_PERSPECTIVE, A)
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return TRUE
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/mob/proc/show_inv(mob/user)
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return
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//view() but with a signal, to allow blacklisting some of the otherwise visible atoms.
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/mob/proc/fov_view(dist = world.view)
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. = view(dist, src)
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SEND_SIGNAL(src, COMSIG_MOB_FOV_VIEW, .)
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//mob verbs are faster than object verbs. See https://secure.byond.com/forum/?post=1326139&page=2#comment8198716 for why this isn't atom/verb/examine()
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/mob/verb/examinate(atom/A as mob|obj|turf in view()) //It used to be oview(12), but I can't really say why
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/mob/verb/examinate(atom/A as mob|obj|turf in fov_view()) //It used to be oview(12), but I can't really say why
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set name = "Examine"
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set category = "IC"
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@@ -329,15 +351,19 @@ mob/visible_message(message, self_message, blind_message, vision_distance = DEFA
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return
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face_atom(A)
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var/flags = SEND_SIGNAL(src, COMSIG_MOB_EXAMINATE, A)
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if(flags & COMPONENT_DENY_EXAMINATE)
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if(flags & COMPONENT_EXAMINATE_BLIND)
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to_chat(src, "<span class='warning'>Something is there but you can't see it!</span>")
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return
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var/list/result = A.examine(src)
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to_chat(src, result.Join("\n"))
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SEND_SIGNAL(src, COMSIG_MOB_EXAMINATE, A)
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//same as above
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//note: ghosts can point, this is intended
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//visible_message will handle invisibility properly
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//overridden here and in /mob/dead/observer for different point span classes and sanity checks
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/mob/verb/pointed(atom/A as mob|obj|turf in view())
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/mob/verb/pointed(atom/A as mob|obj|turf in fov_view())
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set name = "Point To"
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set category = "Object"
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@@ -593,7 +619,7 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
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stat("Failsafe Controller:", "ERROR")
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if(Master)
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stat(null)
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for(var/datum/controller/subsystem/SS in Master.subsystems)
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for(var/datum/controller/subsystem/SS in Master.statworthy_subsystems)
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SS.stat_entry()
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GLOB.cameranet.stat_entry()
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if(statpanel("Tickets"))
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@@ -1023,6 +1049,14 @@ GLOBAL_VAR_INIT(exploit_warn_spam_prevention, 0)
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var/datum/language_holder/H = get_language_holder()
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H.open_language_menu(usr)
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///Adjust the nutrition of a mob
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/mob/proc/adjust_nutrition(change, max = INFINITY) //Honestly FUCK the oldcoders for putting nutrition on /mob someone else can move it up because holy hell I'd have to fix SO many typechecks
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nutrition = clamp(nutrition + change, 0, max)
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///Force set the mob nutrition
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/mob/proc/set_nutrition(var/change) //Seriously fuck you oldcoders.
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nutrition = max(0, change)
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/mob/setMovetype(newval)
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. = ..()
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update_movespeed(FALSE)
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