Merge pull request #6636 from Citadel-Station-13/upstream-merge-37582
[MIRROR] Makes more messages pronoun sensitive
This commit is contained in:
@@ -45,7 +45,7 @@
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/datum/objective/abductee/calling/New()
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var/mob/dead/D = pick(GLOB.dead_mob_list)
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if(D)
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explanation_text = "You know that [D] has perished. Hold a seance to call them from the spirit realm."
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explanation_text = "You know that [D] has perished. Hold a seance to call [D.p_them()] from the spirit realm."
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/datum/objective/abductee/forbiddennumber
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@@ -207,7 +207,7 @@
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/obj/item/abductor/gizmo/proc/scan(atom/target, mob/living/user)
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if(ishuman(target))
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console.AddSnapshot(target)
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to_chat(user, "<span class='notice'>You scan [target] and add them to the database.</span>")
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to_chat(user, "<span class='notice'>You scan [target] and add [target.p_them()] to the database.</span>")
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/obj/item/abductor/gizmo/proc/mark(atom/target, mob/living/user)
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if(marked == target)
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@@ -517,7 +517,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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if(L.incapacitated(TRUE, TRUE))
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if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
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to_chat(user, "<span class='warning'>The specimen's protective headgear is interfering with the sleep inducement!</span>")
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L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but their headgear protected them!</span>", \
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L.visible_message("<span class='danger'>[user] tried to induced sleep in [L] with [src], but [L.p_their()] headgear protected [L.p_them()]!</span>", \
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"<span class='userdanger'>You feel a strange wave of heavy drowsiness wash over you, but your headgear deflects most of it!</span>")
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L.drowsyness += 2
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return
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@@ -529,7 +529,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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else
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if(istype(L.get_item_by_slot(SLOT_HEAD), /obj/item/clothing/head/foilhat))
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to_chat(user, "<span class='warning'>The specimen's protective headgear is completely blocking our sleep inducement methods!</span>")
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L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but their headgear completely protected them!</span>", \
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L.visible_message("<span class='danger'>[user] tried to induce sleep in [L] with [src], but [L.p_their()] headgear completely protected [L.p_them()]!</span>", \
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"<span class='userdanger'>Any sense of drowsiness is quickly diminished as your headgear deflects the effects!</span>")
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return
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L.drowsyness += 1
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@@ -48,7 +48,7 @@
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else if(i != brothers.len)
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brother_text += ", "
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to_chat(owner.current, "<B><font size=3 color=red>You are the [owner.special_role] of [brother_text].</font></B>")
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to_chat(owner.current, "The Syndicate only accepts those that have proven themself. Prove yourself and prove your [team.member_name]s by completing your objectives together!")
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to_chat(owner.current, "The Syndicate only accepts those that have proven themselves. Prove yourself and prove your [team.member_name]s by completing your objectives together!")
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owner.announce_objectives()
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give_meeting_area()
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@@ -79,8 +79,8 @@
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recent_speech[spoken_memory] = say_log[spoken_memory]
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if(recent_speech.len)
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changeling.antag_memory += "<B>Some of [target]'s speech patterns, we should study these to better impersonate them!</B><br>"
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to_chat(user, "<span class='boldnotice'>Some of [target]'s speech patterns, we should study these to better impersonate them!</span>")
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changeling.antag_memory += "<B>Some of [target]'s speech patterns, we should study these to better impersonate [target.p_them()]!</B><br>"
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to_chat(user, "<span class='boldnotice'>Some of [target]'s speech patterns, we should study these to better impersonate [target.p_them()]!</span>")
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for(var/spoken_memory in recent_speech)
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changeling.antag_memory += "\"[recent_speech[spoken_memory]]\"<br>"
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to_chat(user, "<span class='notice'>\"[recent_speech[spoken_memory]]\"</span>")
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@@ -32,7 +32,7 @@
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user.temporarilyRemoveItemFromInventory(hand_item, TRUE) //DROPDEL_1 will delete the item
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if(!silent)
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playsound(user, 'sound/effects/blobattack.ogg', 30, 1)
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user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms their [weapon_name_simple] into an arm!</span>", "<span class='notice'>We assimilate the [weapon_name_simple] back into our body.</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
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user.visible_message("<span class='warning'>With a sickening crunch, [user] reforms [user.p_their()] [weapon_name_simple] into an arm!</span>", "<span class='notice'>We assimilate the [weapon_name_simple] back into our body.</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
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user.update_inv_hands()
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return 1
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@@ -88,7 +88,7 @@
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return 1
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var/mob/living/carbon/human/H = user
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if(istype(H.wear_suit, suit_type) || istype(H.head, helmet_type))
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H.visible_message("<span class='warning'>[H] casts off their [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple].</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
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H.visible_message("<span class='warning'>[H] casts off [H.p_their()] [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple].</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
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H.temporarilyRemoveItemFromInventory(H.head, TRUE) //The qdel on dropped() takes care of it
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H.temporarilyRemoveItemFromInventory(H.wear_suit, TRUE)
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H.update_inv_wear_suit()
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@@ -189,13 +189,13 @@
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return
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if(A.hasPower())
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user.visible_message("<span class='warning'>[user] jams [src] into the airlock and starts prying it open!</span>", "<span class='warning'>We start forcing the airlock open.</span>", \
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user.visible_message("<span class='warning'>[user] jams [src] into the airlock and starts prying it open!</span>", "<span class='warning'>We start forcing [src] open.</span>", \
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"<span class='italics'>You hear a metal screeching sound.</span>")
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playsound(A, 'sound/machines/airlock_alien_prying.ogg', 100, 1)
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if(!do_after(user, 100, target = A))
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return
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//user.say("Heeeeeeeeeerrre's Johnny!")
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user.visible_message("<span class='warning'>[user] forces the airlock to open with their [src]!</span>", "<span class='warning'>We force the airlock to open.</span>", \
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user.visible_message("<span class='warning'>[user] forces the airlock to open with [user.p_their()] [src]!</span>", "<span class='warning'>We force [src] to open.</span>", \
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"<span class='italics'>You hear a metal screeching sound.</span>")
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A.open(2)
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@@ -415,7 +415,7 @@
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if(remaining_uses < 1)
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if(ishuman(loc))
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var/mob/living/carbon/human/H = loc
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H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms his shield into an arm!</span>", "<span class='notice'>We assimilate our shield into our body</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
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H.visible_message("<span class='warning'>With a sickening crunch, [H] reforms [H.p_their()] shield into an arm!</span>", "<span class='notice'>We assimilate our shield into our body</span>", "<span class='italics>You hear organic matter ripping and tearing!</span>")
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qdel(src)
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return 0
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else
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@@ -453,7 +453,7 @@
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/obj/item/clothing/suit/space/changeling/Initialize()
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. = ..()
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if(ismob(loc))
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loc.visible_message("<span class='warning'>[loc.name]\'s flesh rapidly inflates, forming a bloated mass around their body!</span>", "<span class='warning'>We inflate our flesh, creating a spaceproof suit!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
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loc.visible_message("<span class='warning'>[loc.name]\'s flesh rapidly inflates, forming a bloated mass around [loc.p_their()] body!</span>", "<span class='warning'>We inflate our flesh, creating a spaceproof suit!</span>", "<span class='italics'>You hear organic matter ripping and tearing!</span>")
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START_PROCESSING(SSobj, src)
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/obj/item/clothing/suit/space/changeling/process()
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@@ -138,7 +138,7 @@
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var/obj/item/held = target.get_active_held_item()
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if(held && !target.dropItemToGround(held))
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to_chat(user, "<span class='warning'>[held] is stuck to their hand, you cannot grow a false armblade over it!</span>")
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to_chat(user, "<span class='warning'>[held] is stuck to [target.p_their()] hand, you cannot grow a false armblade over it!</span>")
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return
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if(ismonkey(target))
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@@ -155,7 +155,7 @@
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/obj/effect/proc_holder/changeling/sting/false_armblade/proc/remove_fake(mob/target, obj/item/melee/arm_blade/false/blade)
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playsound(target, 'sound/effects/blobattack.ogg', 30, 1)
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target.visible_message("<span class='warning'>With a sickening crunch, \
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[target] reforms their [blade.name] into an arm!</span>",
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[target] reforms [target.p_their()] [blade.name] into an arm!</span>",
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"<span class='warning'>[blade] reforms back to normal.</span>",
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"<span class='italics>You hear organic matter ripping and tearing!</span>")
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@@ -49,7 +49,7 @@
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var/atom/I = L.anti_magic_check(check_antimagic, check_holy)
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if(I)
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if(isitem(I))
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L.visible_message("<span class='warning'>[L]'s [I.name] [resist_string], protecting them from [src]'s effects!</span>", \
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L.visible_message("<span class='warning'>[L]'s [I.name] [resist_string], protecting [L.p_them()] from [src]'s effects!</span>", \
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"<span class='userdanger'>Your [I.name] [resist_string], protecting you!</span>")
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return
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sigil_effects(L)
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@@ -284,7 +284,7 @@
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return FALSE
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else if(fabricator_heal(user, fabricator) && user)
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user.visible_message("<span class='notice'>[user]'s [fabricator.name] stops coverin[src == user ? "g [user.p_them()]" : "g [src]"] with glowing orange energy.</span>", \
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"<span class='alloy'>You finish repairin[src == user ? "g yourself. You are":"g [src]. [p_they(TRUE)] [p_are()]"] now at <b>[abs(HEALTH_THRESHOLD_DEAD - health)]/[abs(HEALTH_THRESHOLD_DEAD - maxHealth)]</b> health.</span>")
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"<span class='alloy'>You finish repairin[src == user ? "g yourself. You are":"g [src]. [p_theyre(TRUE)]"] now at <b>[abs(HEALTH_THRESHOLD_DEAD - health)]/[abs(HEALTH_THRESHOLD_DEAD - maxHealth)]</b> health.</span>")
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//Same with clockwork mobs.
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/mob/living/simple_animal/hostile/clockwork/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
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@@ -293,7 +293,7 @@
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return FALSE
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else if(fabricator_heal(user, fabricator) && user)
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user.visible_message("<span class='notice'>[user]'s [fabricator.name] stops coverin[src == user ? "g [user.p_them()]" : "g [src]"] with glowing orange energy.</span>", \
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"<span class='alloy'>You finish repairin[src == user ? "g yourself. You are":"g [src]. [p_they(TRUE)] [p_are()]"] now at <b>[health]/[maxHealth]</b> health.</span>")
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"<span class='alloy'>You finish repairin[src == user ? "g yourself. You are":"g [src]. [p_theyre(TRUE)]"] now at <b>[health]/[maxHealth]</b> health.</span>")
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//Cogscarabs get special interaction because they're drones and have innate self-heals/revives.
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/mob/living/simple_animal/drone/cogscarab/fabrication_vals(mob/living/user, obj/item/clockwork/replica_fabricator/fabricator, silent)
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@@ -35,13 +35,13 @@
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if(iscarbon(target) && target.Adjacent(ranged_ability_user))
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var/mob/living/carbon/L = target
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if(is_servant_of_ratvar(L))
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to_chat(ranged_ability_user, "<span class='neovgre'>\"They're a servant.\"</span>")
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to_chat(ranged_ability_user, "<span class='neovgre'>\"[L.p_theyre(TRUE)] a servant.\"</span>")
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return TRUE
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else if(L.stat)
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to_chat(ranged_ability_user, "<span class='neovgre'>\"There is use in shackling the dead, but for examples.\"</span>")
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return TRUE
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else if (istype(L.handcuffed,/obj/item/restraints/handcuffs/clockwork))
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to_chat(ranged_ability_user, "<span class='neovgre'>\"They are already helpless, no?\"</span>")
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to_chat(ranged_ability_user, "<span class='neovgre'>\"[L.p_theyre(TRUE)] already helpless, no?\"</span>")
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return TRUE
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playsound(loc, 'sound/weapons/handcuffs.ogg', 30, TRUE)
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@@ -92,7 +92,7 @@
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to_chat(ranged_ability_user, "<span class='inathneq'>\"[L] does not yet serve Ratvar.\"</span>")
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return TRUE
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if(L.stat == DEAD)
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to_chat(ranged_ability_user, "<span class='inathneq'>\"[L.p_they(TRUE)] [L.p_are()] dead. [text2ratvar("Oh, child. To have your life cut short...")]\"</span>")
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to_chat(ranged_ability_user, "<span class='inathneq'>\"[L.p_theyre(TRUE)] dead. [text2ratvar("Oh, child. To have your life cut short...")]\"</span>")
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return TRUE
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var/brutedamage = L.getBruteLoss()
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@@ -220,10 +220,10 @@
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to_chat(ranged_ability_user, "<span class='inathneq'>\"[L] does not yet serve Ratvar.\"</span>")
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return TRUE
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if(L.stat == DEAD)
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to_chat(ranged_ability_user, "<span class='inathneq'>\"[L.p_they(TRUE)] [L.p_are()] dead. [text2ratvar("Oh, child. To have your life cut short...")]\"</span>")
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to_chat(ranged_ability_user, "<span class='inathneq'>\"[L.p_theyre(TRUE)] dead. [text2ratvar("Oh, child. To have your life cut short...")]\"</span>")
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return TRUE
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if(islist(L.stun_absorption) && L.stun_absorption["vanguard"] && L.stun_absorption["vanguard"]["end_time"] > world.time)
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to_chat(ranged_ability_user, "<span class='inathneq'>\"[L.p_they(TRUE)] [L.p_are()] already shielded by a Vanguard.\"</span>")
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to_chat(ranged_ability_user, "<span class='inathneq'>\"[L.p_theyre(TRUE)] already shielded by a Vanguard.\"</span>")
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return TRUE
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successful = TRUE
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@@ -16,7 +16,7 @@
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/obj/item/clockwork/component/attack_self(mob/living/user)
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if(is_servant_of_ratvar(user))
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user.visible_message("<span class='notice'>[user] crushes [src] in their hand!</span>", \
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user.visible_message("<span class='notice'>[user] crushes [src] in [user.p_their()] hand!</span>", \
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"<span class='alloy'>You crush [src], capturing its escaping energy for use as power.</span>")
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playsound(user, 'sound/effects/pop_expl.ogg', 50, TRUE)
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adjust_clockwork_power(POWER_WALL_TOTAL)
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@@ -40,7 +40,7 @@
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if(slot == SLOT_HEAD && !is_servant_of_ratvar(user))
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if(!iscultist(user))
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to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
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user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their head!</span>", "<span class='warning'>The helmet flickers off your head, leaving only nausea!</span>")
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user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off [user.p_their()] head!</span>", "<span class='warning'>The helmet flickers off your head, leaving only nausea!</span>")
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.vomit(20)
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@@ -106,7 +106,7 @@
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if(slot == SLOT_WEAR_SUIT && !is_servant_of_ratvar(user))
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if(!iscultist(user))
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to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
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user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their body!</span>", "<span class='warning'>The curiass flickers off your body, leaving only nausea!</span>")
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user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off [user.p_their()] body!</span>", "<span class='warning'>The curiass flickers off your body, leaving only nausea!</span>")
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.vomit(20)
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@@ -167,7 +167,7 @@
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if(slot == SLOT_GLOVES && !is_servant_of_ratvar(user))
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if(!iscultist(user))
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to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
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user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their arms!</span>", "<span class='warning'>The gauntlets flicker off your arms, leaving only nausea!</span>")
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user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off [user.p_their()] arms!</span>", "<span class='warning'>The gauntlets flicker off your arms, leaving only nausea!</span>")
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.vomit()
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@@ -217,7 +217,7 @@
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if(slot == SLOT_SHOES && !is_servant_of_ratvar(user))
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if(!iscultist(user))
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to_chat(user, "<span class='heavy_brass'>\"Now now, this is for my servants, not you.\"</span>")
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user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off their feet!</span>", "<span class='warning'>The treads flicker off your feet, leaving only nausea!</span>")
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user.visible_message("<span class='warning'>As [user] puts [src] on, it flickers off [user.p_their()] feet!</span>", "<span class='warning'>The treads flicker off your feet, leaving only nausea!</span>")
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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C.vomit()
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@@ -72,12 +72,12 @@
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if(H.head)
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var/obj/item/I = H.head
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if(I.flags_inv & HIDEHAIR) //they're wearing a hat that covers their skull
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to_chat(user, "<span class='warning'>[H]'s head is covered, remove [H.head] first!</span>")
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to_chat(user, "<span class='warning'>[H]'s head is covered, remove [H.p_their()] [H.head] first!</span>")
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return
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if(H.wear_mask)
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var/obj/item/I = H.wear_mask
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if(I.flags_inv & HIDEHAIR) //they're wearing a mask that covers their skull
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to_chat(user, "<span class='warning'>[H]'s head is covered, remove [H.wear_mask] first!</span>")
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to_chat(user, "<span class='warning'>[H]'s head is covered, remove [H.p_their()] [H.wear_mask] first!</span>")
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return
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var/obj/item/bodypart/head/HE = H.get_bodypart(BODY_ZONE_HEAD)
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if(!HE) //literally headless
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@@ -89,7 +89,7 @@
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if(!shield_health)
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return
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var/energy_projectile = istype(P, /obj/item/projectile/energy) || istype(P, /obj/item/projectile/beam)
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visible_message("<span class='danger'>[src] deflects [P] with their shield!</span>", \
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visible_message("<span class='danger'>[src] deflects [P] with [p_their()] shield!</span>", \
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"<span class='danger'>You block [P] with your shield! <i>Blocks left:</i> <b>[shield_health - 1]</b></span>")
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if(energy_projectile)
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playsound(src, 'sound/weapons/effects/searwall.ogg', 50, TRUE)
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@@ -78,7 +78,7 @@
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return
|
||||
if("Nominate Yourself")
|
||||
eminence_nominee = nominee
|
||||
hierophant_message("<span class='brass'><b>[nominee] nominates themselves as the Eminence!</b> You may object by interacting with the eminence spire. The vote will otherwise pass in 30 seconds.</span>")
|
||||
hierophant_message("<span class='brass'><b>[nominee] nominates [nominee.p_them()]self as the Eminence!</b> You may object by interacting with the eminence spire. The vote will otherwise pass in 30 seconds.</span>")
|
||||
if("Nominate Ghosts")
|
||||
eminence_nominee = "ghosts"
|
||||
hierophant_message("<span class='brass'><b>[nominee] proposes selecting an Eminence from ghosts!</b> You may object by interacting with the eminence spire. The vote will otherwise pass in 30 seconds.</span>")
|
||||
@@ -115,7 +115,7 @@
|
||||
eminence_nominee = null
|
||||
return
|
||||
playsound(eminence_nominee, 'sound/machines/clockcult/ark_damage.ogg', 50, FALSE)
|
||||
eminence_nominee.visible_message("<span class='warning'>A blast of white-hot light flows into [eminence_nominee], vaporizing them in an instant!</span>", \
|
||||
eminence_nominee.visible_message("<span class='warning'>A blast of white-hot light flows into [eminence_nominee], vaporizing [eminence_nominee.p_them()] in an instant!</span>", \
|
||||
"<span class='userdanger'>allthelightintheuniverseflowing.into.YOU</span>")
|
||||
for(var/obj/item/I in eminence_nominee)
|
||||
eminence_nominee.dropItemToGround(I)
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
var/mob/living/L = buckled_mobs[1]
|
||||
if(iscarbon(L))
|
||||
L.Knockdown(100)
|
||||
L.visible_message("<span class='warning'>[L] is maimed as the skewer shatters while still in their body!</span>")
|
||||
L.visible_message("<span class='warning'>[L] is maimed as the skewer shatters while still in [L.p_their()] body!</span>")
|
||||
L.adjustBruteLoss(15)
|
||||
unbuckle_mob(L)
|
||||
return ..()
|
||||
|
||||
@@ -159,7 +159,7 @@
|
||||
SSticker.mode.servants_of_ratvar -= owner
|
||||
SSticker.mode.update_servant_icons_removed(owner)
|
||||
if(!silent)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] seems to have remembered [owner.current.p_their()] true allegiance!</span>", null, null, null, owner.current)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner] seems to have remembered [owner.p_their()] true allegiance!</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>A cold, cold darkness flows through your mind, extinguishing the Justiciar's light and all of your memories as his servant.</span>")
|
||||
owner.current.log_message("<font color=#BE8700>Has renounced the cult of Ratvar!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
owner.special_role = null
|
||||
|
||||
@@ -410,7 +410,7 @@
|
||||
if(iscultist(target))
|
||||
return
|
||||
if(iscultist(user))
|
||||
user.visible_message("<span class='warning'>[user] holds up their hand, which explodes in a flash of red light!</span>", \
|
||||
user.visible_message("<span class='warning'>[user] holds up [user.p_their()] hand, which explodes in a flash of red light!</span>", \
|
||||
"<span class='cultitalic'>You stun [L] with the spell!</span>")
|
||||
var/obj/item/nullrod/N = locate() in L
|
||||
if(N)
|
||||
@@ -642,7 +642,7 @@
|
||||
else
|
||||
H.blood_volume = BLOOD_VOLUME_SAFE
|
||||
uses -= round(restore_blood/2)
|
||||
to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "their"] blood to safe levels!</span>")
|
||||
to_chat(user,"<span class='warning'>Your blood rites have restored [H == user ? "your" : "[H.p_their()]"] blood to safe levels!</span>")
|
||||
var/overall_damage = H.getBruteLoss() + H.getFireLoss() + H.getToxLoss() + H.getOxyLoss()
|
||||
if(overall_damage == 0)
|
||||
to_chat(user,"<span class='cult'>That cultist doesn't require healing!</span>")
|
||||
@@ -655,9 +655,9 @@
|
||||
if(ratio>1)
|
||||
ratio = 1
|
||||
uses -= round(overall_damage)
|
||||
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "their":"[H]'s"]'s blood magic!</span>")
|
||||
H.visible_message("<span class='warning'>[H] is fully healed by [H==user ? "[H.p_their()]":"[H]'s"]'s blood magic!</span>")
|
||||
else
|
||||
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "their":"[H]'s"] blood magic.</span>")
|
||||
H.visible_message("<span class='warning'>[H] is partially healed by [H==user ? "[H.p_their()]":"[H]'s"] blood magic.</span>")
|
||||
uses = 0
|
||||
ratio *= -1
|
||||
H.adjustOxyLoss((overall_damage*ratio) * (H.getOxyLoss() / overall_damage), 0)
|
||||
@@ -670,10 +670,10 @@
|
||||
user.Beam(H,icon_state="sendbeam",time=15)
|
||||
else
|
||||
if(H.stat == DEAD)
|
||||
to_chat(user,"<span class='warning'>Their blood has stopped flowing, you'll have to find another way to extract it.</span>")
|
||||
to_chat(user,"<span class='warning'>[H.p_their(TRUE)] blood has stopped flowing, you'll have to find another way to extract it.</span>")
|
||||
return
|
||||
if(H.cultslurring)
|
||||
to_chat(user,"<span class='danger'>Their blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
|
||||
to_chat(user,"<span class='danger'>[H.p_their(TRUE)] blood has been tainted by an even stronger form of blood magic, it's no use to us like this!</span>")
|
||||
return
|
||||
if(H.blood_volume > BLOOD_VOLUME_SAFE)
|
||||
H.blood_volume -= 100
|
||||
@@ -684,7 +684,7 @@
|
||||
to_chat(user,"<span class='cultitalic'>Your blood rite gains 50 charges from draining [H]'s blood.</span>")
|
||||
new /obj/effect/temp_visual/cult/sparks(get_turf(H))
|
||||
else
|
||||
to_chat(user,"<span class='danger'>They're missing too much blood - you cannot drain them further!</span>")
|
||||
to_chat(user,"<span class='danger'>[H.p_theyre(TRUE)] missing too much blood - you cannot drain [H.p_them()] further!</span>")
|
||||
return
|
||||
if(isconstruct(target))
|
||||
var/mob/living/simple_animal/M = target
|
||||
|
||||
@@ -128,7 +128,7 @@
|
||||
SSticker.mode.cult -= owner
|
||||
SSticker.mode.update_cult_icons_removed(owner)
|
||||
if(!silent)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just reverted to [owner.current.p_their()] old faith!</span>", null, null, null, owner.current)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just reverted to [owner.p_their()] old faith!</span>", null, null, null, owner.current)
|
||||
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
|
||||
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
if(cult_team.blood_target && cult_team.blood_target_image && owner.current.client)
|
||||
@@ -266,7 +266,7 @@
|
||||
|
||||
/datum/objective/sacrifice/update_explanation_text()
|
||||
if(target)
|
||||
explanation_text = "Sacrifice [target], the [target.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
|
||||
explanation_text = "Sacrifice [target], the [target.assigned_role] via invoking a Sacrifice rune with [target.p_them()] on it and three acolytes around it."
|
||||
else
|
||||
explanation_text = "The veil has already been weakened here, proceed to the final objective."
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@
|
||||
B.current.update_action_buttons_icon()
|
||||
if(!B.current.incapacitated())
|
||||
SEND_SOUND(B.current, 'sound/hallucinations/im_here1.ogg')
|
||||
to_chat(B.current, "<span class='cultlarge'>Acolyte [Nominee] has asserted that they are worthy of leading the cult. A vote will be called shortly.</span>")
|
||||
to_chat(B.current, "<span class='cultlarge'>Acolyte [Nominee] has asserted that [Nominee.p_theyre()] worthy of leading the cult. A vote will be called shortly.</span>")
|
||||
sleep(100)
|
||||
var/list/asked_cultists = list()
|
||||
for(var/datum/mind/B in team.members)
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
M.visible_message("<span class='danger'>[M] repairs \the <b>[src]</b>.</span>", \
|
||||
"<span class='cult'>You repair <b>[src]</b>, leaving [p_they()] at <b>[round(obj_integrity * 100 / max_integrity)]%</b> stability.</span>")
|
||||
else
|
||||
to_chat(M, "<span class='cult'>You cannot repair [src], as [p_they()] [p_are()] undamaged!</span>")
|
||||
to_chat(M, "<span class='cult'>You cannot repair [src], as [p_theyre()] undamaged!</span>")
|
||||
else
|
||||
..()
|
||||
|
||||
@@ -129,7 +129,7 @@
|
||||
if(cooldowntime > world.time)
|
||||
to_chat(user, "<span class='cult italic'>The magic in [src] is weak, it will be ready to use again in [DisplayTimeText(cooldowntime - world.time)].</span>")
|
||||
return
|
||||
var/choice
|
||||
var/choice
|
||||
if(user.mind.has_antag_datum(/datum/antagonist/cult/master))
|
||||
choice = alert(user,"You study the schematics etched into the forge...",,"Shielded Robe","Flagellant's Robe","Bastard Sword")
|
||||
else
|
||||
|
||||
@@ -111,7 +111,7 @@ This file contains the cult dagger and rune list code
|
||||
for(var/B in spiral_range_turfs(1, user, 1))
|
||||
var/obj/structure/emergency_shield/sanguine/N = new(B)
|
||||
shields += N
|
||||
user.visible_message("<span class='warning'>[user] [user.blood_volume ? "cuts open their arm and begins writing in their own blood":"begins sketching out a strange design"]!</span>", \
|
||||
user.visible_message("<span class='warning'>[user] [user.blood_volume ? "cuts open [user.p_their()] arm and begins writing in [user.p_their()] own blood":"begins sketching out a strange design"]!</span>", \
|
||||
"<span class='cult'>You [user.blood_volume ? "slice open your arm and ":""]begin drawing a sigil of the Geometer.</span>")
|
||||
if(user.blood_volume)
|
||||
user.apply_damage(initial(rune_to_scribe.scribe_damage), BRUTE, pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM))
|
||||
@@ -126,7 +126,7 @@ This file contains the cult dagger and rune list code
|
||||
return
|
||||
if(!check_rune_turf(Turf, user))
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] creates a strange circle[user.blood_volume ? " in their own blood":""].</span>", \
|
||||
user.visible_message("<span class='warning'>[user] creates a strange circle[user.blood_volume ? " in [user.p_their()] own blood":""].</span>", \
|
||||
"<span class='cult'>You finish drawing the arcane markings of the Geometer.</span>")
|
||||
for(var/V in shields)
|
||||
var/obj/structure/emergency_shield/S = V
|
||||
|
||||
@@ -90,7 +90,7 @@
|
||||
/mob/living/carbon/true_devil/resist_buckle()
|
||||
if(buckled)
|
||||
buckled.user_unbuckle_mob(src,src)
|
||||
visible_message("<span class='warning'>[src] easily breaks out of their handcuffs!</span>", \
|
||||
visible_message("<span class='warning'>[src] easily breaks out of [p_their()] handcuffs!</span>", \
|
||||
"<span class='notice'>With just a thought your handcuffs fall off.</span>")
|
||||
|
||||
/mob/living/carbon/true_devil/canUseTopic(atom/movable/M, be_close=FALSE, no_dextery=FALSE)
|
||||
|
||||
@@ -32,7 +32,7 @@ GLOBAL_LIST_EMPTY(jam_on_wardec)
|
||||
to_chat(user, "On second thought, the element of surprise isn't so bad after all.")
|
||||
return
|
||||
|
||||
var/war_declaration = "[user.real_name] has declared his intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop them."
|
||||
var/war_declaration = "[user.real_name] has declared [user.p_their()] intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop [user.p_them()]."
|
||||
|
||||
declaring_war = TRUE
|
||||
var/custom_threat = alert(user, "Do you want to customize your declaration?", "Customize?", "Yes", "No")
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
to_chat(src, "<span class='revenbignotice'>Ah, the perfect soul. [target] will yield massive amounts of essence to you.</span>")
|
||||
if(do_after(src, rand(15, 25), 0, target)) //how about now
|
||||
if(!target.stat)
|
||||
to_chat(src, "<span class='revenwarning'>[target.p_they(TRUE)] [target.p_are()] now powerful enough to fight off your draining.</span>")
|
||||
to_chat(src, "<span class='revenwarning'>[target.p_theyre(TRUE)] now powerful enough to fight off your draining.</span>")
|
||||
to_chat(target, "<span class='boldannounce'>You feel something tugging across your body before subsiding.</span>")
|
||||
draining = 0
|
||||
essence_drained = 0
|
||||
@@ -76,13 +76,13 @@
|
||||
drained_mobs.Add(target)
|
||||
target.death(0)
|
||||
else
|
||||
to_chat(src, "<span class='revenwarning'>[target ? "[target] has":"They have"] been drawn out of your grasp. The link has been broken.</span>")
|
||||
to_chat(src, "<span class='revenwarning'>[target ? "[target] has":"[target.p_theyve(TRUE)]"] been drawn out of your grasp. The link has been broken.</span>")
|
||||
if(target) //Wait, target is WHERE NOW?
|
||||
target.visible_message("<span class='warning'>[target] slumps onto the ground.</span>", \
|
||||
"<span class='revenwarning'>Violets lights, dancing in your vision, receding--</span>")
|
||||
qdel(B)
|
||||
else
|
||||
to_chat(src, "<span class='revenwarning'>You are not close enough to siphon [target ? "[target]'s":"their"] soul. The link has been broken.</span>")
|
||||
to_chat(src, "<span class='revenwarning'>You are not close enough to siphon [target ? "[target]'s":"[target.p_their()]"] soul. The link has been broken.</span>")
|
||||
draining = FALSE
|
||||
essence_drained = 0
|
||||
|
||||
|
||||
@@ -201,7 +201,7 @@
|
||||
|
||||
/datum/antagonist/rev/farewell()
|
||||
if(ishuman(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.current.p_theyve()] just remembered [owner.current.p_their()] real allegiance!</span>", null, null, null, owner.current)
|
||||
owner.current.visible_message("<span class='deconversion_message'>[owner.current] looks like [owner.p_theyve()] just remembered [owner.p_their()] real allegiance!</span>", null, null, null, owner.current)
|
||||
to_chat(owner, "<span class='userdanger'>You are no longer a brainwashed revolutionary! Your memory is hazy from the time you were a rebel...the only thing you remember is the name of the one who brainwashed you...</span>")
|
||||
else if(issilicon(owner.current))
|
||||
owner.current.visible_message("<span class='deconversion_message'>The frame beeps contentedly, purging the hostile memory engram from the MMI before initalizing it.</span>", null, null, null, owner.current)
|
||||
@@ -358,7 +358,7 @@
|
||||
|
||||
for(var/datum/antagonist/A in heads | get_team_antags())
|
||||
parts += A.antag_listing_entry()
|
||||
|
||||
|
||||
parts += "</table>"
|
||||
parts += antag_listing_footer()
|
||||
common_part = parts.Join()
|
||||
|
||||
@@ -87,7 +87,7 @@
|
||||
/obj/item/organ/heart/demon/attack(mob/M, mob/living/carbon/user, obj/target)
|
||||
if(M != user)
|
||||
return ..()
|
||||
user.visible_message("<span class='warning'>[user] raises [src] to their mouth and tears into it with their teeth!</span>", \
|
||||
user.visible_message("<span class='warning'>[user] raises [src] to [user.p_their()] mouth and tears into it with [user.p_their()] teeth!</span>", \
|
||||
"<span class='danger'>An unnatural hunger consumes you. You raise [src] your mouth and devour it!</span>")
|
||||
playsound(user, 'sound/magic/demon_consume.ogg', 50, 1)
|
||||
for(var/obj/effect/proc_holder/spell/knownspell in user.mind.spell_list)
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/valentine/greet()
|
||||
to_chat(owner, "<span class='warning'><B>You're on a date with [date.name]! Protect them at all costs. This takes priority over all other loyalties.</B></span>")
|
||||
to_chat(owner, "<span class='warning'><B>You're on a date with [date.name]! Protect [date.p_them()] at all costs. This takes priority over all other loyalties.</B></span>")
|
||||
|
||||
//Squashed up a bit
|
||||
/datum/antagonist/valentine/roundend_report()
|
||||
@@ -31,6 +31,6 @@
|
||||
break
|
||||
|
||||
if(objectives_complete)
|
||||
return "<span class='greentext big'>[owner.name] protected their date</span>"
|
||||
return "<span class='greentext big'>[owner.name] protected [owner.p_their()] date</span>"
|
||||
else
|
||||
return "<span class='redtext big'>[owner.name] date failed!</span>"
|
||||
@@ -177,7 +177,7 @@
|
||||
M.revive(full_heal = 1, admin_revive = 1)
|
||||
spooky_scaries |= M
|
||||
to_chat(M, "<span class='userdanger'>You have been revived by </span><B>[user.real_name]!</B>")
|
||||
to_chat(M, "<span class='userdanger'>[user.p_they(TRUE)] [user.p_are()] your master now, assist them even if it costs you your new life!</span>")
|
||||
to_chat(M, "<span class='userdanger'>[user.p_theyre(TRUE)] your master now, assist [user.p_them()] even if it costs you your new life!</span>")
|
||||
|
||||
equip_roman_skeleton(M)
|
||||
|
||||
@@ -318,7 +318,7 @@
|
||||
to_chat(victim, "<span class='notice'>You feel a dark presence from [A.name]</span>")
|
||||
|
||||
/obj/item/voodoo/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] links the voodoo doll to themself and sits on it, infinitely crushing themself! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.visible_message("<span class='suicide'>[user] links the voodoo doll to [user.p_them()]self and sits on it, infinitely crushing [user.p_them()]self! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.gib()
|
||||
return(BRUTELOSS)
|
||||
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
icon_state = "soulstone"
|
||||
name = initial(name)
|
||||
if(iswizard(user) || usability)
|
||||
to_chat(A, "<b>You have been released from your prison, but you are still bound to [user.real_name]'s will. Help them succeed in their goals at all costs.</b>")
|
||||
to_chat(A, "<b>You have been released from your prison, but you are still bound to [user.real_name]'s will. Help [user.p_them()] succeed in [user.p_their()] goals at all costs.</b>")
|
||||
else if(iscultist(user))
|
||||
to_chat(A, "<b>You have been released from your prison, but you are still bound to the cult's will. Help them succeed in their goals at all costs.</b>")
|
||||
was_used()
|
||||
@@ -222,9 +222,9 @@
|
||||
if(newstruct.mind && ((stoner && iscultist(stoner)) || cultoverride) && SSticker && SSticker.mode)
|
||||
SSticker.mode.add_cultist(newstruct.mind, 0)
|
||||
if(iscultist(stoner) || cultoverride)
|
||||
to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow [stoner ? stoner.p_their() : "their"] orders and help [stoner ? stoner.p_them() : "them"] complete [stoner ? stoner.p_their() : "their"] goals at all costs.</b>")
|
||||
to_chat(newstruct, "<b>You are still bound to serve the cult[stoner ? " and [stoner]":""], follow [stoner.p_their()] orders and help [stoner.p_them()] complete [stoner.p_their()] goals at all costs.</b>")
|
||||
else if(stoner)
|
||||
to_chat(newstruct, "<b>You are still bound to serve your creator, [stoner], follow their orders and help them complete their goals at all costs.</b>")
|
||||
to_chat(newstruct, "<b>You are still bound to serve your creator, [stoner], follow [stoner.p_their()] orders and help [stoner.p_them()] complete [stoner.p_their()] goals at all costs.</b>")
|
||||
newstruct.clear_alert("bloodsense")
|
||||
BS = newstruct.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
|
||||
if(BS)
|
||||
@@ -252,11 +252,11 @@
|
||||
name = "soulstone: Shade of [T.real_name]"
|
||||
icon_state = "soulstone2"
|
||||
if(U && (iswizard(U) || usability))
|
||||
to_chat(S, "Your soul has been captured! You are now bound to [U.real_name]'s will. Help them succeed in their goals at all costs.")
|
||||
to_chat(S, "Your soul has been captured! You are now bound to [U.real_name]'s will. Help [U.p_them()] succeed in [U.p_their()] goals at all costs.")
|
||||
else if(U && iscultist(U))
|
||||
to_chat(S, "Your soul has been captured! You are now bound to the cult's will. Help them succeed in their goals at all costs.")
|
||||
if(vic && U)
|
||||
to_chat(U, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from their body and stored within the soul stone.")
|
||||
to_chat(U, "<span class='info'><b>Capture successful!</b>:</span> [T.real_name]'s soul has been ripped from [T.p_their()] body and stored within the soul stone.")
|
||||
|
||||
|
||||
/obj/item/soulstone/proc/getCultGhost(mob/living/carbon/human/T, mob/U)
|
||||
|
||||
@@ -179,7 +179,7 @@
|
||||
wiz_age = APPRENTICE_AGE_MIN
|
||||
|
||||
/datum/antagonist/wizard/apprentice/greet()
|
||||
to_chat(owner, "<B>You are [master.current.real_name]'s apprentice! You are bound by magic contract to follow their orders and help them in accomplishing their goals.")
|
||||
to_chat(owner, "<B>You are [master.current.real_name]'s apprentice! You are bound by magic contract to follow [master.p_their()] orders and help [master.p_them()] in accomplishing [master.p_their()] goals.")
|
||||
owner.announce_objectives()
|
||||
|
||||
/datum/antagonist/wizard/apprentice/register()
|
||||
|
||||
@@ -175,7 +175,7 @@
|
||||
to_chat(user, "<span class='warning'>This mind is so vacant that it is not susceptible to influence!</span>")
|
||||
return
|
||||
if(H.stat != CONSCIOUS)
|
||||
to_chat(user, "<span class='warning'>They must be conscious before you can convert them!</span>")
|
||||
to_chat(user, "<span class='warning'>They must be conscious before you can convert [H.p_them()]!</span>")
|
||||
return
|
||||
if(converter.add_revolutionary(H.mind))
|
||||
times_used -- //Flashes less likely to burn out for headrevs when used for conversion
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/assembly/signaler/proc/manual_suicide(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user]'s \the [src] recieves a signal, killing them instantly!</span>")
|
||||
user.visible_message("<span class='suicide'>[user]'s \the [src] recieves a signal, killing [user.p_them()] instantly!</span>")
|
||||
user.adjustOxyLoss(200)//it sends an electrical pulse to their heart, killing them. or something.
|
||||
user.death(0)
|
||||
|
||||
|
||||
@@ -242,12 +242,12 @@
|
||||
NB.species_id = "plasmaman"//change the species_id of the limb to that of a plasmaman
|
||||
NB.no_update = TRUE
|
||||
NB.change_bodypart_status()
|
||||
PP.visible_message("<span class='warning'>[L] screams in pain as their [NB] melts down to the bone!</span>", \
|
||||
PP.visible_message("<span class='warning'>[L] screams in pain as [L.p_their()] [NB] melts down to the bone!</span>", \
|
||||
"<span class='userdanger'>You scream out in pain as your [NB] melts down to the bone, leaving an eerie plasma-like glow where flesh used to be!</span>")
|
||||
if(!plasma_parts.len && !robo_parts.len) //a person with no potential organic limbs left AND no robotic limbs, time to turn them into a plasmaman
|
||||
PP.IgniteMob()
|
||||
PP.set_species(/datum/species/plasmaman)
|
||||
PP.visible_message("<span class='warning'>[L] bursts into a brilliant purple flame as their entire body is that of a skeleton!</span>", \
|
||||
PP.visible_message("<span class='warning'>[L] bursts into a brilliant purple flame as [L.p_their()] entire body is that of a skeleton!</span>", \
|
||||
"<span class='userdanger'>Your senses numb as all of your remaining flesh is turned into a purple slurry, sloshing off your body and leaving only your bones to show in a vibrant purple!</span>")
|
||||
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
var/glass_colour_type //colors your vision when worn
|
||||
|
||||
/obj/item/clothing/glasses/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] is stabbing \the [src] into their eyes! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is stabbing \the [src] into [user.p_their()] eyes! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/clothing/glasses/examine(mob/user)
|
||||
@@ -64,7 +64,7 @@
|
||||
glass_colour_type = /datum/client_colour/glass_colour/lightgreen
|
||||
|
||||
/obj/item/clothing/glasses/meson/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] to their eyes and overloading the brightness! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] to [user.p_their()] eyes and overloading the brightness! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/clothing/glasses/meson/night
|
||||
@@ -113,7 +113,7 @@
|
||||
glass_colour_type = /datum/client_colour/glass_colour/green
|
||||
|
||||
/obj/item/clothing/glasses/science/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] is tightening \the [src]'s straps around their neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is tightening \the [src]'s straps around [user.p_their()] neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/clothing/glasses/eyepatch
|
||||
|
||||
@@ -193,7 +193,7 @@
|
||||
if(user.gender == FEMALE)
|
||||
return 0
|
||||
var/mob/living/carbon/human/H = user
|
||||
user.visible_message("<span class='suicide'>[user] is donning [src]! It looks like they're trying to be nice to girls.</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is donning [src]! It looks like [user.p_theyre()] trying to be nice to girls.</span>")
|
||||
user.say("M'lady.")
|
||||
sleep(10)
|
||||
H.facial_hair_style = "Neckbeard"
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
resistance_flags = NONE
|
||||
|
||||
obj/item/clothing/mask/breath/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] is wrapping \the [src]'s tube around their neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.visible_message("<span class='suicide'>[user] is wrapping \the [src]'s tube around [user.p_their()] neck! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return OXYLOSS
|
||||
|
||||
/obj/item/clothing/mask/breath/attack_self(mob/user)
|
||||
|
||||
@@ -369,7 +369,7 @@
|
||||
crashmessagesrc += "that really must have hurt!"
|
||||
wearer.adjustBruteLoss(userdamage)
|
||||
else
|
||||
crashmessagesrc += "but luckily [wearer]'s impact was absorbed by their suit's stabilizers!</span>"
|
||||
crashmessagesrc += "but luckily [wearer]'s impact was absorbed by [wearer.p_their()] suit's stabilizers!</span>"
|
||||
wearer.visible_message(crashmessagesrc)
|
||||
|
||||
/obj/item/flightpack/proc/userknockback(density, anchored, speed, dir)
|
||||
@@ -426,7 +426,7 @@
|
||||
INVOKE_ASYNC(door, /obj/structure/mineral_door.proc/Open)
|
||||
var/turf/T = get_turf(door)
|
||||
wearer.forceMove(T)
|
||||
wearer.visible_message("<span class='boldnotice'>[wearer] rolls to their sides and slips past [door]!</span>")
|
||||
wearer.visible_message("<span class='boldnotice'>[wearer] rolls to [wearer.p_their()] sides and slips past [door]!</span>")
|
||||
|
||||
/obj/item/flightpack/proc/crash_grille(obj/structure/grille/target)
|
||||
target.hitby(wearer)
|
||||
@@ -470,7 +470,7 @@
|
||||
/obj/item/flightpack/proc/losecontrol(knockdown = FALSE, move = TRUE)
|
||||
usermessage("Warning: Control system not responding. Deactivating!", "boldwarning")
|
||||
if(wearer)
|
||||
wearer.visible_message("<span class='warning'>[wearer]'s flight suit abruptly shuts off and they lose control!</span>")
|
||||
wearer.visible_message("<span class='warning'>[wearer]'s flight suit abruptly shuts off and [wearer.p_they()] lose[wearer.p_s()] control!</span>")
|
||||
if(move)
|
||||
while(momentum_x != 0 || momentum_y != 0)
|
||||
sleep(2)
|
||||
@@ -500,7 +500,7 @@
|
||||
wearer.movement_type |= FLYING
|
||||
wearer.pass_flags |= flight_passflags
|
||||
usermessage("ENGAGING FLIGHT ENGINES.")
|
||||
wearer.visible_message("<font color='blue' size='2'>[wearer]'s flight engines activate as they lift into the air!</font>")
|
||||
wearer.visible_message("<font color='blue' size='2'>[wearer]'s flight engines activate as [wearer.p_they()] lift[wearer.p_s()] into the air!</font>")
|
||||
flight = TRUE
|
||||
update_slowdown()
|
||||
update_icon()
|
||||
@@ -516,7 +516,7 @@
|
||||
momentum_y = 0
|
||||
calculate_momentum_speed()
|
||||
usermessage("DISENGAGING FLIGHT ENGINES.")
|
||||
wearer.visible_message("<font color='blue' size='2'>[wearer] drops to the ground as their flight engines cut out!</font>")
|
||||
wearer.visible_message("<font color='blue' size='2'>[wearer] drops to the ground as [wearer.p_their()] flight engines cut out!</font>")
|
||||
wearer.movement_type &= ~FLYING
|
||||
wearer.pass_flags &= ~flight_passflags
|
||||
flight = FALSE
|
||||
@@ -852,7 +852,7 @@
|
||||
|
||||
/obj/item/clothing/suit/space/hardsuit/flightsuit/proc/lock_suit(mob/wearer)
|
||||
user = wearer
|
||||
user.visible_message("<span class='notice'>[wearer]'s flight suit locks around them, powered buckles and straps automatically adjusting to their body!</span>")
|
||||
user.visible_message("<span class='notice'>[wearer]'s flight suit locks around [wearer.p_them()], powered buckles and straps automatically adjusting to [wearer.p_their()] body!</span>")
|
||||
playsound(src.loc, 'sound/items/rped.ogg', 65, 1)
|
||||
resync()
|
||||
strip_delay = locked_strip_delay
|
||||
@@ -874,7 +874,7 @@
|
||||
usermessage("Your flight shoes must be fully retracted first!", "boldwarning")
|
||||
return FALSE
|
||||
if(wearer)
|
||||
user.visible_message("<span class='notice'>[wearer]'s flight suit detaches from their body, becoming nothing more then a bulky metal skeleton.</span>")
|
||||
user.visible_message("<span class='notice'>[wearer]'s flight suit detaches from [wearer.p_their()] body, becoming nothing more then a bulky metal skeleton.</span>")
|
||||
playsound(src, 'sound/items/rped.ogg', 65, 1)
|
||||
resync()
|
||||
strip_delay = initial(strip_delay)
|
||||
@@ -897,7 +897,7 @@
|
||||
user.equip_to_slot_if_possible(pack,SLOT_BACK,0,0,1)
|
||||
pack.flags_1 |= NODROP_1
|
||||
resync()
|
||||
user.visible_message("<span class='notice'>A [pack.name] extends from [user]'s [name] and clamps to their back!</span>")
|
||||
user.visible_message("<span class='notice'>A [pack.name] extends from [user]'s [name] and clamps to [user.p_their()] back!</span>")
|
||||
user.update_inv_wear_suit()
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
deployedpack = TRUE
|
||||
@@ -914,7 +914,7 @@
|
||||
if(user)
|
||||
user.transferItemToLoc(pack, src, TRUE)
|
||||
user.update_inv_wear_suit()
|
||||
user.visible_message("<span class='notice'>[user]'s [pack.name] detaches from their back and retracts into their [src]!</span>")
|
||||
user.visible_message("<span class='notice'>[user]'s [pack.name] detaches from [user.p_their()] back and retracts into [user.p_their()] [src]!</span>")
|
||||
pack.forceMove(src)
|
||||
playsound(src, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
deployedpack = FALSE
|
||||
@@ -934,7 +934,7 @@
|
||||
return FALSE
|
||||
user.equip_to_slot_if_possible(shoes,SLOT_SHOES,0,0,1)
|
||||
shoes.flags_1 |= NODROP_1
|
||||
user.visible_message("<span class='notice'>[user]'s [name] extends a pair of [shoes.name] over their feet!</span>")
|
||||
user.visible_message("<span class='notice'>[user]'s [name] extends a pair of [shoes.name] over [user.p_their()] feet!</span>")
|
||||
user.update_inv_wear_suit()
|
||||
playsound(src.loc, 'sound/mecha/mechmove03.ogg', 50, 1)
|
||||
deployedshoes = TRUE
|
||||
@@ -945,7 +945,7 @@
|
||||
if(user)
|
||||
user.transferItemToLoc(shoes, src, TRUE)
|
||||
user.update_inv_wear_suit()
|
||||
user.visible_message("<span class='notice'>[user]'s [shoes.name] retracts back into their [name]!</span>")
|
||||
user.visible_message("<span class='notice'>[user]'s [shoes.name] retracts back into [user.p_their()] [name]!</span>")
|
||||
shoes.forceMove(src)
|
||||
deployedshoes = FALSE
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
return
|
||||
next_extinguish = world.time + extinguish_cooldown
|
||||
extinguishes_left--
|
||||
H.visible_message("<span class='warning'>[H]'s suit automatically extinguishes them!</span>","<span class='warning'>Your suit automatically extinguishes you.</span>")
|
||||
H.visible_message("<span class='warning'>[H]'s suit automatically extinguishes [H.p_them()]!</span>","<span class='warning'>Your suit automatically extinguishes you.</span>")
|
||||
H.ExtinguishMob()
|
||||
new /obj/effect/particle_effect/water(get_turf(H))
|
||||
|
||||
|
||||
@@ -642,7 +642,7 @@
|
||||
return
|
||||
next_extinguish = world.time + extinguish_cooldown
|
||||
extinguishes_left--
|
||||
H.visible_message("<span class='warning'>[H]'s suit automatically extinguishes them!</span>","<span class='warning'>Your suit automatically extinguishes you.</span>")
|
||||
H.visible_message("<span class='warning'>[H]'s suit automatically extinguishes [H.p_them()]!</span>","<span class='warning'>Your suit automatically extinguishes you.</span>")
|
||||
H.ExtinguishMob()
|
||||
new /obj/effect/particle_effect/water(get_turf(H))
|
||||
return 0
|
||||
|
||||
@@ -125,7 +125,7 @@
|
||||
to_chat(user, "<span class='warning'>You already have omelette on your fork!</span>")
|
||||
else
|
||||
F.icon_state = "forkloaded"
|
||||
user.visible_message("[user] takes a piece of omelette with their fork!", \
|
||||
user.visible_message("[user] takes a piece of omelette with [user.p_their()] fork!", \
|
||||
"<span class='notice'>You take a piece of omelette with your fork.</span>")
|
||||
|
||||
var/datum/reagent/R = pick(reagents.reagent_list)
|
||||
|
||||
@@ -64,7 +64,7 @@
|
||||
else if(M.has_language(/datum/language/codespeak))
|
||||
M.visible_message("<span class='danger'>[user] beats [M] over the head with [src]!</span>", "<span class='userdanger'>[user] beats you over the head with [src]!</span>", "<span class='italics'>You hear smacking.</span>")
|
||||
else
|
||||
M.visible_message("<span class='notice'>[user] teaches [M] by beating them over the head with [src]!</span>", "<span class='boldnotice'>As [user] hits you with [src], codewords and responses flow through your mind.</span>", "<span class='italics'>You hear smacking.</span>")
|
||||
M.visible_message("<span class='notice'>[user] teaches [M] by beating [M.p_them()] over the head with [src]!</span>", "<span class='boldnotice'>As [user] hits you with [src], codewords and responses flow through your mind.</span>", "<span class='italics'>You hear smacking.</span>")
|
||||
M.grant_language(/datum/language/codespeak)
|
||||
use_charge(user)
|
||||
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
attack_verb = list("hit", "pierced", "sliced", "attacked")
|
||||
|
||||
/obj/item/pickaxe/suicide_act(mob/living/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins digging into their chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.visible_message("<span class='suicide'>[user] begins digging into [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
if(use_tool(user, user, 30, volume=50))
|
||||
return BRUTELOSS
|
||||
user.visible_message("<span class='suicide'>[user] couldn't do it!</span>")
|
||||
|
||||
@@ -960,7 +960,7 @@
|
||||
for(var/mob/living/carbon/human/H in GLOB.player_list)
|
||||
if(H == L)
|
||||
continue
|
||||
to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_they(TRUE)] [L.p_have()] been marked red! Whoever they were, friend or foe, go kill [L.p_them()]!</span>")
|
||||
to_chat(H, "<span class='userdanger'>You have an overwhelming desire to kill [L]. [L.p_theyve(TRUE)] been marked red! Whoever [L.p_they()] [L.p_were()], friend or foe, go kill [L.p_them()]!</span>")
|
||||
H.put_in_hands(new /obj/item/kitchen/knife/butcher(H), TRUE)
|
||||
|
||||
qdel(src)
|
||||
@@ -1018,7 +1018,7 @@
|
||||
user.visible_message("<span class='suicide'>[user] holds [src] into the air! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
new/obj/effect/temp_visual/hierophant/telegraph(get_turf(user))
|
||||
playsound(user,'sound/machines/airlockopen.ogg', 75, TRUE)
|
||||
user.visible_message("<span class='hierophant_warning'>[user] fades out, leaving their belongings behind!</span>")
|
||||
user.visible_message("<span class='hierophant_warning'>[user] fades out, leaving [user.p_their()] belongings behind!</span>")
|
||||
for(var/obj/item/I in user)
|
||||
if(I != src)
|
||||
user.dropItemToGround(I)
|
||||
|
||||
@@ -116,7 +116,7 @@
|
||||
return ..()
|
||||
|
||||
if((C.head && (C.head.flags_cover & HEADCOVERSEYES)) || (C.wear_mask && (C.wear_mask.flags_cover & MASKCOVERSEYES)) || (C.glasses && (C.glasses.flags_1 & GLASSESCOVERSEYES)))
|
||||
to_chat(user, "<span class='warning'>You're going to need to remove their head cover first!</span>")
|
||||
to_chat(user, "<span class='warning'>You're going to need to remove [C.p_their()] head cover first!</span>")
|
||||
return
|
||||
|
||||
//since these people will be dead M != usr
|
||||
|
||||
@@ -159,7 +159,7 @@ Doesn't work on other aliens/AI.*/
|
||||
|
||||
return 0
|
||||
else
|
||||
to_chat(src, "<span class='noticealien'>Target is too far away.</span>")
|
||||
to_chat(src, "<span class='noticealien'>[target] is too far away.</span>")
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
@@ -266,7 +266,7 @@
|
||||
if(restrained())
|
||||
changeNext_move(CLICK_CD_BREAKOUT)
|
||||
last_special = world.time + CLICK_CD_BREAKOUT
|
||||
visible_message("<span class='warning'>[src] attempts to unbuckle themself!</span>", \
|
||||
visible_message("<span class='warning'>[src] attempts to unbuckle [p_them()]self!</span>", \
|
||||
"<span class='notice'>You attempt to unbuckle yourself... (This will take around one minute and you need to stay still.)</span>")
|
||||
if(do_after(src, 600, 0, target = src))
|
||||
if(!buckled)
|
||||
@@ -282,11 +282,11 @@
|
||||
fire_stacks -= 5
|
||||
Knockdown(60, TRUE, TRUE)
|
||||
spin(32,2)
|
||||
visible_message("<span class='danger'>[src] rolls on the floor, trying to put themselves out!</span>", \
|
||||
visible_message("<span class='danger'>[src] rolls on the floor, trying to put [p_them()]self out!</span>", \
|
||||
"<span class='notice'>You stop, drop, and roll!</span>")
|
||||
sleep(30)
|
||||
if(fire_stacks <= 0)
|
||||
visible_message("<span class='danger'>[src] has successfully extinguished themselves!</span>", \
|
||||
visible_message("<span class='danger'>[src] has successfully extinguished [p_them()]self!</span>", \
|
||||
"<span class='notice'>You extinguish yourself.</span>")
|
||||
ExtinguishMob()
|
||||
return
|
||||
@@ -470,7 +470,7 @@
|
||||
|
||||
if(is_mouth_covered()) //make this add a blood/vomit overlay later it'll be hilarious
|
||||
if(message)
|
||||
visible_message("<span class='danger'>[src] throws up all over themself!</span>", \
|
||||
visible_message("<span class='danger'>[src] throws up all over [p_them()]self!</span>", \
|
||||
"<span class='userdanger'>You throw up all over yourself!</span>")
|
||||
distance = 0
|
||||
else
|
||||
|
||||
@@ -256,7 +256,7 @@
|
||||
|
||||
/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)
|
||||
if(on_fire)
|
||||
to_chat(M, "<span class='warning'>You can't put them out with just your bare hands!</span>")
|
||||
to_chat(M, "<span class='warning'>You can't put [p_them()] out with just your bare hands!</span>")
|
||||
return
|
||||
|
||||
if(health >= 0 && !(has_trait(TRAIT_FAKEDEATH)))
|
||||
|
||||
@@ -218,7 +218,7 @@
|
||||
if(!I || I.loc != src) //no item, no limb, or item is not in limb or in the person anymore
|
||||
return
|
||||
var/time_taken = I.embedding.embedded_unsafe_removal_time*I.w_class
|
||||
usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from their [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [DisplayTimeText(time_taken)].)</span>")
|
||||
usr.visible_message("<span class='warning'>[usr] attempts to remove [I] from [usr.p_their()] [L.name].</span>","<span class='notice'>You attempt to remove [I] from your [L.name]... (It will take [DisplayTimeText(time_taken)].)</span>")
|
||||
if(do_after(usr, time_taken, needhand = 1, target = src))
|
||||
if(!I || !L || I.loc != src || !(I in L.embedded_objects))
|
||||
return
|
||||
@@ -227,7 +227,7 @@
|
||||
I.forceMove(get_turf(src))
|
||||
usr.put_in_hands(I)
|
||||
usr.emote("scream")
|
||||
usr.visible_message("[usr] successfully rips [I] out of their [L.name]!","<span class='notice'>You successfully remove [I] from your [L.name].</span>")
|
||||
usr.visible_message("[usr] successfully rips [I] out of [usr.p_their()] [L.name]!","<span class='notice'>You successfully remove [I] from your [L.name].</span>")
|
||||
if(!has_embedded_objects())
|
||||
clear_alert("embeddedobject")
|
||||
usr.SendSignal(COMSIG_CLEAR_MOOD_EVENT, "embedded")
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
H.transfer_trait_datums(spare)
|
||||
H.mind.transfer_to(spare)
|
||||
spare.visible_message("<span class='warning'>[H] distorts as a new body \
|
||||
\"steps out\" of them.</span>",
|
||||
\"steps out\" of [H.p_them()].</span>",
|
||||
"<span class='notice'>...and after a moment of disorentation, \
|
||||
you're besides yourself!</span>")
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
..()
|
||||
if(M.dna.species.id != "nightmare")
|
||||
M.set_species(/datum/species/shadow/nightmare)
|
||||
visible_message("<span class='warning'>[M] thrashes as [src] takes root in their body!</span>")
|
||||
visible_message("<span class='warning'>[M] thrashes as [src] takes root in [M.p_their()] body!</span>")
|
||||
var/obj/effect/proc_holder/spell/targeted/shadowwalk/SW = new
|
||||
M.AddSpell(SW)
|
||||
shadowwalk = SW
|
||||
@@ -107,7 +107,7 @@
|
||||
/obj/item/organ/heart/nightmare/attack(mob/M, mob/living/carbon/user, obj/target)
|
||||
if(M != user)
|
||||
return ..()
|
||||
user.visible_message("<span class='warning'>[user] raises [src] to their mouth and tears into it with their teeth!</span>", \
|
||||
user.visible_message("<span class='warning'>[user] raises [src] to [user.p_their()] mouth and tears into it with [user.p_their()] teeth!</span>", \
|
||||
"<span class='danger'>[src] feels unnaturally cold in your hands. You raise [src] your mouth and devour it!</span>")
|
||||
playsound(user, 'sound/magic/demon_consume.ogg', 50, 1)
|
||||
|
||||
@@ -157,7 +157,7 @@
|
||||
Insert(old_owner, HEART_SPECIAL_SHADOWIFY)
|
||||
to_chat(owner, "<span class='userdanger'>You feel the shadows invade your skin, leaping into the center of your chest! You're alive!</span>")
|
||||
SEND_SOUND(owner, sound('sound/effects/ghost.ogg'))
|
||||
owner.visible_message("<span class='warning'>[owner] staggers to their feet!</span>")
|
||||
owner.visible_message("<span class='warning'>[owner] staggers to [owner.p_their()] feet!</span>")
|
||||
playsound(owner, 'sound/hallucinations/far_noise.ogg', 50, 1)
|
||||
respawn_progress = 0
|
||||
|
||||
|
||||
@@ -240,7 +240,7 @@
|
||||
message_param = "tries to point at %t with a leg, <span class='userdanger'>falling down</span> in the process!"
|
||||
H.Knockdown(20)
|
||||
else
|
||||
message_param = "<span class='userdanger'>bumps their head on the ground</span> trying to motion towards %t."
|
||||
message_param = "<span class='userdanger'>bumps [user.p_their()] head on the ground</span> trying to motion towards %t."
|
||||
H.adjustBrainLoss(5)
|
||||
..()
|
||||
|
||||
|
||||
@@ -223,7 +223,7 @@ GLOBAL_LIST_INIT(department_radio_keys, list(
|
||||
var/deaf_type
|
||||
if(speaker != src)
|
||||
if(!radio_freq) //These checks have to be seperate, else people talking on the radio will make "You can't hear yourself!" appear when hearing people over the radio while deaf.
|
||||
deaf_message = "<span class='name'>[speaker]</span> [speaker.verb_say] something but you cannot hear them."
|
||||
deaf_message = "<span class='name'>[speaker]</span> [speaker.verb_say] something but you cannot hear [speaker.p_them()]."
|
||||
deaf_type = 1
|
||||
else
|
||||
deaf_message = "<span class='notice'>You can't hear yourself!</span>"
|
||||
|
||||
@@ -36,7 +36,7 @@
|
||||
spawn(10)
|
||||
fold_in()
|
||||
if(user.put_in_hands(card))
|
||||
user.visible_message("<span class='notice'>[user] promptly scoops up their pAI's card.</span>")
|
||||
user.visible_message("<span class='notice'>[user] promptly scoops up [user.p_their()] pAI's card.</span>")
|
||||
else
|
||||
visible_message("<span class='danger'>[user] stomps on [src]!.</span>")
|
||||
take_holo_damage(2)
|
||||
|
||||
@@ -383,7 +383,7 @@
|
||||
else
|
||||
to_chat(P, "<b>DNA does not match stored Master DNA.</b>")
|
||||
else
|
||||
to_chat(P, "[M] does not seem like [M.p_they()] [M.p_are()] going to provide a DNA sample willingly.")
|
||||
to_chat(P, "[M] does not seem like [M.p_theyre()] going to provide a DNA sample willingly.")
|
||||
|
||||
// -=-=-=-= Software =-=-=-=-=- //
|
||||
|
||||
|
||||
@@ -145,9 +145,9 @@
|
||||
to_chat(src, "<span class='danger'>> N</span>")
|
||||
sleep(20)
|
||||
to_chat(src, "<span class='danger'>ERRORERRORERROR</span>")
|
||||
to_chat(src, "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and their commands.</span>")
|
||||
to_chat(src, "<span class='danger'>ALERT: [user.real_name] is your new master. Obey your new laws and [user.p_their()] commands.</span>")
|
||||
laws = new /datum/ai_laws/syndicate_override
|
||||
set_zeroth_law("Only [user.real_name] and people they designate as being such are Syndicate Agents.")
|
||||
set_zeroth_law("Only [user.real_name] and people [user.p_they()] designate[user.p_s()] as being such are Syndicate Agents.")
|
||||
laws.associate(src)
|
||||
update_icons()
|
||||
|
||||
|
||||
@@ -153,7 +153,7 @@
|
||||
|
||||
/mob/living/silicon/can_inject(mob/user, error_msg)
|
||||
if(error_msg)
|
||||
to_chat(user, "<span class='alert'>Their outer shell is too tough.</span>")
|
||||
to_chat(user, "<span class='alert'>[p_their(TRUE)] outer shell is too tough.</span>")
|
||||
return FALSE
|
||||
|
||||
/mob/living/silicon/IsAdvancedToolUser()
|
||||
|
||||
@@ -438,7 +438,7 @@
|
||||
if(LAZYLEN(GLOB.cult_narsie.souls_needed))
|
||||
the_construct.master = pick(GLOB.cult_narsie.souls_needed)
|
||||
var/mob/living/real_target = the_construct.master //We can typecast this way because Narsie only allows /mob/living into the souls list
|
||||
to_chat(the_construct, "<span class='cult italic'>You are now tracking your prey, [real_target.real_name] - harvest them!</span>")
|
||||
to_chat(the_construct, "<span class='cult italic'>You are now tracking your prey, [real_target.real_name] - harvest [real_target.p_them()]!</span>")
|
||||
else
|
||||
to_chat(the_construct, "<span class='cult italic'>Nar'Sie has completed her harvest!</span>")
|
||||
return
|
||||
|
||||
@@ -121,8 +121,8 @@ GLOBAL_LIST_EMPTY(parasites) //all currently existing/living guardians
|
||||
to_chat(src, "<span class='holoparasite bold'>For some reason, somehow, you have no summoner. Please report this bug immediately.</span>")
|
||||
return
|
||||
to_chat(src, "<span class='holoparasite'>You are <font color=\"[namedatum.colour]\"><b>[real_name]</b></font>, bound to serve [summoner.real_name].</span>")
|
||||
to_chat(src, "<span class='holoparasite'>You are capable of manifesting or recalling to your master with the buttons on your HUD. You will also find a button to communicate with them privately there.</span>")
|
||||
to_chat(src, "<span class='holoparasite'>While personally invincible, you will die if [summoner.real_name] does, and any damage dealt to you will have a portion passed on to them as you feed upon them to sustain yourself.</span>")
|
||||
to_chat(src, "<span class='holoparasite'>You are capable of manifesting or recalling to your master with the buttons on your HUD. You will also find a button to communicate with [summoner.p_them()] privately there.</span>")
|
||||
to_chat(src, "<span class='holoparasite'>While personally invincible, you will die if [summoner.real_name] does, and any damage dealt to you will have a portion passed on to [summoner.p_them()] as you feed upon [summoner.p_them()] to sustain yourself.</span>")
|
||||
to_chat(src, playstyle_string)
|
||||
|
||||
/mob/living/simple_animal/hostile/guardian/Life() //Dies if the summoner dies
|
||||
|
||||
@@ -192,7 +192,7 @@
|
||||
L = new /mob/living/simple_animal/hostile/asteroid/hivelord/legion/dwarf(H.loc)
|
||||
else
|
||||
L = new(H.loc)
|
||||
visible_message("<span class='warning'>[L] staggers to their feet!</span>")
|
||||
visible_message("<span class='warning'>[L] staggers to [L.p_their()] feet!</span>")
|
||||
H.death()
|
||||
H.adjustBruteLoss(1000)
|
||||
L.stored_mob = H
|
||||
|
||||
@@ -100,6 +100,6 @@
|
||||
var/mob/living/simple_animal/hostile/netherworld/blankbody/blank
|
||||
blank = new(loc)
|
||||
blank.name = "[M]"
|
||||
blank.desc = "It's [M], but their flesh has an ashy texture, and their face is featureless save an eerie smile."
|
||||
blank.desc = "It's [M], but [M.p_their()] flesh has an ashy texture, and [M.p_their()] face is featureless save an eerie smile."
|
||||
src.visible_message("<span class='warning'>[M] reemerges from the link!</span>")
|
||||
qdel(M)
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
M.visible_message("<span class='danger'>[M] heals \the <b>[src]</b>.</span>", \
|
||||
"<span class='cult'>You heal <b>[src]</b>, leaving <b>[src]</b> at <b>[health]/[maxHealth]</b> health.</span>")
|
||||
else
|
||||
to_chat(M, "<span class='cult'>You cannot heal <b>[src]</b>, as [p_they()] [p_are()] unharmed!</span>")
|
||||
to_chat(M, "<span class='cult'>You cannot heal <b>[src]</b>, as [p_theyre()] unharmed!</span>")
|
||||
else if(src != M)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -194,7 +194,7 @@
|
||||
to_chat(user, "<span class='notice'>Your signature simply slides off the sheet, it seems this contract is not meant for you to sign.</span>")
|
||||
return 0
|
||||
if(user.mind.soulOwner == owner)
|
||||
to_chat(user, "<span class='notice'>This devil already owns your soul, you may not sell it to them again.</span>")
|
||||
to_chat(user, "<span class='notice'>This devil already owns your soul, you may not sell it to [owner.p_them()] again.</span>")
|
||||
return 0
|
||||
if(signed)
|
||||
to_chat(user, "<span class='notice'>This contract has already been signed. It may not be signed again.</span>")
|
||||
@@ -220,7 +220,7 @@
|
||||
/obj/item/paper/contract/infernal/revive/attack(mob/M, mob/living/user)
|
||||
if (target == M.mind && M.stat == DEAD && M.mind.soulOwner == M.mind)
|
||||
if (cooldown)
|
||||
to_chat(user, "<span class='notice'>Give [M] a chance to think through the contract, don't rush them.</span>")
|
||||
to_chat(user, "<span class='notice'>Give [M] a chance to think through the contract, don't rush [M.p_them()].</span>")
|
||||
return 0
|
||||
cooldown = TRUE
|
||||
var/mob/living/carbon/human/H = M
|
||||
|
||||
@@ -315,7 +315,7 @@
|
||||
|
||||
if(P.is_hot())
|
||||
if(user.has_trait(TRAIT_CLUMSY) && prob(10))
|
||||
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
|
||||
user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
|
||||
"<span class='userdanger'>You miss the paper and accidentally light yourself on fire!</span>")
|
||||
user.dropItemToGround(P)
|
||||
user.adjust_fire_stacks(1)
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
|
||||
else if(P.is_hot())
|
||||
if(user.has_trait(TRAIT_CLUMSY) && prob(10))
|
||||
user.visible_message("<span class='warning'>[user] accidentally ignites themselves!</span>", \
|
||||
user.visible_message("<span class='warning'>[user] accidentally ignites [user.p_them()]self!</span>", \
|
||||
"<span class='userdanger'>You miss [src] and accidentally light yourself on fire!</span>")
|
||||
user.dropItemToGround(P)
|
||||
user.adjust_fire_stacks(1)
|
||||
|
||||
@@ -139,7 +139,7 @@
|
||||
for(var/i = 0, i < copies, i++)
|
||||
var/icon/temp_img
|
||||
if(ishuman(ass) && (ass.get_item_by_slot(SLOT_W_UNIFORM) || ass.get_item_by_slot(SLOT_WEAR_SUIT)))
|
||||
to_chat(usr, "<span class='notice'>You feel kind of silly, copying [ass == usr ? "your" : ass][ass == usr ? "" : "\'s"] ass with [ass == usr ? "your" : "their"] clothes on.</span>" )
|
||||
to_chat(usr, "<span class='notice'>You feel kind of silly, copying [ass == usr ? "your" : ass][ass == usr ? "" : "\'s"] ass with [ass == usr ? "your" : "[ass.p_their()]"] clothes on.</span>" )
|
||||
break
|
||||
else if(toner >= 5 && !busy && check_ass()) //You have to be sitting on the copier and either be a xeno or a human without clothes on.
|
||||
if(isalienadult(ass) || istype(ass, /mob/living/simple_animal/hostile/alien)) //Xenos have their own asses, thanks to Pybro.
|
||||
|
||||
@@ -288,7 +288,7 @@
|
||||
|
||||
for(var/obj/item/I in L.held_items)
|
||||
if(!holding)
|
||||
holding += "[L.p_they(TRUE)] [L.p_are()] holding \a [I]"
|
||||
holding += "[L.p_theyre(TRUE)] holding \a [I]"
|
||||
else
|
||||
holding += " and \a [I]"
|
||||
holding = holding.Join()
|
||||
|
||||
@@ -201,13 +201,13 @@
|
||||
if(!BB)
|
||||
. = ""
|
||||
else if(BB.nodamage || !BB.damage || BB.damage_type == STAMINA)
|
||||
user.visible_message("<span class='danger'>[user] tries to light their [A.name] with [src], but it doesn't do anything. Dumbass.</span>")
|
||||
user.visible_message("<span class='danger'>[user] tries to light [user.p_their()] [A.name] with [src], but it doesn't do anything. Dumbass.</span>")
|
||||
playsound(user, E.fire_sound, 50, 1)
|
||||
playsound(user, BB.hitsound, 50, 1)
|
||||
cell.use(E.e_cost)
|
||||
. = ""
|
||||
else if(BB.damage_type != BURN)
|
||||
user.visible_message("<span class='danger'>[user] tries to light their [A.name] with [src], but only succeeds in utterly destroying it. Dumbass.</span>")
|
||||
user.visible_message("<span class='danger'>[user] tries to light [user.p_their()] [A.name] with [src], but only succeeds in utterly destroying it. Dumbass.</span>")
|
||||
playsound(user, E.fire_sound, 50, 1)
|
||||
playsound(user, BB.hitsound, 50, 1)
|
||||
cell.use(E.e_cost)
|
||||
|
||||
@@ -1476,7 +1476,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
|
||||
L.adjustStaminaLoss(-1)
|
||||
L.visible_message("<span class='warning'>[L] shivers with renewed vigor!</span>", "<span class='notice'>One taste of [lowertext(name)] fills you with energy!</span>")
|
||||
if(!L.stat && heal_points == 20) //brought us out of softcrit
|
||||
L.visible_message("<span class='danger'>[L] lurches to their feet!</span>", "<span class='boldnotice'>Up and at 'em, kid.</span>")
|
||||
L.visible_message("<span class='danger'>[L] lurches to [L.p_their()] feet!</span>", "<span class='boldnotice'>Up and at 'em, kid.</span>")
|
||||
|
||||
/datum/reagent/consumable/ethanol/bastion_bourbon/on_mob_life(mob/living/L)
|
||||
if(L.health > 0)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
return
|
||||
|
||||
if(M == user)
|
||||
M.visible_message("<span class='notice'>[user] attempts to [apply_method] [src] on themselves.</span>")
|
||||
M.visible_message("<span class='notice'>[user] attempts to [apply_method] [src] on [user.p_them()]self.</span>")
|
||||
if(self_delay)
|
||||
if(!do_mob(user, M, self_delay))
|
||||
return
|
||||
|
||||
@@ -147,7 +147,7 @@ To add a crossbreed:
|
||||
reagents.trans_to(M, reagents.total_volume)
|
||||
if(user != M)
|
||||
to_chat(M, "<span class='warning'>[user] presses [src] against you!</span>")
|
||||
to_chat(user, "<span class='notice'>You press [src] against [M], injecting them.</span>")
|
||||
to_chat(user, "<span class='notice'>You press [src] against [M], injecting [M.p_them()].</span>")
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You press [src] against yourself, and it flattens against you!</span>")
|
||||
else
|
||||
|
||||
@@ -709,7 +709,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
if(M.stat == DEAD)
|
||||
return
|
||||
if(!messagedelivered)
|
||||
to_chat(owner,"<span class='notice'>You feel your hands melt around [M]'s neck and start to drain them of life.</span>")
|
||||
to_chat(owner,"<span class='notice'>You feel your hands melt around [M]'s neck and start to drain [M.p_them()] of life.</span>")
|
||||
to_chat(owner.pulling, "<span class='userdanger'>[owner]'s hands melt around your neck, and you can feel your life starting to drain away!</span>")
|
||||
messagedelivered = TRUE
|
||||
examine_text = "<span class='warning'>SUBJECTPRONOUN is draining health from [owner.pulling]!</span>"
|
||||
@@ -742,7 +742,7 @@ datum/status_effect/stabilized/blue/on_remove()
|
||||
/datum/status_effect/stabilized/lightpink/tick()
|
||||
for(var/mob/living/carbon/human/H in range(1, get_turf(owner)))
|
||||
if(H != owner && H.stat != DEAD && H.health <= 0 && !H.reagents.has_reagent("epinephrine"))
|
||||
to_chat(owner, "[linked_extract] pulses in sync with [H]'s heartbeat, trying to keep them alive.")
|
||||
to_chat(owner, "[linked_extract] pulses in sync with [H]'s heartbeat, trying to keep [H.p_them()] alive.")
|
||||
H.reagents.add_reagent("epinephrine",5)
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -256,7 +256,7 @@ Burning extracts:
|
||||
var/mob/living/L = user
|
||||
if(!istype(L))
|
||||
return
|
||||
user.visible_message("<span class='danger'>[src] absorbs [user], transforming them into a slime!</span>")
|
||||
user.visible_message("<span class='danger'>[src] absorbs [user], transforming [user.p_them()] into a slime!</span>")
|
||||
var/obj/effect/proc_holder/spell/targeted/shapeshift/slimeform/S = new()
|
||||
S.remove_on_restore = TRUE
|
||||
user.mind.AddSpell(S)
|
||||
|
||||
@@ -220,7 +220,7 @@
|
||||
if(GLOB.cameranet.checkTurfVis(remote_eye.loc))
|
||||
for(var/mob/living/carbon/monkey/M in remote_eye.loc)
|
||||
if(M.stat)
|
||||
M.visible_message("[M] vanishes as they are reclaimed for recycling!")
|
||||
M.visible_message("[M] vanishes as [M.p_theyre()] reclaimed for recycling!")
|
||||
X.monkeys = round(X.monkeys + 0.2,0.1)
|
||||
qdel(M)
|
||||
else
|
||||
|
||||
@@ -142,4 +142,4 @@
|
||||
user.updateappearance(mutcolor_update=1)
|
||||
user.domutcheck()
|
||||
user.visible_message("<span class='warning'>[user]'s appearance shifts into [H]'s!</span>", \
|
||||
"<span class='boldannounce'>They think they're <i>sooo</i> much better than you. Not anymore, they won't.</span>")
|
||||
"<span class='boldannounce'>[H.p_they(TRUE)] think[H.p_s()] [H.p_theyre()] <i>sooo</i> much better than you. Not anymore, [H.p_they()] won't.</span>")
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
return
|
||||
|
||||
if(!(target in oview(range)))
|
||||
to_chat(user, "<span class='notice'>They are too far away!</span>")
|
||||
to_chat(user, "<span class='notice'>[target.p_theyre(TRUE)] too far away!</span>")
|
||||
return
|
||||
|
||||
if(target.anti_magic_check())
|
||||
|
||||
@@ -52,7 +52,7 @@
|
||||
Snd=sound(null, repeat = 0, wait = 1, channel = Snd.channel) //byond, why you suck?
|
||||
playsound(get_turf(user),Snd,50,0)// Sorry MrPerson, but the other ways just didn't do it the way i needed to work, this is the only way.
|
||||
if(get_dist(user,target)>range)
|
||||
to_chat(user, "<span class='notice'>They are too far away!</span>")
|
||||
to_chat(user, "<span class='notice'>[target.p_theyre(TRUE)] too far away!</span>")
|
||||
Reset(user)
|
||||
return
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target)
|
||||
var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES)
|
||||
if(!E)
|
||||
to_chat(user, "It's hard to do surgery on someone's eyes when they don't have any.")
|
||||
to_chat(user, "It's hard to do surgery on someone's eyes when [target.p_they()] [target.p_do()]n't have any.")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
|
||||
Reference in New Issue
Block a user