From e4f6131dcf74e2c5a572397e802f6b45783a7b52 Mon Sep 17 00:00:00 2001 From: kevinz000 <2003111+kevinz000@users.noreply.github.com> Date: Thu, 13 Feb 2020 01:51:16 -0700 Subject: [PATCH] Update brain_item.dm --- code/modules/mob/living/brain/brain_item.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/modules/mob/living/brain/brain_item.dm b/code/modules/mob/living/brain/brain_item.dm index a14fdb0b53..3b64c35969 100644 --- a/code/modules/mob/living/brain/brain_item.dm +++ b/code/modules/mob/living/brain/brain_item.dm @@ -10,7 +10,7 @@ organ_flags = ORGAN_VITAL attack_verb = list("attacked", "slapped", "whacked") ///The brain's organ variables are significantly more different than the other organs, with half the decay rate for balance reasons, and twice the maxHealth - decay_factor = STANDARD_ORGAN_DECAY / 4 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise + decay_factor = STANDARD_ORGAN_DECAY / 2 //30 minutes of decaying to result in a fully damaged brain, since a fast decay rate would be unfun gameplay-wise healing_factor = STANDARD_ORGAN_HEALING / 2 maxHealth = BRAIN_DAMAGE_DEATH