Allows species to be blocked from ever being roundstart, can now choose your Halloween species
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CitadelStationBot
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655478e014
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e4f76a79a5
@@ -45,7 +45,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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var/allow_midround_antag = 1
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var/preferred_map = null
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var/pda_style = MONO
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var/uses_glasses_colour = 0
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var/screenshake = 100
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@@ -1187,7 +1187,7 @@ GLOBAL_LIST_EMPTY(preferences_datums)
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if("species")
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var/result = input(user, "Select a species", "Species Selection") as null|anything in CONFIG_GET(keyed_flag_list/roundstart_races)
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var/result = input(user, "Select a species", "Species Selection") as null|anything in GLOB.roundstart_races
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if(result)
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var/newtype = GLOB.species_list[result]
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@@ -294,12 +294,11 @@ SAVEFILE UPDATING/VERSIONING - 'Simplified', or rather, more coder-friendly ~Car
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//Species
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var/species_id
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S["species"] >> species_id
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var/list/roundstart_races = CONFIG_GET(keyed_flag_list/roundstart_races)
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if(species_id && (species_id in roundstart_races) && CONFIG_GET(flag/join_with_mutant_race))
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if(species_id && (species_id in GLOB.roundstart_races) && CONFIG_GET(flag/join_with_mutant_race))
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var/newtype = GLOB.species_list[species_id]
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pref_species = new newtype()
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else if (roundstart_races.len)
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var/rando_race = pick(roundstart_races)
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else if (GLOB.roundstart_races.len)
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var/rando_race = pick(GLOB.roundstart_races)
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if (rando_race)
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pref_species = new rando_race()
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@@ -11,11 +11,6 @@
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for(var/mob/living/carbon/human/H in GLOB.mob_list)
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var/obj/item/storage/backpack/b = locate() in H.contents
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new /obj/item/storage/spooky(b)
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if(ishuman(H) || islizard(H))
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if(prob(50))
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H.set_species(/datum/species/skeleton)
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else
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H.set_species(/datum/species/zombie)
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for(var/mob/living/simple_animal/pet/dog/corgi/Ian/Ian in GLOB.mob_list)
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Ian.place_on_head(new /obj/item/bedsheet(Ian))
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@@ -14,7 +14,7 @@
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facial_hair_color = hair_color
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eye_color = random_eye_color()
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if(!pref_species)
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var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
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var/rando_race = pick(GLOB.roundstart_races)
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pref_species = new rando_race()
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features = random_features()
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age = rand(AGE_MIN,AGE_MAX)
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@@ -19,7 +19,7 @@
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/mob/living/brain/proc/create_dna()
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stored_dna = new /datum/dna/stored(src)
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if(!stored_dna.species)
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var/rando_race = pick(CONFIG_GET(keyed_flag_list/roundstart_races))
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var/rando_race = pick(GLOB.roundstart_races)
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stored_dna.species = new rando_race()
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/mob/living/brain/Destroy()
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@@ -1,5 +1,7 @@
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// This code handles different species in the game.
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GLOBAL_LIST_EMPTY(roundstart_races)
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#define HEAT_DAMAGE_LEVEL_1 2
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#define HEAT_DAMAGE_LEVEL_2 3
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#define HEAT_DAMAGE_LEVEL_3 8
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@@ -12,7 +14,6 @@
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var/id // if the game needs to manually check your race to do something not included in a proc here, it will use this
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var/limbs_id //this is used if you want to use a different species limb sprites. Mainly used for angels as they look like humans.
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var/name // this is the fluff name. these will be left generic (such as 'Lizardperson' for the lizard race) so servers can change them to whatever
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var/roundstart = 0 // can this mob be chosen at roundstart? (assuming the config option is checked?)
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var/default_color = "#FFF" // if alien colors are disabled, this is the color that will be used by that race
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var/sexes = 1 // whether or not the race has sexual characteristics. at the moment this is only 0 for skeletons and shadows
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@@ -92,6 +93,20 @@
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..()
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/proc/generate_selectable_species()
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for(var/I in subtypesof(/datum/species))
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var/datum/species/S = new I
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if(S.check_roundstart_eligible())
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GLOB.roundstart_races += S.id
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qdel(S)
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if(!GLOB.roundstart_races.len)
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GLOB.roundstart_races += "human"
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/datum/species/proc/check_roundstart_eligible()
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if(id in (CONFIG_GET(keyed_flag_list/roundstart_races)))
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return TRUE
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return FALSE
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/datum/species/proc/random_name(gender,unique,lastname)
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if(unique)
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return random_unique_name(gender)
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@@ -1152,7 +1167,7 @@
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if(radiation > RAD_MOB_VOMIT && prob(RAD_MOB_VOMIT_PROB))
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H.vomit(10, TRUE)
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if(radiation > RAD_MOB_MUTATE)
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if(prob(1))
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to_chat(H, "<span class='danger'>You mutate!</span>")
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@@ -24,6 +24,10 @@
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else if (light_amount < SHADOW_SPECIES_LIGHT_THRESHOLD) //heal in the dark
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H.heal_overall_damage(1,1)
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/datum/species/shadow/check_roundstart_eligible()
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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return TRUE
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return ..()
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/datum/species/shadow/nightmare
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name = "Nightmare"
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@@ -60,7 +64,8 @@
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return -1
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return 0
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/datum/species/shadow/nightmare/check_roundstart_eligible()
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return FALSE
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//Organs
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@@ -10,4 +10,13 @@
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mutanttongue = /obj/item/organ/tongue/bone
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damage_overlay_type = ""//let's not show bloody wounds or burns over bones.
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disliked_food = NONE
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<<<<<<< HEAD
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liked_food = NONE
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=======
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liked_food = GROSS | MEAT | RAW
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/datum/species/skeleton/check_roundstart_eligible()
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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return TRUE
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return ..()
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>>>>>>> dcddc79... Allows species to be blocked from ever being roundstart, can now choose your Halloween species (#31877)
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@@ -118,4 +118,4 @@
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else
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return ..()
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else
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return ..()
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return ..()
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@@ -14,6 +14,11 @@
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disliked_food = NONE
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liked_food = NONE
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/datum/species/zombie/check_roundstart_eligible()
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if(SSevents.holidays && SSevents.holidays[HALLOWEEN])
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return TRUE
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return ..()
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/datum/species/zombie/infectious
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name = "Infectious Zombie"
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id = "memezombies"
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@@ -24,6 +29,10 @@
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mutanteyes = /obj/item/organ/eyes/night_vision/zombie
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var/regen_cooldown = 0
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/datum/species/zombie/infectious/check_roundstart_eligible()
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return FALSE
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/datum/species/zombie/infectious/spec_stun(mob/living/carbon/human/H,amount)
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. = min(2, amount)
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