diff --git a/code/game/gamemodes/objective_sabotage.dm b/code/game/gamemodes/objective_sabotage.dm
index 1fbebfdac4..96772fd263 100644
--- a/code/game/gamemodes/objective_sabotage.dm
+++ b/code/game/gamemodes/objective_sabotage.dm
@@ -33,70 +33,6 @@
/datum/sabotage_objective/processing/check_conditions()
return won
-/*
-/datum/sabotage_objective/processing/power_sink
- name = "Drain at least 100 megajoules of power using a power sink."
- sabotage_type = "powersink"
- special_equipment = list(/obj/item/sbeacondrop/powersink)
- var/sink_found = FALSE
- var/count = 0
-
-/datum/sabotage_objective/processing/power_sink/check_condition_processing()
- for(var/s in GLOB.power_sinks)
- var/obj/item/powersink/sink = s
- won = max(won,sink.power_drained/1e8)
-*/
-
-/obj/item/paper/guides/antag/supermatter_sabotage
- info = "Ways to sabotage a supermatter:
\
-
\
- - Set the air alarm's operating mode to anything that isn't 'draught' (yes, anything, though 'off' works best). Or just smash the air alarm, that works too.
\
- - Wrench a pipe (the junction to the cold loop is most effective, but some setups will robust through this no issue; best to try for multiple)
\
- - Pump in as much carbon dioxide, oxygen, plasma or tritium as you can find (this will likely also cause a singularity or tesla delamination, so watch out!)
\
- - Unset the filters on the cooling loop, or, perhaps more insidious, set them to oxygen/plasma.
\
- - Deactivate the digital valve that sends the exhaust gases to space (note: only works on box station; others you must unwrench).
\
- - There are many other ways; be creative!
\
-
"
-
-/*/datum/sabotage_objective/processing/supermatter
- name = "Sabotage the supermatter so that it goes under 50% integrity. If it is delaminated, you will fail."
- sabotage_type = "supermatter"
- special_equipment = list(/obj/item/paper/guides/antag/supermatter_sabotage)
- var/list/supermatters = list()
- excludefromjob = list("Chief Engineer", "Station Engineer", "Atmospheric Technician")
-
-/datum/sabotage_objective/processing/supermatter/check_condition_processing()
- if(!supermatters.len)
- supermatters = list()
- for(var/obj/machinery/power/supermatter_crystal/S in GLOB.machines)
- // Delaminating, not within coverage, not on a tile.
- if (!isturf(S.loc) || !(is_station_level(S.z) || is_mining_level(S.z)))
- continue
- supermatters.Add(S)
- for(var/obj/machinery/power/supermatter_crystal/S in supermatters) // you can win this with a wishgranter... lol.
- won = max(1-((S.get_integrity()-50)/50),won)
- return FALSE
-
-/datum/sabotage_objective/processing/supermatter/can_run()
- return (locate(/obj/machinery/power/supermatter_crystal) in GLOB.machines)
-
-/datum/sabotage_objective/station_integrity
- name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal."
- sabotage_type = "integrity"
-
-/datum/sabotage_objective/station_integrity/check_conditions()
- return 5-(max(SSticker.station_integrity*4,320)/80)
-*/
-/datum/sabotage_objective/cloner
- name = "Destroy all Nanotrasen cloning machines."
- sabotage_type = "cloner"
-
-/datum/sabotage_objective/cloner/check_conditions()
- for(var/obj/machinery/clonepod/cloner in GLOB.machines)
- if(is_station_level(cloner.z))
- return FALSE
- return TRUE
-
/datum/sabotage_objective/ai_law
name = "Upload a hacked law to the AI."
sabotage_type = "ailaw"